Knowledge (XXG)

Earthdawn

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protection of the kaers to those who would pledge their loyalty to the Empire. Most of these nations agreed at first though some became unwilling to fulfill their end of the bargain after the end of the Scourge, wanting to have nothing to do with the bureaucratic nation run on political conflict and powered by slavery. After four hundred years of hiding, the Scourge ended, and the people emerged to a world changed by the Horrors. The player characters explore this new world, discovering lost secrets of the past, and fighting Horrors that remain.
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advanced five years, past the end of the Barsaive-Thera War, in order to clear dangling threads in the metaplot and open the game world to new stories. The first Fourth Edition title—the Player's Guide—was released in early 2015. In 2014 FASA Corporation also gave permission for Impact Miniatures to return the original Heartbreaker Hobbies & Games Official Earthdawn Miniatures range to production. In order to fund this, Impact Miniatures launched a successful Kickstarter project.
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eventually return to and re-merge with it. Obsidimen can live around 500 years away from their Liferock, and their ultimate lifespan is unknown, as they generally return to it and remain there. Due to their rocky nature and long lives, Obsidimen are rather slow moving and deliberate in both speech and action, and can have difficulty understanding the smaller races' need for haste. However, if aroused by a threat to self, friend, or community, obsidimen are fearsome to behold.
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its own chapter, describing it from the point of view of different adepts. Likewise, Barsaive gets a complete treatment, and the chapters contain a lot of log entries and stories in addition to the setting descriptions; the same applies to Horrors and Dragons. Errata was incorporated into the text, correcting previous edition errors and providing rules clarifications.
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Obsidiman: Obsidimen are a race of large, rock-based humanoids. They stand over 7 feet (2.1 m) tall and weigh over 900 pounds. Their primary connection is to their Liferock, which is a large formation of stone that they emerge from. Obsidimen are loyal to the community around their Liferock, and
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While RedBrick tried to remain faithful to FASA's vision and visual style, they revised almost everything and introduced new material to fill the gaps. RedBrick began publishing new Earthdawn novels in 2007. In 2009, RedBrick announced the Third Edition of the game. To gain a larger audience for this
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liked the high production values "highlighted by striking illustrations and FASA’s usual state-of-the-art graphics", and found that "Thanks to clear writing and sensible organization... it's an easy read." But Swan also found the game setting insubstantial compared to others. "Despite workable rules
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The result of each die is added (dice which reach their maximum value are thrown again, adding each maximum to the tally, along with the final result below maximum) and compared to a value decided by the game master/storyteller according to the difficulty of the task. This approach means it's always
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The dice in steps 3 through 13 form the basis of an 11-Step cycle. To form Steps 14–24, add 1d20. To form Steps 25–35, further add 1d10 + 1d8. For higher cycles, continue alternating between the addition of 1d20 and 1d10 + 1d8. Step 2 is rolled as Step 3, but you subtract 1 from the result. This is
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Storm Children: At first glance they appear to be abnormally pale humans with solid black hair, their eyes, a solid bluish white without sign of a pupil, are a strikingly none human looking. The Storm Children are born during particularly terrible storms where a lightning bolt will strike the earth
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Po Na: Also found in the Jungle of Endless Wandering, the Po Na are a humanoid race with long, prehensile tails and faces that resemble a cross between a monkey and a human. Po Na tend to be driven heavily by their curiosity while living there daily life and admire quick wit and word play, engaging
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is also similar in appearance to many other fantasy role playing depictions of trolls. They are very tall humanoids, with a hardened skin and horns. Socially, they form clans to which they are fiercely loyal. Troll clans often raid one another, and a significant subset of the troll race are crystal
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are essentially an alternative Second Edition, but without a version designation (since the material is compatible anyway). Each book has 524 pages and summarizes much of what FASA published—not only the game mechanics, but also the setting, narrations, and stories. For example, each Discipline has
