355:. He felt that the encounters in the first book were conventional game problems rather than exploring of the personalities of the creatures involved, stating: "Though they might be entertaining as gaming challenges, they are short on charm and character". In comparing the two volumes, he felt that the second book benefited from having multiple authors, who wrote their adventures in different styles. He added, "The narrative values are also generally better served, with nice bits of plot, character, and setting to add flavor to the basic encounter problems. In general, not bad at all and occasionally delightful —
359:'s little bits in particular". According to Rolston, both books contained "oddball critters" players would never want to use, but that "you might get a kick out of seeing how a clever and dedicated soul could bring them to life." He felt the second book was handled considerably more successfully than the first on those accounts. Rolston considered both books "graphically disappointing", in that the first book "brings to mind the old days of TSR illustration—not a positive association" and that the diagrams in the second book were reused from much older books and "remarkably primitive".
326:. This may be a result of having so many contributors - even a creative genius can't possibly write 30-odd encounters, as Ward and Breault did, and make each a gem. There are more notes on lead-ins and setting up in this volume, which cuts down on the GM's preparation work without affecting the deployability of the encounters - the only thing you are constrained by is the terrain type." Davis suggested that the volume was useful to anybody running campaigns below the tenth level, as well as those designing their own adventures.
339:, giving it a rating of 7 out of 10. Farstad felt that it was a useful volume for anyone needing a quick set up for random encounters, or a mini-adventure to keep players entertained. He also felt there should have been more maps, but considered the explanations "fairy understandable" and commented that the DM could insert these encounters anywhere the campaign "needs a quick fix".
112:
in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively
317:
In a similar review of the second volume, Davis said that the first thing he noticed was the "impressive credits list" that the book contained. His first impression was that it was "more of the same" kind of material as the first edition. He was disappointed by the artwork, with the exception of the
27:
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observed that the volume lacked maps, and would thus require additional preparation by the
Dungeon Master before use. He noted that the encounters range from the fairly straightforward, such as encountering one bear, to the "positively frightening," such as one with 876
231:'s (DM's) discretion. Each also has an introduction detailing basic information about the type of terrain, appropriate total level for the party, and pertinent experience points rewards involved, plus rumors designed to get the location to the attention of the
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cover, saying that there was very little of it, and almost all of it came from old sources. However, Davis felt that the second volume was an improvement in many ways: "The encounters look good for the most part, with none of the '876 Undead' excesses of
252:. The encounters are all classified by type of terrain, each one starting with information including recommended level of the party and suggestions for experience point rewards. Seven of the encounters are designed for use with
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contains more than sixty short scenarios organized in the same way as the first book, and designed to be ready to use as part of wilderness or other campaign encounters, and also makes use of monsters from
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campaigns, designed for a similar range of party levels as the first volume. Each encounter gives possible terrain, party level minimum, experience points, set up, and lair deployment.
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hideouts. The majority of the encounters are intended for parties of 3rd-7th level, although some are intended for any level, and a few are for as high as 12th level.
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creatures. He stated that although the volume had weaknesses, such as some of the encounters feeling a little "random," it was overall a worthwhile volume.
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books. Each mini-scenario includes a brief encounter with the creatures, which is designed to be used as a short adventure or as part of a campaign, at the
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game monsters. There are more than sixty short scenarios, indexed by type of monster and terrain, designed to added to campaigns or other adventures.
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322:. The encounters struck me as better planned and with more good ideas than many of those in
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was published by TSR in 1987, also as a ninety-six page volume. The authors included
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Both books feature monsters ranging from commonly used types, such as orcs,
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contains a series of one- and two-page adventures centered around various
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presents detailed lairs of various monsters taken from the
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Heroic Worlds: A History and Guide to Role-Playing Games
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game system by TSR in 1986 as a ninety-six page volume.
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138:designed the original, which had a cover by
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2045:Dungeon Master Option: High-Level Campaigns
609:Farstad, Errol (1987). "The Critical Hit".
256:and the rest are for designed for ordinary
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546:(September 1987). "Role-playing Reviews".
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2013:Player's Option: Spells & Magic
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1978:Forgotten Realms Campaign Setting
451:. Prometheus Books. p. 112.
2166:Expedition to the Demonweb Pits
2159:Expedition to the Barrier Peaks
190:Advanced Dungeons & Dragons
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2194:The Lost Caverns of Tsojcanth
581:(February 1987). "Open Box".
172:, and it featured a cover by
96:is an accessory book for the
2229:The Temple of Elemental Evil
1727:List of 3rd edition monsters
1722:List of 2nd edition monsters
124:was first published for the
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511:(July 1987). "Open Box".
482:: TSR, Inc.: 81 May 1987.
447:Schick, Lawrence (1991).
