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Interactive fiction

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253:. This is because, unlike in most works of fiction, the main character is closely associated with the player, and the events are seen to be happening as the player plays. While older text adventures often identified the protagonist with the player directly, newer games tend to have specific, well-defined protagonists with separate identities from the player. The classic essay "Crimes Against Mimesis" discusses, among other IF issues, the nature of "You" in interactive fiction. A typical response might look something like this, the response to "look in tea chest" at the start of 213:, where going north from area A takes you to area B, but going south from area B did not take you back to area A. This can create mazes that do not behave as players expect, and thus players must maintain their own map. These illogical spaces are much more rare in today's era of 3D gaming, and the Interactive Fiction community in general decries the use of mazes entirely, claiming that mazes have become arbitrary 'puzzles for the sake of puzzles' and that they can, in the hands of inexperienced designers, become immensely frustrating for players to navigate. 3581: 220:('MUDs'). MUDs, which became popular in the mid-1980s, rely on a textual exchange and accept similar commands from players as do works of IF; however, since interactive fiction is single player, and MUDs, by definition, have multiple players, they differ enormously in gameplay styles. MUDs often focus gameplay on activities that involve communities of players, simulated political systems, in-game trading, and other gameplay mechanics that are not possible in a single player environment. 881:(1992). During this period, the Club de Aventuras AD (CAAD), the main Spanish speaking community around interactive fiction in the world, was founded, and after the end of Aventuras AD in 1992, the CAAD continued on its own, first with their own magazine, and then with the advent of Internet, with the launch of an active internet community that still produces interactive non commercial fiction nowadays. 153: 642:. When writing this game, it was not possible to include all of the information in the limited (80KB) disk space, so Infocom created the first feelies for this game; extra items that gave more information than could be included within the digital game itself. These included police interviews, the coroner's findings, letters, crime scene evidence and photos of the murder scene. 1850:, but replaced P with Z for Zork, the celebrated adventure game of 1977–79. The Z-machine evolved during the 1980s but over 30 years later, it remains in use essentially unchanged. Glulx was designed by Andrew Plotkin in the late 1990s as a new-generation IF virtual machine. It overcomes the technical constraint on the Z-machine by being a 32-bit rather than 16-bit processor. 107:", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on 362:). Having just gone through a divorce, he was looking for a way to connect with his two young children. Over the course of a few weekends, he wrote a text based cave exploration game that featured a sort of guide/narrator who spoke in full sentences and who understood simple two word commands that came close to natural English. Adventure was programmed in 1862:. Over time it was ported to other platforms, such as Unix, RISC OS, Mac OS and most recently iOS. Modern Glulx interpreters are based on "Glulxe", by Andrew Plotkin, and "Git", by Iain Merrick. Other interpreters include Zoom for Mac OS X, or for Unix or Linux, maintained by Andrew Hunter, and Spatterlight for Mac OS X, maintained by Tor Andersson. 1075:, further helped to improve the quality and complexity of the games. Modern games go much further than the original "Adventure" style, improving upon Infocom games, which relied extensively on puzzle solving, and to a lesser extent on communication with non player characters, to include experimentation with writing and story-telling techniques. 838:, who produced 70 games in the Italian language. The wave of interactive fiction in Italy lasted for a couple of years thanks to the various magazines promoting the genre, then faded and remains still today a topic of interest for a small group of fans and less known developers, celebrated on Web sites and in related newsgroups. 1674:
which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction which only understood commands of the form 'verb noun', Infocom's parser could understand a wider variety of sentences. For instance one might type "open the large door, then go west", or "go
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to take input from their user and respond in a virtual and conversational manner. ELIZA simulated a psychotherapist that appeared to provide human-like responses to the user's input, while SHRDLU employed an artificial intelligence that could move virtual objects around an environment and respond to
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that many interpreters support. A filename ending .zblorb is a story file intended for a Z-machine in a Blorb wrapper, while a filename ending .gblorb is a story file intended for a Glulx in a Blorb wrapper. It is not common but IF files are sometimes also seen without a Blorb wrapping, though this
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are the software used to play the works of interactive fiction created with a development system. Since they need to interact with the player, the "story files" created by development systems are programs in their own right. Rather than running directly on any one computer, they are programs run by
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elements not available in other interactive fiction. While SwordThrust published seven different titles, it was vastly overshadowed by the non-commercial Eamon system which allowed private authors to publish their own titles in the series. By March 1984, there were 48 titles published for the Eamon
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was widely regarded as the best of its era. It accepted complex, complete sentence commands like "put the blue book on the writing desk" at a time when most of its competitors parsers were restricted to simple two word verb-noun combinations such as "put book". The parser was actively upgraded with
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Some IF works dispense with second-person narrative entirely, opting for a first-person perspective ('I') or even placing the player in the position of an observer, rather than a direct participant. In some 'experimental' IF, the concept of self-identification is eliminated, and the player instead
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These materials were very difficult for others to copy or otherwise reproduce, and many included information that was essential to completing the game. Seeing the potential benefits of both aiding game-play immersion and providing a measure of creative copy-protection, in addition to acting as a
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In addition to commercial distribution venues and individual websites, many works of free interactive fiction are distributed through community websites. These include the Interactive Fiction Database (IFDb), The Interactive Fiction Reviews Organization (IFRO), a game catalog and recommendation
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While familiarity with a programming language leads many new authors to attempt to produce their own complete IF application, most established IF authors recommend use of a specialised IF language, arguing that such systems allow authors to avoid the technicalities of producing a full featured
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Some special-purpose interactive fiction development systems were used by the ordinary home computer owner of the 1980s. An important early one was Donald Brown's 1980 freeware system Eamon, a system for creating text-based role-playing games... Eamon was used to create more than 240
1082:, a former Implementor at Infocom, started a new game company, Cascade Mountain Publishing, whose goals were to publish interactive fiction. Despite the Interactive Fiction community providing social and financial backing, Cascade Mountain Publishing went out of business in 2000. 650:
titles together with plot-specific coins and other trinkets. This concept would be expanded as time went on, such that later game feelies would contain passwords, coded instructions, page numbers, or other information that would be required to successfully complete the game.
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Despite their lack of graphics, text adventures include a physical dimension where players move between rooms. Many text adventure games boasted their total number of rooms to indicate how much gameplay they offered. These games are unique in that they may create an
205:), could understand complete sentences. Later parsers could handle increasing levels of complexity parsing sentences such as "open the red box with the green key then go north". This level of complexity is the standard for works of interactive fiction today. 821:
In Italy, interactive fiction games were mainly published and distributed through various magazines in included tapes. The largest number of games were published in the two magazines Viking and Explorer, with versions for the main 8-bit home computers
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Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including
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were also closed in 1985, leaving Infocom as the leading company producing text-only adventure games on the Apple II with sophisticated parsers and writing, and still advertising its lack of graphics as a virtue. The company was bought by
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usually means cover art, help files, and so forth are missing, like a book with the covers torn off. Z-machine story files usually have names ending .z5 or .z8, the number being a version number, and Glulx story files usually end .ulx.