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Ki Mao: The Ki Mao are another elven race native to the Cathay region that inhabit the Jungle of Endless Wandering. One distinguishing characteristic setting the Ki Mao apart from their elven cousins is their uncanny resemblance to tigers. They have the eyes of a cat as well as distinct patterning
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Gar: An Elven like race with considerably shorter lifespan. This is primarily due to their violent lifestyle and high rate of infant mortality. While native to the Cathay region they have mostly been driven out and live around the outskirts of the Five Kingdoms. A Gar's primary loyalty is to their
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The peoples of the world built kaers, underground towns and cities, which they sealed with the Theran wards to wait out the time of the Horrors, which was called the Scourge. Theran wizards and politicians warned many of the outlying nations around Thera of the coming of the Horrors, offering the
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In 2014, FASA Games announced the forthcoming publication of Earthdawn Fourth Edition and launched a successful Kickstarter to support the project. Fourth Edition is described as a reworking of the game mechanics, with redundancies eliminated, and a simpler success level system. The game world is
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scholar discovered that the time of the Horrors was approaching, and founded the Eternal Library in order to discover a way to defeat them — or at the very least, survive them. The community that grew up around the library developed wards and protections against the Horrors, which they traded to
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of the average roll of the dice(s) in question. For example, two six-sided dice will on average yield a result of 7, thus the step number 8 means that 2d6 will be rolled. The consequence is that each such dice roll has a 50% chance of yielding a result at least as high as the corresponding step
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is physically similar to other depictions of orcs in fantasy role-playing. They are tribal, nomadic and often barbaric humanoids, with olive, tan, beige or ebony skin. They are relatively short-lived, and as a result many attempt to leave a legacy marked by a memorable death—preferably one that
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T'skrang: The t'skrang are lizard-like amphibious humanoids with long tails and a flair for dramatics. Many of them exhibit the behaviors and characteristics which are stereotypical to a "swashbuckler". T'skrang are often sailors, and many t'skrang families run ships up and down the rivers of
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elves are called the Blood Elves. The blood elves rejected the Theran protective magic, and attempted their own warding spells. These wards failed, and a last-ditch ritual caused thorns to thrust through the skin of the blood elves. These ever-bleeding wounds caused constant pain, but the
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technically possible to succeed with a low step number, yet leaves room for failure on high step numbers. This will sometimes make combat last longer than in other games. As per the above, the difficulty value where the odds of success are perfectly even is identical to the step number.
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creatures, they resemble small elves with insect-like wings. They have the ability to see into the astral plane, and are considerably luckier than the other races. Windlings are often somewhat mischievous, hedonistic, and eager for new experiences, and are culturally similar to the
283:; some classes were slightly different or altered abilities from the original. The changes were meant to allow for more rounded characters and better balance of play. Living Room Games last published in 2005 and they no longer have a license with FASA to publish Earthdawn material. 1131:-style horror and a detailed background to create an evocative and interesting setting. Combined with a clear, well-designed rules system and an impressive range of supporting supplements and adventures, this is an excellent fantasy game. It's also of special interest to fans of 608: 622:
stands out from other tabletop RPGs with a unique approach to skill tests. Players wanting to perform an action determine their level or "step" for the skill, talent, or ability to be used. This step can then be looked up in a list of dice to be thrown; it is the next-highest
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Ulkmen: Another race unique to Vasgothia, the ulkmen have been merged with Horrors. In addition to their talents, an ulkman adepts gain a Horror power every four Circles. Despite their origins & horrific appearance, the ulkmen are a largely peaceful
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edition, RedBrick published the book through Mongoose Publishing's Flaming Cobra imprint. The first two books were released in July 2009. In 2012, RedBrick ceased publishing and announced the transfer of the Earthdawn license to FASA Games, Inc.
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raiders, which command many of the airships of Barsaive. Other trolls, known as lowland trolls, have merged with mixed communities around Barsaive, although most retain the fierce cultural and personal pride of their less-civilized cousins.
