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The Ninja Warriors (1994 video game)

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323:. Each character has a different set of moves which include speed dashes, jumps, grabs, blocks, and a variety of attack moves. There is a power meter that increases slowly with time that, when full, lets the player trigger a powerful attack that damages all enemies on the screen. The meter drains completely if the player is knocked to the ground. Some items, such as motorcycles and large safes, can be picked up and tossed at enemies. The environments occasionally introduce hazards that can hurt the player as well as enemies, such as mine fields or armed helicopters. 41: 348:
by the powerful androids' still experimental programming. Several months later, Mulk becomes the new President of the World Government. The development of autonomous combat androids continues under Mulk, soon making his military far stronger than Banglar's old forces, and Mulk ends up just as much of a tyrant as the fallen Banglar.
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Unable to defeat Banglar and his mutant armies using conventional weapons and fearing the World Government's forces are closing in on them, Mulk's rebel army decides to make one last effort to overthrow Banglar by sending a trio of self-aware combat androids styled after Japanese ninja to assassinate
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In the end, the androids manage to reach Banglar's fortress, fighting through his army and ultimately killing Banglar himself; as a safety measure, explosives carried within the androids' bodies then detonate, both assuring Banglar's death and eliminating any possible threat to the new regime posed
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on his arms, or the balanced "Kunoichi" who wields knives and swords. Per the story, the androids were built by a rebel faction to help them overthrow the tyrant Banglar ruling over their nation. After a sudden attack by Banglar's forces, the rebels had to release the androids to fight, untested.
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In a dystopian future, the world is dominated by a dictatorial regime ruled by a dwarfish mutant-cyborg man who calls himself "Banglar the Tyrant", who commands an army of brainwashed human soldiers, vicious mutants and non-sentient combat robots. For years, he has ruled the global superpower
255:, and shares similar gameplay. The player can choose between playing as one of three ninja androids, each with different attributes and a unique set of moves including jumps, dashes, throws, and other attacks. The game was developed by the same team at Natsume that later developed 276:, and they felt the game had tight controls and vibrant graphics. Some reviewers disagreed on the quality of several aspects including the difficulty, sound quality, and how well the game distinguished itself among the myriad of beat 'em up games. An enhanced remaster titled 708:" widescreen support, a local two-player cooperative mode, and optional music from the arcade and SNES games. There are two new playable characters: a very short female ninja with extending arms named "Yaksha" and a colossal mechanized shinobi referred to as "Raiden". 289: 1716: 574:
wished the game was more difficult, believing it would be easy for veterans of fighting games, and only an intermediate challenge for others. Some other recurring complaints were the lack of a two-player
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published the game in Europe in April 1995. The western localizations featured minor censorship, replacing some female ninja enemies with small male creatures. All regional versions of
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felt that the game's components were not noteworthy individually, but that it was greater than the sum of its parts, calling it "an old-school, side-scrolling fighter done right."
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received generally positive reviews. Critics matched its quality to that of Neo Geo and arcade games, and some wrote that the game was better than the original arcade version.
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wrote that "the only thing worth criticizing about this game is the sound", and complained about the weak grunt noises coming from enemies when they are hit.
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felt that the game was "unapologetic in its assimilation of the genre standards. If it wasn't so pretty, it's likely we would hold that against it." Both
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Two aspects of the gameplay that were highlighted by multiple critics were the tight and responsive controls, and the variety of each character's moves.
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and sequel of the 1987 arcade original from Taito. The original game was one of Taito's most popular arcade games and set a standard for beat 'em ups.
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apart from other beat 'em ups. Some believed that the game lacked innovation, and instead fell into a pattern of repetitive gameplay. In this regard,
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cited the game's lack of cooperative gameplay as one of its biggest weaknesses. The female ninja Kunoichi has gained some recognition.
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This article is about the 1994 Super NES game and its 2019 remaster. For the 1987 arcade game and its home console ports, see
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Nearly all aspects of the game's graphics were praised, including the colors, shading, backgrounds, animation, and large
1936: 307:. The player can choose to play as one of three androids with ninja skills: the slow but powerful "Ninja" armed with a 1996: 1991: 1839: 700:
The remaster enhances the game's graphics and adds new gameplay elements, similar to the team's previous remaster of
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in Asia and by Strictly Limited Games in Europe. An early playable demo was showcased alongside the SNES original at
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The player can move along a single plane, with the stages typically going in a linear direction and ending with a
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Average of component scores of 4.5 for graphics, 4 for sound, 4 for control, and 4.5 for "fun factor".
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clones. The game's level of challenge was both praised as fair, and criticized as too easy.
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disagreed, writing that game stands out and keeps the player's interest more than most
