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Cate awakens and is soon thrown from the plane as it explodes. After surviving the fall via parachute, Cate is later introduced to a new partner, Tom
Goodman, a UNITY agent from the American branch. After meeting him in a nightclub in Hamburg, they are ambushed by H.A.R.M. but manage to escape. The nightclub is owned by a German singer named Inge Wagner, whom Cate suspects is connected with H.A.R.M. The two are then tasked to investigate a cargo freighter containing several suspicious chemical containers that UNITY believes are linked to Dr. Schenker. Cate gets in the freighter, and after taking photos of the containers, is knocked unconscious by Armstrong, who spares her life by locking her in a cargo hold, thus ignoring Wagner's insistence that she must be liquidated. As the freighter heads out to sea, it slowly begins to sink, due to a huge explosion. Wagner and Armstrong escape immediately, but Cate has to fight her way out of the bowels of the freighter. Because Cate could not obtain the required information, she and Tom must return to the sunken freighter to finish gathering intelligence aboard. Cate goes scuba diving, and after investigating the shipwreck and obtaining the captain's log and the cargo manifest, she is ambushed by H.A.R.M. divers sent from a submarine commanded by Armstrong and Wagner but manages to escape.
959:' style game, so when people were obviously drawing that comparison, we decided to rework things a bit. We wanted to get away from the Bond comparisons that people were making, so we've changed the main character and the back-story a fair amount." As a result, the player controls a female protagonist in the final game, Cate Archer, who works for an organization called UNITY. Changing the main character to a woman not only helped the separation of the game from the Bond franchise, but also allowed for "more interesting dramatic possibilities", and the "list of gadgets got a lot more visually interesting". As Hubbard said, before switching to a female protagonist, he had been "struggling with trying to distinguish him from all the other male superspies from the era—extraordinarily handsome, intelligent, knowledgeable, resourceful, and so on. But a woman with those same characteristics immediately stood out because of the social climate of the time. No matter how qualified she might be, she'd have to overcome some serious barriers just to get a chance to prove herself. And if things didn't go flawlessly on a mission, she'd catch more heat than she deserved."
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UNITY, and a final gun duel ensues. Cate manages to injure Tom and arrest him, but Smith shoots Tom, causing him to fall into a freshly dug grave. Smith then tries to shoot Cate as well, but Jones shoots Smith and reveals that Bruno is still alive. Smith attempts his one last effort to shoot Cate, but Cate kills Smith just in time. With Tom and Smith shot dead, Jones and Bruno decide to tell Cate the truth; Bruno falsified his death so that Cate and the rest of UNITY could find the real traitor. Seven years ago, Smith was taken out of the field by UNITY due to his inadequate fieldwork. In order to sabotage UNITY as a way to avenge himself, Smith joins H.A.R.M. to kill the real Tom
Goodman, and replace him with an impostor named Melvin Blitzney. When Cate's investigation initially foiled H.A.R.M.'s plan, both Smith and his mole were forced to reveal their true intentions. Cate reacts in shock upon finding out the truth.
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the Dumas' château located in the German Alps. While there, she is knocked unconscious by
Armstrong, who spares her life by locking her in a cell. The Baroness gloats at Cate about her plans to take over the world and leaves. Cate then provokes Armstrong into an ensuing fist fight. After being defeated, Armstrong agrees to let Cate go, and defects H.A.R.M. by telling her where the list is located. Cate then realizes that she was infected after being shot with a blowgun by Wagner in Hamburg days ago. The Baroness mentions that Wagner must have set the count-down to 10 days instead of 10 hours. Eventually, Cate obtains another antidote and later, the list located in the Baroness's hidden lair.
654:, and is UNITY's first female spy operative. UNITY's leaders, Jones and Smith, are skeptical of Cate working as a field agent, and have previously relegated her to more mundane assignments. Intelligence reveals that a Russian assassin named Dmitrij Volkov and a new terrorist organization named H.A.R.M. are responsible for the murders of UNITY's former agents. Cate and Bruno embark on a dangerous assignment in Morocco, which later turns out to be an ambush set up by Volkov and his men. Cate manages to escape Morocco whilst Bruno is shot by Volkov. In the UNITY headquarters, Jones and Smith reveal that Volkov killed Bruno simply because he was the traitor, to which Cate reacts with disbelief.
602:, called "gear" items are also available for collection during the game, such as "fuzzy slippers" that reduce noise made by movement, earplugs that reduce damage from explosions, and a fire extinguisher that protects the player from burn damage. These gear items are sometimes located in hard-to-reach areas. At the start of each mission, the player can choose which weapons, gadgets and gear to take with them. Some intelligence and gear items cannot be collected on the first playthrough of the game, as the necessary gadgets to reach them are not unlocked until later in the game. If the player wants to collect these items, they have to revisit the mission with the appropriate equipment.
2305:(which acquired Monolith Productions). Warner Bros. did file opposition to Nightdive's trademark, leading Nightdive to try to seek a license arrangement. However, Warner Bros. representatives were concerned that if either Fox or Activision had a part of the ownership, that they would also need their approval. Nightdive attempted to work with Fox and Activision to search their archives, but as these transitions pre-dated computerized records, neither company wanted to do so. Nightdive's efforts were further stalled when they were told by Warner Bros. that they had no interest in partnering or licensing the IP, leading Nightdive to abandon their efforts to acquire the rights.
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512:. Most, but not all, missions can be solved in multiple ways: using sneaking to avoid danger or by going in with guns blazing. A stealthy approach can be taken to evade security cameras, guard dogs and other obstacles. Enemies are aware of noise made by the player, including footsteps and weapon fire, and they also react to footprints in the snow, and dead bodies left lying around. The game features a wide variety of firearms, including a semi-automatic pistol, a revolver, a submachine gun, a sniper rifle, and an assault rifle. Some of the weapons can be loaded with different types of ammunition, including standard
5987:. / Guard 2: Ooo, bad call. / Guard 1: What are you talking about? It's a great car. That thing purrs like a kitten at 90 miles per hour. Hell, I can get her up to 120 without breaking a sweat. / Guard 2: Really? But I thought Edsels bombed. / Guard 1: They didn't meet sales expectations, but Ford still sold over 100,000 of them. / Guard 2: You're kidding! / Guard 1: No, I mean it. A car doesn't have to sell a million units to be successful. It's all about projections. Unfortunately, the Edsel didn't sell as well as
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2285:, a publisher of classic PC titles, filed trademarks for "No One Lives Forever", "The Operative", "A Spy in H.A.R.M.'s Way", and "Contract J.A.C.K.", Nightdive had also been able to acquire the source code for the games, which would enable them to remaster them for modern computer systems. However, Nightdive had yet to comment on the situation regarding who owned the rights to the game. At this point, the rights to the series were unclear, as the property may have been owned solely or in part by
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685:, defeating the H.A.R.M. helicopters in the process, she encounters Volkov and a gun duel ensues. During their duel, an explosion causes an avalanche to send Volkov over the edge of a cliff. Later, Cate is confronted by the Baroness, and another gun duel ensues. After defeating the Baroness, she reveals that she has also infected herself and is about to detonate. Cate hurries to clear the civilians off the streets, and hides inside a building as the Baroness explodes.
2266:, the subtitle of the sequel, but I could be wrong about that. Fox got acquired by VUG, which in turn got acquired by Activision, while Monolith got bought by Warner Brothers, so some stars would have to align for everything to get sorted out." Hubbard added that "there didn't seem to be any interest in resurrecting the franchise" as of 2012, while he was still working at Monolith/Warner Bros.
1373:. As Hubbard explained, the game's intention is "to make you laugh, but not at the expense of providing a broader, more satisfying emotional experience than a spoof generally allows, so that even if you don't chuckle once, you can still have plenty of fun playing the game. At heart, NOLF is an action/adventure/espionage game with a healthy dose of levity." Humor is presented mainly via
1032:[...] was that it ended up feeling a lot more scripted and linear than it was intended to be". Hubbard also expressed dissatisfaction with the balance between action and intrigue: "Unfortunately, we came up a little short on intrigue. Stealth was too unforgiving. Once you were spotted, you were playing an action game." The team paid attention to these points while developing
1057:), including objectives and obstacles for the two teams. Like the single-player story in the game, this gameplay mode was also going to incorporate humor; for example, in one map, a goal of each team was to find a special watermelon for a mayor in a Moroccan marketplace. While this mode was publicly discussed even in July 2000, it is not present as such in the final product (which
2238:, Amrich asked his colleagues, saying that "he person that I normally talk to about this stuff does not believe that we currently have the rights. They've never seen it, they've never been given the permission to put that stuff on . He said, basically, 'If we had it, I would love to be able to reissue those old games.'" Amrich also asked a friend of his who worked at
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1084:, which was originally developed by Monolith, and later by its subsidiary, LithTech, Inc. (later known as Touchdown Entertainment). The game is based on LithTech 2.5 (the first game to use this version), with many custom additions and modifications to support the game's design, such as support for vehicles. According to the game's creators, characters in
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stimuli, by following the footprints for example, and can sound alarms or call for backup. During combat, the AI finds cover positions, and, to some extent, can also use its environment for protection, such as flipping over a table and hiding behind it. After advancing AI technology in their subsequent games, Monolith likened the way
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afternoon to collect some antidote. Disguised as a H.A.R.M. space agent, Cate boards the rocket and travels to H.A.R.M.'s space station. While she is searching for the antidote, the space station is struck by a meteor shower, causing it to implode. Cate obtains a large antidote sample and uses an escape pod to return to Earth safely.
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presentation what it lacked in innovation." Other positive aspects of the process included the aforementioned mission statement, along with the flexible systems used in development, the cohesion of the team, and effective scheduling. On the other hand, Hubbard cited difficulties in fleshing out the final team, as well as inefficient
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731:"(although critically successful) fell embarrassingly short of [the team's] original design goals", and "it is a grim reminder of the perils of wild optimism and unchecked ambition" exercised by the relatively small development team. The team (which included approximately 18 core members during development of
1043:. We started this project with a pretty sober view of what we could achieve. As a result, every major feature we outlined made it into the game, as well as a few additional items we came up with during the project." However, there were still things that the team didn't have enough time to implement. For example,
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of the spy genre. Contrasting the source of the humor in the two series, Hubbard noted that while the game is "campy and silly, [...] the underlying premise borders on apocalyptic. That dichotomy in tone results in a very different style of humor from a parody, where everything is in good fun
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Meanwhile, H.A.R.M. starts infecting and killing innocent people using Dr. Schenker's biological explosive development. The chemical is injected into the living host, and it feeds on organic material until it culminates in a massive explosion. H.A.R.M. states that if their ransom demands are not met,
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Later, Cate infiltrates the Dumas corporate headquarters, gaining access to their highly guarded safe, and photographing some relevant documents, despite heavy opposition, including an ear-splitting deathmatch against Wagner. However, after photographing the headquarter's final document, Cate escapes
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Now in possession of the antidote, UNITY needs the list of infected people to find out who administered it, during which Cate believes that the real mastermind behind H.A.R.M.'s events is the Baron's wife, Baroness
Felicity Dumas, who is believed to be in possession of the list. Later, Cate heads to
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She is then tasked to escort Dr. Otto
Schenker, an East German scientist, to England. Later on, as Cate and Dr. Schenker fly back to England, he is captured by H.A.R.M., led by Magnus Armstrong, who knocks Cate unconscious. Armstrong decides to spare Cate's life, believing that she is a fellow Scot.
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Back at UNITY's headquarters, Cate is congratulated for a mission well done, and everybody leaves to grab some rest. Cate arrives at a graveyard where Bruno was buried to pay her respects. She is then confronted by the supposedly long-dead Tom
Goodman, who reveals that he is the real traitor within
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was significantly advanced at the time of the game's release. Enemy AI can react to eleven different stimuli, including hearing the player's footsteps or weapon firing, seeing the player's footprints in the snow, or hearing an ally scream in pain. The AI can try and investigate the source of these
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After the game's release, Hubbard identified the realistic expectations set by the team as a strong point in the game's development, saying that "given our budget, team size, and development cycle, the best we could hope to do was to create a fun, engaging 60s espionage game that would make up in
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UNITY is a secret international organization headquartered somewhere in
England that protects humanity from outsiders who want to take over the world. In 1967, over half of the UNITY's elite agents are murdered by an unknown assassin within a week, leaving UNITY with a critical manpower shortage.
