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Command & Conquer 3: Tiberium Wars

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Brotherhood is not present at Threshold 19, and the Scrin must protect the tower from GDI themselves. In all three campaigns, the Scrin are able to finish the tower's construction. With the tower completed, it becomes invulnerable to all forms of damage. In the Nod and Scrin campaigns, the remaining Scrin forces – decimated by the humans' counterattack – use the tower to escape to their home planet, while the Brotherhood of Nod gains access to it using stolen Scrin codes and uses it to "ascend", in Kane's words. The Scrin homeworld begins preparing a full invasion force. In the GDI campaign, a control node in the former Tiber riverbed is destroyed, resulting in the total annihilation of the remnants of the Scrin harvesting operation, rendering Threshold 19 completely inert, and preventing the Brotherhood's ascension. The GDI campaign can also result in one of two different victory movies depending on whether the player uses GDI's own liquid Tiberium bomb; if it is used, then it results in another Tiberium explosion similar to the one at Temple Prime, with 25 million casualties, the resignation of General Granger, and the promotion of the player character to Granger's former position; otherwise, it results in the resignation of Director Boyle to avoid being charged with attempting war crimes.
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objectives or provides reinforcements or supplies upon completion. All campaign missions can separately be given a difficulty rating on the "theater" screen before they are started; the available difficulty settings range from "Easy" to "Normal" to "Hard". As the player progresses through one of the campaigns, new entries in the game's "Intelligence Database" become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. When a player completes a mission, they are awarded a medal on the campaign screen, which progresses to gold if completed on the hardest difficulty. Two extra ribbon decorations are also attained on the medal if the player completes the bonus objectives and finds the intelligence. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's menu.
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in order to provoke the Ion Cannon attack on Temple Prime. It was the only thing that could detonate his liquid Tiberium bomb with sufficient power to lure the Scrin to Earth. It was the Scrin who seeded the Tiberium on Earth, and they took the Tiberium explosion as a sign the planet was ripe for harvesting. Kane hopes to seize one of the Threshold towers the Scrin are building, which are interstellar teleportation devices they use to ship Tiberium off-world, but which he believes are gateways to humanity's "ascension". This triggers a civil war within the Brotherhood, between those who are loyal to Kane, believe in his promise of ascension, and want to protect the Scrin; and those who recognize the threat that the Scrin pose to all of humanity, believe Kane must be overthrown if the Brotherhood is to survive, and wish to preserve the alliance with GDI. Ultimately, Kane's faction wins and the suspected leader of the anti-Scrin faction is executed.
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transforms all plant life into alien fauna that produces fatally toxic gas. By the 2040s, the planet's ecological state has reached a critical level, making a number of locations uninhabitable for humans, and generating often violent ion storms that have left several major cities erecting storm barriers to counter these. Since its arrival, Tiberium has become of interest to two factions – the Global Defense Initiative (GDI), who seek to combat the spread and eradicate its presence; and the Brotherhood of Nod, who believes the substance heralds the next step of evolution for humanity, based on the prophecies and lessons by its enigmatic leader Kane.
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levels of Tiberium contamination – Red Zones denote areas too toxic for human habitation, and consist of high concentrations of Tiberium; Yellow Zones denote considerable contamination, house most of the world's population, and is primarily controlled by Nod; Blue Zones denote low to minimal contamination, and house the last remnants of civilised life that is protected by GDI. Both GDI and Nod, as a result, slowly have evolved into the world's major superpowers, and retain constant distrust of the other.
