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Brotherhood is not present at
Threshold 19, and the Scrin must protect the tower from GDI themselves. In all three campaigns, the Scrin are able to finish the tower's construction. With the tower completed, it becomes invulnerable to all forms of damage. In the Nod and Scrin campaigns, the remaining Scrin forces – decimated by the humans' counterattack – use the tower to escape to their home planet, while the Brotherhood of Nod gains access to it using stolen Scrin codes and uses it to "ascend", in Kane's words. The Scrin homeworld begins preparing a full invasion force. In the GDI campaign, a control node in the former Tiber riverbed is destroyed, resulting in the total annihilation of the remnants of the Scrin harvesting operation, rendering Threshold 19 completely inert, and preventing the Brotherhood's ascension. The GDI campaign can also result in one of two different victory movies depending on whether the player uses GDI's own liquid Tiberium bomb; if it is used, then it results in another Tiberium explosion similar to the one at Temple Prime, with 25 million casualties, the resignation of General Granger, and the promotion of the player character to Granger's former position; otherwise, it results in the resignation of Director Boyle to avoid being charged with attempting war crimes.
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objectives or provides reinforcements or supplies upon completion. All campaign missions can separately be given a difficulty rating on the "theater" screen before they are started; the available difficulty settings range from "Easy" to "Normal" to "Hard". As the player progresses through one of the campaigns, new entries in the game's "Intelligence
Database" become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. When a player completes a mission, they are awarded a medal on the campaign screen, which progresses to gold if completed on the hardest difficulty. Two extra ribbon decorations are also attained on the medal if the player completes the bonus objectives and finds the intelligence. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's menu.
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in order to provoke the Ion Cannon attack on Temple Prime. It was the only thing that could detonate his liquid
Tiberium bomb with sufficient power to lure the Scrin to Earth. It was the Scrin who seeded the Tiberium on Earth, and they took the Tiberium explosion as a sign the planet was ripe for harvesting. Kane hopes to seize one of the Threshold towers the Scrin are building, which are interstellar teleportation devices they use to ship Tiberium off-world, but which he believes are gateways to humanity's "ascension". This triggers a civil war within the Brotherhood, between those who are loyal to Kane, believe in his promise of ascension, and want to protect the Scrin; and those who recognize the threat that the Scrin pose to all of humanity, believe Kane must be overthrown if the Brotherhood is to survive, and wish to preserve the alliance with GDI. Ultimately, Kane's faction wins and the suspected leader of the anti-Scrin faction is executed.
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transforms all plant life into alien fauna that produces fatally toxic gas. By the 2040s, the planet's ecological state has reached a critical level, making a number of locations uninhabitable for humans, and generating often violent ion storms that have left several major cities erecting storm barriers to counter these. Since its arrival, Tiberium has become of interest to two factions – the Global
Defense Initiative (GDI), who seek to combat the spread and eradicate its presence; and the Brotherhood of Nod, who believes the substance heralds the next step of evolution for humanity, based on the prophecies and lessons by its enigmatic leader Kane.
343:, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.
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levels of
Tiberium contamination – Red Zones denote areas too toxic for human habitation, and consist of high concentrations of Tiberium; Yellow Zones denote considerable contamination, house most of the world's population, and is primarily controlled by Nod; Blue Zones denote low to minimal contamination, and house the last remnants of civilised life that is protected by GDI. Both GDI and Nod, as a result, slowly have evolved into the world's major superpowers, and retain constant distrust of the other.
413:, their superweapon is Temple of Nod (Nuclear Missile Silo). The third faction, the alien Scrin, features units and structures that are Tiberium based, including the ability to promote the growth of the substance and to store infinite amounts of it. The Scrin are immune to the radioactive effects of Tiberium but vulnerable to anti-Tiberium weapons. Their superweapon is the "Rift Generator", which summons a vortex that pulls and damaging anything unfortunate enough to be caught in its blast.
635:. Director Boyle orders the Ion Cannon network to be turned against the vessels, several of which are destroyed but several more of which reach Earth. The alien forces, known only as the Scrin, begin construction of several "Threshold" towers where Tiberium is most concentrated, while launching massive assaults on all major cities across the globe. GDI realizes these attacks are meant to divert their attention away from the construction of massive tower structures in the world's Red Zones.
