40:
2536:
291:, the Stampers founded a separate company: Rare Designs of the Future, later shortened to Rare. While Ultimate was built for the British home microcomputer market, Rare was founded with an eye toward the burgeoning Japanese video game console market, having been apprised of Nintendo by their Japanese arcade industry contacts. Nintendo initially rebuffed the brothers' interest in 1983, which led Chris Stamper to study the
2498:
434:. Their younger brother, Stephen, also worked as Rare's operations director. The Stampers encouraged competition between the company's development teams and were involved in the decision-making on every game, even when the company expanded to several hundred employees. A group of employees left in 1997 to work for another Sony-focused studio, while another group left during production for the sequel to
2548:
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270:
The
Stampers were reticent with the press and only rarely gave interviews. They explained that this was both to protect their own time and due to their preference to let their games speak for themselves. Their brand benefitted from this mystique of secrecy, but their reclusiveness was the subject of
429:
Internally at Rare, the
Stamper brothers were demanding bosses who continued to work 15-hour days after transitioning into management roles. Chris Stamper continued to code for the company through the mid-90s, while also serving as Rare's chairman and technical director. Tim, the managing director,
227:
and ran on a shoestring budget for its first six months, in which they pooled their money to pay the bills. The company did not credit individuals on their releases, though they had individual roles in development: Chris and
Lathbury programmed and Tim and Carole designed the graphics. Carole also
308:
On the NES, Rare worked largely on licensed games and ports from other platforms for several publishers. The lucrative work was largely not innovative, but helped the
Stampers learn the console's technology. After reverse engineering the hardware, Chris Stamper's proficiency led him to develop a
117:
The
Stampers are taciturn toward the press and known for their work ethic and promotion of inter-team competition at Rare. They enjoyed a fervent fandom in the 1980s, were among the most influential developers of the 1990s, and were named "Development Legends" at the video game industry trade
271:
derision from other UK developers who otherwise greatly respected their work. The
Stampers were known for working 18-hour days and believed that part-time work "resulted in a part-time game". They only took two days off: two Christmas mornings. Tim Stamper referred to his custom-built
174:
machines. He persuaded his brother Tim to join him. The brothers worked as game designers at the arcade game company
Associated Leisure with a college friend, John Lathbury. They followed the company's director when he started his own business, Zilec Electronics, which worked on
446:
After a two-year courtship, Microsoft acquired Rare in 2002, and the
Stampers left the company at the beginning of 2007. Tim Stamper's wife continued to work for the company. The brothers were inconspicuous in the public eye for the next decade. Chris Stamper purchased the
239:, given Chris's expertise with its Z80 processor. Tim would later also develop the concepts behind new intellectual properties. The brothers each had a strong intuition for the elements of a successful game. Ultimate found success with games such as
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345:
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301:, which sold half a million units, and made the Stampers into Nintendo's first Western third-party developer. As interest in Filmation and the Spectrum began to wane, the brothers sold part of Ultimate to
1177:
199:. The job included international travel to Japan, where the brothers became acquainted with the Japanese game industry. During this time, Chris purchased, studied, and taught himself to program the new
94:
and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became
Nintendo's first major Western developer, for whom they developed licensed games and
228:
served as the company's secretary. Ultimate Play the Game, as the company was publicly known, first licensed arcade cabinet conversion kits to companies before moving to the more profitable
British
155:
with the intent of earning degrees in electronics and physics, but left the university in 1981 to pursue computer programming full-time. Chris worked with arcade machine electronics, resolving
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334:
rendering. Excited about this work, Nintendo purchased a quarter stake in Rare, which eventually expanded to 49%, and offered their cast of characters to the company. The Stampers chose
515:
game mechanic, in which the player receives stamps as awards that are used to unlock videos about the companies' past. The choice of "stamps" was in tribute to the Stamper brothers.
1210:
466:-era style. The company is one of several new ventures planned by the Stampers. Tim Stamper broke with his reputation for secrecy around the same time by posting publicly on
323:
in 1988. Chris later reflected that his British peers did not grasp the larger, international video game market, despite having what he considered to be the best talent.
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114:
acquired Rare in 2002, and the brothers left the company in 2007. After spending several years out of the public eye, the brothers are currently planning new ventures.
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438:. Despite decent reviews, Rare's subsequent games did not appear to meet the high standards of their predecessors, and poor sales led to another staff exodus.
