427:. A map that details these coordinates in a grid-like form can be viewed on the pause subscreen. While the player can generally walk from one screen to the next, some screens are separated by portals called "warp panels". Warp panels bear a symbol indicative of their surrounding area, and the player can only access these warp panels with keys that match these symbols. Some warp panels lead to rooms containing various clues and story elements while others are gateways to shops,
466:". The player's mission is to infiltrate Naju, a large planet-like object which aliens sent hurtling towards the Earth. While inside, the player must activate ten safety devices in order to initialize Naju's self-destruct mechanism and destroy the alien world before it reaches Earth. Five hostile tribes of alien lifeforms are vying for control of territories within Naju, and the player needs to fight through them to successfully activate the switches and escape.
785:. They praised the diverse gameplay and weapons, difficulty, and the mixture of action-adventure and shoot 'em up elements. They criticized the game for lacking battery-backed RAM to save player progress—one of the reviewers said that "the wretched fumbling with the password had long ended"—as well as its lack of challenging puzzles and a high difficulty level in some of the shoot 'em up sections.
34:
742:. The game appeared in the magazine's September 1989 issue, where it debuted at #9 on its "Top 30" NES Chart. The editors praised the game, and described the protagonist as "the ultimate transforming hero". The game would remain on the chart for nearly a year. In recognition of its achievements, the magazine's editors and staff nominated the game for several awards in its first-ever
447:(and sometimes a warp panel key) is collected as a reward. While some corridors can be accessed freely, others can only be entered by performing a particular action in the corridor room. Some rooms in the Labyrinth contain clues that indicate how to unseal these corridors. Ten of the corridors in the game serve as the safety devices which must be deactivated to win the game.
307:. In the game, the player controls a lone protagonist, the Guardian, who is on a quest to destroy a large alien-infested world named Naju before it reaches the planet Earth. The player must deactivate ten safety devices scattered throughout Naju, thus activating the alien world's self-destruct sequence. The player explores Naju in a
348:
that decreases after sustaining damage from enemies; it can be replenished by collecting various items. If the life meter runs out, the
Guardian explodes, and the game ends. The player can use a primary rapid-fire weapon with unlimited ammunition as well as various powerful secondary weapons that
442:
portion of the game known as the "Dungeon", the player battles through Naju's interior in spaceship form. The
Dungeon consists of a series of enemy-filled corridors which are found during exploration of the Labyrinth. The player's objective in the Dungeon is to progress through each corridor and
329:. While it has been praised for its impressive graphics, memorable sound, and responsive controls, it has been criticized for its repetitive gameplay and complicated password system. It has since been considered a classic example of a multiple-genre game that set a standard for others such as
469:
The story is advanced through a series of messages left by one or more unidentified predecessor(s) who unsuccessfully attempted to engage the self-destruct mechanism of Naju before the
Guardian arrived. Left by the sole remaining survivor of the attack on Naju, the first message serves as an
381:
767:; he notes that the need to find hidden items and areas and the top-down perspective closely resemble the Nintendo classic. He appreciated the variety and extras in the game, the various strategies needed to fight bosses, its difficulty, and the well-done graphics. The reviewers from
728:. Donn Nauert said that the game is repetitive and offers little challenge and that it would have been better as a pure shoot 'em up; he pointed to a special password ("TGL") in which players can enter to bypass all of the Labyrinth portions. Jim Allee also compared the game to
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390:
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Gameplay varies depending on the player's location within Naju. The player controls the
Guardian in humanoid form when exploring the surface of Naju (the Labyrinth) and in spaceship form when investigating Naju's interior (the Dungeon). The Guardian has a
33:
1703:
1332:: I am going to try to activate the self-destruct device. If I fail, I would like you to do this task so this cannot happen to any other race. I hope this message will not be read by anyone...it will mean that I have failed.
423:. The player must navigate the Labyrinth and find and infiltrate the corridors and ultimately activate Naju's ten safety devices. The Labyrinth consists of screen-wide passages and rooms individually plotted as
349:
consume "power chips" with each use. Power chips are also used as currency to purchase upgrades for the
Guardian in a handful of shops throughout Naju. Found within the Labyrinth or obtained after defeating a
579:
in
January 1989, where they discussed the game's mechanics, graphics, and shoot 'em up sequences. They promised a full review in the following issue, but it was postponed due to a delay of the game's release.
