Knowledge (XXG)

The Computer Museum, Boston

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Macaulay and interactive exhibits explained how all kinds of information, from text, graphics, video, music, as well as computer programs can be represented as 1's and 0's. Inside the giant chassis, visitors walked between a wall-sized graphics card and memory card to the microprocessor, upon which a projected electron microscope imagery of a CPU's circuits in operation appeared. Further on, a RAM set of modules plugged into the motherboard included reveals showing electron microscope imagery of memory circuits, Peering into a mini-van sized hard drive, visitors could see read/write heads position themselves on either side of rotating platters. Richard Fowler was recruited from The Science Museum, London/Bradford, as exhibit designer. The exhibit garnered international publicity and more than doubled visitor traffic to the museum.
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acquired, including core memory, plasma cell memory, rope memory, selectron tube, magnetic cards, mercury delay line, and fixed-head drum. In the following years noteworthy acquisitions of computers included: Amdahl 470V/6, Apollo Domain DN100 workstation, Control Data Little Character, Data General Eclipse, Evans & Sutherland Line Drawing System-2, Osborne 1, SCELBI 8H minicomputer, and a Sinclair ZX80. To the nascent historical software collection, the first BASIC written for the Altair and VisiCalc Beta Test Version 0.1 was added.
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Carnegie Mellon University Robotics Institute's Direct Drive Arm I and Pluto Rover, GM Consight-I Project materials, Johns Hopkins University Adaptive Machines Group's Beast, Naval Systems International Sea Rover, and Rehabilitation Institute of Pittsburgh Page Turning Robot. The collections of Subassemblies and Components, Memories, Calculating Devices and Transducers continued to expand as well.
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digital image processing and image synthesis, and applications of the technologies. The exhibition featured historical artifacts, explanatory text and images, interactive exhibits, and a computer animation theater. Many of the exhibits were developed with the help of university and corporate research labs. The exhibition was developed under the direction of Oliver Strimpel with Geoff Dutton.
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design, with surprising results. Together with a set of interactive stations, the exhibit, created in conjunction with the MIT Media Lab and Nearlife, Inc., aimed to reveal how simple behavioral rules lead to distinctive emergent behavior in complex systems such as traffic flows and city demographic distributions.
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space. Furthermore, with the inexorable shift of the U.S. computer industry from Boston to the West Coast, the museum's Boston location became a handicap from the point of view of collecting as well as industry support. In 1996, a group of Computer Museum Board members established a division of the museum in
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In 1988, the first annual Computer Bowl was held as a fund-raising event for The Computer Museum. The concept played upon rivalries between East Coast (especially Route 128 around Boston) and West Coast (mainly Silicon Valley) technology industries. It took the form of a live and televised (usually
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In this 2,200 square-foot virtual undersea world, visitors used interactive stations located in front of a giant projection display to design their own virtual fish, and then release it into the simulated fishtank. Once in the tank, the fish behaved according to the behavioral rules chosen during its
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donated his original teapot to Oliver Strimpel, wryly noting the symbolism of one Englishman giving another Englishman a teapot to be preserved and displayed a stone's throw from the site of the Boston Tea Party revolt of 1773. The exhibit displayed Allan Newell's original ceramic teapot alongside an
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depicting the view of downtown Boston that visitors see from the gallery on a large pen-plotter that renders the buildings' silhouettes with changing colors and patterns; an interactive Koch snowflake fractal generator; and the first computer game SPACEWAR! running on a PDP-1 and (more reliably) on a
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Spurred by the difficulty of preserving a fast-evolving technology built by future-oriented engineers and entrepreneurs, the museum signed a joint collecting agreement with the Smithsonian Institution, National Museum of American History to collectively ensure that important computing artifacts would
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The museum's collections were jump-started with the collections of Gordon and Gwen Bell, who had been actively collecting since the 1970s. To bring structure and discipline to collecting efforts, an acquisitions policy was developed in which computing materials were classified into Processor, Memory,
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An extensive archive of Computer Museum documents and videos of the history of the museum, formative memos at Digital Equipment Corporation and other materials was compiled by Gordon Bell and is now maintained by The Computer History Museum. Archive sections include: exhibits, with layouts and design
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in 1993 to provide children from under-served inner city communities access to computers to learn how to use and program computers. Guided by adult mentors, children engaged in projects such as developing simulations, building and programming robots, and creating computer games. Spurred by a major
