625:, with its campaigns no longer structured into two competing storylines but consisting of two different narratives over the same series of events. With Nod fractured into feuding warlords following Kane's death, Anton Slavik is determined to keep Kane's ideology alive through the resurrection of Nod's highly advanced artificial intelligence, CABAL (Computer Assisted Biologically Augmented Lifeform). Meanwhile, the Global Defense Initiative continues its ongoing campaign to stop the spread of Tiberium and its monstrous mutations by retrieving the extraterrestrial Tacitus device, and decides to take control of CABAL to help it decode the device (after Nod, under orders from CABAL, assassinated Tratos, leader of the Forgotten and the only other individual on Earth with the knowledge necessary to translate the Tacitus). Unbeknownst to both GDI and Nod, CABAL has two cores and intentionally allows each faction to take possession of one so that it can simultaneously manipulate both factions to do its bidding. After securing the Tacitus, CABAL goes rogue and attempts to conquer the world through the systematic assimilation of human populations into cyborg armies, forcing GDI and Nod to unite temporarily against it. Upon successfully defeating CABAL, GDI is able to recover the Tacitus and finds a large portion of it having already been translated, bringing new hope to combating Tiberium infestation; in the Nod ending, the defeated CABAL appears to merge with the consciousness of a resurrected/recovering Kane.
395:
assistance of the
Brotherhood's AI CABAL. Shortly after capturing Hassan and ending the internal conflict within the Brotherhood, Slavik reveals him to be a GDI puppet. Before Hassan is executed, Kane announces his return, fully reuniting Nod's splinter factions. Pleased with Slavik's work, Kane assigns him to disrupt a GDI excavation at Nod's former temple in Sarajevo, in order to prevent them locating an alien database and a special project housing it. However, Slavik finds the project missing, having been taken by Vega. Forced to North America to retrieve it, Slavik and his crew recover the missing project and the database (the Tacitus), but are tricked by GDI into attacking a research facility, leading to them being captured.
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assigns him to assist a recon team in securing a ship of alien origin that the
Brotherhood have taken an interest in. Although the ship is secured, GDI finds it cleaned out by Vega and proceed to track him down, coming across a mutant named Umagon who requests their help in rescuing Tratos, the leader of the Forgotten, who can help explain what Vega stole. Discovering that the ship contained an alien database called the Tacitus that Kane sought, McNeil pursues Vega to his base in Central America. Cornered and learning that Kane has no further use for him, Vega takes a fatal drug overdose before his base is nuked, informing McNeil before he dies that the Tacitus is already being shipped to Nod's base in North Africa.
615:
ceasefire in the wake of CABAL's actions, deeming the AI too great a threat to ignore. Both sides launch operations to counter CABAL's forces, and eventually destroy his core, ending the crisis. Boudreau eventually manages to unlock the
Tacitus and acquires a vast amount of data, allowing Cortez to provide good news to the rest of GDI command as the communication blackout ends. Meanwhile, Slavik assumes full command of Nod, making certain to continue the Brotherhood in following the visions and prophecies of Kane. Unknown to both sides, CABAL's memory feeds into a hidden cryo-bunker, where Kane resides, recovering from his wounds inflicted towards the end of the Second Tiberium War.
590:, and published by Electronic Arts on March 7, 2000. The expansion pack brings a number of gameplay elements missing from the main game, as well as two new campaigns set after the events of the GDI campaign of the main game, a selection of new units, and the inclusion of a third faction for Skirmish mode and multiplayer. One of the more notable elements brought in by the expansion pack was the return to FMV briefings directed towards the player and a linear storyline combining the campaigns. The game's story focuses on a crisis that slowly emerges when both GDI and Nod try to make use of the AI CABAL to help them with their operations, unaware it is using them for its own schemes.
386:
chemical missiles that can accelerate the spread of
Tiberium across the continent, forcing McNeil to combat the imminent threat it poses along with eliminating a factory developing a new aircraft for the Brotherhood. Eventually, GDI moves towards Egypt to combat Nod at their main base in Cairo, only to learn that Kane's ultimate plan is to launch an ICBM missile containing a warhead of pure, concentrated Tiberium, that can transform the entire planet. Against the advice of Solomon, McNeil launches a direct assault on Kane's base, ultimately destroying the missile and killing Kane, ending the conflict once again, and securing the Tacitus for GDI's research team to analyze.
