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plan, but is killed by
Vassili, traumatizing Tatiana, while Cath is forced to defuse a bomb Alexei had planted on the train. Abbot shares a drink with him following this, confessing that he was investigating rumours concerning Alexei, while also noting he believes Cath, whom he recognised, is innocent of the murder in Ireland. Visiting Anna in her compartment, Cath becomes romantically involved with her, but the pair are shocked when the train doesn't stop in Budapest. They swiftly are captured by Miloš and his associates, who have hijacked the train. After freeing himself, Cath fights to free the passengers and railways crew. To protect them, Cath detaches the rear carriages from the train, after they head to them; only Anna and her dog, Vassili, Tatiana and Abbot remain on board the Express. Cath regains control of the locomotive, after Anna shoots Miloš to save its engineer, but refuses to let the Express stop within Austria and keeps it going on into and through Serbia.
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Firebird's whistle, and recovers it with a small trade. He also has a meeting with Kronos, who himself knows he is using Tyler's identity, and slowly distrusts him, especially as Kahina begins snooping around the sleeping cars. When Kronos invites Anna to perform a concert with him for the other passengers, Cath uses the opportunity to search the train. He soon finds the
Firebird itself in Tatiana's compartment, but hides it within the kennel for Anna's dog Max in one of the train's baggage cars. After this, he breaks into Krono's compartment to borrow his payment in order to ensure August keeps his weapons on the Express. Following the concert, Cath encounters Anna in the baggage car while he is examining August's weapons, and learns from her she took the Firebird, but that Tyler was dead when she did so. She also admits to serving the Austrian government as a spy, but does not specify her mission.
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was supplied with a
Serbian national treasure called the Firebird - a mechanical music box that transforms into a bird, accompanied with a whistle shaped like a scarab beetle - which he intended to sell to Kronos for the payment August was to receive. Cath finds the Firebird treasure is missing, and is left in the difficult position of finding it to complete Tyler's arrangements. During the night, Cath discovers that Anna knows he is not Tyler, leading him to suspect she knows more about his friend's death. However, Vassili suffers a mental breakdown in his compartment that interrupts their conversation, while forcing Cath to do what he can to treat him. Following the incident, Cath overhears Anna asking Tatiana to look after something, but cannot determine what it is.
296:, albeit accelerated by a factor of six; the only time when it is not conducted so is when the player's character sleeps at certain intervals and when the player is on the game's pause menu. Events within the game are scripted and thus occur at specific times denoted by the in-game clock – for example, a character leaving their compartment in order to go to the restaurant car in order to have lunch. When on the pause menu, the player can rewind time, either to a specific point, or to a specific destination on the express route (i.e., Paris), or the player can fast forward to a later time, up until the current point in the story that they have reached.
447:. However, an unhinged Tatiana finds explosives amongst the weapons in the baggage car, and, wishing for no more war, detonates them with Alexei's lighter, destroying the baggage car and killing herself, Vassili, Abbot and the driver. In the chaos after the explosion, Cath and Anna hear a Turkish boy proclaim that war has broken out in Europe. Forced to return home, Anna leaves Cath with Max, kisses him, and promises to see him again when the war is over. The game ends on a time-lapsing map of Europe, showing the change in borders between 1914-1994.
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car. After a stopover upon crossing into Turkey, Cath is shocked when Kronos turns up on the train with Kahina, intent on claiming the
Firebird. Cath is forced to provide it, as Anna is held at gunpoint. But when demonstrating its functions, Cath uses the whistle to activate its hidden function as a living weapon, causing it to kill both Kronos and Kahina; in the process exposing how Tyler died. In the confusion, Cath and Anna jump from the train with Max in tow, as it pulls into Constantinople's
411:, is invited by his friend Tyler Whitney to join him on the Orient Express. Boarding the train whilst it is moving through the outskirts of Paris, Cath finds Tyler dead in his sleeping compartment, apparently murdered. Dumping the body from the train during the course of the night's journey, Cath assumes his friend's identity and goes to greet the other passengers travelling on the Express. Amongst the passengers he meets several people of interest: August Schmidt, a
345:. Much of the game occurs within the train itself - consisting of the locomotive, two baggage cars, a restaurant car, two sleeping cars, and a private car. The plot written for the game, while a fictionalized idea regarding the last journey of the Orient Express in 1914, includes many traditional elements of a murder mystery, including secret plots and deals, lies and personal agendas, as well as featuring notable references to political climates in Europe.
