424:, causes undesired gameplay effects, depending on the current game's controls, such as constant movement of the player character in a single direction or the game camera being skewed towards one particular angle while the affected stick is unmoved, and can only be corrected by performing particular actions that would restore the affected analog stick's neutral position back to the center of the analog stick. For Nintendo controllers with analog sticks, this would involve holding down a certain combination of buttons while the affected analog sticks are untouched.
420:
moved. Whenever the controller is activated or the system it is connected to is powered on, the current position of its analog stick(s) become the established neutral position. If the analog stick is moved away from its center during a time while it is established, the neutral position would shift to some place away from the center of the stick, causing the controller to interpret the center motionless position of the stick as in-game movement, since it is not the neutral position as it should be. This phenomenon, commonly called
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359:, the left stick normally controls the character's movement while the second stick controls the camera. The use of a second analog stick alleviated problems in many earlier platform games, in which the camera was notorious for bad positioning. The right stick not only allows for camera control in third-person games, but is almost essential for most modern
172:, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through
215:, usually around the character. The analog stick can serve a great variety of other functions, depending on the game. Today many analog sticks can also be pushed in like conventional face buttons of a controller, to allow for more functions. With the prevalence of analog sticks, the aforementioned limitations of the D-pad ceased to be an issue.
580:. This controller included a thumb-operated control stick which allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than what is possible with a D-pad. It was released twice, with a price drop upon its re-release in 1994. A few games on the Genesis (as well as the
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To operate properly, an analog stick must establish a neutral position, a special, unique position which the stick must maintain that the controller would interpret as an intentional cessation or absence of in-game movement. Ideally, this would be the stick's very center when it is not touched or
623:
area of freedom that only allowed it to be moved in any of eight different directions, with each one assigned to each of the octagon's eight vertices where the control stick could be pushed towards. Nintendo would eventually change this octagonal area to the circle widely used in other console
619:), still allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than were possible with a D-pad. For three generations, Nintendo's control stick was distinguished from analog sticks used in other major consoles by its surrounding
468:, launched in 1978. This system was widely cloned throughout Europe and available under several brand names. The 2 sticks each used a pair of potentiometers, they were not self-centering in most models but some, such as those of the Interton VC4000 models did self-center.
487:
was forced to stop selling them. This left hundreds of games unable to be used, and this problem was quickly rectified by 3rd party suppliers. Not long after, these same companies began producing analog joysticks for the system, but these took some time to become popular.
682:
featured rumble (removed in overseas versions), three modes of analog (Flightstick, Full Analog and Analog-Off), and dual plastic concave thumbsticks. It also added two new buttons, L3 and R3, under the thumbsticks, which could be used by pressing down on the sticks.
403:, the PSP's complete lack of a second analog stick and later the 3DS' initial lack of such feature have been criticized. Nintendo has since released an add-on for the 3DS that adds, among other things, a second analog "circle pad". The follow-up to the PSP, the
335:
controller had twin analog "Circle Pads" positioned symmetrically above the D-pad and face buttons, but was reconfigured to have twin clickable analog sticks several months ahead of the system's planned launch. This setup also carried over to the
282:
Other controllers instead have the two analog sticks in a symmetrical configuration with a D-pad on the left thumb position and face buttons at the right thumb position, with analog sticks below and closer to the center on both sides.
690:. The controller featured similar twin analog sticks to the Dual Analog, although they featured convex rubber tips rather than concave plastic ones. It also removed the third analog (Flightstick) mode and added two rumble motors.
499:
home console. However, its non-centering joystick design proved to be ungainly and unreliable due to the filing, alienating many consumers at the time. During that same year, General
Consumer Electronics introduced the
378:
In spite of widespread adoption of dual analog sticks, a few modern video game systems are designed without a second analog stick, namely the Wii's standard controller (whose lone analog stick is implemented in the
235:, the analog sticks are "staggered", such that the left stick is positioned to the upper left of the D-pad while the right stick is positioned to the lower left of the face buttons. The controllers of all of
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565:, released in 1988, is the first instance of a thumb pad-based joystick controller. The Quickshot Chimera 2 is another example of an early thumbstick controller available to the NES.