462:" and "steamroller". These behavioral settings can additionally be given a difficulty rating ranging from "Easy" to "Medium" to "Hard" to "Brutal", along with "handicap" settings that can be applied to either the AI, the player, or both. Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has won the skirmish on a certain difficulty level.
600:. Once there, GDI discovers that Nod was not only preparing to deploy their full nuclear arsenal on them, but that they were also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power. The swiftness of GDI's response prevents a pending nuclear strike from Nod. In the GDI campaign, this prevents Nod's construction of a liquid Tiberium bomb; in the Nod campaign,
567:, forcing GDI to engage them in return, and triggering the Third Tiberium War. When the conflict reaches a dramatic event from a liquid Tiberium explosion, an extraterrestrial faction called the "Scrin" suddenly invades the planet, and comes into conflict with both factions. The events of the campaigns for GDI, Nod, and the Scrin, are closely interwoven together in the same timeline, as with the
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building structures. Certain maps also feature
Tiberium spikes, which, when captured by the faction's engineer unit, allocate a certain number of funds per second. Other neutral structures, such as an EMP weapon, are also present on maps to be captured. Base defense is provided by specialized defensive towers which are placed within a structure's territory.
352:, including garrisonable structures, neutral tech buildings, unit upgrades and veteran levels, and special powers unique for each playable faction. Other modes include a skirmish battle mode and multiplayer games. The game received favorable reviews, and proved a commercial success following its launch, with a stand-alone
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Nod's remaining commanders briefly agree to a cease-fire with the GDI in order to fight the Scrin. This cease-fire ends with the reappearance of Kane, who somehow escaped alive. He reveals to the Nod player commander that he never had any intention of winning the war with GDI, and instead started it
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By the mid-2040s, all countries in the world cease to maintain political presence, either from social and economic collapse, or from passing on political power to GDI. As a result, while country boundaries are still retained, the world is remapped into three different geographical zones based on the
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cutscenes which play in between each of the individual campaign missions. Players can select to start with either the Global
Defense Initiative or the Brotherhood of Nod campaign. Both campaigns of the traditional two factions are required to be completed before the bonus campaign of the new third
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GDI succeeds in destroying all but one of the towers, Threshold 19 in southern Italy. From there, the story diverges depending on which campaign the player is playing. In the GDI and Nod campaigns, the
Brotherhood actively protects Threshold 19 from attack by GDI forces; in the Scrin campaign, the
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There are three factions playable in the game. The Global
Defense Initiative fights with conventional modern weapons and tactics, utilizing both technologically advanced armor and firepower, making them typically more destructive in open confrontations, but more cumbersome. GDI's special weapon is
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features returning aspects of gameplay from the previous series. The player oversees the action, ordering multiple units to move and attack targets. The construction yard, a movable base, is the central platform from which the player constructs other structures. Certain structures can then produce
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to market "RTS as a sport", through a project entitled "BattleCast". A service centered on the game's official website, "BattleCast" is designed to allow for players to schedule upcoming games with others, to spectate in games that are being played, and to serve as a centralized replay archive of
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The Scrin, for their part, realize they were tricked into coming too early. They also did not anticipate such heavy resistance from the humans. Curiously, they recognize Kane from their databanks, and seek to learn more about him. However, the organized attacks on the towers endangers the Scrin
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Tiberium is the sole resource and is usually gathered from fields of
Tiberium crystals scattered around the map. The crystals are gathered by harvester vehicles which unload their cargo into refineries, supplying the player with credits which are then automatically used when training units and
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takes place within an alternate timeline, in which an alien substance called Tiberium lands on Earth in the 1990s and begins terra-forming the planet's ecology and landscape. Although the substance creates crystals containing precious metals leeched from the surrounding soils, the process also
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All three factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own specialities. Unit effectiveness
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Each campaign mission features main objectives, the completion of which will instantly end the mission successfully. Several optional bonus objectives are also available to be completed. Completing optional objectives usually gives the player a tactical advantage in order to complete the main
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and additional units, structures and faction-specific abilities will become available to research and create as new structures are built. Production and construction may become temporarily blocked if the required structures are destroyed, or if they are not provided with adequate power by the
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upon Temple Prime to eliminate Kane's threat "once and for all". When the Ion Cannon is fired over Granger's strenuous objections, it detonates either the liquid Tiberium bomb inside the temple (Nod campaign) or nearby naturally occurring liquid Tiberium deposits (GDI campaign), creating a
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A supporting structure, a crane, can be constructed which can also construct structures. Thus, when multiple production structures of the same type, such as cranes and barracks, are built, the player is given more queues from which to train and produce units and structures. Though these
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simultaneously save time, funds are deducted for the extra cost as well; careful management of production, training units and funds are key to strategy. When a structure is built, the player can select anywhere near an existing structure to place it, gaining more territorial control.