1203:: All the rooms leading to the corridors are locked, so use the "warp panel" to get into the room. To use the "warp panel", blast through the cover. You will also need the key for the panel.
905:
and regardless of CPU speed. The music of the game, composed by
Masatomo Miyamoto and Takeshi Santo, has remained popular years after the game's release. Samantha Amjadali of the
356:
Blue and Red
Landers, recurring characters in many Compile games, increase the player's maximum life and power chip capacities, respectively. Blue Landers play multiple roles in
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and depicts the
Guardian as a female cyborg. Though it is the sequel to a MSX game that was developed and published by Compile and makes use of the company's Lander characters,
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and repeated what Nauert said about the lack of difficulty except in the boss battles; he overall praised the game for successfully bringing together two distinct themes.
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856:. While they acclaimed the game for its "exciting and challenging" shooter stages, they criticized it for its complex world map and "outrageous" password system. In a
1985:
Dewar, Robert B. K.; Smosna, Matthew (1992-11-16). "Clearing The Fog
Surrounding x86 -- Sorting Out The Many Variations Of x86 And The Many Vendors That Sell It".
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Collect six Number 6 chips and use the option when there are a lot of characters on the screen. They'll all turn to Blue Renders which you can collect for 1-Ups.
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for 1989—among them, "Best Graphics & Sound", "Best Play Control", and "Best Overall"—but the game did not win the top award in any of these categories.
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as #87 on its "Top 100 NES Games of All Time" list and deemed it "one of the most influential games in the history of the gaming industry". In March 2008,
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Naju is described in many ways: as a "huge world" and a "star" in the American release, and as a "capsule" and a "planet" in the original Japanese game.
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shortly after the release of the game in 1989. Steve Harris said that the game does more than most shoot 'em ups and that it's a "good follow-up for
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353:, these upgrades include primary weapon improvements, new or upgraded secondary weapons, and round, brightly colored creatures called Landers.
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speed in graphics-intensive computer applications. They noted that the fast-paced action seen in the game could not be replicated on a
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fans". He added that the multiple-genre format "helps elevate the whole title to a much higher level". Ed Semrad called the game a
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The game continued to receive praise from major game reviewers more than a decade since its release. In 2005, Lucas Thomas of the
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The game has received both praise and criticism for its multiple-genre format. It was reviewed by four people in a 1989 issue of
291:
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372:; players can restart their game in these designated rooms after being defeated provided the system has not been turned off.
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rooms, and corridors. Keys allow players to access different portions of the Labyrinth, which they can then explore in a
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that allows the player to resume the game at a later time with their progress retained. These Blue Landers also serve as
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defeat the boss at the end. Upon completion, the player destroys the corridor and is returned to the Labyrinth, where a
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Harris, Steve; Semrad, Ed; Nauert, Donn; Allee, Jim (September–October 1989). "Electronic Gaming Review Crew".
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editors referred to the game as "the ultimate genre bender" and likened it to a combination of the NES games
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portion of the game known as the "Labyrinth", the player explores the surface of Naju in humanoid form in a
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1248:: This star "NAJU" was our home, but we were invaded by evil life-forms. Everyone except me was killed.
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article, Thomas listed the game at #2 on his "Top 10 Unreleased NES Hits" list and contended that
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magazine the reviewer praised the game as being a good action-adventure game in the same style of
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The game received moderate praise in some German gaming magazines after its European release. In
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before its release; it was one of the prime attractions at the Broderbund booth along with the
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that dispense advice to the player or exchange upgrades for power chips; others provide a
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clone and "only average at best", and he echoed Harris' opinion that those who enjoyed
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513:. The director was Masamitsu "Moo" Niitani, Compile's president and the creator of the
502:
325:
267:
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Carlsen, Clifford (1990-09-10). "Broderbund Software Inc. jettisons Nintendo, games".
814:; he emphasized Compile's successful fusion of the action-adventure, shoot 'em up and
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introduction; later messages give hints that help the player open locked corridors.