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well as eliminating the mutant leader Tratos, forcing GDI to quell the resultant riot that erupts. Slavik becomes concerned over the assignments his commander received from CABAL and soon orders the AI to be shut down, only for it turn against Nod. GDI, seeking another way to translate the
Tacitus with Tratos dead, acquires a core belonging to CABAL in order to use the AI, and soon learn the database is missing a segment. Upon the segment being recovered and connected to the database, CABAL betrays GDI and attacks them with cyborgs, forcing Cortez to order the evacuation of Boudreau's team.
324:, although infantry is still rendered as sprites. Tiberium, the game's sole resource required to fund construction of structures and units, now consists of two types - the standard green tiberium, and a more valuable blue tiberium - while bridges in the game that are destroyed can be repaired by using a faction's engineer unit on a special hut building connected to the bridge. Crates can be found that convey bonuses such as extra credits, or healing a set number of damaged units.
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significant changes to balance out units but retaining notable differences with new structures and units for each - GDI rely on heavy strategic attacks, with new technologies including special defensive walls and units that can traverse bodies of water; Nod rely on unconventional, fanatical methods of attacks, with new technologies including deployable units for defensive purposes and units that can burrow under the ground and emerge behind enemy defences.
607:, GDI officer General Paul Cortez assumes temporary command from a ground base, and assigns a commander to recover the database and any survivors at the crash site, whereupon the core is sent to a GDI research team led by Cortez's ex-wife Dr. Gabriella Boudreau, who is working to find the means to counter the spread of Tiberium before the planet becomes too toxic for humans to live on.
353:- but also allowing the substance to slowly spread and terraform the planet's ecology and landscape, including causing mutations in humans, the formation of new alien lifeforms, and the development of new weather patterns called Ion Storms. By the 21st century, GDI is focused on researching the means to combat Tiberium's spread, making use of an orbital space station called the
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487:. Storage and network requirements for the digitized video did not meet the demands. The studio was working with professional actors for the first time. Recording started early when plot lines were not fully developed, but also not subject to change as re-recording would be too expensive and interfere with
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and bottom line, is that just about anyone can enjoy this game. They may not sit down and play it for hours on end every day like a large number of war gamers will, but they still can watch the movies and play around with the units enough that they'll have fun. I heartily recommend this game to everyone".
668:
sold 419,533 copies by the end of 1999, for revenues of $ 18.62 million. This made it the region's sixth-best-selling and fourth-highest-grossing computer game of 1999. It sold another 283,544 units ($ 8.08 million) in the country during 2000. In the United
Kingdom, it remained the sixth-best-selling
650:
games had been commercial successes in
Germany, with sales between 500,000 and 700,000 units in the region. Within eight days of release, it received a "Platinum" award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 200,000 units across Germany, Austria and
821:
was voted #29 in PC Gamer
Magazine's Readers All-Time Top 50 Games Poll in the April 2000 issue. GameGenie.com rated the game 5/5: "This game is worth much more than what you pay, because if you look at everything that has been put together in this game, you'll see how truly awesome it is. My point,
394:
Anton Slavik, an officer of Nod's elite unit called "The Black Hand", is arrested by the
Brotherhood's new leader Hassan, who is a GDI spy. Before he can be executed, Slavik is rescued by a member of his crew, posing as a Nod journalist, and begins working to reunite Nod in Northern Africa, with the
462:
at the time, elaborated upon them in March and May 2007. Drop-pods were intended to be customizable for GDI before deployment. Lighting was intended to make a huge difference for day/night play, as units spotted by light posts/towers would be susceptible to enemy fire at greater ranges, and in turn
381:
is recalled from a training exercise to assist in combating Nod, after being informed by his superior, General James
Solomon, that Kane has returned. McNeil is assigned with initially pushing out Nod forces from GDI territories in North America, led by Nod general and drug lord Vega, before Solomon
