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The Vanishing of Ethan Carter

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investigation. Ethan had built a sanctuary inside a mansion in town to escape his family, particularly his overbearing mother, and abusive brother and uncle. When his mother accidentally sets the mansion on fire, trapping Ethan in the room with no way to save himself, he summons Prospero to provide comfort as he's consumed by the smoke by enacting a fictitious series of events. Having fulfilled his purpose, Prospero tells Ethan to let go, and that a new story awaits as both of them fade from the world.
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suicide in an effort to not become a vessel of the Sleeper as Ethan's older brother Travis now was. Travis turns on Ethan, forcing his grandfather Ed to kill Travis. Ethan and Ed try to destroy the Sleeper's chambers, but Ed traps Ethan inside the chamber and waits to die outside as Ethan sets a fire within. Prospero finds Ethan, but he suddenly vanishes after they both realise Prospero was too late.
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known as the Sleeper through witchcraft which has threatened their lives. When his uncle Chad and mother Missy tried to sacrifice him to appease the Sleeper, Ethan escaped with the help of his father Dale. Missy then killed Chad when he attacked Dale, and Dale later killed Missy. Dale then committed
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To piece together the story, the player must solve the deaths of the Carter family. Upon finding a dead body, the player can use paranormal abilities in order to recreate the events: first it must sense where important objects are located and restore the scene to its original state, and then
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If Prospero has uncovered all of Ethan's stories around the world, then using an elaborate mural created by Ethan, Prospero discovers that he is in fact a figment of Ethan's imagination: The cult of the Sleeper was an invention, as were the deaths of the family members during Prospero's
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gave the PlayStation 4 version 81/100 based on 33 reviews, and the Microsoft Windows version 82/100 based on 66 reviews. The game sold 60,000 copies in its first month on sale. As of December 2017, the game has sold over a million copies.
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Feeling that settings in games inherently felt "a bit artificial", the team instead were inspired by nature to create a more natural-feeling world. The setting in particular takes inspiration from the Polish
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environment, in which the player can roam around and explore at will; in its opening the game notes that it "does not hold hand", and as such features very little by way of explanation to the mechanics.
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praised the simple yet enjoyable puzzle-solving, captivating story, outstanding graphics and breathtaking environments, but criticized its weird and vague auto-save system. Christopher Livingston from
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The game also features additional "stories" that must be fully uncovered for the game to receive its final ending; some of these are puzzles, others are more akin to a
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In 1973, paranormal investigator Paul Prospero receives a fan letter from 12-year-old Ethan Carter, inspiring him to journey to Ethan's hometown of Red Creek Valley,
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praised its well-designed open world, visuals and story, but criticized the gameplay for being too linear, as well as finding the narrative weak. Shaun McInnis from
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also criticized the save system, but praised the voice acting, enjoyable puzzle-solving, as well as the intriguing, satisfying, and wonderfully restrained story.
891: 1822: 1572: 1905: 1800: 883: 397:, although ultimately this was canceled. Upon forming their own company, The Astronauts, the team had the freedom they needed to work on such a game. 1935: 921:, and was released for the PlayStation 4 on July 15, 2015. The Unreal Engine 4 port was released for the PC on September 11, 2015, under the title 925:. Apart from the new engine, the revised version includes a new save system and eliminates the backtracking from the ending sequence of the game. 400:
From the start the game was always going to be focused on horror. In dissecting the genre, lead designer Adrian Chmielarz discovered the genre of
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video games with the company. The team was interested in moving into more story-heavy games. They almost released
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As his investigation progresses, Prospero learns the Carter family's dark secret: Ethan had released a
