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The Uncle Who Works for Nintendo

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menu", it's revealed that the Game Boy is itself directly tied to the "uncle", which offers itself to people promising games, strategies and consoles in exchange for periodic "feeding". By selecting a "fast" text speed option, the game "restarts", automatically speeding through the introduction of the script. The protagonist reveals to the friend that they know about the "uncle" and used it to "come back here", implying they have awareness of previous playthroughs of the game. The entity is described as being "starved", weakening its influence, and its previous victims are implied to still exist, and are capable of being saved through the protagonist's actions. The protagonist takes the friend's hand, as they "exit" the pause menu, killing off the entity. A lengthy garbled text is displayed, which can be partially deciphered by clicking on certain hyperlinked fragments, revealing a semi-coherent speech regarding a personal sense of identity and self-worth being derived via gaming. After a few seconds, the text abruptly disappears, before the protagonist comments to the friend on the strength of their friendship triumphing in the entity's attempt to divide them, marking the ultimate end of the story.
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needs to be "fed" periodically. This is textually depicted using fake computer code and interference with the game's interface. Some dialogue options unlock the option to phone home and ask for the protagonist's mother to take them home early, which lead to endings three to five. The third one, where the friend "moves away" and is never heard from again, is triggered if this happens while the player has not learnt of the true nature of the friend's "uncle". The fourth and fifth are mostly identical, with the friend apparently dying in a fire after the protagonist leaves. The player is then given the option of taking their Game Boy from the site of the fire days later. Leaving the Game Boy triggers the fourth ending, where the protagonist simply returns home. Taking the Game Boy will result in the protagonist's "parents" (who are implied to be replaced by the entity) informing them that "their uncle has a new job at Nintendo".
263:, describing the friend's relationship with the uncle as "a Faustian bargain in which games promise them power and financial success and an alpha lifestyle, in exchange for the destruction of all their friends", and referencing the author's notes discussing the work in relation to Gamergate. However, she described the final ending as a "diminishing of the story’s emotional potency", arguing that the parable provided a simplistic response to complex real world cultural issues. Ultimately though, she described it as "a memorable effective piece overall". 158:
visit at midnight. Various interaction options will gradually advance the in-game clock until it reaches midnight. Following certain dialogue options will gradually reveal certain discrepancies and peculiarities related to the friend's statements and backstory, with the protagonist remembering things the friend claims to have no memory of.
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The game has a total of six possible endings, five of which are initially available, and one which requires the completion of all other endings. The first two involve the clock reaching midnight, and the "uncle", who appears to be an eldritch entity, arriving and "consuming" the protagonist, as it
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to a small den outside the house proper, where the pair are staying during the night. Dialogue choices enable the player to learn more about the backstory and relationship between the two characters. The friend's parents will eventually tell the pair that the friend's uncle will be arriving on a
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began. In a short piece entitled "On Topicality", written as part of the in-game author's notes, he describes the events as having given the themes of the game a relevance they wouldn't otherwise have, stating that "the contingent of players taking up the flag of "gamers" are, in many ways, the
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The final ending, available after completing all others, requires the player to flee to the kitchen when the "uncle" arrives, an option that is otherwise unavailable due to the entity's influence. Here, the protagonist will find their friend's Game Boy. Through interacting with a mock-up "pause
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is set around the late 1990s and casts the player in the role of an 11-year-old staying overnight at an – apparently wealthy – friend's house. Both the friend and player character enjoy video games, and the friend (whose name can be selected from a list) has a large selection of them, including
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in 2013. Compared to his previous work, he aimed to focus on creating a work that was comparatively more open-ended. He described his goal as "a horror game that, if it is in the least bit scary when you first play it, manages to get less frightening each subsequent time".
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variety". The article praised the final ending as "providing a profoundly satisfying conclusion to the tale". The site later featured the game as representing October 2014 in a month-by-month retrospective on freeware games covered by the site.
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commented on how the game's dialogue is affected if the player selects a feminine name for the protagonist's friend. This was further expounded upon in a piece by interactive fiction writer
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If you play as a girl, there's also a brief foray into how young girls cope with being bullied for playing "a boy's hobby," which I found to be a nice touch.
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Thinking about the friend's uncle will reveal a memory where the protagonist first heard about the uncle – they had brought their
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The game's title is inspired by a false playground claim stereotypically used by children to spread video game-related rumors and
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provided a more critical review, rating the game 70/100 and commenting that "A single playthrough is worth it. But beyond that,
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realization of the thoughts, feelings, and behaviors that constitute the "enemy" of this game".
