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Great Swords, Axes, Spears, Staffs, Bows, Shields, and
Martial Arts. These weapon types can be equipped to any character, and have specific Awakening skills tied to them. Triggering a battle near a Guild Tower enables Telegraph abilities which aid the party in battle, such as creating a shield or dealing a powerful attack to all enemies at the beginning of a battle. A separate "Talent" system can be raised for each character using Talent Points earned after each battle. Assigning these points to Talents will increase a character attribute such as their ability to regain health or energy, their weapon skills, and status buffs during navigation of the world map.
677:. When creating the music, Hamauzu used his trademark style of merging orchestral and synthetic elements to portray multiple emotions and feelings in a single piece of music. Hamauzu was given concept art and completed cutscenes, then composed musical pieces in line with the images. With each realm in the game, which could vary in theme and style, unique musical elements were incorporated. Rather than an orchestra, Hamauzu used a small group of performers with instruments such as a violin and a guitar, then overlaying them when adding the synthesized elements. Two tracks were composed by Hamauzu's daughter Ayane Hamauzu, with one arrangement by Toru Tabei.
455:
inaccessible parts of the map. During the course of the story, the party unites human-staffed Guilds scattered across the land, based in Guild Towers which are either found on the world map or can be built by the player in select locations. There are five types of Guild Towers available, which grant different status buffs to the party, with the type of Guild Tower available to build depending on which characters have been recruited into the party. Guild Towers can communicate with each other during the course of the game using the
Telegraph system, which allows Towers to gain experience levels and unlock new abilities.
464:
such as healing. During combat, characters can enter an "Ignition" state once the
Ignition gauge is filled from being attacked. Entering an Ignition state, which can rise in intensity based on current skills, attack power is increased at the cost of higher skill point consumption for special abilities. When in an Ignition state, a character can launch a special "Final Strike" attack which deals high damage. If a character in the same class as the attacker is next to them, they will "Reinforce" the Final Strike, creating a longer attack chain.
597:-based leveling up from other RPGs without compromising the Awakening mechanic. In contrast to other games of the time, a world map was implemented for navigation, which in turn expanded the number of enemies and locations to explore. The aim was to allow players to explore and picture the world as had been done in classic games of the genre. Much of the game was built using the same engine and multiple assets from
485:
climate changes and generated a cross-shaped flow of energy dubbed the Dark
Current to destroy much of humanity. Those that remained were quickly subjugated, and the Dark Current settled into the world's oceans, cutting off each land from its neighbors and turning the sky black. By the game's events, the world is divided into zones ruled by a hierarchical government with the Daemons as its supreme rulers.
615:
towards a young cast, Matsuura and
Koizumi requested an older sister and mentor figure, as well as a non-human party member. As was common with Murayama's scenarios, the cast included a number of upbeat and empowered female characters. It was decided from an early stage that controversial actions such as party betrayal would not be included, as that could potentially annoy or alienate players. Unlike
489:
young man with a wealth of information; Barbarosa, a monster soldier who swore loyalty to Azura's father after he saved his life; Vivian, a historian and the daughter of a Daemon overlord; Ignace, Vivian's Daemon butler; Tiggy, a young girl studying the Dark
Current; Gene, a man who has acquired magical powers due to an associated with the Daemons; and Rachel, a kind-hearted mercenary.
651:; mapping portions of the artwork onto a three-dimensional model and adjusting it to be distinct. The process was supervised by Hirao and Yuichiro Kojima. The entire graphic design department of Cattle Call worked on designing character models, with these models being used for both gameplay and cutscenes. Kojima and Ryoji Shimogama worked on monster designs, returning from
917:
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866:
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856:
851:
846:
841:
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627:, no voice acting was included in the game, putting it in contrast with the majority of RPGs at the time which used famous Japanese voice actors to help with promotions and potential multimedia adaptations. The reasons for not including it were its effect on the game's pacing and the wish to allow players to imagine the characters' voices.