744:(although the latter may be upgraded to dual-stick functionality through the use of an accessory), which both feature only a single small, flat sliding analog "nub". However, Sony's
400:
562:
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console on
September 29, 1995. On April 26, 1996, Sony released a potentiometer-based analog joystick for use in Flight-Simulation games. The Sony Dual Analog
461:, and shortly after, a card with two of these and an associated analog joystick, the JS-1. This is the first known example of such a device for personal use.
649:
console in Japan; bundled with it was the Saturn 3D control pad which featured an analog pad intended to give the player more fluid control over that game's
532:, introduced an analog flight stick for movement. It could register movement in any direction as well as measure the degree of push, which could move the
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games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that
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add-ons) supported the controller’s analog stick functions, including some of Sega’s first-party games for the system.
319:—all use this configuration, with the remainder of the controller layout closely resembling the original digital
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to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the
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678:. Based on the same potentiometer technology that was used in the larger Dual Analog Flightstick, the Sony
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line of systems added a second analog controller, known as the "C-Stick" to the right side of the device.
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In 1989, the
Japanese company Dempa released an analog thumbstick controller called the XE-1 AP for the
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controller as well. The Saturn's analog controller was previously mentioned in the June 1996 issue of
657:, which was a unique implementation of the technology that was carried forward into the design of the
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395:. While the Wii's abovementioned supplemental Classic Controller accessory and its initial
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986:"How to Reset the L and R Control Sticks to a Neutral Position on the Wii U Pro Controller"
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to provide a much greater degree of freedom than the typical digital joysticks of the day.
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at different speeds depending on how far the joystick is pushed in a certain direction.
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and its sequels, both analog sticks are used at once to control the player's character.
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On
November 20, 1997, Sony released their third analog controller to the market: the
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which, while a digital stick (the analog stick operated on the same principles as a
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407:, features dual analog sticks. It is the first handheld game console to do so. The
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Two analog sticks offer greater functionality than a single stick. On some modern
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became the first video game in history to require the use of two analog sticks.
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168:) that is used for two-dimensional input. An analog stick is a variation of a
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released a controller with a potentiometer-based analog joystick for their
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introduced the world's first dual stick controller for its game console,
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on June 23, 1996, in Japan. The new controller included a thumb-operated
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console and several
Japanese computers. It was intended to replicate the
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1148:[The Sega encyclopedia - analog mission stick] (in Japanese).
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The first consumer games console which had analog joysticks was the
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An analog stick is often used to move some game object, usually the
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131:
1293:"Computer and Video Games - Issue 175 (1996-06)(EMAP Images)(GB)"
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Cromemco JS-1 analog joystick, the first known for microcomputers
227:
The Sony PlayStation DualShock (1997) features two analog sticks.
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controller. Other exceptions to this dual-stick rule are Sony's
713:
have included two analog sticks, with the exception of the Sega
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also uses this configuration. The original configuration of the
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192:
The initial prevalence of analog sticks was as peripherals for
1126:
846:"How The New Nintendo 3DS's C-Stick Works in Super Smash Bros"
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585:
328:
29:
200:
announced it would integrate an analog stick into its iconic
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based system which used a self-centering analog thumbstick.
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controls found in Sega’s arcade games at the time, such as
547:
featured twin analog sticks and was used in games such as
401:
allow for dual-stick control schemes in certain games
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1505:
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1382:
1225:. No. 79. Nintendo. December 1995. p. 12.
60:. Unsourced material may be challenged and removed.
653:-based gameplay. The analog pad used magnet-based
539:Sega's analog Mission Stick was released for the
164:, is an input device for a controller (often a
1217:"Out of control: Nintendo 64 Arrives In Japan"
479:as a standard input, but these failed to meet
1360:
898:"Nintendo GameCube Accessory Troubleshooting"
748:does have a dual analog stick configuration.
279:), utilize a staggered analog stick layout.