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consists of 38 missions, spread over three campaigns (17 GDI missions, 17 Brotherhood of Nod missions, and 4 Scrin missions). Each campaign depicts the view of its respective faction on the globalized "Third Tiberium War", with the portrayed story being furthered by
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matches. "BattleCast" additionally allows for players to function as commentators in a game, providing a running description of the match as it unfolds. Commentators can talk to other observers of a game through "BattleCast", and use a
403:" structures. A highly destructive superweapon for each faction can also be constructed and used after a certain timer expires. Once used, the timer must expire again before the superweapon can be activated for an additional time.
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units and resources are needed in order to fund the continuous building of structures and units. Typically the player's primary goal is to defeat an enemy by assaulting and destroying their base, while defending their own.
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the Ion Cannon, an orbital laser-guided energy strike. The Brotherhood of Nod features flexible guerrilla warfare forces, using stealth and Tiberium-based weaponry, though they are typically weaker. Like in the original
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was prematurely announced, then few days later the official press release was made, and EA Los Angeles would begin to host several fan summits for previews, feedback and discussions on the new title.
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Temple Prime subsequently comes under siege by GDI forces. General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle (
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sold 128,000 units in the week after its release, and one million units were reported as sold by May 31, 2007. Its computer version received a "Gold" sales award from the
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experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles available in the real-time strategy market.
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is essentially the game's arena or sandbox mode, where the player chooses teams and factions to battle against until the enemy's base is destroyed. Numerous
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U.S. gave the game its "Editor's Choice" rating at 90%, stating that "one of the greatest RTS franchises of all time returns to glory", while
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was released in three separate editions; the pre-order edition, the standard edition (box art featured at the article header) and the
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website. This viewer will allow for people who do not own the game to watch others playing. Player may also download custom maps.
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launched an online television-style broadcast under the title of "BattleCast Primetime", which was meant to periodically provide
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Sweden and UK gave it a more reserved rating of 81% and 82% respectively, stating that it was "a welcome, but limited, return".
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In 2004, old concept art from Westwood Studios was made public under the name "Command & Conquer 3". The artwork showed a "
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the "distillation of what RTS is all about", but it also criticised the lack of innovation present. Finnish game magazines
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its "Editor's Choice" rating at 4.5 out of 5, designating it as "Game of the Month" in its June 2007 issue. UK magazine
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player commander's safety, forcing them to focus on protecting and completing at least one tower to allow their escape.
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gave the game an 81% rating and praised the "greased eel-slick presentation and explosive, ripping action" which makes
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After driving the invading Brotherhood of Nod forces out of a number of the world's Blue Zones, GDI's General Granger (
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807:, which constitutes a special collector's edition with various extras and a bonus DVD featuring exclusive content.
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was available at "select retailers" with a suggested retail price of US$ 59.99 in the USA. It is also sold in the
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had been expected since the game's release in 1999. Work on such a sequel was believed to have been started at
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surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on
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platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game
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game. In December 2004, after the EA Los Angeles team settled down, then executive producer and
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applauded the game's appearance and sounds, but criticised it for lack of loyalty to the early
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continues the construction of the liquid Tiberium device unabated within "Temple Prime" in
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gave the game a rating of 7. Due to the intentionally faithful recreation of the original
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settings embody a type – or a combination of types – of classic RTS strategies, such as "
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1768:"EA Announces Command & Conquer 3 Tiberium Wars; The Genre Defining Series is Back!"
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1683:. Mike Verdu blog entry, executive producer Command & Conquer 3. August 21, 2006.