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inside it. Other gadgets include a body-removing powder for disposing of incriminating corpses, a robotic poodle to distract guard dogs, and a rocket launcher disguised as a briefcase. An ordinary coin can be thrown to confuse enemies, giving the player the opportunity to sneak by without a guard
1322:. According to Hubbard, "the idea was to create a game that would make you feel like a superspy, so we tried to come up with situations, characters, and settings to support that goal." During the course of the game, the player can hear explicit popular culture references, including the TV series
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conference show. While at this time – as described in the mission statement above – the game was already set out to be a spy-themed shooter set in the 1960s, the version that was previewed to the press at this time had many differences to the finished product, with regard to characters, plot and
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The female protagonist "went through numerous concept sketches, costume designs, hairstyles, names, and even nationalities." According to
Hubbard, it was a challenge to find a look for her that was not only evocative of era, "but also worked as a 3D model." In the end, the in-game model of Cate
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Soon after, Dr. Schenker reveals that the antidote for the chemical reagent is located in H.A.R.M.'s space station. Cate travels to a small island located in the
Caribbean, where she infiltrates a secret space launch facility. Cate discovers that a rocket will be sent to the space station that
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At the end of each mission, the game displays various statistics, as well as any awards and bonuses earned during the mission. Awards are humorous textual notes given for the player's performance during a mission; these include awards for using a very low or a very high number of bullets, or a
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as the eponymous
Operative, who works for UNITY—a secret international organization "dedicated to protecting humanity from megalomaniacs bent upon world domination." During the story of the game, Archer is sent on missions to a number of locales, including Morocco, East and West Germany, the
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on October 20). The different objectives were changed to a general goal for both teams in all maps: photographing the other team's intelligence item. However, a number of remnants stemming from the earlier gameplay design can be seen in some of the released maps, such as the office of the
1115:. Groups of AI guards make use of a group logic when investigating and combating the player. For example, one guard might start firing at the player, while another runs and calls for backup. The game's AI includes friendly and enemy humans, as well as dogs, sharks, and helicopters.
2128:. Each of the new levels is accessed during several moments in the original story, when Cate is knocked out by Armstrong. All three levels use new textures, new character models, and feature Cate's cat burglar outfit, as well as two exclusive gadgets. The port does not feature
1024:, delays due to waiting on technology, and the major difficulties in finding a publisher. Hubbard also mentioned the cinematic cutscenes as lengthy and problematic, partly because of technical difficulties, and partly because of conceptual flaws on his behalf, with regard to
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The information from the ship reveals a possible connection between H.A.R.M. and a large manufacturing firm named Dumas Industrial Enterprises, which was operated by Baron Archibald Dumas. However, the Baron claims he has no intelligence regarding his connection to H.A.R.M.
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Level: "Misfortune in Morocco", Scene 2. (Intelligence item). "Cate, you may sometimes come across intelligence items that you cannot recover because you lack a necessary gadget. If you want to collect these items, you'll need to come back later with different equipment. –
1602:, were not featured in the game, but were specifically written as extra material. The 9 songs were written by Rebecca Kneubuhl (who created the in-game score for the later PlayStation 2 port as well), and were recorded at Asylum Studios. The CD also features two songs by
614:"Thanks For Not Getting Hurt Award" for avoiding damage. The player also receives a rank, such as "Trainee" or "Super Spy", which is based on the number of intelligence items obtained during the mission. Achieving a high mission rank increases the player's maximum
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was a very difficult task for Monolith. Development had been going on for months, and the project had been approved by different publishers four times, before they were able to actually sign a deal with one. During this long time for finding a publishing partner,
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department to look for an appropriate model internationally. Archer's voice was provided by American voice actress Kit Harris, who also did the voice of the Inge Wagner character. Originally, Harris recorded the Scottish protagonist's voice in a stronger
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they will continue to use human time bombs to cause destruction around the world. Cate embarks on a train ride to Washington, where Dr. Schenker is believed to be located. Cate finds him and manages to escort him to safety using an underground base.
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division. This deal followed an initial January 2001 announcement by Fox where they announced to cease publishing as a standalone unit. The port was initially announced for a Q4 2001 release, but was instead released on April 29, 2002.
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Caribbean, and the Alps, where she gets into intense situations, such as scuba diving a shipwreck, free-falling from an airplane without a parachute, and exploring a space station in outer space, all the while fighting armed villains.
5923:. I guess that's starting next Friday. / Guard 1: I haven't heard too much about that one. / Guard 2: It sounds kind of strange. More of a science fiction thing, but I'm willing to give it a shot. / [...] / Guard 1: You like
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designer Craig Hubbard also expressed confusion about the legal complexities behind the series. According to Hubbard, "my understanding was that Monolith owned the IP and Fox owned the title of the first game, which was technically
636:, and "H.A.R.M. vs. UNITY". The latter is a team deathmatch mode, where the goal is to capture as much intelligence for a player's team as possible, by sneaking in to the enemy team's base, finding the item, and photographing it.
2047:. This re-released version includes an exclusive mission otherwise not available in the original game, titled "Rest and Relaxation", which is available after the original story. The GOTY edition comes with the game's official
1316:, as well as "lots of historical references, encompassing everything from books and documentaries on the spy trade to fashion catalogs and interior-design books." The basis for the biological explosives plot was the 1967 film
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is a really great title, and it's one of the ones where the rights are a bear to get sorted. Just like pretty much any other classic IP you're ever thought of, we’ve looked into it, but it’s not an easy thing to do."
572:. These ingenious gadgets come from UNITY's gadget lab, led by its main inventor and scientist, Santa. "Santa's Workshop" continuously works on these covert gadgets and provides Cate with them as the game progresses.
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A novel feature of the game is its array of gadgets, often disguised as ordinary female fashion objects. For example, lipsticks double as various explosives, perfume bottles hold materials such as sleeping gas, a
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today. You couldn't because it would be too long, require far too many assets, and most significantly of all, risk all the cost of development on a comedy game – a genre that no longer exists." In a 2010 online
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Level: "Rescue Attempt", Scene 3. (Overheard conversation). "Guard 1: [...] I talked her into giving me the money instead. / Guard 2: What'd you do with it? / Guard 1: First thing I did was buy a '59
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1130:"...the game is essentially an attempt to make players feel like the hero of a '60s spy movie. The situations, villains, weapons, gadgets, story, dialogue, and scope are inspired by sources as diverse as
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is a shorter game, and unlike the previous titles, its main protagonist is not Cate Archer, but John Jack, who works for H.A.R.M. The game also focuses more on action gameplay, rather than on stealth.
696:, it is revealed that Volkov survived the avalanche and reports back to H.A.R.M.'s mysterious Director, a middle-aged drunk man who Cate has seen several times in different countries during the game.
735:) was determined not to make the same mistakes again with their next game. Describing the pressure on Monolith, Hubbard said that they "were still trying to live down the stigma" of their 1998 game,
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or urgency when the player is in a combat situation, or if enemies become aware of the player's presence. Whitmore's task as composer was "to capture the flavor of the '50s/'60s spy genre, without
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was going to be a 1960s spy game, lead designer Craig Hubbard started immersing himself in the subject matter, in order to "develop some fluency" in it. As he explained, he "was a big fan of early
5973:? / Guard 2: Sure. / Guard 1: I wish they'd go on tour again. / Guard 2: Don't hold your breath. / Guard 1: Well, as long as they keep making records, I'm happy. I just hope they don't break up."
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combines a fantastic sense of style with great animation and voice acting, clever AI, industry-leading interactive music, a wry sense of humor, and gameplay that keeps you coming back for more."
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in four categories: Game of the Year, Original Character of the Year, Excellence in Level Design, and Game Spotlight Awards. Out of these, the game earned a Game Spotlight Award for innovation.
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feature available in the PC version. The Mac OS X version of the game was given a 9.1 rating overall ("Outstanding") by IGN, and was called "a fabulous Mac version of this top notch game."
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was released on October 4, 2001. At this point, Fox Interactive co-published titles with a selection of partners, with the "Game of the Year" edition of the title being co-published by
431:, who works for a secret organization that watches over world peace. In addition to a range of firearms, the game contains several gadgets disguised as ordinary female fashion items.
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was also created. This includes the same 9 original tracks, although in a slightly different order. It does not include the two indie songs; however, it does feature Rich Ragsdale's
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for good measure. Some of it is subtle, some of it isn't." The name of UNITY, H.A.R.M., and other fictional organizations mentioned in the game follow the spy genre formula of using
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Level: "A Tenuous Lead", Scene 3. (Overheard conversation). "Guard 1: You play drums, right? / Guard 2: Yeah? / Guard 1: What kind of music do you like? / Guard 2: Exotica, mostly.
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979:. This was changed after a Scottish producer of the game felt that the particular accent used was too lower class, and an inappropriate choice; Harris re-recorded her lines with a "
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By at least July 1999, Monolith has decided to introduce many major changes to the game; the main reason being that the gaming press unexpectedly started comparing the game to
1237:(1997), because the team was "interested in a blend of stealth and action rather than focusing on one or the other exclusively." The original release of the 1981 stealth game
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was ranked as #19, dubbing it and its sequel "two of the most memorable games of the past 10 years." In an article written in 2009 (nine years after the game's release),
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weapons program; the presence of humor in the game; some locations, such as the sunken cargo freighter; the use of gadgets, such as the rocket-launching briefcase; etc.
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dynamically changes during gameplay. In this sample from the "Ambush" theme, the music transitions from the "super ambient" music state into the "suspense/sneak" state.
2077:(version 1.003 on Windows) that year to "support the fan base by offering the tools to create their own levels". It is available both as a download, as well as on the
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was much less positive than the original version. It has a 70.12% ranking on GameRankings (42 reviews), and a score of 67 out of 100 on Metacritic (23 reviews).
1491:. This track, called "The Operative", is the only original song on the album with lyrics. Written by Rebecca Kneubuhl, with a vocal performance from Lisa Kable.
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930:". However, many of the final gameplay and story elements are known to have been present in this earlier iteration of the game: the H.A.R.M. organization; the
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and people were looking for more economical cars. / Guard 2: Wow, I never realized. / Guard 1: Just goes to show you how the press can twist things around."
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containing textual notes which often provide humorous side-notes and helpful hints to the game. The collection of intelligence items is optional. Special
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levels not available in other releases of the game titled "Nine Years Ago", in which the player controls a younger Cate Archer, when she used to be a
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1188:, and countless other shows, films, and novels from the era, as well as numerous historical references. That said, we've certainly attempted to give
482:(IP) rights, with even parties assumed to be in possession of the IP having publicly admitted not knowing the precise legal situation of the series.
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gave the PlayStation 2 version an overall rating of 6.9 ("Passable") out of 10. The PlayStation 2 port received a 4.6 score ("Poor") out of 10 from
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Retrospective articles written about the game have also been positive. In a 2003 GameSpy feature called "The Top 25 Underrated Games of All Time",
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portion was originally going to be a story-driven cooperative gameplay mode (similar to the "Assault" game type in the 1999 first-person shooter
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In an earlier phase of development, the game's protagonist was a male character. This was changed after the press repeatedly made comparisons to
741:, which had been prematurely released buggy and unpolished, and that the company "had a lot to prove, both to ourselves and the gaming public."
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a score of 9.3 out of 10, and praised the "game's unrelenting inventiveness [which] shows in virtually every aspect of its design." In
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After finally signing a contract with Fox (with whom partnership was announced to the public on August 24, 1999), the team was able to draft a
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album without guitars". While some of the instrument sounds came from professional collections, others were home-made samples, including solo
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for the game, Samantha Ryan, said that before the deal was signed, "[t]here was a period where Monolith was two weeks from death. And
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3724:"No One Lives Forever Sweeps Prestigious "Game of the Year" Awards; PC Game Steals the Spotlight With Its Style, Sophistication and Sexiness"
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holding company. After the merger, Activision decided to sell off some IPs and retain others. In order to find out the legal details behind
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last month? / Guard 2: I sure did! That's the way to wrap up a series. / [...] / Guard 2: [...] I'm looking forward to
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2246:), who also did not know who the IP belonged to. Amrich concluded that "at this time I do not believe that Activision has the rights to
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called these figures "a tragedy, and it's tough to nail a reason." By January 2002, the game's total sales had reached 350,000 copies.