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Kingdom of Throal led a rebellion against their former overlords. The Theran presence in Barsaive has been limited to a small part of south-western Barsaive, located around the magical fortress of Sky Point and the city of Vivane.
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other than coastlines and major rivers is quite different, and the only apparent reference to the real world besides the map may be the Blood Wood, known as "Wyrm Wood" before the Scourge and similar in location and extent to the
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leaving behind a naked genderless fully-grown Humanoid. They are born knowing Cathayan, they are driven by a ravenous hunger for knowledge, but for the most part they are subject to the same merits and vices as every other race.
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into our own. The Horrors come in an almost infinite variety—from simple eating machines that devour all they encounter, to incredibly intelligent and cunning foes that feed off the negative emotions they inspire in their prey.
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had an original, inventive magic system (no mean trick given the hundreds of fantasy RPGs that came before), and a game world that gave you the classic "monsters and dungeons" sort of RPG experience, but made sense doing it."
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is more frosting than cake, with little of substance to distinguish it from the competition." Nevertheless, he found himself drawn to the game. "In a greasy pizza, let’s-not-take-this-too-seriously kind of way,
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dwarfs. They are the predominant race in Barsaive, and the dwarf language is considered the common language. Their culture, especially of the dominant Throal Kingdom, can be considered more of a
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The 3rd edition changes this by removing d4s and d20s from the system. Steps 6 through 12 (as listed above) form the basis of a 7-Step cycle. To add 7 Steps from then on, simply add 1d12.
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In Barsaive, magic, like many things in nature, goes through cycles. As the magic level rises, it allows alien creatures called Horrors to cross from their distant, otherworldly
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In 2003 a second license was granted to RedBrick, who developed their own edition based on the FASA products, in addition to releasing the original FASA books in PDF form. The
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property was licensed out, in order to avoid the necessity for coordination between publishing companies. FASA has announced since then, that there are no plans to return
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The 4th edition changes this by making Steps 8 through 18 form the basis of an 11-Step cycle. To form Steps 19–29, add 1d20. To form Steps 30–41, add 2d20, and so on.
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book (First Edition) covers the Theran Empire and its provinces (which roughly correspond to the territories of the Roman Empire, plus colonies in America and India).
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are physically similar to humans in our own real world. Human adepts are granted a special Versatility talent to make them more mechanically appealing. Humans in
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The primary setting of Earthdawn is Barsaive, a former province of the Theran Empire. Barsaive is a region of city-states, independent from the Therans since the
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Jackelmen: Native to Creana, jackalmen have the body of a human and the head of a jackal. They are a warrior people and are thought to practice cannibalism.
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did not alter the setting, though it did update the timeline to include events that took place in Barsaive. There were a few changes to the rules in the
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Jubruq: The only 'half-race' in Earthdawn, jubruq are half human or ork and half elemental spirit. They are native to the Sufik tribes of Marak.
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other lands and eventually became the powerful Theran Empire, an extremely magically advanced civilization and the main antagonist of the
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naturally live a very long time; some are thought to be immortal. Such immortal Elves feature in many cross-pollinated storylines with
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universe were also released. In late 1999, FASA granted Living Room Games a licensing agreement to produce new material for the game.
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fit the common fantasy role playing convention; they are tall, lithe, pointy-eared humanoids who prefer living in nature. Elves in
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can be born as a random mutation in any t'skrang line, they tend to congregate into communities filled with their own kind.
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Starting in 1993, FASA released over 20 gaming supplements describing this universe; however, it closed down production of
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edition departs from the Step System mechanics of previous Earthdawn editions and instead uses a permutation of the
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edition can be played with just seven standard d6 dice, ideally of three differing colors.) Dice rolls in the
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edition is marketed as being "ideal for one-shots, convention games, and introductory games — even for kids!"
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in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through
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of two differing colors which can alter the initial result of the main d6 die. (Alternatively, the
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was licensed out to a different publisher, the ties between the two were deliberately severed.