291:, above, for an example). The late Douglas Adams, in designing the IF version of his 'Hitchhiker's Guide to the Galaxy', created a unique solution to the final puzzle of the game: the game requires the one solitary item that the player 1493:
by Admiral Jota (2007). A comedic interactive fiction about an orc finding a pig that escaped from his farm. It won best game, best writing, best individual non-player character, and best individual player character in the 2007
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new features like undo and error correction, and later games would 'understand' multiple sentence input: 'pick up the gem and put it in my bag. take the newspaper clipping out of my bag then burn it with the book of matches'.
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led to the wide success of interactive fiction during the late 1970s, when home computers had little, if any, graphics capability. Many elements of the original game have survived into the present, such as the command
1473:, by Andrew Plotkin (2004). Designed for those new to IF, it provides an extensive help section and tutorials. Although the puzzles are not too difficult, it can be a challenge for both novice and experienced players. 119:(not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems. 161:
is one of the first interactive fiction games, as well as being one of the first commercially sold. It is one of the most famous interactive fiction games. Here it is portrayed running on Gargoyle, a modern
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is a cornerstone of the online IF community; there currently exist dozens of different independently programmed versions, with additional elements, such as new rooms or puzzles, and various scoring systems.
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The breakthrough that allowed the interactive fiction community to truly prosper, however, was the creation and distribution of two sophisticated development systems. In 1987, Michael J. Roberts released
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takes the role of an inanimate object, a force of nature, or an abstract concept; experimental IF usually pushes the limits of the concept and challenges many assumptions about the medium.
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Interpreters, or virtual machines, which are designed specially for IF. They may be part of the development system, or can be compiled together with the work of fiction as a standalone
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to a Z-Code story file. Each of these systems allowed anyone with sufficient time and dedication to create a game, and caused a growth boom in the online interactive fiction community.
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in 1989. It started out from the ashes of Infocom. The text adventures produced by Legend Entertainment used (high-resolution) graphics as well as sound. Some of their titles include
201:. Parsers may vary in sophistication; the first text adventure parsers could only handle two-word sentences in the form of verb-noun pairs. Later parsers, such as those built on ZIL ( 1063:
Despite the lack of commercial support, the availability of high quality tools allowed enthusiasts of the genre to develop new high quality games. Competitions such as the annual
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The term Implementer was the self-given name of the creators of the text adventure series Zork. It is for this reason that game designers and programmers can be referred to as an
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encompasses topics related to playing interactive fiction games, such as hint requests and game reviews. As of late 2011, discussions between writers have mostly moved from
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Interactive fiction features two distinct modes of writing: the player input and the game output. As described above, player input is expected to be in simple command form (
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deterrent to software piracy, Infocom and later other companies began creating feelies for numerous titles. In 1987, Infocom released a special version of the first three
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questions asked about the environment's shape. The development of effective natural language processing would become an essential part of interactive fiction development.
498:, thus creating the first commercial adventure game. In 1979 he founded Adventure International, the first commercial publisher of interactive fiction. That same year, 2178: 2159: 2140: 2121: 3748: 971: 2039: 1441:(2000). Galatea is focused entirely on interaction with the animated statue of the same name. Galatea has one of the most complex interaction systems for a 841:
In Spain, interactive fiction was considered a minority genre, and was not very successful. The first Spanish interactive fiction commercially released was
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genre. The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on
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In a non-technical sense, Infocom was responsible for developing the interactive style that would be emulated by many later interpreters. The Infocom
2277:"Even the description of the volcano, which some writers have claimed was modelled after Mount Doom, was written with no particular vision in mind." 2559: 1654:-like programming language called ZIL (Zork Implementation Language or Zork Interactive Language; it was referred to as both) that compiled into a 983:
After the decline of the commercial interactive fiction market in the 1990s, an online community eventually formed around the medium. In 1987, the
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Keller, Daniel. "Reading and playing: what makes interactive fiction unique" p. 276-298. in Williams, J. P., & Smith, J. H. (2007).
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While the majority of modern interactive fiction that is developed is distributed for free, there are some commercial endeavors. In 1998,
703:, Infocom's database software program, and stopped producing text adventures a few years later. Soon after Telaium/Trillium also closed. 1254:, by Steve Meretzky of Infocom (1985), a story-heavy, puzzle-light game often touted as Infocom's first serious work of science fiction. 573: 2410: 2870: 2433: 136:" format has also been described as a form of interactive fiction. The term "interactive fiction" is sometimes used also to refer to 4253: 2226: 2063: 3167: 3014: 2287: 1461:
setting, the game integrates meta-game functionality (saving, restoring, restarting) into the game world itself. The game won four
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input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as
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programming language. Considered one of the first "modern" games to meet the high standards set by Infocom's best titles.
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Works may be distributed for playing with in a separate interpreter. In which case they are often made available in the
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usually depends on the author's desired balance of ease of use versus power, and the portability of the final product.
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For years, amateurs with the IF community produced interactive fiction works of relatively limited scope using the
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wrote that "the demands of the market are weighted heavily toward hi-res graphics" in games like Sierra's
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Many other companies such as Level 9 Computing, Magnetic Scrolls, Delta 4 and Zenobi had closed by 1992.
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that could be implemented on a large number of platforms, and took standardized "story files" as input.
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and Steve Meretzky of Infocom (1984), involved the author of the original work in the reinterpretation.
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Seegert, Alf. (2009), "'Doing there' vs. 'being there': performing presence in interactive fiction",
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The term can also be used to refer to literary works that are not read in a linear fashion, known as
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for Z-Code story files. As a result, it became possible to play Infocom's work on modern computers.
325:(1968–1970) can formally be considered early examples of interactive fiction, as both programs used 4015: 3965: 3920: 3753: 3081: 2203: 1675:
to the hall". With the Z-machine, Infocom was able to release most of their games for most popular
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for both impressive graphics and realistic physics. In 2004, Legend Entertainment was acquired by
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gaming system for the Apple II. SwordThrust and Eamon were simple two-word parser games with many
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Robinson Wheeler, J, & Kevin, Jackson-Mead (2014), "IF Theory Reader", JRW Digital Media.
1948:(MUD), which may be considered as a kind of multiplayer or collaborative interactive fiction. 1532:. It is commonly seen as an easy gateway for people to get involved with interactive fiction. 1218:
claimed to be the first game character who evoked a strong emotional commitment from players.
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became the dominant form of the genre on computers with graphics, like the Apple II. By 1982
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in 1999 including the XYZZY Award for Best Game, and had a scholarly essay written about it.