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Interactive exhibits focused on expert systems. Examples included a medical diagnosis system, a simple rule-based simulated bargaining store-keeper with whom visitors haggled over the price of a crate of strawberries, a computer composition system, and a system that plays tic-tac-toe according to a
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Through a series of nine milestones portrayed with vignettes and interactive exhibits, this permanent exhibit portrayed computing from the punched card machines of the 1930s through the ubiquitous embedded microprocessors of the 1990s. The birth of electronic computer milestone featured a piece of
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The museum actively collected artifacts throughout its history, though acquisition criteria became more selective over time owing to increasingly adherence to collecting criteria and severely limited storage space. Acquired artifacts ranged in size from a single chip to the multiple components of a
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The Computer Museum was governed by a Board of Directors, which appointed the executive director and various board committees to oversee operations and other areas such as collections, exhibits, education, and development. The following served as chairman of the board: Kenneth H. Olsen (1982–1984),
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While the majority of the museum's energies and funding were focused on the growing exhibitions and educational programs, the resources available for the historical collections remained flat. Though active collection of artifacts continued, there was a lack of suitable collections storage and study
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The emergence of computer programming languages was featured in a milestone showing how for the first time, different computers were programmed to accept a common language - COBOL. A 1970s vignette portrayed a PDP-8 minicomputer being used backstage to control theater lighting, and applications to
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Museum visitors could interact with four robot sensing modalities: vision, hearing, touch, and sonar. Vision: after arranging a set of simple shapes on a board, a vision system attempted to recognize them using edge detection. Hearing: this was exemplified by a speech recognition system. Touch:
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Between Fall 1995 and Spring 1996, The museum sponsored the Early Model Personal Computer Contest. A call for the earliest personal computers netted 137 additions to the collections. The judges, Steve Wozniak, David Bunnell, and Oliver Strimpel awarded prizes for the earliest machines to John V.
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documents; Pioneer Lecture Series Videos; Posters; The Computer Bowl; Museum Reports and Annual Reports; and Marketing material, such as brochures, guides, leaflets, press releases, and store catalogs. A Files section contains general documents of the founding and operation of the museum from the
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In addition to exhibits principally directed to the history of computing, the museum re-opened in 1984 with a 4,000-square-foot gallery on digital image processing and computer graphics, entitled The Computer and the Image. The exhibits addressed the history of the field, the basic principles of
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Noteworthy early acquisitions included parts of Whirlwind 1, UNIVAC 1, the TX-0, a CPU from the Burroughs ILLIAC IV, IBM 7030 "Stretch", NASA Apollo Guidance Computer Prototype, a CDC 6600, a CRAY-1, PDP-1, PDP-8, EDSAC Storage Tube, Colossus pulley, and components of the Ferranti Atlas, and the
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Against a backdrop of the explosive growth of the Internet, this 4,000-square-foot exhibit addressed the history, technology, and applications of the growing computer network infrastructure. Exhibits included an interactive live air traffic control display, a real-time view into stock exchange
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Synthetic lighting and shading algorithms for models of three-dimensional objects have classically been tested by rendering of a teapot. In the early 1970s, Martin Newell, working at The University of Utah, decided to use his teapot as an object with which to test various modeling, lighting and
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The exhibition demonstrated eight application areas using some 40 computer stations. The first area, "Making Pictures" featured a Virtual Reality Chair among other interactive stations focusing on graphics. The other areas addressed writing, making sound, calculating, playing games, exploring
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The purpose of the exhibit was to show the anatomy of a computer and to explain how the various parts work and communicate with each other. Before entering the computer's chassis, visitors could roll a giant trackball to play "World Traveller" on the giant screen. Wall-sized graphics by David
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In 1986–7, the museum acquired 27 computers, including a CDC 1604, MIT AI Lab CADR, MIT Lincoln Lab LINC, Prime Computer Model 300, Research Machines 380Z, and a Xerox Alto II. As part of the development of the Smart Machines gallery, robot collecting was especially active, with robots such as
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In June 1984, the collection of artifacts and films numbered 900 cataloged items. Examples of acquisitions of computers in the preceding year included an Apple 1, Burroughs B-500, Digital Equipment Corp. PDP-1, Franklin Ace 100, and IBM SAGE: AN/FSQ-7 components. Several types of memory were
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format. Between 1988 and the last Bowl held in 1998, team members included Marc Andreessen, John Doerr, Esther Dyson, Bill Gates, William "Bill" Joy, Mitchell Kapor, John Markoff, Patrick McGovern, Walt Mossberg, Nathan Myhrvold, Nicholas Negroponte, and John William Poduska.
