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Third-person shooter

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3050: 33: 890: 406: 57: 478:" or "behind the back" perspective. Thus, the third-person perspective allows the game designer to create a more strongly characterized avatar and directs the player's attention as in watching a film. In contrast, a first-person perspective provides the player with greater immersion into the game universe. 501:
was actually designed as a third-person shooter, but added a first-person perspective to improve the interface for aiming and shooting. The game switches to a third-person viewpoint when the avatar is piloting a vehicle, and this combination of first-person for aiming and third-person for driving has
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The boundaries between third-person and first-person shooters are not always clear. For example, many third-person shooters allow the player to use a first-person viewpoint for challenges that require precise aiming, while others simply allow a player to freely switch between first and third-person
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feature to compensate for the difficulty of aiming from a third-person camera. Many include some form of first-person view, which allows precise shooting and looking around at environment features that are otherwise hidden from the default camera. In early examples of the genre, the player would
488:, or navigating tight quarters. As such, the third-person perspective is better for interacting with objects in the game world, such as jumping on platforms, engaging in close combat, or driving a vehicle. However, the third-person perspective can interfere with tasks that require fine aiming. 1004:(2005) was influential in helping to redefine the third-person shooter genre, with its use of "over the shoulder" offset camera angles, where the camera is placed directly over the right shoulder and therefore doesn't obscure the action. An important 958:, on the other hand, the protagonists automatically aimed at antagonists. Forcing or allowing the player to control aiming themselves, either using control sticks or a mouse, would go on to become commonplace in later games in the genre, such as 481:
Third-person shooters allow players to see the area surrounding the avatar more clearly. This viewpoint facilitates more interaction between the character and their surrounding environment, such as the use of a tactical system in
760:. This was an early example of a home console third-person shooter which featured a human protagonist on-foot, as opposed to controlling a vehicle, and made use of polygonal 3D graphics along with sprites in a 3D environment. 949:
was released the same year as Syphon Filter, and is an early example of a popular third person shooter which introduced the player being allowed to control aiming of their weapon themselves by means of two control sticks. In
872:) were some of the first 3D games in the genre to include third person shooter influences in a fantasy setting, with fictional or alternative weapons achieving the same effect as a gun for the player. 2420: 766:(1995) was also a fully 3D third-person shooter released around this time, but as well as featuring an on-foot protagonist rather than a vehicle, utilised entirely polygonal 3D graphics. 675:(1988) is a third-person shooter where, rather than moving forward automatically, the player walks forward by holding the Up direction, as the background slowly scales toward the screen. 1794: 397:
games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view.
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is another first-person shooter that switches to a third-person perspective when rolling around the environment using the morph ball. Many games in the genre such as the
1581: 474:. While the first-person perspective allows players to aim and shoot without their avatar blocking their view, the third-person shooter shows the protagonist from an " 3217: 786:
argues that it's "largely responsible for the popularity of this genre". Other commentators have considered it influential on later third person shooters such as
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An illustration of a protagonist whom a player controls and a tracking camera just behind, slightly above, and slightly facing down towards that character
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in terms of immersion, but simply displace the camera from being at the eyes of the character to a point slightly above and behind them in most cases.
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Third-person shooters sometimes compensate for their distinct perspective by designing larger, more spacious environments than first-person shooters.
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Clearly this early third-person shooter paved the way for the FPS proper. The rockets are drawn on the screen against a 2-D backdrop of stars.
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Dickey, Christopher; Scanlan, Marc; Lee, B. J. "Let the Games Begin.(World Cyber Games 2001)", Newsweek International, 24 December 2001
927: 894: 783: 2635: 1196: 3722: 2352: 1145: 1141: 425:, as the game is presented with the player's avatar as a primary focus of the camera's view. Third-person shooters are analogous to 2528: 2443: 513: 344: 1786: 3854: 3452: 3377: 3097: 2473: 1548: 921: 283: 421:. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as 3920: 2828: 2289: 850: 631: 1424: 3650: 3372: 3147: 2722: 1161: 836: 770: 649: 303: 293: 1475: 3382: 3367: 3232: 3140: 2661: 323: 2505: 1888: 1864: 1816: 1762: 1267: 2082: 1969: 1912: 1840: 1062:(2009). As of 2009, the third-person shooter genre has a large audience outside Japan, particularly in North America. 898:
features third-person combat with several types of firearms. The current ammunition is visible in the top left of the
757: 626: 337: 273: 238: 2618: 941: 470:, which also tie the perspective of the player to an avatar, distinguished only in a minor change of position of the 3049: 2740: 32: 3915: 3674: 3474: 3314: 3239: 984:. Several platform games with third-person shooter elements were also released during that time; examples included 762: 2570: 669:(1987) featured several third-person shooter levels where the player trudges through indoor enemy bases. Konami's 3844: 3750: 3689: 2855: 2821: 1998: 1397: 458:
often be required to stand still to use first-person view, but newer titles allow the player to play like a FPS.