413:, their superweapon is Temple of Nod (Nuclear Missile Silo). The third faction, the alien Scrin, features units and structures that are Tiberium based, including the ability to promote the growth of the substance and to store infinite amounts of it. The Scrin are immune to the radioactive effects of Tiberium but vulnerable to anti-Tiberium weapons. Their superweapon is the "Rift Generator", which summons a vortex that pulls and damaging anything unfortunate enough to be caught in its blast. 635:. Director Boyle orders the Ion Cannon network to be turned against the vessels, several of which are destroyed but several more of which reach Earth. The alien forces, known only as the Scrin, begin construction of several "Threshold" towers where Tiberium is most concentrated, while launching massive assaults on all major cities across the globe. GDI realizes these attacks are meant to divert their attention away from the construction of massive tower structures in the world's Red Zones. 462:" and "steamroller". These behavioral settings can additionally be given a difficulty rating ranging from "Easy" to "Medium" to "Hard" to "Brutal", along with "handicap" settings that can be applied to either the AI, the player, or both. Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has won the skirmish on a certain difficulty level. 600:. Once there, GDI discovers that Nod was not only preparing to deploy their full nuclear arsenal on them, but that they were also in the process of manufacturing a liquid Tiberium bomb of unprecedented destructive power. The swiftness of GDI's response prevents a pending nuclear strike from Nod. In the GDI campaign, this prevents Nod's construction of a liquid Tiberium bomb; in the Nod campaign, 567:, forcing GDI to engage them in return, and triggering the Third Tiberium War. When the conflict reaches a dramatic event from a liquid Tiberium explosion, an extraterrestrial faction called the "Scrin" suddenly invades the planet, and comes into conflict with both factions. The events of the campaigns for GDI, Nod, and the Scrin, are closely interwoven together in the same timeline, as with the 1197: 1192: 1187: 1182: 1177: 1147: 1142: 1137: 1132: 1127: 382:
building structures. Certain maps also feature Tiberium spikes, which, when captured by the faction's engineer unit, allocate a certain number of funds per second. Other neutral structures, such as an EMP weapon, are also present on maps to be captured. Base defense is provided by specialized defensive towers which are placed within a structure's territory.
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Nod's remaining commanders briefly agree to a cease-fire with the GDI in order to fight the Scrin. This cease-fire ends with the reappearance of Kane, who somehow escaped alive. He reveals to the Nod player commander that he never had any intention of winning the war with GDI, and instead started it
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By the mid-2040s, all countries in the world cease to maintain political presence, either from social and economic collapse, or from passing on political power to GDI. As a result, while country boundaries are still retained, the world is remapped into three different geographical zones based on the
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cutscenes which play in between each of the individual campaign missions. Players can select to start with either the Global Defense Initiative or the Brotherhood of Nod campaign. Both campaigns of the traditional two factions are required to be completed before the bonus campaign of the new third
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GDI succeeds in destroying all but one of the towers, Threshold 19 in southern Italy. From there, the story diverges depending on which campaign the player is playing. In the GDI and Nod campaigns, the Brotherhood actively protects Threshold 19 from attack by GDI forces; in the Scrin campaign, the
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There are three factions playable in the game. The Global Defense Initiative fights with conventional modern weapons and tactics, utilizing both technologically advanced armor and firepower, making them typically more destructive in open confrontations, but more cumbersome. GDI's special weapon is
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features returning aspects of gameplay from the previous series. The player oversees the action, ordering multiple units to move and attack targets. The construction yard, a movable base, is the central platform from which the player constructs other structures. Certain structures can then produce
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to market "RTS as a sport", through a project entitled "BattleCast". A service centered on the game's official website, "BattleCast" is designed to allow for players to schedule upcoming games with others, to spectate in games that are being played, and to serve as a centralized replay archive of
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The Scrin, for their part, realize they were tricked into coming too early. They also did not anticipate such heavy resistance from the humans. Curiously, they recognize Kane from their databanks, and seek to learn more about him. However, the organized attacks on the towers endangers the Scrin
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Tiberium is the sole resource and is usually gathered from fields of Tiberium crystals scattered around the map. The crystals are gathered by harvester vehicles which unload their cargo into refineries, supplying the player with credits which are then automatically used when training units and
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takes place within an alternate timeline, in which an alien substance called Tiberium lands on Earth in the 1990s and begins terra-forming the planet's ecology and landscape. Although the substance creates crystals containing precious metals leeched from the surrounding soils, the process also
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All three factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own specialities. Unit effectiveness
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Each campaign mission features main objectives, the completion of which will instantly end the mission successfully. Several optional bonus objectives are also available to be completed. Completing optional objectives usually gives the player a tactical advantage in order to complete the main
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and additional units, structures and faction-specific abilities will become available to research and create as new structures are built. Production and construction may become temporarily blocked if the required structures are destroyed, or if they are not provided with adequate power by the
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upon Temple Prime to eliminate Kane's threat "once and for all". When the Ion Cannon is fired over Granger's strenuous objections, it detonates either the liquid Tiberium bomb inside the temple (Nod campaign) or nearby naturally occurring liquid Tiberium deposits (GDI campaign), creating a
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A supporting structure, a crane, can be constructed which can also construct structures. Thus, when multiple production structures of the same type, such as cranes and barracks, are built, the player is given more queues from which to train and produce units and structures. Though these
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simultaneously save time, funds are deducted for the extra cost as well; careful management of production, training units and funds are key to strategy. When a structure is built, the player can select anywhere near an existing structure to place it, gaining more territorial control.
