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which Hale noted is a rarity for actors in the video game industry. Hale said that it is essential for her to be well-prepared whenever she commences a recording session, as she had many factors and potential scenarios to consider beyond just recording lines from a script. Though physically separated in different booths, both actors were always within hearing distance of each other, which allowed them the opportunity to play off each other's line delivery as the characters are written to have a tendency to finish off each other's sentences. The actors had some degree of creative freedom, and were not obliged to strictly adhere to the minutiae of the game's script; according to Hale, the creative team would occasionally encourage them to ad-lib or improvise certain lines provided that there were no technical constraints. Both Vaquer and Hale had a very positive work experience with the developmental team of
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Columbia. They appear seemingly at random, often compelling the player through Booker to make seemingly trivial choices or providing cryptic advice about current objectives. In an early scene, they ask Booker to flip a coin, which has come up heads 122 times out of 122 flips, evidenced by tally marks on both sides of the sandwich board worn by the gentleman Lutece. The player may also collect portable voice recording devices called voxophones which contain personal messages from
Rosalind at various locations. These recordings provides insight into Columbia and its mysteries, and allows players to deduce the extent of their involvement by piecing the audio logs together.
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dynamic, and that they were elegant and ethereal by nature. In her view, it is impractical to create the variety and cultural context of a given time period without being thoroughly familiar with the time period through its reference material. The Lutece twins ended up with more stylish and contemporary clothing compared to the rest of the cast, which is reflected by their true nature as time travelers. Hummel decided that the
Luteces would have red hair, and that Rosalind in particular would wear a dress. The physical appearance of both characters reflected the commercial beauty ideal of their contemporary time period: Rosalind's hairstyle is inspired by the “
242:, Rosalind Lutece is a physicist who developed the technology that made the floating city of Columbia a reality. During one of her experiments she met Robert Lutece, a male version of herself from another universe, whom she refers to as her "brother". The discovery of a machine at Rosalind's boarded up residence that could produce 'tears", fissures in dimensional time and space that offer a route to an alternate universe which does not exist in the current world, reveal that the Luteces initially worked for Father Zachary Hale Comstock, the leader of Columbia. They devised a plan to secure a
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personality content and deeper analysis of the characters. To
Salomaa, designing aspects of a historical period for any medium requires thorough familiarization with the collection of historical references, as it adds legitimacy and depth to the character, as costume history offers an endless selection of various authentic styles and guides the consistency of the art style.
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as the future successor for
Comstock, who had become sterile as a result of the machine's effects on him, but later turned against him when they realized Comstock's true nature. In retaliation, Comstock arranged for the deaths of the Luteces through a sabotage of the Lutece machine. The Luteces had
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game, a series which Vaquer claims to be intimately familiar with. He recalled that the lines for the audition was for both characters, but auditionees were to deliver them as "one conversation, one person" with a
British accent. Both actors recorded their dialogue at the same time and location,
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By the game's end, it is revealed that the player-controlled Booker DeWitt was taken from another reality and instructed by the
Luteces to take Elizabeth away from Columbia under the pretense of having his gambling debts wiped away, in order to prevent a future in which she accepts her place as
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Analyzing Claire Hummel's work on characters like the
Luteces, Heli Salomaa remarked that her work as an assigned costume concept artist was further from fashion designer’s than costume designer’s position, but the full potential of utilizing costume narration was insufficient without further
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The
Luteces are introduced as two mysterious individuals that take Booker on a boat to a lighthouse that enables airborne transportation to the floating city of Columbia. From then onwards, both individuals became the center of numerous odd phenomena encountered throughout Booker's travels in
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Concept artist Claire Hummel was responsible for designing the
Luteces. She was given minimal information about the characters, but otherwise had free rein to develop their visual design. The creative parameter set for Hummel was that they were a pair of "twins" in terms of their relationship
195:” archetype. Robert was originally drawn with facial hair early in development, which was removed by the time the character's design is finalized. In terms of background lore, both characters were briefly described in the instructions Hummel received as the game setting's equivalent of
268:, where it is revealed that they are responsible for orchestrating certain events, such as the Vox Populi 's violent revolution led by Daisy Fitzroy in the base game's story, the rehabilitation of a repentant Comstock who lives in a universe where
367:, among their list of "30 truly interesting female game characters". Johnny Cullen considered Rosalind to be one of Hale's most notable roles, praising the "brilliant' performances from both Hale and her counterpart Oliver Vaquer.