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feel like you're on a branching tree just picking different ways to go, and that's not a game. You have to give players the feeling they really are somewhere, like on a train, and that they can walk down a corridor and open any door and see someone walking and follow them. Yet somehow we have to set things so players are always in the same story, and, when they get to the ending, they feel that's the way it should have ended.
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The voice acting was also widely praised for the convincing performances and authentic foreign accents. Reactions to the real-time system were more mixed; some said that, while it adds to the tension and immersion in the game, it often requires the player to rewatch numerous scenes when they fail, or
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Broderbund did little to promote the game, apart from a brief mention in a press release and enthusiastic statements by
Broderbund executives, in part due to the entire Broderbund marketing team quitting in the weeks before its release. Softbank pulled out of the game market, dissolved its subsidiary
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There's a built-in tension between making a game that's interactive and has a story. ... With a game like this, the goal is to create, to a certain degree, the illusion of interactivity. You want the player to feel that actions really have consequences. Choosing from multiple branches is not fun. You
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and individual agendas – they therefore conduct actions that allow them to complete their own personal goals, only changing their plans due to player intervention – with the game using a non-linear approach of story-telling, in which the player's actions or in-actions, affect how the story plays out;
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The following morning in Munich, Cath witnesses an
Englishman named George Abbot board the Express, whilst August oversees the loading of his merchandise, and finds him inquisitive about Cath's treatment of Vassili. Whilst the train is en route to Vienna, Cath finds a French boy in possession of the
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Cath discovers, through the course of investigating Tyler's death during the journey to
Strasbourg, that his friend was arranging the purchase of weapons from August and supplying these to the Black Hand, a Serbian rebel movement whom Miloš and his associates belong to. To facilitate the deal, Tyler
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The main areas of the game are within the carriages of the train, with the player able to look around each place they are in, move down corridors, enter and leave compartments, knock on doors, and talk to people. Items within the game can be interacted with, either to be examined, or in some cases,
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one of the "10 Essential
Graphic Adventures". The magazine's Steve Bauman wrote, "While it received terrific reviews, and its innovative storytelling engine should have pointed toward a bold new future for interactive fiction, it had disastrously low sales, essentially bankrupting the company that
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As the train makes its way to Turkey, Anna relunctantly accepts she cannot stop Cath's plans, while Cath himself admits he felt powerless to discovering who really killed Tyler, assuming that one of the Serbs was involved. The pair embrace each other in the moment, and sleep together in the dining
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In Vienna, Kronos and
Khinana leave the Express without the Firebird. After the train departs, Tatiana consults Cath over deep concerns she has for Alexei, fearing he plans to kill her grandfather for the injustices he served upon his father. On the evening stretch to Budapest, Alexei attempts his
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and digitized. From this, a limited number of frames were selected and put through a patented process developed in house, where the frames first had all their colour removed. Next, a powerful computer program created black-and-white line drawings of the frames; these were coloured by hand. The
32:
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In
October 2011, Verhoeven confirmed that he was working with Mechner to develop a film adaptation of the game. The film would most likely have been filmed in 3D, although it may not have been Verhoeven's immediate next project. The film remains unfinished.
1721:." He also states that the source material is a video game, and that "the writer of the video game has asked me to keep secret until he has a script." Subsequently, several other websites speculated that the video game in question is
1507:
vividly memorable is the painstaking detail, particularly the lush score and the faithfully rendered sounds of the most famous train ever. So while you may never solve this three-disc conundrum, you'll never forget the ride."
291:
The game operates primarily from a first-person perspective of the story's lead character when they explore the train, with cutscenes being conducted in the third-person. Gameplay takes place almost entirely within
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sit and wait when they accomplish a segment's tasks early. A few also found that the game does not implement enough originality in its interface or puzzles, too often feeling like another generic adventure game.
516:" style that was popular in 1914, the year the game's events take place. Since illustrating a game of this magnitude by hand would likely take an exorbitant amount of time, the look was achieved by using
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and a childhood friend of Tatiana; Miloš Jovanović, a Serbian travelling with a group of associates; and Kronos, a mysterious art collector travelling in a private car with his African servant Kahina.