619:, players could not choose which protagonist to start out as while still keeping it as an ensemble experience. This was done to help build a stronger connection with the cast and improve the storytelling elements over the previous game. The expanded story was one of the elements that differentiated the game from
688:
was first announced in
October 2016, along with its principle staff, development studio and publisher. When the game was announced, the staff were optimizing several elements such as distances between locations and encounter rates on the world map. Originally scheduled for release on March 30, 2017,
467:
Rather than a traditional experience point-based leveling system, character skills grow more powerful through "Awakening" when used often enough. Completing successive battles will increase a skill's growth. Characters have access to five weapon types with differing strengths and weaknesses: Swords,
463:
within a themed battle arena. Characters are arranged in formations on a three-by-five grid, with different formations granting unique defensive and offensive abilities. Magic is only accessible to Daemon characters, although certain weapon types can access magic-like abilities for human characters
693:
was released on its original release date of March 30. Using player feedback from the demo, the development team were able to make adjustments to the game, such as gameplay speed and font size. The game released on June 22 of that year, with a special soundtrack and 3DS themes releasing along with
614:
series. Murayama was brought on board the project by
Matsuura alongside Koizumi. The world concept was created by Matsuura and Koizumi and given to Murayama, who then created the rest of the game's scenario and characters. Murayama was the one who proposed nine protagonists, and due to its leaning
484:
takes place in a fantasy world divided into four lands separated by ocean. A thousand years before the story begins, the world of humans was invaded by
Daemons, who feared an energy from the human realm called Chaos. Their invasion culminated in the creation of a barrier which caused catastrophic
380:
in 2018. The story follows a group of characters as they mount a rebellion against a race of
Daemons that have ruled over humans since blotting out the sun a millennium before. Gameplay follows many traditions of the Japanese role-playing genre, including turn-based battles and navigation using a
488:
The nine main characters are members of the Night Crows, a human resistance group who fight the Daemons and seek to restore control of the world to humanity. They are Galil, a young boy with a kind personality; Azura, a cheerful woman who often drags Galil on her adventures; Renzo, an optimistic
646:
with characters having smaller heads and slimmer builds. The design colors emulated Asano's concept art, with individual coloring and clothing directly inspired by their homeland and backstory. The character models were rendered from the completed character artwork using a similar technique to
454:
in which the player takes control of a group eventually numbering nine characters, navigating an unnamed fantasy world in a quest to free it from the control of otherworldly beings called Daemons. Players explore a world map, first on foot and later using vehicles which can unlock previously
642:. As there were nine distinct locations with their own narratives, each playable character was designed to appear like the game's protagonist. The characters were designed by Hirao based on Matsuura's requests and Murayama's scenario, with the artstyle shifting from that used in
32:
398:. The aim was to create a classic role-playing game balancing gameplay and story which used player feedback from the previous game. Most of the original staff returned including director Masataka Matsuura, artist Ryo Hirao, designer Kyoji Koizumi, and composer
593:, but with more explanation given to players through character interaction. The Ignition and Final Strike features were included to attract players while not making it convoluted. Talent points were implemented based on users wanting an equivalent to
458:
Enemy characters are represented within environments and on the world map as symbols, with battles triggering when the party runs into them. Multiple enemy parties can be tagged for a series of back-to-back battles. Battles are governed by a
701:. It received physical and digital releases in North America, and was exclusive to digital platforms in Europe. A launch edition was released in North America, featuring a 20-track soundtrack CD, artbook and keychain packaged with the game.
589:, Koizumi noted that the biggest difference was the expanded party size in battle and their more stable job-based roles. The character stance, Awakening skill learning, and grid positioning systems were improved versions of those used in
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511:
was frequently raised, but Matsuura felt that an adequate sequel which addressed player criticisms could only be done on more powerful gaming hardware. The main requests following the release of
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634:. Asano was chosen due to his preferred "solid" watercolor artstyle, qualities Matsuura felt were needing to create a distinctive world map design rather than the "fancy" style used by
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527:. When pitching the project, he was afraid its scale and budgetary requirements would result in it being rejected. The game was primarily developed by Japanese studio
515:
was for a deeper story and characters, but as this would make the game a sequel "only in name", he insisted that the game should be completely original. Concepts for
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543:. Matsuura, who acted as both producer and director, wanted to gather a prestigious team indicative of the type of games he wanted to emulate to develop the game.