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They are forced to send UNITY agent Cate Archer and her mentor, Bruno Lawrie, on a series of high-profile missions. Cate is an ex-
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review the game was given a 9.1 overall rating ("Outstanding") out of 10, and was called "one of the best shooters of the year".
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feature titled "Why you must replay No One Lives Forever", Tim Stone hailed the 10-year-old game's use of humor, and wrote that
2171:(which was also ported to Mac OS X by MacPlay later). Similarly to the Windows version of the game, the Mac OS X port also uses
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4277:(2004). "Chapter 16: A DirectMusic Case Study for No One Lives Forever". In Fay, Todd M.; Selfon, Scott; Fay, Todor J (eds.).
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was released that included four single player missions, with one being a training mission. After the game's release, another
1012:" (referring to the game's heroine, Cate Archer), which was added to the beginning of the title, was removed for the sequel,
923:
842:. We came up with a list of the characteristics we felt were necessary to achieve our objective. The game must have a strong
2054:, and it also contains more multiplayer maps, which were also made available as a download for owners of the original game.
1250:
were primarily 1960s spy-themed films, novels, television shows, as well as historical references. When it was decided that
4935:
4859:
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designer Craig Hubbard, have publicly admitted not knowing the precise legal situation of the series, as of May 2014.
955:(1997). Hubbard mentioned that their intention was to "make a 60s spy game", and claimed that they "didn't want to make a '
753:"mutated constantly in order to please prospective producers and marketing departments. The game actually started off as a
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technology for its online multiplayer mode, allowing players to play with each other, no matter which platform they use.
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and poison dagger, sunglasses can be used for photographing evidence and detecting land mines, and a belt buckle hides a
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892:, and a variety of exotic locales to explore. Finally, every aspect of the presentation must convincingly evoke the era.
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1528:: the music smoothly and flexibly adapts to the situations that players finds themselves in, in order to simulate film
1008:), as well as possible legal considerations. However, the title instead stayed consistent throughout development, and "
575:
In various sections of the game, the player can ride a motorcycle, or a snowmobile. Other segments of the game involve
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was released, dubbed "Mega Mix Demo", which contained four single player levels and two multiplayer maps. A number of
2017:
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setting. The game's protagonist was originally set out to be a male character called Adam Church who worked for MI0, "
94:
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546:, protagonist Cate Archer is sent on a variety of missions, including protecting a U.S. ambassador from assassins in
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3926:"News Briefs. RealMyst, NOLF, Jet Fighter IV and Devil Inside are gold today but you still have to read the news"
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aforementioned mayor seen in the Morocco map. Fully realized co-operative multiplayer was, however, a feature of
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615:
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618:, armor and ammo capacity, as well as stealth, the amount of inflicted damage, and the accuracy of their shots.
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1606:: "Void" by Red Delicious and "El Dorado" by Archie Thompson. These were selected for inclusion as part of a
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version of the game. Instead, it featured original music by Rebecca Kneubuhl, and mixed by Gabriel Mann. The
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5470:
4652:
3536:
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3325:
2715:
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1393:). What H.A.R.M. actually stands for is never revealed, and speculation about its true meaning is used as a
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1096:
1039:
According to Hubbard, the team's "greatest asset was [probably] the list of mistakes we made during
4423:
4359:
2210:
In April 2013, Activision community manager Dan Amrich attempted to explain the acquisition history of the
591:, where the player can choose between different questions and responses when talking to another character.
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than any other PC action game at the time, with Cate Archer's model having approximately 1,700 polygons.
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4416:"Fox Interactive Debuts Original Spy-inspired Music Tracks on Its Upcoming PC Game No One Lives Forever"
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Gadgets are often disguised as ordinary female fashion items, such as these lipstick explosive devices.
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Level: "Safecracker", Scene 5. (Overheard conversation). "Guard 1: Did you catch the final episode of
19:"No One Lives Forever" redirects here. For the similarly titled James Bond novel by John Gardner, see
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sold 36,501 copies by the end of 2000, which accounted for $ 1.32 million in revenue. The editors of
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1570:, and "an array of Italian composers who did beautiful scores for low budget European erotic films."
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745:
737:
580:
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393:
389:
348:
153:
120:
113:
108:
5941:. Matt Helm doesn't do much for me. / Guard 2: Yeah, there's a new one coming out around Christmas.
452:
was released in 2001, which included an additional mission on a remote island in the South Pacific.
2609:
was among the best first-person shooters since the influential and critically acclaimed 1998 title
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2187:
in the latter part of the 2000s, there has been speculation about a possible re-release, or even a
2062:
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852:
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and television series of that decade, as well as for its humor. Players control female protagonist
205:
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states that the game has "dated enormously but survives well", and that "you simply couldn't make
2269:
A possible venue for re-release of the games would be computer game sale and distribution service
538:
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6097:
5988:
4994:
3962:
3899:
2222:), as well as the 2008 merger between Vivendi Universal Games (VUG, which had since been renamed
1239:
1137:
1002:, to something else, for similar reasons related to the Bond franchise (in particular, the novel
910:
693:
629:
576:
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and Fox Interactive signed a co-publishing agreement for four titles, including the PS2 port of
423:
received critically acclaimed for its stylistic representation of the era in the spirit of many
5016:
4053:
2656:, rating it four stars out of five, and stated that "It may not be in quite the same league as
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6293:
6268:
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6138:
5992:
4282:
4158:
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received critical acclaim upon its release, and has an 88.34% ranking on the aggregate site
2286:
2152:
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1258:, but didn't know a lot about the whole spy craze. So I watched the Derek Flint movies [
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594:
The missions in the game are littered with "intelligence items": briefcases, envelopes, and
532:
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series. However, a number of reports have pointed out the complicated state of the series'
2132:
original interactive score; instead, it uses different original music by Rebecca Kneubuhl.
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2199:(IP) rights. Even parties that have strong ties to the IP, including video game publisher
1584:
was created by Rich Ragsdale. Kneubuhl and Mann also provided vocals for the title theme.
980:
397:
133:
579:. If the player chooses to be stealthy, they can overhear humorous conversations between
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3157:
6393:
5600:
3541:
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967:. This was a marketing decision made by the publisher, Fox Interactive, which used its
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1358:. Other conversations allude to major events of the time, such as the studio years of
905:
866:. The hero must have access to an impressive arsenal of weapons and gadgets worthy of
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6371:
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a personality of its own by tweaking the cliches rather than merely rehashing them."
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868:
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595:
588:
409:
327:
298:
269:
238:
5744:"Top Contributors to Interactive Entertainment Earn 'Game Developers Choice Awards'"
994:
Along with the character and plot changes, it was also decided to change the game's
6498:
6459:
6300:
5991:
expected, but it definitely sold. If you ask me, it was just bad timing. There was
5969:
Level: "A Man of Influence", Scene 1. (Overheard conversation). "Guard 1: You like
5919:
5169:
5136:
4709:"Vivendi Universal Publishing and Fox Interactive announce co-publishing agreement"
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3017:
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A re-release of the game has been hampered by the complicated state of the series'
352:
210:
2125:
826:, which stood as a point of reference during every aspect of developing the game.
793:
and shows." This final theme for the game was settled on through discussions with
651:
5044:"GOG Interview: Trevor Longino on DRM, piracy and the future of the site, Page 2"
1544:
franchise of films and games, Whitmore was initially asked to refrain from using
1475:
1450:
6519:
6480:
5970:
4925:
4849:
4644:
4540:"The Operative: No One Lives Forever – Game of the Year Edition – Overview – PC"
3259:
3248:"Fox Interactive announced exclusive development deal with Monolith Productions"
2914:
2622:
2070:
2066:
2048:
1581:
1560:, used in the H.A.R.M. theme. Influences for the score included German composer
1521:
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1359:
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889:
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428:
217:
100:
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4209:
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4001:
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2792:"is every bit the amusing, inventive, life-affirming experience I remembered."
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gave the game a score of 8 out of 10, and called it "thoroughly commendable."
2602:
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2227:
2200:
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1292:– anything I could get my hands on." Other influences included books, such as
988:
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528:
3681:"FOX Interactive casts elite model as the muse for its new 60s spy adventure"
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6035:
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862:. It must feature a fiercely competent hero and an assortment of despicable
843:
816:
801:. (Parts of the initial "paramilitary action thriller" concept evolved into
547:
494:
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4539:
713:
started in 1998, after the release of Monolith Productions' previous game,
1028:. Regarding gameplay, he said that "[o]ne of the main failings of
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2297:, which in turn was the parent to Sierra Entertainment, the publisher of
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222:
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2016:
in the United States on November 10, 2000, by Fox Interactive, after it
1610:
online "music search", organized by Fox Interactive and Indiespace.com.
983:" instead. Both the face and the voice of the character were changed in
819:
closed the deal with Fox Interactive that basically saved the company."
6433:
6040:
5881:
5778:
4712:
4543:
2828:
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2164:
2160:
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2013:
1386:
1347:
884:. There must be memorable, death-defying situations, opportunities for
863:
794:
463:
405:
401:
234:
143:
4236:"PC Previews: No One Lives Forever 2: A Spy in H.A.R.M.'s Way Q&A"
1419:
and nobody, including the characters, takes anything very seriously."
6343:
6307:
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4389:
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2218:
publisher Fox Interactive by Vivendi Universal Games (who also owned
1415:
307:
278:
4679:"FOX INTERACTIVE BRINGS PLAYERS' FANTASIES TO LIFE ON PLAYSTATION 2"
2214:
IP in a public video. This history includes the 2003 acquisition of
1205:
In terms of video games, Monolith drew inspiration from a number of
1406:
film series, Hubbard pointed out on several occasions that, unlike
830:
Our primary aim was to make the player feel like the hero of a 60s
5984:
4360:"The Operative: No One Lives Forever (2002) PlayStation 2 credits"
4303:. Interactive Audio Special Interest Group – Adaptive Audio Now!.
2149:
2057:
In 2001, Monolith Productions released a set of editing tools for
1622:
1553:
1549:
1533:
1513:
1363:
904:
758:
604:
537:
6007:
Closing credits. Level: "Such is the Nature of Revenge", Scene 2.
5071:"Looks Like No One Lives Forever Is Finally Getting A Re-Release"
2289:(which owned Fox Interactive at the time of the game's release),
5265:
Coffey, Robert (January 2001). "Faster, Pussycat! Kill! Kill!".
4415:
3956:
Forum post by user "Dan", dated October 31, 2004, 09:00 AM. In:
3893:
Forum post by user "Dan", dated October 30, 2004, 08:21 PM. In:
2903:"No One Lives Forever: Frequently Asked Questions – General FAQ"
2163:. It was released on November 21, 2002, soon after the original
2120:
of the "Game of the Year Edition", but includes three exclusive
2032:
and map packs had also been made freely available for the game.
6044:
5947:. / Guard 1: I'll probably see it, but I'm not expecting much."
5935:
was a little better, though. / Guard 1: Well, it's better than
5775:"The Top 25 Underrated Games of All Time: No One Lives Forever"
2273:. In an interview with GOG.com's Trevor Longino, he said that "
5432:
5390:"The Operative: No One Lives Forever Review for PlayStation 2"
4930:
4854:
4614:
4575:"The Operative: No One Lives Forever Game of the Year Edition"
4204:
3930:
3405:
3287:
2713:
was named "Game of the Year" and "Action Game of the Year" by
2672:
2630:
2436:
666:
the headquarters despite witnessing Tom being shot by Volkov.
568:
noticing. A cigarette lighter can also be used as a miniature
25:
5104:"No One Lives Forever Trademark Filed By Night Dive Studios"
1598:
on the second CD. The songs available on this album, titled
1540:." In order to avoid any legal troubles over music from the
1429:
4990:
One of Swords TV: No One Lives Forever rights? (April 2013)
4229:
4227:
918:
52:
by removing unnecessary details and making it more concise.
2866:"The Sad Story Behind A Dead PC Game That Can't Come Back"
493:
is a story-driven video game, set in the 1960s, and stars
2719:. It also received "Action Game of the Year" awards from
2097:. although no release date was planned within that time.