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The gallery included the history, technology and applications of digital image processing. Possibly the first-ever digital image was acquired from Jet Propulsion Labs, consisting of hand-assembled colored strips of line-printer output from the
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visitors touch a pressure-sensitive pad that outputs the distribution of pressure under their figures onto a display. Sonar: a ceiling-mounted sensor measured a visitor's height by bouncing a signal off the top of the head.
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scientific computer were shown with a CRAY-1 at the European Centre for Medium-Range Weather Forecasts. A student publishing her school newspaper using a Macintosh showed the beginning of personal computing.
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transactions, and several internet stations (not commonly found in public spaces at that time) with constantly changing selections of sample web sites to reveal the diversity of Internet applications.
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Robot Theater A collection of robots of historical interest exhibited in a multimedia theater in which the robots were highlighted and in some cases moved when featured in the theater's video program.
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A collection of robots were arrayed inside a theater, each of which, when highlighted in the theater's video program, lit up and, in several cases, performed movements. Mobile robots included:
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The museum hosted a variety of special events, mostly relating to recreational computing. Examples included computer chess tournaments, partial Turing tests, World Micromouse Contest,
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On November 13, 1984, the museum officially re-opened to the public at its new 53,000 square foot location. The initial set of exhibits featured the pioneering Whirlwind Computer, the
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exclusively devoted to collecting and preserving the history of computing. First called The Computer Museum History Center, it was housed in a storage building near Hangar One at
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Static exhibits included a display of early computer graphic input and output devices, examples of digital typography, and a holographic animation of U.S. demographic evolution.
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the 1951 Whirlwind I computer with an interactive exhibit explaining core memory. Machines for big business were exemplified by a UNIVAC I installation and an IBM System 360.
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grant from Intel Corp., a national and then international network of computer clubhouses was established. After the museum closed in 1999, the Clubhouse moved to the
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Adage frame buffer display of a Bézier model of it, both responding interactively to changes in lighting selected by museum visitors with switches.
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Static exhibits included a display of early computer graphic input and output devices, examples of digital typography, the holographic animation
166:(DEC) Museum Project began in 1975 with a display of circuit and memory hardware in a converted lobby closet of DEC's Main (Mill) Building 12 in 549:
Inside The Walk-Through Computer: microprocessor with electron microscope imagery of working circuits; ribbon cable and RAM in the background.
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Dewdney, A. K. "A program called MICE nibbles its way to victory at the first Core War tournament." Scientific American 256 (Jan 1987): 14-20
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UNIVAC I: vignette exemplifying the birth of commercial computing in the Milestones of a Revolution exhibit at The Computer Museum, Boston.
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John William Poduska Sr. (1984–1988), Gardner C. Hendrie (1988–1993), Charles A. Zraket (1993–1997), and Lawrence Weber (1997–2000).
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and Switch categories, known as the PMS classification. The Transducer category was also added to cover input/output devices.
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Milestones of a Revolution: an IBM 360 represents the coming of age of mainframe computers for commercial applications.
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be preserved. Under this 1987 agreement, a common catalog and database of both museums' collections would be created.
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A permanent gallery devoted to the history and technology of artificial intelligence and robotics opened in 1987.
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contests, Computer Animation Festival, The First Internet Auction, and the 25th Anniversary of Computer Games.