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tune from the game was rated as the second most popular track on the website
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459:, the player controls the gynoid guardian of Earth, a "highly sophisticated
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series. The development team featured many of the staff who helped create
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fashion and can acquire different weapons during the course of the game.
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took the concept of the multiple-genre game to a farther extent than
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1327:(Nintendo Entertainment System) (NES-GD-USA ed.). Broderbund.
1243:(Nintendo Entertainment System) (NES-GD-USA ed.). Broderbund.
1198:(Nintendo Entertainment System) (NES-GD-USA ed.). Broderbund.
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I'M RANDAR! PLEASE GIVE ME 15 POWERS THEN I GIVE YOU SOMETHING.
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in March 2002. Video game cover band The Advantage's 2006 album
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in April 1989; it was published in Europe by Nintendo in 1990.
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have been influential. Robert Dewar and Matthew Smosna of the
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604:
490:
255:
1606:[ASCII Mook Game Almanac 1988] (in Japanese). Japan:
2004:
Amjadali, Samantha (2002-03-31). "Computer Game Composers".
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SF Artist Naoyuki Kato Spacetime Interval Painting Excerpts
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The original Japanese name for the Lander creatures is ランダー
289:
It incorporates gameplay elements from other games such as
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Die elende Fummelei mit dem Paßwort hätte dann ein Ende.
1458:] (in Japanese). Tokyo: Laputa Co., Ltd. p. 88.
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Famicom Tsūshin Editing Dept., ed. (November 2, 1992).
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San Francisco Business Times (San Francisco, California)
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1818:. Vol. 16. September–October 1990. pp. 22–24.
1863:. Vol. 9. November–December 1989. pp. 69–71.
1803:. Vol. 8. September–October 1989. pp. 82–84.
1674:
Bieniek, Chris (January 1990). "Video Game Reviews –
1105:(Instruction manual booklet). USA: Broderbund. 1988.
1222:「システムD.P.」(愛称ミリア)地球外のノウホウで造られた女性戦士。彼女自身がこのプロジェクトなのだ。
543:
was created by Japanese science-fiction illustrator
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1180:. Vol. 3. November–December 1988. p. 54.
754:for the game in the following November 1989 issue.
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1993:(111). Manhasset, New York: CMP Publications, Inc.
1788:. Vol. 3. September–October 1989. p. 34.
1288:戦いは惑星の外周「ラビリンス」と惑星の内部「ダンジョン」の中にある21のコリドールで繰り広げられる。
1267:「ナジュ」というこの物体ははるか過去、人類と格別の「存在」が落とした用途不明の巨大なカプセルだった。
607:along with the rest of its New Ventures Division.
1833:. Vol. 11. March–April 1990. pp. 96–99.
1522:. Vol. 4. January–February 1989. p. 86.
1552:. Vol. 5. March–April 1989. pp. 15–18.
929:of music from one of the game's dungeon levels.
1234:
1232:
1028:
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1848:. Vol. 12. May–June 1990. pp. 26–29.
1743:Gaksch, Martin; Hengst, Michael (March 1991).
1613:
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317:received mixed reviews from magazines such as
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1537:. Vol. 5. March–April 1989. p. 104.
8:
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1386:"Atlus signs 'family-friendly' Wii puzzler
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1042:and described as a "System D.P." cyborg in
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32:
23:
2395:Video games featuring female protagonists
1663:. Vol. 179. March 2008. p. 114.
1419:"Retro Remix: Top 10 Unreleased NES Hits"
957:
901:at that time (1992) without an expensive
870:is one of the best games ever released".
2380:Nintendo Entertainment System-only games
2007:Sunday Herald Sun (Melbourne, Australia)
1980:
1978:
603:was among the assets Broderbund sold to
1681:VideoGames & Computer Entertainment
1127:Gādikku Gaiden toriatsukai setsumei sho
1067:
1014:as "Randar" and "Render", respectively.
938:
738:received accolades from the editors of
671:VideoGames & Computer Entertainment
1633:
1622:
1582:
1580:
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1576:
2238:Spriggan Mark 2: Re-Terraform Project
1023:Although her name is never stated in
7:
1784:"Top Secret – Tricks of the Trade".
