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The SpongeBob SquarePants Movie (video game)

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1049:, reviewing the GBA version, noted the ability to change paths throughout the game, but wrote that "some areas are more difficult to reach than they should be, making the platforming tricky at times." Hollingshead criticized the GBA version for its repetitive gameplay and its inclusion of Patrick as a playable character, writing that "despite the appearance of a dual partnership in the game, it quickly becomes evident that it's really only one playable character that's been melded from two." Hollingshead wrote that "unlike the console versions, the story here feels tacked on and doesn't really do much to tie the levels together in any sort of cohesive manner." Hollingshead praised the graphics and wrote that the music was "the best part of the game," but concluded that the console versions "are much more fun." 1025:
just stills taken from specific scenes. Why would they do this when all other movie-based games use real-time sequences, if not actual clips from the film? This could come as a disappointment to players expecting to re-live the movie's magic through a game. During the gameplay, you'll be entertained by amusing dialogue, but the still picture movie sequences are a bore." Bedigian concluded that young children would enjoy the game, except for "the frustration" of its driving levels due to its controls, which he wrote, "aren't very accurate, causing a lot of unnecessary screw ups during that part of the game."
488:(who is fought twice), and King Neptune. Each main level and side task will give the player a Goofy Goober Token once completed, and the player needs these tokens to learn certain skills and proceed to the game. Although the player only needs to complete a level's main component in order to unlock the next level, it is not possible to complete the game only doing the main levels (though the player does not need to do all of the side tasks). 2296: 2502: 1053:
a great idea, and kids will love listening to the diminutive evil-ruler wannabe as he comments on the people and things around him." However, Hollingshead – who felt that the game would be best for children who were between the ages of 6 and 10 – wrote that "it's a short game, and because the adventure is the same each time through, there's not much replay value here."
1035:, also noted that the game's platform-based levels were not as fun as its racing levels, "Maybe because they're dark and dimly lit for the most part, or because they feel small and contained." Hollingshead wrote that the game was probably better for older players because of "the slight difficulty in some of the jumping sequences, and the long races". 549:
SpongeBob and Patrick have a few moves, and when they get a sufficient number of points, they can upgrade a move or increase their max health. Their health units are measured in Krabby Patties; they each contain only three, but can be upgraded up to six over time. The moves will improve in effectiveness when upgraded.
502:- The main levels of the game, the player, playing as SpongeBob or Patrick, has to navigate the level. Several skills such as combat, careful movement, and most notably, the use of SpongeBob and Patrick's move-sets are needed to progress. Each level has side tasks which offer a Goofy Goober Token, including; 1062:
felt that the PC version and its puzzles would appeal primarily to young children, but wrote that people expecting to "play" the movie would be disappointed. IGN's Levi Buchanan, who reviewed the cellphone game version, praised its graphics but criticized its simplicity. Buchanan wrote that the game
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Hollingshead praised the PC version for its graphics and sound, and wrote, "The humor from the TV show has been translated very well to this computer game, and some of the dialogue is a riot. The characters all have funny things to say, and there are plenty of sight gags, too. Playing as Plankton was
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as "a full blown AAA platformer". GameZone's Louis Bedigian, who reviewed the Xbox version, felt that the game did not take advantage of the system's graphical capabilities, and wrote, "The cut scenes are more like storyboards than movie sequences. You don't get to see too many clips from the film,
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There is also an upgrade system in the game. As the player collects "Manliness Points" (represented by glowing weights), they will learn new moves for SpongeBob and Patrick which are needed to complete the game. Once the player collects enough manliness points, they get an "Upgrade Point" which can
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versions, stated that "The SpongeBob SquarePants Movie delivers an entertaining (and oftentimes challenging) mix of platform and driving sequences. Controls feel responsive and the camera rarely hinders your view of the action. And the humor of the show practically seeps out of every clamshell and
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Each completion of a challenge or its side task grants the player a Goofy Goober Token. In order to learn the moves required to advance in levels and the stories, SpongeBob and Patrick will have to complete these side missions (like the extra driving and minigame challenges) to get these tokens.