1089:, which was praised for its refined gameplay. In 2015, Nintendo published multiplayer third-person shooter game 889: 3734: 3304: 3195: 3177: 3030: 2771: 2666: 2533: 2448: 1686: 1480: 1136: 1024: 932: 806: 660: 318: 124: 882:
was met with critical acclaim at the time of its release, and the section of the game based around the first
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is another early 3D third person shooter which took a different approach to the genre, mixing this with a
824: 687: 534: 475: 308: 288: 2588: 2369: 2314: 1730:"Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre" 828:, instead making use of "third person" viewpoints, wide 3D environments and a control system inspired by 3664: 3623: 3399: 3249: 3127: 3058: 2697: 2137: 1638: 1573: 1064: 972: 752: 741: 519: 471: 418: 383: 73: 3633: 1325: 3727: 3618: 3462: 3258: 2910: 865: 794: 593: 528: 497: 467: 426: 391: 372: 266: 144: 724:, featuring eight-player deathmatch. He notes that it has a perspective and split-screen similar to 3484: 3434: 3389: 3222: 3102: 1690: 1243: 665: 2555: 3885: 3827: 3489: 3457: 3332: 3309: 3165: 3135: 2970: 2940: 2575: 2174: 2163:
Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games
1667:(1971) also involved shooting . . . hese games featured shooting from a third-person perspective. 1221: 1210:
Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games
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A third-person shooter is a game structured around shooting, and in which the player can see the
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The third-person shooter genre is still quite popular in contemporary gaming circles. In 2012,
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becoming one of the fastest selling Switch games. In the late 2010s, the third-person shooter
1028:(2003) features the cover system as its core game mechanic, along with a blind fire mechanic. 855: 845: 775: 446: 188: 154: 1992: 1363: 551:
2D third-person shooters have existed since the earliest days of video games, dating back to
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series, both of which were designed for younger audiences than most third-person shooters.
3849: 3539: 3394: 3015: 2975: 2799: 2726: 2470: 2395: 2169: 1370: 1216: 1130: 1125: 1100: 1058: 1000: 946: 879: 812: 637: 516:) allow players to freely transition between first and third-person perspectives at will. 3611: 2925: 2057: 422: 394: 171: 17: 3494: 3200: 3084: 2996: 2991: 2882: 1341: 1080: 992: 721: 569: 450: 134: 100: 95: 3909: 3638: 3479: 3420: 3271: 3212: 3003: 2962: 2905: 2477: 1069: 1005: 907: 611: 509: 504: 438: 205: 139: 114: 90: 1552: 405: 3875: 3837: 3679: 3529: 3447: 3112: 3074: 3035: 2935: 2915: 2897: 2340: 1166: 1030: 1009: 680: 598: 523: 484: 442: 375: 233: 200: 149: 129: 78: 3786: 3760: 3583: 3556: 3534: 3337: 3286: 2930: 2865: 2804: 2150:
Even Flashback's own sequel, Fade to Black, was a fully 3D third-person shooter.
2035: 1729: 1085: 1073: 1052: 936: 912: 822:(2000). The game eschewed the popular first person perspective of games such as 684: 671: 616: 583: 574: 563: 193: 176: 119: 48: 2719: 3832: 3808: 3755: 3643: 3347: 3266: 2874: 1111: 1105: 746: 454: 445:
elements, sometimes combining these with the jumping and climbing elements of
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that helped revolutionize third-person shooters in the past decade was the
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Voorhees, Gerald (2014). "Chapter 31: Shooting". In Peron, Bernard (ed.).