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consists of 38 missions, spread over three campaigns (17 GDI missions, 17 Brotherhood of Nod missions, and 4 Scrin missions). Each campaign depicts the view of its respective faction on the globalized "Third Tiberium War", with the portrayed story being furthered by
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matches. "BattleCast" additionally allows for players to function as commentators in a game, providing a running description of the match as it unfolds. Commentators can talk to other observers of a game through "BattleCast", and use a
403:" structures. A highly destructive superweapon for each faction can also be constructed and used after a certain timer expires. Once used, the timer must expire again before the superweapon can be activated for an additional time. 374:
units and resources are needed in order to fund the continuous building of structures and units. Typically the player's primary goal is to defeat an enemy by assaulting and destroying their base, while defending their own.
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the Ion Cannon, an orbital laser-guided energy strike. The Brotherhood of Nod features flexible guerrilla warfare forces, using stealth and Tiberium-based weaponry, though they are typically weaker. Like in the original
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was prematurely announced, then few days later the official press release was made, and EA Los Angeles would begin to host several fan summits for previews, feedback and discussions on the new title.
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Temple Prime subsequently comes under siege by GDI forces. General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle (
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sold 128,000 units in the week after its release, and one million units were reported as sold by May 31, 2007. Its computer version received a "Gold" sales award from the
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experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles available in the real-time strategy market.
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is essentially the game's arena or sandbox mode, where the player chooses teams and factions to battle against until the enemy's base is destroyed. Numerous
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U.S. gave the game its "Editor's Choice" rating at 90%, stating that "one of the greatest RTS franchises of all time returns to glory", while
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was released in three separate editions; the pre-order edition, the standard edition (box art featured at the article header) and the
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website. This viewer will allow for people who do not own the game to watch others playing. Player may also download custom maps.
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launched an online television-style broadcast under the title of "BattleCast Primetime", which was meant to periodically provide
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Sweden and UK gave it a more reserved rating of 81% and 82% respectively, stating that it was "a welcome, but limited, return".
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In 2004, old concept art from Westwood Studios was made public under the name "Command & Conquer 3". The artwork showed a "
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the "distillation of what RTS is all about", but it also criticised the lack of innovation present. Finnish game magazines
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its "Editor's Choice" rating at 4.5 out of 5, designating it as "Game of the Month" in its June 2007 issue. UK magazine
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player commander's safety, forcing them to focus on protecting and completing at least one tower to allow their escape.
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gave the game an 81% rating and praised the "greased eel-slick presentation and explosive, ripping action" which makes
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After driving the invading Brotherhood of Nod forces out of a number of the world's Blue Zones, GDI's General Granger (
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was available at "select retailers" with a suggested retail price of US$ 59.99 in the USA. It is also sold in the
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had been expected since the game's release in 1999. Work on such a sequel was believed to have been started at
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surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on
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platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game
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game. In December 2004, after the EA Los Angeles team settled down, then executive producer and
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applauded the game's appearance and sounds, but criticised it for lack of loyalty to the early
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continues the construction of the liquid Tiberium device unabated within "Temple Prime" in
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gave the game a rating of 7. Due to the intentionally faithful recreation of the original
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settings embody a type – or a combination of types – of classic RTS strategies, such as "
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The game's story takes place in 2047, when Kane, having been presumed dead after the
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idea (tentatively named 'Incursion'), intending it to be an update of the original
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cataclysmic explosion that reaches out into space and kills millions of people in
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to a modern theme based on contemporary conflicts, the result being the title of
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to work at the newly consolidated studio. With this, the development of
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A free "BattleCast Viewer" is available for download from the official
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The game brought about several changes in gameplay, some introduced in
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gave the game a 9.0 out of 10 and the "Editor's Choice", referring to
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Early concept artwork of GDI Zone Troopers crossing a Tiberium field.