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as a PS2 Classic on February 7, 2012. The port was poorly received for numerous technical issues, including severe input lag, sound delays of up to one second during in-engine cutscenes, and stretching the 4:3 display to fill a 16:9 aspect ratio. The port was removed from the PlayStation Store
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The GBA game is a 2D platformer split between six worlds to progress through, plus many bonus levels, and a boss at the end of each world. Unlike the console versions, there is a life system, and there is no save feature; instead, players are given a variety of level passwords as they progress
578:. It mainly follows around SpongeBob and Patrick in a various number of locations. The game consists of eight chapters that loosely follow the plot of the film, with additional story details being described in cutscenes between chapters that feature narration over still pictures. 475:
There are 18 levels in the game that loosely follow the storyline of the film. The player controls SpongeBob and Patrick, both of whom have their own unique set of abilities. Each level contains a main objective and side tasks. Four levels involve a
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Anise Hollingshead of GameZone praised the GameCube version for its graphics and music, but noted that "there probably could be more" sound effects for "a better experience." Hollingshead, who felt that the game was not as fun as
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and illustrations of characters from the movie and objects from the movie and related backgrounds as well as fully illustrated images. The FMV sequences usually features narration by the French narrator used in the show.
1063:"certainly has plenty of goofball charm and personality", but concluded that it was "something of a let-down" in comparison to previous SpongeBob cellphone games, as well as the "pretty fun console version of the game". 532:- Using the Patty Wagon, sometimes the player will need to drive through an area. All of the driving levels have three identical side tasks: a time challenge, a ring challenge, and a "Macho" (harder) time challenge. 492:
improve a skill's effect (or be used to increase the player's Max Health from three to up to six units). Although very helpful in progressing and completing the game, upgrades are not mandatory to doing so.
2022: 538:- Using a small bathtub (a shell and King Neptune's crown) which acts almost like a sled with its movement, the player must slide through the area. The side tasks are the same as in the driving sequences. 552:
Throughout the game are cutscenes that are either in-game animations or FMV sequences that resemble slideshows and feature stills from the movie as well as photos that are not stills from the movie with
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The plot of the video game is largely based on the film, albeit liberties are taken occasionally. King Neptune's crown has been stolen by
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The game does not use a life system; if the player dies, they are reverted to their last checkpoint, the game does not count deaths.
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through the game. Like the PC version, the story is told through still pictures, but this time with on-screen text.
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The GBA version sold an estimated 780,000 copies; in August 2006, the game was ranked at number 25 on
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The gameplay has features that are reminiscent of point-and-click adventure games, similar to that in
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that the player must defeat to progress to the next level. Boss enemies include the giant
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shortly after release, with no official explanation given regarding its removal.
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have received "mixed or average" and "generally favorable" reviews according to
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must retrieve it from Shell City and save Bikini Bottom.
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bed of kelp you cross". The PS2 version was noted by