3870: 3822: 3768: 3694: 3684: 3563: 3276: 2192: 1091: 1056:(2008), place a greater emphasis on two player cooperative play, as does 886:
film in the trilogy was another early take on a 3D third person shooter.
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It is a 3D genre that grew to prominence during the 2000s, especially on
379: 980:(2001) was acclaimed as a superlative third person shooter, inspired by 512:
series and its descendants (including the popular battle-royale shooter
3170: 2250: 1940: 1018: 2559: 1401: 841: 656: 641:(1987) Third-person shooters for home computers include Dan Gorlin's 621: 2813: 2767:"That Tecmo Flavor: Kikuchi And Shibata On Surprising The Audience" 56: 3815: 3656: 1096: 888: 737: 588: 557:(1962); third-person perspective shooting is also featured in its 404: 31: 2636:"GameSpot - GDC 07: Cliffy B disassembles Gears, mentions sequel" 1750:
corresponds to a third-person shooter, by contemporary standards.
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respectively, featuring third-person shooter gameplay similar to
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shooters, with bullets and missiles coming from all directions.
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that the game was the most popular third person shooter for the
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writes that the "real-time, over-the-shoulder tracking shots of
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Microsoft turns out gorgeous, gory shooter with 'Gears of War'
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Some of the earliest video games, such as the mainframe game
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Voorhees, Gerald A.; Call, Joshua; Whitlock, Katie (2015).
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released a two-player competitive 3D third-person shooter
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The Meaning of Video Games: Gaming and Textual Strategies
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consists primarily of shooting. It is closely related to
2444:"Postmortem: The Game Design of Surreal's The Suffering" 1787:"Top 10 Sega Franchises That Deserve Platinum Treatment" 712:(1994). Kurt Kalata of Hardcore Gaming 101 cites Sega's 2190:
Peter Cohen, "Bring out the big guns.(The Game Room)",
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A Brief History Of Video Games: From Atari to Xbox One
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Guns, Grenades, and Grunts: First-Person Shooter Games
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also featured various obstacles that could be used to
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being one of the console's highest selling games and
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Microsoft Visual Basic game programming with DirectX
716:(1988), released for arcades and then ported to the 577:
shooters with a 3D third-person perspective include
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A year later, Elite Systems Ltd. released 2347:. New York: Arcade Publishing. p. 30. 2186: 2184: 1191:The Meaning and Culture of Grand Theft Auto 3596: 3254: 2870: 2836: 2822: 2814: 1348:, 30 September 2008, Accessed 2 April 2009 1042:, using off-center viewpoints inspired by 352: 338: 39: 2484:, 11 December 2001, Accessed 2 April 2009 2427:, 12 February 1999, Accessed 1 April 2009 2011:"Hardcore Gaming 101: Cabal / Blood Bros" 1951: 1949: 1295: 1293: 1291: 1289: 1268:"Know Your Genres: Third-Person Shooters" 1184: 1182: 1072:featured a gameplay style reminiscent of 2253:, 9 January 2004, Accessed 4 August 2009 1592: 1590: 1398:"'Gears of War' is next-gen at its best" 1099:, which was followed by two sequels for 696:(1988), which inspired many of its own " 1324:Rollings, Andrew; Ernest Adams (2006). 