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The game's story takes place in 2047, when Kane, having been presumed dead after the
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779:. Shortly thereafter, Mark Skaggs left EA for unspecified reasons and ideas for the
624:'s Yellow Zones. Kane and his Inner Circle are believed to be among the casualties.
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idea (tentatively named 'Incursion'), intending it to be an update of the original
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cataclysmic explosion that reaches out into space and kills millions of people in
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2046:. Electronic Arts, Command and Conquer website. November 24, 2006. Archived from
1825:. Electronic Arts, Command and Conquer website. December 22, 2006. Archived from
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to a modern theme based on contemporary conflicts, the result being the title of
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1657:. Electronic Arts, Command and Conquer website. October 25, 2007. Archived from
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1903:. Electronic Arts, Command and Conquer website. April 20, 2007. Archived from
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926:. Music is itself futuristic and is reflected in military and desert themes.
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1376:(ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.
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580:. The GDI campaign ending differs from the Nod and Scrin campaign endings.
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339:, and takes place roughly seventeen years after the game's expansion pack
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2504:"C&C3 PC Sold 128,000 in U.S.A. In First Week (1M Worldwide So Far)"
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to work at the newly consolidated studio. With this, the development of
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A free "BattleCast Viewer" is available for download from the official
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The game brought about several changes in gameplay, some introduced in
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gave the game a 9.0 out of 10 and the "Editor's Choice", referring to
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Early concept artwork of GDI Zone Troopers crossing a Tiberium field.
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1517:"TransGaming to Bring EA's Command & Conquer Red Alert 3 to Mac"
1443:(in German). Electronic Arts Germany. March 12, 2007. Archived from
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game in terms of gameplay and setting. Just prior to the release of
1877:. Electronic Arts, Command and Conquer website. November 24, 2006.
1851:. Electronic Arts, Command and Conquer website. November 20, 2006.
2531:
2020:. Electronic Arts, Command and Conquer website. October 18, 2006.
1796:. Electronic Arts, Command and Conquer website. January 19, 2007.
1464:. Electronic Arts, Command & Conquer website. March 12, 2007.
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2201:"Command & Conquer 3: Tiberium Wars (PC) Review – EuroGamer"
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were directed by EA in-house cinematic director Richard Taylor.
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2279:"Command & Conquer 3: Tiberium Wars (PC) Review – GameSpot"
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games. Virtually every type of structure in the game acts as a
2306:"Command & Conquer 3: Tiberium Wars (PC) Review – GameSpy"
2249:"Command & Conquer 3: Tiberium Wars (PC) Review – GamePro"
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2137:"Command & Conquer 3: Tiberium Wars for Xbox 360 Reviews"
870:
games, and the engine's features subsequently are present in
858:
s graphics. SAGE technology had been used in the RTS series
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was given a suggested retail price of US$ 49.99, while the
767:
lead Mark Skaggs announced in a mass e-mail that this next
751:, and the original interface system from both the original
451:
2336:"Command & Conquer 3: Tiberium Wars (PC) Review – IGN"
2174:"Command & Conquer 3: Tiberium Wars (PC) Review – 1UP"
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as "one of the finest real-time strategy games in years".
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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decided to shift the focus of the would-be successor to
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2101:"Command & Conquer 3: Tiberium Wars for PC Reviews"
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gameplay environment similar to that used in the title
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918:, but turned the offer down to focus on his career at
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The Lord of the Rings: The Battle for Middle-earth II
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3046:The Lord of the Rings: The Battle for Middle-earth
1574:"Command & Conquer 3: Tiberium Wars interview"
709:) would be closing and would be consolidated into
1462:"EA Command & Conquer 3 Tiberium Wars – News"
969:as GDI Director Redmond Boyle. The cutscenes of
435:Scrin faction is unlocked and becomes playable.
356:released a year later on March 24, 2008, titled
485:, community-based alternatives were developed.
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922:. The titles of some songs show references to
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1603:"Command & Conquer 3: Tiberium Wars (PC)"
627:Shortly after these disastrous events, GDI's
488:Players can participate in "1v1", "2v2", and
8:
2477:"EA's quarterly losses, annual income climb"
1231:
1174:
1067:
687:based games. Developers still retained the
828:The game was additionally released for the
3264:Video games developed in the United States
3112:Command & Conquer 4: Tiberian Twilight
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2451:"Command & Conquer – Official EA Site"
2362:"Command & Conquer – Official EA Site"
2071:"Command & Conquer – Official EA Site"
2018:"Casting Line-up Announced for C&C 3!"