8:
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1163:
445:Shortly after the introduction of the first
1239:Super Mario: How Nintendo Conquered America
1020:Creative Computing Video & Arcade Games
1502:
1367:
1353:
1345:
1065:"AtariAge - 5200 Hardware and Accessories"
816:"TGS 2004: Ape Escape Academics Hands-On"
120:Learn how and when to remove this message
1340:PlayStation 2 control pad (Dual Shock 2)
475:was released, it shipped with an analog
27:Input device for a video game controller
872:"Nintendo 64 Accessory Troubleshooting"
774:
1306:Guinness World Records Gamer's Edition
1009:
1007:
1197:from the original on November 3, 2017
1045:from the original on January 23, 2018
1033:Dargenio, Angelo (October 12, 2013).
466:Prinztronic/Acetronic/Interton series
291:-series analog controllers—the
7:
1121:Levi Buchanan, (September 5, 2008),
844:Ashcraft, Brian (October 16, 2014).
211:. It may also be used to rotate the
58:adding citations to reliable sources
1133:from the original on March 14, 2012
826:from the original on March 22, 2012
628:starting with the Nintendo 3DS and
617:mechanical ball-type computer mouse
399:support of the GameCube controller
152:in British English), also known as
1308:, pg. 73, Hit Entertainment, 2016.
1242:. PORTFOLIO/PENGUIN. p. 182.
1016:"Game Controllers And Accessories"
603:Initially announced in late 1995,
25:
1145:[セガハード大百科] アナログミッションスティック
937:. Nintendo of America. p. 3
702:In the console generations that
180:in both prominence and usage in
34:
1264:"Controller's History Dynamite"
45:needs additional citations for
957:"Wii Operations System Manual"
277:Nintendo Switch Pro Controller
255:), as well as controllers for
1:
1094:"The Atari 5200 Super System"
415:Neutral position and drifting
1035:"10 Great Controller Firsts"
1123:Space Harrier Retrospective
990:Nintendo of America Support
964:Nintendo of America Support
935:Nintendo of America Support
902:Nintendo of America Support
876:Nintendo of America Support
599:popularized the thumbstick.
459:analog-to-digital converter
1686:
483:emissions guidelines and
1629:List of game controllers
1144:
1014:Ahl, David (Fall 1983).
664:Computer and Video Games
253:Xbox Wireless Controller
1485:Virtual reality headset
1330:Nintendo 64 control pad
624:controllers during the
397:backwards compatibility
1376:Video game controllers
801:April 7, 2012, at the
738:handheld game consoles
680:Dual Analog Controller
609:Nintendo 64 controller
600:
597:Nintendo 64 Controller
442:
321:PlayStation controller
293:Dual Analog Controller
228:
202:Nintendo 64 controller
141:
1335:Dreamcast control pad
992:. Nintendo of America
966:. Nintendo. p. 8
904:. Nintendo of America
878:. Nintendo of America
594:
440:
361:first-person shooters
275:Comfort Grip and the
226:
135:
928:Instruction Booklet"
727:PlayStation Portable
387:attachment), Sony's
343:With genres such as
338:Wii U Pro Controller
188:Usage in video games
54:improve this article
1582:Gesture recognition
1455:Musical Instruments
1236:Ryan, Jeff (2012).
1098:www.atarimuseum.com
670:On April 25, 1997,
655:Hall effect sensors
528:, released for the
457:card containing an
269:GameCube controller
249:Xbox 360 controller
182:console video games
138:GameCube controller
1420:Interactive urinal
814:Nix (2004-09-24).
708:video game console
642:Nights into Dreams
601:
557:Analog thumbsticks
443:
325:Classic Controller
229:
219:Dual analog sticks
209:playable character
142:
1657:
1656:
1617:
1616:
1587:Haptic technology
1445:Motion controller
1390:Arcade controller
1249:978-1-59184-405-1
1175:. maru-chang.org.