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Comstock's chosen successor. Comstock is in fact an alternate version of Booker himself, who met
Rosalind after assuming his new identity at some point in time and became obsessed with the concept of a racially pure
209:
voiced Robert and Rosalind respectively. According to Vaquer, he was initially told that the audition was for a project codenamed Icarus, and that he was only informed after having secured the role that it was for a
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story to be parallel universe versions of the same person, which is the basis of their in-sync interactions with each other and their ability to finish each other’s thoughts. In the main timeline of
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151:. By the game's end, both characters are eventually revealed to share no family relations, and are in fact parallel universe versions of the same individual. Robert and Rosalind are voiced by
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praised the Luteces for their "dry humour" and "natty sense of style" amid a severe tone of self-seriousness and satirical caricature throughout much of
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Both characters as well as their voice actors have received a generally positive reception, and are frequently cited as one of the memorable aspects of
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Irrational Games staff made a video of the characters discussing the Character of the Year Award at the 2013 Spike VG, which is hosted on the
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lauded the depiction of the Luteces and said that they have provided some of the most interesting examples of the multiverse theory.
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147:, where they serve as the drivers for the game's events and often materialize under mysterious circumstances to guide protagonist
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178:", the Lutece twins have been extensively discussed in published writings which explore and discuss the aforementioned themes.
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channel of former staff member Neil David Carter. The characters have been subject of merchandise like the 1.5-inch piece
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1139:. Routledge. Death Narratives : A Typology of Narratological Embeddings of Player's Death in Digital Games.
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staff for their Best of 2013 awards. The Lutece twins were named runners-up for Best New Character as part of
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respectively. Concept artist Claire Hummel was responsible for the visual design of the Lutece twins.
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The Lutece twins have received critical acclaim. They were named 2013's Character of the Year at the
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exists, and Elizabeth's subsequent return to Rapture to liberate a little girl named Sally.
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Lutece coin, with Robert depicted on the "Alive" side and Rosalind on the "Dead" side.
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420:"INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock Infinite)"
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as the illustrators for some of its underlying themes, particularly the concept of "
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389:"Designing The Dresses For BioShock Infinite's Elizabeth (And The Lutece Twins)"
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464:"'Small forces': an interview with 'BioShock Infinite' composer Garry Schyman"
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Screenshot of a scene where the Lutece twins ask Booker DeWitt to flip a coin.
615:"BioShock Infinite's ending explained: Answering all of Columbia's questions"
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Video Games and Costume Art - digitalizing analogue methods of costume design
683:
452:(Masters of Arts). Aalto University School of Arts, Design and Architecture.
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1053:"Beyond Lara Croft: 30 truly interesting female game characters – part two"
1024:"An Attempt to Understand BioShock Infinite's Brilliant and Bizarre Ending"
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780:"Official Xbox Magazine's 2013 Awards: Categories, Genres, and Platforms"
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series: noteworthy examples include a cameo appearance for an episode of
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42:
646:"Call heads or tails, alive or dead with these BioShock Infinite coins"
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due to the context they provide to its entire plot. Kirk Hamilton from
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317:
281:
933:"There's A BioShock Infinite Easter Egg In This Week's My Little Pony"
363:
staff included Rosalind Lutece, a pivotal character to the world of
583:"Why BioShock Infinite's ending was one of 2013's biggest moments"
993:"BioShock Infinite Vs Dishonored: The Comparison We Had To Make"
1214:
1137:
Gaming and the Divine: A New Systematic Theology of Video Games
1156:
The Play Versus Story Divide in Game Studies: Critical Essays
247:
survived the machine's malfunction, but find themselves in a
166:
by critics. Due to the vital role they play in the story of
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494:"I Love Last Gen: DLC - Jennifer Hale & Oliver Vaquer"
902:"Make, Made, Will Make Your Own Robert Lutece Papercraft"
523:"Meet the voices behind BioShock Infinite's Lutece Twins"
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Felan Parker; Jessica Aldred, eds. (November 9, 2018).
1118:
BioShock and Philosophy: Irrational Game, Rational Book
305:
s 2013 Game of the Year Awards, and Best Character for
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Fictional characters with dimensional travel abilities
553:"Video games that will profoundly mess with your head"
1194:
Ludonarrative Synchronicity in the 'BioShock' Trilogy
679:"VGX 2013: The Full List of Video Game Award Winners"
341:
considered the characters to be his favorite part of
1196:. Springer Nature. BioShock Infinite: The New Eden.