1480:"Canadian Trademarks Details 621583"
885:cited the game as an example of how
623:
262:, and was published and released in
2375:Nintendo Entertainment System games
614:
252:Nintendo Entertainment System (NES)
1886:Combines RPG, Shoot-Em'-Up Action"
1496:. United States Copyright Office.
599:. In 1990, remaining inventory of
14:
1134:Guardic Gaiden instruction manual
360:. Some of them are not items but
1946:Szczepaniak, John (2009-02-12).
1000:. The names of similar items in
866:designer Mike Engler said that "
586:Winter Consumer Electronics Show
388:
379:
1964:from the original on 2012-10-14
1928:from the original on 2009-10-17
1918:"Top 100 NES Games of All Time"
1874:Thomas, Lucas M. (2005-08-18).
1763:from the original on 2011-07-24
1722:from the original on 2011-07-24
1500:from the original on 2018-09-15
1417:Thomas, Lucas M. (2008-10-10).
1396:from the original on 2012-10-10
1366:from the original on 2012-11-03
254:. It is the sequel to the 1986
2390:Video games developed in Japan
1891:Evansville Courier & Press
1702:Hengst, Michael (March 1991).
893:can compensate for inadequate
830:. In October 2009, IGN ranked
791:Evansville Courier & Press
1:
1894:. p. D11. Archived from
1844:"Nintendo Power Awards '89".
1829:"Nintendo Power Awards '89".
505:on February 5, 1988
1704:"Konfusion in Raumstation –
1384:Dobson, Jason (2008-02-07).
1305:Instruction Manual, p. 13. "
1027:, she is given the nickname
2405:Science fiction video games
1284:Instruction Manual, p. 5. "
1263:Instruction Manual, p. 3. "
1218:Instruction Manual, p. 9. "
1029:
976:
2436:
1948:"Interview: On Localizing
1591:. Vol. 3. p. 11.
1548:"Nester's C.E.S. Report".
1309:この惑星では5つの種族がなわばり争いをしているのだ。
1176:"Classified Information".
873:The graphics and sound of
584:was exhibited at the 1989
489:as the sequel to the 1986
2410:Single-player video games
1814:"Nintendo Power Top 30".
1799:"Nintendo Power Top 30".
1786:Electronic Gaming Monthly
1614:
1589:Electronic Gaming Monthly
1308:
1287:
1266:
1221:
1036:
955:
818:genres. Later, in a 2008
707:Electronic Gaming Monthly
635:Electronic Gaming Monthly
627:
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320:Electronic Gaming Monthly
31:
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1451:
1129:
816:action role-playing game
246:video game developed by
2370:Compile (company) games
2052:Masamitsu "Moo" Niitani
2023:"Elf Titled – Overview"
1859:"The Guardian Legend".
1004:and the NES version of
2360:Action-adventure games
2231:Seirei Senshi Spriggan
1632:Cite journal requires
1323:Compile (April 1989).
1239:Compile (April 1989).
1194:Compile (April 1989).
994:
887:graphics co-processors
497:, and was released as
481:was developed for the
1615:ファミ通のクロスレビュー平均点 7.50点
1604:ASCII Mook ゲーム年鑑 1988
1136:] (in Japanese).
889:such as those in the
744:Nintendo Power Awards
561:was released for the
553:intellectual property
362:non-player characters
1950:Retro Game Challenge
1144:. 1988-01-29. IF 08.