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Blankenbaker for the Kenbak-1 (1972), Robert Pond for the Altair 8800, Lee Felsenstein for the prototype
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single mainframe computer. In addition to artifacts, the museum collected images, film, and video.
663:– Contemporary computer art developed in conjunction with the DeCordova Museum and Sculpture Park. 1390: 1354: 1247: 1235: 1080: 689: 1017: 993: 952: 1288: 1264: 1214: 1188: 978: 930: 240: 1303: 1378: 1339: 1327: 1315: 1276: 503: 300: 537: 1419: 707: 480: 110: 1151: 639:– Brightly colored computer graphic renditions of Julia Set and Mandelbrot Set fractals. 824:
Richard Hunt Winn (December 1982). "Digital Computer Museum: Chips Off the Old Block".
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A two-story-high model of a personal computer, simulated to be working interactively.
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In spring 1982, the museum received non-profit charitable foundation status from the
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Hand-assembled digital image of the surface of Mars from the 1965 Mariner 4 fly-by.
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The museum developed temporary exhibits, some of which traveled to other museums.
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shading techniques. In the summer of 1982, at the 1982 ACM SIGGRAPH conference,
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Terra Firma in Focus: The Art and Science of Digital Satellite Imagery 1988-9
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Giant working trackball used to control the World Traveler software
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Inside the Walk-Through Computer: RAM on left, hard drive on right
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Siewiorek, Daniel P.; Bell, C. Gordon; Newell, Allen (1981).
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in downtown Boston, sharing a renovated wool warehouse with
797:"Out of a Closet: The Early Years of The Computer * Museum" 141:
next door in 2000, much of its collection was sent to the
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The Virtual FishTank, 1998, The Computer Museum, Boston.
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from the scrap heap" and "arranged to exhibit it at the
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People and Computers: Milestones of a Revolution (1991)
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Tools & Toys: The Amazing Personal Computer (1992)
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Giant monitor of two story-high Walk-Through Computer.
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Visitors could sit at computers and ask questions of
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(2011). 633:– The original Robert Tinney illustrations. 1033:The Computer Museum Report, Winter 1987/88 925:Computer Structures: Readings and Examples 18: 1438:Video tour of the Computer Museum in 1985 1443:Computer History Museum: Docent Training 1463:2000 disestablishments in Massachusetts 1391:The Computer Museum Report, Spring 1988 1355:The Computer Museum Report, Spring 1986 1248:The Computer Museum Report, Winter 1987 1236:The Computer Museum Report, Summer 1986 1205:The Computer Museum Annual Report 1991. 756: 1289:The Computer Museum Annual Report 1998 1265:The Computer Museum Annual Report 1994 1226:The Computer Museum Annual Report 1995 1215:The Computer Museum Annual Report 1992 1189:The Computer Museum Annual Report 1993 1176:The Computer Museum Annual Report 1990 1105: 1103: 1101: 1099: 514:The Walk-Through Computer (1990, 1995) 276:. In 2001, it changed its name to the 205:. Oliver Strimpel, recruited from the 1483:Computer museums in the United States 1416:The Computer Museum, Boston (tcm.org) 1379:The Computer Museum News, Summer 1995 1350: 1348: 1340:The Computer Museum News, Winter 1992 1328:The Computer Museum News, Summer 1991 1316:The Computer Museum News, Spring 1994 1299: 1297: 1277:The Computer Museum News, Spring 1995 1260: 1258: 1256: 1184: 1182: 1172: 1170: 1075: 1073: 1071: 1047: 1045: 1043: 1041: 1028: 1026: 1018:The Computer Museum Report, Fall 1986 994:The Computer Museum Report, Fall 1984 989: 987: 953:The Computer Museum Report, Fall 1983 948: 946: 929:(2nd ed.). McGraw-Hill College. 