Knowledge (XXG)

The Mad Dash

Source 📝

436:– The Dasher spins two concentric wheels. The outer wheel has six sections, showing five different cash amounts and an insurance policy; the inner wheel has 12 sections, one for each month of the year. If the outer wheel lands on a cash amount, the team banks the cash, or double the value if the inner wheel lands on the Dasher's birth month. However, if the outer wheel stops on the insurance policy, the team receives one to protect against losing their bank. 311:. A miss gave the opponent a chance to answer and steal the roll. Five of the die's faces were marked with pips to indicate numbers from 1 to 5, while the sixth face showed a dollar sign. If a number came up, the team's Dasher moved ahead that many spaces. The dollar sign added $ 10 to the team's bank and gave a free roll; if three consecutive dollar signs came up, the team was credited with $ 50. 413:– Added in season 2; the Roller rolls the die, and the Dasher is given that many seconds (from 1 to 5) to run ahead on the board, stopping when time runs out. Whatever space the Dasher stops on when time runs out then goes into effect. If the Dasher makes it to the Win space before time expires, that team wins the game. 460:– The Dasher is asked a true/false question. A correct answer allows the team to steal one prize from the opponents' bank, while a miss allows the opponents to steal one instead. If the Dasher answers correctly but the opponents have no prizes, he/she may move ahead up to five spaces at a cost of $ 10 per space. 454:- The Dasher throws a maximum of three Velcro-covered balls at a game board with several star-shaped prize and cash spaces. The team wins the first prize or cash amount hit by any of the Dasher's throws. One space is marked "Lose Loss," and will erase a team's first loss (if any) from their record if claimed. 304:, laid out as a winding path across the studio floor. Each team chose one member to be the "Dasher," moving on the board, and one as the "Roller," answering questions at the host's podium. Both Dashers began on the Start space at one end of the board, with the matchups always being man against woman. 314:
In order to win, a Dasher had to reach the Win space at the end of the path by exact count. If the Roller rolled a number higher than the number of spaces needed to reach Win, the Dasher had to use the excess spaces to back up from Win. (E.g. if the Dasher was one space away from Win, a roll of 3
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If a game ended without leaving enough time at the end of the episode to start a new one, one or more audience members were called to the stage, one at a time, to play a Mini Dash. Each member played for a different prize and chose one of five envelopes, each containing a different set of three
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Spaces on the board awarded cash or prizes, or affected the movement or gameplay in various ways. Some spaces remained constant, while others changed from one game to the next. Spaces took immediate effect, regardless of whether a Dasher landed on them while moving forward or backward.
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would leave him/her two spaces away.) When a Dasher reached Win, that team kept all cash and prizes they had banked during the game. If they had banked nothing, the Roller rolled the die once and received either $ 100 for a dollar sign, or $ 10 times the number rolled.
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from an oversized deck. If a number card is drawn, the Dasher moves ahead that many spaces; an ace counts for one space. However, if a face card (king, queen, jack) is drawn, the Roller rolls the die and the Dasher moves back that many
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In some episodes, orange spaces were used either in place of red and yellow ones, or in addition to them. These spaces affected the gameplay in special ways, such as by requiring the Dashers to trade places.
