Knowledge (XXG)

The Guardian Legend

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427:. A map that details these coordinates in a grid-like form can be viewed on the pause subscreen. While the player can generally walk from one screen to the next, some screens are separated by portals called "warp panels". Warp panels bear a symbol indicative of their surrounding area, and the player can only access these warp panels with keys that match these symbols. Some warp panels lead to rooms containing various clues and story elements while others are gateways to shops, 466:". The player's mission is to infiltrate Naju, a large planet-like object which aliens sent hurtling towards the Earth. While inside, the player must activate ten safety devices in order to initialize Naju's self-destruct mechanism and destroy the alien world before it reaches Earth. Five hostile tribes of alien lifeforms are vying for control of territories within Naju, and the player needs to fight through them to successfully activate the switches and escape. 785:. They praised the diverse gameplay and weapons, difficulty, and the mixture of action-adventure and shoot 'em up elements. They criticized the game for lacking battery-backed RAM to save player progress—one of the reviewers said that "the wretched fumbling with the password had long ended"—as well as its lack of challenging puzzles and a high difficulty level in some of the shoot 'em up sections. 34: 742:. The game appeared in the magazine's September 1989 issue, where it debuted at #9 on its "Top 30" NES Chart. The editors praised the game, and described the protagonist as "the ultimate transforming hero". The game would remain on the chart for nearly a year. In recognition of its achievements, the magazine's editors and staff nominated the game for several awards in its first-ever 447:(and sometimes a warp panel key) is collected as a reward. While some corridors can be accessed freely, others can only be entered by performing a particular action in the corridor room. Some rooms in the Labyrinth contain clues that indicate how to unseal these corridors. Ten of the corridors in the game serve as the safety devices which must be deactivated to win the game. 307:. In the game, the player controls a lone protagonist, the Guardian, who is on a quest to destroy a large alien-infested world named Naju before it reaches the planet Earth. The player must deactivate ten safety devices scattered throughout Naju, thus activating the alien world's self-destruct sequence. The player explores Naju in a 348:
that decreases after sustaining damage from enemies; it can be replenished by collecting various items. If the life meter runs out, the Guardian explodes, and the game ends. The player can use a primary rapid-fire weapon with unlimited ammunition as well as various powerful secondary weapons that
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portion of the game known as the "Dungeon", the player battles through Naju's interior in spaceship form. The Dungeon consists of a series of enemy-filled corridors which are found during exploration of the Labyrinth. The player's objective in the Dungeon is to progress through each corridor and
329:. While it has been praised for its impressive graphics, memorable sound, and responsive controls, it has been criticized for its repetitive gameplay and complicated password system. It has since been considered a classic example of a multiple-genre game that set a standard for others such as 469:
The story is advanced through a series of messages left by one or more unidentified predecessor(s) who unsuccessfully attempted to engage the self-destruct mechanism of Naju before the Guardian arrived. Left by the sole remaining survivor of the attack on Naju, the first message serves as an
381: 767:; he notes that the need to find hidden items and areas and the top-down perspective closely resemble the Nintendo classic. He appreciated the variety and extras in the game, the various strategies needed to fight bosses, its difficulty, and the well-done graphics. The reviewers from 728:. Donn Nauert said that the game is repetitive and offers little challenge and that it would have been better as a pure shoot 'em up; he pointed to a special password ("TGL") in which players can enter to bypass all of the Labyrinth portions. Jim Allee also compared the game to 1719: 390: 343:
Gameplay varies depending on the player's location within Naju. The player controls the Guardian in humanoid form when exploring the surface of Naju (the Labyrinth) and in spaceship form when investigating Naju's interior (the Dungeon). The Guardian has a
33: 1703: 1332:: I am going to try to activate the self-destruct device. If I fail, I would like you to do this task so this cannot happen to any other race. I hope this message will not be read by anyone...it will mean that I have failed. 423:. The player must navigate the Labyrinth and find and infiltrate the corridors and ultimately activate Naju's ten safety devices. The Labyrinth consists of screen-wide passages and rooms individually plotted as 349:
consume "power chips" with each use. Power chips are also used as currency to purchase upgrades for the Guardian in a handful of shops throughout Naju. Found within the Labyrinth or obtained after defeating a
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in January 1989, where they discussed the game's mechanics, graphics, and shoot 'em up sequences. They promised a full review in the following issue, but it was postponed due to a delay of the game's release.