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A decade later, the brothers invested in FortuneFish, a new Nottingham-based mobile game studio started by Tim Stamper's son. FortuneFish released
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295:(NES) hardware for six months. The brothers flew to Kyoto to present software samples to Nintendo executives. Nintendo purchased the Stampers'
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1985:
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98:. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including
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recognised the brothers as Development Legends at their 2015 Develop Industry Excellence Awards. The 2015 Ultimate and Rare retrospective
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in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including
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317:—was relaxed and refreshing for the game development mindset. The company earned its first million-selling hit for the NES with
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263:(1984), whose expansive experiences exceeded the scope of their contemporary arcade games. The brothers outsourced
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with Lathbury and Tim's girlfriend, Carole Ward, whom he later married in 1985. They worked out of a four-room
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to outside developers, for they preferred the work of making new games over re-programming old ones.
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191:, and others whose names were kept secret and sold to other arcade manufacturers, including
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1262:"Rare Co-Founder Tim Stamper Is Tweeting Some Crazy Stuff About Project Dream On The SNES"
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and began to focus on Rare, though the Stampers retained a majority stake in Ultimate.
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named the brothers among the most influential people in the games industry in 1995.
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1234:"The Latest Game From The Stamper Brothers Feels Like A Donkey Kong Country Sequel"
404:
140:
136:
313:. Chris thought that Rare's rural setting—the company was based in a farmhouse in
1168:"Return of a Legend: Rare co-founder Tim Stamper on the past, present and future"
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kits, which were licensed to companies, but later became developers for the
309:
handheld NES console prototype prior to the release of Nintendo's portable
135:
Chris Stamper had a long-standing interest in electronics, and he built an
2007:
1907:
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1323:"Rare Founders To Be Honoured At The Develop Industry Excellence Awards"
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continued to work on graphics for the company, including backgrounds in
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The Ultimate History of Video Games: From Pong to Pokémon and Beyond
32:"Tim Stamper" redirects here. For the House of Cards character, see
2341:
1666:
211:
In 1982, the brothers started Ashby Computers and Graphics in the
38:
413:
We feel that a 9-to-5 work ethic produces a 9-to-5-type of game.
196:
1949:
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55:
are British entrepreneurs who founded the video game companies
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200:
1359:"Rare Replay Xbox One Review: The Ultimate Retro Compilation"
402:
of the era for home consoles and led to a spiritual sequel,
1201:"Rare Co-Founder Tim Stamper Is Back In The Games Industry"
489:
described the brothers' software as having "something of a
283:
In the mid-1980s, following the success of their isometric
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fighting game series and a series of games for Nintendo's
462:, in 2017, whose art and music recalled Rare's signature
1945:
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532:
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528:
1081:"A Rare Opportunity: On Piñatas, Microsoft and More"
963:
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1992:
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1461:"The Ultimate Hero: A Complete History of Sabreman"
671:
669:
667:
1563:. New York: Three Rivers Press. pp. 289–292.
1161:
1159:
265:the programming of their games for other platforms
712:Hunt, Stuart (December 2010b). "A Rare Glimpse".
411:
1492:"A Rare Interview with Ultimate Play the Game"
1114:"Bid war pushes price of perfect home to £16m"
658:
641:
147:and taught himself how to program by creating
139:in his youth. While at university, he built a
1961:
1629:
1533:"The Best of British: Ultimate Play the Game"
362:console in the mid- to late-1990s, including
330:computers, which they used to prototype full
8:
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179:. They worked on 12 arcade games, including
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903:. 29 April 2010. p. 3. Archived from
895:"How Rare unlocked the secrets of the NES"
845:
1578:Waugh, Eric-Jon Rossel (30 August 2006).
235:The brothers primarily developed for the
801:
2519:
524:
1079:Sheffield, Brandon (12 October 2007).
561:
1490:Kean, Roger; Wild, Nik (March 1988).
1335:from the original on 5 September 2015
1274:from the original on 14 February 2016
1232:McFerran, Damien (5 September 2017).
816:
756:
744:
699:
687:
675:
622:
493:-scale fandom" in the mid-1980s, and
326:In the early 1990s, Rare invested in
153:Loughborough University of Technology
7:
1600:from the original on 15 October 2016
1213:from the original on 12 October 2016
1180:from the original on 23 January 2016
1136:"News: It's not so tough at the top"
982:from the original on 28 January 2016
881:
869:
857:
828:
536:
352:. Rare's success continued with the
344:(1994) was immensely successful and
1371:from the original on 25 August 2015
783:from the original on 10 August 2016
398:. The latter became the definitive
350:Super Nintendo Entertainment System
1166:Batchelor, James (3 August 2015).
