Knowledge (XXG)

The Wheel of Time Collectible Card Game

Source 📝

146:
and inflicting damage during battles. These battles are fought over "challenges", missions that each player can initiate. The winner of the challenge receives a specific reward as specified by the challenge. The dice are used to generate four different kinds of abilities, needed for recruiting characters, doing damage, and generating support or opposition during the challenges and the Last Battle.
217:
their effect text. Characters have up to four abilities at various ratings: Politics (green), Intrigue (Blue), One Power (white) and Combat (Black). The numbers in these colored boxes are how many dice the character rolls of that color. Troops are like characters, but they represent large amounts of secondary characters in the game and they usually only have a Combat Ability.
150:
act commences: The Last Battle. All characters and troops able to fight must enter the battleground for this epic clash. Rounds of battle are fought until one player has generated more than five support over the opponent's total opposition; that player wins the game. The other way to win is by eliminating the opponent's starting character.
229:(Including Starting Advantages) Advantages are long-term effects that a character, the player, or troops can gain. Advantages tell a player what they can affect (Character, Troop, Player, World ). Until discarded, the advantage remains in effect. If the card an advantage is attached to leaves play, so does the advantage. 149:
Players try to obtain dominance by controlling the "Pattern", which is accomplished by winning the Pattern challenge that is initiated each turn. Dominance gives a player the advantage of knowing what the opponent does before acting himself. When the Pattern is filled with 20 tokens, the game's final
145:
Opposing players represent the forces of good or evil and reenact the epic struggle for victory as told in Jordan's books. While building up forces in the form of supporting characters and troops, and enhancing them with powerups, the player tries to weaken the opponent by hampering them with effects
293:
The Pattern is the focus of the game. Each turn a token is to be placed on the Pattern. Depending on how various challenges go during the turn, the token could be in the neutral area, the light area, or the dark area. When there are 20 tokens on the Pattern, the last battle starts, in which the side
240:
Challenges represent the goals a player tries to accomplish to win the game. Challenges have various effects depending on whether they are successful or not. Characters and troops must be allotted to participate in challenges in order to try to get them to succeed. Many challenges allow a player to
249:
Events represent actions taken by characters or a happening that is beyond their reach. The effects are determined as soon as the card is played. Its effects must be resolved immediately and no other events can be played until after the effects of the first event have been resolved. Unless it says
274:
Ability symbols are marked on the dice. Each book a player rolls on the green die indicates a point of Politics they can spend, each Chalice on the blue Intrigue, each Yin-Yang on the white is One Power and each Rider and Horse on the Black is Combat. Most all cards have a number of these symbols
220:
A player can normally only have one copy of a troop or character in the game unless they have the "Multiple" trait. Troops and characters usually participate in challenges, but do not interact with one another directly. Instead, characters interact with characters and troops interact with troops.
216:
Character cards represent the significant individuals in the game. All characters have allegiances to different factions within the game, which determines how much it costs to recruit them and be able to play them from hand. Most characters have some special ability that they can use as listed in
254: 38: 302:
The Last Battle is a special challenge at the very end of the game that goes on until a player has enough points to win. 'It's the big battle at the end of every good book, where all the cards are on the table and it's do or die time!', according to Precedence ads.