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background artist Masayo Asano was the game's art director. The prestigious development team were part of Matsuura's wish for a high quality role-playing game.
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The game was announced for a Western release in September 2017, three months after its Japanese release. The game, released in March 2018, was localized by
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was released on October 8, 2019. Unlike the original game published outside Japan by Atlus, this western release was handled by
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version, that was released on January 16, 2020, in all territories. The ports of the remastered version were released on
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The aim was to create a game that would evoke the character-focused narrative and role-playing experience of the
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series. This is the last FuRyu game to be published by Atlus USA before moving to NIS America for future titles.
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in 2015, Masataka Matsuura looked at what his next project could be. During discussions for a new game on the
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1722:"The Alliance Alive HD Remastered for PS4, Switch launches October 8 in North America, October 11 in Europe"
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403:
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523:, and Matsuura was determined to develop the game as a "normal RPG" using his experience making
1481:"The Alliance Alive is a "new classic RPG" developed by the studio behind The Legend of Legacy"
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1784:"The Alliance Alive HD Remastered coming to iOS, Android in early winter 2021 in Japan"
1691:"The Alliance Alive HD Remastered announced for PS4, Switch, and PC [Update 2]"
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Asano was brought on as art director by Matsuura, having previously held the role for
2448:
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liner notes." (in Japanese) Monomusik. 2017-08-18. MNMK-011. Retrieved on 2017-11-06.
1382:
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669:
638:. The character designs were drawn by Ryo Hirao, who had been character designer for
545:
420:
257:
192:
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1112:
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and its remaster received mixed reviews, with all versions receiving a 74/100 on
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was released in October 2019. This version of the game was also released for
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377:
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1085:"The Alliance Alive Details Battle System Features, Weapons, And Vehicles"
610:
573:
408:
1920:"Check out what Famitsu reviewers have to say about The Alliance Alive"
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804:
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the game was delayed by nearly three months to increase its quality. A
1581:"The Alliance Alive Delayed By About Three Months In Japan To June 22"
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978:
554:
532:
275:
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1753:"The Alliance Alive HD Remastered for PC launches January 16, 2020"
1659:"Atlus Unveils The Alliance Alive Launch Edition for the Americas"
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307:
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68:
63:
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1205:"The Alliance Alive Gets A New Trailer And Details For The West"
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2145:
1607:"The Alliance Alive Demo Arrives In Japan On March 30 For 3DS"
1413:
733:
436:
212:
1884:"The Alliance Alive HD Remastered for PlayStation 4 Reviews"
1027:"The Alliance Alive debut trailer, details, and screenshots"
623:, and became much larger than originally intended. As with
1321:『アライアンス・アライブ』キャラクターメイキング>>3D化を前提としたデザイン&量産化を見越したデータ制作
1049:
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581:. While there were several gameplay similarities between
549:
series veteran Kyoji Koizumi acted as game designer, and
2105:【週間ソフト販売ランキング TOP50】3DS『アライアンス・アライブ』が3.1万本で2位(6月19日~25日)
1538:
The Alliance Alive Original Soundtrack -Buryoku Choutei-
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394:
in 2015, although its concept predated the creation of
1849:"The Alliance Alive HD Remastered for Switch Reviews"
1056:"The Alliance Alive Guild System Explained in Detail"
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series, in addition to classic RPGs from the genre's
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1946:"The Alliance Alive HD Remastered Review (Switch)"
1447:『アライアンス・アライブ』松浦正尭氏&小泉今日治氏へのインタビューでさらに詳しいシステムが見えてきた
1283:『アライアンス・アライブ』松浦P&Dインタビュー。“取り返しのつかない要素”だらけのリハビリゲーム?