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Probably the first commercial work of interactive fiction produced outside the U.S. was the
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as designated by the "if" graphic that was displayed on startup. Their titles included the
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6. A number of systems for writing interactive fiction now exist. The most popular remain
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began releasing versions of its games with graphics. The company went bankrupt in 1985.
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During the 1990s Interactive fiction was mainly written with C-like languages, such as
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One of the most important early developments was the reverse-engineering of Infocom's
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in two volumes, a collection containing most of Infocom's games, followed in 1996 by
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by Michael Mateas, Andrew Stern and John Grieve (2005). An interactive drama using
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Interactive fiction became a standard product for many software companies. By 1982
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Though neither program was developed as a narrative work, the software programs
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This is a reformatted version of a set of articles originally posted to Usenet:
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The original Interactive fiction Colossal Cave Adventure was programmed in
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played the game and decided to design one of their own, but with graphics.
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once, rather than once each game. Each game file included a sophisticated
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In order to make its games as portable as possible, Infocom developed the
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into interactive fiction, with several independent non-player characters.
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was also directly responsible for the founding of Sierra Online (later
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and influence the environment. Works in this form can be understood as
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Many text adventures, particularly those designed for humour (such as
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The players' realm: studies on the culture of video games and gaming.
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but the project fell through and she ended up releasing it herself.
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game with a large vocabulary and unique character personalities.
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To learn more about the history of interactive fiction, see the
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The largest company producing works of interactive fiction was
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parser, while allowing broad community support. The choice of
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and released for both Microsoft Windows and Microsoft's Xbox.
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Input is usually provided by the player in the form of simple
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XYZZY News - The Magazine for Interactive Fiction Enthusiasts
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The last text adventure created by Legend Entertainment was
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because a filename could only be six characters long in the
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such as "get key" or "go east", which are interpreted by a
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Twisty Little Passages: An Approach to Interactive Fiction
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Twisty Little Passages: An Approach to Interactive Fiction
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Twisty Little Passages: An Approach To Interactive Fiction
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In early 1979, the game was completed. Ten members of the
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to this day. The game has since been ported to many other
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Alternatively, works may be distributed for playing in a
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is interactive fiction authorship and programming, while
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High Score!: The Illustrated History of Electronic Games
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is a modern Z-machine interpreter originally written in
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original), surreal text adventure that has shipped with
576:. The game was programmed in a computer language called 1510:(2014). An interactive adventure based on the novel by 1266:(1986), a trilogy of interactive science fiction games. 931:(1992), while the last game ever created by Legend was 242:
The responses from the game are usually written from a
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Other commercial endeavors include: Peter Nepstad's