1178: 47: 2213: 2211: 2133:"Deadlight, an unsatisfying flashback" 1425:"SOCOM: US Navy Seals (PlayStation 2)" 1362:Blache, Fabian & Fielder, Lauren, 919:with action elements of games such as 532:evoke third-person shooter games like 299:List of freeware first-person shooters 2556:How Cover Shaped Gaming's Last Decade 1578:Gaming: essays on algorithmic culture 462:Relationship to first-person shooters 390:visible on-screen during play. While 7: 2058:"Hardcore Gaming 101: Last Survivor" 1797:from the original on 10 October 2010 1103:in 2017 and 2022 respectively, with 2718:Faylor, Chris & Breckon, Nick, 2368:Sterbakov, Hugh (1 December 1996). 1547:Louis Bedigian (23 November 2002). 931:(1998). Richard Rouse III wrote in 895:Ratchet & Clank: Going Commando 466:These games are closely related to 36:View of a third-person shooter game 2793:Vanquish an intense sci-fi shooter 2765:Nutt, Christian (8 January 2009). 2660:Adams, Ernest (26 November 2007). 2494:Daniel Kaszor (30 December 2009). 2442:Rouse, Richard III (9 June 2004). 1396:Levi Buchanan (10 November 2006). 784:University of Advancing Technology 25: 1865:"JJ: Tobidase Daisakusen Part II" 1524:Sal Accardo (24 September 2004). 1505:. Inside Mac Games. 15 March 2001 1449:François Dominic LaramĂ©e (2002). 1373:, GameSpot, Accessed 1 April 2009 848:influence. Around the same time, 3048: 1728:Therrien, Carl (December 2015). 502:since been used in other games. 55: 2739:Tanaka, John (9 October 2008). 2688:Ocampo, Jason (4 August 2007). 2527:Dobson, Jason (12 March 2007). 1708:owed much to the popularity of 284:List of fighting game companies 2394:IGN Staff (21 November 1996). 2263:Sengstack, Jeff (6 May 1997). 1580:(U of Minnesota Press, 2006), 1423:Ryan Donald (27 August 2002). 538:, a close cousin of the FPS". 1: 2178:, Vol. 34, No. 3 (2001): 222. 1526:"Star Wars: Battlefront (PC)" 1225:, Vol. 34, No. 3 (2001): 222. 1162:List of third-person shooters 990:and most of the games in the 939:. The Nintendo 64 version of 304:List of third-person shooters 294:List of first-person shooters 1386:(CRC Press, 2006), pp. 55-56 683:from enemy fire, as well as 1327:Fundamentals of Game Design 1050:, as well as games such as 1022:(1999) has a cover system. 274:List of battle royale games 239:First-person shooter engine 3937: 3046: 1551:. GameZone. Archived from 1474:Määttä, Aki (8 May 2002). 1400:. NBC News. Archived from 2856:List of video game genres 2851: 2370:"Die Hard Trilogy Review" 2107:"Virtuoso for 3DO (1994)" 1999:Killer List of Videogames 1913:"Beyond Forbidden Forest" 1597:Jones, Steven E. (2008). 1124:saw huge popularity. The 647:(1986) and Paul Norman's 547:2D and pseudo-3D shooters 18:Third-person shooter game 3148:Digital collectible card 2798:6 September 2017 at the 2315:"Burning Rangers Review" 2224:Computer and Video Games 1936:Game of The Week: Contra 1687:Little, Brown Book Group 1451:Game Design Perspectives 1137:Resident Evil 3: Nemesis 942:Army Men: Sarge's Heroes 807:Duke Nukem: Time To Kill 319:List of maze video games 3233:Roguelike deck-building 3141:Roguelike deck-building 2161:Anne-Marie Schleiner, " 1453:. Charles River Media. 1369:11 October 2012 at the 1208:Anne-Marie Schreiner, " 982:Hong Kong action cinema 819:Heavy Metal: F.A.K.K. 2 650:Beyond Forbidden Forest 314:List of light gun games 1679:Stanton, Rich (2015). 