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Most of the film's cast reprise their roles. 1694:"The SpongeBob SquarePants Movie (GameCube)". 1443:"The SpongeBob SquarePants Movie (GameCube)". 1000:, the GBA version has a rating of 53 percent. 2328: 1945: 575:SpongeBob SquarePants: Lights, Camera, Pants! 8: 2074:Drawn to Life: SpongeBob SquarePants Edition 1567:"The SpongeBob SquarePants Movie (GameCube)" 1266:"The SpongeBob SquarePants Movie (GameCube)" 1171:"Updated Australian Release List - 14/11/04" 1140:"Updated Australian Release List - 14/11/04" 1109:"Updated Australian Release List - 14/11/04" 696: 569:SpongeBob SquarePants: Employee of the Month 1586: 1584: 1081:On February 5, 2012, it was announced that 2608:Video games developed in the United States 2335: 2321: 2313: 1952: 1938: 1930: 1772:"The SpongeBob SquarePants Movie (Xbox)". 1620: 1618: 1318: 1316: 704: 695: 607: 598: 30: 21: 1709:"The SpongeBob SquarePants Movie (PS2)". 1677:"The SpongeBob SquarePants Movie (GBA)". 1672: 1670: 1560: 1558: 1513:Hollingshead, Anise (November 22, 2004). 1487:Hollingshead, Anise (December 16, 2004). 1461:Hollingshead, Anise (December 15, 2004). 1456: 1454: 1289: 1287: 1260: 1258: 1653:"The SpongeBob SquarePants Movie (Xbox)" 1646: 1644: 1508: 1506: 1489:"SpongeBob SquarePants Movie (GameCube)" 1482: 1480: 1379:"The SpongeBob SquarePants Movie (Xbox)" 1353:"The SpongeBob SquarePants Movie (Xbox)" 1347: 1345: 1227: 1225: 1169:van Leuveren, Luke (November 14, 2004). 1138:van Leuveren, Luke (November 14, 2004). 1107:van Leuveren, Luke (November 14, 2004). 2497: 2384:The Incredibles: Rise of the Underminer 1868:DidYouKnowGaming (September 24, 2016). 1627:"The SpongeBob SquarePants Movie (PS2)" 1534: 1532: 1330:from the original on September 27, 2016 1324:"The SpongeBob SquarePants Movie (PS2)" 1233:"The SpongeBob SquarePants Movie (GBA)" 1099: 1880:from the original on September 3, 2019 1400: 1398: 1295:"The SpongeBob SquarePants Movie (PC)" 36:North American PlayStation 2 cover art 2638:Video games with alternative versions 2109:SpongeBob's Surf & Skate Roadtrip 1820:"The Century's Top 50 Handheld Games" 1603:from the original on October 26, 2016 1539:Bedigian, Louis (December 13, 2004). 1243:from the original on October 28, 2016 701: 604: 7: 2628:Video games scored by John O'Kennedy 1593:"SpongeBob SquarePants Movie (cell)" 1591:Buchanan, Levi (November 17, 2004). 1541:"SpongeBob SquarePants Movie (Xbox)" 1405:Salvatore, Kristen (February 2005). 1359:from the original on January 7, 2017 1177:. PAL Gaming Network. Archived from 1146:. PAL Gaming Network. Archived from 1115:. PAL Gaming Network. Archived from 700: 603: 2603:Video games based on animated films 2588:SpongeBob SquarePants (film series) 1907:(GameCube, PlayStation 2, Xbox) on 1800:from the original on March 16, 2022 1463:"SpongeBob SquarePants Movie (GBA)" 1272:from the original on April 13, 2017 594: 2623:Video games scored by Jimmy Levine 2613:Video games scored by Barry Fasman 2479:Family Guy: Back to the Multiverse 1747:Ahearn, Nate (November 29, 2004). 1728:"SpongeBob SquarePants: The Movie" 1712:Official U.S. PlayStation Magazine 1515:"SpongeBob SquarePants Movie (PC)" 1038:The game shipped 2 million units. 877:Official U.S. PlayStation Magazine 14: 2633:Video games scored by Robert Crew 2593:SpongeBob SquarePants video games 2081:The Big One: Beach Party Cook-Off 1651:Castro, Juan (October 28, 2004). 1625:Castro, Juan (October 28, 2004). 1565:Castro, Juan (October 28, 2004). 1407:"The SpongeBob SquarePants Movie" 1301:from the original on June 6, 2021 2500: 2465:Scooby-Doo! Night of 100 Frights 2295: 2294: 1828:. August 2, 2006. Archived from 2618:Video games scored by Beth Ertz 2433:The SpongeBob SquarePants Movie 2032:The SpongeBob SquarePants Movie 1926:(Game Boy Advance) on MobyGames 1923:The SpongeBob SquarePants Movie 1915:The SpongeBob SquarePants Movie 1904:The SpongeBob SquarePants Movie 1850:from the original on 2012-02-08 1425:from the original on 2014-10-02 1387:. April 1, 2005. Archived from 1211:from the original on 2023-04-04 1083:The SpongeBob SquarePants Movie 987:The SpongeBob SquarePants Movie 400:The SpongeBob SquarePants Movie 25:The SpongeBob SquarePants Movie 2009:Revenge of the Flying Dutchman 1659:. pp. 1–2. Archived from 1633:. pp. 1–2. Archived from 1573:. pp. 1–2. Archived from 1201:"SpongeBob game ships for Mac" 1: 2053:Creature from the Krusty Krab 1698:. December 2004. p. 146. 1683:. December 2004. p. 154. 1447:. December 2004. p. 167. 1726:Price, Tom (December 2004). 1715:. 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Index


Developer(s)
Heavy Iron Studios
WayForward Technologies
Aspyr
Publisher(s)
THQ
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Jimmy Levine
Barry Fasman
SpongeBob SquarePants
Engine
RenderWare
Platform(s)
Microsoft Windows
Game Boy Advance
GameCube
PlayStation 2
Xbox
Mobile phone
Mac OS X
NA
AU
AU

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