4394: 4310: 4274: 4236: 4130: 4123: 4048: 3964: 3939: 3889: 3854: 3826: 3788: 3779: 3717: 3687: 3657: 3614: 3588: 3515: 3492: 3427: 3404: 3395: 3317:, a MediaWiki wiki specific to Interactive Fiction. 1554:(2018). An interactive film in the science fiction 1214:of Infocom (1983), featured Floyd the robot, which 490:, which was loosely patterned after the (original) 2434:"Genuine Zorkmid coin minted for the Zork Trilogy" 1381:(1998) is a highly rated horror story inspired by 591:, often shortened to "Imp", rather than a writer. 83:. These works can also be understood as a form of 60:simulating environments in which players use text 3011:"Photopia is a short story, Varicella is a world" 2921:. Xyzzynews.com. 6 February 1999. Archived from 2486: 2484: 2482: 2558:(in Italian). Roberto Nicoletti. Archived from 1091:, several games by Howard Sherman published as 216:Interactive fiction shares much in common with 170:Text adventures are one of the oldest types of 3279:Baf's Guide to the Interactive Fiction Archive 2058:McGraw-Hill/Osborne, Berkeley, Calif., p. 52, 2007: 2005: 2003: 2001: 1842:The Z-machine was designed by the founders of 972:Classic Text Adventure Masterpieces of Infocom 624:Several companies offered optional commercial 370:. Crowther's original version was an accurate 3360: 2815:"XYZZYnews Issue #1 Interview: Graham Nelson" 2054:DeMaria, Rusel and Wilson, Johnny L. (2002) 1871:engine, and the Interactive Fiction Archive. 1021:in 1987 by a group of enthusiasts called the 8: 3291:The Interactive Fiction Reviews Organization 2522:Montfort, Nick (2005) . "The Independents". 2221:. Cambridge: The MIT Press. pp. 84–85. 1194:, by Philip Mitchell and Veronika Megler of 1007:to the Interactive Fiction Community Forum. 853:. After several other attempts, the company 1198:(1982) was an early reinterpretation of an 391:Stanford Artificial Intelligence Laboratory 4127: 3785: 3401: 3367: 3353: 3345: 3232:Creating Interactive Fiction with Inform 7 3082:"These Are the Top 10 Video Games of 2014" 3055:"People's Republic of Interactive Fiction" 1982:Montfort, Nick & Urbano, Paulo (Tr.). 764:also produced interactive fiction for the 602:when it was incorporated later that year. 2737:The Escapist, Issue #7: Classical Studies 2280:"Interactive Fiction? I prefer Adventure" 1965:, a documentary about interactive fiction 531:series and many other titles, among them 3309:Interactive Fiction: More Than Retro Fun 2337:"A short history of interactive fiction" 1317:(1991), a text-based spy adventure game. 480:(not to be confused with the creator of 151: 2012:Rollings, Andrew; Ernest Adams (2006). 1975: 1900:, the standard language used to create 564:began writing the mainframe version of 514:, spawning legions of similar games in 404:In early 1977, Adventure spread across 3285:A Brief History of Interactive Fiction 3092:from the original on 23 November 2017. 2660:"Home of the Best Interactive Fiction" 2648:from the original on 25 December 2011. 2413:from the original on 18 September 2009 2242: 2240: 2238: 2173:Giner-Sorolla, Roger (29 April 2006). 2154:Giner-Sorolla, Roger (25 April 2006). 2135:Giner-Sorolla, Roger (18 April 2006). 2116:Giner-Sorolla, Roger (11 April 2006). 2022:from the original on 17 February 2009. 1679:of the time simultaneously, including 1329:(1993), the first game written in the 991:was created, and was soon followed by 634:(1982), the third Infocom title after 95:. In common usage, the term refers to 3219:Jefferson, N.C.: McFarland & Co. 3043:from the original on 13 January 2013. 2316:from the original on 30 December 2010 2259:from the original on 6 September 2007 2032:Soultanis, Greg. Mullin, Eileen, ed. 1305:, a text-only adventure published by 1112:was commissioned to develop the game 1025:and the subsequent development of an 861:, an adaptation of the Spanish comic 381:Stanford University graduate student 7: 3255:Journal of Gaming and Virtual Worlds 3170:from the original on 5 December 2006 3164:"Choosing a Text Adventure Language" 3017:from the original on 18 January 2007 2847:from the original on 27 January 2011 2795:from the original on 27 January 2011 2769:from the original on 25 January 2011 2397:Stephen van Egmond (17 April 2004). 2378:from the original on 12 October 2007 2290:from the original on 4 February 2012 2247:Jerz, Dennis G. (17 February 2004). 2181:from the original on 2 November 2011 2162:from the original on 2 November 2011 2143:from the original on 2 November 2011 2124:from the original on 2 November 2011 1926:, interactive fiction with graphics. 1699:(one disc worked on both machines), 1239:The Hitchhiker's Guide to the Galaxy 540:The Hitchhiker's Guide to the Galaxy 278:The Hitchhiker's Guide to the Galaxy 132:book series, and the collaborative " 3327:Something about Interactive Fiction 3143:from the original on 3 January 2007 3117:from the original on 7 January 2017 2951:from the original on 9 January 2011 2743:from the original on 18 August 2007 2693:from the original on 9 January 2007 2347:from the original on 27 August 2007 2249:"Colossal Cave Adventure (c. 1975)" 2096:Giner-Sorolla, Roger (April 2006). 1776:Other development systems include: 1520:as their Game of the Year for 2014. 1449:called Galatea "the best NPC ever". 574:MIT Laboratory for Computer Science 103:where the entire interface can be " 2592:from the original on 12 March 2008 2467:from the original on 11 April 2009 1985:A quarta Era da Ficção Interactiva 1425:by Adam Cadre (1999). It won four 729:). Other leading companies in the 25: 3341:, an online z-machine interpreter 2991:from the original on 19 June 2008 2873:from the original on 3 March 2011 2503:from the original on 11 July 2014 1827:Interpreters and virtual machines 803:as a commercial successor to the 3579: 2973:; Stuart Moulthrop (July 2003). 