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tendencies. They have wings similar to those of a dragonfly and are one to two feet in height.
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self-inflicted suffering was enough to protect the blood elves from the worst of the Horrors.
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Leafer: A race native to the Dark Forest of Vasgothia, leafers are sentient plant people.
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Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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in January 1999. During that time several novels and short-story anthologies set in the
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Windling: The windlings are small, winged humanoids; similar to many depictions of
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leaves no corpse. Before the Scourge almost all orks were enslaved by other races.
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to in-house publication, nor to restore the links between the game worlds.
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magazine to determine the 50 most popular roleplaying games of all time,
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was ranked 24th. Editor Paul Pettengale commented: "Very good indeed.
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Two Earthdawn supplements cover territories outside Barsaive.
346: 1040:" - You don't get what you want, but it's not a total loss. 227:. The rules of the game are tightly bound to the underlying 1488: 1458:"Earthdawn – Second Edition | Article | RPGGeek" 507:
are considered to be somewhat warlike in general outlook.
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along their bodies resembling that of a tiger's stripes.
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features several fantasy races for characters and NPCs:
1064:" - You don't get what you want, and things get worse. 427:(Third Edition) covers the lands of Cathay (Far East). 1089:
is, at heart, a very traditional heroic fantasy RPG."
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Staff (December 1993). "Feature Review: Earthdawn".
400:. Note should be made that game world links between 408:were deliberately broken by the publisher when the 141: 131: 90: 49: 37: 1472:"Australian Realms Magazine - Complete Collection" 1334:Actually, due to the bonus dice mechanic it is 8.4 952:permutation a six-sided die ("d6") is used with " 586:tribe with personal glory being a close second. 369:The setting of Earthdawn is the same world as 318:RPG system. With its rules-lite mechanics the 221:, but draws more inspiration from games like 8: 1153:noted (referring to the FASA edition) that " 984:Age of Legend Edition - Main d6 Die Results 30: 615:cover shows Throal, the capital of Barsaive 545:'s patagium, allowing them to glide. While 1028:" - You get what you want, but at a cost. 537:Barsaive. A rare subrace of t'skrang, the 215:The game is similar to fantasy games like 1444:"Earthdawn | Article | RPGGeek" 927:notated as "1d4 – 1". Step 1 is 1d4 – 2. 