399:
planet, Slavik implements operations to disrupt GDI's research into a new advanced battle walker, and captures a member of a highly advanced GDI base in order to infiltrate it. With Kane's plan nearing completion, Slavik attacks the base, captures it, and uses anti-satellite weapons to destroy the
610:
Meanwhile, Black Hand leader Anton Slavik faces opposition from several Nod council members to allow him to lead the Brotherhood, and assigns a task force to help him reactivate the Brotherhood's AI CABAL. Once active, CABAL assigns a Nod commander to cause disruptions against GDI settlements, as
262:
was one of the most anticipated games of 1999. Its development suffered numerous delays, with several features being cut before release. However, it was a commercial success and received positive reviews from critics, despite some of the technical bugs in the game. The dark atmosphere, foreboding
398:
Imprisoned in a base in Northern Europe, Slavik receives a message from CABAL that a Nod strike force has arrived to rescue him, and executes a plan that leads to his escape. Learning from Kane that he has completed a new missile that will give Nod an ultimate victory and shape the future of the
368:
focus on a new global conflict erupting in 2030, when Kane returns and re-energises Nod, forcing GDI to combat their efforts, and resulting in the Second Tiberium War. GDI's campaign focuses on the efforts of a commander who must combat the sudden surge of attacks, working alongside a faction of
327:
While the game features network and online multiplayer modes, the game's campaign mode allows players to choose one of two factions who conduct missions across three different theatres of war - North America, Europe, and North Africa. Each faction's campaign features different missions, though a
308:
sees players taking on opponents by building bases, gathering resources, creating armies, and then defeating their opposition by wiping out their units and either capturing or destroying their bases. Gameplay functions similar to the 1995 game, though both playable factions in the games received
614:
With both GDI and Nod seeking to stop the crisis being caused by CABAL, Cortez orders his forces to prevent the AI from securing humans to be processed into more cyborgs, while Slavik assigns a team to raid a GDI base and secure an EVA unit to replace the rogue AI. Eventually, both sides form a
385:
Learning that Nod is targeting GDI's research in Northern Europe, which focused on creating sonic crystals that can help combat Tiberium's spread, McNeil is assigned to reclaim an important GDI base in the region before pursuing after the stolen crystals. GDI soon learns that Kane has developed
463:
would suffer a reduction in their own range ability. Westwood planned the Hunter/Seeker Droid option to support selection of target types, but ultimately the droid was made to attack at random. Developers also did not have enough time to finalize balanced differences in terrain types.
598:
Several months after the Second Tiberium War has concluded, GDI conducts a salvage operation to recover important technology from Kane's former Temple in Cairo, including the alien database known as the Tacitus. Shortly after it is recovered, an ion storm hits the command ship
298:
478:
problems. Also a "loadout" screen was to be implemented, allowing commanders to pick units to take into battle before missions. The idea did not fit into the final project, so it was cut although fully developed. Other unpolished ideas were kept in leading to a lot of
369:
mutants known as "The Forgotten", in order to thwart Kane's latest plans with Tiberium. Nod's campaign focuses on the efforts of an officer who escapes execution by a de facto leader, controlled by GDI, and works to reunite Nod in order to complete Kane's plans.
491:
schedules. The game engine's shift to make it look more 3D and destructible bridges took over ten times longer to program as originally estimated. Adding repairable bridges that can also be passed underneath complicated systems such as path-finding,
349:. Tiberium has become a serious problem for the world since its arrival in the 1990s, not only in causing a conflict between GDI and Nod over control of the valuable crystals it creates from leeching precious metals from the soil - leading to the
850:
Despite some of the game's technical issues, many reviewers considered the interactive environment, new graphics, new array of units, new concepts, single-player (story wise) and the popular multi-player to be the significant high-points of
651:
Switzerland. This performance set records in Germany, according to the VUD. The committee raised it to "Double-Platinum" status (400,000 sales) by the end of June 2000, which made it the third computer game ever to receive the designation.