250:
otherwise, effects expire at the end of the current turn. Some events are limited events that a player can only play during their action round. There are few events which specify when they can be played, and most events are simply played when appropriate.
278:
The other three symbols on the dices are used in challenges. The sword counts as a point of support for a challenge, the shield counts as a point of opposition, and the skull counts as damage done toward the opposition.
124:
fantasy novel series. The game was somewhat unusual among contemporary collectible card games because it required a play mat with tokens and customized six-sided dice to play. It uses some similar game mechanics to the
232:
Prophecy cards are very powerful advantages, and have certain requirements that must be met before they can be played. They reflect the various concepts of the Prophecies from the Jordan novels.
319:
It is easier to for a player to play a character card when they have other cards with the same allegiance on the table, and it is less expensive to recruit cards of the same allegiance.
285:
There are also colored blank tokens used to show which challenges players are participating in and numbered tokens used to keep track of how much of an ability a player has generated.
203:
Although they were rumored to be in their late design stages, the 3rd expansion "The White Tower" and the revised base game "2nd Edition" never came to be due to Precedence's demise.
627: 591: 420: 311:
Whichever faction has the most pattern tokens on their side has dominance. This affects who goes first and last at the various stages of a turn.
675: 617: 639: 133: 680: 413: 127: 634: 20: 622: 282:
Some dice have sides with multiple symbols. These faces count as either symbol, depending on what the dice is rolled for.
336:: Never truly trusting one another, but working together to bring their own darkness to the Pattern and rule the world. 599: 556: 685: 654: 406: 159: 111: 51: 330:: Led by Rand al' Thor, the faction of Light attempts to sway the Pattern to their side to stop the Forsaken. 42:
Game card back showing the Wheel of Time, the Yin-Yang symbol of the One Power, and the symbols of the Dragon
532: 107: 253: 460: 516: 492: 37: 564: 572: 524: 508: 484: 476: 445: 430: 120: 548: 468: 669: 500: 441: 392: 387: 115: 199:
Promo cards: various cards given away as prizes, gifts or found in booster boxes.
383: 540: 649: 275:
listed at the bottom, which represents the cost of recruiting the card.
374:
Online play of many ccg's, including the Wheel of Time CCG. *Link Down*
355:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
398: 19:
This article is about a collectible card game. For other uses, see
377: 252: 402: 371: 380:
Site containing official rules, errata and card lists
610: 583: 452: 89: 81: 73: 65: 57: 47: 592:The World of Robert Jordan's The Wheel of Time 414: 8: 26: 137:, which were also published by Precedence. 421: 407: 399: 36: 384:The Wheel of Time Collectible Card Game 345: 294:with the most tokens has an advantage. 241:gain Pattern, some have other effects. 103:The Wheel of Time Collectible Card Game 25: 7: 14: 134:Tomb Raider Collectible Card Game 128:Babylon 5 Collectible Card Game 114:in December 1999 and based on 21:Wheel of time (disambiguation) 1: 676:Card games introduced in 1999 353:Miller, John Jackson (2003), 600:The Wheel of Time Companion 702: 655:Robert Jordan bibliography 18: 438: 395:Site containing card list 196:(containing just 4 cards) 192:Limited Enhancement set: 35: 112:Precedence Entertainment 52:Precedence Entertainment 681:Collectible card games 584:Companion publications 533:Crossroads of Twilight 261: 187:Children of the Dragon 645:Collectible card game 256: 212:Characters and troops 108:collectible card game 30:Collectible Card Game 16:Collectible card game 461:The Eye of the World 378:The Eye of the World 158:(Taken from the old 557:The Gathering Storm 517:The Path of Daggers 493:The Fires of Heaven 357:, pp. 634–637. 