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game in terms of gameplay and setting. Just prior to the release of
1877:. Electronic Arts, Command and Conquer website. November 24, 2006. 1851:. Electronic Arts, Command and Conquer website. November 20, 2006. 2531: 2020:. Electronic Arts, Command and Conquer website. October 18, 2006. 1796:. Electronic Arts, Command and Conquer website. January 19, 2007. 1464:. Electronic Arts, Command & Conquer website. March 12, 2007. 1444: 1333: 727: 632: 597: 593: 2201:"Command & Conquer 3: Tiberium Wars (PC) Review – EuroGamer" 1991: 1963: 1931: 973:
were directed by EA in-house cinematic director Richard Taylor.
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games. Virtually every type of structure in the game acts as a
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games, and the engine's features subsequently are present in
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s graphics. SAGE technology had been used in the RTS series
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was given a suggested retail price of US$ 49.99, while the
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lead Mark Skaggs announced in a mass e-mail that this next
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as "one of the finest real-time strategy games in years".
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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decided to shift the focus of the would-be successor to
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gameplay environment similar to that used in the title
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The Lord of the Rings: The Battle for Middle-earth II
2329: 2327: 1485: 1483: 3087: 3021: 2996: 2971: 2939: 2853: 2784: 2724: 2676: 1315:labelled the game as "great", rating it at 8.5/10. 286: 274: 183: 159: 147: 131: 121: 109: 99: 89: 79: 67: 55: 41: 3046:The Lord of the Rings: The Battle for Middle-earth 1574:"Command & Conquer 3: Tiberium Wars interview" 709:) would be closing and would be consolidated into 1462:"EA Command & Conquer 3 Tiberium Wars – News" 969:as GDI Director Redmond Boyle. The cutscenes of 435:Scrin faction is unlocked and becomes playable. 356:released a year later on March 24, 2008, titled 485:, community-based alternatives were developed. 1124: 922:. The titles of some songs show references to 2915: 2652: 1603:"Command & Conquer 3: Tiberium Wars (PC)" 627:Shortly after these disastrous events, GDI's 488:Players can participate in "1v1", "2v2", and 8: 2477:"EA's quarterly losses, annual income climb" 1231: 1174: 1067: 687:based games. Developers still retained the 828:The game was additionally released for the 3264:Video games developed in the United States 3112:Command & Conquer 4: Tiberian Twilight 2922: 2908: 2900: 2659: 2645: 2637: 2451:"Command & Conquer – Official EA Site" 2362:"Command & Conquer – Official EA Site" 2071:"Command & Conquer – Official EA Site" 2018:"Casting Line-up Announced for C&C 3!" 