Knowledge (XXG)

The Sword and The Flame

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The rules included some interesting innovations, particularly the use of playing cards to randomise movement and firing (Larry refers to this as the 'random move card innovation'). At a time when movement and firing was either alternate ('you move, I move') or simultaneous, this represented a major
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Excitement: linked to the idea of drama, but Larry also wanted to ensure that both sides were involved in all stages of the action. Larry's system of resolving combat by matching off opposing models rather than calculating a mêlée en masse was intended to achieve
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These rules for playing colonial wargames were first drafted by Larry Brom in 1978. The rules have gone through several revisions, but still have the same basic characteristics that they had when first written.
434: 238:, which went along with their edition of the game. This first variant included answers to frequently asked questions, optional rules and three alternate gaming periods, including: The 197:
Drama: Larry wanted to ensure that every game had a chance of being won by either side, and that a player could not exactly predict an opposing player's movement distance.
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Playability: a reference to the fact that some rulesets are noted for the complexity of their phrasing and the minutiae of their amendments; Larry favoured simple rules
261:) focus to other historical periods; the names of the variants usually incorporate the words "the Sword", although the variant that simulates the establishment of the 35: 303:. This poem talks about Queen Victoria and how the empire she rules is so powerful because of the sacrifice that her soldiers make; the relevant part reads: 204:
Historical Flavour: the game should appear to be what happened in the time being simulated although it would not seek to be an exact recreation—in
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for his own games has certainly played with them at some point. At wargame conventions, the vast majority of colonial-themed games use
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is the closest thing that any historical period has to a universal set of rules. Even the rare colonial wargamer who doesn't use
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The rules have proven so popular that they have generated a whole set of variants which adapt the rules from their original
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Enjoyment: in that the game itself was oriented more to being fun than as an accurate historical simulation
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both sides have an equal chance of winning, whereas in history the
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https://www.angelfire.com/games3/jacksongamer/TSATF_variants.htm
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http://africanhistory.about.com/library/weekly/aafpr-TSATF.htm
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http://africanhistory.about.com/library/weekly/aafpr-TSATF.htm
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http://africanhistory.about.com/library/weekly/aafpr-TSATF.htm
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We 'ave bought 'er the same with the sword an' the flame,
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was usually dominant over the indigenous population.
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Index

The Sword and the Flame
Sky Galleons box cover
Yaquinto
Designers
Yaquinto Publications
British
colonial wars
Strategic thought
wargame
British
colonial wars
Anglo-Zulu War
colonial power
Yaquinto Publications
Boxer Rebellion
French and Indian War
French Foreign Legion
British colonial
Anglo-Zulu War
White Rajahs
Kris
fantasy wargame
The Widow at Windsor
Rudyard Kipling
Barrack-Room Ballads
Steve Winter
Origins Award
Jeux & Stratégie

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