1794:"C&C 3 Community Summit feature story"
1386:11th Annual Interactive Achievement Awards
1278:11th Annual Interactive Achievement Awards
1230:
1066:
1039:
47:
38:
3254:Multiplayer and single-player video games
3194:Video games set in Bosnia and Herzegovina
2251:. GamePro. March 27, 2007. Archived from
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999:fans with information and news on future
961:as GDI Intelligence Officer Kirce James,
2228:"Command & Conquer 3: Tiberium Wars"
1441:"EA Command and Conquer 3 Tiberium Wars"
1390:Academy of Interactive Arts and Sciences
941:, the leader of the Brotherhood of Nod.
2579:"D.I.C.E. Awards By Video Game Details"
1491:"IGN: C&C3 Gets Demo, Release Date"
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822:Command & Conquer: The First Decade
3069:Command & Conquer 3: Tiberium Wars
2627:Command & Conquer 3: Tiberium Wars
2617:Command & Conquer 3: Tiberium Wars
2589:from the original on November 13, 2020
2457:from the original on December 24, 2008
2368:from the original on November 30, 2012
2024:from the original on December 23, 2008
1971:from the original on December 31, 2007
1881:from the original on December 26, 2007
1855:from the original on December 26, 2007
1800:from the original on December 26, 2007
1687:from the original on December 26, 2007
1343:gave it 89/100 and 4/5, respectively.
1321:Command & Conquer 3: Tiberium Wars
993:Command & Conquer 3: Tiberium Wars
971:Command & Conquer 3: Tiberium Wars
795:Command & Conquer 3: Tiberium Wars
549:Command & Conquer 3: Tiberium Wars
528:-style brush to draw onto the screen.
521:Command & Conquer 3: Tiberium Wars
500:– or they can elect to play unranked.
304:Command & Conquer 3: Tiberium Wars
42:Command & Conquer 3: Tiberium Wars
3174:Video games scored by Steve Jablonsky
2685:Command & Conquer: Tiberian Dawn
2483:from the original on October 17, 2014
2117:from the original on February 9, 2010
2069:Arts, Electronic (February 6, 2017).
1817:
1815:
1774:from the original on October 17, 2016
1456:
1454:
1272:Number 10 on Top Ten PC Games of 2007
983:Command & Conquer 3: Kane's Wrath
359:Command & Conquer 3: Kane's Wrath
7:
3234:Video games set in the United States
1748:from the original on October 2, 2016
1398:Strategy/Simulation Game of the Year
1284:Strategy/Simulation Game of the Year
1071:
1044:
845:Command and Conquer 3: Tiberium Wars
471:Command and Conquer 3: Tiberium Wars
3179:Video games scored by Trevor Morris
2980:Command & Conquer: Tiberian Sun
2153:from the original on March 13, 2022
1939:from the original on March 29, 2007
1770:. Electronic Arts. April 20, 2006.
1572:Dave McCarthy (December 22, 2006).
1497:from the original on March 22, 2012
1126:
1035:
904:installments with the exception of
898:– the composer of all the previous
658:Command & Conquer: Tiberian Sun
477:, and online play, originally over
336:Command & Conquer: Tiberian Sun
3096:Command & Conquer: Red Alert 3
2987:Command & Conquer: Red Alert 2
2545:Caoili, Eric (November 26, 2008).
2312:from the original on April 9, 2016
2285:from the original on July 25, 2008
2081:from the original on April 2, 2009
1998:from the original on March 8, 2012
1849:"C&C 3 Announced For Xbox 360"
1527:from the original on April 5, 2023
1011:. During "BattleCast Primetime"'s
953:as Nod Intelligence Officer Ajay,
773:Command & Conquer: Red Alert 3
349:Command & Conquer: Red Alert 2
29:Command & Conquer: Red Alert 3
25:
2427:John Callaham (January 2, 2008).
1736:Tom McNamara (December 6, 2004).
1655:"Get the free Battlecast Viewer!"