1549:"Metroid Prime Review" 1384:A Theory of Adaptation 1364:History of Tomb Raider 1121:Fortnite Battle Royale 903: 870:Millennium Interactive 476:over the shoulder shot 410: 324:List of platform games 309:List of survival games 289:List of fighting games 37: 3921:Third-person shooters 3475:Tactical role-playing 3240:Tactical role-playing 2138:Sydney Morning Herald 2038:. Hardcore Gaming 101 1959:, Hardcore Gaming 101 1574:Alexander R. Galloway 1342:Beyond Gears of War 2 1299:Jonathan S. Harbour, 892: 520:Alexander R. Galloway 468:first-person shooters 427:first-person shooters 408: 384:first-person shooters 35: 3855:Vertically scrolling 2421:Syphon Filter Review 2247:The Contra Adventure 2168:4 March 2016 at the 1246:. pp. 251–258. 1244:Taylor & Francis 1215:4 March 2016 at the 866:SCE Studio Cambridge 795:The Contra Adventure 688:cooperative gameplay 498:Halo: Combat Evolved 365:Third-person shooter 279:List of beat 'em ups 3485:Turn-based strategy 3390:Submarine simulator 3196:Action role-playing 3103:Interactive fiction 2725:26 May 2008 at the 2625:(30 November 2006). 1793:. 10 October 2010. 1691:Hachette Book Group 1404:on 19 February 2015 1195:(McFarland, 2006), 987:Ratchet & Clank 732:3D polygon shooters 371:) is a subgenre of 43:Part of a series on 3886:Video game modding 3828:Nonlinear gameplay 3490:Turn-based tactics 3458:Real-time strategy 2396:"Die Hard Trilogy" 2196:, 1 September 2003 2131:Dominguez, James. 2095:on 1 January 2014. 1982:on 1 January 2014. 1957:Konami Run 'n Guns 1925:on 1 January 2014. 1901:on 1 January 2014. 1877:on 1 January 2014. 1853:on 1 January 2014. 1829:on 1 January 2014. 1775:on 1 January 2014. 1607:. pp. 83–84. 1117:battle royale game 904: 780:Square Enix Europe 447:puzzle-based games 411: 38: 3916:Video game genres 3903: 3902: 3899: 3898: 3891:Video game remake 3799:Emergent gameplay 3470:Real-time tactics 3429: 3428: 3368:Flight simulation 3098:Graphic adventure 3044: 3043: 2845:Video game genres 2501:The National Post 2419:Gerstmann, Jeff, 1841:"3-D WorldRunner" 1700:978-1-4721-1881-3 1648:978-1-4411-9144-1 1614:978-1-135-90218-6 1460:978-1-58450-090-2 1382:Hutcheon, Linda, 1253:978-1-136-29050-3 1193:: critical essays 1006:gameplay mechanic 856:Eidos Interactive 851:Deathtrap Dungeon 846:role-playing game 776:Eidos Interactive 700:clones," such as 419:third-person view 362: 361: 16:(Redirected from 3928: 3881:Video game clone 3597: 3593:Related concepts 3400:Vehicular combat 3255: 3128:Digital tabletop 3108:Interactive film 3068:Grand Theft Auto 3059:Action-adventure 3052: 3009:Platform fighter 2888:Platform fighter 2871: 2838: 2831: 2824: 2815: 2808: 2790: 2784: 2783: 2781: 2779: 2762: 2756: 2755: 2753: 2751: 2736: 2730: 2716: 2710: 2709: 2707: 2705: 2696:. 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Prentice Hall. 1321: 1304: 1297: 1284: 1283: 1281: 1279: 1274:. 9 October 2015 1264: 1258: 1257: 1235: 1226: 1222:Leonardo Journal 1206: 1200: 1186: 1034:(2006) employed 928:Metal Gear Solid 875:Die Hard Trilogy 837:Mega Man Legends 831:Prince of Persia 388:player character 354: 347: 340: 249:Quick time event 229:Capture the flag 108:Platform fighter 74:Action-adventure 59: 40: 27:Video game genre 21: 3936: 3935: 3931: 3930: 3929: 3927: 3926: 3925: 3906: 3905: 3904: 3895: 3859: 3850:Twitch gameplay 3775: 3739: 3701: 3588: 3540:Survival horror 3513: 3463:Time management 3425: 3404: 3395:Train simulator 3354: 3319: 3291: 3244: 3182: 3152: 3122: 3079: 3053: 3040: 2980: 2976:Survival horror 2957: 2892: 2860: 2847: 2842: 2812: 2811: 2800:Wayback Machine 2791: 2787: 2777: 2775: 2764: 2763: 2759: 2749: 2747: 2738: 2737: 2733: 2727:Wayback Machine 2717: 2713: 2703: 2701: 2700:on 19 July 2012 2687: 2686: 2682: 2672: 2670: 2659: 2658: 2654: 2644: 2642: 2634: 2633: 2629: 2616: 2612: 2602: 2600: 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It features 434: 431: 402: 