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strange and unreleased systems. This is explained by the friend having an "uncle who works for
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video game, developed by Michael Lutz and released via browser on October 15, 2014.
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The title received attention from numerous outlets upon its initial release.
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at the beginning of August 2014, following the release of his previous work
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to school, showing off that they had caught an abnormally powerful
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That's why I chose to set it, vaguely, in 1998 or 1999.
100: 92: 80: 68: 58: 48: 38: 24: 605:"The Uncle Who Works For Nintendo (Michael Lutz)" 229:described the game as "undoubtedly horror of the 492:"Five Years of Following Freeware: Year Five" 8: 462:"Following Freeware - October 2014 releases" 735:Video games developed in the United States 30: 21: 577:"The Uncle Who Works For Nintendo Review" 522:"The Uncle Who Works For Nintendo Review" 283: 609:Emily Short's Interactive Storytelling 7: 203:During his work on the project, the 545:Nathan, Micah (10 November 2014). 520:McQuerry, Corey Lee (2017-01-26). 293:"The Uncle Who Works For Nintendo" 14: 575:Corriea, Alexa Ray (2014-10-16). 675:The Uncle Who Works for Nintendo 388:The Uncle Who Works for Nintendo 373:The Uncle Who Works for Nintendo 355:The Uncle Who Works for Nintendo 329:The Campo Santo Quarterly Review 193:The Uncle Who Works for Nintendo 143:The Uncle Who Works for Nintendo 120:The Uncle Who Works for Nintendo 25:The Uncle Who Works for Nintendo 647:from the original on 2023-06-23 615:from the original on 2023-06-23 557:from the original on 2023-06-23 502:from the original on 2023-06-23 472:from the original on 2016-07-15 415:from the original on 2023-06-23 401:Matulef, Jeffrey (2014-10-16). 335:from the original on 2018-01-06 305:from the original on 2023-06-23 219:In an article on October 2014 1: 730:Video games about video games 325:"My Uncle Works for Nintendo" 740:Video games set in the 1990s 680:Interactive Fiction Database 433:Kohler, Chris (2014-10-17). 603:Short, Emily (2014-10-16). 490:Brown, Steve (2015-09-18). 323:Fyfe, Duncan (2016-04-01). 197:My Father’s Long, Long Legs 191:Michael Lutz began writing 766: 725:Video games about children 270:for "Best Individual PC" ( 700:2010s interactive fiction 237:The title was praised by 29: 695:2010s horror video games 266:The work won the 2014 745:Women and video games 634:"2014 Awards results" 386:Michael Lutz (2014). 371:Michael Lutz (2014). 353:Michael Lutz (2014). 750:Works about Nintendo 172:Pokémon Red and Blue 291:Dora (2014-10-15). 153:The friend takes a 125:interactive fiction 123:is a horror-themed 107:Interactive fiction 251:becomes tedious". 205:Gamergate campaign 411:. Gamer Network. 116: 115: 757: 705:2014 video games 656: 655: 653: 652: 630: 624: 623: 621: 620: 600: 594: 593: 588: 587: 572: 566: 565: 563: 562: 542: 536: 535: 533: 532: 517: 511: 510: 508: 507: 496:Adventure Gamers 487: 481: 480: 478: 477: 466:Adventure Gamers 458: 452: 451: 449: 448: 430: 424: 423: 421: 420: 398: 392: 391: 383: 377: 376: 368: 362: 361: 350: 344: 343: 341: 340: 320: 314: 313: 311: 310: 288: 272:player character 226:Adventure Gamers 96:October 15, 2014 34: 22: 765: 764: 760: 759: 758: 756: 755: 754: 685: 684: 665: 660: 659: 650: 648: 632: 631: 627: 618: 616: 602: 601: 597: 585: 583: 574: 573: 569: 560: 558: 544: 543: 539: 530: 528: 519: 518: 514: 505: 503: 489: 488: 484: 475: 473: 460: 459: 455: 446: 444: 432: 431: 427: 418: 416: 400: 399: 395: 385: 384: 380: 370: 369: 365: 352: 351: 347: 338: 336: 322: 321: 317: 308: 306: 290: 289: 285: 280: 214: 189: 140: 54:Kimberly Parker 20: 19:2014 video game 17: 16:2014 video game 12: 11: 5: 763: 761: 753: 752: 747: 742: 737: 732: 727: 722: 717: 712: 707: 702: 697: 687: 686: 683: 682: 671: 664: 663:External links 661: 658: 657: 643:. 