265:General information 185:2nd expansion set: 178:1st expansion set: 171:The Wheel of Time: 106:is an out-of-print 32: 565:Towers of Midnight 262: 166:Released card sets 28:The Wheel of Time 686:The Wheel of Time 663: 662: 640:Role-playing game 573:A Memory of Light 509:A Crown of Swords 485:The Shadow Rising 477:The Dragon Reborn 446:Brandon Sanderson 444:and completed by 431:The Wheel of Time 393:Wheel of Time CCG 258:The Wheel of Time 121:The Wheel of Time 99: 98: 693: 423: 416: 409: 400: 359: 358: 350: 40: 33: 701: 700: 696: 695: 694: 692: 691: 690: 666: 665: 664: 659: 606: 579: 549:Knife of Dreams 448: 434: 427: 368: 363: 362: 352: 351: 347: 342: 325: 317: 309: 300: 291: 272: 270:Ability symbols 267: 247: 238: 227: 214: 209: 180:Dark Prophecies 173:Premier Edition 168: 156: 143: 95: 77:> 90 minutes 43: 29: 24: 17: 12: 11: 5: 699: 697: 689: 688: 683: 678: 668: 667: 661: 660: 658: 657: 652: 647: 642: 637: 632: 631: 630: 620: 614: 612: 608: 607: 605: 604: 596: 587: 585: 581: 580: 578: 577: 569: 561: 553: 545: 537: 529: 525:Winter's Heart 521: 513: 505: 497: 489: 481: 473: 469:The Great Hunt 465: 456: 454: 450: 449: 439: 436: 435: 428: 426: 425: 418: 411: 403: 397: 396: 390: 381: 375: 367: 366:External links 364: 361: 360: 344: 343: 341: 338: 324: 321: 316: 313: 308: 305: 299: 296: 290: 287: 271: 268: 266: 263: 246: 243: 237: 234: 226: 223: 213: 210: 208: 205: 201: 200: 197: 190: 183: 176: 167: 164: 155: 152: 142: 139: 97: 96: 93: 91: 87: 86: 85:Medium to High 83: 79: 78: 75: 71: 70: 69:< 5 minutes 67: 63: 62: 59: 55: 54: 49: 45: 44: 41: 15: 13: 10: 9: 6: 4: 3: 2: 698: 687: 684: 682: 679: 677: 674: 673: 671: 656: 653: 651: 648: 646: 643: 641: 638: 636: 633: 629: 626: 625: 624: 621: 619: 616: 615: 613: 609: 602: 601: 597: 594: 593: 589: 588: 586: 582: 575: 574: 570: 567: 566: 562: 559: 558: 554: 551: 550: 546: 543: 542: 538: 535: 534: 530: 527: 526: 522: 519: 518: 514: 511: 510: 506: 503: 502: 501:Lord of Chaos 498: 495: 494: 490: 487: 486: 482: 479: 478: 474: 471: 470: 466: 463: 462: 458: 457: 455: 451: 447: 443: 442:Robert Jordan 437: 433: 432: 424: 419: 417: 412: 410: 405: 404: 401: 394: 391: 389: 388:BoardGameGeek 385: 382: 379: 376: 373: 370: 369: 365: 356: 349: 346: 339: 337: 335: 331: 329: 328:Dragon Reborn 322: 320: 314: 312: 306: 304: 297: 295: 288: 286: 283: 280: 276: 269: 264: 259: 255: 251: 244: 242: 235: 233: 230: 224: 222: 218: 211: 206: 204: 198: 195: 191: 188: 184: 181: 177: 174: 170: 169: 165: 163: 161: 153: 151: 147: 140: 138: 136: 135: 130: 129: 123: 122: 117: 116:Robert Jordan 113: 110:published by 109: 105: 104: 94:Card playing 92: 88: 84: 80: 76: 72: 68: 64: 60: 56: 53: 50: 46: 39: 34: 31: 22: 644: 598: 590: 571: 563: 555: 547: 539: 531: 523: 515: 507: 499: 491: 483: 475: 467: 459: 429: 372:CCG Workshop 354: 348: 334:The Forsaken 333: 332: 327: 326: 323:The factions 318: 310: 301: 292: 284: 281: 277: 273: 257: 248: 239: 231: 228: 219: 215: 202: 193: 186: 179: 172: 157: 148: 144: 132: 126: 119: 102: 101: 100: 74:Playing time 27: 628:soundtracks 440:written by 315:Allegiances 298:Last Battle 289:The Pattern 260:playing mat 189:(154 cards) 182:(150 cards) 175:(300 cards) 670:Categories 635:Video game 618:Characters 541:New Spring 340:References 236:Challenges 225:Advantages 207:Card types 160:Precedence 66:Setup time 48:Publishers 650:JordanCon 623:TV series 307:Dominance 154:Game play 61:2 or more 141:Overview 131:and the 611:Related 58:Players 603:(2015) 595:(1997) 576:(2013) 568:(2010) 560:(2009) 552:(2005) 544:(2004) 536:(2003) 528:(2000) 520:(1998) 512:(1996) 504:(1994) 496:(1993) 488:(1992) 480:(1991) 472:(1990) 464:(1990) 453:Novels 245:Events 194:Cycles 162:site) 90:Skills 82:Chance 386:at 118:'s 672:: 422:e 415:t 408:v 23:.

Index

Wheel of time (disambiguation)

Precedence Entertainment
collectible card game
Precedence Entertainment
Robert Jordan
The Wheel of Time
Babylon 5 Collectible Card Game
Tomb Raider Collectible Card Game
Precedence

CCG Workshop
The Eye of the World
The Wheel of Time Collectible Card Game
BoardGameGeek
Wheel of Time CCG
v
t
e
The Wheel of Time
Robert Jordan
Brandon Sanderson
The Eye of the World
The Great Hunt
The Dragon Reborn
The Shadow Rising
The Fires of Heaven
Lord of Chaos
A Crown of Swords
The Path of Daggers

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.