1203:: All the rooms leading to the corridors are locked, so use the "warp panel" to get into the room. To use the "warp panel", blast through the cover. You will also need the key for the panel. 905:
and regardless of CPU speed. The music of the game, composed by Masatomo Miyamoto and Takeshi Santo, has remained popular years after the game's release. Samantha Amjadali of the
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Blue and Red Landers, recurring characters in many Compile games, increase the player's maximum life and power chip capacities, respectively. Blue Landers play multiple roles in
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and depicts the Guardian as a female cyborg. Though it is the sequel to a MSX game that was developed and published by Compile and makes use of the company's Lander characters,
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and repeated what Nauert said about the lack of difficulty except in the boss battles; he overall praised the game for successfully bringing together two distinct themes.
2379: 856:. While they acclaimed the game for its "exciting and challenging" shooter stages, they criticized it for its complex world map and "outrageous" password system. In a 1985:
Dewar, Robert B. K.; Smosna, Matthew (1992-11-16). "Clearing The Fog Surrounding x86 -- Sorting Out The Many Variations Of x86 And The Many Vendors That Sell It".
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Collect six Number 6 chips and use the option when there are a lot of characters on the screen. They'll all turn to Blue Renders which you can collect for 1-Ups.
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for 1989—among them, "Best Graphics & Sound", "Best Play Control", and "Best Overall"—but the game did not win the top award in any of these categories.
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as #87 on its "Top 100 NES Games of All Time" list and deemed it "one of the most influential games in the history of the gaming industry". In March 2008,
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Naju is described in many ways: as a "huge world" and a "star" in the American release, and as a "capsule" and a "planet" in the original Japanese game.
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shortly after the release of the game in 1989. Steve Harris said that the game does more than most shoot 'em ups and that it's a "good follow-up for
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speed in graphics-intensive computer applications. They noted that the fast-paced action seen in the game could not be replicated on a
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fans". He added that the multiple-genre format "helps elevate the whole title to a much higher level". Ed Semrad called the game a
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The game continued to receive praise from major game reviewers more than a decade since its release. In 2005, Lucas Thomas of the
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The game has received both praise and criticism for its multiple-genre format. It was reviewed by four people in a 1989 issue of
291: 2359: 1565: 372:; players can restart their game in these designated rooms after being defeated provided the system has not been turned off. 1479: 1418: 1925: 1890: 890: 790: 562: 482: 251: 153: 39: 431:
rooms, and corridors. Keys allow players to access different portions of the Labyrinth, which they can then explore in a
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that allows the player to resume the game at a later time with their progress retained. These Blue Landers also serve as
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defeat the boss at the end. Upon completion, the player destroys the corridor and is returned to the Labyrinth, where a
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Harris, Steve; Semrad, Ed; Nauert, Donn; Allee, Jim (September–October 1989). "Electronic Gaming Review Crew".
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editors referred to the game as "the ultimate genre bender" and likened it to a combination of the NES games
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portion of the game known as the "Labyrinth", the player explores the surface of Naju in humanoid form in a
2230: 1895: 1493: 428: 365: 345: 1624: 552: 416: 402: 239: 211: 116: 1744: 1248:: This star "NAJU" was our home, but we were invaded by evil life-forms. Everyone except me was killed. 2290: 2106: 2051: 971: 862: 420: 361: 60: 48: 2414: 2333: 486: 247: 136: 53: 822:
article, Thomas listed the game at #2 on his "Top 10 Unreleased NES Hits" list and contended that
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magazine the reviewer praised the game as being a good action-adventure game in the same style of
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The game received moderate praise in some German gaming magazines after its European release. In
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before its release; it was one of the prime attractions at the Broderbund booth along with the
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that dispense advice to the player or exchange upgrades for power chips; others provide a
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clone and "only average at best", and he echoed Harris' opinion that those who enjoyed
716: 571: 531: 513:. The director was Masamitsu "Moo" Niitani, Compile's president and the creator of the 502: 325: 267: 1563:
Carlsen, Clifford (1990-09-10). "Broderbund Software Inc. jettisons Nintendo, games".
814:; he emphasized Compile's successful fusion of the action-adventure, shoot 'em up and 389: 2348: 2144: 926: 836: 658: 271: 180: 80: 470:
introduction; later messages give hints that help the player open locked corridors.