1631:. Electronic Arts. Archived from
1549:. Electronic Arts. Archived from
1468:from the original on May 24, 2009
1176:
789:later became the new lead on the
2962:Command & Conquer: Red Alert
2338:. IGN. p. 2. Archived from
2277:VanOrd, Kevin (March 26, 2000).
2172:Peckham, Matt (March 27, 2007).
1901:"C&C3 Worldbuilder Download"
1264:Strategy/Simulation Game of 2007
1195:
1190:
1185:
1180:
1175:
1145:
1140:
1135:
1130:
1125:
847:was released on April 20, 2007.
775:, and not the awaited sequel to
473:supports multiplayer games over
3030:Command & Conquer: Generals
3012:Command & Conquer: Renegade
2304:Keefer, John (March 30, 2007).
2230:. Game Informer. Archived from
2226:Adam Biessener, Adam McNamara.
1990:Frank Klepacki (June 8, 2007).
1629:"Command and Conquer 3 Details"
1605:. Gamespy staff. Archived from
1547:"Command and Conquer 3 Details"
1015:episode, the expansion pack to
924:Command & Conquer: Renegade
907:Command & Conquer: Generals
717:, with the remainder moving to
680:Command & Conquer: Generals
3269:TransGaming Technologies games
3154:Real-time strategy video games
2429:"The Top Ten PC Games of 2007"
1416:Mac OS X version developed by
914:to compose the soundtrack for
519:was making an attempt through
386:against opponents follows the
1:
2402:"The 2007 1UP Awards Winners"
2334:Adams, Dan (March 26, 2007).
2199:Meer, Alec (March 26, 2000).
1927:"Steve Jablonsky, IMDB entry"
957:as GDI General Jack Granger,
949:as Nod General Kilian Qatar,
832:in May 2007, Support for the
725:was effectively put on hold.
3184:Video games set in the 2040s
2506:. Planet CnC. Archived from
1992:"News at Frank Klepacki.com"
1875:"C&C 3 Xbox 360 Q&A"
1351:game mechanics. UK magazine
1023:, was officially announced.
504:-based multiplayer features
3229:Video games set in Slovenia
3164:Science fiction video games
2555:Reach Diamond Status In UK"
2203:. EuroGamer. Archived from
1959:"Trevor Morris, IMDB entry"
1576:. Eurogamer. Archived from
965:as Lt. Sandra Telfair, and
867:The Battle For Middle-Earth
793:series. On April 18, 2006,
701:however, EA announced that
483:shutdown of GameSpy in 2014
317:developed and published by
3285:
3219:Video games set in Germany
3214:Video games set in England
3204:Video games set in Croatia
3189:Video games set in Albania
3060:The Rise of the Witch-king
2621:Command & Conquer Wiki
2522:"ELSPA Sales Awards: Gold"
2479:. Gamespot. May 10, 2007.
2044:"Bringing C&C To Life"
980:
850:A modified version of the
26:
3199:Video games set in Brazil
1738:"Red Alert 3 On the Way?"
1239:
1236:
1075:
1072:
1048:
1045:
817:Command and Conquer: Saga
46:
3224:Video games set in Italy
3209:Video games set in Egypt
3159:SAGE (game engine) games
2502:HeXetic (May 11, 2007).
1823:"Kane Edition Announced"
856:Command & Conquer 3'
819:bundle pack, along with
615:) orders the use of the
390:principle found in most
27:Not to be confused with
2830:The Ultimate Collection
2281:. GameSpot. p. 2.
1493:. IGN. April 11, 2007.
1394:Command & Conquer 3
1370:Command & Conquer 3
1003:-related developments,
834:Xbox Live Vision Camera
813:C&C 3: Kane Edition
785:title were mothballed.
755:game and its sequel of
723:Command & Conquer 3
689:Command & Conquer 3
492:-based "1v1" and "2v2"
427:Command & Conquer 3
371:Command & Conquer 3
2567:on September 18, 2017.
1681:"Living with Tiberium"
1253:G-Phoria Awards (2007)
1219:Official Xbox Magazine
733:
496:– each using separate
3144:Electronic Arts games
3139:Command & Conquer
2948:Command & Conquer
2844:Remastered Collection
2669:Command & Conquer
2439:on February 23, 2009.