45:
573:
557:
with the intention to differ from the original Command & Conquer in order to capture the mood for each mission. Klepacki and Mendelson's soundtrack was released on CD, with only 16 tracks, on November 9, 2005, by
641:
was highly anticipated since the beginning of its development. It was the fastest selling game on the EA games label, selling 1.5 million copies within a month. In the German gaming magazine PC Player issue 01/2000,
247:
It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering or burrowing. The main story of the game focuses on a second war between the
344:
takes place within an alternate timeline involving two factions - the Global Defense Initiative (GDI), and the Brotherhood of Nod - and an alien substance called "Tiberium", and occurs after the events of
437:
s development was troubled before and after the acquisition, and was delayed numerous times - first for November 1998, then for spring 1999, then ultimately summer 1999. This resulted in a number of
361:, with both factions working to develop new technology to provide each with equal strength in their armies, including armoured walkers, cyborgs, advanced defensive measures, and armoured infantry.
328:
number of these include optional side missions which can be undertaken, and if completed confer a bonus that reduces its difficulty, ranging from additional units, to a reduction in enemy units.
866:
403:. Kane then launches his missile, achieving ascension and vanishing, while transforming the Earth into a Tiberiumized planet that he had envisioned as humanity's evolutionary future.
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2603:
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preoccupied with terrorism rather than environmental failure has been hailed as a metaphor for modern times. Several additional features were added to the game with the
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1874:
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2165:
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and balancing worked out according to plan, during development many other problems occurred. For example, the dynamic battlefield with terrain alteration and
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2249:
2018:
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environment, and dynamic lighting that simulates day/night cycles and special effects such as ion storms. Some buildings and armored units are rendered with
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252:-backed Global Defense Initiative (GDI) and the cult-like Brotherhood of Nod, both seeking to rule over an Earth which is undergoing rapid
1712:
1057:"Renowned Actors James Earl Jones and Michael Biehn to Star in Westwood Studios' Command & Conquer Tiberian Sun CD-ROM - Westwood.com"
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sold over 1 million copies by October 12, after having shipped 1.5 million for its launch. It sold 2.4 million before the release of
458:"rules" file indicate that more features were planned for the release. A former Westwood employee, Adam Isgreen, who was working for
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expansion pack, including new units and a multiplayer global war mode. The game was later succeeded by the 2007 sequel
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received a mixed reception from fans upon release, although have earned it a cult following since. Its story of a
2463:
2151:
1975:
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2122:
496:, rendering, unit behavior, and AI. The bridges became a core element that was used excessively in map design.
207:
2473:
1361:
1135:
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noted that the new soundtrack is "catchy", and stated that the game is an excellent sequel to the original
2593:
2235:
211:
104:
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reprised his role as Kane, the cast of characters created for the game involved a number of well-known
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1736:
1064:
317:
313:
164:
64:
52:
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received a special award as "Most Hyped Game in 1999" (the year the game was released). The earlier
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451:
expansion pack, as well as numerous bugs which have not been fixed even after the patching period.
253:
146:
90:
76:
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1089:
911:
225:
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carrying it and causes it to crash. Because of a communication blackout with the space station
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2214:
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132:
118:
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2437:
2411:
2360:
2339:
2097:
1998:
1084:
519:
459:
229:
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57:
831:, rating it three stars out of five, and stated that "Bottom Line: Westwood has fine tuned
357:
to command its forces, while Nod has splintered following the presumed death of its leader
2401:
1474:
1443:
1264:(Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from
1238:(Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from
559:
531:
527:
507:
484:
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297:
282:
233:
69:
1119:
1181:
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2396:
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550:
535:
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249:
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2353:
965:"20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecy"
515:
480:
467:
2406:
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1657:
1469:
1438:
1212:: Verband der Unterhaltungssoftware Deutschland. September 10, 1999. Archived from
695:
553:, who composed the signature themes for the movie sequences, as well as the game's
475:
1406:
941:
2267:
1607:
1333:
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657:
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cutscenes as with the 1995 game, though while the franchise's cutscene director
493:
471:
438:
445:
features being omitted from the game, some of which were later included in the
2007:
1955:
1213:
44:
316:
game engine featuring varying level terrain to give the impression of a true
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17:
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731:
562:(E.A.R.S), excluding the five remaining tracks and the Firestorm tracks.