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tune from the game was rated as the second most popular track on the website
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series. The development team featured many of the staff who helped create
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fashion and can acquire different weapons during the course of the game.
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took the concept of the multiple-genre game to a farther extent than
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I'M RANDAR! PLEASE GIVE ME 15 POWERS THEN I GIVE YOU SOMETHING.
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in March 2002. Video game cover band The Advantage's 2006 album
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in April 1989; it was published in Europe by Nintendo in 1990.
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have been influential. Robert Dewar and Matthew Smosna of the
819: 604: 490: 255: 1606:[ASCII Mook Game Almanac 1988] (in Japanese). Japan: 2004:
Amjadali, Samantha (2002-03-31). "Computer Game Composers".
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SF Artist Naoyuki Kato Spacetime Interval Painting Excerpts
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The original Japanese name for the Lander creatures is ランダー
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It incorporates gameplay elements from other games such as
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Die elende Fummelei mit dem Paßwort hätte dann ein Ende.
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Famicom Tsūshin Editing Dept., ed. (November 2, 1992).
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San Francisco Business Times (San Francisco, California)
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Bieniek, Chris (January 1990). "Video Game Reviews –
1105:(Instruction manual booklet). USA: Broderbund. 1988. 1222:「システムD.P.」(愛称ミリア)地球外のノウホウで造られた女性戦士。彼女自身がこのプロジェクトなのだ。 543:
was created by Japanese science-fiction illustrator
2311: 2254: 2219: 2212: 2129: 1180:. Vol. 3. November–December 1988. p. 54. 754:for the game in the following November 1989 issue. 221: 205: 159: 147: 135: 125: 115: 105: 59: 47: 26: 1993:(111). Manhasset, New York: CMP Publications, Inc. 1788:. Vol. 3. September–October 1989. p. 34. 1288:戦いは惑星の外周「ラビリンス」と惑星の内部「ダンジョン」の中にある21のコリドールで繰り広げられる。 1267:「ナジュ」というこの物体ははるか過去、人類と格別の「存在」が落とした用途不明の巨大なカプセルだった。 607:along with the rest of its New Ventures Division. 1833:. Vol. 11. March–April 1990. pp. 96–99. 1522:. Vol. 4. January–February 1989. p. 86. 1552:. Vol. 5. March–April 1989. pp. 15–18. 929:of music from one of the game's dungeon levels. 1234: 1232: 1028: 975: 1848:. Vol. 12. May–June 1990. pp. 26–29. 1743:Gaksch, Martin; Hengst, Michael (March 1991). 1613: 1307: 1286: 1265: 1220: 1035: 993: 317:received mixed reviews from magazines such as 2107: 1697: 1695: 1537:. Vol. 5. March–April 1989. p. 104. 8: 1738: 1736: 1412: 1410: 1654: 1652: 1386:"Atlus signs 'family-friendly' Wii puzzler 1344: 1342: 1340: 1042:and described as a "System D.P." cyborg in 2216: 2114: 2100: 2092: 618: 32: 23: 2395:Video games featuring female protagonists 1663:. Vol. 179. March 2008. p. 114. 1419:"Retro Remix: Top 10 Unreleased NES Hits" 957: 901:at that time (1992) without an expensive 870:is one of the best games ever released". 