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wrote that it borrowed defensive techniques and interesting offensive combos from
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unchallenged, until a rebel army rises up against him, led by a human named Mulk.
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The game was first released on January 28, 1994, in Japan, published by Taito as
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wrote that the graphics were arcade quality, and the animations were as good as
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called it Taito's best game to date, and the best game of its kind on the SNES.
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The game was generally well received by critics. They compared the quality of
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was developed by Natsume, specifically the same team that later developed
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in Japan. In western coverage, the game was primarily referred to as
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Kunoichi kicking an enemy after jumping in the air (Japanese version)
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Average of four individual reviewer scores of 87, 86, 93, and 92.
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wrote that the game did not do enough to distinguish itself from
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Average of five individual reviewer scores of 8, 8, 8, 8, and 9.
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looked like a Neo Geo game, and felt that only the arcade game
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listed her among their list of "Top Ten Fighting Women", and
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listed her among the best ninja assassins in video games.
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called it "the best side-scrolling fighting game yet."
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version was later released in July 2023. It is titled
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Retrospective reviews have continued to be positive.
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The game includes re-drawn graphics, " 2002:Video games scored by Hiroyuki Iwatsuki 1424:(in German). August 1995. p. 103. 1328:from the original on September 20, 2008 1150: 1148: 1146: 804: 717: 665:The original core staff that developed 311:, the quick but weak "Kamaitachi" with 1859: 1857: 1736: 1734: 1719:from the original on September 5, 2018 1702: 1700: 1613: 1611: 1450: 1448: 1446: 1444: 1442: 1440: 1438: 1390:from the original on November 29, 2018 1359:from the original on November 12, 2017 1144: 1142: 1140: 1138: 1136: 1134: 1132: 1130: 1128: 1126: 938: 936: 299:is a beat 'em up game that plays in a 1521: 1519: 1517: 1488: 1486: 1484: 1409: 1407: 1405: 1284: 1282: 1280: 1278: 1276: 1274: 1272: 1270: 1268: 1239: 1237: 1235: 1233: 1231: 1229: 1102: 1100: 1098: 810: 808: 7: 2007:Video games set in the United States 1380:"Spiele-Tests - SN - Ninja Warriors" 1034:Crisman, Michael (August 13, 2011). 1029: 1027: 1025: 1023: 1021: 1019: 1017: 985: 983: 981: 979: 977: 975: 973: 971: 969: 922:(in German). July 1995. p. 77. 907: 905: 903: 901: 899: 897: 895: 866: 864: 862: 860: 858: 856: 854: 852: 850: 848: 732:although the European box art reads 689:internationally. It was released by 404: 21:The Ninja Warriors (1987 video game) 1871:(in Japanese). September 24, 2018. 1808:(in Japanese). September 23, 2018. 1782:from the original on April 20, 2019 1659:from the original on April 24, 2019 1510:from the original on April 1, 2016. 395: 241:Super Nintendo Entertainment System 1581:from the original on May 13, 2016. 1431:from the original on July 7, 2018. 1300:from the original on July 7, 2018. 1261:from the original on July 7, 2018. 1166:from the original on July 7, 2018. 954:from the original on July 19, 2017 929:from the original on May 23, 2018. 888:from the original on July 7, 2018. 734:Ninja Warriors: The New Generation 253:1987 arcade game of the same title 14: 1752:from the original on May 17, 2019 1707:Romano, Sal (September 5, 2018). 1629:from the original on July 7, 2018 1469:from the original on July 7, 2018 1068:from the original on July 7, 2018 1002:from the original on July 6, 2018 1875:from the original on May 3, 2019 1842:from the original on May 3, 2019 1812:from the original on May 3, 2019 1592:Reparaz, Mikel (June 23, 2012). 1347:Massey, Tom (January 25, 2015). 1526:"Now Playing: Ninja Warriors". 1465:. No. 20. pp. 54–55. 1457:"Import Review: Ninja Warriors" 1290:"ProReview: The Ninja Warriors" 327:has eight stages and unlimited 1982:Video games developed in Japan 1036:"Ninja Warriors RETROspective" 629:one of the best beat 'em ups. 1: 2012:Video games set in the future 746:The Ninja Warriors Once Again 683:The Ninja Warriors Once Again 579:and the game's short length. 1378:Gaksch, Martin (June 1995). 1296:. May 1994. pp. 58–59. 1091:. Taito. Scene: End credits. 992:"Ninja Warriors, The (SNES)" 1957:Side-scrolling beat 'em ups 1947:Science fiction video games 872:"Tests: The Ninja Warriors" 2028: 1806:Game*Spark - 国内・海外ゲーム情報サイト 1455:Leach, James (June 1994). 1156:"The Ninja Warriors Again" 18: 1952:Single-player video games 1909:Official Remaster website 1572:Electronic Gaming Monthly 1501:Electronic Gaming Monthly 1252:Electronic Gaming Monthly 649:Electronic Gaming Monthly 528:Electronic Gaming Monthly 416:Electronic Gaming Monthly 408: 405: 38: 1594:"The Top 7... Assassins" 1565:"Top Ten Fighting Women" 726:The Ninja Warriors Again 544:, all of which help set 378:The Ninja Warriors Again 235:video game developed by 1942:Video games about ninja 1107:Yiu (October 8, 2010). 352:Development and release 1623:www.natsumeatari.co.jp 1604:on September 22, 2013. 1109:"Ninja Warriors Again" 1046:on September 10, 2011. 303:manner similar to the 293: 280:was released in 2019. 1972:Nintendo Switch games 1553:on November 16, 2014. 838:July 6, 2018, at the 815:"ザ・ニンジャウォーリアーズアゲイン". 291: 1932:Censored video games 1494:"The Ninja Warriors" 1245:"The Ninja Warriors" 724:The game was titled 1937:Natsume Atari games 996:Hardcore Gaming 101 762:ザ・ニンジャウォーリアーズ AGAIN 641:Hardcore Gaming 101 402: 305:1987 arcade version 1997:Video game sequels 1992:Video game remakes 1977:Taito beat 'em ups 1899:The Ninja Warriors 1655:. 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Index

The Ninja Warriors (1987 video game)

Developer(s)
Natsume
Publisher(s)
JP
NA
Taito
EU
Titus
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Hiroyuki Iwatsuki
Platform(s)
Super NES
JP
NA
EU
Genre(s)
Beat 'em up
Single-player
beat 'em up
Natsume
Super Nintendo Entertainment System
Taito
Titus
1987 arcade game of the same title
Wild Guns

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