1276:
1574:
1572:
1474:
1472:
1384:新作RPG『アライアンス・アライブ』のゲーム情報をおさらい。“ゲームの電撃 感謝祭”で試遊しよう
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1231:『アライアンス・アライブ』登場キャラクターの運命を村山吉隆さんのシナリオファンが勝手に大予想!?
951:debuted in second place in gaming charts behind
535:and general supervision by the game's publisher
1633:"The Alliance Alive to come west in Early 2018"
1440:
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1114:『アライアンス・アライブ』バトルに役立つ能力“印術”、“魔術”、“陣形”、“連戦”の情報が公開
2074:"Alliance Alive HD Remastered (Switch) Review"
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1176:"The Alliance Alive 'Talents' system gameplay"
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673:series, in addition to being the composer for
667:, who had most notably worked on games in the
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1552:"The Legend of Legacy reveals seasoned staff"
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8:
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16:Role-playing video game for the Nintendo 3DS
947:During its first week of release in Japan,
415:A high-definition remaster under the title
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776:
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30:
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694:the game as compensation for the delay.
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376:in 2017, and was released worldwide by
1794:from the original on December 24, 2020
539:; these developers had also worked on
519:were around during the development of
2500:Video games scored by Masashi Hamauzu
1732:from the original on November 8, 2020
1701:from the original on January 23, 2021
1510:"The Alliance Alive revealed for 3DS"
7:
2084:from the original on 23 October 2021
2053:from the original on 23 October 2021
2020:from the original on 23 October 2021
1989:from the original on 23 October 2021
1958:from the original on 23 October 2021
1814:"The Alliance Alive for 3DS Reviews"
1324:(in Japanese). CGWorld. 2017-09-06.
781:
752:
663:The music was primarily composed by
372:. The game was released in Japan by
961:, with sales of over 31,000 units.
896:
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2010:"The Alliance Alive HD Remastered"
1763:from the original on June 14, 2021
825:
431:in January 2020, and released on
388:began following the completion of
14:
1782:Romano, Sal (December 24, 2020).
724:. NIS America also published the
531:, with additional design work by
316:
291:
241:
88:
74:
2039:Andriessen, CJ (26 March 2018).
1944:Vogel, Mitch (10 October 2019).
1751:Romano, Sal (November 5, 2020).
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710:The Alliance Alive HD Remastered
507:, the suggestion of a sequel to
417:The Alliance Alive HD Remastered
2116:from the original on 2017-11-06
2072:Lloyd, David (4 October 2019).
1926:from the original on 2017-11-06
1900:from the original on 2020-07-12
1865:from the original on 2020-08-04
1830:from the original on 2019-08-02
1671:from the original on 2017-10-31
1639:from the original on 2017-11-05
1613:from the original on 2017-03-31
1587:from the original on 2017-03-06
1558:from the original on 2014-09-24
1516:from the original on 2016-10-25
1487:from the original on 2017-09-23
1458:from the original on 2017-08-07
1424:from the original on 2022-09-22
1395:from the original on 2017-03-14
1357:from the original on 2017-11-02
1328:from the original on 2017-11-03
1294:from the original on 2017-05-18
1242:from the original on 2017-06-14
1211:from the original on 2017-09-23
1182:from the original on 2017-07-04
1156:from the original on 2017-06-21
1125:from the original on 2017-11-06
1091:from the original on 2017-03-10
1062:from the original on 2017-06-16
1033:from the original on 2016-10-20
2495:Video games developed in Japan
2008:Wilkerson, Zach (3 May 2018).
1145:『アライアンス・アライブ』バトルで威力を発揮する必殺技が公開
402:. The scenario was written by
1:
1977:Tekaia, Pascal (3 May 2018).
1918:Stenbuck, Kite (2017-06-15).
1720:Romano, Sal (June 26, 2019).
1689:Romano, Sal (March 5, 2019).
1054:Stenbuck, Kite (2017-05-25).
608:, one of the creators of the
2041:"Review: The Alliance Alive"
1508:Vitale, Bryan (2016-10-19).