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version (iPad, iPhone and iPod Touch) of the games was released on September 27 by DotEmu.com and is available in the App Store. A version for Android was released on August 28, 2013, through the
244:, only to become involved in a maelstrom of treachery, lies, political conspiracies, personal interests, romance and murder, upon boarding the train. The game is unique in how it was created, its
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as an opportunity to create a game with a complexity of story and depth of characters comparable to that seen in a film, something he felt he could not accomplish with his games for the
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soon went out of print. Netter noted in 2008, "By the summer of 1997, two months after it had been released, you could no longer buy it." These problems, according to Chris Remo of
1551:"the year's best mystery" and "stylish and intriguing", and those of GameSpot wrote, "While a few minor gameplay problems held it back from the top spot, there is no doubt that
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1128:"would have had to be one of the top-selling games of all time" to recoup its development costs. Moran said that it was ultimately one million sales short of breaking even.
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756:. Consisting of a mix of dominant synth instruments and occasional solo violin, the score was recorded at Forte Muzika Studios in Los Angeles. The lone exception is the
526:. During a 22-day-long live-action video shoot, every action by every character in the game was photographed by actors wearing distinctive makeup and costumes against a
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depends mostly on one's appreciation for the story and one's acceptance of the standard mechanics. As an attempt at something different, however, we liked it."
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produced it and telling the industry that consumers weren't interested in this type of game." In 2010, the game was included as one of the titles in the book
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left the company. As a result, the game received very little marketing to support its release. The game's global distribution was divided between Broderbund,
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1110:. However, SoftBank soon exited the game industry and closed GAMEBANK, which resulted in the cancellation of a "nearly finished PlayStation port of
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The progression from storyboard to finished scene, top to bottom. Note the distinctive "clown" makeup and lined costumes used on the actors.
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in 2000, but is no longer in print. It was composed, orchestrated, and conducted by American composer born in Czechoslovakia,
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was more enthusiastic, calling it "a captivating look at real-life events from a semi-fictional adventure gaming angle", and
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312:, involving the main character being killed or arrested. Four are alternate endings; only one of these is the "true" ending.
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port was in development, but was cancelled before it was finished. The game was later reacquired by Mechner, who worked with
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collected by the player for use later on. The game's story features around thirty characters, each of whom has their own
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1713:. In the interview, Verhoeven is quoted as saying, "I am working on a movie now that is... situated in 1914. Basically,
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and inventory, advanced hint system, achievements, and cloud save support. It was released for macOS on March 17, 2015.
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did win GameSpot's 1997 "Best Story" award, and was also the runner-up for the 1997 "Best Ending" award, which went to
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sales on which adventure games traditionally had thrived." GameSpot's Bruce Geryk argued in 2000 that the failure of
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stated that "through its use of real time and brilliant writing, the game ups the ante for storytelling in gaming."
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bought the lapsed rights and began quietly selling the game as a budget title. A short time later, Interplay went
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was "a total commercial failure." Shortly before its launch, the sales and marketing department at publisher
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1646:. On January 26, 2011, Phoenix Licensing (the current copyright holder of the game) re-released the game in
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459:. The company was located in San Francisco from 1993 to 1997 and at its peak had sixty full-time employees.
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and Android ports of the title. On March 16, 2012, Mechner announced an upcoming release of the game for
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following its release, but received highly positive reviews and a positive post-release response. A
2918:"Paul Verhoeven Developing Big Screen Adaptation of… Jordan Mechner's Video Game The Last Express?"
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The story features multiple endings, depending on the player's actions. Around thirty of these are
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GameBank, and cancelled several dozen titles in development, including the nearly finished
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As of May 2011, the soundtrack is included as a digital release given away free with the
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count travelling with his granddaughter, Tatiana Obolenskaya; Alexei Dolnikov, a Russian
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Barba, Rick: The Last Express: The Official Strategy Guide, page 194, Prima Press, 1997
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The game was released 1997, after five years of development, at a final cost of US$ 5–6
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with producer Mark Netter and technical designer and lead programmer Mark Moran (2008)
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could "in some ways be considered the beginning of the end for the adventure genre."
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Robert Cath, an American doctor on the run from the police in regards to a murder in
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Mechner was later able to reacquire the rights to the game and worked in 2012 with
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1709:'s Movies Blog posted an excerpt from a recent interview with Dutch film director
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The game is notable for its unique art style, with characters illustrated in the "
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The game's story takes place in 1914, between 24 and 27 July, aboard the original
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2076:"Mark Moran joins Diana for a chat in the smoking car of The Last Express..."
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due to hardware limitations. He said of the game's approach to storytelling:
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2895:"EXCLUSIVE: Paul Verhoeven Pushes Play On Video Game Adaptation Set In 1914"
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2810:"All aboard The Last Express on iOS, Mechner's classic adventure revamped"
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devices, with "additional enhancements to make it more iOS-friendly." The
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both in print and online, but only remained in stores for a few months.
