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The Sims 2 (Game Boy Advance video game)

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302:. The character moves around the town to solve problems and help local residents. By choosing a life goal related to wealth, popularity or knowledge, this affects the further desires and knowledge of the controlled Sim. As the player completes tasks, the controlled Sim earns money and looks for things they need. Sims can also earn extra money by playing various mini-games (that are presented in-universe as commercials). With all this, the player must not forget about the character's basic needs for sleep, food, toilet, hygiene and sleep. 1496: 341:, unlike the original game, is not an open-ended life simulator, but a game with a linear progression in which the controlled Sim must maintain the ratings of a reality show. The game contains elements of surreal and dark humor, influenced by the development team's previous work on the GBA version of 297:
The game begins with a character creation editor where the player can choose the name, gender, skin color, clothes and hairstyle of the Sim. Next, the controlled Sim finds themself in a new area, in which they will henceforth live. The game is a linear action-adventure title with some attributes of
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The game takes place in a city called Strangetown, which is populated by various Sims who have no idea that they are part of a grandiose reality show called “Strangetown” and all their actions are being filmed. The show is organized by billionaire Daddy Bigbucks, who moved from the metropolis after
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After completing the storyline of each episode in the reality show, the player's performance is judged by critics based on how well the main storyline was executed and how many secret easter eggs were uncovered. A large number of points increases the show's rating and unlocks new items and
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for such a clear genre departure from the main series. Producer J.C. Connors noted that EA eventually ceased monitoring the progress of development and the creators decided to completely move away from the canon proposed in
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for personal computers. The GBA version differs significantly from the original version, being a game with linear progression in the style of a reality show and 2D isometric graphics.
330:(GBA). Despite sharing a title, the GBA version bears little similarity to the original game, and was designed around the platform's unique features. The GBA version was developed by 1558: 334:, and would be the final game in the franchise developed by them. It was produced by J.C. Connors, written by Darby McDevitt, and featured level design by Dan McAuliffe. 365:
was jointly created by composers Ian Stocker of Ian Stocker Sound Design and Kyle Johnson of Moontech Studios, who collaborated online to compose music for the GBA and
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for PC. Connors admitted that the lack of control allowed the writers to create strange plot twists and humor, which could be traced back to the game
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was released in North America on October 25, 2005, and in Europe on November 4.
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and became more and more obvious along with the release of subsequent games.
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series to be developed by Amaze Entertainment following
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for additional platforms, including a version for the
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was met with "mixed or average" reviews according to
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(July 6, 2021). 14: 874:Sinfield, George (January 2006). 813:"What's New? 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Connors 52:Publisher(s) 40:Developer(s) 1386:Will Wright 1301:Nintendo DS 1277:Bustin' Out 1264:(cancelled) 1251:Other games 1039:House Party 984:video games 418:Publication 367:Nintendo DS 356:Bustin' Out 172:Platform(s) 148:Ian Stocker 141:Composer(s) 83:Producer(s) 74:Phil Trumbo 64:Director(s) 1513:Categories 1432:Bella Goth 1391:Mike Perry 1290:The Sims 2 1191:Game packs 1177:The Sims 4 1157:The Sims 3 1131:Bon Voyage 1096:University 1086:The Sims 2 907:The Sims 2 878:The Sims 2 876:"Reviews: 852:Metacritic 845:The Sims 2 692:The Sims 2 656:The Sims 2 632:Pedestrian 619:The Sims 2 599:The Sims 2 565:The Sims 2 488:The Sims 2 464:References 458:Metacritic 451:The Sims 2 402:Metacritic 393:Aggregator 373:The Sims 2 369:versions. 363:The Sims 2 352:The Sims 2 339:The Sims 2 324:The Sims 2 316:The Sims 2 300:The Sims 2 259:The Sims 2 240:is a 2005 237:The Sims 2 25:The Sims 2 1260:SimsVille 1240:SkyHeroes 1103:Nightlife 1067:Superstar 1060:Unleashed 824:March 19, 818:Eurogamer 699:Gamasutra 628:Australia 490:Hands-On" 384:Reception 379:Reception 131:Writer(s) 112:Artist(s) 106:Jason Bay 1549:The Sims 1500:Category 1427:The Sims 1358:FreePlay 1344:Medieval 1337:Carnival 1314:Castaway 1284:The Urbz 1138:FreeTime 1053:Vacation 1046:Hot Date 1022:The Sims 1011:The Sims 917:Archived 861:Archived 781:GameSpot 740:GameSpot 663:GameSpot 572:GameSpot 536:GameSpot 495:GameSpot 292:The Urbz 252:for the 213:Genre(s) 164:The Sims 1422:Simlish 1330:Stories 1212:Kingdom 1124:Seasons 704:Informa 694:DS/GBA" 224:Mode(s) 183:Release 1379:People 1365:Mobile 1351:Social 1270:Online 1233:Agents 1226:Racing 1202:MySims 774:Sims 2 733:Sims 2 668:Fandom 626:Kotaku 577:Fandom 541:Fandom 529:Sims 2 433:7.5/10 406:58/100 159:Series 1219:Party 995:Maxis 421:Score 396:Score 347:Maxis 1307:Pets 1117:Pets 925:2023 826:2024 798:2023 757:2023 716:2023 675:2023 639:2023 584:2023 548:2023 512:2023 443:5/10 275:and 267:Sims 982:Sim 1515:: 915:. 911:. 888:. 882:. 859:. 855:. 849:. 834:^ 815:. 784:. 778:. 743:. 737:. 702:. 696:. 666:. 660:. 630:. 623:. 607:^ 575:. 569:. 539:. 533:. 498:. 492:. 472:^ 460:. 318:, 200:EU 191:NA 973:e 966:t 959:v 927:. 905:" 880:" 843:" 828:. 800:. 772:" 759:. 731:" 718:. 677:. 654:" 641:. 586:. 563:" 550:. 527:" 514:. 486:" 202:: 193::

Index


Developer(s)
Amaze Entertainment
Publisher(s)
Electronic Arts
Director(s)
Producer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
The Sims
Platform(s)
Game Boy Advance
NA
EU
Genre(s)
Life simulation
Single-player
life simulation
Amaze Entertainment
Electronic Arts
Game Boy Advance
The Sims 2
The Sims Bustin' Out
The Urbz: Sims in the City
Electronic Arts
Game Boy Advance
Amaze Entertainment
Maxis

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