1794:"C&C 3 Community Summit feature story" 1386:11th Annual Interactive Achievement Awards 1278:11th Annual Interactive Achievement Awards 1230: 1066: 1039: 47: 38: 3254:Multiplayer and single-player video games 3194:Video games set in Bosnia and Herzegovina 2251:. GamePro. March 27, 2007. Archived from 1597: 1595: 999:fans with information and news on future 961:as GDI Intelligence Officer Kirce James, 2228:"Command & Conquer 3: Tiberium Wars" 1441:"EA Command and Conquer 3 Tiberium Wars" 1390:Academy of Interactive Arts and Sciences 941:, the leader of the Brotherhood of Nod. 2579:"D.I.C.E. Awards By Video Game Details" 1491:"IGN: C&C3 Gets Demo, Release Date" 1432: 1409: 822:Command & Conquer: The First Decade 3069:Command & Conquer 3: Tiberium Wars 2627:Command & Conquer 3: Tiberium Wars 2617:Command & Conquer 3: Tiberium Wars 2589:from the original on November 13, 2020 2457:from the original on December 24, 2008 2368:from the original on November 30, 2012 2024:from the original on December 23, 2008 1971:from the original on December 31, 2007 1881:from the original on December 26, 2007 1855:from the original on December 26, 2007 1800:from the original on December 26, 2007 1687:from the original on December 26, 2007 1343:gave it 89/100 and 4/5, respectively. 1321:Command & Conquer 3: Tiberium Wars 993:Command & Conquer 3: Tiberium Wars 971:Command & Conquer 3: Tiberium Wars 795:Command & Conquer 3: Tiberium Wars 549:Command & Conquer 3: Tiberium Wars 528:-style brush to draw onto the screen. 521:Command & Conquer 3: Tiberium Wars 500:– or they can elect to play unranked. 304:Command & Conquer 3: Tiberium Wars 42:Command & Conquer 3: Tiberium Wars 3174:Video games scored by Steve Jablonsky 2685:Command & Conquer: Tiberian Dawn 2483:from the original on October 17, 2014 2117:from the original on February 9, 2010 2069:Arts, Electronic (February 6, 2017). 1817: 1815: 1774:from the original on October 17, 2016 1456: 1454: 1272:Number 10 on Top Ten PC Games of 2007 983:Command & Conquer 3: Kane's Wrath 359:Command & Conquer 3: Kane's Wrath 7: 3234:Video games set in the United States 1748:from the original on October 2, 2016 1398:Strategy/Simulation Game of the Year 1284:Strategy/Simulation Game of the Year 1071: 1044: 845:Command and Conquer 3: Tiberium Wars 471:Command and Conquer 3: Tiberium Wars 3179:Video games scored by Trevor Morris 2980:Command & Conquer: Tiberian Sun 2153:from the original on March 13, 2022 1939:from the original on March 29, 2007 1770:. Electronic Arts. April 20, 2006. 1572:Dave McCarthy (December 22, 2006). 1497:from the original on March 22, 2012 1126: 1035: 904:installments with the exception of 898:– the composer of all the previous 658:Command & Conquer: Tiberian Sun 477:, and online play, originally over 336:Command & Conquer: Tiberian Sun 3096:Command & Conquer: Red Alert 3 2987:Command & Conquer: Red Alert 2 2545:Caoili, Eric (November 26, 2008). 2312:from the original on April 9, 2016 2285:from the original on July 25, 2008 2081:from the original on April 2, 2009 1998:from the original on March 8, 2012 1849:"C&C 3 Announced For Xbox 360" 1527:from the original on April 5, 2023 1011:. During "BattleCast Primetime"'s 953:as Nod Intelligence Officer Ajay, 773:Command & Conquer: Red Alert 3 349:Command & Conquer: Red Alert 2 29:Command & Conquer: Red Alert 3 25: 2427:John Callaham (January 2, 2008). 1736:Tom McNamara (December 6, 2004). 1655:"Get the free Battlecast Viewer!" 1631:. Electronic Arts. Archived from 1549:. Electronic Arts. Archived from 1468:from the original on May 24, 2009 1176: 789:later became the new lead on the 2962:Command & Conquer: Red Alert 2338:. IGN. p. 2. Archived from 2277:VanOrd, Kevin (March 26, 2000). 2172:Peckham, Matt (March 27, 2007). 