863:Retro Game Challenge
750:published a partial
565:in North America by
421:top-down perspective
405:gameplay (left) and
2270:The Guardian Legend
2085:The Guardian Legend
2073:The Guardian Legend
2062:The Guardian Legend
1747:The Guardian Legend
1745:"Link im Weltall –
1706:The Guardian Legend
1676:The Guardian Legend
1352:The Guardian Legend
1325:The Guardian Legend
1241:The Guardian Legend
1196:The Guardian Legend
1103:The Guardian Legend
1025:The Guardian Legend
875:The Guardian Legend
868:The Guardian Legend
842:The Legend of Zelda
832:The Guardian Legend
824:The Guardian Legend
801:The Legend of Zelda
798:with the NES title
796:The Guardian Legend
794:favorably compared
777:The Legend of Zelda
773:The Guardian Legend
764:The Legend of Zelda
736:The Guardian Legend
726:The Guardian Legend
621:
601:The Guardian Legend
582:The Guardian Legend
577:The Guardian Legend
559:The Guardian Legend
549:The Guardian Legend
479:The Guardian Legend
457:The Guardian Legend
399:The Guardian Legend
358:The Guardian Legend
315:The Guardian Legend
292:The Legend of Zelda
235:The Guardian Legend
27:The Guardian Legend
2400:Video game sequels
2385:Scrolling shooters
1987:Open Systems Today
1390:for North America"
945:Known in Japan as
883:Open Systems Today
619:
141:Masatomo Miyamoto
2342:
2341:
2307:
2306:
2079:OverClocked Remix
2031:. All Media Guide
1608:ASCII Corporation
1465:978-4-947752-57-4
1138:Hakusan, Ishikawa
1112:978-1-55790-312-9
919:OverClocked ReMix
909:-based newspaper
899:personal computer
701:
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590:Las Vegas, Nevada
409:gameplay (right).
238:is a 1988 hybrid
231:
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216:scrolling shooter
111:Masamitsu Niitani
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2365:Broderbund games
2355:1988 video games
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1425:. Archived from
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483:Nintendo Famicom
417:action-adventure
403:action-adventure
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278:in 1989, and in
240:action-adventure
212:Action-adventure
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172:February 5, 1988
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2187:Power Strike II
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1659:"Classic GI".
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1214:(in Japanese)
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1178:Nintendo Power
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1130:ガーディック外伝 取扱説明書
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911:The Herald Sun
903:graphics board
879:open computing
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748:Nintendo Power
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717:Blaster Master
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2010:. p. 80.
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1912:
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1898:on 2011-06-06
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1755:(in German).
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1661:Game Informer
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1533:"Pak Watch".
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1518:"Pak Watch".
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1448:Kato, Naoyuki
1443:
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1429:on 2008-10-14
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1115:. NES-GD-USA.
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143:Takeshi Santo
140:
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131:Koji Teramoto
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117:Programmer(s)
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2122:
2087:at RetroJunk
2084:
2072:
2061:
2033:. Retrieved
2026:
2016:
2005:
1999:
1990:
1986:
1966:. Retrieved
1955:
1949:
1941:
1930:. Retrieved
1921:
1911:
1900:. Retrieved
1896:the original
1889:
1880:
1869:
1860:
1854:
1845:
1839:
1830:
1824:
1815:
1809:
1800:
1794:
1785:
1779:
1771:
1765:. Retrieved
1756:
1752:
1746:
1724:. Retrieved
1715:
1711:
1705:
1685:
1679:
1675:
1669:
1660:
1625:cite journal
1611:
1597:
1588:
1569:. p. 1.
1564:
1558:
1549:
1543:
1534:
1528:
1519:
1513:
1502:. Retrieved
1488:
1474:
1455:
1442:
1431:. Retrieved
1427:the original
1422:
1398:. Retrieved
1387:
1379:
1368:. Retrieved
1357:
1351:
1329:
1328:
1324:
1318:
1302:
1297:
1281:
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1255:
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747:
743:
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735:
734:
729:
725:
724:would enjoy
721:
715:
711:
705:
703:
691:
681:
669:
657:
645:
633:
600:
581:
576:
570:
558:
557:
548:
545:Naoyuki Kato
540:
530:
524:
520:
514:
501:in Japan by
498:
494:
478:
477:
468:
456:
454:
440:shoot 'em up
437:
414:
407:shoot 'em up
398:
357:
355:
342:
330:
324:
318:
314:
313:
302:
296:
290:
288:
270:in 1988, in
259:
244:shoot 'em up
234:
233:
232:
61:Publisher(s)
49:Developer(s)
18:
2255:Other games
2203:GG Aleste 3
2198:(Game Gear)
2180:Robo Aleste
2075:arrangemnts
1712:Video Games
1392:. Joystiq.