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is one of the best adventure games of the last few years." Regardless,
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the game's many events led to its script being around 800 pages long.
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1531:'s 1997 "Adventure Game of the Year" awards, which went variously to
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642:. Withal, Mechner's company Smoking Car Productions quietly folded.
1849:"Now Available on Steam – The Last Express Gold Edition, 25% off!"
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2943:"Paul Verhoeven Bringing 'The Last Express' To The Big Screen?"
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Following a bidding war between several major game publishers,
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1781:"DotEmu.com launches " The Last Express Collectors Edition""
2633:. No. 164. March 1998. pp. 74–77, 80, 84, 88, 89.
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by removing unnecessary details and making it more concise.
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The 1993 Journals: Prince of Persia 2 and The Last Express
1813:"The Last Express rolls onto iPhone and iPad September 27"
1124:. Netter noted that, given its $ 5-million-dollar budget,
248:
story, and in how events in the game are conducted within
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Back of box, Brøderbund release of The Last Express, 1997
2967:""3D Could Become as Normal as Colour" – Paul Verhoeven"
1625:. In 2006, the American subscription-based game service
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achieved sales of 100,000 units by 2000, and failed to
376:
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and Cameron Crotty of the magazine wrote, "What makes
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who accepts an invite by a friend to join them on the
2448:Mooney, Shane (July 1997). "A Real-Time Whodunit".
1945:
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591:million, on a multi-platform 3-CD set that covered
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3042:on game designer Jordan Mechner's official website
3006:on game designer Jordan Mechner's official website
2700:. London: Quintessence Editions Ltd. p. 343.
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455:Mechner founded Smoking Car Productions to create
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2231:Game Design: Secrets of the Sages, Second Edition
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1999:"Interview: Jordan Mechner on The Last Express"
1593:the seventh-best adventure game ever released.
492:
232:in 1997 for PC. Players take on the role of an
2165:"The Games That Time Forgot: The Last Express"
1654:–except the walkthrough– and only in English.
1638:of the game, which includes the soundtrack, a
1344:
1192:
626:. In a final blow, Broderbund was acquired by
2698:1001 Video Games You Must Play Before You Die
2648:"GameSpot's Best & Worst Awards for 1997"
2203:"Mark Moran – Programming – The Last Express"
1685:On November 21, 2013, DotEmu released also a
1582:1001 Video Games You Must Play Before You Die
8:
1420:
1382:
1306:
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1094:In 2008, producer Mark Netter declared that
3216:Video games developed in the United States
2132:"Conference Call, 03/27/97: Broderbund Q2"
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275:, and later released a remade version for
267:to make portable versions of the game for
30:
21:
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1632:On January 14, 2011, DotEmu released the
395:Learn how and when to remove this message
2930:from the original on September 11, 2012.
2922:
2627:Presents The Best & Worst of 1997".
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2339:
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1629:began offering the game on its network.
1131:Following the purchase of Broderbund by
782:
3211:Games commercially released with DOSBox
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1114:", according to programmer Mark Moran.
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2977:from the original on October 27, 2011.
2301:
2299:
2297:
2295:
2293:
2291:
2289:
2287:
2285:
764:featured in the game's concert scene.
758:Sonata for Violin and Piano in A major
3176:Video games set in the British Empire
3086:Cancelled PlayStation (console) games
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2562:
2560:
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520:, a process that Mechner had used in
7:
3191:Video games with rotoscoped graphics
3186:Video games with historical settings
2955:from the original on April 17, 2010.
2780:"Surprise release: The Last Express"
2035:"An Interview with Jordan Mechner".
1499:the best role-playing game of 1997.
1175:
744:, who later composed the scores for
535:finished product has 40,000 frames.
2849:from the original on March 19, 2012
1952:The Last Express: Behind the Scenes
1728:Prince of Persia: The Sands of Time
1346:
1194:
1166:
2941:Schaefer, Sandy (April 14, 2010).
2916:Sciretta, Peter (April 13, 2010).
2893:Rosenberg, Adam (April 13, 2010).
2734:from the original on June 4, 2012.
2722:"Top 100 All-Time Adventure Games"
2671:Bauman, Steve (January 29, 2000).
2656:. January 31, 1998. Archived from
2605:. January 28, 1998. Archived from
2535:"1998 Macintosh Game Hall of Fame"
2533:; Crotty, Cameron (January 1998).
2107:"Broderbund Software – Press News"
1811:Kubba, Sinan (24 September 2012).