442:– The team forfeits their entire cash total, or only their banked prizes, respectively. An insurance policy can be used once to negate either penalty. Cash and prizes won in previous games are not affected. 342:− Added the prize displayed on the space to the team's bank. If a team landed on a space for a prize they had already banked, they were given a free roll. Both teams could bank the same prize. 472:– The Dasher must choose to answer a question or attempt a physical stunt, and the Roller rolls the die. Success allows the Dasher to move forward, but failure requires him/her to move back. 318:
Teams remained on the show until they lost twice. For every seven games a team won, they were rewarded with the Lucky 7 jackpot, which consisted of $ 250 cash and an array of merchandise.
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questions; two correct answers were needed to win. On some episodes, an "instant win" and "instant loss" were hidden in two of the envelopes instead of questions.
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The host asked a series of multiple-choice toss-up questions to the Rollers, and the first to buzz-in with the correct answer rolled an oversized six-sided
419:– The Roller rolls two dice. If both show dollar signs, the team wins $ 100 and another roll. Otherwise, the Dasher moves ahead according to the total. 407:– The Dasher is asked a true/false question, and the Roller rolls the die. A correct answer moves the Dasher forward, but a miss moves him/her back. 241:
network and ran until 1981. The series proved to be a family favourite based on Canada's BBM ratings, and was also popular in parts of the northern
543: 395:– The Dashers switch places, and the one who had originally landed on "Change Places" receives the effect of the space on which he/she lands. 604: 599: 466:– The space is marked with the name of a mini-game which the Dasher must play. Position and/or prizes may be affected by the outcome. 246: 572: 348:− Banked the displayed amount of money, from $ 50 to $ 250. One green space would double the team's entire cash total. 300:
Two pairs of contestants, always composed of a man and a woman and one a returning champion, competed in a giant
285: 238: 184: 144: 254: 75: 539: 269:. This classic series is included in the collection of Canadian icons in the 2006 feature film 493:
has also been produced internationally. The most successful foreign version of the format was
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The effects of landing on various spaces were differentiated by their colour as follows.
250: 60: 593: 495: 242: 448:– A collection of prizes that the team keeps regardless of the outcome of the game. 426: 580: 284:
Only a handful of episodes still exist, due to the then common practice known as
548: 301: 223: 258: 226: 32: 266: 377:– Roller rolls again and Dasher moves forward or backward, respectively. 555: 289: 262: 504: 278: 234: 354:− A negative effect, such as moving backward or losing cash/prizes. 245:, where CTV affiliates were available to Americans living near the 308: 233:(who hosted the pilot episode) which first appeared in 1978 on 389:– An extra roll for the team or their opponents, respectively. 383:– Roller rolls again and opposing Dasher moves forward. 521:
List of Quebec television series imports and exports
190: 180: 175: 158: 150: 140: 132: 124: 119: 108: 97: 89: 81: 71: 56: 48: 38: 28: 21: 261:for the show, which was taped at the studios of 8: 610:CTV Television Network original programming 18: 360:− Other effects, such as moving forward. 620:1981 Canadian television series endings 550:FULL EPISODE: "The Mad Dash" from 1980! 531: 615:1978 Canadian television series debuts 7: 625:Television shows filmed in Montreal 249:, both over the air and via cable. 14: 277:. The series was later rerun on 511:, and aired from 1998 to 2000. 288:. The pilot episode is up on 281:in Canada, from 2007 to 2010. 257:, and Nick Hollinrake was the 168:Super People Productions, Ltd. 109: 98: 1: 247:Canada–United States border 165:Champlain Productions, Inc. 641: 499:(literally translating to 401:– Dasher returns to Start. 