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Music
Maestro, and Art Virtuoso. When the player upgraded the level of a trait, the trait became more prominent in the Sim's lifestyle. The most visible example of this was in the Ninja trait. When a Sim had the level one Ninja trait, the Sim walked faster. However, when a Sim had the level five Ninja trait, they could teleport from place to place. The Ninja trait was useful if the player had a larger house. In the Insane trait, Sims could reduce the need of being social and could talk to plants without visiting people (in previous versions, talking to plants also eliminated the energy needed to fulfill Social). For example, a level 4 Insane trait let the sim talk to themselves to fulfil Fun and Social need without eliminating energy. Certain career traits, like Art Virtuoso, provided the benefit of earning more Simoleons while using the respective skill object. However, these traits could only be unlocked by reaching specific career levels.
224:. All mood meters cycled from deep green (good) to lighter green, yellow, orange, red, and finally gray. All needs could be improved from the Sim's home. Another feature located next to the needs was the fun meter. This could variate largely depending on the Sim's personality. For example, a Sim with an athletic personality would not find playing computer and arcade games as enjoyable as a Sim with a geek personality. Sims took care of themselves using autonomy. If left to their own devices, Sims performed actions that helped out the lowest meter, provided they had an appropriate object nearby. This could not go on extended periods of time, as eventually the game paused and told the player "Your Sim Needs You!", or to keep playing the game.
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with real-world currencies; however, an update to the game permitted users to earn up to 10 SimCash as a reward for playing the game on 5 consecutive days. SimCash allowed the player to purchase special and limited edition objects. When the player began the game, they received 40 free SimCash. Social Points were obtained by performing social interactions with other Sims. These could be used to purchase objects that were not available using
Simoleons. You could exchange the Social Points for Simoleons by buying a Social Point item and selling them. Similar to Lifetime Happiness Points in
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potion instantly tanked all a Sim's needs. Depleting needs was helpful when finding certain items. Items could be crafted by going to the crafting section at the bottom of the screen. Other crafting items included free Energy and
Simoleons. Hovering over items that were required showed ways to obtain them in-game. Once all of the required items had been obtained, players could click on the crafting button and craft the item. The crafted item was then stored in the player's backpack. Many ingredients could also be gifted to other players.
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proved problematic to players who did not have a large amount of friends. When the player was unable to obtain objects from friends, the only other option was to skip the task using SimCash. Furthermore, certain items, such as double beds and couches, had a hammer icon in the right corner, denoting that 'some assembly is required'. To assemble these items, a player needed certain items that usually could only be obtained by sending requests to friends.
269:
different social interactions, as well as different tasks that could be performed at friends’ homes. For example, rivals could be rude to one another by insulting each other, playing pranks, messing with household appliances, and other negative interactions, once the player reached a new relationship level. Certain relationship levels required the other party to first approve the relationship status before they were reflected in the game.
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interacted with an art object (such as easel or computer when level 30), a music object (such as a guitar or keyboard when level 10), a cooking object (such as a microwave, a coffee maker when level 10, or a stove when level 15), or a writing object (such as a computer or typewriter when level 10). At times, skills were a part of quests given to the player for their Sim to achieve.
190:
given appointment time the player could send their Sim to work and earn
Simoleons and Career Points. Career Points helped further careers leading to promotions. After each promotion players received a special object only acquirable through a career. Upon completion of an entire career track, players could select a new career track at the cost of forgoing all past career history.