6552:
Commercial video games with freely available source code
4354:
4352:
4193:
4191:
4189:
4187:
4185:
4183:
4181:
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editor used for development. The team also released the
5234:"The Operative: No One Lives Forever for PlayStation 2"
5166:"The Operative: No One Lives Forever for PlayStation 2"
4819:
4390:"kneubuhlmann.com > music > No One Lives Forever"
2650:
Jeff Lundrigan reviewed the PC version of the game for
2601:(based on 28 reviews), and a score of 91 out of 100 on
2089:
On May 11, 2000, at E3, Fox Interactive announced that
1548:; a directive he compared to "being asked to produce a
438:
was one of the best first-person shooters since 1998's
49:
4926:"No One Lives Forever GOTY Edition – Macintosh Review"
4279:
DirectX 9 Audio Exposed: Interactive Audio Development
4269:
4267:
4265:
4263:
4261:
4259:
3567:
3565:
3563:
3561:
3559:
3003:
3001:
2999:
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2253:
When asked about the rights to the game in July 2013,
632:. There are two multiplayer modes available: standard
2108:, all of which would be released under the company's
520:
that expand on impact and cause bleeding damage, and
434:
At the time of its release, many reviewers felt that
5806:"Retrospective: The Operative: No One Lives Forever"
6473:
6442:
6381:
6335:
6285:
6239:
6204:
6177:
6148:
6114:
6087:
6078:
5696:Brown, Ken (January 2002). "Cate Archer Returns!".
5383:
5381:
5354:"The Operative: No One Lives Forever Review for PC"
5160:
5158:
3889:
3887:
3574:"Interview with Craig Hubbard and Bill Vandervoort"
2605:(32 reviews). Many reviewers said at the time that
1801:
1793:
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358:
342:
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228:
216:
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194:
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2835:, it is chronologically set between the first two
2664:is one ferociously terrific game. Sequel please."
2643:gave the game 5 stars out of 5, and claimed that "
1487:is an album of bonus 1960s-inspired music, titled
5622:
5620:
5618:
5228:
5226:
4919:
4917:
4915:
4913:
4911:
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4837:
4790:"Fox Interactive Simultaneously Shrinks, Expands"
4500:
4498:
4496:
4494:
4492:
3718:
3716:
3714:
3712:
3710:
3708:
3706:
3675:
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2301:, and had acquired Fox Interactive in 2003), and
2136:mode is not present in this version of the game.
5714:"2001 4th Annual Interactive Achievement Awards"
5421:
5419:
5417:
5193:
5191:
4047:
4045:
3919:
3917:
3464:
3462:
3354:
3352:
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3151:
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3097:
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2667:Critical reception of the PlayStation 2 port of
6132:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
4739:"Vivendi Universal and Fox Sign Four Game Deal"
4154:"Updating Shooter Genre With a Disarming Style"
4054:"Three States and a Plan: The A.I. of F.E.A.R."
4026:. NOLF World. December 20, 2000. Archived from
3012:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
2814:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
2169:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
2146:No One Lives Forever – Game of the Year Edition
1573:Whitmore's adaptive score was not used for the
1400:Regarding comparisons between the game and the
1128:
1014:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
828:
459:No One Lives Forever 2: A Spy in H.A.R.M.'s Way
4886:No One Lives Forever for PlayStation 2 website
4324:
4322:
3628:
3626:
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3622:
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3428:
3394:
3392:
3390:
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2942:
2940:
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2936:
2934:
2932:
2821:of the first two games was released, entitled
2378:
1625:of 6 of the original songs, by Scott Clausen.
1524:technology, and its music is an example of an
475:released in 2003, both developed by Monolith.
6056:
6003:
6001:
5495:
5493:
4850:"No One Lives Forever – PlayStation 2 Review"
4061:Proceedings of the Game Developers Conference
3057:
3055:
3008:Game Chronicles Magazine (October 17, 2002).
2005:Original release and Game of the Year Edition
8:
5929:? / Guard 2: That was a funny movie. I wish
5519:
5517:
5199:"The Operative: No One Lives Forever for PC"
5133:"The Operative: No One Lives Forever for PC"
3053:
3051:
3049:
3047:
3045:
3043:
3041:
3039:
3037:
3035:
2679:, and was panned mainly for the lack of the
2530:
2498:
2459:
2356:
2020:on October 20. Before the game's release, a
1111:s AIs pop randomly in and out of cover to a
807:, another Monolith game, released after the
5591:"Fox, Sierra agree on game publishing deal"
4569:
4567:
4565:
4331:"No One Lives Forever PlayStation 2 review"
3478:"Re: No One Lives Forever / NOLF 1 & 2"
3321:"No One Lives Forever Teaser Site Launched"
2757:International Game Developers Association's
1516:port) was chiefly composed and produced by
1508:The soundtrack for the original version of
681:When Cate traveled down the mountain via a
6607:Video games developed in the United States
6084:
6063:
6049:
6041:
5839:"Why you must replay No One Lives Forever"
5718:Academy of Interactive Arts & Sciences
5525:"1st Annual Game Developers Choice Awards"
5500:Lundrigan, Jeff (February 2001). "Finals;
4610:"No One Lives Forever Source Code Release"
2897:
2895:
2893:
2859:
2857:
2855:
2739:nominated the game in the categories for "
2737:Academy of Interactive Arts & Sciences
2549:Game Spotlight Award for innovation (2001)
2529:
2355:
2316:
963:Archer was styled after model and actress
93:
84:
6612:Video games featuring female protagonists
6582:Multiplayer and single-player video games
3866:"No One Lives Forever Facts, Not Fiction"
3476:User "Damien_Azreal" (January 22, 2008).
2733:4th Annual Interactive Achievement Awards
1391:List of fictional espionage organizations
68:Learn how and when to remove this message
3216:"IGDA Forum: WB's Ryan On What It Takes"
3104:"NOLF2: A Spy in H.A.R.M.'s Way Q&A"
2102:Vivendi Universal Interactive Publishing
1784:
1628:
5894:
5366:from the original on September 21, 2013
4778:from the original on September 3, 2021.
4127:"NOLF Influences, Exclusive Screenshot"
4095:"Interview with Kevin Stephens on NOLF"
3768:from the original on September 29, 2013
2851:
1985:
1770:
1532:. For instance, the music increases in
258:
5754:from the original on December 24, 2010
5402:from the original on February 14, 2013
4997:from the original on December 12, 2021
4550:from the original on November 14, 2014
4370:from the original on November 12, 2012
4333:. totalplaystation.com. Archived from
4307:from the original on November 12, 2010
4152:Steinberg, Scott (December 28, 2000).
3816:
3806:
3505:
3495:
3228:from the original on November 16, 2009
3131:
3121:
2878:from the original on February 28, 2015
2303:Warner Bros. Interactive Entertainment
2244:Warner Bros. Interactive Entertainment
2242:developer Monolith (since acquired by
1498:
419:A story-driven game set in the 1960s,
6662:Video games set in Washington (state)
5724:from the original on October 23, 2010
5568:from the original on October 30, 2020
5176:from the original on December 9, 2019
5143:from the original on December 9, 2019
5042:Parrish, Peter (September 20, 2013).
4848:Perry, Douglass C. (April 23, 2002).
4472:"No One Lives Forever Bands Selected"
4426:from the original on November 6, 2015
4074:from the original on February 8, 2012
3214:Nutt, Christian (November 13, 2009).
1986:
1771:
1538:infringing on any existing copyrights
1243:was also cited as being influential.
7:
5773:GameSpy Staff (September 29, 2003).
5652:from the original on January 4, 2021
5535:from the original on August 13, 2015
5290:from the original on January 4, 2021
5246:from the original on August 30, 2020
4938:from the original on August 17, 2012
4882:"No One Lives Forever: Product Info"
3658:from the original on January 4, 2021
3607:from the original on August 20, 2013
3195:from the original on October 6, 2009
3110:from the original on August 16, 2011
2864:Hamilton, Kirk (February 27, 2015).
2360:
2321:
1362:, and the commercial failure of the
535:can also be fitted on some weapons.
6125:The Operative: No One Lives Forever
6031:The Operative: No One Lives Forever
5878:The Operative: No One Lives Forever
5627:"Game of the Year Awards: Action".
5388:Mac Donald, Ryan (April 24, 2002).
5211:from the original on August 2, 2016
4924:Sanchez, Rick (November 21, 2002).
4862:from the original on April 19, 2012
4446:"No One Lives Forever Music Search"
4125:Bergerud, John (October 26, 2000).
3837:Wilson, Billy (November 21, 2000).
3530:Sones, Benjamin E. (July 8, 1999).
3359:Sones, Benjamin E. (May 12, 2000).
2974:Bergerud, John (October 25, 2000).
2801:The Operative: No One Lives Forever
2380:
2312:
2260:The Operative: No One Lives Forever
2185:digital distribution of video games
2010:The Operative: No One Lives Forever
1248:The Operative: No One Lives Forever
938:for information about a top-secret
917:The game was announced at the 1999
719:. Craig Hubbard, game designer for
527:that continue to burn upon impact.
491:The Operative: No One Lives Forever
454:The Operative: No One Lives Forever
379:The Operative: No One Lives Forever
88:The Operative: No One Lives Forever
6617:Video games scored by Guy Whitmore
5960:, Sondi Sodasi, people like that."
5851:from the original on July 15, 2010
5818:from the original on June 21, 2010
5804:Walker, John (November 22, 2009).
5428:"No One Lives Forever – PC Review"
5352:Wolpaw, Erik (November 10, 2000).
5314:Bramwell, Tom (January 10, 2001).
4659:from the original on March 3, 2016
4396:from the original on July 13, 2011
4166:from the original on March 6, 2016
3961:. The Glue Factory. Archived from
3959:"Interresting NOLF stuff I dug up"
3898:. The Glue Factory. Archived from
3896:"Interresting NOLF stuff I dug up"
3795:from the original on March 3, 2016
3484:from the original on June 13, 2011
3399:Lopez, Vincent (August 17, 1999).
3168:from the original on June 17, 2011
3156:Bramwell, Tom (October 12, 2005).
2976:"NOLF Design Philosophy Explained"
2949:"Interviews: No One Lives Forever"
2262:. I think Monolith actually owned
1564:, the soundtrack of the 1968 film
1499:Problems playing these files? See
14:
5464:Cross, Jason (November 8, 2000).
5110:from the original on May 24, 2014
5050:from the original on July 8, 2014
4796:from the original on May 10, 2022
4745:from the original on May 10, 2022
4297:"A Spy's Score: A Case Study for
3756:Longo, David (November 8, 2007).
3599:Gaynor, Steve (August 27, 2005).
3532:"No One Lives Forever First Look"
3258:. August 24, 1999. Archived from
3016:. Game Chronicles. Archived from
2500:
2461:
1594:The game was released with bonus
1369:Humor plays an important role in
1295:The Spy Who Came in from the Cold
6627:Video games set in the Caribbean
5648:. Computer Gaming World Museum.
5316:"No One Lives Forever PC Review"
5286:. Computer Gaming World Museum.
5083:from the original on May 4, 2014
5023:from the original on May 7, 2014
4993:. One of Swords. April 3, 2013.
4448:. Indiespace.com. Archived from
4200:"No One Lives Forever Interview"
4093:Callaham, John (July 20, 2000).
3841:. Voodoo Extreme. Archived from
3787:User "Eliteone" (June 1, 2006).
3730:. March 12, 2001. Archived from
3654:. Computer Gaming World Museum.
3572:Callaham, John (July 21, 2000).
3080:from the original on May 9, 2010
2951:. 3DActionPlanet. Archived from
2709:awards in the video game press.
2519:
2514:
2509:
2504:
2499:
2480:
2475:
2470:
2465:
2460:
2399:
2394:
2389:
2384:
2379:
2293:(which acquired and merged with
1957:"No One Grooves Forever" (Remix)
1473:
1448:
1310:films, commando movies, such as
1246:Thematically, influences behind
1197:Craig Hubbard, game designer of
897:Craig Hubbard, game designer of
99:Box art, portraying protagonist
43:too long or excessively detailed
30:
6632:Video games set in East Germany
5426:IGN Staff (November 10, 2000).
4293:An excerpt of this case study:
4234:GameSpot Staff (May 22, 2002).
3437:"No One Lives Forever, Mr Bond"
3283:"Fox Interactive Pursue Sanity"
3187:Booker, Logan (June 24, 2005).
3062:Hubbard, Craig (June 8, 2001).