2380:Nintendo Entertainment System-only games 2007:Sunday Herald Sun (Melbourne, Australia) 1980: 1978: 603:was among the assets Broderbund sold to 1681:VideoGames & Computer Entertainment 1127:Gādikku Gaiden toriatsukai setsumei sho 1067: 1014:as "Randar" and "Render", respectively. 938: 738:received accolades from the editors of 671:VideoGames & Computer Entertainment 1633: 1622: 1582: 1580: 1578: 1576: 2238:Spriggan Mark 2: Re-Terraform Project 1023:Although her name is never stated in 7: 1784:"Top Secret – Tricks of the Trade". 1480:"Canadian Trademarks Details 621583" 885:cited the game as an example of how 623: 262:, and was published and released in 2375:Nintendo Entertainment System games 614: 252:Nintendo Entertainment System (NES) 1886:Combines RPG, Shoot-Em'-Up Action" 1496:. United States Copyright Office. 599:. In 1990, remaining inventory of 14: 1134:Guardic Gaiden instruction manual 360:. Some of them are not items but 1946:Szczepaniak, John (2009-02-12). 1000:. The names of similar items in 866:designer Mike Engler said that " 586:Winter Consumer Electronics Show 388: 379: 1964:from the original on 2012-10-14 1928:from the original on 2009-10-17 1918:"Top 100 NES Games of All Time" 1874:Thomas, Lucas M. (2005-08-18). 1763:from the original on 2011-07-24 1722:from the original on 2011-07-24 1500:from the original on 2018-09-15 1417:Thomas, Lucas M. (2008-10-10). 1396:from the original on 2012-10-10 1366:from the original on 2012-11-03 254:. It is the sequel to the 1986 2390:Video games developed in Japan 1891:Evansville Courier & Press 1702:Hengst, Michael (March 1991). 893:can compensate for inadequate 830:. In October 2009, IGN ranked 791:Evansville Courier & Press 1: 1894:. p. D11. Archived from 1844:"Nintendo Power Awards '89". 1829:"Nintendo Power Awards '89". 505:on February 5, 1988 1704:"Konfusion in Raumstation – 1384:Dobson, Jason (2008-02-07). 1305:Instruction Manual, p. 13. " 1027:, she is given the nickname 2405:Science fiction video games 1284:Instruction Manual, p. 5. " 1263:Instruction Manual, p. 3. " 1218:Instruction Manual, p. 9. " 1029: 976: 2436: 1948:"Interview: On Localizing 1591:. Vol. 3. p. 11. 1548:"Nester's C.E.S. Report". 1309:この惑星では5つの種族がなわばり争いをしているのだ。 1176:"Classified Information". 873:The graphics and sound of 584:was exhibited at the 1989 489:as the sequel to the 1986 2410:Single-player video games 1814:"Nintendo Power Top 30". 1799:"Nintendo Power Top 30". 1786:Electronic Gaming Monthly 1614: 1589:Electronic Gaming Monthly 1308: 1287: 1266: 1221: 1036: 955: 818:genres. Later, in a 2008 707:Electronic Gaming Monthly 635:Electronic Gaming Monthly 627: 624: 320:Electronic Gaming Monthly 31: 1603: 1451: 1129: 816:action role-playing game 246:video game developed by 2370:Compile (company) games 2052:Masamitsu "Moo" Niitani 2023:"Elf Titled – Overview" 1859:"The Guardian Legend". 1004:and the NES version of 2360:Action-adventure games 2231:Seirei Senshi Spriggan 1632:Cite journal requires 1323:Compile (April 1989). 1239:Compile (April 1989). 1194:Compile (April 1989). 994: 887:graphics co-processors 497:, and was released as 481:was developed for the 1615:ファミ通のクロスレビュー平均点 7.50点 1604:ASCII Mook ゲーム年鑑 1988 1136:] (in Japanese). 889:such as those in the 744:Nintendo Power Awards 561:was released for the 553:intellectual property 362:non-player characters 1950:Retro Game Challenge 1144:. 1988-01-29. IF 08. 