604:The scenario was written by
406:, noted for his work on the
2520:Cattle Call (company) games
1979:"The Alliance Alive Review"
1657:Vogel, Mitch (2017-10-31).
1631:Vitale, Adam (2017-09-13).
557:assisted with development.
2536:
2510:Nippon Ichi Software games
1550:Romano, Sal (2014-09-23).
1479:Romano, Sal (2016-10-18).
1174:Romano, Sal (2017-04-07).
1025:Romano, Sal (2016-10-19).
2515:Single-player video games
2424:
2186:
996:
785:
782:
756:
753:
497:Following the release of
29:
2470:Role-playing video games
2244:Final Fantasy Legend III
2230:The Final Fantasy Legend
2104:
1605:Ike, Sato (2017-03-29).
1579:Ike, Sato (2017-03-06).
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1383:
1320:
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1230:
1203:Ike, Sato (2017-09-13).
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1113:
1083:Ike, Sato (2017-03-10).
461:turn-based battle system
36:North American cover art
2237:Final Fantasy Legend II
452:role-playing video game
477:Setting and characters
2465:Nintendo Switch games
2078:Nintendo World Report
880:Nintendo World Report
2408:The Legend of Legacy
2343:SaGa: Emerald Beyond
2222:Final Fantasy Legend
675:The Legend of Legacy
653:The Legend of Legacy
649:The Legend of Legacy
644:The Legend of Legacy
640:The Legend of Legacy
636:The Legend of Legacy
632:The Legend of Legacy
625:The Legend of Legacy
621:The Legend of Legacy
617:The Legend of Legacy
599:The Legend of Legacy
591:The Legend of Legacy
587:The Legend of Legacy
541:The Legend of Legacy
525:The Legend of Legacy
521:The Legend of Legacy
513:The Legend of Legacy
509:The Legend of Legacy
500:The Legend of Legacy
396:The Legend of Legacy
391:The Legend of Legacy
251:Nintendo Switch, PS4
2480:PlayStation 4 games
2475:Fantasy video games
2336:SaGa: Scarlet Grace
977:Additional work by
779:
750:
2460:Nintendo 3DS games
2415:The Alliance Alive
949:The Alliance Alive
938:The Alliance Alive
748:
736:in February 2021.
704:A high-definition
686:The Alliance Alive
606:Yoshitaka Murayama
583:The Alliance Alive
517:The Alliance Alive
482:The Alliance Alive
448:The Alliance Alive
439:in February 2021.
404:Yoshitaka Murayama
386:The Alliance Alive
354:The Alliance Alive
161:Yoshitaka Murayama
25:The Alliance Alive
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203:Microsoft Windows
121:Masataka Matsuura
111:Masataka Matsuura
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2277:Romancing SaGa 3
2270:Romancing SaGa 2
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2139:Official website
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904:
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862:
858:
857:
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852:
848:
847:
843:
842:
838:
837:
833:
832:
828:
827:
780:
751:
708:under the title
595:experience point
321:December 6, 2022
320:
318:
312:February 1, 2021
311:
296:January 16, 2020
295:
293:
280:October 11, 2019
279:
271:October 10, 2019
270:
261:
245:
243:
236:
98:
92:
90:
84:
78:
76:
67:
34:
22:
2535:
2534:
2530:
2529:
2528:
2526:
2525:
2524:
2445:
2444:
2443:
2438:
2420:
2384:
2348:
2316:
2311:SaGa Frontier 2
2282:
2248:
2209:
2200:Akitoshi Kawazu
2182:
2174:
2137:
2136:
2133:
2128:
2119:
2117:
2108:(in Japanese).