1901:"C&C3 Worldbuilder Download" 1264:Strategy/Simulation Game of 2007 1195: 1190: 1185: 1180: 1175: 1145: 1140: 1135: 1130: 1125: 847:was released on April 20, 2007. 775:, and not the awaited sequel to 473:supports multiplayer games over 3030:Command & Conquer: Generals 3012:Command & Conquer: Renegade 2304:Keefer, John (March 30, 2007). 2230:. Game Informer. Archived from 2226:Adam Biessener, Adam McNamara. 1990:Frank Klepacki (June 8, 2007). 1629:"Command and Conquer 3 Details" 1605:. Gamespy staff. Archived from 1547:"Command and Conquer 3 Details" 1015:episode, the expansion pack to 924:Command & Conquer: Renegade 907:Command & Conquer: Generals 717:, with the remainder moving to 680:Command & Conquer: Generals 3269:TransGaming Technologies games 3154:Real-time strategy video games 2429:"The Top Ten PC Games of 2007" 1416:Mac OS X version developed by 914:to compose the soundtrack for 519:was making an attempt through 386:against opponents follows the 1: 2402:"The 2007 1UP Awards Winners" 2334:Adams, Dan (March 26, 2007). 2199:Meer, Alec (March 26, 2000). 1927:"Steve Jablonsky, IMDB entry" 957:as GDI General Jack Granger, 949:as Nod General Kilian Qatar, 832:in May 2007, Support for the 725:was effectively put on hold. 3184:Video games set in the 2040s 2506:. Planet CnC. Archived from 1992:"News at Frank Klepacki.com" 1875:"C&C 3 Xbox 360 Q&A" 1351:game mechanics. UK magazine 1023:, was officially announced. 504:-based multiplayer features 3229:Video games set in Slovenia 3164:Science fiction video games 2555:Reach Diamond Status In UK" 2203:. EuroGamer. Archived from 1959:"Trevor Morris, IMDB entry" 1576:. Eurogamer. Archived from 965:as Lt. Sandra Telfair, and 867:The Battle For Middle-Earth 793:series. On April 18, 2006, 701:however, EA announced that 483:shutdown of GameSpy in 2014 317:developed and published by 3285: 3219:Video games set in Germany 3214:Video games set in England 3204:Video games set in Croatia 3189:Video games set in Albania 3060:The Rise of the Witch-king 2621:Command & Conquer Wiki 2522:"ELSPA Sales Awards: Gold" 2479:. Gamespot. May 10, 2007. 2044:"Bringing C&C To Life" 980: 850:A modified version of the 26: 3199:Video games set in Brazil 1738:"Red Alert 3 On the Way?" 1239: 1236: 1075: 1072: 1048: 1045: 817:Command and Conquer: Saga 46: 3224:Video games set in Italy 3209:Video games set in Egypt 3159:SAGE (game engine) games 2502:HeXetic (May 11, 2007). 1823:"Kane Edition Announced" 856:Command & Conquer 3' 819:bundle pack, along with 615:) orders the use of the 390:principle found in most 27:Not to be confused with 2830:The Ultimate Collection 2281:. GameSpot. p. 2. 1493:. IGN. April 11, 2007. 1394:Command & Conquer 3 1370:Command & Conquer 3 1003:-related developments, 834:Xbox Live Vision Camera 813:C&C 3: Kane Edition 785:title were mothballed. 755:game and its sequel of 723:Command & Conquer 3 689:Command & Conquer 3 492:-based "1v1" and "2v2" 427:Command & Conquer 3 371:Command & Conquer 3 2567:on September 18, 2017. 1681:"Living with Tiberium" 1253:G-Phoria Awards (2007) 1219:Official Xbox Magazine 733: 496:– each using separate 3144:Electronic Arts games 3139:Command & Conquer 2948:Command & Conquer 2844:Remastered Collection 2669:Command & Conquer 2439:on February 23, 2009. 2255:on September 27, 2008 2176:. 1UP. Archived from 1580:on September 30, 2007 1349:Command & Conquer 1248:Best RTS Game of 2007 937:reprises his role as 791:Command & Conquer 769:Command & Conquer 765:Command & Conquer 761:Command & Conquer 753:Command & Conquer 731: 675:science fiction theme 410:Command & Conquer 2715:4: Tiberian Twilight 2613:via Internet Archive 2453:. February 6, 2017. 