863:Retro Game Challenge 750:published a partial 565:in North America by 421:top-down perspective 405:gameplay (left) and 2270:The Guardian Legend 2085:The Guardian Legend 2073:The Guardian Legend 2062:The Guardian Legend 1747:The Guardian Legend 1745:"Link im Weltall – 1706:The Guardian Legend 1676:The Guardian Legend 1352:The Guardian Legend 1325:The Guardian Legend 1241:The Guardian Legend 1196:The Guardian Legend 1103:The Guardian Legend 1025:The Guardian Legend 875:The Guardian Legend 868:The Guardian Legend 842:The Legend of Zelda 832:The Guardian Legend 824:The Guardian Legend 801:The Legend of Zelda 798:with the NES title 796:The Guardian Legend 794:favorably compared 777:The Legend of Zelda 773:The Guardian Legend 764:The Legend of Zelda 736:The Guardian Legend 726:The Guardian Legend 621: 601:The Guardian Legend 582:The Guardian Legend 577:The Guardian Legend 559:The Guardian Legend 549:The Guardian Legend 479:The Guardian Legend 457:The Guardian Legend 399:The Guardian Legend 358:The Guardian Legend 315:The Guardian Legend 292:The Legend of Zelda 235:The Guardian Legend 27:The Guardian Legend 2400:Video game sequels 2385:Scrolling shooters 1987:Open Systems Today 1390:for North America" 945:Known in Japan as 883:Open Systems Today 619: 141:Masatomo Miyamoto 2342: 2341: 2307: 2306: 2079:OverClocked Remix 2031:. All Media Guide 1608:ASCII Corporation 1465:978-4-947752-57-4 1138:Hakusan, Ishikawa 1112:978-1-55790-312-9 919:OverClocked ReMix 909:-based newspaper 899:personal computer 701: 700: 590:Las Vegas, Nevada 409:gameplay (right). 238:is a 1988 hybrid 231: 230: 216:scrolling shooter 111:Masamitsu Niitani 2427: 2365:Broderbund games 2355:1988 video games 2245:Spriggan Powered 2217: 2116: 2109: 2102: 2093: 2040: 2039: 2037: 2036: 2021:Theakston, Rob. 2018: 2012: 2011: 2001: 1995: 1994: 1982: 1973: 1972: 1970: 1969: 1943: 1937: 1936: 1934: 1933: 1913: 1907: 1906: 1904: 1903: 1885: 1879: 1871: 1865: 1864: 1856: 1850: 1849: 1841: 1835: 1834: 1826: 1820: 1819: 1811: 1805: 1804: 1796: 1790: 1789: 1781: 1775: 1774: 1769: 1768: 1740: 1731: 1730: 1728: 1727: 1699: 1690: 1689: 1671: 1665: 1664: 1656: 1647: 1641: 1635: 1630: 1628: 1620: 1618: 1617: 1616: 1599: 1593: 1592: 1584: 1571: 1570: 1560: 1554: 1553: 1545: 1539: 1538: 1530: 1524: 1523: 1515: 1509: 1508: 1506: 1505: 1494:"Public Catalog" 1490: 1484: 1483: 1476: 1470: 1469: 1444: 1438: 1437: 1435: 1434: 1425:. Archived from 1414: 1405: 1404: 1402: 1401: 1381: 1375: 1374: 1372: 1371: 1346: 1335: 1334: 1320: 1314: 1312: 1311: 1310: 1299: 1293: 1291: 1290: 1289: 1278: 1272: 1270: 1269: 1268: 1257: 1251: 1250: 1236: 1227: 1225: 1224: 1223: 1212: 1206: 1205: 1191: 1185: 1184: 1173: 1167: 1166: 1155:Compile (1986). 1152: 1146: 1145: 1123: 1117: 1116: 1099: 1056: 1053: 1047: 1041: 1039: 1038: 1032: 1021: 1015: 999: 997: 988: 982: 981: 979: 969: 968: 943: 913:reported that a 806:Game Boy Advance 622: 512: 510: 483:Nintendo Famicom 417:action-adventure 403:action-adventure 392: 383: 278:in 1989, and in 240:action-adventure 212:Action-adventure 197: 184: 172:February 5, 1988 171: 95: 84: 73: 36: 24: 2435: 2434: 2430: 2429: 2428: 2426: 2425: 2424: 2345: 2344: 2343: 2338: 2303: 2250: 2208: 2195:Power Strike II 2190:(Master System) 2187:Power Strike II 2173:Space Megaforce 2125: 2120: 2048: 2043: 2034: 2032: 2020: 2019: 2015: 2003: 2002: 1998: 1984: 1983: 1976: 1967: 1965: 1945: 1944: 1940: 1931: 1929: 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Joystiq. 