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The rules included some interesting innovations, particularly the use of playing cards to randomise movement and firing (Larry refers to this as the 'random move card innovation'). At a time when movement and firing was either alternate ('you move, I move') or simultaneous, this represented a major
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Excitement: linked to the idea of drama, but Larry also wanted to ensure that both sides were involved in all stages of the action. Larry's system of resolving combat by matching off opposing models rather than calculating a mêlée en masse was intended to achieve
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These rules for playing colonial wargames were first drafted by Larry Brom in 1978. The rules have gone through several revisions, but still have the same basic characteristics that they had when first written.
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238:, which went along with their edition of the game. This first variant included answers to frequently asked questions, optional rules and three alternate gaming periods, including: The
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Drama: Larry wanted to ensure that every game had a chance of being won by either side, and that a player could not exactly predict an opposing player's movement distance.
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Playability: a reference to the fact that some rulesets are noted for the complexity of their phrasing and the minutiae of their amendments; Larry favoured simple rules
261:) focus to other historical periods; the names of the variants usually incorporate the words "the Sword", although the variant that simulates the establishment of the
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303:. This poem talks about Queen Victoria and how the empire she rules is so powerful because of the sacrifice that her soldiers make; the relevant part reads:
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Historical
Flavour: the game should appear to be what happened in the time being simulated although it would not seek to be an exact recreation—in
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for his own games has certainly played with them at some point. At wargame conventions, the vast majority of colonial-themed games use
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is the closest thing that any historical period has to a universal set of rules. Even the rare colonial wargamer who doesn't use
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The rules have proven so popular that they have generated a whole set of variants which adapt the rules from their original
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Enjoyment: in that the game itself was oriented more to being fun than as an accurate historical simulation
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both sides have an equal chance of winning, whereas in history the
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https://www.angelfire.com/games3/jacksongamer/TSATF_variants.htm
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http://africanhistory.about.com/library/weekly/aafpr-TSATF.htm
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http://africanhistory.about.com/library/weekly/aafpr-TSATF.htm
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http://africanhistory.about.com/library/weekly/aafpr-TSATF.htm
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We 'ave bought 'er the same with the sword an' the flame,
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was usually dominant over the indigenous population.
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385:'The Sword and the Flame'- Birth of the Rules
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313:An' we've salted it down with our bones.
187:) he had 5 main objectives. These were:
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179:When Larry drafted the original set of
399:(2007). "The Sword and the Flame". In
222:change in thinking amongst wargamers.
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347:for "Best Miniatures Rules of 1984".
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439:The Game Manufacturers Association
307:Walk wide o' the Widow at Windsor,
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309:For 'alf o' Creation she owns:
183:rules (usually referred to as
67:And That's The Way It Was...,
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536:Yaquinto Publications games
531:Wargames introduced in 1979
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289:The title is derived from
457:"Jeux & stratégie 27"
435:"The 1984 Origins Awards"
406:Hobby Games: The 100 Best
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499:The Sword and The Flame
331:The Sword and the Flame
327:The Sword and the Flame
181:The Sword and The Flame
149:The Sword and The Flame
43:The Sword and the Flame
28:The Sword and the Flame
18:The Sword and the Flame
411:Green Ronin Publishing
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281:was released in 2007.
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38:Sky Galleons box cover
526:Origins Award winners
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265:in Sarawak is called
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244:French and Indian War
232:Yaquinto Publications
69:Yaquinto Publications
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506:The Widow at Windsor
413:. pp. 298–301.
358:Jeux & Stratégie
300:Barrack-Room Ballads
291:The Widow at Windsor
163:(in particular, the
115:60–120 minutes
341:Sword and the Flame
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521:Miniature wargames
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420:978-1-932442-96-0
279:Awaken The Storm!
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140:Strategic thought
16:(Redirected from
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441:. Archived from
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459:. June 1984.
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236:Supplement 1
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112:Playing time
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493:Sergeants 3
325:comments: "
226:Derivatives
107:30+ minutes
75:Publication
515:Categories
366:References
217:Randomness
104:Setup time
78:1988, 1979
64:Publishers
45:(1979) by
502:home page
335:TS&TF
318:Reception
250:periods.
234:released
230:In 1979,
156:based on
131:12 and up
128:Age range
55:Designers
277:variant
47:Yaquinto
403:(ed.).
351:Reviews
158:British
154:wargame
96:Players
87:British
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246:, and
136:Skills
123:Medium
120:Chance
83:Genres
285:Title
206:TSATF
201:this.
185:TSATF
152:is a
415:ISBN
273:. A
269:Kris
267:The
361:#27
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373:^
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20:)
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