7: 1458:1979 establishments in Massachusetts 259:Computer History Museum (California) 979:Digital Computer Museum Report 1982 688:, The Computer Museum launched The 158:The Digital Computer History Museum 14: 622:Temporary and travelling exhibits 378:The Computer and the Image (1984) 280:and acquired its own building in 592:information, and sharing ideas. 25: 856:"The Computer Museum Marketing" 661:The Computer in the Studio 1994 1478:Museums disestablished in 2000 1304:The Computer Clubhouse History 673:Wizards and Their Wonders 1998 473:Natural language understanding 1: 1111:"TCM Report Summer-Fall 1987" 1053:"TCM Report Winter 1984-1985" 884:"The Computer Museum archive" 842:"The Computer Museum Reports" 795:Bell, Gordon (4 April 2011). 164:Digital Equipment Corporation 52: 506:, Prototype Mars Rover, the 235:Prior to all of this, DEC's 133:and is sometimes called the 1473:Museums established in 1979 1433:The Computer Museum Archive 605:The Virtual FishTank (1998) 596:The Networked Planet (1994) 469:visitor-selected strategy. 428:Realistic image synthesis 20:The Computer Museum, Boston 1509: 684:In collaboration with the 387:Digital image processing 1488:Defunct museums in Boston 776:. Computer History Museum 695:Museum of Science, Boston 631:BYTE Magazine Covers 1985 421:A Window full of Polygons 336:UNIVAC I control station. 289:Museum of Science, Boston 282:Mountain View, California 33: 24: 1152:"Walk Through Press Kit" 1081:"TCM Report Summer 1985" 745:List of computer museums 466:Knowledge-based systems 203:Boston Children's Museum 195:Internal Revenue Service 139:Boston Children's Museum 1428:Computer History Museum 966:"Computer Museum Video" 870:"Computer Museum Files" 802:. Microsoft Corporation 417:A Visualizer's Bestiary 413:American Graph Fleeting 305:Computer History Museum 293:Computer History Museum 278:Computer History Museum 188:Marlboro, Massachusetts 180:Digital Computer Museum 143:Computer History Museum 1468:20th century in Boston 614: 579: 567: 550: 542: 534: 523: 459: 450:Smart Machines (1987) 402: 337: 221: 168:Maynard, Massachusetts 135:Boston Computer Museum 91:42.351845°N 71.04989°W 612: 577: 565: 548: 540: 532: 521: 486:2001: A Space Odyssey 457: 400: 373:Permanent exhibitions 335: 247:had, in 1973, "saved 219: 62:Boston, Massachusetts 1422: (archive index) 637:Colors of Chaos 1986 96:42.351845; -71.04989 774:Computerhistory.org 713:Computer Chronicles 446:, such as Luxo Jr. 409:Computer graphics 394:Mars probe (1965). 349:Manchester Mark I. 119:The Computer Museum 87: /  21: 690:Computer Clubhouse 680:Computer Clubhouse 615: 580: 568: 551: 543: 535: 524: 460: 440:Computer animation 403: 338: 226:SAGE computer room 222: 1493:History of Boston 830:. pp. 60–62. 241:Mitre Corporation 116: 115: 1500: 1412: 1411: 1409:Official website 1394: 1388: 1382: 1376: 1370: 1364: 1358: 1352: 1343: 1337: 1331: 1325: 1319: 1313: 1307: 1301: 1292: 1286: 1280: 1274: 1268: 1262: 1251: 1245: 1239: 1233: 1227: 1224: 1218: 1212: 1206: 1203: 1192: 1186: 1177: 1174: 1165: 1164: 1162: 1161: 1156: 1148: 1142: 1141: 1136:. 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Index


Museum Wharf
Boston, Massachusetts
Coordinates
42°21′07″N 71°03′00″W / 42.351845°N 71.04989°W / 42.351845; -71.04989
Computer museum
Boston
Massachusetts
Boston Children's Museum
Computer History Museum
California
Digital Equipment Corporation
Maynard, Massachusetts
Gordon
Gwen Bell
RCA
Marlboro, Massachusetts
Internal Revenue Service
Museum Wharf
Boston Children's Museum
Science Museum
London

SAGE computer room
Seymour Cray
Ken Olsen
Mitre Corporation
Robert Everett
Whirlwind
Smithsonian

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