746:"Giant Bomb's 2013 Game of the Year Awards: Day Two"
1405:
1362:
1343:
1285:
93:
85:
75:
62:
35:
312:2013 Awards. The Luteces have been the subject of
712:"The winner of Destructoid's best 2013 character"
324:. They have also been referenced outside of the
1486:Fictional characters who can manipulate reality
872:"A Mass Effect And Bioshock Infinite Crossover"
191:” look, and Robert's overall appearance evoke "
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8:
231:The Luteces are revealed over the course of
1154:Matthew Wilhelm Kapell, ed. (16 Nov 2015).
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1211:
964:"Versus Mode – Debating BioShock Infinite"
51:
1120:. John Wiley & Sons. pp. 76–85.
443:
441:
1516:Video game characters introduced in 2013
1506:Fictional higher-dimensional characters
1496:Fictional British people in video games
380:
1521:Video game characters who are psychics
710:Zimmerman, Conrad (24 December 2013).
563:from the original on December 25, 2022
399:from the original on November 29, 2023
32:
1491:Fictional characters who can teleport
1192:Reblin-Renshaw, Lyz (December 2020).
7:
141:. They debut in the 2013 video game
1434:PlayStation All-Stars Battle Royale
1175:Beyond the Sea: Navigating Bioshock
816:"Otakon 2013 Diary: One fan's view"
760:from the original on April 25, 2015
658:from the original on March 11, 2024
331:My Little Pony: Friendship Is Magic
792:. January 13, 2014. Archived from
25:
1116:Luke Cuddy, ed. (June 22, 2015).
1093:from the original on May 18, 2022
1063:from the original on May 18, 2022
1003:from the original on May 18, 2022
943:from the original on May 18, 2022
882:from the original on May 18, 2022
722:from the original on 27 June 2015
691:from the original on 8 March 2021
625:from the original on June 1, 2022
595:from the original on May 18, 2022
533:from the original on May 23, 2022
426:from the original on May 27, 2022
418:Mulrooney, Marty (June 6, 2013).
1531:Female characters in video games
1449:
1448:
852:from the original on 26 May 2022
826:from the original on 21 May 2022
677:Jones, Elton (7 December 2013).
474:from the original on 25 May 2022
265:BioShock Infinite: Burial at Sea
1158:. McFarland. pp. 127–128.
1034:from the original on 2013-03-29
644:Tach, Dave (January 13, 2014).
504:from the original on 2022-05-22
1526:Male characters in video games
1501:Twin characters in video games
270:the underwater city of Rapture
1:
1476:BioShock (series) characters
1427:Will the Circle Be Unbroken?
118:, collectively known as the
1135:Frank Bosman (March 2019).
744:Staff (December 24, 2013).
262:The Luteces also appear in
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846:"New York Comic Con 2013"
182:Development and portrayal
50:
40:
1333:BioShock: The Collection
1177:. McGill-Queen's Press.
1083:"Hale to the Commander"
276:Promotion and reception
785:Official Xbox Magazine
621:. September 13, 2016.
448:Salomaa, Heli (2018).
307:Official Xbox Magazine
591:. December 29, 2013.
249:quantum state of flux
1511:Fictional physicists
1059:. January 26, 2016.
193:The Arrow Collar Man
878:. August 27, 2013.
848:. 11 October 2013.
30:Fictional character
999:. April 18, 2013.
939:. April 21, 2014.
822:. 11 August 2013.
559:. April 20, 2017.
529:. April 18, 2013.
395:. April 15, 2013.
27:BioShock character
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1415:BioShock Infinite
1352:BioShock: Rapture
1317:BioShock Infinite
1203:978-303-063-868-9
1184:978-077-355-556-3
1165:978-078-649-723-2
1146:978-042-901-868-8
1127:978-111-891-586-8
1089:. June 26, 2013.
796:on April 15, 2014
500:. Game Trailers.
470:. 29 April 2013.
365:BioShock Infinite
351:BioShock Infinite
286:BioShock Infinite
240:BioShock Infinite
144:BioShock Infinite
131:video game series
109:
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105:(Rosalind Lutece)
68:BioShock Infinite
16:(Redirected from
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1382:Brigid Tenenbaum
1255:Irrational Games
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