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and could only be purchased with
Lifetime Points. All traits featured between three and five levels; each needing to be bought at a higher price of Lifetime Points than the last one. The traits were: Slob, Steel Bladder, Neat, Super Mechanic, Insane, Ogre, Ninja, Great Kisser, Night Owl, Expert Cook,
331:
As of the
November 2012 AppData charts (which charts the popularity of Facebook games) the DAU (Daily Average Users) of The Sims Social dropped out of the top 25 for the first time, with many users commenting on Facebook that difficulty achieving goals and repetitive tasks make the game unattractive
277:
In addition to building items and unlocking skills, players could use items found by performing tasks to craft special potions and complete collections. Players could craft numerous potions that provided benefits to Sims. For example, a Fun Potion instantly maxed out a Sim's fun level, or a Bad Mood
219:
series. However, unlike other games in the series, Sims could not die. There were six needs: Social, Fun, Hunger, Hygiene, Bladder, and Sleep. When all of the needs were fulfilled, the player's Sim became inspired. Inspired Sims earned more
Simoleons when performing skill tasks. Sims with a bad mood
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Since its release to the public, the game had accumulated over 65 million players, with over 16 million added in its first week alone. It was one of the fastest growing
Facebook games of all time and was the fifth most-used Facebook application in less than a month of release. Starting on September
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to allow players to send and receive gifts in order to finish certain quests or objects. For example, when a Sim levelled up a skill, they needed certain items to unlock the next level. Most of these items were obtained by sending requests to other friends or by interacting with friends' Sims. This
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series, Sims could develop skills. There were six skills: art, cooking, music, writing, athletic, driving, and various project skill items which were tied with specific themed collections. Developing higher level skill levels allowed Sims to obtain new objects. Sims developed skills when the player
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were much different than those of previous Sim games. Sims could aspire to three different career paths: Rocker, Chef, and Artist. Each career consisted of 5 levels each with three sub-levels. To advance in their given career players were required to submit appointments for various jobs. After the
137:
lets the user create their own customizable character. In this version, however, the player uses their character to interact with those of their
Facebook friends. The characters can develop likes or dislikes for other Sims, creating relationships that can be publicized on the user's Facebook page.
235:
had four currencies: Simoleons, SimCash, Social Points, and
Lifetime Points. These currencies were used to purchase items in the game. Simoleons were the most basic currency and could be most readily earned by performing almost any non-autonomous task. SimCash could be obtained by purchasing them
268:
Players could pursue three different relationships with their friends' NPCs. They could become friends, rivals, or enter into a romance. There were various relationship levels to be unlocked, going from acquaintances to friends, to BFFs or friendly rivals. Each relationship path gave the player
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was a Facebook videogame developed by Playfish and EA, taking place in a fictional town called Littlehaven. A mobile application for smartphones was in development as a companion app to the Facebook version. The game also features remakes of real life famous people such as Lady Sim-Sim
31:
248:, Lifetime Points were a currency only used for buying specific traits. They were the only currency that could not be bought through SimCash but rather earned by completing various quests or levelling up on skill objects.
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temporarily became the second-most popular Facebook game. After two months at #2, its decline dropped its ranking, with unfixed glitches and errors and lack of content updates that other top games (like
380:, would be closed down on June 14, 2013. The closures of all three titles occurred 3 days later than expected on June 17, 2013. However, pages for all three games are still in existence.
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was nominated for best online browser game by the British Academy Video Game Awards - a subsidiary of the
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to claim them, before it is removed. The promotional stadium has been added on September 23, 2011.
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would not follow the directions of the player. Instead, they fulfilled their own needs by
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315:. The promotion had started at mid-September 2011 that player need to reach level 10 in
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After The Sims Social has been launched, Playfish had given The Sims Social Stadium for
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867:"EA shuts down "older" Facebook games The Sims Social, SimCity Social and Pet Society"
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774:"The Sims Social stumbles behind FarmVille, Zynga Poker etc. on charts"
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723:"The Sims Social bests FarmVille as the second-largest Facebook game"
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693:"AppData - Facebook application leaderboards, charts, and metrics"
482:"The Sims Social: Traits and their Usefulness - Tips & Tricks"
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Press Release: EA Announces The Sims Social | Infinite Sims
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663:"Sims Social Is Facebook's Fastest Growing Application"
571:. Platform Nation. September 2, 2011. Archived from
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368:On April 15, 2013, Electronic Arts announced that
749:"Latest AppData Update: Monday, March 12, 2012"
596:"Electronic Arts' The Sims Social is now live"
215:, Sims had needs, just as with other games in
929:
543:"Main Interface - The Sims Social Wiki Guide"
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801:"The Top 25 Facebook Games of November 2012"
125:of video games. It was announced during the
1538:Video games developed in the United Kingdom
358:British Academy of Film and Television Arts
1533:Products and services discontinued in 2013
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776:. Games. December 12, 2011. Archived from
350:15th Annual Interactive Achievement Awards
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840:"Video Games Awards Nominations in 2012"
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129:press conference. As with the original
327:drops out of the top 25 facebook games
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865:Wesley Yin-Poole (April 15, 2013).