442:
286:
1682:
2108:
237:
177:
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was facing financial difficulties and was selling some of its assets,
549:
features a futuristic and ambient soundtrack by Jarrid Mendelson and
1967:
1306:"GameSpot Presents: A New Dawn: Westwood Studios 15th Anniversary"
571:
474:
was very ambitious, but had to be reduced as it led to unsolvable
321:
296:
835:, but that's not enough to please the RTS-crazed gaming public".
1971:
1708:
1104:
Postmortem: Westwood Studios' Command and Conquer: Tiberian Sun
1012:"Command & Conquer™ Tiberian Sun™ and Firestorm™ on Steam"
745:
1120:
Command & Conquer: Tiberian Sun is actually about bridges
289:
on February 12, 2010, with a Steam release on March 7, 2024.
1656:. Academy of Interactive Arts & Sciences. Archived from
1037:"Command & Conquer: Tiberian Sun Review - Gamespot.com"
1650:"Third Interactive Achievement Awards - Personal Computer"
991:"Today's Free Game - Command & Conquer: Tiberian Sun"
621:
follows the events as they unfolded in the GDI ending of
1519:"Command & Conquer: Tiberian Sun – Firestorm Review"
825:
Daniel Erickson reviewed the PC version of the game for
240:
in August 1999. The game is the sequel to the 1995 game
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2005:
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63:
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37:
1563:"Command & Conquer: Tiberian Sun – Firestorm"
1465:"Command & Conquer: Tiberian Sun – Firestorm"
426:acquired Westwood Studios in 1998 and published
414:was announced after the release of the original
1380:Staff (April 2001). "It's All in the Numbers".
586:is an expansion pack developed by Westwood for
584:Command & Conquer: Tiberian Sun – Firestorm
538:, Christopher Winfield and Nils Allen Stewart.
530:; and Forgotten characters included the actors
1331:Staff (April 2000). "Shake Your Money-Maker".
418:, with a trailer featured on its discs. After
1983:
1720:
1626:"Command & Conquer: Tiberian Sun, review"
1608:"Command & Conquer: Tiberian Sun, review"
1136:"Command & Conquer: Tiberian Sun, trivia"
430:, and had no direct part in its development.
8:
1586:Erickson, Daniel (November 1999). "Finals".
1497:"Command & Conquer: Tiberian Sun Review"
1434:"Command & Conquer: Tiberian Sun for PC"
765:
716:
514:actors - GDI characters included the actors
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1200:
1198:
1130:
1128:
1990:
1976:
1968:
1727:
1713:
1705:
863:Academy of Interactive Arts & Sciences
715:
680:
43:
34:
2604:Multiplayer and single-player video games
2524:Video games set in Bosnia and Herzegovina
871:3rd Annual Interactive Achievement Awards
483:. The game also had planning troubles in
1078:Adam Isgreen (March 19 – May 14, 2007).
1357:"PC Data Top Selling PC Games for 1999"
1080:"Original intentions with Tiberian Sun"
963:Whitaker, Robert (September 16, 2019).
888:
263:soundtrack, and slow paced gameplay of
855:, and credited it with high rankings.
278:Command & Conquer 3: Tiberium Wars
2579:Video games set in the United Kingdom
1753:Command & Conquer: Tiberian Dawn
1581:
1579:
1541:"Command & Conquer: Tiberian Sun"
865:for "Computer Game of the Year" and "
454:Several images and references in the
7:
2584:Video games set in the United States
2489:Video games scored by Frank Klepacki
720:
685:
373:GDI Campaign (Evolutionary Response)
2509:Video games with isometric graphics
1695:Command & Conquer: Tiberian Sun
1684:Command & Conquer: Tiberian Sun
1634:. September 1, 1999. Archived from
1517:Kasavin, Greg (September 1, 2009).
1495:Kasavin, Greg (September 1, 2009).
1156:"C&C Tiberian Sun (Soundtrack)"
989:Davis, Justin (February 29, 2012).