2899:from the original on 7 June 2011 2366:Allen Varney (9 December 2006). 2175:"Crimes Against Mimesis, Part 4" 2156:"Crimes Against Mimesis, Part 3" 2137:"Crimes Against Mimesis, Part 2" 2118:"Crimes Against Mimesis, Part 1" 1445:in an interactive fiction game. 1357:since 1994, and thus comes with 725:(later expanded and reissued by 3297:The Interactive Fiction Archive 2817:. Xyzzynews.com. Archived from 2731:Allen Varney (23 August 2005). 2618:from the original on 8 May 2011 2491:Maher, Jimmy (28 August 2012). 1995:. Nada, Volume 8. October 2006. 1569:Interactive Fiction Competition 1403:Interactive Fiction Competition 1095:, The General Coffee Company's 1065:Interactive Fiction Competition 437:', which is now included as an 2685:Emily Short (5 October 2003). 2662:. Textfyre.com. Archived from 2038:. Issue #4. July/August 1995. 1858:by Stefan Jokisch in 1995 for 1658:able to run on a standardized 1278:, a risquĂ© sci-fi parody from 784:Empire II: Interstellar Sharks 358:he was using, and later named 295:choose at the outset of play. 1: 4457:Role-playing game terminology 2638:"intfiction.org • Index page" 2614:. Caad.es. 13 November 2010. 1807:Professional Adventure Writer 1646:'s games of 1979–88, such as 966:The Lost Treasures of Infocom 741:. Also worthy of mention are 697:in 1986 after the failure of 3315:The Interactive Fiction Wiki 3303:Interactive Fiction Database 2919:"XYZZY Awards: 1998 Winners" 2341:The Inform Designer's Manual 1567:The games that won both the 1298:winning science fiction and 1088:1893: A World's Fair Mystery 818:in total as of March 2013). 596:MIT Dynamics Modelling Group 232:). A typical command may be: 203:Zork Implementation Language 3103:Bibby, Jay (11 June 2008). 2982:fineArt Forum Vol. 17 No. 8 2335:Graham Nelson (July 2001). 2015:Fundamentals of Game Design 1483:natural language processing 1271:Leather Goddesses of Phobos 1056:and set of libraries which 673:The Wizard and the Princess 327:natural language processing 313:Natural language processing 284:Leather Goddesses of Phobos 144:software popular in Japan. 87:, either in the form of an 4478: 3577: 2947:. Wurb.com. 30 June 2000. 2843:. Wurb.com. 30 June 2000. 1636:, originally developed by 1547:Black Mirror: Bandersnatch 1071:for longer works, and the 995:. By custom, the topic of 408:, and has survived on the 401:, but Woods says was not. 39: 29: 3387:List of video game genres 3382: 2712:Article at The Dot Eaters 2284:L'avventura è l'avventura 2085:. March 1996. p. 41. 2042:28 September 2004 at the 1792:Graphic Adventure Creator 707:Outside the United States 441:in modern games, such as 374:of part of the real life 174:and form a subset of the 129:Choose Your Own Adventure 3679:Digital collectible card 2459:Robin Lionheart (2009). 2098:"Crimes Against Mimesis" 1958:Interactive storytelling 1856:C (programming language) 1584:Slouching Towards Bedlam 1454:Slouching Towards Bedlam 1365:; often mistaken for an 937:(2003) – the well-known 934:Unreal II: The Awakening 780:Empire I: World Builders 676:and its imitators. Such 484:). In 1978, Adams wrote 75:, either in the form of 3764:Roguelike deck-building 3672:Roguelike deck-building 3236:Delmar Cengage Learning 3193:Montfort, Nick (2005). 2765:. SPAG. 19 April 1995. 2497:The Digital Antiquarian 2372:The Escapist, Issue #64 2217:Montfort, Nick (2003). 1848:virtual Pascal computer 1650:, were written using a 1251:A Mind Forever Voyaging 1136:Colossal Cave Adventure 859:Colossal Cave Adventure 682:Adventure International 546:A Mind Forever Voyaging 492:Colossal Cave Adventure 474:Adventure International 360:Colossal Cave Adventure 3258:1: 1, pp. 23–37, 2869:. Jerz.setonhill.edu. 2612:"Club de Aventuras AD" 2582:"Bonaventura Di Bello" 2432:Peter Scheyen (1987). 2312:. Jerz.setonhill.edu. 1896:publishes directly to 1892:Some software such as 1782:Adventure Game Toolkit 1514:, it was nominated by 1093:Malinche Entertainment 1034:Adventure Game Toolkit 941:action game using the 788:Empire III: Armageddon 267: 240: 167: 81:Interactive narrations 77:Interactive narratives 4447:Collaborative writing 4006:Tactical role-playing 3771:Tactical role-playing 3264:10.1386/jgvw.1.1.23/1 2461:"The Zorkmid Project" 2407:rec.games.int-fiction 2253:Seton Hill University 1919:Electronic literature 1685:Atari 8-bit computers 1067:for short works, the 1001:rec.games.int-fiction 993:rec.games.int-fiction 869:trilogy, composed by 444:Microsoft Minesweeper 389:while working at the 261: 234: 182:from a screen and on 155: 142:interactive narrative 36:Interactive narration 32:Interactive narrative 4386:Vertically scrolling 3230:Reed, Aaron (2010). 1443:non-player character 1054:programming language 1005:rec.arts.int-fiction 997:rec.arts.int-fiction 989:rec.arts.int-fiction 939:first-person shooter 890:Legend Entertainment 875:Los templos sagrados 836:Bonaventura Di Bello 556:, Bruce K. Daniels, 525:, which created the 455:Sierra Entertainment 230:imperative sentences 4452:Interactive fiction 4016:Turn-based strategy 3921:Submarine simulator 3727:Action role-playing 3634:Interactive fiction 2718:14 May 2013 at the 2588:. David Cornelson. 1990:17 May 2008 at the 1628:Development systems 1363:Linux distributions 1349:port from the 1983 1036:and similar tools. 871:La diosa de Cozumel 760:In the early 1980s 350:(originally called 218:Multi-User Dungeons 50:Interactive fiction 4417:Video game modding 4359:Nonlinear gameplay 4021:Turn-based tactics 3989:Real-time strategy 3162:Granade, Stephen. 3061:on 12 January 2011 2925:on 2 February 2007 2666:on 2 February 2011 2642:www.intfiction.org 2251:. Dennis G. Jerz, 1952:Role-playing games 1946:Multi-User Dungeon 1940:Graphic adventures 1788:Incentive Software 1689:IBM PC compatibles 1616:The Wizard Sniffer 1186:video game series. 