2106:
2102:
2101:
2097:
2087:
2085:
2071:
2070:
2066:
2056:
2054:
2038:
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2033:
2023:
2021:
2007:
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2002:
1992:
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1976:
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1971:
1961:
1959:
1943:
1942:
1938:
1929:
1927:
1917:
1916:
1912:
1903:
1901:
1894:CBS Interactive
1882:
1881:
1877:
1868:
1866:
1859:CBS Interactive
1847:
1846:
1842:
1833:
1831:
1824:CBS Interactive
1812:
1811:
1807:
1797:
1795:
1781:
1780:
1776:
1766:
1764:
1750:
1749:
1745:
1735:
1733:
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1688:
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1656:
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1614:
1604:
1603:
1599:
1590:
1588:
1578:
1577:
1570:
1561:
1559:
1549:
1548:
1544:
1535:
1528:
1519:
1517:
1507:
1506:
1499:
1490:
1488:
1478:
1477:
1470:
1461:
1459:
1450:(in Japanese).
1448:
1444:
1443:
1436:
1427:
1425:
1420:(in Japanese).
1412:
1411:
1407:
1398:
1396:
1387:(in Japanese).
1385:
1381:
1380:
1369:
1360:
1358:
1345:
1344:
1340:
1331:
1329:
1322:
1318:
1317:
1306:
1297:
1295:
1286:(in Japanese).
1284:
1280:
1279:
1254:
1245:
1243:
1234:(in Japanese).
1232:
1228:
1227:
1223:
1214:
1212:
1202:
1201:
1194:
1185:
1183:
1173:
1172:
1168:
1159:
1157:
1148:(in Japanese).
1146:
1142:
1141:
1137:
1128:
1126:
1117:(in Japanese).
1115:
1111:
1110:
1103:
1094:
1092:
1082:
1081:
1074:
1065:
1063:
1053:
1052:
1045:
1036:
1034:
1024:
1023:
1014:
1010:
1005:
1004:
990:
989:
985:
976:
972:
967:
953:Nintendo Switch
935:
916:
911:
906:
901:
870:
865:
860:
855:
850:
845:
840:
835:
830:
770:
768:
749:Aggregate score
746:
742:
718:Nintendo Switch
683:
665:Masashi Hamauzu
661:
563:
495:
479:
474:
445:
425:Nintendo Switch
400:Masashi Hamauzu
384:Development of
324:
315:
306:
299:
290:
283:
274:
265:
262:October 8, 2019
256:
249:
240:
231:
217:
198:Nintendo Switch
173:Masashi Hamauzu
150:
101:
96:
87:
82:
73:
62:
37:
20:
19:2017 video game
17:
12:
11:
5:
2533:
2531:
2523:
2522:
2517:
2512:
2507:
2502:
2497:
2492:
2487:
2482:
2477:
2472:
2467:
2462:
2457:
2447:
2446:
2440:
2439:
2437:
2436:
2431:
2425:
2422:
2421:
2419:
2418:
2411:
2404:
2396:
2394:
2390:
2389:
2386:
2385:
2383:
2382:
2375:
2367:
2365:
2358:
2354:
2353:
2350:
2349:
2347:
2346:
2339:
2332:
2329:Unlimited Saga
2324:
2322:
2318:
2317:
2315:
2314:
2307:
2306:
2305:
2292:
2290:
2284:
2283:
2281:
2280:
2273:
2266:
2263:Romancing SaGa
2258:
2256:
2254:Romancing SaGa
2250:
2249:
2247:
2240:
2233:
2226:
2224:
2215:
2211:
2210:
2208:
2207:
2202:
2187:
2184:
2183:
2175:
2173:
2172:
2165:
2158:
2150:
2144:
2143:
2132:
2131:External links
2129:
2127:
2126:
2112:. 2017-06-29.
2110:Dengeki Online
2095:
2064:
2031:
2000:
1969:
1936:
1910:
1875:
1840:
1805:
1774:
1743:
1712:
1681:
1649:
1623:
1609:. Siliconera.
1597:
1583:. Siliconera.
1568:
1542:
1526:
1497:
1468:
1454:. 2017-06-01.
1434:
1405:
1391:. 2017-03-10.
1389:Dengeki Online
1367:
1338:
1304:
1290:. 2017-05-18.
1288:Dengeki Online
1252:
1238:. 2017-05-27.
1236:Dengeki Online
1221:
1207:. Siliconera.