2364:. February 6, 2017. 2050:on December 26, 2007 1829:on December 26, 2007 1717:on February 27, 2007 987:In August 2007, the 2583:www.interactive.org 2510:on January 2, 2008. 2408:on January 30, 2010 2207:on October 13, 2007 2075:Electronic Arts Inc 1661:on October 28, 2007 1359:Command and Conquer 1329:Command and Conquer 1269:Firing Squad (2008) 1233: 1069: 1042: 910:– was contacted by 882:The soundtrack for 561:Second Tiberium War 481:servers. After the 388:rock-paper-scissors 3169:Video game sequels 3005:Earth & Beyond 2823:Tiberium Alliances 2534:on March 19, 2009. 1994:. Frank Klepacki. 1447:on April 29, 2007. 1256:Best Strategy Game 1040: 967:Billy Dee Williams 734: 613:Billy Dee Williams 498:Elo rating systems 392:real-time strategy 312:real-time strategy 281:Real-time strategy 3121: 3120: 2897: 2896: 2342:on March 31, 2007 2234:on June 12, 2007. 1707:"Ask Petroglyph!" 1289: 1288: 1229: 1228: 1065: 1064: 959:Jennifer Morrison 565:GDSS Philadelphia 432:full motion video 421:The story driven 300: 299: 166:Microsoft Windows 16:(Redirected from 3276: 3134:2007 video games 2924: 2917: 2910: 2901: 2816:The First Decade 2699:3: Tiberium Wars 2661: 2654: 2647: 2638: 2611:Official website 2599: 2598: 2596: 2594: 2575: 2569: 2568: 2563:. Archived from 2542: 2536: 2535: 2530:. Archived from 2518: 2512: 2511: 2499: 2493: 2492: 2490: 2488: 2473: 2467: 2466: 2464: 2462: 2447: 2441: 2440: 2435:. Archived from 2424: 2418: 2417: 2415: 2413: 2404:. 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Archived from 1711:Petroglyph Games 1703: 1697: 1696: 1694: 1692: 1677: 1671: 1670: 1668: 1666: 1651: 1645: 1644: 1642: 1640: 1635:on June 13, 2007 1625: 1619: 1618: 1616: 1614: 1609:on July 23, 2007 1599: 1590: 1589: 1587: 1585: 1569: 1563: 1562: 1560: 1558: 1553:on June 14, 2007 1543: 1537: 1536: 1534: 1532: 1521:The Mac Observer 1513: 1507: 1506: 1504: 1502: 1487: 1478: 1477: 1475: 1473: 1458: 1449: 1448: 1437: 1421: 1414: 1234: 1200: 1199: 1198: 1194: 1193: 1189: 1188: 1184: 1183: 1179: 1178: 1150: 1149: 1148: 1144: 1143: 1139: 1138: 1134: 1133: 1129: 1128: 1070: 1043: 955:Michael Ironside 920:Petroglyph Games 886:was composed by 715:Petroglyph Games 703:Westwood Studios 663:Westwood Studios 590:Michael Ironside 266: 250: 241: 225: 216: 207: 198: 51: 39: 21: 3284: 3283: 3279: 3278: 3277: 3275: 3274: 3273: 3124: 3123: 3122: 3117: 3083: 3017: 2992: 2967: 2935: 2928: 2898: 2893: 2849: 2780: 2720: 2672: 2665: 2607: 2602: 2592: 2590: 2577: 2576: 2572: 2544: 2543: 2539: 2520: 2519: 2515: 2501: 2500: 2496: 2486: 2484: 2475: 2474: 2470: 2460: 2458: 2449: 2448: 2444: 2426: 2425: 2421: 2411: 2409: 2400: 2399: 2395: 2386: 2385: 2381: 2371: 2369: 2360: 2359: 2355: 2345: 2343: 2333: 2332: 2325: 2315: 2313: 2303: 2302: 2298: 2288: 2286: 2276: 2275: 2268: 2258: 2256: 2247: 2246: 2239: 2225: 2224: 2220: 2210: 2208: 2198: 2197: 2193: 2183: 2181: 2171: 2170: 2166: 2156: 2154: 2147:CBS Interactive 2135: 2134: 2130: 2120: 2118: 2111:CBS Interactive 2099: 2098: 2094: 2084: 2082: 2068: 2067: 2063: 2053: 2051: 2042: 2041: 2037: 2027: 2025: 2016: 2015: 2011: 2001: 1999: 1989: 1988: 1984: 1974: 1972: 1957: 1956: 1952: 1942: 1940: 1925: 1924: 1920: 1910: 1908: 1899: 1898: 1894: 1884: 1882: 1873: 1872: 1868: 1858: 1856: 1847: 1846: 1842: 1832: 