1183:Leisure Suit Larry 1177:Softporn Adventure 959:In 1991 and 1992, 678:graphic adventures 501:Dog Star Adventure 428:The popularity of 168: 4434: 4433: 4430: 4429: 4422:Video game remake 4330:Emergent gameplay 4001:Real-time tactics 3960: 3959: 3899:Flight simulation 3629:Graphic adventure 3575: 3574: 3376:Video game genres 3245:978-1-4354-5506-1 3225:978-0-7864-2832-8 3208:978-0-262-63318-5 2821:on 5 January 2013 2687:"City of Secrets" 2533:978-0-262-13436-1 2018:. Prentice Hall. 1914:Hypertext fiction 1780:David Malmberg's 1379:Michael S. Gentry 1264:Level 9 Computing 865:, and mainly the 814:system (and over 739:Level 9 Computing 504:was published in 414:operating systems 93:role-playing game 16:(Redirected from 4469: 4412:Video game clone 4128: 4124:Related concepts 3931:Vehicular combat 3786: 3659:Digital tabletop 3639:Interactive film 3599:Grand Theft Auto 3590:Action-adventure 3583: 3540:Platform fighter 3419:Platform fighter 3402: 3369: 3362: 3355: 3346: 3249: 3212: 3180: 3179: 3177: 3175: 3159: 3153: 3152: 3150: 3148: 3133: 3127: 3126: 3124: 3122: 3100: 3094: 3093: 3077: 3071: 3070: 3068: 3066: 3057:. Archived from 3051: 3045: 3044: 3033: 3027: 3026: 3024: 3022: 3013:. January 2002. 3007: 3001: 3000: 2998: 2996: 2990: 2979: 2967: 2961: 2960: 2958: 2956: 2945:"Spider and Web" 2941: 2935: 2934: 2932: 2930: 2915: 2909: 2908: 2906: 2904: 2889: 2883: 2882: 2880: 2878: 2863: 2857: 2856: 2854: 2852: 2837: 2831: 2830: 2828: 2826: 2811: 2805: 2804: 2802: 2800: 2785: 2779: 2778: 2776: 2774: 2759: 2753: 2752: 2750: 2748: 2728: 2722: 2709: 2703: 2702: 2700: 2698: 2682: 2676: 2675: 2673: 2671: 2656: 2650: 2649: 2634: 2628: 2627: 2625: 2623: 2608: 2602: 2601: 2599: 2597: 2578: 2572: 2571: 2569: 2567: 2562:on 14 March 2010 2548: 2542: 2541: 2519: 2513: 2512: 2510: 2508: 2488: 2477: 2476: 2474: 2472: 2456: 2450: 2449: 2447: 2445: 2436:. Archived from 2429: 2423: 2422: 2420: 2418: 2394: 2388: 2387: 2385: 2383: 2363: 2357: 2356: 2354: 2352: 2332: 2326: 2325: 2323: 2321: 2306: 2300: 2299: 2297: 2295: 2275: 2269: 2268: 2266: 2264: 2244: 2233: 2232: 2214: 2208: 2197: 2191: 2190: 2188: 2186: 2171: 2169: 2167: 2152: 2150: 2148: 2133: 2131: 2129: 2113: 2111: 2109: 2100:. Archived from 2093: 2087: 2086: 2072: 2066: 2052: 2046: 2030: 2024: 2023: 2009: 1996: 1980: 1771:authoring system 1705:Commodore Plus/4 1556:anthology series 1006: 1002: 998: 994: 990: 949:, who published 903:Eric the Unready 885:During the 1990s 847:Dinamic Software 735:Magnetic Scrolls 686:Synapse Software 598:went on to join 463:Roberta Williams 395:J. R. R. Tolkien 356:operating system 321:(1964–1966) and 265: 238: 21: 4477: 4476: 4472: 4471: 4470: 4468: 4467: 4466: 4437: 4436: 4435: 4426: 4390: 4381:Twitch gameplay 4306: 4270: 4232: 4119: 4071:Survival horror 4044: 3994:Time management 3956: 3935: 3926:Train simulator 3885: 3850: 3822: 3775: 3713: 3683: 3653: 3610: 3584: 3571: 3511: 3507:Survival horror 3488: 3423: 3391: 3378: 3373: 3275: 3246: 3229: 3209: 3192: 3189: 3187:Further reading 3184: 3183: 3173: 3171: 3161: 3160: 3156: 3146: 3144: 3135: 3134: 3130: 3120: 3118: 3102: 3101: 3097: 3080:Peckham, Matt. 3079: 3078: 3074: 3064: 3062: 3053: 3052: 3048: 3035: 3034: 3030: 3020: 3018: 3009: 3008: 3004: 2994: 2992: 2988: 2977: 2969: 2968: 2964: 2954: 2952: 2943: 2942: 2938: 2928: 2926: 2917: 2916: 2912: 2902: 2900: 2891: 2890: 2886: 2876: 2874: 2865: 2864: 2860: 2850: 2848: 2839: 2838: 2834: 2824: 2822: 2813: 2812: 2808: 2798: 2796: 2787: 2786: 2782: 2772: 2770: 2761: 2760: 2756: 2746: 2744: 2730: 2729: 2725: 2720:Wayback Machine 2710: 2706: 2696: 2694: 2684: 2683: 2679: 2669: 2667: 2658: 2657: 2653: 2636: 2635: 2631: 2621: 2619: 2610: 2609: 2605: 2595: 2593: 2580: 2579: 2575: 2565: 2563: 2550: 2549: 2545: 2534: 2521: 2520: 2516: 2506: 2504: 2490: 2489: 2480: 2470: 2468: 2458: 2457: 2453: 2443: 2441: 2440:on 16 June 2006 2431: 2430: 2426: 2416: 2414: 2396: 2395: 2391: 2381: 2379: 2365: 2364: 2360: 2350: 2348: 2334: 2333: 2329: 2319: 2317: 2308: 2307: 2303: 2293: 2291: 2278: 2276: 2272: 2262: 2260: 2246: 2245: 2236: 2229: 2216: 2215: 2211: 2198: 2194: 2184: 2182: 2172: 2165: 2163: 2153: 2146: 2144: 2134: 2127: 2125: 2115: 2107: 2105: 2104:on 19 June 2005 2095: 2094: 2090: 2081:. No. 15. 2078:Next Generation 2074: 2073: 2069: 2053: 2049: 2044:Wayback Machine 2031: 2027: 2011: 2010: 1999: 1992:Wayback Machine 1981: 1977: 1972: 1910: 1868: 1837:executable file 1829: 1660:virtual machine 1630: 1625: 1552:Charlie Brooker 1383:H. P. Lovecraft 1307:Electronic Arts 1303:Thomas M. Disch 1131: 1114:City of Secrets 1019:virtual machine 1004: 1000: 996: 992: 988: 981: 892:was founded by 887: 747:Melbourne House 709: 662: 657: 611:virtual machine 580:, a variant of 568:(also known as 476:was founded by 471: 338: 315: 310: 305: 263: 237:> PULL Lever 236: 226: 211:illogical space 150: 97:text adventures 45: 42:Text-based game 38: 28: 23: 22: 18:Text adventures 15: 12: 11: 5: 4475: 4473: 4465: 4464: 4459: 4454: 4449: 4439: 4438: 4432: 4431: 4428: 4427: 4425: 4424: 4419: 4414: 4409: 4404: 4398: 4396: 4392: 4391: 4389: 4388: 4383: 4378: 4376:Side-scrolling 4373: 4372: 4371: 4366: 4356: 4351: 4344: 4337: 4332: 4327: 4326: 4325: 4314: 4312: 4308: 4307: 4305: 4304: 4303: 4302: 4297: 4284: 4278: 4276: 4272: 4271: 4269: 4268: 4263: 4262: 4261: 4256: 4251: 4240: 4238: 4234: 4233: 4231: 4230: 4229: 4228: 4223: 4221:Climate change 4218: 4208: 4203: 4198: 4193: 4192: 4191: 4179: 4172: 4167: 4162: 4157: 4152: 4147: 4140: 4134: 4132: 4125: 4121: 4120: 4118: 4117: 4112: 4107: 4102: 4097: 4092: 4091: 