605:1980s Canadian game shows 600:1970s Canadian game shows 440:Go Broke / Return Prizes 375:Roll Forward / Roll Back 501:Duos to the finish line 425:– The Roller draws one 507:public broadcaster, 387:Free Roll / Miss Turn 273:based on the book by 159:Production companies 331:Colour designations 271:Souvenir of Canada 125:Executive producer 16:Canadian game show 576:page at TV Hatton 215: 214: 90:Original language 82:Country of origin 632: 561: 560: 536: 275:Douglas Coupland 211: 209: 201: 199: 176:Original release 111: 100: 19: 640: 639: 635: 634: 633: 631: 630: 629: 590: 589: 569: 564: 547: 544:Wayback Machine 537: 533: 529: 517: 488: 479: 470:Brains or Brawn 371: 333: 324: 298: 231:Sidney M. Cohen 207: 205: 203: 197: 195: 171: 136:Sidney M. Cohen 76:Nick Hollinrake 65:Sidney M. Cohen 63: 52:Sidney M. Cohen 43:Sidney M. Cohen 17: 12: 11: 5: 638: 636: 628: 627: 622: 617: 612: 607: 602: 592: 591: 588: 587: 578: 568: 567:External links 565: 563: 562: 530: 528: 525: 524: 523: 516: 513: 503:) created for 487: 486:Other versions 484: 478: 475: 474: 473: 467: 461: 455: 449: 443: 437: 434:Happy Birthday 431: 420: 414: 408: 402: 396: 390: 384: 378: 370: 367: 362: 361: 355: 349: 343: 332: 329: 323: 320: 297: 294: 251:Pierre Lalonde 213: 212: 192: 188: 187: 182: 178: 177: 173: 172: 170: 169: 166: 162: 160: 156: 155: 152: 148: 147: 142: 138: 137: 134: 130: 129: 126: 122: 121: 117: 116: 113: 106: 105: 102: 95: 94: 91: 87: 86: 83: 79: 78: 73: 69: 68: 61:Pierre Lalonde 58: 54: 53: 50: 46: 45: 40: 36: 35: 30: 26: 25: 15: 13: 10: 9: 6: 4: 3: 2: 637: 626: 623: 621: 618: 616: 613: 611: 608: 606: 603: 601: 598: 597: 595: 586: 584: 579: 577: 575: 571: 570: 566: 558: 557: 552: 551: 545: 541: 535: 532: 526: 522: 519: 518: 514: 512: 510: 506: 502: 498: 497: 496:Duety do Mety 492: 485: 483: 476: 471: 468: 465: 462: 459: 456: 453: 452:Shooting Star 450: 447: 444: 441: 438: 435: 432: 428: 424: 421: 418: 415: 412: 409: 406: 403: 400: 399:Back to Start 397: 394: 393:Change Places 391: 388: 385: 382: 379: 376: 373: 372: 369:Common spaces 368: 366: 359: 356: 353: 350: 347: 344: 341: 338: 337: 336: 330: 328: 321: 319: 316: 312: 310: 305: 303: 295: 293: 291: 287: 282: 280: 276: 272: 268: 264: 260: 256: 252: 248: 244: 243:United States 240: 236: 232: 228: 225: 221: 220: 193: 189: 186: 183: 179: 174: 167: 164: 163: 161: 157: 153: 149: 146: 143: 139: 135: 131: 127: 123: 118: 114: 107: 103: 96: 92: 88: 84: 80: 77: 74: 70: 66: 62: 59: 55: 51: 47: 44: 41: 37: 34: 31: 27: 24: 20: 582: 574:The Mad Dash 573: 554: 549: 540:Ghostarchive 538:Archived at 534: 500: 494: 491:The Mad Dash 490: 489: 480: 469: 463: 457: 451: 445: 439: 433: 427:playing card 422: 416: 410: 404: 398: 392: 386: 380: 374: 363: 357: 351: 345: 339: 334: 325: 317: 313: 306: 299: 283: 270: 219:The Mad Dash 218: 217: 216: 151:Running time 145:Multi-camera 141:Camera setup 57:Presented by 23:The Mad Dash 22: 446:Pot of Gold 229:created by 128:Don Forsyth 112:of episodes 72:Narrated by 49:Directed by 594:Categories 527:References 302:board game 224:television 154:30 minutes 120:Production 101:of seasons 39:Created by 477:Mini Dash 464:Mini-game 423:Card Game 417:Dice Game 411:Breakaway 381:Roll Over 259:announcer 227:game show 33:Game show 585:fan site 583:Mad Dash 542:and the 515:See also 458:Thin Ice 296:Gameplay 267:Montreal 253:was the 133:Producer 556:YouTube 430:spaces. 290:YouTube 263:CFCF-TV 206: ( 202: – 196: ( 191:Release 181:Network 93:English 67:(pilot) 505:Polish 358:Yellow 322:Spaces 286:wiping 279:GameTV 235:Canada 85:Canada 346:Green 222:is a 29:Genre 509:TVP2 405:Dash 340:Blue 208:1981 204:1981 198:1978 194:1978 352:Red 309:die 265:in 239:CTV 237:'s 185:CTV 115:390 110:No. 99:No. 596:: 581:A 553:. 546:: 292:. 255:MC 559:. 210:) 200:) 104:3

Index

Game show
Sidney M. Cohen
Pierre Lalonde
Sidney M. Cohen
Nick Hollinrake
Multi-camera
CTV
television
game show
Sidney M. Cohen
Canada
CTV
United States
Canada–United States border
Pierre Lalonde
MC
announcer
CFCF-TV
Montreal
Douglas Coupland
GameTV
wiping
YouTube
board game
die
playing card
Duety do Mety
Polish
TVP2
List of Quebec television series imports and exports

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