450:are similar in appearance to the classic 292:Earthdawn Classic Gamemaster's Compendium 1361:(February 1994). "Roleplaying Reviews". 1004:" - You get what you want, and a bonus. 982: 634: 71:(Classic, Third, Revised Third Editions) 1237: 1052:" - You don't get what you were after. 306:In 2016, Vagrant Workshop released the 1147:The Millennium's Most Underrated Games 29: 1528:Role-playing games introduced in 1993 1202:(Danish) (Issue 1 – March/April 1994) 948:RPG system by Nathan Russell. In the 644:Dice Rolled (Classic and 2nd Edition) 541:, possess a flap of skin much like a 288:Earthdawn Classic Player's Compendium 7: 1504:Internet Archive of FASA's official 1499:Ulisses Spiele, 4. Edition Earthdawn 594:in verbal jousts as a type of sport. 435:Known as Namegivers, the setting of 184:in 1993. In 1999 it was licensed to 1494:FASA Games, Inc. Earthdawn Homepage 1115:In a 1996 reader poll conducted by 976:, with the default question being " 310:edition using a permutation of the 1345:"Pyramid: Pyramid Pick: Earthdawn" 1312:"Earthdawn RPG Fantasy Miniatures" 1127:combined traditional fantasy with 238:focuses much of its detail on its 208:edition in 2016 using alternative 27:Tabletop fantasy role-playing game 25: 375:(i.e. a fictionalized version of 162:Earthdawn Gamemaster's Compendium 1489:Earthdawn.com (Vagrant Workshop) 1092:In the February 1994 edition of 613:Earthdawn Companion 2nd Edition 387:are in our world. However, the 1208:(German) (Issue 62 – Dec 2001) 1: 1265:. 2009-01-30. Archived from 1075:Chris W. McCubbin reviewed 1016:" - You get what you want. 396:(Ukrainian for "wormwood") 1549: 1533:Fantasy role-playing games 1263:"Living Room Games Forums" 1224: 992:Do you get what you want? 650:Dice Rolled (4th Edition) 1200:Rollespilsmagasinet Fønix 978:Do you get what you want? 647:Dice Rolled (3rd Edition) 425:Cathay: The Five Kingdoms 180:, originally produced by 1288:"Earthdawn 4th Edition" 1227:list of Earthdawn books 974:closed yes–no questions 565:, but without the same 338:In the distant past of 126:(Age of Legend Edition) 116:(Revised Third Edition) 85:(Age of Legend Edition) 1103:and a clever setting, 616: 218:Dungeons & Dragons 165: 1172:#37 (July/Aug., 1993) 610: 192:. It was licensed to 188:, which produced the 160: 840:1d20 + 1d4 or 2d12 ( 528:: The troll race in 468:'s rule in Barsaive. 985: 637: 198:Mongoose Publishing 34: 983: 946:Freeform Universal 906:1d12 + 1d10 + 1d8 636:Examples of steps 635: 617: 517:: The ork race in 398:zone of alienation 316:Freeform Universal 166: 150:Freeform Universal 1388:Future Publishing 1213:Australian Realms 1068: 1067: 944:mechanics of the 924: 923: 903:1d12 + 1d10 + 1d8 878:1d12 + 1d8 + 1d6 842:Earthdawn Classic 421:The Theran Empire 314:mechanics of the 186:Living Room Games 178:role-playing game 155: 154: 106:(Classic Edition) 61:Living Room Games 16:(Redirected from 1540: 1476: 