876:Age of Empires II: The Age of Kings
873:, both of which ultimately went to
859:Command & Conquer: Tiberian Sun
676:
669:computer game of all time by 2006.
221:Command & Conquer: Tiberian Sun
38:Command & Conquer: Tiberian Sun
867:Computer Strategy Game of the Year
25:
1355:Fudge, James (January 19, 2000).
1236:"VUD Sales Awards: November 2002"
767:
2368:Pirates: The Legend of Black Kat
896:Ajami, Amer (October 12, 1999).
786:
781:
776:
771:
766:
420:Virgin Interactive Entertainment
301:GDI forces attacking a Nod base.
2514:Video games with voxel graphics
1561:IGN Staff (September 3, 1999).
1539:IGN Staff (September 3, 1999).
1308:. March 6, 2001. Archived from
1282:. March 2, 2000. Archived from
1280:"Tiberian Sun Still Commanding"
1206:"VUD - Sales-Awards August '99"
1063:. July 31, 1998. Archived from
861:was named as a finalist by the
236:, and released exclusively for
2479:Real-time strategy video games
447:
1:
2019:The Crescent Hawk's Inception
1405:Reed, Kristan (May 5, 2006).
1262:"VUD Sales Awards: Juni 2000"
1208:(Press release) (in German).
1191:– via Internet Archive.
1362:Computer Games Strategy Plus
1182:"PC.Games.N084.1999.09-fl0n"
1180:Computec (August 13, 2015).
281:, and was later licensed by
2484:Science fiction video games
2180:Warriors of the Eternal Sun
2026:The Crescent Hawk's Revenge
1592:. Vol. 2, no. 3.
390:Nod Campaign (Deus ex Kane)
312:The game operates on a new
269:military–industrial complex
2620:
2539:Video games set in Germany
2529:Video games set in Denmark
2519:Video games set in Bolivia
2166:II: The Legend of Darkmoon
522:; Nod characters included
2574:Video games set in Turkey
2569:Video games set in Sweden
2564:Video games set in Poland
2559:Video games set in Norway
2554:Video games set in Mexico
2544:Video games set in Greece
724:
721:
689:
686:
42:
2549:Video games set in Libya
2534:Video games set in Egypt
2123:Emperor: Battle for Dune
577:Tiberian Sun – Firestorm
228:video game developed by
2504:Video games set in 2030
2499:Video games about cults
2275:Donald's Alphabet Chase
1898:The Ultimate Collection
2589:Westwood Studios games
2236:The Legend of Kyrandia
2135:Dungeons & Dragons
1407:"2005 UK Sales Review"
1016:store.steampowered.com
664:In the United States,
580:
302:
2469:Command & Conquer
2049:Command & Conquer
2038:Command & Conquer
1912:Remastered Collection
1737:Command & Conquer
1268:on February 23, 2003.
1092:on February 15, 2008.
845:Command & Conquer
833:Command & Conquer
648:Command & Conquer
575:
416:Command & Conquer
347:Command & Conquer
300:
243:Command & Conquer
165:Command & Conquer
2208:Guardians of Destiny
2173:Order of the Griffon
1783:4: Tiberian Twilight
1102:Rade Stojsavljevic:
1067:on February 6, 2002.
944:on February 10, 2001
2201:The Throne of Chaos
2159:Eye of the Beholder
1660:on October 11, 2000
1369:on August 17, 2000.
1242:on January 10, 2003
718:
683:
254:ecological collapse
2599:Windows-only games
2494:Video game sequels
2375:Earth & Beyond
1891:Tiberium Alliances
681:
581:
351:First Tiberium War
303:
226:real-time strategy
198:Real-time strategy
85:Rade Stojsavljevic
2451:
2450:
2282:BlackJack Academy
2250:Malcolm's Revenge
2226:Fables and Fiends
1965:
1964:
1638:on March 1, 2009.
1106:, April 4, 2000,
1045:. April 27, 2012.