1192:
1166:
1152:. 2017-06-21.
1135:
1121:. 2017-06-15.
1101:
1087:. Siliconera.
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2401:Final Fantasy
2398:
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2379:Imperial SaGa
2376:
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2372:Emperors SaGa
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2185:
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2171:
2166:
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817:Nintendo Life
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797:
795:
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789:
778:Review scores
766:
764:
761:
760:
739:
737:
735:
731:
727:
723:
719:
715:
714:PlayStation 4
711:
707:
702:
700:
695:
692:
687:
680:
678:
676:
672:
671:
670:Final Fantasy
666:
658:
656:
654:
650:
645:
641:
637:
633:
628:
626:
622:
618:
613:
612:
607:
602:
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588:
584:
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569:
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548:
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542:
538:
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530:
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522:
518:
514:
510:
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501:
492:
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486:
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476:
471:
469:
465:
462:
456:
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438:
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421:PlayStation 4
418:
413:
411:
410:
405:
401:
397:
393:
392:
387:
382:
379:
375:
371:
367:
364:developed by
363:
360:
356:
355:
346:
345:Single-player
343:
339:
336:
333:
331:
327:
314:
309:
305:
304:
302:
289:
288:
286:
277:
273:
268:
264:
259:
255:
254:
252:
239:
237:June 22, 2017
234:
230:
229:
227:
224:
220:
214:
211:
209:
206:
204:
201:
199:
196:
194:
193:PlayStation 4
191:
189:
186:
185:
183:
181:
177:
174:
171:
169:
165:
162:
159:
157:
153:
146:
143:
142:
140:
138:
134:
131:Kyoji Koizumi
130:
128:
124:
120:
118:
114:
110:
108:
104:
95:
86:
81:
72:
70:
65:
61:
60:
58:
56:
52:
49:
46:
44:
40:
33:
28:
23:
2414:
2413:
2406:
2399:
2377:
2370:
2341:
2334:
2327:
2309:
2295:
2287:
2275:
2268:
2261:
2253:
2242:
2235:
2228:
2221:
2177:
2118:. Retrieved
2098:
2086:. Retrieved
2077:
2067:
2055:. Retrieved
2044:
2034:
2022:. Retrieved
2013:
2003:
1991:. Retrieved
1982:
1972:
1960:. Retrieved
1949:
1939:
1928:. Retrieved
1922:. RPG Site.
1913:
1902:. Retrieved
1887:
1878:
1867:. Retrieved
1852:
1843:
1832:. Retrieved
1817:
1808:
1798:December 25,
1796:. Retrieved
1787:
1777:
1767:December 25,
1765:. Retrieved
1756:
1746:
1736:December 25,
1734:. Retrieved
1725:
1715:
1705:December 25,
1703:. Retrieved
1694:
1684:
1673:. Retrieved
1662:
1652:
1641:. Retrieved
1626:
1615:. Retrieved
1600:
1589:. Retrieved
1560:. Retrieved
1545:
1537:
1518:. Retrieved
1512:. RPG Site.
1489:. Retrieved
1460:. Retrieved
1426:. Retrieved
1417:
1408:
1397:. Retrieved
1359:. Retrieved
1341:
1330:. Retrieved
1296:. Retrieved
1244:. Retrieved
1224:
1213:. Retrieved
1184:. Retrieved
1169:
1158:. Retrieved
1138:
1127:. Retrieved
1093:. Retrieved
1064:. Retrieved
1058:. RPG Site.
1035:. Retrieved
986:
973:
956:
948:
946:
937:
936:
925:
889:
879:
815:
803:
791:
709:
703:
696:
685:
684:
674:
668:
662:
652:
648:
643:
639:
635:
631:
629:
624:
620:
616:
609:
603:
598:
590:
586:
582:
572:
566:
564:
550:
544:
540:
524:
520:
516:
512:
508:
505:Nintendo 3DS
498:
496:
487:
481:
480:
466:
457:
447:
446:
416:
414:
407:
395:
389:
385:
383:
370:Nintendo 3DS
359:role-playing
353:
352:
351:
335:Role-playing
301:Android, iOS
300:
284:
250:
226:Nintendo 3DS
225:
188:Nintendo 3DS
147:Masayo Asano
55:Publisher(s)
43:Developer(s)
2505:Atlus games
2490:FuRyu games
2429:Video games
2357:Other games
2321:Other games
2190:Square Enix
2046:Destructoid
1635:. RPGSite.