2913:. June 30, 2000. Archived from
2747:", "PC Game of the Year", and "
2116:The PlayStation 2 version is a
1832:"Be-boppin' Shoo-woppin' Along"
1676:"Be-boppin' Shoo-woppin' Along"
448:awards in the press, a special
6657:Video games set in outer space
6223:Middle-earth: Shadow of Mordor
5510:. Lifecycle 2, Vol. 3 (2): 82.
5069:Hamilton, Kirk (May 1, 2014).
5019:. Blue's News. April 6, 2013.
4818:. May 25, 2002. Archived from
4766:"Vivendi publishing Fox games"
4764:Ahmed, Shahed (May 17, 2006).
4650:. June 20, 2001. Archived at:
4295:Whitmore, Guy (July 2, 2003).
3924:IGN Staff (October 20, 2000).
3864:Skull Reaver (July 20, 2000).
3687:. May 11, 2000. Archived from
3361:"No One Lives Forever Preview"
3189:"Engine room: F.E.A.R. Factor"
1794:
1638:
1:
6358:Rage of Mages II: Necromancer
5748:Game Developers Choice Awards
5599:. May 2, 2001. Archived from
5562:Game Developers Choice Awards
5529:Game Developers Choice Awards
5466:"No One Lives Forever Review"
4715:. May 2, 2001. Archived from
4198:IGN Staff (August 25, 2000).
3839:"Craig Hubbard Lives Forever"
3643:. April 2001. pp. 30–31.
3319:Fudge, James (June 4, 1999).
3281:IGN Staff (August 24, 1999).
3102:User "Omni" (June 20, 2002).
2807:series. It was followed by a
2761:Game Developers Choice Awards
2545:Game Developers Choice Awards
1753:"El Dorado" (Archie Thompson)
811:series, in 2005.) Monolith's
6667:Video games set in the 1960s
6322:Shogo: Mobile Armor Division
5837:Stone, Tim (July 10, 2010).
5017:"No One Knows Who Owns NOLF"
4713:Vivendi Universal Publishing
4579:No One Lives Forever website
4510:No One Lives Forever website
4329:Bishop, Sam (May 13, 2002).
3994:No One Lives Forever website
3868:. Planet AvP. Archived from
2907:No One Lives Forever website
2035:After receiving a number of
2012:was originally released for
1924:"Goodman's Surprise" (Remix)
1913:title theme" (Rich Ragsdale)
716:Shogo: Mobile Armor Division
39:This article's plot summary
6230:Middle-earth: Shadow of War
6188:Condemned: Criminal Origins
6023:Official website (archived)
5702:. No. 210. p. 37.
5671:"It's All in the Numbers".
4608:IGN Staff (June 21, 2001).
4129:. GA-Source. Archived from
2978:. GA-Source. Archived from
2947:Thrrrpptt! (June 7, 2000).
2755:was also nominated for the
2226:) and video game publisher
850:and turns in the spirit of
504:The game is a mixture of a
6698:
6652:Video games set in Oceania
6647:Video games set in Morocco
6642:Video games set in Germany
6637:Video games set in England
6572:Monolith Productions games
6168:F.E.A.R. 2: Project Origin
4653:".plan File for NOLF Team"
3633:"Read.Me: Craig Hubbard".
2093:would be released for the
1935:"Santa's Workshop" (Remix)
987:, where she was voiced by
779:and ended up as a 60s spy
744:Signing a contract with a
456:was followed by a sequel,
444:. After receiving several
18:
6622:Video games set in Berlin
6276:TNN Outdoors Pro Hunter 2
6216:Guardians of Middle-earth
5637:. April 2001. p. 74.
4097:. Stomped. Archived from
3576:. Stomped. Archived from
2803:is the first game in the
2538:
2535:
2364:
2361:
2325:
2322:
1975:
1964:
1953:
1942:
1931:
1920:
1905:
1894:
1883:
1872:
1861:
1850:
1839:
1828:
1817:
1806:
1798:
1760:
1749:
1738:
1727:
1716:
1705:
1694:
1683:
1672:
1661:
1650:
1642:
1222:Tenchu: Stealth Assassins
797:, the final publisher of
514:full metal jacket bullets
92:
6587:Multiplayer online games
6315:Sanity: Aiken's Artifact
6248:Aliens Versus Predator 2
5867:References from the game
3441:Computer and Video Games
3064:"Postmortem: Monolith's
2839:games. This stand-alone
2079:Game of the Year Edition
2041:Game of the Year Edition
1865:"No One Grooves Forever"
1709:"No One Grooves Forever"
1621:title theme, as well as
789:and countless other 60s
450:Game of the Year Edition
392:video game developed by
6404:Buena Vista Interactive
5596:Computer Games Magazine
5471:Computer Games Magazine
4281:. Wordware Publishing.
3789:"Kit Harris' Interview"
3537:Computer Games Magazine
3366:Computer Games Magazine
3326:Computer Games Magazine
3106:. The Armchair Empire.
2716:Computer Games Magazine
2640:Computer Games Magazine
2587:Action Game of the Year
2575:Action Game of the Year
2563:Action Game of the Year
2556:Computer Games Magazine
2492:Computer Games Magazine
2264:A Spy in H.A.R.M.'s Way
1946:"The Operative" (Remix)
1613:A different version of
1389:for organizations (see
1097:artificial intelligence
6195:Condemned 2: Bloodshot
5102:Ishaan (May 1, 2014).
4959:"No One Lives Forever"
4816:"Monolith Productions"
4683:www.foxinteractive.com
4585:. 2001. Archived from
4516:. 2001. Archived from
3791:. Unity Headquarters.
3401:"No One Lives Forever"
2833:No One Lives Forever 2
2731:magazines. During the
2686:In the United States,
2299:No One Lives Forever 2
1764:"Void" (Red Delicious)
1512:(as well as the later
1434:
1397:in the game's sequel.
1334:, the Matt Helm films
1194:
1064:No One Lives Forever 2
1034:No One Lives Forever 2
914:
911:James Bond video games
903:
610:
551:
404:in 2000. The game was
6577:Fox Interactive games
6557:First-person shooters
6255:Gotham City Impostors
5699:Computer Gaming World
5685:: 40, 41. April 2001.
5630:Computer Gaming World
5268:Computer Gaming World
4024:"NOLF Team Interview"
3636:Computer Gaming World
3468:Unspecified issue of
3010:"Developers' Corner:
2741:Game Play Engineering
2722:Computer Gaming World
2660:, but then, what is?
2570:Computer Gaming World
2372:Computer Gaming World
2197:intellectual property
2191:of the titles in the
1979:"UNITY's Spy" (Remix)
1433:
1088:were built from more
1045:No One Lives Forever'
1005:Nobody Lives for Ever
908:
608:
581:non-player characters
541:
480:intellectual property
21:Nobody Lives for Ever
6547:Cold War video games
6409:Sierra Entertainment
6116:No One Lives Forever
6105:Blood II: The Chosen
6072:Monolith Productions
5884:) (1.003 ed.).
5874:Monolith Productions
5603:on December 22, 2003
5558:"Innovation Archive"
5502:No One Lives Forever
4969:on December 21, 2010
4890:Sierra Entertainment
4792:. January 13, 2001.
4648:Monolith Productions
4622:on February 17, 2002
4520:on February 24, 2008
4422:. November 6, 2000.
4299:No One Lives Forever
4212:on February 22, 2002
4052:Orkin, Jeff (2006).
3938:on February 22, 2002
3480:. 3D Realms Forums.
3256:Monolith Productions
3066:No One Lives Forever
2837:No One Lives Forever
2805:No One Lives Forever
2781:No One Lives Forever
2773:No One Lives Forever
2703:No One Lives Forever
2688:No One Lives Forever
2669:No One Lives Forever
2645:No One Lives Forever
2627:No One Lives Forever
2607:No One Lives Forever
2595:No One Lives Forever
2309:Reception and legacy
2248:No One Lives Forever
2220:Sierra Entertainment
2212:No One Lives Forever
2193:No One Lives Forever
2106:No One Lives Forever
2091:No One Lives Forever
2059:No One Lives Forever
1911:No One Lives Forever
1810:"Goodman's Surprise"
1654:"Goodman's Surprise"
1596:1960s-inspired music
1579:No One Lives Forever
1556:sounds performed by
1510:No One Lives Forever
1485:No One Lives Forever
1460:No One Lives Forever
1442:No One Lives Forever
1412:No One Lives Forever
1371:No One Lives Forever
1313:The Guns of Navarone
1199:No One Lives Forever
1124:Influences and humor
1075:No One Lives Forever
1000:No One Lives Forever
899:No One Lives Forever
783:in the tradition of
751:No One Lives Forever
738:Blood II: The Chosen
711:No One Lives Forever
626:multiplayer gameplay
622:No One Lives Forever
559:also functions as a
544:No One Lives Forever
506:first-person shooter
436:No One Lives Forever
421:No One Lives Forever
394:Monolith Productions
390:first-person shooter
349:First-person shooter
154:Sierra Entertainment
114:Monolith Productions
6677:James Bond parodies
6602:Stealth video games
6592:PlayStation 2 games
5639:Issue archived at:
5277:Issue archived at:
5275:. pp. 128–129.
4719:on December 4, 2008
4133:on November 9, 2000
4101:on October 17, 2000
4030:on January 24, 2001
3965:on November 5, 2005
3902:on November 5, 2005
3691:on October 18, 2000
3645:Issue archived at:
3544:on February 5, 2005
3373:on February 5, 2005
3333:on February 5, 2005
3020:on November 5, 2002
2982:on November 9, 2000
2917:on January 28, 2010
2796:Sequel and spin-off
2745:PC Action/Adventure
2705:has earned several
2532:
2358:
2319:
2232:Activision Blizzard
2179:Possible re-release
2159:, and published by
1790:
1634:
1604:independent artists
1167:Mission: Impossible
1161:Man from U.N.C.L.E.
888:as well as all-out
6414:Warner Bros. Games
5876:(April 27, 2001).
5750:. March 24, 2001.
4589:on January 9, 2010
3872:on August 18, 2000
3845:on January 6, 2002
3819:has generic name (
3580:on August 18, 2000
3508:has generic name (
3447:on January 5, 2007
3413:on October 2, 2002
3295:on August 12, 2002
3134:has generic name (
2955:on August 31, 2000
2811:in 2002, entitled
2317:
2085:PlayStation 2 port
2061:that included the
2039:awards, a special
2000:Releases and ports
1854:"Elevator of Love"
1821:"Santa's Workshop"
1785:
1698:"Elevator of Love"
1665:"Santa's Workshop"
1629:
1435:
1387:contrived acronyms
1240:Castle Wolfenstein
934:of an East German
915:
694:post-credits scene
630:local area network
611:
587:, the game uses a
552:
6529:
6528:
6419:Snowblind Studios
6331:
6330:
6269:The Matrix Online
6139:Contract J.A.C.K.
5746:(Press release).
5440:on April 13, 2002
5046:. IncGamers.com.
4711:(Press release).
4689:on April 27, 2001
4418:(Press release).
4159:Los Angeles Times
3726:(Press release).
3683:(Press release).
3250:(Press release).
3158:"The FEAR Effect"
2824:Contract J.A.C.K.
2591:
2590:
2561:Game of the Year;
2528:
2527:
2354:
2353:
2283:Nightdive Studios
2183:With the rise of
2155:was developed by
1996:
1995:
1781:
1780:
1546:brass instruments
1478:
1453:
1143:Where Eagles Dare
1054:Unreal Tournament
985:the game's sequel
859:Where Eagles Dare
824:mission statement
628:online or over a
522:phosphorus-coated
472:Contract J.A.C.K.
462:, in 2002, and a
396:and published by
375:
374:
371:
332:November 21, 2002
274:November 10, 2000
255:November 10, 2000
78:
77:
70:
6689:
6682:MumboJumbo games
6542:2000 video games
6455:Daniel Bernstein
6424:Surreal Software
6286:Standalone games
6085:
6065:
6058:
6051:
6042:
6026:
6025:
6008:
6005:
5996:
5980:
5974:
5967:
5961:
5954:
5948:
5909:
5903:
5899:
5889:
5861:
5860:
5858:
5856:
5834:
5828:
5827:
5825:
5823:
5801:
5795:
5794:
5792:
5790:
5785:on July 21, 2004
5781:. Archived from
5770:
5764:
5763:
5761:
5759:
5740:
5734:
5733:
5731:
5729:
5710:
5704:
5703:
5693:
5687:
5686:
5668:
5662:
5661:
5659:
5657:
5638:
5633:. No. 201.