1475: 1468: 1462: 1461: 1454: 1448: 1447: 1440: 1434: 1433: 1426: 1420: 1419: 1417: 1416: 1410:Pyramid (Online) 1402:Haring, Scott D. 1398: 1392: 1391: 1379: 1373: 1372: 1355: 1349: 1348: 1341: 1335: 1332: 1326: 1325: 1323: 1322: 1308: 1302: 1301: 1299: 1298: 1284: 1278: 1277: 1275: 1274: 1259: 1253: 1252: 1242: 1196:– Second Edition 1188:#24 (Feb., 1996) 1180:#10 (Dec., 1993) 1112:holds its own." 986: 875:1d12 + 1d8 + 1d6 638: 344: 121:(Fourth Edition) 101:(Second Edition) 82:Vagrant Workshop 78:(Fourth Edition) 64:(Second Edition) 35: 21: 1548: 1547: 1543: 1542: 1541: 1539: 1538: 1537: 1513: 1512: 1485: 1480: 1479: 1470: 1469: 1465: 1456: 1455: 1451: 1442: 1441: 1437: 1428: 1427: 1423: 1414: 1412: 1400: 1399: 1395: 1381: 1380: 1376: 1357: 1356: 1352: 1343: 1342: 1338: 1333: 1329: 1320: 1318: 1310: 1309: 1305: 1296: 1294: 1286: 1285: 1281: 1272: 1270: 1261: 1260: 1256: 1244: 1243: 1239: 1234: 1229: 1223: 1164: 1141:magazine named 1129:Call of Cthulhu 1073: 972:edition answer 605: 543:flying squirrel 488:. A subrace of 433: 342: 328: 262: 148: 123: 118: 113: 111:(Third Edition) 108: 103: 98: 96:(First Edition) 80: 73: 66: 59: 57:(First Edition) 28: 23: 22: 15: 12: 11: 5: 1546: 1544: 1536: 1535: 1530: 1525: 1515: 1514: 1511: 1510: 1501: 1496: 1491: 1484: 1483:External links 1481: 1478: 1477: 1463: 1449: 1435: 1421: 1404:(1999-11-25). 1393: 1374: 1350: 1336: 1327: 1303: 1279: 1254: 1236: 1235: 1233: 1230: 1225:Main article: 1222: 1219: 1218: 1217: 1209: 1203: 1197: 1189: 1181: 1173: 1163: 1160: 1072: 1069: 1066: 1065: 1058: 1054: 1053: 1046: 1042: 1041: 1034: 1030: 1029: 1022: 1018: 1017: 1010: 1006: 1005: 998: 994: 993: 990: 922: 921: 918: 915: 912: 908: 907: 904: 901: 898: 894: 893: 890: 887: 884: 880: 879: 876: 873: 870: 866: 865: 862: 859: 856: 852: 851: 848: 845: 838: 834: 833: 830: 827: 824: 820: 819: 816: 813: 810: 806: 805: 802: 799: 796: 792: 791: 788: 785: 782: 778: 777: 774: 771: 768: 764: 763: 760: 757: 754: 750: 749: 746: 743: 740: 736: 735: 732: 729: 726: 722: 721: 718: 715: 712: 708: 707: 704: 701: 698: 694: 693: 690: 687: 684: 680: 679: 676: 673: 670: 666: 665: 662: 659: 656: 652: 651: 648: 645: 642: 604: 603:Game mechanics 601: 600: 599: 595: 591: 587: 583: 580: 577: 573: 570: 567:kleptomaniacal 550: 534: 523: 512: 508: 494: 469: 432: 429: 345:s setting, an 327: 324: 281:Second Edition 277:Second Edition 261: 258: 190:Second Edition 153: 152: 143: 139: 138: 133: 129: 128: 92: 88: 87: 51: 47: 46: 41: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1545: 1534: 1531: 1529: 1526: 1524: 1521: 1520: 1518: 1509: 1507: 1502: 1500: 1497: 1495: 1492: 1490: 1487: 1486: 1482: 1473: 1467: 1464: 1459: 1453: 1450: 1445: 1439: 1436: 1431: 1425: 1422: 1411: 1407: 1403: 1397: 1394: 1389: 1385: 1378: 1375: 1370: 1366: 1365: 1360: 1354: 1351: 1346: 1340: 1337: 1331: 1328: 1317: 1313: 1307: 1304: 1293: 1289: 1283: 1280: 1269:on 2009-06-19 1268: 1264: 1258: 1255: 1250: 1249: 1241: 1238: 1231: 1228: 1220: 1215: 1214: 1210: 1207: 1204: 1201: 1198: 1195: 1194: 1190: 