573:unofficial bootlegged localization
14:
2843:"Announcing Last Express for iOS"
2673:"10 Essential Graphic Adventures"
1997:Mackey, Bob (27 September 2012).
1918:Remo, Chris (November 28, 2008).
1422:
1384:
1308:
1244:
728:Running thirty-nine minutes, the
3076:Android (operating system) games
2498:Loyola, Roman (September 1997).
2264:Geryk, Bruce (August 22, 2000).
1959:from the original on 2021-12-21.
1441:
1436:
1431:
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1398:
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1243:
1213:
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1198:
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634:. Within a year of its release,
462:Mechner derived inspiration for
419:violinist; Vassili Obolensky, a
370:too long or excessively detailed
357:
3121:Works set on the Orient Express
3066:Point-and-click adventure games
2820:from the original on 2013-09-01
2808:Conduit, Jessica (2012-03-16).
2790:from the original on 2014-01-12
2597:"The Gamecenter Awards for 97!"
2306:Schlunk, Petra (June 6, 1997).
2227:Saltzman, Marc (May 18, 2000).
2177:from the original on 2011-01-16
2113:from the original on 2006-10-30
1955:(short film). Interplay. 1997.
1924:: Revisiting An Unsung Classic"
1890:. January 1997. pp. 105–6.
1880:"NG Alphas: The Last Express".
1859:from the original on 2013-12-03
1793:from the original on 2014-01-12
281:The Last Express – Gold Edition
2747:"The Last Express re-released"
2585:. July 1997. pp. 167–168.
2074:Griffiths, Diana (June 1997).
1970:Mechner, Jordan (2010-02-04).
789:
630:, which was not interested in
1:
3116:Interplay Entertainment games
2433:. No. 43. Archived from
1717:-ish you could say, but also
1650:, with all the extras of the
1470:concluded that "Enjoyment of
3171:Video games set in the 1910s
3071:First-person adventure games
2871:. 2012-09-27. Archived from
2678:Computer Games Strategy Plus
2480:Computer Games Strategy Plus
2205:. Mark Moran. Archived from
2045:. January 1997. p. 108.
1755:. 1997-06-06. Archived from
1621:; once again, the game went
1571:Computer Games Strategy Plus
1339:Computer Games Strategy Plus
415:arms dealer; Anna Wolff, an
366:This article's plot summary
341:), prior to the outbreak of
1613:creator and game publisher
240:, days before the start of
3237:
3151:Video games set in Hungary
3146:Video games set in Germany
3131:Video games set in Austria
2745:Martin, Joe (2011-01-14).
2350:Dulin, Ron (May 1, 2000).
1534:The Curse of Monkey Island
827:"A women travelling alone"
3181:Video games set on trains
3161:Video games set in Turkey
3156:Video games set in Serbia
3141:Video games set in France
3136:Video games set in Europe
3126:Single-player video games
2352:"The Last Express Review"
1972:"In memoriam Tomi Pierce"
1456:received highly positive
1179:
1176:
1106:, and its parent company
1065:
1054:
1043:
1032:
1021:
1010:
999:
988:
977:
966:
955:
944:
933:
922:
911:
900:
889:
878:
867:
856:
845:
834:
823:
812:
801:
793:
607:received highly positive
257:commercial disappointment
29:
16:1997 adventure video game
2869:"The Last Express (iOS)"
2109:. Coming Soon Magazine.
3201:World War I video games
3166:Video games set in 1914
849:"Retribution in Vienna"
685:Feature game soundtrack
302:artificial intelligence
44:Smoking Car Productions
1753:"Online Gaming Review"
509:
497:
2730:. December 30, 2011.
2630:Computer Gaming World
2609:on February 13, 1998.
2547:on November 27, 2001.
2469:Backer, Andy (1997).
2317:Computer Gaming World
2266:"Where Are They Now?"
1545:Computer Gaming World
1517:Computer Gaming World
1477:Computer Gaming World
1187:Computer Gaming World
1151:"unable to reach the
981:"The Dream Shattered"
860:"Duet Atop The Train"
507:
154:(Collector's Edition)
3196:Fiction about murder
3101:Classic Mac OS games
2973:. October 11, 2011.
2685:on February 5, 2005.
2512:on October 26, 2000.
2437:on December 7, 2000.
1739:Notes and references
1514:was a runner-up for
1133:The Learning Company
628:The Learning Company
222:adventure video game
3032:Gamasutra interview
2696:Mott, Tony (2010).
2660:on August 16, 2000.
2392:Trotter, William R.
2324:on August 16, 2000.