4090: 4080: 4075: 4074: 4073: 4063: 4058: 4052: 4050: 4046: 4045: 4043: 4042: 4041: 4040: 4038:Grand strategy 4030: 4029: 4028: 4018: 4013: 4008: 4003: 3998: 3997: 3996: 3986: 3981: 3976: 3970: 3968: 3962: 3961: 3958: 3957: 3955: 3954: 3949: 3943: 3941: 3937: 3936: 3934: 3933: 3928: 3923: 3918: 3917: 3916: 3911: 3906: 3895: 3893: 3887: 3886: 3884: 3883: 3882: 3881: 3876: 3866: 3860: 3858: 3852: 3851: 3849: 3848: 3843: 3838: 3832: 3830: 3824: 3823: 3821: 3820: 3815: 3810: 3805: 3800: 3794: 3792: 3783: 3777: 3776: 3774: 3773: 3768: 3767: 3766: 3756: 3754:Monster-taming 3751: 3746: 3741: 3740: 3739: 3734: 3732:Looter shooter 3723: 3721: 3715: 3714: 3712: 3711: 3706: 3699: 3693: 3691: 3685: 3684: 3682: 3681: 3676: 3675: 3674: 3663: 3661: 3655: 3654: 3652: 3651: 3646: 3641: 3636: 3631: 3626: 3620: 3618: 3612: 3611: 3609: 3608: 3603: 3594: 3592: 3586: 3585: 3578: 3576: 3573: 3572: 3570: 3569: 3564: 3559: 3558: 3557: 3544: 3543: 3542: 3532: 3531: 3530: 3528:Hack and slash 3519: 3517: 3513: 3512: 3510: 3509: 3504: 3498: 3496: 3490: 3489: 3487: 3486: 3481: 3476: 3475: 3474: 3469: 3464: 3454: 3449: 3444: 3439: 3433: 3431: 3425: 3424: 3422: 3421: 3416: 3414:Endless runner 3410: 3408: 3399: 3393: 3392: 3390: 3389: 3383: 3380: 3379: 3374: 3372: 3371: 3364: 3357: 3349: 3343: 3342: 3339:Web-adventures 3336: 3330: 3324: 3318: 3312: 3306: 3300: 3294: 3288: 3282: 3274: 3273:External links 3271: 3270: 3269: 3266: 3250: 3244: 3227: 3213: 3207: 3188: 3185: 3182: 3181: 3154: 3128: 3095: 3072: 3046: 3028: 3002: 2971:Montfort, Nick 2962: 2936: 2910: 2895:. Ifcomp.org. 2884: 2858: 2832: 2806: 2780: 2754: 2723: 2704: 2677: 2651: 2629: 2603: 2573: 2543: 2532: 2514: 2478: 2451: 2424: 2389: 2358: 2327: 2301: 2270: 2234: 2227: 2209: 2200:Nelson, Graham 2192: 2088: 2067: 2047: 2025: 1997: 1974: 1973: 1971: 1968: 1967: 1966: 1960: 1955: 1949: 1943: 1937: 1932: 1927: 1921: 1916: 1909: 1906: 1879:package format 1867: 1864: 1828: 1825: 1824: 1823: 1818: 1809: 1804: 1795: 1785: 1677:home computers 1629: 1626: 1624: 1621: 1565: 1564: 1543: 1533: 1521: 1499: 1486: 1474: 1466: 1450: 1430: 1418: 1415:Andrew Plotkin 1410:Spider and Web 1406: 1390: 1387:Cthulhu Mythos 1370: 1334: 1318: 1310: 1300:fantasy author 1283: 1276:Steve Meretzky 1267: 1259:Silicon Dreams 1255: 1247: 1235: 1228:Michael Berlyn 1219: 1212:Steve Meretzky 1203: 1200:existing novel 1187: 1173: 1160: 1148: 1130: 1127: 1080:Michael Berlyn 980: 977: 886: 883: 708: 705: 661: 658: 656: 653: 552:In June 1977, 470: 469:Commercial era 467: 337: 332: 314: 311: 309: 306: 304: 301: 225: 222: 172:computer games 149: 146: 101:adventure game 89:adventure game 27:Software genre 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 4474: 4463: 4462:Fiction forms 4460: 4458: 4455: 4453: 4450: 4448: 4445: 4444: 4442: 4423: 4420: 4418: 4415: 4413: 4410: 4408: 4405: 4403: 4400: 4399: 4397: 4393: 4387: 4384: 4382: 4379: 4377: 4374: 4370: 4367: 4365: 4362: 4361: 4360: 4357: 4355: 4352: 4350: 4349: 4345: 4343: 4342: 4338: 4336: 4333: 4331: 4328: 4324: 4321: 4320: 4319: 4316: 4315: 4313: 4309: 4301: 4298: 4296: 4294: 4290: 4289: 4288: 4285: 4283: 4280: 4279: 4277: 4273: 4267: 4266:Single-player 4264: 4260: 4257: 4255: 4252: 4250: 4247: 4246: 4245: 4242: 4241: 4239: 4235: 4227: 4224: 4222: 4219: 4217: 4214: 4213: 4212: 4209: 4207: 4204: 4202: 4199: 4197: 4194: 4190: 4189: 4185: 4184: 4183: 4180: 4178: 4177: 4173: 4171: 4168: 4166: 4163: 4161: 4158: 4156: 4153: 4151: 4148: 4146: 4145: 4141: 4139: 4136: 4135: 4133: 4129: 4126: 4122: 4116: 4113: 4111: 4108: 4106: 4103: 4101: 4098: 4096: 4093: 4089: 4086: 4085: 4084: 4081: 4079: 4076: 4072: 4069: 4068: 4067: 4064: 4062: 4059: 4057: 4054: 4053: 4051: 4047: 4039: 4036: 4035: 4034: 4031: 4027: 4024: 4023: 4022: 4019: 4017: 4014: 4012: 4011:Tower defense 4009: 4007: 4004: 4002: 3999: 3995: 3992: 3991: 3990: 3987: 3985: 3982: 3980: 3977: 3975: 3972: 3971: 3969: 3967: 3963: 3953: 3952:Immersive sim 3950: 3948: 3945: 3944: 3942: 3938: 3932: 3929: 3927: 3924: 3922: 3919: 3915: 3912: 3910: 3907: 3905: 3902: 3901: 3900: 3897: 3896: 3894: 3892: 3888: 3880: 3877: 3875: 3872: 3871: 3870: 3867: 3865: 3862: 3861: 3859: 3857: 3853: 3847: 3844: 3842: 3841:City-building 3839: 3837: 3834: 3833: 3831: 3829: 3825: 3819: 3816: 3814: 3811: 3809: 3806: 3804: 3801: 3799: 3796: 3795: 3793: 3791: 3787: 3784: 3782: 3778: 3772: 3769: 3765: 3762: 3761: 3760: 3757: 3755: 3752: 3750: 3747: 3745: 3744:Dungeon crawl 3742: 3738: 3735: 3733: 3730: 3729: 3728: 3725: 3724: 3722: 3720: 3716: 3710: 3709:Tile-matching 3707: 3705: 3704: 3700: 3698: 3697:Hidden object 3695: 3694: 3692: 3690: 3686: 3680: 3677: 3673: 3670: 3669: 3668: 3667:Deck-building 3665: 3664: 3662: 3660: 3656: 3650: 3647: 3645: 3642: 3640: 3637: 3635: 3632: 3630: 3627: 3625: 3622: 3621: 3619: 3617: 3613: 3607: 3604: 3602: 3600: 3596: 3595: 3593: 3591: 3587: 3582: 3568: 3565: 3563: 3560: 3556: 3554: 3550: 3549: 3548: 3545: 3541: 3538: 3537: 3536: 3533: 3529: 3526: 3525: 3524: 3521: 3520: 3518: 3514: 3508: 3505: 3503: 3502:Battle royale 3500: 3499: 3497: 3495: 3491: 3485: 3482: 3480: 3477: 3473: 3470: 3468: 3465: 3463: 3460: 3459: 3458: 3455: 3453: 3450: 3448: 3445: 3443: 3440: 3438: 3435: 3434: 3432: 3430: 3426: 3420: 3417: 3415: 3412: 3411: 3409: 3407: 3403: 3400: 3398: 3394: 3388: 3385: 3384: 3381: 3377: 3370: 3365: 3363: 3358: 3356: 3351: 3350: 3347: 3340: 3337: 3334: 3331: 3328: 3325: 3322: 3319: 3316: 3313: 3310: 3307: 3304: 3301: 3298: 3295: 3292: 3289: 3286: 3283: 3280: 3277: 3276: 3272: 3267: 3265: 3261: 3257: 3256: 3251: 3247: 3241: 3237: 3233: 3228: 3226: 3222: 3218: 3214: 3210: 3204: 3200: 3199:The MIT Press 3196: 3191: 3190: 3186: 3169: 3165: 3158: 