353:: Shoot the ramps to spell MAGIC (one letter per shot), then lock two balls by shooting the inner loop and hit the Magic Trunk to begin Theatre Multiball. This is a three-ball mode in which jackpots are lit by hitting the Magic Trunk a set number of times, then collected by hitting it once more. The jackpot can be increased by making lit shots; in addition, a shot to the Magic Trunk within the first five seconds scores 100 million.
359:: Repeated shots to the right outer loop advance the clock one hour at a time, starting from noon. Once it reaches midnight, the Midnight Madness round begins, with the clock running backwards and shots to the Magic Trunk awarding points based on the hour it shows. The clock can also be advanced with a skill shot or as a random award for sending the ball into the basement when the Trapdoor is open.
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Two "Hocus Pocus" standup targets are located on the left edge of the playfield. Hitting either target activates a pair of magnetic ball savers, one at the top of each outlane. They remain active for 15 seconds or until a ball starts to drain, whichever occurs first, and will shift the ball back into
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Repeated hits to a captive ball on the left side of the playfield enable a "Vanish Lock" on the left outer loop. Once the player has locked a ball here, the right outer loop can be shot to begin Tiger Saw
Multiball, a two-ball mode in which hits to the captive ball award increasing points. If the
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Once all four objectives have been completed, the player can start Grand Finale by shooting either inner loop. The goal is to make 12 ramp, loop, or trunk shots within 60 seconds in order to spell MAGIC THEATRE; each shot awards 50 million, with a bonus of 500 million for completing the mode.
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If the ball falls into the lock hole behind the Magic Trunk due to a weak inner loop shot before MAGIC has been completed, the player is credited with a "Secret Ball Lock" toward
Theatre Multiball and any remaining letters are automatically lit to enable the next lock.
347:: Spell THEATRE by shooting the left outer loop (one letter per shot). Doing so begins a short countdown, in which a shot to the Magic Trunk scores a bonus. The value can be increased by hitting the jet bumpers.
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brand name). The player assumes the role of a novice magician who must develop their skills by exploring the titular theatre and performing an assortment of stage illusions.
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The game presents four primary objectives, each of which must be completed in order to qualify for the "Grand Finale" wizard mode.
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365:: Hit the Magic Trunk three times to rotate it, then shoot a ball into its hole to start one of the following eight modes.
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until June 30, 2018 due to WMS license expiration. Unlicensed reproductions of this table are available for
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player shoots the Vanish Lock and then begins
Theatre Multiball, a total of four balls are put into play.
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456:. It was formerly available as a licensed table of
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139:introducing citations to additional sources
484:Internet Pinball Database: Theatre of Magic
53:Learn how and when to remove these messages
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208:Learn how and when to remove this message
129:Relevant discussion may be found on the
90:of all important aspects of the article.
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86:Please consider expanding the lead to
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450:is available as a licensed table of
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252:Williams WPC Security (WPC-S)
432:the inlane when triggered.
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508:Pinball Archive rule sheet
279:Linda Deal (a.k.a. Doane)
528:Bally pinball machines
523:1995 pinball machines
135:improve this article
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459:The Pinball Arcade
435:The game uses the
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240:Release date
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191:October 2023
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96:October 2023
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75:lead section
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36:Please help
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393:Safe Escape
336:Description
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303:6,600 units
268:Programming
517:Categories
470:References
161:newspapers
39:improve it
411:Hat Magic
369:Tiger Saw
363:Illusions
351:Multiball
131:talk page
80:summarize
45:talk page
345:Theatre
276:Artwork
175:scholar
324:Midway
258:Design
248:System
234:Midway
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329:Bally
314:is a
292:Sound
284:Music
182:JSTOR
168:books
154:news
137:by
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