5624:
5613:
5612:
5610:
5608:
5587:
5578:
5577:
5575:
5573:
5554:
5545:
5544:
5542:
5540:
5521:
5512:
5511:
5497:
5488:
5487:
5485:
5483:
5478:on April 2, 2005
5474:. Archived from
5461:
5450:
5449:
5447:
5445:
5436:. Archived from
5423:
5412:
5411:
5409:
5407:
5385:
5376:
5375:
5373:
5371:
5349:
5338:
5337:
5335:
5333:
5328:on July 29, 2010
5324:. Archived from
5311:
5300:
5299:
5297:
5295:
5276:
5271:. No. 198.
5262:
5256:
5255:
5253:
5251:
5230:
5221:
5220:
5218:
5216:
5195:
5186:
5185:
5183:
5181:
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5152:
5150:
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5119:
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5030:
5028:
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5007:
5006:
5004:
5002:
4985:
4979:
4978:
4976:
4974:
4965:. Archived from
4954:
4948:
4947:
4945:
4943:
4921:
4906:
4905:
4903:
4901:
4892:. Archived from
4878:
4872:
4871:
4869:
4867:
4845:
4832:
4831:
4829:
4827:
4812:
4806:
4805:
4803:
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4780:
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4761:
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4754:
4752:
4750:
4735:
4729:
4728:
4726:
4724:
4705:
4699:
4698:
4696:
4694:
4685:. Archived from
4675:
4669:
4668:
4666:
4664:
4638:
4632:
4631:
4629:
4627:
4618:. Archived from
4605:
4599:
4598:
4596:
4594:
4571:
4560:
4559:
4557:
4555:
4536:
4530:
4529:
4527:
4525:
4502:
4487:
4486:
4484:
4482:
4468:
4462:
4461:
4459:
4457:
4452:on June 11, 2008
4442:
4436:
4435:
4433:
4431:
4412:
4406:
4405:
4403:
4401:
4386:
4380:
4379:
4377:
4375:
4356:
4347:
4346:
4344:
4342:
4337:on July 27, 2011
4326:
4317:
4316:
4314:
4312:
4292:
4271:
4254:
4253:
4251:
4249:
4231:
4222:
4221:
4219:
4217:
4208:. Archived from
4195:
4176:
4175:
4173:
4171:
4149:
4143:
4142:
4140:
4138:
4122:
4111:
4110:
4108:
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4090:
4084:
4083:
4081:
4079:
4073:
4058:
4049:
4040:
4039:
4037:
4035:
4020:
4014:
4013:
4011:
4009:
4004:on April 2, 2010
4000:. Archived from
3986:
3975:
3974:
3972:
3970:
3954:
3948:
3947:
3945:
3943:
3934:. Archived from
3921:
3912:
3911:
3909:
3907:
3891:
3882:
3881:
3879:
3877:
3861:
3855:
3854:
3852:
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3834:
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3824:
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3804:
3802:
3800:
3784:
3778:
3777:
3775:
3773:
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3744:
3743:
3741:
3739:
3734:on July 12, 2018
3720:
3701:
3700:
3698:
3696:
3677:
3668:
3667:
3665:
3663:
3644:
3639:. No. 201.
3630:
3617:
3616:
3614:
3612:
3596:
3590:
3589:
3587:
3585:
3569:
3554:
3553:
3551:
3549:
3540:. Archived from
3527:
3514:
3513:
3507:
3503:
3501:
3493:
3491:
3489:
3466:
3457:
3456:
3454:
3452:
3443:. Archived from
3432:
3423:
3422:
3420:
3418:
3409:. Archived from
3396:
3383:
3382:
3380:
3378:
3369:. Archived from
3356:
3343:
3342:
3340:
3338:
3329:. Archived from
3316:
3305:
3304:
3302:
3300:
3291:. Archived from
3278:
3272:
3271:
3269:
3267:
3244:
3238:
3237:
3235:
3233:
3211:
3205:
3204:
3202:
3200:
3184:
3178:
3177:
3175:
3173:
3153:
3140:
3139:
3133:
3129:
3127:
3119:
3117:
3115:
3099:
3090:
3089:
3087:
3085:
3059:
3030:
3029:
3027:
3025:
3005:
2992:
2991:
2989:
2987:
2971:
2965:
2964:
2962:
2960:
2944:
2927:
2926:
2924:
2922:
2899:
2888:
2887:
2885:
2883:
2861:
2749:Game of the Year
2707:Game of the Year
2533:
2524:
2523:
2522:
2518:
2517:
2513:
2512:
2508:
2507:
2503:
2502:
2485:
2484:
2483:
2479:
2478:
2474:
2473:
2469:
2468:
2464:
2463:
2404:
2403:
2402:
2398:
2397:
2393:
2392:
2388:
2387:
2383:
2382:
2359:
2320:
2318:Aggregate scores
2287:20th Century Fox
2153:operating system
2100:On May 2, 2001,
2037:Game of the Year
1989:
1968:Untitled (Remix)
1796:
1791:
1774:
1640:
1635:
1520:. The game uses
1480:
1479:
1455:
1454:
1432:
1307:The Pink Panther
1298:, TV shows like
1283:Danger: Diabolik
1216:Metal Gear Solid
1201:
1179:Danger: Diabolik
1113:shooting gallery
1110:
947:James Bond games
901:
875:Danger: Diabolik
773:spiritual sequel
446:Game of the Year
382:(abbreviated as
369:
331:
311:
302:
283:December 7, 2000
282:
273:
97:
85:
73:
66:
62:
59:
53:
34:
33:
26:
6697:
6696:
6692:
6691:
6690:
6688:
6687:
6686:
6597:Spy video games
6532:
6531:
6530:
6525:
6469:
6438:
6399:Fox Interactive
6377:
6336:Games published
6327:
6281:
6235:
6200:
6173:
6144:
6110:
6080:
6074:
6069:
6021:
6020:
6017:
6012:
6011:
6006:
5999:
5981:
5977:
5968:
5964:
5955:
5951:
5910:
5906:
5900:
5896:
5886:Fox Interactive
5872:
5869:
5864:
5854:
5852:
5836:
5835:
5831:
5821:
5819:
5803:
5802:
5798:
5788:
5786:
5772:
5771:
5767:
5757:
5755:
5742:
5741:
5737:
5727:
5725:
5712:
5711:
5707:
5695:
5694:
5690:
5670:
5669:
5665:
5655:
5653:
5640:
5626:
5625:
5616:
5606:
5604:
5589:
5588:
5581:
5571:
5569:
5556:
5555:
5548:
5538:
5536:
5523:
5522:
5515:
5507:Next Generation
5499:
5498:
5491:
5481:
5479:
5463:
5462:
5453:
5443:
5441:
5425:
5424:
5415:
5405:
5403:
5387:
5386:
5379:
5369:
5367:
5351:
5350:
5341:
5331:
5329:
5313:
5312:
5303:
5293:
5291:
5278:
5264:
5263:
5259:
5249:
5247:
5232:
5231:
5224:
5214:
5212:
5197:
5196:
5189:
5179:
5177:
5164:
5163:
5156:
5146:
5144:
5131:
5130:
5123:
5113:
5111:
5101:
5100:
5096:
5086:
5084:
5068:
5067:
5063:
5053:
5051:
5041:
5040:
5036:
5026:
5024:
5015:
5014:
5010:
5000:
4998:
4987:
4986:
4982:
4972:
4970:
4956:
4955:
4951:
4941:
4939:
4923:
4922:
4909:
4899:
4897:
4896:on July 6, 2002
4880:
4879:
4875:
4865:
4863:
4847:
4846:
4835:
4825:
4823:
4822:on May 25, 2002
4814:
4813:
4809:
4799:
4797:
4788:
4787:
4783:
4763:
4762:
4758:
4748:
4746:
4741:. May 2, 2001.
4737:
4736:
4732:
4722:
4720:
4707:
4706:
4702:
4692:
4690:
4677:
4676:
4672:
4662:
4660:
4655:. Blue's News.
4651:
4639:
4635:
4625:
4623:
4607:
4606:
4602:
4592:
4590:
4583:Fox Interactive
4573:
4572:
4563:
4553:
4551:
4538:
4537:
4533:
4523:
4521:
4514:Fox Interactive
4504:
4503:
4490:
4480:
4478:
4470:
4469:
4465:
4455:
4453:
4444:
4443:
4439:
4429:
4427:
4420:Fox Interactive
4414:
4413:
4409:
4399:
4397:
4388:
4387:
4383:
4373:
4371:
4358:
4357:
4350:
4340:
4338:
4328:
4327:
4320:
4310:
4308:
4294:
4289:
4273:
4272:
4257:
4247:
4245:
4233:
4232:
4225:
4215:
4213:
4197:
4196:
4179:
4169:
4167:
4151:
4150:
4146:
4136:
4134:
4124:
4123:
4114:
4104:
4102:
4092:
4091:
4087:
4077:
4075:
4071:
4056:
4051:
4050:
4043:
4033:
4031:
4022:
4021:
4017:
4007:
4005:
3998:Fox Interactive
3988:
3987:
3978:
3968:
3966:
3957:
3955:
3951:
3941:
3939:
3923:
3922:
3915:
3905:
3903:
3894:
3892:
3885:
3875:
3873:
3863:
3862:
3858:
3848:
3846:
3836:
3835:
3828:
3815:
3805:
3798:
3796:
3786:
3785:
3781:
3771:
3769:
3758:"JeanShrimpton"
3755:
3754:
3747:
3737:
3735:
3728:Fox Interactive
3722:
3721:
3704:
3694:
3692:
3685:Fox Interactive
3679:
3678:
3671:
3661:
3659:
3646:
3632:
3631:
3620:
3610:
3608:
3603:. Idle Thumbs.
3601:"Craig Hubbard"
3598:
3597:
3593:
3583:
3581:
3571:
3570:
3557:
3547:
3545:
3529:
3528:
3517:
3504:
3494:
3487:
3485:
3475:
3467:
3460:
3450:
3448:
3434:
3433:
3426:
3416:
3414:
3398:
3397:
3386:
3376:
3374:
3358:
3357:
3346:
3336:
3334:
3318:
3317:
3308:
3298:
3296:
3280:
3279:
3275:
3265:
3263:
3262:on May 23, 2000
3252:Fox Interactive
3246:
3245:
3241:
3231:
3229:
3213:
3212:
3208:
3198:
3196:
3186:
3185:
3181:
3171:
3169:
3155:
3154:
3143:
3130:
3120:
3113:
3111:
3101:
3100:
3093:
3083:
3081:
3061:
3060:
3033:
3023:
3021:
3007:
3006:
2995:
2985:
2983:
2973:
2972:
2968:
2958:
2956:
2946:
2945:
2930:
2920:
2918:
2911:Fox Interactive
2901:
2900:
2891:
2881:
2879:
2863:
2862:
2853:
2849:
2798:
2769:
2700:
2653:Next Generation
2618:In his review,
2592:
2562:
2520:
2515:
2510:
2505:
2481:
2476:
2471:
2466:
2453:Next Generation
2445:
2443:
2429:
2400:
2395:
2390:
2385:
2349:
2337:
2315:
2311:
2181:
2142:
2087:
2007:
2002:
1997:
1987:
1887:"Suisse Chalet"
1843:"The Operative"
1789:, remix version
1782:
1772:
1720:"Suisse Chalet"
1687:"The Operative"
1633:, basic version
1592:
1506:
1505:
1497:
1495:
1494:
1493:
1492:
1481:
1474:
1471:
1469:"The Operative"
1465:
1464:
1463:
1456:
1449:
1446:
1436:
1430:
1425:
1203:
1196:
1126:
1121:
1108:
1072:
977:Scottish accent
902:
896:
840:espionage movie
795:Fox Interactive
727:expressed that
707:
702:
647:
642:
488:
400:, released for
398:Fox Interactive
338:
335:
326:
315:
306:
297:
286:
277:
268:
257:
256:
169:
158:
134:Fox Interactive
103:
83:
82:2000 video game
74:
63:
57:
54:
50:help improve it
47:
35:
31:
24:
17:
16:2000 video game
12:
11:
5:
6695:
6693:
6685:
6684:
6679:
6674:
6669:
6664:
6659:
6654:
6649:
6644:
6639:
6634:
6629:
6624:
6619:
6614:
6609:
6604:
6599:
6594:
6589:
6584:
6579:
6574:
6569:
6564:
6562:LithTech games
6559:
6554:
6549:
6544:
6534:
6533:
6527:
6526:
6524:
6523:
6516:
6509:
6502:
6495:
6488:
6483:
6477:
6475:
6471:
6470:
6468:
6467:
6462:
6457:
6452:
6446:
6444:
6440:
6439:
6437:
6436:
6431:
6426:
6421:
6416:
6411:
6406:
6401:
6396:
6394:GT Interactive
6391:
6385:
6383:
6379:
6378:
6376:
6375:
6368:
6361:
6354:
6347:
6339:
6337:
6333:
6332:
6329:
6328:
6326:
6325:
6318:
6311:
6304:
6297:
6289:
6287:
6283:
6282:
6280:
6279:
6272:
6265:
6258:
6251:
6243:
6241:
6240:Other licenses
6237:
6236:
6234:
6233:
6226:
6219:
6211:
6209:
6202:
6201:
6199:
6198:
6191:
6183:
6181:
6175:
6174:
6172:
6171:
6164:
6156:
6154:
6146:
6145:
6143:
6142:
6135:
6128:
6120:
6118:
6112:
6111:
6109:
6108:
6101:
6093:
6091:
6082:
6076:
6075:
6070:
6068:
6067:
6060:
6053:
6045:
6039:
6038:
6027:
6016:
6015:External links
6013:
6010:
6009:
5997:
5975:
5962:
5949:
5904:
5893:
5892:
5891:
5890:
5868:
5865:
5863:
5862:
5829:
5796:
5765:
5735:
5705:
5688:
5663:
5614:
5579:
5546:
5513:
5489:
5451:
5413:
5377:
5339:
5301:
5257:
5222:
5187:
5154:
5121:
5106:. Siliconera.