2255:on September 27, 2008
2176:. 1UP. Archived from
1580:on September 30, 2007
1349:Command & Conquer
1248:Best RTS Game of 2007
937:reprises his role as
791:Command & Conquer
769:Command & Conquer
765:Command & Conquer
761:Command & Conquer
753:Command & Conquer
731:
675:science fiction theme
410:Command & Conquer
2715:4: Tiberian Twilight
2613:via Internet Archive
2453:. February 6, 2017.
2364:. February 6, 2017.
2050:on December 26, 2007
1829:on December 26, 2007
1717:on February 27, 2007
987:In August 2007, the
2583:www.interactive.org
2510:on January 2, 2008.
2408:on January 30, 2010
2207:on October 13, 2007
2075:Electronic Arts Inc
1661:on October 28, 2007
1359:Command and Conquer
1329:Command and Conquer
1269:Firing Squad (2008)
1233:
1069:
1042:
910:– was contacted by
882:The soundtrack for
561:Second Tiberium War
481:servers. After the
388:rock-paper-scissors
3169:Video game sequels
3005:Earth & Beyond
2823:Tiberium Alliances
2534:on March 19, 2009.
1994:. Frank Klepacki.
1447:on April 29, 2007.
1256:Best Strategy Game
1040:
967:Billy Dee Williams
734:
613:Billy Dee Williams
498:Elo rating systems
392:real-time strategy
312:real-time strategy
281:Real-time strategy
3121:
3120:
2897:
2896:
2342:on March 31, 2007
2234:on June 12, 2007.
1707:"Ask Petroglyph!"
1289:
1288:
1229:
1228:
1065:
1064:
959:Jennifer Morrison
565:GDSS Philadelphia
432:full motion video
421:The story driven
300:
299:
166:Microsoft Windows
16:(Redirected from
3276:
3134:2007 video games
2924:
2917:
2910:
2901:
2816:The First Decade
2699:3: Tiberium Wars
2661:
2654:
2647:
2638:
2611:Official website
2599:
2598:
2596:
2594:
2575:
2569:
2568:
2563:. Archived from
2542:
2536:
2535:
2530:. Archived from
2518:
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2499:
2493:
2492:
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2466:
2464:
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2441:
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2435:. Archived from
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2180:on July 15, 2007
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1907:on July 27, 2007
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1713:. Archived from
1711:Petroglyph Games
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955:Michael Ironside
920:Petroglyph Games
886:was composed by
715:Petroglyph Games
703:Westwood Studios
663:Westwood Studios
590:Michael Ironside
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1392:(AIAS) awarded
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1060:
1041:Aggregate score
1038:
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1029:
1005:expansion packs
989:Electronic Arts
985:
979:
935:Joseph D. Kucan
932:
912:Electronic Arts
888:Steve Jablonsky
880:
854:is used to run
740:" unit, a full
667:Electronic Arts
653:
586:
546:
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517:Electronic Arts
514:
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319:Electronic Arts
309:science fiction
270:
267:August 28, 2007
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138:Steve Jablonsky
116:
115:Matt J. Britton
74:Electronic Arts
37:
36:2007 video game
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11:
5:
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2972:C&C2 Voxel
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2749:Yuri's Revenge
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896:Frank Klepacki
879:
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771:game would be
711:EA Los Angeles
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2591:. Retrieved
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2433:Firing Squad
2432:
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2412:February 21,
2410:. Retrieved
2406:the original
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2340:the original
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2048:the original
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1943:December 19,
1941:. Retrieved
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1905:the original
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1859:December 22,
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1833:December 23,
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1827:the original
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1715:the original
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1691:December 22,
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1659:the original
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1061:X360: 82/100
1021:Kane's Wrath
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251:May 11, 2007
242:May 10, 2007
230:
187:
105:Austin Ellis
95:Jason Bender
69:Publisher(s)
57:Developer(s)
33:
3149:MacOS games
2785:Other games
2758:Red Alert 3
2742:Red Alert 2
2677:Main series
2593:November 9,
2461:February 9,
2308:. GameSpy.
