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The Book of Lairs

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355:. He felt that the encounters in the first book were conventional game problems rather than exploring of the personalities of the creatures involved, stating: "Though they might be entertaining as gaming challenges, they are short on charm and character". In comparing the two volumes, he felt that the second book benefited from having multiple authors, who wrote their adventures in different styles. He added, "The narrative values are also generally better served, with nice bits of plot, character, and setting to add flavor to the basic encounter problems. In general, not bad at all and occasionally delightful — 359:'s little bits in particular". According to Rolston, both books contained "oddball critters" players would never want to use, but that "you might get a kick out of seeing how a clever and dedicated soul could bring them to life." He felt the second book was handled considerably more successfully than the first on those accounts. Rolston considered both books "graphically disappointing", in that the first book "brings to mind the old days of TSR illustration—not a positive association" and that the diagrams in the second book were reused from much older books and "remarkably primitive". 326:. This may be a result of having so many contributors - even a creative genius can't possibly write 30-odd encounters, as Ward and Breault did, and make each a gem. There are more notes on lead-ins and setting up in this volume, which cuts down on the GM's preparation work without affecting the deployability of the encounters - the only thing you are constrained by is the terrain type." Davis suggested that the volume was useful to anybody running campaigns below the tenth level, as well as those designing their own adventures. 339:, giving it a rating of 7 out of 10. Farstad felt that it was a useful volume for anyone needing a quick set up for random encounters, or a mini-adventure to keep players entertained. He also felt there should have been more maps, but considered the explanations "fairy understandable" and commented that the DM could insert these encounters anywhere the campaign "needs a quick fix". 112:
in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively
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In a similar review of the second volume, Davis said that the first thing he noticed was the "impressive credits list" that the book contained. His first impression was that it was "more of the same" kind of material as the first edition. He was disappointed by the artwork, with the exception of the
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observed that the volume lacked maps, and would thus require additional preparation by the Dungeon Master before use. He noted that the encounters range from the fairly straightforward, such as encountering one bear, to the "positively frightening," such as one with 876
231:'s (DM's) discretion. Each also has an introduction detailing basic information about the type of terrain, appropriate total level for the party, and pertinent experience points rewards involved, plus rumors designed to get the location to the attention of the 318:
cover, saying that there was very little of it, and almost all of it came from old sources. However, Davis felt that the second volume was an improvement in many ways: "The encounters look good for the most part, with none of the '876 Undead' excesses of
252:. The encounters are all classified by type of terrain, each one starting with information including recommended level of the party and suggestions for experience point rewards. Seven of the encounters are designed for use with 732: 245:
contains more than sixty short scenarios organized in the same way as the first book, and designed to be ready to use as part of wilderness or other campaign encounters, and also makes use of monsters from
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campaigns, designed for a similar range of party levels as the first volume. Each encounter gives possible terrain, party level minimum, experience points, set up, and lair deployment.
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hideouts. The majority of the encounters are intended for parties of 3rd-7th level, although some are intended for any level, and a few are for as high as 12th level.
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creatures. He stated that although the volume had weaknesses, such as some of the encounters feeling a little "random," it was overall a worthwhile volume.
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books. Each mini-scenario includes a brief encounter with the creatures, which is designed to be used as a short adventure or as part of a campaign, at the
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game monsters. There are more than sixty short scenarios, indexed by type of monster and terrain, designed to added to campaigns or other adventures.
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was published by TSR in 1987, also as a ninety-six page volume. The authors included
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Both books feature monsters ranging from commonly used types, such as orcs,
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contains a series of one- and two-page adventures centered around various
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presents detailed lairs of various monsters taken from the
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Heroic Worlds: A History and Guide to Role-Playing Games
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game system by TSR in 1986 as a ninety-six page volume.