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2125:modules and sourcebooks
1234:Masque of the Red Death
1009:Geography and cosmology
329:Errol Farstad reviewed
2038:Wrath of the Immortals
1957:Deities & Demigods
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1839:Dungeon Master's Guide
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617:Lake Geneva, Wisconsin
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480:Lake Geneva, Wisconsin
127:Dungeons & Dragons
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1950:Book of Vile Darkness
1943:Book of Exalted Deeds
1348:Characters and beings
956:Strategic Simulations
108:, first published by
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2201:Queen of the Spiders
2145:Desert of Desolation
1992:Manual of the Planes
1136:Magic: The Gathering
931:Wizards of the Coast
331:The Book of Lairs II
243:The Book of Lairs II
237:Non-player character
146:The Book of Lairs II
2052:Epic Level Handbook
1695:Reptilian humanoids
1612:Strahd von Zarovich
1261:Planes of existence
1129:Kingdoms of Kalamar
982:Game System License
365:, in his 1991 book
254:Oriental Adventures
249:Oriental Adventures
224:Oriental Adventures
117:Publication history
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1856:Classic boxed sets
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411:"REF Accessories"
347:The Book of Lairs
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83:Perfect bound
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2253:Online tools
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1964:Draconomicon
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1936:Battlesystem
1934:
1927:
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1878:
1871:
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1812:Publications
1760:
1602:Mordenkainen
1319:Outer Planes
1314:Inner Planes
1248:
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1225:
1218:
1211:
1206:Nentir Vale
1204:
1197:Hollow World
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1190:Savage Coast
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941:Judges Guild
910:Steve Winter
835:Ed Greenwood
810:Dave Arneson
728:Retro-clones
661:
610:
582:
547:
544:Rolston, Ken
512:
473:
467:
448:
418:. Retrieved
414:
405:
387:Paul Jaquays
386:
385:Credited as
381:
366:
361:
357:Allen Varney
350:
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334:
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307:Graeme Davis
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174:Larry Elmore
170:Steve Perrin
145:
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125:
121:
120:
97:
92:
91:
90:
2152:Dragonlance
2080:3rd edition
2072:2nd edition
1971:Fiend Folio
1917:Supplements
1526:Dragonlance
1277:Abeir-Toril
1250:Spelljammer
1050:Dragonlance
885:Jon Pickens
875:Tom Moldvay
865:Mike Mearls
845:Rob Heinsoo
815:Keith Baker
718:Film series
584:White Dwarf
514:White Dwarf
343:Ken Rolston
302:White Dwarf
212:Fiend Folio
166:Jeff O'Hare
2288:Categories
1866:(original)
1755:Eilistraee
1557:Catti-brie
1365:Dragonborn
1220:Planescape
1153:Strixhaven
1029:Birthright
951:Ral Partha
840:Jeff Grubb
830:Monte Cook
825:David Cook
805:Gary Gygax
784:Miniatures
779:Magic item
749:Adventures
612:Polyhedron
420:2023-12-21
397:References
336:Polyhedron
285:remorhazes
150:David Cook
2208:Ravenloft
2138:Dead Gods
1900:Immortals
1886:Companion
1768:Tharizdun
1635:Beholders
1587:Lord Soth
1567:Elminster
1536:Ravenloft
1450:Barbarian
1445:Artificer
1427:Warforged
1397:Half-orcs
1307:Underdark
1227:Ravenloft
1183:Blackmoor
1169:Mahasarpa
1108:Ghostwalk
919:Companies
759:Attribute
754:Alignment
621:TSR, Inc.
509:Gallagher
345:reviewed
295:Reception
58:Publisher
2121:List of
2096:Complete
2090:Expanded
2070:AD&D
1761:Greyhawk
1717:Vampires
1531:Greyhawk
1495:Sorcerer
1417:Tiefling
1402:Halfling
1392:Half-elf
1272:Aebrynis
1213:Pelinore
1122:Jakandor
1115:Greyhawk
1099:Kara-Tur
1092:Al-Qadim
1071:Exandria
1043:Dark Sun
970:Licenses
895:Jim Ward
798:Creators
789:Psionics
742:Gameplay
703:Editions
258:AD&D
202:AD&D
180:Contents
136:Jim Ward
38:Jim Ward
2123:Eberron
2113:modules
2111:Notable
2085:D&D
2078:D&D
1780:Moradin
1763:deities
1745:Bahamut
1700:Kobolds
1685:Owlbear
1665:Goblins
1650:Dragons
1640:Centaur
1617:Wulfgar
1582:Iggwilv
1500:Warlock
1480:Paladin
1470:Fighter
1437:Classes
1297:Mystara
1292:Eberron
1243:Rokugan
1176:Mystara
1146:Ravnica
1064:Eberron
961:WizKids
708:Gen Con
686:General
552:(125).
478:(121).
289:otyughs
277:hybsils
273:dwarves
269:goblins
103:fantasy
81:Print (
1893:Master
1879:Expert
1790:Tiamat
1785:Mystra
1712:Trolls
1707:Slaadi
1660:Giants
1645:Devils
1607:Tenser
1505:Wizard
1485:Ranger
1460:Cleric
1422:Triton
1412:Kender
1160:Theros
1140:planes
1085:Faerûn
676:Basics
615:(37).
591:: 4–5.
587:(86).
549:Dragon
517:(91).
475:Dragon
455:
312:Undead
287:, and
281:shedus
271:, and
265:trolls
221:, and
168:, and
34:Author
2087:v3.5
1872:Basic
1773:Vecna
1680:Mimic
1597:Minsc
1552:Alias
1490:Rogue
1465:Druid
1407:Human
1387:Gnome
1370:Dwarf
1324:Sigil
1302:Oerth
1287:Krynn
1282:Athas
946:Paizo
774:Magic
560:: 80.
373:Notes
324:BoL I
320:BoL I
48:Genre
2093:and
1690:Orcs
1675:Lich
1475:Monk
1455:Bard
1380:Drow
623:: 7.
521:: 4.
453:ISBN
349:for
333:for
134:and
73:1986
40:and
1375:Elf
926:TSR
558:TSR
110:TSR
62:TSR
2290::
619::
597:^
566:^
556::
527:^
488:^
429:^
413:.
305:,
291:.
283:,
279:,
267:,
215:,
209:,
176:.
164:,
160:,
156:,
152:,
142:.
654:e
647:t
640:v
461:.
423:.
389:.
85:)
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