1705:On April 13, 2010,
1693:. It adds improved
1652:Collector's Edition
1635:Collector's Edition
1173:
1036:"Battle with Salko"
785:
2905:on April 16, 2010.
2841:(March 16, 2012).
2278:on April 23, 2004.
1171:
904:"Kronos' Sanctuam"
838:"Anna & Caith"
783:
510:
163:September 27, 2012
3206:Art Nouveau works
2707:978-1-74173-076-0
2423:Pierce, Matthew.
2412:on March 9, 2000.
2398:Last Express, The
1680:Google Play Store
1611:video game series
1543:. The editors of
1450:
1449:
1086:
1085:
1014:"A narrow escape"
926:"Goodbye, August"
915:"Death of Alexel"
736:was published by
726:
725:
405:
404:
397:
228:and published by
213:
212:
178:November 21, 2013
3228:
3081:Broderbund games
3056:1997 video games
3022:The Last Express
3011:The Last Express
3003:The Last Express
2997:
2996:
2994:Official website
2979:
2978:
2963:
2957:
2956:
2938:
2932:
2931:
2913:
2907:
2906:
2901:. Archived from
2890:
2884:
2883:
2881:
2880:
2865:
2859:
2858:
2856:
2854:
2835:
2829:
2828:
2826:
2825:
2805:
2799:
2798:
2796:
2795:
2772:
2766:
2765:
2763:
2762:
2753:. Archived from
2742:
2736:
2735:
2727:Adventure Gamers
2718:
2712:
2711:
2693:
2687:
2686:
2681:. Archived from
2668:
2662:
2661:
2644:
2635:
2634:
2620:
2611:
2610:
2593:
2587:
2586:
2572:
2549:
2548:
2543:. Archived from
2527:
2514:
2513:
2508:. Archived from
2495:
2489:
2488:
2487:on May 22, 2003.
2483:. Archived from
2473:The Last Express
2466:
2460:
2459:
2445:
2439:
2438:
2420:
2414:
2413:
2408:. Archived from
2388:
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2366:
2364:
2347:
2326:
2325:
2320:. Archived from
2310:The Last Express
2303:
2280:
2279:
2274:. Archived from
2261:
2255:
2254:
2234:
2224:
2218:
2217:
2215:
2214:
2199:
2186:
2185:
2183:
2182:
2157:
2151:
2150:
2148:
2147:
2138:. Archived from
2128:
2122:
2121:
2119:
2118:
2103:
2097:
2096:
2094:
2092:
2083:. Archived from
2071:
2065:
2062:
2056:
2053:
2047:
2046:
2032:
2021:
2020:
2018:
2016:
2007:. Archived from
1994:
1988:
1987:
1985:
1984:
1967:
1961:
1960:
1947:
1938:
1937:
1932:. Archived from
1922:The Last Express
1915:
1892:
1891:
1877:
1868:
1867:
1865:
1864:
1841:
1832:
1831:
1829:
1828:
1819:. Archived from
1808:
1802:
1801:
1799:
1798:
1777:
1768:
1767:
1765:
1764:
1749:
1723:The Last Express
1591:The Last Express
1587:Adventure Gamers
1576:The Last Express
1557:The Last Express
1553:The Last Express
1549:The Last Express
1522:
1512:The Last Express
1505:The Last Express
1497:The Last Express
1472:The Last Express
1454:The Last Express
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1197:
1196:
1174:
1163:Critical reviews
1157:The Last Express
1149:The Last Express
1141:The Last Express
1126:The Last Express
1118:The Last Express
1096:The Last Express
1079:
992:"Defying Kronos"
970:"Stop the Train"
959:"Death of Milos"
948:"A loyal friend"
816:"The Golden Egg"
791:
786:
777:The Last Express
734:The Last Express
702:
701:
697:
659:Soundtrack album
653:The Last Express
650:
636:The Last Express
632:The Last Express
624:The Last Express
605:The Last Express
590:
523:Prince of Persia
484:The Last Express
464:The Last Express
457:The Last Express
400:
393:
389:
386:
380:
361:
360:
353:
261:Sony PlayStation
217:The Last Express
185:
176:
157:January 14, 2011
155:
34:
25:The Last Express
22:
3236:
3235:
3231:
3230:
3229:
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3226:
3225:
3061:Adventure games
3046:
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2983:
2982:
2965:
2964:
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2940:
2939:
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2915:
2914:
2910:
2899:MTV Movies Blog
2892:
2891:
2887:
2878:
2876:
2867:
2866:
2862:
2852:
2850:
2839:Mechner, Jordan
2837:
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2614:
2602:CNET Gamecenter
2595:
2594:
2590:
2581:. No. 31.