771:"IGN Presents the History of Rare"
223:next door to the brothers' family
25:
1557:(2001). "The Beginning of Rare".
1260:McFerran, Damien (12 June 2015).
1199:McFerran, Damien (21 July 2014).
1134:Davies, Helen (5 December 2004).
968:Parkin, Simon (8 February 2012).
34:Tim Stamper (fictional character)
2546:
2534:
2522:
2497:
2496:
1321:McFerran, Damien (1 July 2015).
1060:from the original on 31 May 2017
1046:Bramwell, Tom (3 January 2007).
1027:from the original on 31 May 2017
769:McLaughlin, Rus (28 July 2008).
63:. They first worked together on
1541:. No. 51. pp. 35–38.
1459:Hunt, Stuart (February 2010a).
1112:Spackman, Anne (24 July 2004).
1093:from the original on 7 May 2017
1013:Martin, Matt (3 January 2007).
2581:British video game programmers
1500:. No. 4. pp. 29–36.
1:
2268:Ken Griffey Jr.'s Winning Run
1439:. July 1985. pp. 20–21.
1395:Dawley, Heidi (29 May 1995).
1048:"Stamper brothers leave Rare"
1015:"Stamper brothers leave Rare"
293:Nintendo Entertainment System
275:as a token of his hard work.
92:Nintendo Entertainment System
43:Tim and Chris Stamper in 2015
2576:British video game designers
203:processor within two years.
1302:. November 1995. p. 53
2614:
2170:WWF WrestleMania Challenge
1531:Kean, Roger (April 1988).
1397:"Killer Instinct for Hire"
332:computer-generated imagery
31:
2492:
2296:Mickey's Racing Adventure
2226:Battletoads/Double Dragon
2205:A Nightmare on Elm Street
1983:
1580:"A Short History of Rare"
451:estate for £17m in 2004.
2131:John Elway's Quarterback
591:(20): 27. January 2006.
149:traffic light signalling
2328:Grabbed by the Ghoulies
2152:Who Framed Roger Rabbit
2571:British businesspeople
2191:The Amazing Spider-Man
2138:Taboo: The Sixth Sense
2015:Wizards & Warriors
1645:Ultimate Play the Game
1585:Bloomberg Businessweek
1402:Bloomberg Businessweek
486:Bloomberg Businessweek
470:about Rare's canceled
421:Bloomberg Businessweek
415:
338:, and their resulting
151:software. He attended
57:Ultimate Play the Game
44:
2596:Rare (company) people
2314:Mickey's Speedway USA
2029:Snake Rattle 'n' Roll
285:Filmation game engine
42:
27:Video game developers
18:Tim and Chris Stamper
1734:The Staff of Karnath
802:Kean & Wild 1988
400:first-person shooter
2321:Star Fox Adventures
1431:"Fortress Ultimate"
659:Commodore User 1985
642:Commodore User 1985
464:Donkey Kong Country
432:Donkey Kong Country
341:Donkey Kong Country
287:behind titles like
101:Donkey Kong Country
88:reverse engineering
1294:"75 Power Players"
970:"Who Killed Rare?"
702:, pp. 25, 27.
177:arcade conversions
45:
2510:
2509:
2412:
2411:
2240:Diddy Kong Racing
1943:
1942:
1497:The Games Machine
1357:(3 August 2015).
1020:GamesIndustry.biz
907:on 11 August 2017
884:, pp. 36–37.
747:, pp. 24–31.
458:, a rhythm-based
418:Chris Stamper to
377:Diddy Kong Racing
217:Ashby-de-la-Zouch
65:arcade conversion
16:(Redirected from
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2479:Chris Sutherland
2474:Stamper brothers
2289:Jet Force Gemini
2212:Super Glove Ball
2124:WWF WrestleMania
2099:
1970:
1963:
1956:
1947:
1918:Stamper brothers
1891:Jetpac Refuelled
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1413:. Archived from
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585:"A Rare Breed".