2015-04-27. 625: 595: 567: 537: 512: 482: 468:. 2014-11-28. 453: 425: 393: 378: 363: 345: 315: 282: 281: 279: 276: 213: 210: 188: 185: 139: 136: 114: 113: 104: 98: 97: 94: 90: 89: 84: 78: 77: 72: 66: 65: 62: 56: 55: 52: 46: 45: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 762: 751: 748: 746: 743: 741: 738: 736: 733: 731: 728: 726: 723: 721: 718: 716: 713: 711: 710:Browser games 708: 706: 703: 701: 698: 696: 693: 692: 690: 681: 677: 676: 672: 670: 669:Official site 667: 666: 662: 646: 642: 641: 635: 629: 626: 614: 610: 606: 599: 596: 592: 582: 578: 571: 568: 556: 552: 548: 541: 538: 527: 523: 516: 513: 501: 497: 493: 486: 483: 471: 467: 463: 457: 454: 442: 441: 436: 429: 426: 414: 410: 409: 404: 397: 394: 389: 382: 379: 374: 367: 364: 360: 356: 349: 346: 334: 330: 326: 319: 316: 304: 300: 299: 294: 287: 284: 277: 275: 273: 269: 264: 262: 258: 257: 252: 250: 246: 245: 240: 235: 232: 228: 227: 222: 217: 211: 209: 206: 201: 198: 194: 186: 184: 180: 176: 174: 173: 168: 164: 159: 156: 151: 149: 144: 137: 135: 133: 132:urban legends 128: 126: 122: 121: 112: 108: 105: 103: 99: 95: 91: 88: 85: 83: 79: 76: 73: 71: 67: 63: 61: 57: 53: 51: 47: 43: 41: 37: 33: 28: 23: 674: 649:. Retrieved 640:XYZZY Awards 637: 628: 617:. Retrieved 608: 598: 590: 584:. Retrieved 580: 570: 559:. Retrieved 550: 540: 529:. Retrieved 525: 515: 504:. Retrieved 495: 485: 474:. Retrieved 465: 456: 445:. Retrieved 443:. Condé Nast 438: 428: 417:. Retrieved 406: 396: 387: 381: 372: 366: 358: 354: 348: 337:. Retrieved 328: 318: 307:. Retrieved 298:Jay Is Games 296: 286: 265: 255: 253: 248: 242: 238: 236: 224: 218: 215: 202: 196: 192: 190: 181: 177: 170: 160: 152: 142: 141: 129: 119: 118: 117: 64:Michael Lutz 44:Michael Lutz 40:Developer(s) 720:Twine games 715:Indie games 551:Kill Screen 526:Brash Games 268:XYZZY Award 261:Emily Short 244:Kill Screen 239:Brash Games 231:creepypasta 187:Development 155:Nintendo 64 82:Platform(s) 689:Categories 651:2023-06-23 619:2023-06-23 586:2023-06-23 561:2023-06-23 531:2023-06-23 506:2023-06-23 476:2023-06-23 447:2023-06-23 419:2023-06-23 339:2023-06-23 309:2023-06-23 278:References 223:releases, 408:Eurogamer 212:Reception 60:Writer(s) 50:Artist(s) 645:Archived 613:Archived 555:Archived 500:Archived 470:Archived 413:Archived 333:Archived 303:Archived 221:freeware 163:Game Boy 148:Nintendo 102:Genre(s) 678:in the 581:Polygon 256:Polygon 93:Release 87:Browser 249:TUWWFN 111:horror 70:Engine 440:Wired 75:Twine 638:The 138:Plot 274:). 169:in 167:Mew 150:". 691:: 636:. 611:. 607:. 589:. 579:. 553:. 549:. 524:. 498:. 494:. 464:. 437:. 405:. 331:. 327:. 301:. 295:. 134:. 109:, 654:. 622:. 564:. 534:. 509:. 479:. 450:. 422:. 342:. 312:.

Index


Developer(s)
Artist(s)
Writer(s)
Engine
Twine
Platform(s)
Browser
Genre(s)
Interactive fiction
horror
interactive fiction
urban legends
Nintendo
Nintendo 64
Game Boy
Mew
Pokémon Red and Blue
Gamergate campaign
freeware
Adventure Gamers
creepypasta
Kill Screen
Polygon
Emily Short
XYZZY Award
player character
"The Uncle Who Works For Nintendo"
Jay Is Games
Archived

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