5094:
5061:
5034:
5008:
4980:
4949:
4907:
4873:
4833:
4807:
4781:
4756:
4730:
4700:
4670:
4633:
4600:
4561:
4531:
4488:
4463:
4437:
4407:
4381:
4348:
4318:
4287:
4255:
4223:
4177:
4144:
4112:
4085:
4041:
4015:
3976:
3949:
3913:
3883:
3856:
3826:
3779:
3745:
3702:
3669:
3618:
3591:
3555:
3515:
3458:
3424:
3384:
3344:
3306:
3273:
3239:
3206:
3191:. Atomic MPC.
3179:
3141:
3091:
3031:
2993:
2966:
2928:
2889:
2850:
2848:
2845:
2841:expansion pack
2797:
2794:
2768:
2765:
2699:
2696:
2589:
2588:
2585:
2577:
2576:
2573:
2565:
2564:
2559:
2551:
2550:
2547:
2541:
2540:
2537:
2526:
2525:
2495:
2487:
2486:
2456:
2448:
2447:
2440:
2432:
2431:
2426:
2418:
2417:
2414:
2406:
2405:
2375:
2367:
2366:
2363:
2352:
2351:
2346:
2340:
2339:
2334:
2328:
2327:
2324:
2313:
2310:
2307:
2230:, forming the
2180:
2177:
2141:
2138:
2130:Guy Whitmore's
2086:
2083:
2052:strategy guide
2045:Sierra On-Line
2006:
2003:
2001:
1998:
1994:
1993:
1990:
1984:
1983:
1980:
1977:
1973:
1972:
1969:
1966:
1962:
1961:
1958:
1955:
1951:
1950:
1947:
1944:
1940:
1939:
1936:
1933:
1929:
1928:
1925:
1922:
1918:
1917:
1914:
1907:
1903:
1902:
1899:
1896:
1892:
1891:
1888:
1885:
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1880:
1877:
1874:
1870:
1869:
1866:
1863:
1859:
1858:
1855:
1852:
1848:
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1844:
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1797:
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1677:
1674:
1670:
1669:
1666:
1663:
1659:
1658:
1655:
1652:
1648:
1647:
1644:
1641:
1627:
1591:
1586:
1526:adaptive score
1496:
1482:
1472:
1467:
1466:
1457:
1447:
1439:
1438:
1437:
1428:
1427:
1426:
1424:
1421:
1383:bathroom humor
1273:Modesty Blaise
1185:Modesty Blaise
1127:
1125:
1122:
1120:
1117:
1071:
1068:
1022:pre-production
928:Secret Service
894:
771:intended as a
706:
703:
701:
698:
646:
643:
641:
638:
624:also includes
596:manila folders
525:tracer bullets
518:dum dum rounds
487:
484:
373:
372:
370:(Windows, Mac)
360:
356:
355:
346:
340:
339:
337:
336:
334:
333:
323:
321:
316:
314:
313:
304:
303:April 29, 2002
294:
292:
287:
285:
284:
275:
265:
263:
254:
253:
252:
250:
246:
245:
232:
226:
225:
220:
214:
213:
208:
202:
201:
200:Wes Saulsberry
198:
192:
191:
190:Kevin Stephens
188:
182:
181:
178:
172:
171:
166:
160:
159:
157:
156:
151:
146:
141:
136:
131:
125:
123:
117:
116:
111:
105:
104:
98:
90:
89:
81:
76:
75:
38:
36:
29:
15:
13:
10:
9:
6:
4:
3:
2:
6694:
6683:
6680:
6678:
6675:
6673:
6672:Windows games
6670:
6668:
6665:
6663:
6660:
6658:
6655:
6653:
6650:
6648:
6645:
6643:
6640:
6638:
6635:
6633:
6630:
6628:
6625:
6623:
6620:
6618:
6615:
6613:
6610:
6608:
6605:
6603:
6600:
6598:
6595:
6593:
6590:
6588:
6585:
6583:
6580:
6578:
6575:
6573:
6570:
6568:
6565:
6563:
6560:
6558:
6555:
6553:
6550:
6548:
6545:
6543:
6540:
6539:
6537:
6522:
6521:
6517:
6515:
6514:
6510:
6508:
6507:
6503:
6501:
6500:
6496:
6494:
6493:
6489:
6487:
6484:
6482:
6479:
6478:
6476:
6472:
6466:
6463:
6461:
6458:
6456:
6453:
6451:
6448:
6447:
6445:
6441:
6435:
6432:
6430:
6429:Sandlot Games
6427:
6425:
6422:
6420:
6417:
6415:
6412:
6410:
6407:
6405:
6402:
6400:
6397:
6395:
6392:
6390:
6387:
6386:
6384:
6380:
6374:
6373:
6372:Septerra Core
6369:
6367:
6366:
6362:
6360:
6359:
6355:
6353:
6352:
6351:Rage of Mages
6348:
6346:
6345:
6341:
6340:
6338:
6334:
6324:
6323:
6319:
6317:
6316:
6312:
6310:
6309:
6305:
6303:
6302:
6298:
6296:
6295:
6291:
6290:
6288:
6284:
6278:
6277:
6273:
6271:
6270:
6266:
6264:
6263:
6259:
6257:
6256:
6252:
6250:
6249:
6245:
6244:
6242:
6238:
6232:
6231:
6227:
6225:
6224:
6220:
6218:
6217:
6213:
6212:
6210:
6207:
6203:
6197:
6196:
6192:
6190:
6189:
6185:
6184:
6182:
6180:
6176:
6170:
6169:
6165:
6163:
6162:
6158:
6157:
6155:
6153:
6152:
6147:
6141:
6140:
6136:
6134:
6133:
6129:
6127:
6126:
6122:
6121:
6119:
6117:
6113:
6107:
6106:
6102:
6100:
6099:
6095:
6094:
6092:
6090:
6086:
6083:
6077:
6073:
6066:
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5959:
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5950:
5946:
5945:
5944:The Ambushers
5940:
5939:
5938:The Silencers
5934:
5933:
5932:In Like Flint
5928:
5927:
5926:Our Man Flint
5922:
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4973:September 16,
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4646:) plan file.
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4593:September 16,
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4288:1-55622-288-2
4284:
4280:
4276:
4275:Whitmore, Guy
4270:
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3817:|author=
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3506:|author=
3499:
3483:
3479:
3474:. Quoted in:
3473:
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3451:September 16,
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3132:|author=
3125:
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2933:
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2921:September 16,
2916:
2912:
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2898:
2896:
2894:
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2877:
2873:
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2867:
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2858:
2856:
2852:
2846:
2844:
2842:
2838:
2834:
2830:
2826:
2825:
2820:
2817:. In 2003, a
2816:
2815:
2810:
2806:
2802:
2795:
2793:
2791:
2787:
2782:
2778:
2774:
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2419:
2415:
2413:
2412:
2408:
2407:
2376:
2374:
2373:
2369:
2368:
2357:Review scores
2347:
2345:
2342:
2341:
2335:
2333:
2330:
2329:
2308:
2306:
2304:
2300:
2296:
2295:Vivendi Games
2292:
2288:
2284:
2281:In May 2014,
2279:
2276:
2272:
2267:
2265:
2261:
2256:
2251:
2249:
2245:
2241:
2237:
2233:
2229:
2225:
2224:Vivendi Games
2221:
2217:
2213:
2208:
2206:
2202:
2198:
2194:
2190:
2186:
2178:
2176:
2174:
2170:
2166:
2162:
2158:
2154:
2151:
2147:
2140:Mac OS X port
2139:
2137:
2135:
2131:
2127:
2123:
2119:
2114:
2111:
2107:
2103:
2098:
2096:
2095:PlayStation 2
2092:
2084:
2082:
2080:
2076:
2072:
2068:
2064:
2060:
2055:
2053:
2050:
2046:
2042:
2038:
2033:
2031:
2027:
2023:
2019:
2015:
2011:
2004:
1999:
1991:
1988:Total length:
1981:
1978:
1974:
1970:
1967:
1963:
1959:
1956:
1952:
1948:
1945:
1941:
1937:
1934:
1930:
1926:
1923:
1919:
1915:
1912:
1908:
1904:
1900:
1898:"UNITY's Spy"
1897:
1893:
1889:
1886:
1882:
1878:
1875:
1871:
1867:
1864:
1860:
1856:
1853:
1849:
1845:
1842:
1838:
1834:
1831:
1827:
1823:
1820:
1816:
1812:
1809:
1805:
1792:
1788:
1787:In the Lounge
1776:
1773:Total length:
1766:
1763:
1759:
1755:
1752:
1748:
1744:
1741:
1737:
1733:
1731:"UNITY's Spy"
1730:
1726:
1722:
1719:
1715:
1711:
1708:
1704:
1700:
1697:
1693:
1689:
1686:
1682:
1678:
1675:
1671:
1667:
1664:
1660:
1656:
1653:
1649:
1636:
1632:
1631:In the Lounge
1626:
1624:
1620:
1616:
1615:In the Lounge
1611:
1609:
1605:
1601:
1600:In the Lounge
1597:
1590:
1589:In the Lounge
1587:
1585:
1583:
1580:
1576:
1575:PlayStation 2
1571:
1569:
1568:
1563:
1559:
1558:Lori Goldston
1555:
1551:
1547:
1543:
1539:
1535:
1531:
1527:
1523:
1519:
1515:
1511:
1504:
1502:
1490:
1489:In the Lounge
1486:
1483:Bundled with
1470:
1461:
1458:The score of
1445:
1443:
1422:
1420:
1417:
1413:
1409:
1408:Austin Powers
1405:
1404:
1403:Austin Powers
1398:
1396:
1392:
1388:
1384:
1380:
1376:
1372:
1367:
1365:
1361:
1357:
1353:
1349:
1345:
1344:
1343:The Ambushers
1339:
1338:
1337:The Silencers
1333:
1332:
1327:
1326:
1321:
1320:
1319:Casino Royale
1315:
1314:
1309:
1308:
1303:
1302:
1297:
1296:
1291:
1290:
1285:
1284:
1279:
1275:
1274:
1269:
1268:
1267:In Like Flint
1263:
1262:
1261:Our Man Flint
1257:
1253:
1249:
1244:
1242:
1241:
1236:
1235:
1234:GoldenEye 007
1230:
1229:
1228:Syphon Filter
1224:
1223:
1218:
1217:
1212:
1208:
1202:
1200:
1193:
1191:
1187:
1186:
1181:
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1169:
1168:
1163:
1162:
1157:
1156:
1151:
1150:
1145:
1144:
1139:
1135:
1134:
1133:Our Man Flint
1123:
1118:
1116:
1114:
1107:
1102:
1098:
1093:
1091:
1087:
1083:
1080:
1077:utilizes the
1076:
1069:
1067:
1065:
1060:
1056:
1055:
1050:
1047:s team-based
1046:
1042:
1037:
1035:
1031:
1027:
1026:screenwriting
1023:
1017:
1015:
1011:
1010:The Operative
1007:
1006:
1001:
997:
996:working title
992:
990:
986:
982:
978:
973:
970:
966:
960:
958:
954:
953:
952:GoldenEye 007
948:
943:
941:
937:
933:
929:
925:
924:Her Majesty's
920:
912:
907:
900:
893:
891:
887:
883:
882:
877:
876:
871:
870:
869:Our Man Flint
865:
861:
860:
855:
854:
849:
845:
841:
837:
833:
827:
825:
820:
818:
814:
810:
806:
805:
800:
796:
792:
788:
787:
786:Our Man Flint
782:
778:
774:
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767:
764:
760:
756:
752:
747:
742:
740:
739:
734:
730:
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712:
704:
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659:
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623:
619:
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603:
601:
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592:
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586:
582:
578:
573:
571:
570:welding torch
566:
562:
558:
549:
545:
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536:
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511:
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485:
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476:
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455:
451:
447:
443:
442:
437:
432:
430:
426:
422:
417:
415:
411:
410:PlayStation 2
408:later to the
407:
403:
399:
395:
391:
387:
386:
381:
380:
368:
364:
363:Single-player
361:
357:
354:
350:
347:
345:
341:
329:
325:
324:
322:
320:
317:
309:
305:
300:
296:
295:
293:
291:
290:PlayStation 2
288:
280:
276:
271:
267:
266:
264:
262:
259:
251:
247:
244:
240:
239:PlayStation 2
236:
233:
231:
227:
224:
221:
219:
215:
212:
209:
207:
203:
199:
197:
193:
189:
187:
186:Programmer(s)
183:
180:Craig Hubbard
179:
177:
173:
170:Samantha Ryan
167:
165:
161:
155:
152:
150:
149:PlayStation 2
147:
145:
142:
140:
137:
135:
132:
130:
127:
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124:
122:
118:
115:
112:
110:
106:
102:
96:
91:
86:
80:
72:
69:
61:
51:
46:
44:
37:
28:
27:
22:
6518:
6511:
6504:
6499:Mob Enforcer
6497:
6490:
6460:Guy Whitmore
6370:
6363:
6356:
6349:
6342:
6320:
6313:
6306:
6301:Get Medieval
6299:
6292:
6274:
6267:
6260:
6253:
6246:
6228:
6221:
6214:
6206:Middle-earth
6193:
6186:
6178:
6166:
6159:
6149:
6137:
6130:
6124:
6123:
6115:
6103:
6096:
6088:
6030:
5978:
5965:
5952:
5942:
5936:
5930:
5924:
5920:The Prisoner
5918:
5914:The Fugitive
5912:
5907:
5897:
5877:
5853:. Retrieved
5842:
5832:
5820:. Retrieved
5809:
5799:
5789:February 27,
5787:. Retrieved
5783:the original
5768:
5756:. Retrieved
5738:
5728:November 24,
5726:. Retrieved
5708:
5697:
5691:
5678:
5672:
5666:
5654:. Retrieved
5643:
5628:
5605:. Retrieved
5601:the original
5594:
5570:. Retrieved
5537:. Retrieved
5505:
5501:
5480:. Retrieved
5476:the original
5469:
5442:. Retrieved
5438:the original
5431:
5406:November 24,
5404:. Retrieved
5393:
5368:. Retrieved
5357:
5330:. Retrieved
5326:the original
5319:
5292:. Retrieved
5281:
5266:
5260:
5250:November 24,
5248:. Retrieved
5237:
5213:. Retrieved
5202:
5180:November 24,
5178:. Retrieved
5170:GameRankings
5145:. Retrieved
5137:GameRankings
5112:. Retrieved
5097:
5085:. Retrieved
5074:
5064:
5052:. Retrieved
5037:
5025:. Retrieved
5011:
4999:. Retrieved
4989:
4983:
4971:. Retrieved
4967:the original
4957:Cook, Brad.
4952:
4942:November 24,
4940:. Retrieved
4929:
4898:. Retrieved
4894:the original
4885:
4876:
4866:November 24,
4864:. Retrieved
4853:
4824:. Retrieved
4820:the original
4810:
4798:. Retrieved
4784:
4769:
4759:
4747:. Retrieved
4733:
4723:February 27,
4721:. Retrieved
4717:the original
4703:
4691:. Retrieved
4687:the original
4682:
4673:
4661:. Retrieved
4640:
4636:
4624:. Retrieved
4620:the original
4613:
4603:
4591:. Retrieved
4587:the original
4578:
4552:. Retrieved
4534:
4522:. Retrieved
4518:the original
4509:
4479:. Retrieved
4475:
4466:
4454:. Retrieved
4450:the original
4440:
4428:. Retrieved
4410:
4398:. Retrieved
4384:
4372:. Retrieved
4339:. Retrieved
4335:the original
4309:. Retrieved
4298:
4278:
4246:. Retrieved
4239:
4214:. Retrieved
4210:the original
4203:
4168:. Retrieved
4157:
4147:
4135:. Retrieved
4131:the original
4103:. Retrieved
4099:the original
4088:
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2451:
2446:(Mac) 9.1/10
2444:(PS2) 6.9/10
2435:
2430:(PS2) 4.6/10
2421:
2409:
2370:
2350:(PS2) 67/100
2338:(PS2) 70.12%
2332:GameRankings
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1459:
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1411:
1407:
1401:
1399:
1370:
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1356:Sondi Sodsai
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1335:
1331:The Fugitive
1329:
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1323:
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1177:
1171:
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763:paramilitary
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680:
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543:
510:stealth game
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420:
418:
384:
383:
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377:
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318:
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260:
223:Lithtech 2.2
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168:Chris Miller
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138:
128:
121:Publisher(s)
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79:
64:
55:
40:
6567:MacOS games
6481:Cate Archer
5993:a recession
5971:The Beatles
5855:November 8,
5822:November 8,
5758:October 25,
5607:October 29,
5572:October 25,
5539:October 25,
5482:November 8,
5444:October 16,
5370:October 16,
5332:October 26,
5215:October 16,
4900:October 28,
4663:October 24,
4626:October 24,
4554:December 2,
4524:October 24,
4506:"Downloads"
4456:October 29,
4430:October 29,
4400:October 29,
4374:October 29,
4341:October 29,
4311:October 24,
4244:. p. 1
4216:October 29,
4137:November 7,
4105:October 21,
4078:December 2,
4034:October 21,
4008:October 21,
3969:December 5,
3942:October 29,
3906:December 5,
3849:November 8,
3584:November 8,
3548:October 25,
3435:CVG Staff.
3377:October 25,
3337:October 25,
3266:November 8,
2959:November 7,
2692:PC Gamer US
2623:Erik Wolpaw
2536:Publication
2442:(PC) 9.1/10
2428:(PC) 9.3/10
2362:Publication
2348:(PC) 91/100
2336:(PC) 88.34%
2167:release of
2134:Multiplayer
2126:cat burglar
2071:source code
1530:soundtracks
1522:DirectMusic
1395:running gag
1375:visual gags
1360:The Beatles
1082:game engine
1049:multiplayer
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705:Development
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589:dialog tree
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498:Cate Archer
429:Cate Archer
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6536:Categories
6506:F.E.A.R. 3
6465:Joe Ybarra
5958:Les Baxter
5656:January 4,
5646:issue 201"
5635:Ziff Davis
5294:January 4,
5284:issue 198"
5273:Ziff Davis
5239:Metacritic
5204:Metacritic
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4170:October 3,
3662:January 4,
3652:issue 201"
3641:Ziff Davis
3611:October 3,
3114:October 9,
2986:October 3,
2847:References
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2620:GameSpot's
2603:Metacritic
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2323:Aggregator
2291:Activision
2228:Activision
2201:Activision
2157:MumboJumbo
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1582:theme song
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1542:James Bond
1501:media help
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1350:musicians
1256:Bond films
1213:, such as
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1070:Technology
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700:Production
634:deathmatch
550:, Morocco.
6450:Jace Hall
6389:3D Realms
6382:Companies
6179:Condemned
6081:developed
6036:MobyGames
5811:Eurogamer
5683:Future US
5321:Eurogamer
4963:Apple Inc
4826:March 27,
4364:MobyGames
3221:Gamasutra
3162:Eurogamer
3073:Gamasutra
2777:Eurogamer
2681:quicksave
2635:Eurogamer
2612:Half-Life
2416:(PC) 8/10
2411:Eurogamer
2314:Reception
2122:flashback
2022:tech demo
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1414:is not a
1379:absurdity
1301:The Saint
1278:Matt Helm
1173:Get Smart
1059:went gold
932:defection
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817:Jace Hall
781:adventure
746:publisher
600:power-ups
585:cutscenes
548:Marrakesh
529:Silencers
441:Half-Life
425:spy films
416:in 2002.
196:Artist(s)
6513:Betrayer
6486:LithTech
6365:Gorky 17
6262:Tron 2.0
6161:F.E.A.R.
6151:F.E.A.R.
5849:Archived
5844:PC Gamer
5816:Archived
5752:Archived
5722:Archived
5674:PC Gamer
5650:Archived
5566:Archived
5533:Archived
5400:Archived
5395:GameSpot
5364:Archived
5359:GameSpot
5288:Archived
5244:Archived
5209:Archived
5174:Archived
5147:June 17,
5141:Archived
5108:Archived
5081:Archived
5048:Archived
5021:Archived
4995:Archived
4936:Archived
4860:Archived
4794:Archived
4776:Archived
4771:GameSpot
4743:Archived
4657:Archived
4548:Archived
4476:GameSpot
4424:Archived
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4368:Archived
4305:Archived
4241:GameSpot
4164:Archived
4069:Archived
3809:cite web
3793:Archived
3766:Archived
3656:Archived
3605:Archived
3498:cite web
3488:July 20,
3482:Archived
3471:PC Gamer
3417:July 18,
3299:July 18,
3232:July 31,
3226:Archived
3199:July 23,
3193:Archived
3172:July 23,
3166:Archived
3124:cite web
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3084:July 18,
3078:Archived
2876:Archived
2819:spin-off
2786:PC Gamer
2728:PC Gamer
2677:GameSpot
2582:PC Gamer
2423:GameSpot
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1219:(1998),
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1079:LithTech
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813:producer
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557:barrette
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6474:Related
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5882:Windows
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5114:May 17,
5087:May 17,
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5027:May 17,
5001:May 17,
4800:July 3,
4749:July 3,
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2829:prequel
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2173:GameSpy
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846:, with
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353:stealth
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249:Release
235:Windows
144:MacPlay
129:Windows
48:Please
41:may be
6492:Priest
6443:People
6344:Maabus
6308:Gruntz
5902:Bruno"
5076:Kotaku
4643:Team (
4285:
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3254:&
2871:Kotaku
2809:sequel
2767:Legacy
2735:, the
2698:Awards
2531:Awards
2189:remake
2110:Sierra
1802:Length
1646:Length
1416:parody
1346:, and
1119:Design
940:Soviet
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848:twists
832:action
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218:Engine
6520:Bloom
6208:games
6098:Blood
6089:Blood
6079:Games
5985:Edsel
5681:(4).
4072:(PDF)
4057:(PDF)
2759:2001
2631:IGN's
2625:gave
2539:Award
2497:(PC)
2458:(PC)
2377:(PC)
2365:Score
2326:Score
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2049:Prima
1992:47:29
1799:Title
1777:33:25
1643:Title
1554:cello
1550:blues
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1423:Music
1364:Edsel
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1041:Shogo
926:Most
878:, or
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759:anime
729:Shogo
721:Shogo
692:In a
645:Story
6294:Claw
5989:Ford
5857:2010
5824:2010
5791:2014
5760:2010
5730:2010
5658:2012
5609:2010
5574:2010
5541:2010
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5408:2010
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5116:2014
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4802:2022
4751:2022
4725:2014
4695:2022
4665:2010
4641:NOLF
4628:2010
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