235:. In addition to the monster lairs, there are a few 2252: 2109: 2061: 2029: 1916: 1855: 1821: 1735: 1625: 1544: 1518: 1435: 1357: 1259: 1018: 969: 918: 797: 741: 685: 77: 67: 57: 47: 33: 2299:Role-playing game supplements introduced in 1986 604: 602: 600: 598: 275:, to more obscure and exotic creatures, such as 646: 538: 536: 534: 532: 530: 528: 8: 138:designed the original, which had a cover by 19: 2045:Dungeon Master Option: High-Level Campaigns 609:Farstad, Errol (1987). "The Critical Hit". 256:and the rest are for designed for ordinary 1920: 1818: 1807: 1354: 1343: 1015: 1004: 682: 671: 653: 639: 631: 546:(September 1987). "Role-playing Reviews". 25: 18: 402: 378: 573: 571: 569: 567: 503: 501: 499: 497: 495: 493: 491: 489: 1999:Player's Option: Combat & Tactics 299:In a review of the first edition for 7: 2006:Player's Option: Skills & Powers 442: 440: 438: 436: 434: 432: 430: 2013:Player's Option: Spells & Magic 2294:Dungeons & Dragons sourcebooks 14: 1978:Forgotten Realms Campaign Setting 451:. Prometheus Books. p. 112. 2166:Expedition to the Demonweb Pits 2159:Expedition to the Barrier Peaks 190:Advanced Dungeons & Dragons 1: 2194:The Lost Caverns of Tsojcanth 581:(February 1987). "Open Box". 172:, and it featured a cover by 96:is an accessory book for the 2229:The Temple of Elemental Evil 1727:List of 3rd edition monsters 1722:List of 2nd edition monsters 124:was first published for the 2187:The Keep on the Borderlands 2173:The Gates of Firestorm Peak 1510:List of alternative classes 2315: 2222:The Ruins of Undermountain 1923: 1817: 1806: 1353: 1342: 1014: 1003: 987:System Reference Document 681: 670: 511:(July 1987). "Open Box". 482:: TSR, Inc.: 81 May 1987. 447:Schick, Lawrence (1991). 24: 1929:Arms and Equipment Guide 2125:modules and sourcebooks 1234:Masque of the Red Death 1009:Geography and cosmology 329:Errol Farstad reviewed 2038:Wrath of the Immortals 1957:Deities & Demigods 1864:Dungeons & Dragons 1839:Dungeon Master's Guide 1670:Illithid (mind flayer) 1627:Creatures and monsters 733:Sources and influences 663:Dungeons & Dragons 617:Lake Geneva, Wisconsin 554:Lake Geneva, Wisconsin 480:Lake Geneva, Wisconsin 127:Dungeons & Dragons 99:Dungeons & Dragons 1950:Book of Vile Darkness 1943:Book of Exalted Deeds 1348:Characters and beings 956:Strategic Simulations 108:, first published by 2243:White Plume Mountain 2201:Queen of the Spiders 2145:Desert of Desolation 1992:Manual of the Planes 1136:Magic: The Gathering 931:Wizards of the Coast 331:The Book of Lairs II 243:The Book of Lairs II 237:Non-player character 146:The Book of Lairs II 2052:Epic Level Handbook 1695:Reptilian humanoids 1612:Strahd von Zarovich 1261:Planes of existence 1129:Kingdoms of Kalamar 982:Game System License 365:, in his 1991 book 254:Oriental Adventures 249:Oriental Adventures 224:Oriental Adventures 117:Publication history 21: 2131:Against the Giants 1856:Classic boxed sets 1750:Corellon Larethian 1737:Deities and powers 1545:Notable characters 1358:Races and lineages 693:Adventurers League 158:Anne Gray McCready 20:The Book of Lairs 2281: 2280: 2277: 2276: 2273: 2272: 2180:The Isle of Dread 2105: 2104: 2062:Psionics Handbook 1832:Player's Handbook 1802: 1801: 1798: 1797: 1572:Volothamp Geddarm 1338: 1337: 1334: 1333: 1020:Campaign settings 999: 998: 995: 994: 977:Open Game License 411:"REF Accessories" 347:The Book of Lairs 233:player characters 218:Monster Manual II 198:The Book of Lairs 185:The Book of Lairs 122:The Book of Lairs 106:role-playing game 93:The Book of Lairs 89: 88: 52:Role-playing game 2306: 2215:Red Hand of Doom 2030:High-level rules 2020:Unearthed Arcana 1921: 1907:Rules Cyclopedia 1819: 1808: 1355: 1344: 1078:Forgotten Realms 1036:Council of Wyrms 1016: 1005: 936:Grenadier Models 723:Related products 683: 672: 655: 648: 641: 632: 625: 624: 606: 593: 592: 575: 562: 561: 540: 523: 522: 505: 484: 483: 472:"TSR Profiles". 469: 463: 462: 444: 425: 424: 422: 421: 407: 390: 383: 113:than the first. 