635:On July 5, 1996,
626:eighth generation
477:paddle controller
130:
129:
122:
104:
16:(Redirected from
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1546:Telephone keypad
1506:Physical buttons
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1499:Controller parts
1383:Controller types
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1270:. Archived from
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1152:. Archived from
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746:PlayStation Vita
693:In 1999, Sony's
534:player character
433:Analog joysticks
409:New Nintendo 3DS
405:PlayStation Vita
233:game controllers
194:flight simulator
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740:aside from the
717:controller and
607:released their
578:After Burner II
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506:vector graphics
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391:and Nintendo's
372:Katamari Damacy
349:adventure games
245:Xbox controller
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69:"Analog stick"
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43:This article
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19:
1649:Toys-to-life
1639:Reset button
1542:Start button
1533:Scroll wheel
1513:Analog stick
1512:
1474:direct drive
1320:
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1295:. June 1996.
1287:
1276:. Retrieved
1272:the original
1258:
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1220:
1211:
1201:November 20,
1199:. Retrieved
1190:
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1154:the original
1138:
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1106:. Retrieved
1102:the original
1097:
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1077:. Retrieved
1073:the original
1069:atariage.com
1068:
1059:
1049:November 20,
1047:. Retrieved
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517:third-person
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52:Please help
47:verification
44:
1609:Touchscreen
1597:Digital pen
1490:Wired glove
763:Wired glove
711:controllers
676:PlayStation
545:FlightStick
353:platforming
313:DualShock 4
309:DualShock 3
301:DualShock 2
289:PlayStation
271:, the dual
1528:Hat switch
1518:Arrow keys
1440:Microphone
1278:2019-01-16
1108:2016-02-16
1079:2016-02-16
996:15 January
970:15 January
941:15 January
908:15 January
882:15 January
857:2016-02-16
830:2007-12-14
769:References
723:Wii Remote
696:Ape Escape
667:magazine.
645:for their
497:Atari 5200
485:Apple Inc.
381:Wii Remote
243:consoles (
162:thumbstick
110:March 2024
80:newspapers
18:Thumbstick
1670:Joysticks
1565:Sensitive
1551:Trackball
1435:Light gun
1405:Dance pad
1187:"XE-1 AP"
782:GiantBomb
715:Dreamcast
688:DualShock
659:Dreamcast
639:released
621:octagonal
511:In 1985,
491:In 1982,
471:When the
455:S-100 bus
317:DualSense
297:DualShock
237:Microsoft
1664:Category
1634:Multitap
1604:Touchpad
1430:Keyboard
1425:Joystick
1195:Archived
1131:Archived
1043:Archived
824:Archived
799:Archived
752:See also
731:Nintendo
719:Nintendo
704:followed
605:Nintendo
473:Apple II
451:Cromemco
422:drifting
363:such as
357:shooting
327:for the
261:GameCube
257:Nintendo
198:Nintendo
170:joystick
158:joystick
1622:Related
1556:Trigger
1410:Gamepad
1268:1UP.com
742:New 3DS
706:, many
582:Sega CD
563:NES Max
550:Descent
530:arcades
502:Vectrex
428:History
385:Nunchuk
323:. The
305:Sixaxis
273:Joy-Con
94:scholar
1644:R.O.B.
1592:Stylus
1460:Paddle
1246:
1173:"SCPH"
851:Kotaku
651:flight
647:Saturn
541:Saturn
355:, and
345:action
265:Switch
213:camera
96:
89:
82:
75:
67:
1523:D-pad
1470:Wheel
1465:Pedal
1450:Mouse
960:(PDF)
931:(PDF)
758:D-pad
630:Wii U
574:HOTAS
522:game
493:Atari
178:D-pad
101:JSTOR
87:books
1244:ISBN
1203:2019
1150:Sega
1051:2019
998:2021
972:2021
943:2021
910:2021
884:2021
729:and
672:Sony
637:Sega
595:The
584:and
561:The
513:Sega
504:, a
366:Halo
315:and
285:Sony
263:and
251:and
241:Xbox
136:The
73:news
1127:IGN
820:IGN
735:3DS
733:'s
721:'s
586:32X
515:'s
481:FCC
393:3DS
389:PSP
383:'s
329:Wii
287:'s
259:'s
239:'s
160:or
144:An
56:by
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