799:Mike Thompson (November 1, 2012).
616:Matthew Lynley (August 25, 2011).
346:Social Networking Game of the Year
127:Electronic Entertainment Expo 2011
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260:used the socializing features of
198:There were 12 traits for Sims in
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642:. Sims-Social. November 16, 2011
640:"The Sims Social Crafting Guide"
511:Osborne, Joe (August 9, 2011).
396:Keith Stuart (August 7, 2011).
661:Brian Ward (August 31, 2011).
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1523:Social simulation video games
594:Matthew Lynley (2011-08-18).
298:) maintain largely to blame.
352:, and on February 15, 2012,
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312:EA Sports FIFA Superstars
256:Unlike its predecessors,
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569:"The Sims Social Review"
1426:Male Restroom Etiquette
842:. BAFTA. Archived from
1445:The Jerma985 Dollhouse
1518:Life simulation games
1498:Inactive online games
1488:Electronic Arts games
1412:The Alphaville Herald
340:On February 9, 2012,
462:on February 13, 2012
458:. EA. Archived from
332:compared to rivals.
185:However, careers in
170:Like other games in
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1406:Firemonkeys Studios
901:Profile on Facebook
729:. September 9, 2011
305:promotional stadium
523:on August 18, 2016
400:. London: Guardian
252:Social Interaction
158:), and Sims Cara (
154:), Elvis Plumbob (
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1074:Open for Business
727:Los Angeles Times
549:. August 18, 2011
492:on April 24, 2012
456:"The Sims Social"
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1350:Will Wright
1265:Nintendo DS
1241:Bustin' Out
1228:(cancelled)
1215:Other games
1003:House Party
948:video games
753:AppData.com
378:Pet Society
142:Description
73:Platform(s)
1477:Categories
1396:Bella Goth
1355:Mike Perry
1254:The Sims 2
1155:Game packs
1141:The Sims 4
1121:The Sims 3
1095:Bon Voyage
1060:University
1050:The Sims 2
602:2012-02-13
384:References
245:The Sims 2
239:The Sims 3
98:Dating sim
67:Sean Baity
1224:SimsVille
1204:SkyHeroes
1067:Nightlife
1031:Superstar
1024:Unleashed
872:Eurogamer
784:August 7,
758:March 12,
517:Games.com
295:FarmVille
287:9, 2011,
282:Reception
152:Lady Gaga
63:Writer(s)
1513:The Sims
1464:Category
1391:The Sims
1322:FreePlay
1308:Medieval
1301:Carnival
1278:Castaway
1248:The Urbz
1102:FreeTime
1017:Vacation
1010:Hot Date
986:The Sims
975:The Sims
697:Facebook
667:Facebook
435:Facebook
344:won the
273:Crafting
262:Facebook
228:Currency
222:autonomy
217:The Sims
173:The Sims
160:Sin Cara
116:Facebook
93:Genre(s)
44:Playfish
1386:Simlish
1294:Stories
1176:Kingdom
1088:Seasons
878:July 7,
527:July 7,
364:Closure
181:Careers
133:games,
84:Release
1343:People
1329:Mobile
1315:Social
1234:Online
1197:Agents
1190:Racing
1166:MySims
906:Sims 4
336:Awards
194:Traits
166:Skills
123:series
114:was a
1183:Party
959:Maxis
818:(PDF)
1271:Pets
1081:Pets
880:2016
852:2012
826:2012
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555:2012
529:2016
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