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and three types of fire extinguishers that correspond to the different types of fires that can be encountered in the game; regular, chemical, and electrical. These fires and their extinguishers are red-orange, green, and blue, respectively. As these are used, a counter goes from 99 to 0. The counter of the regular extinguisher rapidly increases back to 99 after a brief period of inactivity, while the oxygen tank and mask and the other extinguishers can only go back to 99 after being resupplied by allies in the level. Secondary equipment consists of a firefighter's axe, a rope for crossing gaps, a metal pole to reveal holes by checking for weak places in the floor, plastic explosives to blow through debris and certain wall sections, and CO
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Failing a mission occurs when the player either dies or runs out of time. The player is then shown a screen that displays the number of chances left (the game's term for continues) and is given the choice to try again, quit, or enter a password. The game allows the player a total of three chances. If
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The character is only capable of carrying five items (including the required red extinguisher/oxygen tank and mask) before their weight begins to affect his actions. While carrying five or six items, he is incapable of running or kicking but he will still walk at his normal speed. If he carries seven
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The direction pad is used to direct the character on screen. Pressing the pad twice in one direction causes the character to sprint. Though the character can walk diagonally, he can not run diagonally. The character can jump with the use of the B button and can kick in jammed doors with the X button.
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adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be
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The player has various tools of firefighting at their disposal. Before a level begins, the player may choose the primary and secondary equipment with which they wish to begin the level. Only one of each type of equipment can be equipped at once. Primary equipment consists of an oxygen mask and tank
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The Y and A buttons are used to initiate the actions of the primary equipment and the secondary equipment that are equipped respectively. The use of the Start button pauses the game and brings up the inventory screen while the select button pauses the game and brings up the map screen.
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saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor.
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s four reviewers gave it their "Game of the Month" award, commenting that the game is an excellent test of the player's wits, the graphics are impressive, and the numerous ways to solve each problem ensures that every playthrough is unique.
69:, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Knowledge (XXG).
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the player chooses the try again, one chance is consumed and the player is returned to the level select screen and allowed to select a different level or retry the same level. If all chances are used, the game is over.
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was still more critical, faulting the game chiefly for its lack of originality: "At first glance, the fire-fighting angle promises a new game play experience, but the title is a repackaged version of older games like
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reviewed the game a second time, rating it three stars out of five, and stated that "The game is fast and furious, but it's over fairly quick, too. A few more levels might have put this over the edge."
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gave it a far more mixed review, criticizing that the graphics are average, the voice is annoying, and the controls are very touchy. They nonetheless concluded that "
328:. The game features firefighters in realistic situations saving civilians in burning buildings, mining incidents, and industrial accidents. It was released on the
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magazine praised the nonviolent gameplay writing: "Ignition Factor is a helluva lot of fun for a game that doesnβt involve any killing or space travel."
547:. ... The action is good, but stages are repetitive, and mostly just rearrange the placement of hostages without adding any significantly new gameplay."
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Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
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Content in this edit is translated from the existing
Japanese Knowledge (XXG) article at ]; see its history for attribution.
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in Japan on March 1, 2011, in the PAL region on April 29, 2011, and in North
America on August 25, 2011, as well as
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NEW GAMES CROSS REVIEW: γγ‘γ€γ€γΌγ»γγ‘γ€γγ£γ³γ°. Weekly
Famicom TsΕ«shin. No.309. Pg.38. 11β18 November 1994.
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or more items not only can he not run or kick, his walking speed is drastically reduced.
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bombs can be carried at one time and can be replenished by an ally on the map.
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bombs to extinguish large areas of fire. Only five plastic explosives and CO
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to the source of your translation. A model attribution edit summary is
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a machine-translated version of the
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500:has received varying levels of critical response.
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854:Super Nintendo Entertainment System games
578:game where the player controls Pete, the
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740:. Nintendo of America. Archived from
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620:Human Entertainment (January 1995).
520:is a relatively fun strategy game."
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777:"ProReview: The Ignition Factor".
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638:"Review Crew: Ignition Factor".
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869:Virtual Console games for Wii U
99:{{Translated|ja|γγ‘γ€γ€γΌγ»γγ‘γ€γγ£γ³γ°}}
874:Video games about firefighting
859:Video games developed in Japan
97:You may also add the template
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879:Nintendo Switch Online games
787:. February 1995. p. 66.
492:After its American debut in
110:Knowledge (XXG):Translation
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705:. April 1995. p. 100.
61:Machine translation, like
884:Single-player video games
648:. March 1995. p. 32.
641:Electronic Gaming Monthly
503:Electronic Gaming Monthly
420:Electronic Gaming Monthly
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38:the corresponding article
799:"Ignition Factor Review"
717:"Ignition Factor Review"
767:, volume 69 (page 112).
108:For more guidance, see
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339:on December 18, 2020.
337:Nintendo Switch Online
864:Virtual Console games
602:. Nintendo of America
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254:Wii U Virtual Console
81:copyright attribution
805:(4): 83. April 1995.
723:(4): 83. April 1995.
301:, known in Japan as
16:1994 SNES video game
671:"Ignition Factor".
622:The Ignition Factor
518:The Ignition Factor
498:The Ignition Factor
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356:The Ignition Factor
298:The Ignition Factor
219:Wii Virtual Console
131:The Ignition Factor
681:: 102. March 1995.
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89:interlanguage link
735:"Super NES Games"
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849:Jaleco games
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749:. Retrieved
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214:January 1995
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164:Publisher(s)
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85:edit summary
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45:(April 2011)
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571:The Firemen
410:Publication
174:Platform(s)
40:in Japanese
838:Categories
751:2008-06-23
695:"Finals".
646:Ziff Davis
606:2021-02-10
586:References
318:video game
401:Reception
396:Reception
103:talk page
564:See also
534:Commando
379:Controls
343:Gameplay
320:for the
274:Genre(s)
79:provide
780:GamePro
513:GamePro
432:Famitsu
425:8.25/10
316:, is a
285:Mode(s)
189:Release
101:to the
83:in the
42:.
826:Jaleco
529:Capcom
326:Jaleco
279:Action
168:Jaleco
157:Jaleco
745:(PDF)
738:(PDF)
677:(3).
507:'
437:22/40
413:Score
358:is a
63:DeepL
803:Flux
721:Flux
576:SNES
558:Flux
539:Sega
537:and
494:1995
481:Flux
193:SNES
179:SNES
77:must
75:You
56:View
824:at
785:IDG
541:'s
531:'s
330:Wii
245:PAL
65:or
840::
801:.
719:.
687:^
663:^
630:^
574:-
496:,
360:2D
261:NA
236:NA
227:JP
210:NA
201:JP
181:,
754:.
609:.
485:B
373:2
369:2
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308:(
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.