1187: 1186: 1182: 1179: 1178: 1174: 1171: 1170: 1166: 1165: 1161: 1159: 1156: 1152: 1148: 1144: 1140: 1139: 1134: 1130: 1126: 1122: 1118: 1113: 1111: 1106: 1101: 1098:(Issue 202), 1097: 1096: 1090: 1088: 1084: 1083: 1078: 1070: 1063: 1059: 1056: 1055: 1051: 1047: 1044: 1043: 1039: 1035: 1032: 1031: 1027: 1023: 1020: 1019: 1015: 1011: 1008: 1007: 1003: 999: 996: 995: 991: 988: 987: 981: 979: 975: 971: 970:Age of Legend 967: 966:Age of Legend 963: 959: 955: 951: 950:Age of Legend 947: 943: 939: 938:Age of Legend 934: 931: 928: 919: 916: 913: 910: 909: 905: 902: 899: 896: 895: 891: 888: 885: 882: 881: 877: 874: 871: 868: 867: 863: 860: 857: 854: 853: 849: 846: 843: 839: 836: 835: 831: 828: 825: 822: 821: 817: 814: 811: 808: 807: 803: 800: 797: 794: 793: 789: 786: 783: 780: 779: 775: 772: 769: 766: 765: 761: 758: 755: 752: 751: 747: 744: 741: 738: 737: 733: 730: 727: 724: 723: 719: 716: 713: 710: 709: 705: 702: 699: 696: 695: 691: 688: 685: 682: 681: 677: 674: 671: 668: 667: 663: 660: 657: 654: 653: 649: 646: 643: 640: 639: 633: 629: 626: 621: 614: 609: 602: 596: 592: 588: 584: 581: 578: 574: 571: 568: 564: 560: 555: 551: 548: 544: 540: 535: 531: 527: 524: 520: 516: 513: 509: 506: 502: 498: 495: 491: 487: 486: 481: 477: 473: 470: 467: 463: 459: 455: 454: 449: 445: 442: 441: 440: 438: 430: 428: 426: 422: 417: 415: 411: 407: 403: 399: 395: 390: 386: 382: 378: 374: 373: 367: 364: 359: 355: 353: 348: 341: 336: 333: 325: 323: 321: 320:Age of Legend 317: 313: 309: 308:Age of Legend 304: 300: 296: 293: 289: 284: 282: 278: 273: 271: 267: 259: 257: 255: 251: 250: 245: 241: 237: 233: 230: 226: 225: 220: 219: 213: 211: 207: 206:Age of Legend 203: 199: 195: 191: 187: 183: 179: 176: 172: 171: 163: 159: 151: 147: 144: 140: 137: 134: 130: 127: 122: 117: 112: 107: 102: 97: 93: 89: 86: 83: 79: 76: 72: 69: 65: 62: 58: 55: 52: 48: 45: 42: 40: 36: 33: 19: 18:Theran Empire 1505: 1474:. June 1988. 1466: 1452: 1438: 1424: 1413:. Retrieved 1409: 1396: 1383: 1377: 1362: 1353: 1339: 1330: 1319:. Retrieved 1315: 1306: 1295:. Retrieved 1291: 1282: 1271:. Retrieved 1267:the original 1257: 1246: 1240: 1221:Publications 1211: 1205: 1199: 1191: 1183: 1175: 1167: 1154: 1151:Scott Haring 1146: 1142: 1136: 1132: 1128: 1124: 1120: 1116: 1114: 1109: 1104: 1093: 1091: 1086: 1080: 1076: 1074: 1061: 1049: 1037: 1025: 1013: 1001: 977: 969: 965: 957: 953: 949: 945: 937: 935: 932: 929: 925: 841: 832:1d12 + 1d10 630: 619: 618: 612: 546: 538: 529: 518: 504: 500: 499:: Humans in 489: 483: 479: 475: 451: 447: 446:: Dwarfs in 436: 434: 424: 420: 418: 413: 409: 405: 401: 370: 368: 360: 356: 351: 339: 337: 329: 319: 315: 307: 305: 301: 297: 291: 287: 285: 280: 276: 274: 269: 265: 263: 253: 247: 235: 222: 216: 214: 205: 189: 169: 168: 167: 161: 125: 120: 115: 110: 105: 100: 95: 84: 77: 70: 63: 56: 31: 1316:Kickstarter 1292:Kickstarter 1026:Yes, but... 1002:Yes, and... 920:1d20 + 2d6 917:1d12 + 2d10 900:1d20 + 1d12 892:1d12 + 2d8 886:1d20 + 1d10 864:1d12 + 2d6 829:1d12 + 1d10 826:1d12 + 1d10 804:1d10 + 1d8 474:: Elves in 462:Renaissance 232:metaphysics 212:mechanics. 