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513:stamp collection
425:
383:Jet Force Gemini
328:Silicon Graphics
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2444:Eveline Fischer
2408:
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2184:Captain Skyhawk
2157:
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2050:Killer Instinct
1988:
1979:
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1299:Next Generation
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1001:McLaughlin 2008
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953:McLaughlin 2008
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938:McLaughlin 2008
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926:McLaughlin 2008
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846:McLaughlin 2008
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496:Next Generation
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355:Killer Instinct
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145:8-bit processor
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5:
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2541:United Kingdom
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2471:
2469:Graeme Norgate
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2454:Grant Kirkhope
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2431:
2429:Duncan Botwood
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2424:Robin Beanland
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2367:Sea of Thieves
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2335:It's Mr. Pants
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2145:Cobra Triangle
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1555:Kent, Steve L.
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1436:Commodore User
1427:
1417:on 2 June 2017
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993:
957:
942:
940:, p. 4–5.
930:
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872:, p. 415.
862:
860:, p. 292.
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833:
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761:
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566:
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539:, p. 290.
523:
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389:Donkey Kong 64
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221:terraced house
213:Leicestershire
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165:Space Invaders
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2085:Kinect Sports
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2057:Banjo-Kazooie
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2019:
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1991:
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1986:List of games
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1812:Dragon Skulle
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1469:(73): 24–31.
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831:, p. 38.
830:
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818:
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718:(84): 28–43.
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690:, p. 25.
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460:platform game
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365:Banjo-Kazooie
361:
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346:a best-seller
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157:software bugs
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150:
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127:2015 awards.
123:
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113:
109:
108:
107:GoldenEye 007
103:
102:
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93:
89:
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84:
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73:
72:home computer
70:
66:
62:
58:
54:
53:Chris Stamper
50:
41:
35:
30:
19:
2586:Brother duos
2558:
2473:
2464:Gregg Mayles
2401:
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2136:
2129:
2122:
2117:Anticipation
2115:
2108:
2083:
2076:
2071:Perfect Dark
2069:
2062:
2055:
2048:
2041:
2034:
2027:
2020:
2013:
2006:
1999:
1932:
1917:
1889:
1881:
1876:Solar Jetman
1874:
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1693:
1688:Lunar Jetman
1686:
1679:
1672:
1665:
1658:
1602:. Retrieved
1583:
1558:
1536:
1495:
1464:
1448:. Retrieved
1434:
1419:. Retrieved
1415:the original
1400:
1388:Bibliography
1373:. Retrieved
1362:
1355:Rignall, Jaz
1349:
1337:. Retrieved
1326:
1316:
1304:. Retrieved
1297:
1288:
1276:. Retrieved
1265:
1255:
1245:10 September
1243:. Retrieved
1237:
1227:
1215:. Retrieved
1204:
1194:
1182:. Retrieved
1171:
1139:
1117:
1107:
1095:. Retrieved
1084:
1074:
1062:. Retrieved
1051:
1041:
1029:. Retrieved
1018:
1008:
1003:, p. 6.
996:
984:. Retrieved
973:
955:, p. 5.
933:
928:, p. 3.
921:
909:. Retrieved