925:features a 860:interview, 759:Video Games 752:walkthrough 682:Video Games 625:Publication 523:as well as 474:Development 464:transformer 370:checkpoints 149:Platform(s) 137:Composer(s) 107:Director(s) 2415:Irem games 2349:Categories 2324:Naxat Soft 2035:2008-06-30 1968:2009-03-20 1932:2009-10-13 1902:2008-06-25 1881:Sigma Star 1767:2010-03-29 1753:Power Play 1726:2010-03-30 1504:2018-09-10 1433:2009-07-15 1400:2008-07-24 1370:2009-01-14 1330:Dialog box 1246:Dialog box 1201:Dialog box 1063:References 923:Elf Titled 782:Life Force 769:Power Play 692:Power Play 597:controller 575:previewed 567:Broderbund 509:1988-02-05 433:non-linear 346:life meter 309:non-linear 276:Broderbund 185:April 1989 86:Broderbund 2312:Companies 2166:GG Aleste 2067:MobyGames 2056:MobyGames 1957:Gamasutra 1718:(1): 37. 1688:: 28, 30. 1450:(2007). 1388:Octomania 1140:, Japan: 1012:romanized 907:Melbourne 881:magazine 858:Gamasutra 771:compared 616:Reception 611:Reception 555:of Irem. 516:Puyo Puyo 435:fashion. 286:in 1990. 127:Artist(s) 42:cover art 2221:Spriggan 2152:Aleste 2 2028:Allmusic 1962:Archived 1926:Archived 1761:Archived 1720:Archived 1498:Archived 1394:Archived 1364:Archived 1359:GameSpot 1354:for NES" 952:Japanese 804:and the 445:power-up 429:password 366:password 339:Gameplay 284:Nintendo 250:for the 207:Genre(s) 97:Nintendo 2329:Raizing 2319:Compile 2291:Sylphia 2277:Gun-Nac 2213:Related 1159:(MSX). 1157:Guardic 1002:Guardic 972:Hepburn 915:remixed 847:Metroid 664:7.75/10 647:Famitsu 640:6/5/6/7 594:U-Force 551:is the 537:box art 521:Guardic 507: ( 495:Guardic 487:Compile 461:aerobot 438:In the 415:In the 298:Metroid 260:Guardic 248:Compile 222:Mode(s) 160:Release 54:Compile 2223:series 2138:Aleste 2123:Aleste 1610:: 92. 1462:  1109:  956:ガーディック 850:, and 808:title 535:. The 301:, and 280:Europe 2298:Zanac 2159:MUSHA 2130:Games 1884:' 1878:' 1759:(3). 1642:(see 1454:[ 1132:[ 1030:Miria 1007:Zanac 995:Randā 933:Notes 730:Zanac 722:Zanac 712:Zanac 652:30/40 628:Score 526:Zanac 493:game 264:Japan 258:game 1638:help 1460:ISBN 1142:Irem 1107:ISBN 1010:are 963:がいでん 853:1942 779:and 694:(DE) 676:7/10 539:for 529:and 503:Irem 451:Plot 351:boss 323:and 304:1942 268:Irem 198:1990 75:Irem 2077:at 2065:at 2054:at 1922:IGN 1678:". 1423:IGN 1037:ミリア 895:CPU 891:NES 820:IGN 775:to 697:75% 686:76% 605:THQ 588:in 563:NES 491:MSX 485:by 455:In 282:by 274:by 266:by 256:MSX 154:NES 40:NES 2351:: 2334:M2 2025:. 1991:64 1989:. 1977:^ 1960:. 1954:. 1924:. 1920:. 1888:. 1770:. 1751:. 1735:^ 1710:. 1694:^ 1686:12 1684:. 1651:^ 1629:: 1627:}} 1623:{{ 1575:^ 1421:. 1409:^ 1362:. 1356:. 1339:^ 1231:^ 1070:^ 974:: 970:, 958:外伝 954:: 844:, 335:. 295:, 214:, 194:EU 181:NA 168:JP 92:EU 81:NA 70:JP 2115:e 2108:t 2101:v 2038:. 1971:. 1952:" 1935:. 1905:. 1876:" 1757:7 1749:" 1729:. 1716:1 1708:" 1646:) 1640:) 1636:( 1507:. 1482:. 1468:. 1436:. 1403:. 1373:. 1350:" 1313:" 1292:" 1271:" 1226:" 1046:. 1040:) 1034:( 998:) 992:( 980:) 966:) 960:( 950:( 511:) 242:/ 196:: 183:: 170:: 94:: 83:: 72::

Index

An alien face peers over a reddish cratered landscape as lightning strikes. Below the landscape are logos and seals of the game, Broderbund, and Nintendo on a yellow background.
NES
Developer(s)
Compile
Publisher(s)
JP
Irem
NA
Broderbund
EU
Nintendo
Director(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
NES
JP
NA
EU
Genre(s)
Action-adventure
scrolling shooter
Single-player
action-adventure
shoot 'em up
Compile
Nintendo Entertainment System (NES)
MSX
Japan

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