69:Publication date 29: 22: 16:Book by Jim Ward 2314: 2313: 2309: 2308: 2307: 2305: 2304: 2303: 2284: 2283: 2282: 2269: 2260:D&D Insider 2248: 2236:Tomb of Horrors 2112: 2101: 2057: 2025: 1912: 1851: 1813: 1794: 1731: 1655:Gelatinous cube 1621: 1592:Raistlin Majere 1562:Drizzt Do'Urden 1540: 1519:Character lists 1514: 1431: 1349: 1330: 1268:Material Plane 1255: 1010: 991: 965: 914: 860:Robert J. 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Retrieved 414: 405: 387:Paul Jaquays 386: 385:Credited as 381: 366: 361: 357:Allen Varney 350: 346: 341: 334: 330: 328: 323: 319: 316: 307:Graeme Davis 300: 298: 262: 257: 253: 247: 242: 241: 222: 216: 210: 204: 201: 197: 195: 188: 184: 183: 174:Larry Elmore 170:Steve Perrin 145: 144: 125: 121: 120: 97: 92: 91: 90: 2152:Dragonlance 2080:3rd edition 2072:2nd edition 1971:Fiend Folio 1917:Supplements 1526:Dragonlance 1277:Abeir-Toril 1250:Spelljammer 1050:Dragonlance 885:Jon Pickens 875:Tom Moldvay 865:Mike Mearls 845:Rob Heinsoo 815:Keith Baker 718:Film series 584:White Dwarf 514:White Dwarf 343:Ken Rolston 302:White Dwarf 212:Fiend Folio 166:Jeff O'Hare 2288:Categories 1866:(original) 1755:Eilistraee 1557:Catti-brie 1365:Dragonborn 1220:Planescape 1153:Strixhaven 1029:Birthright 951:Ral Partha 840:Jeff Grubb 830:Monte Cook 825:David Cook 805:Gary Gygax 784:Miniatures 779:Magic item 749:Adventures 612:Polyhedron 420:2023-12-21 397:References 336:Polyhedron 285:remorhazes 150:David Cook 2208:Ravenloft 2138:Dead Gods 1900:Immortals 1886:Companion 1768:Tharizdun 1635:Beholders 1587:Lord Soth 1567:Elminster 1536:Ravenloft 1450:Barbarian 1445:Artificer 1427:Warforged 1397:Half-orcs 1307:Underdark 1227:Ravenloft 1183:Blackmoor 1169:Mahasarpa 1108:Ghostwalk 919:Companies 759:Attribute 754:Alignment 621:TSR, Inc. 509:Gallagher 345:reviewed 295:Reception 58:Publisher 2121:List of 2096:Complete 2090:Expanded 2070:AD&D 1761:Greyhawk 1717:Vampires 1531:Greyhawk 1495:Sorcerer 1417:Tiefling 1402:Halfling 1392:Half-elf 1272:Aebrynis 1213:Pelinore 1122:Jakandor 1115:Greyhawk 1099:Kara-Tur 1092:Al-Qadim 1071:Exandria 1043:Dark Sun 970:Licenses 895:Jim Ward 798:Creators 789:Psionics 742:Gameplay 703:Editions 258:AD&D 202:AD&D 180:Contents 136:Jim Ward 38:Jim Ward 2123:Eberron 2113:modules 2111:Notable 2085:D&D 2078:D&D 1780:Moradin 1763:deities 1745:Bahamut 1700:Kobolds 1685:Owlbear 1665:Goblins 1650:Dragons 1640:Centaur 1617:Wulfgar 1582:Iggwilv 1500:Warlock 1480:Paladin 1470:Fighter 1437:Classes 1297:Mystara 1292:Eberron 1243:Rokugan 1176:Mystara 1146:Ravnica 1064:Eberron 961:WizKids 708:Gen Con 686:General 552:(125). 478:(121). 289:otyughs 277:hybsils 273:dwarves 269:goblins 103:fantasy 81:Print ( 1893:Master 1879:Expert 1790:Tiamat 1785:Mystra 1712:Trolls 1707:Slaadi 1660:Giants 1645:Devils 1607:Tenser 1505:Wizard 1485:Ranger 1460:Cleric 1422:Triton 1412:Kender 1160:Theros 1140:planes 1085:Faerûn 676:Basics 615:(37). 591:: 4–5. 587:(86). 549:Dragon 517:(91). 475:Dragon 455:  312:Undead 287:, and 281:shedus 271:, and 265:trolls 221:, and 168:, and 34:Author 2087:v3.5 1872:Basic 1773:Vecna 1680:Mimic 1597:Minsc 1552:Alias 1490:Rogue 1465:Druid 1407:Human 1387:Gnome 1370:Dwarf 1324:Sigil 1302:Oerth 1287:Krynn 1282:Athas 946:Paizo 774:Magic 560:: 80. 373:Notes 324:BoL I 320:BoL I 48:Genre 2093:and 1690:Orcs 1675:Lich 1475:Monk 1455:Bard 1380:Drow 623:: 7. 521:: 4. 453:ISBN 349:for 333:for 134:and 73:1986 40:and 1375:Elf 926:TSR 558:TSR 110:TSR 62:TSR 2290:: 619:: 597:^ 566:^ 556:: 527:^ 488:^ 429:^ 413:. 305:, 291:. 283:, 279:, 267:, 215:, 209:, 176:. 164:, 160:, 156:, 152:, 142:. 654:e 647:t 640:v 461:. 423:. 389:. 85:)

Index


Jim Ward
Michael Breault
Role-playing game
TSR
Perfect bound
Dungeons & Dragons
fantasy
role-playing game
TSR
Dungeons & Dragons
Michael Breault
Jim Ward
Clyde Caldwell
David Cook
Jennell Jaquays
Anne Gray McCready
Bruce Nesmith
Jeff O'Hare
Steve Perrin
Larry Elmore
Advanced Dungeons & Dragons
Monster Manual
Fiend Folio
Monster Manual II
Oriental Adventures
Dungeon Master
player characters
Non-player character
Oriental Adventures

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