1804:January 20,
1665:October 30,
1584:January 27,
1418:TransGaming
1384:During the
1237:Publication
1073:Publication
1019:, entitled
852:SAGE engine
782:Red Alert 3
719:Los Angeles
685:SAGE engine
651:Development
466:Multiplayer
401:power plant
295:multiplayer
161:Platform(s)
133:Composer(s)
91:Designer(s)
81:Producer(s)
3249:J2ME games
3128:Categories
2932:W3D / SAGE
2888:Renegade X
2879:Generals 2
2553:Mario Kart
2487:October 5,
2142:Metacritic
2106:Metacritic
2085:August 27,
1778:October 2,
1721:January 2,
1428:References
1345:MikroBitti
1340:MikroBitti
1059:PC: 85/100
1055:Metacritic
1046:Aggregator
963:Grace Park
878:Soundtrack
841:map editor
787:Mike Verdu
683:and other
629:deep space
617:ion cannon
512:BattleCast
315:video game
307:is a 2007
85:Amer Ajami
3037:Zero Hour
2807:Zero Hour
2774:Red Alert
2735:Red Alert
2726:Red Alert
2632:MobyGames
2560:Gamasutra
1911:April 20,
1501:April 12,
1472:March 12,
1095:Eurogamer
1037:Reception
1027:Reception
991:team for
872:C&C 3
707:Las Vegas
584:Campaigns
570:Firestorm
508:support.
502:Broadband
396:tech tree
341:Firestorm
123:Writer(s)
111:Artist(s)
3103:Uprising
3088:SAGE 2.0
2940:C&C1
2800:Generals
2793:Renegade
2777:(Mobile)
2765:Uprising
2587:Archived
2547:"ELSPA:
2481:Archived
2455:Archived
2366:Archived
2310:Archived
2283:Archived
2151:Archived
2115:Archived
2079:Archived
2022:Archived
1996:Archived
1975:June 28,
1969:Archived
1937:Archived
1879:Archived
1853:Archived
1798:Archived
1772:Archived
1746:Archived
1685:Archived
1639:June 28,
1557:June 16,
1531:April 5,
1525:Archived
1495:Archived
1466:Archived
1325:PCFormat
1305:GameSpot
1300:PC Gamer
1294:PC Gamer
1245:Gamestar
1157:GameSpot
861:Generals
830:Xbox 360
749:Generals
699:Generals
606:Sarajevo
446:mode in
444:skirmish
425:mode of
366:Gameplay
331:Xbox 360
327:Mac OS X
276:Genre(s)
256:Mac OS X
231:Xbox 360
174:Mac OS X
170:Xbox 360
2619:on
2549:Wii Fit
2388:"Games"
2372:May 17,
2002:June 8,
1317:GamePro
1169:GameSpy
1119:GamePro
1083:1Up.com
1032:Reviews
1009:patches
997:C&C
930:Casting
901:C&C
694:C&C
673:from a
544:Setting
533:C&C
494:ladders
479:GameSpy
456:turtler
323:Windows
287:Mode(s)
188:Windows
184:Release
2934:engine
2837:Rivals
1396:with "
1388:, the
1380:Awards
1280:(2007)
1232:Awards
1225:8.0/10
1212:8.5/10
1112:8.5/10
460:rusher
149:Engine
2866:Music
2861:Media
2854:Other
1404:Notes
1365:Sales
1334:Pelit
1319:gave
1240:Award
1076:Score
1049:Score
1013:pilot
633:Earth
598:Egypt
594:Cairo
526:Paint
3022:SAGE
2595:2020
2489:2016
2463:2008
2414:2008
2374:2008
2348:2008
2318:2008
2291:2008
2261:2008
2213:2008
2186:2008
2159:2018
2123:2018
2087:2007
2056:2006
2030:2006
2004:2007
1977:2007
1964:IMDb
1945:2006
1932:IMDb
1913:2007
1887:2007
1861:2006
1835:2006
1806:2007
1780:2016
1754:2016
1723:2007
1693:2006
1667:2007
1641:2007
1615:2007
1586:2007
1559:2007
1533:2023
1503:2007
1474:2007
1354:Edge
1337:and
1221:(US)
1162:9/10
1100:8/10
1007:and
939:Kane
890:and
864:and
843:for
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602:Kane
576:for
539:Plot
506:VoIP
490:clan
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442:The
329:and
321:for
178:J2ME
154:SAGE
2997:W3D
2630:at
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1261:1UP
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745:RTS
475:LAN
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325:,
293:,
263:NA
247:EU
238:NA
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213:AU
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