3155: 3142: 3138: 3132: 3129: 3116: 3112: 3111: 3106: 3099: 3096: 3091: 3087: 3083: 3076: 3073: 3060: 3056: 3050: 3047: 3042: 3038: 3032: 3029: 3016: 3012: 3006: 3003: 2987: 2983: 2976: 2972: 2966: 2963: 2950: 2946: 2940: 2937: 2924: 2920: 2914: 2911: 2898: 2894: 2888: 2885: 2872: 2868: 2862: 2859: 2846: 2842: 2836: 2833: 2820: 2816: 2810: 2807: 2794: 2790: 2784: 2781: 2768: 2764: 2758: 2755: 2742: 2738: 2734: 2727: 2724: 2721: 2717: 2713: 2708: 2705: 2692: 2688: 2681: 2678: 2665: 2661: 2655: 2652: 2647: 2643: 2639: 2633: 2630: 2617: 2613: 2607: 2604: 2591: 2587: 2583: 2577: 2574: 2561: 2557: 2553: 2547: 2544: 2540: 2535: 2529: 2525: 2518: 2515: 2502: 2498: 2494: 2487: 2485: 2483: 2479: 2466: 2462: 2455: 2452: 2439: 2435: 2428: 2425: 2412: 2408: 2404: 2400: 2393: 2390: 2377: 2373: 2369: 2362: 2359: 2346: 2342: 2338: 2331: 2328: 2315: 2311: 2305: 2302: 2289: 2286:. June 2001. 2285: 2281: 2274: 2271: 2258: 2254: 2250: 2243: 2241: 2239: 2235: 2230: 2228:0-262-13436-5 2224: 2220: 2213: 2210: 2206: 2205: 2201: 2196: 2193: 2180: 2176: 2161: 2157: 2142: 2138: 2123: 2119: 2103: 2099: 2092: 2089: 2084: 2083:Imagine Media 2080: 2079: 2071: 2068: 2065: 2064:0-07-222428-2 2061: 2057: 2051: 2048: 2045: 2041: 2037: 2036: 2029: 2026: 2021: 2017: 2016: 2008: 2006: 2004: 2002: 1998: 1994: 1993: 1989: 1986: 1979: 1976: 1969: 1964: 1961: 1959: 1956: 1953: 1950: 1947: 1944: 1941: 1938: 1936: 1933: 1931: 1928: 1925: 1922: 1920: 1917: 1915: 1912: 1911: 1907: 1905: 1903: 1899: 1895: 1890: 1888: 1883: 1880: 1877: 1872: 1865: 1863: 1861: 1857: 1853: 1849: 1845: 1840: 1838: 1833: 1826: 1822: 1819: 1817: 1813: 1810: 1808: 1805: 1803: 1799: 1796: 1793: 1789: 1786: 1783: 1779: 1778: 1777: 1774: 1772: 1766: 1764: 1760: 1756: 1752: 1748: 1744: 1739: 1737: 1733: 1729: 1725: 1721: 1717: 1714: 1710: 1709:Commodore 128 1706: 1702: 1698: 1694: 1690: 1686: 1682: 1678: 1673: 1669: 1665: 1661: 1657: 1653: 1649: 1645: 1641: 1639: 1635: 1627: 1622: 1620: 1618: 1617: 1612: 1608: 1604: 1603: 1598: 1597: 1592: 1591: 1586: 1585: 1580: 1579: 1574: 1570: 1562: 1561: 1557: 1553: 1549: 1548: 1544: 1541: 1537: 1534: 1531: 1527: 1526: 1522: 1519: 1518: 1513: 1509: 1505: 1504: 1500: 1497: 1492: 1491: 1487: 1484: 1480: 1479: 1475: 1472: 1471: 1470:The Dreamhold 1467: 1464: 1460: 1456: 1455: 1451: 1448: 1444: 1440: 1436: 1435: 1431: 1428: 1424: 1423: 1419: 1416: 1412: 1411: 1407: 1404: 1400: 1396: 1395: 1391: 1388: 1384: 1380: 1376: 1375: 1371: 1368: 1364: 1360: 1356: 1352: 1348: 1344: 1340: 1339: 1335: 1332: 1328: 1327:Graham Nelson 1324: 1323: 1319: 1316: 1315: 1314:Stellar Agent 1311: 1308: 1304: 1301: 1297: 1293: 1289: 1288: 1284: 1281: 1277: 1273: 1272: 1268: 1265: 1261: 1260: 1256: 1253: 1252: 1248: 1245: 1244:Douglas Adams 1241: 1240: 1236: 1233: 1229: 1225: 1224: 1220: 1217: 1213: 1209: 1208: 1204: 1201: 1197: 1196:Beam Software 1193: 1192: 1188: 1185: 1184: 1179: 1178: 1174: 1171: 1167: 1166: 1161: 1158: 1154: 1153: 1152:Adventureland 1149: 1146: 1142: 1141:Will Crowther 1138: 1137: 1133: 1132: 1129:Notable works 1128: 1126: 1125:documentary. 1124: 1123: 1117: 1115: 1111: 1107: 1103: 1102: 1098: 1094: 1090: 1089: 1083: 1081: 1076: 1074: 1070: 1066: 1061: 1059: 1055: 1051: 1047: 1046:Graham Nelson 1043: 1037: 1035: 1030: 1028: 1024: 1023:InfoTaskForce 1020: 1017: 1013: 1008: 986: 978: 976: 974: 973: 968: 967: 962: 957: 954: 952: 948: 944: 943:Unreal Engine 940: 936: 935: 930: 929: 923: 921: 920:Frederik Pohl 917: 916: 911: 910: 905: 904: 899: 895: 891: 884: 882: 880: 876: 872: 868: 864: 860: 856: 852: 848: 844: 839: 837: 833: 829: 825: 819: 817: 812: 808: 807: 802: 801: 796: 791: 789: 785: 781: 777: 773: 772: 767: 763: 758: 756: 752: 748: 744: 740: 736: 732: 728: 724: 720: 719: 714: 713:dungeon crawl 706: 704: 702: 701: 696: 691: 687: 683: 679: 675: 674: 669: 668: 660:United States 659: 654: 652: 649: 643: 641: 637: 633: 632: 627: 622: 619: 614: 612: 608: 603: 601: 597: 592: 590: 585: 583: 579: 575: 571: 567: 563: 559: 555: 550: 548: 547: 542: 541: 536: 535: 530: 529: 524: 519: 517: 513: 512: 507: 503: 502: 497: 496:Adventureland 493: 489: 488: 487:Adventureland 483: 479: 475: 468: 466: 464: 460: 456: 452: 448: 446: 445: 440: 436: 431: 426: 423: 419: 415: 411: 407: 402: 400: 396: 392: 388: 384: 379: 377: 373: 369: 365: 361: 357: 353: 349: 348: 343: 342:Will Crowther 340:Around 1975, 336: 333: 331: 328: 324: 320: 312: 308:1960s and 70s 307: 302: 300: 296: 294: 290: 286: 285: 280: 279: 274: 273: 266: 260: 258: 257: 252: 251:present tense 248: 247:point of view 245: 244:second-person 239: 233: 231: 224:Writing style 223: 221: 219: 214: 212: 206: 204: 200: 196: 191: 189: 185: 181: 177: 173: 165: 160: 159: 154: 147: 145: 143: 139: 138:visual novels 135: 131: 130: 125: 120: 118: 112: 110: 106: 102: 98: 94: 90: 86: 82: 78: 74: 71: 67: 63: 59: 55: 51: 47: 43: 37: 33: 19: 4407:Toys-to-life 4347: 4340: 4292: 4237:Player modes 4201:Personalized 4186: 4175: 4143: 4049:Other genres 3979:Auto battler 3947:Falling-sand 3909:Lunar Lander 3719:Role-playing 3702: 3644:Visual novel 3633: 3606:Metroidvania 3598: 3552: 3484:Third-person 3457:Shoot 'em up 3442:First-person 3253: 3231: 3216: 3194: 3172:. 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Index

Text adventures
Interactive narrative
Interactive narration
Text-based game
software
commands
characters
literary
narratives
Interactive narratives
Interactive narrations
video game
adventure game
role-playing game
adventure game
text-only
puzzles
CP/M
gamebooks
Choose Your Own Adventure
addventure
visual novels
interactive narrative

Zork I
interpreter
computer games
adventure
reading
typing

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