2578:Next Generation
2574:
2573:
2552:
2529:
2528:
2517:
2500:"The Game Room"
2497:
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2145:
2143:
2136:The Motley Fool
2130:
2129:
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2116:
2114:
2105:
2104:
2100:
2090:
2088:
2087:on June 4, 2006
2073:
2072:
2068:
2063:
2059:
2054:
2050:
2041:. No. 25.
2038:Next Generation
2034:
2033:
2024:
2014:
2012:
1996:
1995:
1991:
1982:
1980:
1969:
1968:
1964:
1949:
1948:
1941:
1936:on May 8, 2009.
1917:
1916:
1895:
1886:. No. 25.
1883:Next Generation
1879:
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1746:
1741:
1703:
1701:Film adaptation
1689:for Windows on
1660:
1604:
1599:
1525:CNET Gamecenter
1520:
1489:The editors of
1467:Next Generation
1451:
1442:
1437:
1432:
1427:
1404:
1399:
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1389:
1366:
1361:
1356:
1351:
1328:
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1313:
1264:
1259:
1254:
1249:
1237:Next Generation
1214:
1209:
1204:
1199:
1169:
1165:
1092:
1087:
1077:
1025:"Runaway Train"
738:Intrada Records
721:Intrada Records
699:
695:
694:
666:
648:
588:
585:
541:
502:
453:
445:Sirkeci Station
401:
390:
384:
381:
377:help improve it
374:
362:
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351:
323:
318:
289:
255:The game was a
186:
183:
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174:
170:
169:August 28, 2013
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19:1997 video game
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2987:
2986:External links
2984:
2981:
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2885:
2860:
2830:
2800:
2778:(2011-01-26).
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2187:
2163:(2006-08-15).
2161:Burch, Anthony
2152:
2123:
2098:
2066:
2057:
2048:
2022:
2011:on 28 May 2016
1989:
1962:
1939:
1893:
1869:
1847:(2013-11-21).
1833:
1803:
1789:. 2011-01-14.
1769:
1743:
1742:
1740:
1737:
1711:Paul Verhoeven
1702:
1699:
1695:user interface
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1108:SoftBank Group
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1080:
1074:
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1052:
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1047:"The Firebird"
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335:Constantinople
329:route between
327:Orient Express
322:
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238:Orient Express
226:Jordan Mechner
211:
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205:
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189:
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187:March 17, 2015
184:(Gold Edition)
175:(Gold Edition)
148:April 16, 1997
134:
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98:Jordan Mechner
96:
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87:Jordan Mechner
84:
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75:Jordan Mechner
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3104:
3102:
3099:
3097:
3094:
3092:
3091:Windows games
3089:
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2889:
2886:
2875:on 2012-10-02
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2789:
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2757:on 2014-01-11
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2583:Imagine Media
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2394:(June 1997).
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2209:on 2006-06-04
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2142:on 2007-10-13
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2091:September 28,
2086:
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2043:Imagine Media
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1888:Imagine Media
1885:
1884:
1876:
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1870:
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1854:
1850:
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1838:
1834:
1823:on 2012-09-26
1822:
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1759:on 1997-06-06
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1715:Indiana Jones
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3221:Dotemu games
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2911:
2903:the original
2898:
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2085:the original
2080:Games Domain
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2013:. Retrieved
2009:the original
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1719:Hitchcockian
1704:
1687:Gold Edition
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1658:Mobile ports
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1642:video and a
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1623:out of print
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50:Publisher(s)
40:Developer(s)
3106:MacOS games
2948:Screen Rant
2451:PC Magazine
2430:PC Gamer UK
2405:PC Gamer US
2239:. pp.
2237:Brady Games
2170:Destructoid
1666:to release
1644:walkthrough
1585:. In 2011,
1501:Steven Levy
1301:PC Magazine
1177:Publication
1137:edutainment
871:"Nightmare"
805:"Departure"
742:Elia Cmiral
664:Elia Cmiral
617:PlayStation
518:rotoscoping
514:art nouveau
343:World War I
279:, entitled
242:World War I
106:Platform(s)
100:Tomi Pierce
82:Designer(s)
70:Director(s)
3050:Categories
2998:(archived)
2879:2011-07-12
2824:2013-02-15
2794:2014-01-26
2784:CD Projekt
2761:2014-01-11
2575:"Finals".