934:"Games Gone Gold"
902:Still Commanding"
815:
814:
714:
713:
504:full motion video
364:The campaigns of
217:
216:
16:(Redirected from
2611:
2464:1999 video games
2438:Petroglyph Games
2421:Related articles
2412:David Arkenstone
2340:Golden Nugget 64
2243:The Hand of Fate
1999:Westwood Studios
1992:
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1978:
1969:
1884:The First Decade
1767:3: Tiberium Wars
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1365:. Archived from
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1312:on March 6, 2001
1302:
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1286:on March 2, 2000
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1144:. July 20, 2009.
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1118:Pekka Väänänen:
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1088:. Archived from
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1061:Westwood Studios
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914:on June 21, 2000
910:. Archived from
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789:
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780:
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775:
774:
770:
769:
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673:Critical reviews
520:James Earl Jones
460:Petroglyph Games
436:
230:Westwood Studios
155:Jarrid Mendelson
97:Brett W. Sperry
95:Adam P. Isgreen
81:Brett W. Sperry
58:Westwood Studios
47:
35:
21:
2619:
2618:
2614:
2613:
2612:
2610:
2609:
2608:
2454:
2453:
2452:
2447:
2416:
2402:Joseph D. Kucan
2380:
2255:
2220:
2185:
2128:
2091:
2031:
2001:
1996:
1966:
1961:
1917:
1848:
1788:
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1661:
1654:Interactive.org
1648:
1647:
1643:
1624:
1623:
1619:
1606:
1605:
1601:
1589:Next Generation
1585:
1584:
1577:
1567:
1565:
1560:
1559:
1555:
1545:
1543:
1538:
1537:
1533:
1523:
1521:
1516:
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1499:
1494:
1493:
1489:
1479:
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1475:CBS Interactive
1463:
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1448:
1446:
1444:CBS Interactive
1432:
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1417:
1415:
1404:
1403:
1399:
1379:
1378:
1374:
1354:
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828:Next Generation
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760:Next Generation
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682:Aggregate score
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675:
636:
631:
596:
570:
544:
532:Christine Steel
528:Monika Schnarre
508:Joseph D. Kucan
485:post production
434:
424:Electronic Arts
409:
392:
375:
339:
334:
295:
283:Electronic Arts
234:Electronic Arts
232:, published by
187:August 27, 1999
154:
140:
139:Brett W. Sperry
138:
126:
124:
112:
110:
98:
96:
84:
82:
70:Electronic Arts
33:
32:1999 video game
28:
27:1999 video game
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12:
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2474:Freeware games
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2456:
2455:
2449:
2448:
2446:
2445:
2443:EA Los Angeles
2440:
2435:
2430:
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2422:
2418:
2417:
2415:
2414:
2409:
2404:
2399:
2397:Frank Klepacki
2394:
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2381:
2379:
2378:
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2364:
2357:
2350:
2343:
2336:
2329:
2322:
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2308:
2305:Circuit's Edge
2301:
2300:
2299:
2296:Mines of Titan
2285:
2278:
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2256:
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2119:
2112:
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2077:Yuri's Revenge
2066:
2059:
2052:
2044:
2042:
2033:
2032:
2030:
2029:
2022:
2014:
2012:
2003:
2002:
1997:
1995:
1994:
1987:
1980:
1972:
1963:
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1952:
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1941:Canceled games
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1817:Yuri's Revenge
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1677:External links
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1596:. p. 123.