925:features a
860:interview,
759:Video Games
752:walkthrough
682:Video Games
625:Publication
523:as well as
474:Development
464:transformer
370:checkpoints
149:Platform(s)
137:Composer(s)
107:Director(s)
2415:Irem games
2349:Categories
2324:Naxat Soft
2035:2008-06-30
1968:2009-03-20
1932:2009-10-13
1902:2008-06-25
1881:Sigma Star
1767:2010-03-29
1753:Power Play
1726:2010-03-30
1504:2018-09-10
1433:2009-07-15
1400:2008-07-24
1370:2009-01-14
1330:Dialog box
1246:Dialog box
1201:Dialog box
1063:References
923:Elf Titled
782:Life Force
769:Power Play
692:Power Play
597:controller
575:previewed
567:Broderbund
509:1988-02-05
433:non-linear
346:life meter
309:non-linear
276:Broderbund
185:April 1989
86:Broderbund
2312:Companies
2166:GG Aleste
2067:MobyGames
2056:MobyGames
1957:Gamasutra
1718:(1): 37.
1688:: 28, 30.
1450:(2007).
1388:Octomania
1140:, Japan:
1012:romanized
907:Melbourne
881:magazine
858:Gamasutra
771:compared
616:Reception
611:Reception
555:of Irem.
516:Puyo Puyo
435:fashion.
286:in 1990.
127:Artist(s)
42:cover art
2221:Spriggan
2152:Aleste 2
2028:Allmusic
1962:Archived
1926:Archived
1761:Archived
1720:Archived
1498:Archived
1394:Archived
1364:Archived
1359:GameSpot
1354:for NES"
952:Japanese
804:and the
445:power-up
429:password
366:password
339:Gameplay
284:Nintendo
250:for the
207:Genre(s)
97:Nintendo
2329:Raizing
2319:Compile
2291:Sylphia
2277:Gun-Nac
2213:Related
1159:(MSX).
1157:Guardic
1002:Guardic
972:Hepburn
915:remixed
847:Metroid
664:7.75/10
647:Famitsu
640:6/5/6/7
594:U-Force
551:is the
537:box art
521:Guardic
507: (
495:Guardic
487:Compile
461:aerobot
438:In the
415:In the
298:Metroid
260:Guardic
248:Compile
222:Mode(s)
160:Release
54:Compile
2223:series
2138:Aleste
2123:Aleste
1610:: 92.
1462:
1109:
956:ガーディック
850:, and
808:title
535:. The
301:, and
280:Europe
2298:Zanac
2159:MUSHA
2130:Games
1884:'
1878:'
1759:(3).
1642:(see
1454:[
1132:[
1030:Miria
1007:Zanac
995:Randā
933:Notes
730:Zanac
722:Zanac
712:Zanac
652:30/40
628:Score
526:Zanac
493:game
264:Japan
258:game
1638:help
1460:ISBN
1142:Irem
1107:ISBN
1010:are
963:がいでん
853:1942
779:and
694:(DE)
676:7/10
539:for
529:and
503:Irem
451:Plot
351:boss
323:and
304:1942
268:Irem
198:1990
75:Irem
2077:at
2065:at
2054:at
1922:IGN
1678:".
1423:IGN
1037:ミリア
895:CPU
891:NES
820:IGN
775:to
697:75%
686:76%
605:THQ
588:in
563:NES
491:MSX
485:by
455:In
282:by
274:by
266:by
256:MSX
154:NES
40:NES
2351::
2334:M2
2025:.
1991:64
1989:.
1977:^
1960:.
1954:.
1924:.
1920:.
1888:.
1770:.
1751:.
1735:^
1710:.
1694:^
1686:12
1684:.
1651:^
1629::
1627:}}
1623:{{
1575:^
1421:.
1409:^
1362:.
1356:.
1339:^
1231:^
1070:^
974::
970:,
958:外伝
954::
844:,
335:.
295:,
214:,
194:EU
181:NA
168:JP
92:EU
81:NA
70:JP
2115:e
2108:t
2101:v
2038:.
1971:.
1952:"
1935:.
1905:.
1876:"
1757:7
1749:"
1729:.
1716:1
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1646:)
1640:)
1636:(
1507:.
1482:.
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1373:.
1350:"
1313:"
1292:"
1271:"
1226:"
1046:.
1040:)
1034:(
998:)
992:(
980:)
966:)
960:(
950:(
511:)
242:/
196::
183::
170::
94::
83::
72::
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