2458:(13): 424.
2425:"Derailed"
2250:1566869870
2213:2006-08-19
2181:2011-07-12
2146:2006-08-19
2117:2006-08-19
2015:12 January
1983:2011-07-12
1863:2014-01-11
1827:2012-09-25
1797:2014-01-11
1763:2023-04-16
1602:Re-release
1540:Dark Earth
1139:software.
1122:break even
1100:Broderbund
784:Tracklists
730:soundtrack
646:Soundtrack
545:Broderbund
539:Publishing
528:bluescreen
385:April 2018
310:game overs
246:non-linear
230:Broderbund
55:Broderbund
3111:IOS games
3096:DOS games
3016:MobyGames
2853:March 18,
1929:Gamasutra
1786:Gamasutra
1640:making-of
1615:Interplay
1568:In 2000,
1168:Reception
1153:long tail
1145:Gamasutra
1090:Reception
1069:"End War"
937:"Joyride"
893:"Taitana"
882:"Pursuit"
532:16mm film
482:. He saw
425:anarchist
294:real-time
250:real-time
198:Adventure
94:Writer(s)
59:Interplay
2975:Archived
2971:3D Focus
2953:Archived
2928:Archived
2847:Archived
2818:Archived
2788:Archived
2751:bit-tech
2732:Archived
2653:GameSpot
2540:Macworld
2357:GameSpot
2271:GameSpot
2241:410, 411
2175:Archived
2111:Archived
1977:Facebook
1957:Archived
1857:Archived
1791:Archived
1619:bankrupt
1529:GameSpot
1492:Macworld
1483:GameSpot
1415:Macworld
1288:PC Gamer
1275:PC Gamer
1225:GameSpot
1104:GAMEBANK
753:Stigmata
707:Language
671:Released
661: by
577:Japanese
549:SoftBank
488:Apple II
479:Deadline
417:Austrian
339:Istanbul
337:(modern
287:Gameplay
234:American
193:Genre(s)
2814:Joystiq
2776:GOG.com
2505:MacUser
2363:4 March
2004:1Up.com
1817:Joystiq
1648:GOG.com
1627:GameTap
1609:Fallout
1562:Fallout
1547:called
1527:'s and
1458:reviews
1377:MacUser
1147:, left
1112:Express
773:GOG.com
710:English
609:reviews
593:Windows
583:Release
575:), and
569:Russian
565:Italian
561:Spanish
474:Infocom
451:History
421:Russian
409:Ireland
375:Please
368:may be
321:Setting
273:Android
204:Mode(s)
172:Windows
166:Android
151:Windows
137:Windows
133:Release
127:Android
111:Windows
2704:
2247:
1664:DotEmu
1597:Legacy
1589:named
1574:named
1495:named
1230:7.9/10
1003:"Anna"
797:Length
769:DotEmu
691:Length
601:MS-DOS
599:, and
597:Mac OS
589:
557:German
553:French
413:German
265:DotEmu
220:is an
145:MS-DOS
141:Mac OS
119:MS-DOS
115:Mac OS
63:DotEmu
2923:/Film
1853:Steam
1845:Valve
1691:Steam
1521:'
1180:Score
1082:39:00
1058:"War"
794:Title
747:Ronin
716:Label
680:Genre
466:from
331:Paris
316:Story
277:Steam
181:macOS
3027:IMDb
2855:2012
2702:ISBN
2365:2019
2245:ISBN
2093:2012
2017:2022
1537:and
1290:(US)
1277:(UK)
1072:2:46
1061:2:53
1050:1:14
1039:1:23
1028:1:54
1017:1:35
1006:1:07
995:1:05
984:0:59
973:0:52
962:0:38
951:1:12
940:1:12
929:1:06
918:2:50
907:2:19
896:0:54
885:2:03
874:1:34
863:1:55
852:1:03
841:0:56
830:1:18
819:1:33
808:2:50
771:and
750:and
732:for
674:2000
638:was
620:port
472:and
469:Myst
349:Plot
333:and
271:and
3025:at
3014:at
2625:CGW
1707:MTV
1676:iOS
1672:iOS
1668:iOS
1523:s,
1294:90%
1281:58%
1066:25.
1055:24.
1044:23.
1033:22.
1022:21.
1011:20.
1000:19.
989:18.
978:17.
967:16.
956:15.
945:14.
934:13.
923:12.
912:11.
901:10.
790:No.
760:by
622:of
530:on
476:'s
269:iOS
160:iOS
123:iOS
3052::
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2454:.
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2019:.
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