905:the original
898:
889:
877:
865:
853:
848:, p. 2.
824:
797:
785:. Retrieved
774:
764:
752:
740:
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707:
695:
683:
586:
506:
500:
494:
484:
483:
471:
463:
455:
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435:
431:
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419:
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405:Perfect Dark
403:
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387:
381:
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325:
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307:
296:
288:
282:
269:
258:
257:(1984), and
252:
246:
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234:
210:
186:
180:
169:
163:
141:kit computer
137:oscilloscope
134:
119:
116:
105:
99:
81:
75:
52:
48:
46:
29:
2553:Video games
2434:Steve Burke
2360:Rare Replay
2275:Blast Corps
2261:Monster Max
2247:Beetlejuice
2219:Double Dare
2095:Other games
2078:Viva Piñata
2043:Donkey Kong
2036:Battletoads
2022:R.C. Pro-Am
1934:Rare Replay
1861:Other games
1844:Martianoids
1727:Knight Lore
1720:Underwurlde
1466:Retro Gamer
715:Retro Gamer
588:Retro Gamer
562:Dawley 1995
511:features a
508:Rare Replay
456:Kroko Bongo
371:Blast Corps
360:Nintendo 64
336:Donkey Kong
320:R.C. Pro-Am
289:Knight Lore
273:Lamborghini
260:Knight Lore
237:ZX Spectrum
225:corner shop
83:Knight Lore
69:ZX Spectrum
2565:Categories
2484:David Wise
2439:David Doak
2395:Unreleased
2254:High Speed
1883:Sabre Wulf
1780:Blackwyche
1759:Nightshade
1713:Sabre Wulf
817:Hunt 2010a
757:Hunt 2010a
745:Hunt 2010a
700:Hunt 2010a
688:Hunt 2010a
676:Waugh 2006
623:Hunt 2010a
519:References
449:Eydon Hall
442:After Rare
254:Sabre Wulf
188:Blue Print
161:converting
131:Early life
2529:Biography
2198:Time Lord
1928:U.S. Gold
1913:Filmation
1869:Mire Mare
1826:Pentagram
1766:Gunfright
1695:Atic Atac
1594:0007-7135
1547:0954-8661
1524:863378785
1516:0954-8092
1483:489477015
1475:1742-3155
1445:0265-721X
1411:0007-7135
1375:22 August
1150:0956-1382
1128:0140-0460
1119:The Times
1086:Gamasutra
1053:Eurogamer
975:Eurogamer
882:Kean 1988
870:Kent 2001
858:Kent 2001
829:Kean 1988
732:489477015
724:1742-3155
605:489477015
597:1742-3155
537:Kent 2001
436:GoldenEye
303:U.S. Gold
248:Atic Atac
118:magazine
112:Microsoft
47:Brothers
2502:Category
2385:Everwild
2377:Upcoming
2008:Sabreman
1908:Sabreman
1773:Entombed
1674:Tranz Am
1598:Archived
1450:1 August
1369:Archived
1333:Archived
1306:1 August
1272:Archived
1211:Archived
1178:Archived
1091:Archived
1058:Archived
1025:Archived
980:Archived
781:Archived
315:Twycross
311:Game Boy
251:(1983),
245:(1983),
232:market.
215:town of
207:Ultimate
171:Galaxian
143:with an
86:. After
2515:Portals
2177:Pin Bot
1901:Related
1851:Bubbler
1819:Cyberun
1794:Outlaws
1787:Imhotep
1752:Alien 8
1604:17 July
1421:17 July
1364:USgamer
1173:Develop
911:17 July
900:GamesTM
502:Develop
491:Beatles
468:Twitter
424:in 1995
348:on the
121:Develop
2417:People
2110:Slalom
2064:Conker
2001:Jetpac
1993:Series
1886:(2004)
1681:Cookie
1660:Jetpac
1592:
1567:
1545:
1522:
1514:
1504:
1481:
1473:
1443:
1409:
1339:30 May
1278:31 May
1217:31 May
1184:30 May
1148:
1126:
1097:31 May
1064:31 May
1031:31 May
986:30 May
787:30 May
730:
722:
603:
595:
480:Legacy
298:Slalom
242:Jetpac
193:Konami
182:Gyruss
125:'s
77:Jetpac
2352:2010s
2342:Kameo
2306:2000s
2162:1990s
2102:1980s
1667:Pssst
1538:Crash
168:into
96:ports
1977:Rare
1923:Rare
1836:1987
1804:1986
1744:1985
1705:1984
1652:1983
1606:2017
1590:ISSN
1565:ISBN
1543:ISSN
1520:OCLC
1512:ISSN
1502:ISBN
1479:OCLC
1471:ISSN
1452:2017
1441:ISSN
1423:2017
1407:ISSN
1377:2015
1341:2017
1308:2017
1280:2017
1247:2017
1219:2017
1186:2017
1146:ISSN
1124:ISSN
1099:2017
1066:2017
1033:2017
988:2017
913:2017
789:2017
728:OCLC
720:ISSN
601:OCLC
593:ISSN
392:and
279:Rare
197:Sega
195:and
185:and
159:and
104:and
90:the
80:and
61:Rare
59:and
51:and
776:IGN
201:Z80
49:Tim
2567::
1596:.
1588:.
1582:.
1535:.
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1367:.
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1325:.
1296:.
1270:.
1264:.
1236:.
1209:.
1203:.
1176:.
1170:.
1158:^
1144:.
1138:.
1122:.
1116:.
1089:.
1083:.
1056:.
1050:.
1023:.
1017:.
978:.
972:.
960:^
945:^
897:.
836:^
809:^
779:.
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726:.
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630:^
613:^
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544:^
527:^
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386:,
380:,
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2517::
1969:e
1962:t
1955:v
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1623:v
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1573:.
1549:.
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1379:.
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1101:.
1068:.
1035:.
990:.
915:.
791:.
734:.
678:.
607:.
564:.
367:,
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20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.