146:Step System 91:Publication 44:Greg Gorden 1517:Categories 1415:2008-02-16 1359:Swan, Rick 1321:2018-09-18 1297:2018-09-18 1273:2009-01-31 1232:References 1169:White Wolf 1145:as one of 1062:No, and... 1038:No, but... 962:Fudge dice 942:rules-lite 914:1d20 + 2d6 889:1d12 + 2d8 872:1d20 + 1d8 861:1d12 + 2d6 858:1d20 + 1d6 801:1d10 + 1d8 798:1d10 + 1d8 784:1d10 + 1d6 776:1d8 + 1d6 547:k'stulaami 539:k'stulaami 389:topography 312:rules-lite 210:rules-lite 164:(RedBrick) 50:Publishers 1523:Earthdawn 1506:Earthdawn 1369:TSR, Inc. 1155:Earthdawn 1149:. Editor 1143:Earthdawn 1133:Shadowrun 1125:Earthdawn 1121:Earthdawn 1110:Earthdawn 1105:Earthdawn 1100:Rick Swan 1087:Earthdawn 1077:Earthdawn 1071:Reception 773:1d8 + 1d6 770:1d8 + 1d6 620:Earthdawn 530:Earthdawn 519:Earthdawn 505:Earthdawn 501:Earthdawn 490:Earthdawn 485:Shadowrun 480:Earthdawn 476:Earthdawn 448:Earthdawn 437:Earthdawn 414:Shadowrun 410:Shadowrun 406:Shadowrun 402:Earthdawn 394:Chernobyl 372:Shadowrun 354:setting. 352:Earthdawn 340:Earthdawn 332:dimension 270:Earthdawn 266:Earthdawn 254:Shadowrun 249:Shadowrun 236:Earthdawn 224:RuneQuest 170:Earthdawn 39:Designers 32:Earthdawn 1390:: 25–35. 1371:: 82–83. 628:number. 194:RedBrick 68:RedBrick 1367:(202). 1206:Envoyer 1193:Pyramid 1162:Reviews 1138:Pyramid 1082:Pyramid 956:" and " 844:option) 625:integer 576:people. 458:Tolkien 453:D&D 381:Ukraine 363:dwarven 326:Setting 260:History 244:prequel 240:setting 229:magical 175:fantasy 142:Systems 136:Fantasy 1386:(14). 1384:Arcane 1364:Dragon 1248:Shadis 1185:Shadis 1177:Shadis 1117:Arcane 1095:Dragon 1014:Yes... 958:and... 954:but... 678:1d4-1 664:1d4-2 559:Kender 385:Russia 132:Genres 1251:(10). 1050:No... 850:2d12 818:2d10 748:1d12 734:1d10 689:1d6-1 675:1d6-2 672:1d4-1 661:1d6-3 658:1d4-2 563:Krynn 526:Troll 497:Human 466:Thera 444:Dwarf 431:Races 377:Earth 343:' 173:is a 124:2016 119:2015 114:2012 109:2009 104:2005 99:2001 94:1993 1508:page 989:Roll 936:The 847:2d12 815:2d10 812:2d10 790:2d8 762:2d6 745:1d12 742:1d12 731:1d10 728:1d10 720:1d8 706:1d6 692:1d4 641:Step 611:The 404:and 383:and 290:and 275:The 202:FASA 182:FASA 75:FASA 54:FASA 1216:#12 1079:in 787:2d8 759:2d6 756:2d6 717:1d8 714:1d8 703:1d6 700:1d6 686:1d4 561:of 554:fae 515:Ork 472:Elf 456:or 347:elf 246:to 1519:: 1408:. 1314:. 1290:. 911:19 897:18 883:17 869:16 855:15 837:14 823:13 809:12 795:11 781:10 1460:. 1446:. 1432:. 1418:. 1347:. 1324:. 1300:. 1276:. 1060:" 1057:1 1048:" 1045:3 1036:" 1033:5 1024:" 1021:2 1012:" 1009:4 1000:" 997:6 767:9 753:8 739:7 725:6 711:5 697:4 683:3 669:2 655:1 20:)

Index

Theran Empire
Designers
Greg Gorden
FASA
Living Room Games
RedBrick
FASA
Vagrant Workshop
Fantasy
Step System
Freeform Universal

fantasy
role-playing game
FASA
Living Room Games
RedBrick
Mongoose Publishing
FASA
rules-lite
Dungeons & Dragons
RuneQuest
magical
metaphysics
setting
prequel
Shadowrun
rules-lite
dimension
elf

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