1830: 1821: 1820: 1813: 1803: 1801: 1792: 1791: 1787: 1777: 1775: 1766: 1765: 1761: 1751: 1749: 1735: 1734: 1730: 1720: 1718: 1705: 1704: 1700: 1690: 1688: 1679: 1678: 1674: 1664: 1662: 1653: 1652: 1648: 1638: 1636: 1627: 1626: 1622: 1612: 1610: 1601: 1600: 1593: 1583: 1581: 1571: 1570: 1566: 1556: 1554: 1545: 1544: 1540: 1530: 1528: 1515: 1514: 1510: 1500: 1498: 1489: 1488: 1481: 1471: 1469: 1460: 1459: 1452: 1439: 1438: 1434: 1430: 1425: 1424: 1415: 1411: 1406: 1392:(AIAS) awarded 1382: 1367: 1290: 1196: 1191: 1186: 1181: 1146: 1141: 1136: 1131: 1060: 1041:Aggregate score 1038: 1034: 1029: 1005:expansion packs 989:Electronic Arts 985: 979: 935:Joseph D. Kucan 932: 912:Electronic Arts 888:Steve Jablonsky 880: 854:is used to run 740:" unit, a full 667:Electronic Arts 653: 586: 546: 541: 517:Electronic Arts 514: 468: 419: 368: 319:Electronic Arts 309:science fiction 270: 267:August 28, 2007 261: 254: 245: 236: 229: 220: 211: 202: 193: 140: 138:Steve Jablonsky 116: 115:Matt J. Britton 74:Electronic Arts 37: 36:2007 video game 32: 23: 22: 15: 12: 11: 5: 3282: 3280: 3272: 3271: 3266: 3261: 3256: 3251: 3246: 3244:Xbox 360 games 3241: 3236: 3231: 3226: 3221: 3216: 3211: 3206: 3201: 3196: 3191: 3186: 3181: 3176: 3171: 3166: 3161: 3156: 3151: 3146: 3141: 3136: 3126: 3125: 3119: 3118: 3116: 3115: 3108: 3107: 3106: 3091: 3089: 3085: 3084: 3082: 3081: 3080: 3079: 3065: 3064: 3063: 3049: 3042: 3041: 3040: 3025: 3023: 3019: 3018: 3016: 3015: 3008: 3000: 2998: 2994: 2993: 2991: 2990: 2983: 2975: 2973: 2972:C&C2 Voxel 2969: 2968: 2966: 2965: 2958: 2951: 2943: 2941: 2937: 2936: 2929: 2927: 2926: 2919: 2912: 2904: 2895: 2894: 2892: 2891: 2884: 2883: 2882: 2873:Canceled games 2870: 2869: 2868: 2857: 2855: 2851: 2850: 2848: 2847: 2840: 2833: 2826: 2819: 2812: 2811: 2810: 2796: 2788: 2786: 2782: 2781: 2779: 2778: 2770: 2769: 2768: 2754: 2753: 2752: 2749:Yuri's Revenge 2738: 2730: 2728: 2722: 2721: 2719: 2718: 2711: 2710: 2709: 2695: 2688: 2680: 2678: 2674: 2673: 2666: 2664: 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Wars 445: 440: 436: 433: 428: 424: 423:single-player 417:Single-player 416: 414: 412: 411: 404: 402: 397: 393: 389: 383: 379: 375: 372: 365: 363: 361: 360: 355: 351: 350: 344: 342: 338: 337: 332: 328: 324: 320: 316: 313: 310: 306: 305: 296: 292: 291:Single-player 289: 285: 282: 279: 277: 273: 264: 260: 259: 257: 248: 244: 239: 235: 234: 232: 223: 219: 214: 210: 205: 201: 196: 192: 191: 189: 186: 182: 179: 175: 171: 167: 164: 162: 158: 155: 152: 150: 146: 143: 142:Trevor Morris 139: 136: 134: 130: 126: 124: 120: 117:Adam McCarthy 114: 112: 108: 104: 102: 101:Programmer(s) 98: 94: 92: 88: 84: 82: 78: 75: 72: 70: 66: 63: 60: 58: 54: 50: 45: 40: 34: 30: 19: 18:Tiberium Wars 3110: 3101: 3094: 3076:Kane's Wrath 3074: 3068: 3067: 3058: 3051: 3044: 3035: 3028: 3010: 3003: 2985: 2978: 2960: 2953: 2946: 2930:Games using 2886: 2878: 2842: 2835: 2828: 2821: 2814: 2805: 2798: 2791: 2773: 2763: 2756: 2747: 2740: 2733: 2725: 2713: 2706:Kane's Wrath 2704: 2698: 2697: 2692:Tiberian Sun 2690: 2684: 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Index

Tiberium Wars
Command & Conquer: Red Alert 3

Developer(s)
EA Los Angeles
Publisher(s)
Electronic Arts
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Steve Jablonsky
Trevor Morris
Engine
SAGE
Platform(s)
Microsoft Windows
Xbox 360
Mac OS X
J2ME
NA
EU
AU
UK
NA
EU
NA
Genre(s)

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