1554:. Gematsu.
1483:. Gematsu.
1178:. Gematsu.
1029:. Gematsu.
997:アライアンス・アライブ
930:(HD) 85/100
884:(HD) 6.5/10
793:Destructoid
783:Publication
771:PS4: 74/100
767:3DS: 74/100
722:NIS America
529:Cattle Call
493:Development
381:world map.
366:Cattle Call
180:Platform(s)
168:Composer(s)
127:Designer(s)
117:Producer(s)
107:Director(s)
94:NIS America
48:Cattle Call
2449:Categories
2192:(formerly
2120:2017-11-06
2088:22 October
2057:22 October
2024:22 October
1993:22 October
1962:21 October
1930:2017-11-06
1904:2019-12-09
1889:Metacritic
1869:2020-07-27
1854:Metacritic
1834:2019-06-25
1819:Metacritic
1675:2017-11-06
1643:2017-11-06
1617:2017-11-06
1591:2017-11-06
1562:2017-11-06
1520:2017-11-06
1491:2017-11-06
1462:2017-11-06
1428:2022-11-30
1399:2017-11-06
1361:2017-11-06
1332:2017-11-06
1298:2017-11-06
1246:2017-11-06
1215:2017-11-06
1186:2017-11-06
1160:2017-11-06
1129:2017-11-06
1095:2017-11-06
1066:2017-11-06
1037:2017-11-06
1008:References
955:exclusive
942:Metacritic
769:NS: 74/100
763:Metacritic
754:Aggregator
579:golden age
362:video game
745:Reception
740:Reception
699:Atlus USA
691:game demo
378:Atlus USA
156:Writer(s)
144:Ryo Hirao
137:Artist(s)
80:Atlus USA
2114:Archived
2082:Archived
2051:Archived
2018:Archived
1987:Archived
1956:Archived
1924:Archived
1898:Archived
1863:Archived
1828:Archived
1792:Archived
1761:Archived
1730:Archived
1699:Archived
1669:Archived
1637:Archived
1611:Archived
1585:Archived
1556:Archived
1536:Furyu. "
1514:Archived
1485:Archived
1456:Archived
1422:Archived
1414:"Grezzo"
1393:Archived
1355:Archived
1326:Archived
1292:Archived
1240:Archived
1209:Archived
1180:Archived
1154:Archived
1123:Archived
1089:Archived
1060:Archived
1031:Archived
993:Japanese
706:remaster
611:Suikoden
574:Wizardry
472:Synopsis
443:Gameplay
409:Suikoden
368:for the
330:Genre(s)
2393:Related
2303:Asellus
2014:RPGamer
1983:RPGamer
1788:Gematsu
1757:Gematsu
1726:Gematsu
1695:Gematsu
1452:Famitsu
1150:Famitsu
1119:Famitsu
890:RPGamer
805:Famitsu
730:Android
681:Release
433:Android
341:Mode(s)
222:Release
208:Android
2364:Mobile
2194:Square
2180:series
1418:Grezzo
1351:Grezzo
979:Grezzo
926:RPGFan
798:6.5/10
568:Ultima
561:Design
555:Grezzo
533:Grezzo
2434:Music
965:Notes
822:(HD)
810:34/40
786:Score
757:Score
659:Music
537:FuRyu
450:is a
374:FuRyu
357:is a
83:(3DS)
69:FuRyu
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2178:SaGa
2090:2021
2059:2021
2026:2021
1995:2021
1964:2021
1800:2020
1769:2020
1738:2020
1707:2020
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712:for
585:and
571:and
551:SaGa
546:SaGa
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