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technology in order to create the in-game environment and make it look like the mountain range.
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mountains. Chmielarz described the game as being "shot" there. The team used
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British Academy Games Award for Technical Achievement winners
1766:"Destiny takes home Best Game during 2015 BAFTA Games Awards" 944:"The Vanishing of Ethan Carter Uses Unreal Engine 4 on PS4" 342:
reassemble the timeline of events tied to a certain death.
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received positive reviews. Aggregating review website
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which cause the section to reset if the player fails.
1433:"The Vanishing of Ethan Carter Review (Switch eShop)" 1173:"The Vanishing of Ethan Carter for Xbox One Reviews" 874:received the Best Game Innovation Awards at 2015's 281: 269: 176: 152: 133: 121: 107: 93: 83: 71: 59: 49: 37: 23: 1068: 1066: 1064: 1845:"The Vanishing of Ethan Carter Redux Out Now!" 1738:Livingston, Christopher (September 26, 2014). 1517:"The Vanishing of Ethan Carter Review (PS4) |" 1460:Livingston, Christopher (September 29, 2014). 1108:"The Vanishing of Ethan Carter for PC Reviews" 580: 718: 630: 8: 1233:"The Vanishing of Ethan Carter (PS4) Review" 1075:"Afterwords – The Vanishing of Ethan Carter" 791: 482: 461: 1801:Academy of Interactive Arts & Sciences 884:Academy of Interactive Arts & Sciences 460: 431: 29: 20: 1490:"The Vanishing of Ethan Carter PC review" 1136: 1134: 385:employees, who had previously worked on 1691:"Review: The Vanishing of Ethan Carter" 1261:"Review: The Vanishing of Ethan Carter" 1102: 1100: 934: 381:The game was developed by three former 1740:"The Vanishing of Ethan Carter Review" 1714:"The Vanishing of Ethan Carter Review" 1462:"The Vanishing of Ethan Carter review" 1406:"The Vanishing of Ethan Carter Review" 1350:"The Vanishing of Ethan Carter Review" 1289:"The Vanishing of Ethan Carter review" 302:video game developed and published by 1712:McInnis, Shaun (September 26, 2014). 1348:McInnis, Shaun (September 25, 2014). 1049:The Astronauts (September 26, 2014). 7: 1689:Aidan, Julian (September 26, 2014). 1488:Brown, Fraser (September 29, 2014). 1259:Duncan, Alasdair (October 1, 2014). 465: 436: 965:Purchese, Robert (April 30, 2013). 582: 427: 1544:E Miller, Kyle (October 3, 2014). 1315:Reeves, Ben (September 26, 2014). 1287:Bramwell, Tom (February 9, 2015). 1231:Quinn, Brendan (August 28, 2015). 894:" and outstanding achievement in " 720: 632: 14: 993:Purchese, Robert (May 21, 2014). 793: 484: 406:An Occurrence at Owl Creek Bridge 257: 241: 225: 209: 187: 1906:Video games about the paranormal 1821:Scammell, David (July 1, 2015). 1600:Mackey, Bob (October 14, 2014). 1404:Sliva, Marty (October 2, 2014). 812: 807: 802: 797: 792: 764: 759: 754: 749: 744: 739: 734: 729: 724: 719: 676: 671: 666: 661: 656: 651: 646: 641: 636: 631: 601: 596: 591: 586: 581: 503: 498: 493: 488: 483: 1936:Video games developed in Poland 1546:"The Vanishing of Ethan Carter" 1204:"The Vanishing of Ethan review" 1021:Hryb, Larry (January 5, 2018). 923:Vanishing of Ethan Carter Redux 1764:Gera, Emily (March 13, 2015). 1: 1634:"Ethan Carter Sales Analysis" 1051:The Vanishing of Ethan Carter 942:Sinha, Ravi (April 2, 2015). 915:The Vanishing of Ethan Carter 888:The Vanishing of Ethan Carter 872:The Vanishing of Ethan Carter 837:The Vanishing of Ethan Carter 331:The Vanishing of Ethan Carter 295:The Vanishing of Ethan Carter 24:The Vanishing of Ethan Carter 1941:Video games set in Wisconsin 876:British Academy Games Awards 880:18th Annual D.I.C.E. Awards 404:and took inspiration from " 1977: 904:Original Music Composition 892:Adventure Game of the Year 1926:Single-player video games 1911:Video games about suicide 1664:"Our new game, Witchfire" 469: 466: 440: 437: 28: 1896:2010s horror video games 393:as a collaboration with 1946:Video games set in 1973 1238:Computer Games Magazine 515:Computer Games Magazine 1951:Open-world video games 1931:Unreal Engine 3 games 1847:. September 11, 2015. 1614:on September 26, 2021 1901:Fiction about murder 878:(BAFTA). During the 387:first-person shooter 1921:PlayStation 4 games 1668:The Astronauts blog 1441:. September 5, 2019 1329:on January 15, 2016 1085:on October 24, 2014 463: 434: 79:Krzysztof Justyński 1891:Walking simulators 1670:. December 8, 2017 1644:. October 31, 2014 1385:. January 19, 2018 1212:. October 17, 2014 1057:). The Astronauts. 847:Julian Aidan from 432: 230:September 12, 2015 192:September 26, 2014 101:Michał Kosieradzki 1581:. 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Index


Developer(s)
The Astronauts
Publisher(s)
Director(s)
Adrian Chmielarz
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Tom Bissell
Composer(s)
Mikolai Stroinski
Engine
Unreal Engine 3
Unreal Engine 4
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
Genre(s)
Adventure
Single-player
adventure
The Astronauts
Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch

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