399: 360: 359: 357: 356: 349: 342: 334: 331: 330: 327: 326: 321: 316: 311: 306: 301: 296: 291: 286: 281: 276: 270: 265: 264: 261: 260: 257: 256: 251: 246: 241: 236: 231: 225: 222: 221: 218: 217: 214: 213: 208: 203: 198: 197: 196: 186: 185: 184: 179: 169: 168: 167: 162: 157: 152: 147: 142: 137: 127: 122: 117: 112: 111: 110: 105: 104: 103: 101:Hack and slash 88: 83: 82: 81: 70: 65: 64: 61: 60: 52: 51: 45: 44: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3933: 3922: 3919: 3917: 3914: 3913: 3911: 3892: 3889: 3887: 3884: 3882: 3879: 3877: 3874: 3872: 3869: 3868: 3866: 3862: 3856: 3853: 3851: 3848: 3846: 3843: 3839: 3836: 3834: 3831: 3830: 3829: 3826: 3824: 3821: 3819: 3818: 3814: 3812: 3811: 3807: 3805: 3802: 3800: 3797: 3793: 3790: 3789: 3788: 3785: 3784: 3782: 3778: 3770: 3767: 3765: 3763: 3759: 3758: 3757: 3754: 3752: 3749: 3748: 3746: 3742: 3736: 3735:Single-player 3733: 3729: 3726: 3724: 3721: 3719: 3716: 3715: 3714: 3711: 3710: 3708: 3704: 3696: 3693: 3691: 3688: 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Retrieved 1271: 1262: 1239: 1220: 1204: 1189: 1167:Shooter game 1149: 1135: 1129: 1119: 1110: 1104: 1090: 1084: 1078: 1063: 1057: 1051: 1048:Gears of War 1047: 1043: 1039: 1031:Gears of War 1029: 1023: 1017: 1010:cover system 999: 998: 991: 985: 977: 971: 965: 959: 955: 951: 940: 926: 920: 916: 906: 905: 893: 883: 873: 869: 859: 849: 835: 829: 823: 817: 816:(1998), and 811: 805: 799: 793: 787: 769: 768: 761: 751: 745: 735: 725: 713: 707: 701: 697: 691: 676: 670: 664: 655: 648: 642: 636: 635:(1987). and 630: 625:(1987), and 620: 610: 602: 599:Nihon Bussan 592: 582: 568: 562: 552: 550: 533: 527: 524:Gus Van Sant 518: 503: 496: 493: 490: 485:Gears of War 483: 480: 465: 443:shooter game 436: 412: 395:shoot 'em up 368: 364: 363: 234:Cover system 172:Shoot 'em up 160:Third-person 159: 145:First-person 79:Metroidvania 49:Action games 29: 3792:Hypercasual 3713:Multiplayer 3629:Educational 3579:Programming 3574:Photography 3547:Incremental 3343:Kart racing 3287:Virtual pet 3118:Walking sim 3093:Escape room 2992:Beat 'em up 2931:Bullet hell 2805:Toronto Sun 2116:26 December 2067:26 December 2036:"Wild Guns" 2020:26 December 1994:Devastators 1706:Radar Scope 1663:(1971) and 1661:Galaxy Game 1086:Max Payne 3 1074:bullet hell 1053:Army of Two 1040:Kill Switch 1025:Kill Switch 970:(2001) and 952:Tomb Raider 937:PlayStation 925:(1997) and 917:Tomb Raider 771:Tomb Raider 706:(1990) and 677:Devastators 672:Devastators 584:Radar Scope 567:(1971) and 564:Galaxy Game 211:Vehicle sim 177:Bullet hell 96:Beat 'em up 3910:Categories 3833:Open world 3744:Production 3665:Nonviolent 3348:Sim racing 3315:Government 3250:Simulation 2941:Twin-stick 2875:Platformer 2589:"Articles" 2512:24 January 1889:"Airheart" 1744:16 October 1639:Bloomsbury 1173:References 1112:Splatoon 3 1106:Splatoon 2 1068:(2010) by 911:(1999) by 878:(1998) by 864:(1998) by 854:(1998) by 840:(1997) by 789:BloodRayne 774:(1996) by 747:Cyber Sled 685:two-player 681:take cover 603:Tube Panic 455:aim-assist 401:Definition 182:Twin-stick 125:Action RPG 3619:Christian 3607:Advergame 3495:Artillery 3228:Roguelike 3206:Soulslike 3085:Adventure 2921:Light gun 2623:USA Today 2294:MobyGames 2144:22 August 2111:MobyGames 1656:Spacewar! 1605:Routledge 1528:. 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Index

Third-person shooter game

Action games

Subgenres
Action-adventure
Metroidvania
Battle royale
Fighting
Beat 'em up
Hack and slash
Platform fighter
Platform
Rhythm
Action RPG
Shooter
Artillery
Arena
First-person
Hero
Light gun
Third-person
Tactical
Shoot 'em up
Bullet hell
Twin-stick
Sports
Racing
Stealth
Survival

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