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377:GDI commander
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1612:GameGenie.com
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1594:Imagine Media
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869:" during the
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728:
717:Review scores
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560:EA Recordings
556:
555:musical score
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516:Michael Biehn
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481:feature creep
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468:art direction
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123:Tse Cheng Lo
122:
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109:Bret Ambrose
108:
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105:Programmer(s)
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78:
74:
71:
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66:
62:
59:
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50:
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36:
30:
19:
2407:Louis Castle
2392:Brett Sperry
2373:
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2333:Blade Runner
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2312:Young Merlin
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2152:DragonStrike
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2063:Tiberian Sun
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2017:
2006:
1954:
1946:
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1903:
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1873:
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1774:Kane's Wrath
1772:
1765:
1760:Tiberian Sun
1759:
1758:
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1735:
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1683:
1664:December 28,
1662:. Retrieved
1658:the original
1653:
1644:
1636:the original
1629:
1620:
1611:
1602:
1587:
1566:. Retrieved
1556:
1544:. Retrieved
1534:
1522:. Retrieved
1512:
1500:. Retrieved
1490:
1478:. Retrieved
1470:Gamerankings
1468:
1459:
1447:. Retrieved
1439:Gamerankings
1437:
1428:
1416:. Retrieved
1410:
1400:
1387:
1381:
1375:
1367:the original
1360:
1338:
1332:
1326:
1314:. Retrieved
1310:the original
1300:
1288:. Retrieved
1284:the original
1274:
1266:the original
1256:
1244:. Retrieved
1240:the original
1230:
1218:. Retrieved
1214:the original
1185:. Retrieved
1175:
1163:. Retrieved
1159:
1150:
1139:
1114:
1098:
1090:the original
1083:
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1065:the original
1060:
1051:
1040:
1031:
1019:. Retrieved
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994:. Retrieved
984:
972:. Retrieved
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83:Donny Miele
65:Publisher(s)
53:Developer(s)
29:
18:Tiberian Sun
2268:Questron II
2260:Other games
2070:Red Alert 2
1853:Other games
1826:Red Alert 3
1810:Red Alert 2
1745:Main series
1334:PC Gamer US
722:Publication
658:Red Alert 2
494:Z-buffering
407:Development
212:multiplayer
173:Platform(s)
147:Composer(s)
137:Donny Miele
125:Eric Gooch
91:Designer(s)
77:Producer(s)
2458:Categories
2008:BattleTech
1956:Renegade X
1947:Generals 2
1165:August 10,
1085:Petroglyph
918:August 13,
883:References
687:Aggregator
579:cover art.
542:Soundtrack
224:is a 1999
113:Steve Tall
2289:Mars Saga
2116:Dune 2000
2056:Red Alert
1875:Zero Hour
1842:Red Alert
1803:Red Alert
1794:Red Alert
1700:MobyGames
1524:April 27,
1502:April 27,
1480:April 29,
1449:April 27,
1412:Eurogamer
1394:: 40, 41.
1392:Future US
1210:Paderborn
1141:MobyGames
1108:Gamasutra
974:August 2,
969:Eurogamer
938:Gone Gold
809:Firestorm
708:Firestorm
678:Reception
629:Reception
619:Firestorm
567:Firestorm
512:Hollywood
502:featured
448:Firestorm
314:isometric
273:Firestorm
133:Writer(s)
119:Artist(s)
2326:Monopoly
2145:Hillsfar
2086:Renegade
1868:Generals
1861:Renegade
1845:(Mobile)
1833:Uprising
1631:GameSpot
1568:April 9,
1546:April 9,
1418:April 9,
1383:PC Gamer
1341:(4): 32.
1316:April 9,
1290:April 9,
1187:April 9,
1042:GameSpot
1021:July 11,
996:April 9,
907:GameSpot
840:GameSpot
807:84/100 (
801:92/100 (
797:PC Gamer
732:GameSpot
706:72.89% (
700:79.68% (
443:gameplay
293:Gameplay
287:freeware
193:Genre(s)
141:Erik Yeo
99:Erik Yeo
2109:Dune II
1246:July 7,
1220:July 7,
1160:Last FM
737:7.9/10
337:Setting
238:Windows
204:Mode(s)
184:Release
178:Windows
127:Jim May
2385:People
2347:Recoil
2228:series
2193:series
2101:series
2041:series
2011:series
1905:Rivals
753:7.4/10
739:7.6/10
601:Kodiak
466:While
439:engine
322:voxels
160:Series
1934:Music
1929:Media
1922:Other
1390:(4).
751:8/10
725:Score
690:Score
634:Sales
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2433:SAGE
2098:Dune
1689:IMDb
1666:2022
1570:2019
1548:2019
1526:2012
1504:2012
1482:2012
1451:2012
1420:2019
1318:2019
1292:2019
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1189:2019
1167:2014
1023:2024
998:2019
976:2021
950:2023
920:2024
594:Plot
526:and
518:and
441:and
359:Kane
332:Plot
2361:Nox
2215:III
1698:at
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