412:, its inventor), like increment, adds a fixed amount of time after each move, but no more than the amount of time spent to make the move. For example, if the delay is ten seconds and a player uses ten or more seconds for a move, ten seconds are added after they complete their move. If the player uses five seconds, only those five seconds are returned to the clock. This ensures that the main time left on the clock can never increase even if a player makes fast moves. As with increment, under FIDE and US Chess rules, the delay time is applied to the first move.
270:
time (verbally) begins once the player falls below a certain threshold of time, such as 10 minutes; when the time is being counted, the player is informed at intervals how much time they have used in their current period, and how many extra periods they have left. (For example, the time may be called at 10-second intervals, and when 55 and 58 seconds have been used; during a player's final minute, the last 10 seconds are counted one by one.) Similarly, in the televised
38:
317:, players stop the clock, and the player in overtime counts out the required number of stones and sets the remaining stones out of reach so as not to become confused, whilst the opponent sets the clock to the overtime period. If all the moves are made in time, then another period of overtime starts — another set of stones and the timer again reset to the overtime period. If all the moves are not made in time, the player has
369:'s patent on it), a specified amount of time is added to the player's main time after each move, unless the player's main time ran out before they completed their move. For example, if the time control is "G/90;inc30" (90 minutes of main time per player, with a 30-second increment each move), each player gets an additional 30 seconds added to their main time after each move, unless the player's main time ran out first.
184:, the time control is standardized to 25 minutes per side with a 10-point penalty for each minute or part thereof that is used in excess, so that overstepping the allotted time by 61 seconds carries a 20-point penalty; a player who oversteps by 10 minutes automatically loses; in this case, their opponent is given enough additional points to win by one point, if they were not already in the lead at that time.
305:, with designations such as "5 minutes + 12 seconds per move". Under this time control each player has twelve seconds added to their clock after every move, starting from the first move, regardless of how much time they spend on each move. Thus if a player thinks for eight seconds before making their first move, they will have five minutes and four seconds on their clock after making it.
483:
2552:
197:: sand empties from one container and fills the other. The sum of both clocks always remains the same, and slow moves give extra time to the opponent. There is no maximum amount of time allotted for a game with this timing method; if both players play quickly enough, the game will continue until its natural end.
419:
the move has been made; this distinction may be crucial when a player is running out of time. The advantage of the
Bronstein delay is that the player can easily see how much time is remaining without mentally adding the delay to the main clock. The advantage of the simple delay is that the player can
285:
uses a similar system, but the byo-yomi time is variable and always covers 25 moves. Thus the time control "20 minutes + 15 minutes byoyomi" on IGS means that after the initial 20 minutes of thinking time are over, a player is granted 15 additional minutes, which may be spent however they choose. If
265:
games and many amateur tournaments, a player has several byo-yomi periods, for example five periods of one minute each. If a player makes their move within a one-minute period, they retain all five periods for their future moves. If a player oversteps one minute, they start the following move in the
257:
A typical time control is "60 minutes + 30 seconds byo-yomi", which means that each player may make as many or as few moves as they choose during their first 60 minutes of thinking time, but after the hour is exhausted, they must make each move in thirty seconds or less. To enforce byo-yomi, a third
269:
In higher-level tournaments, such as the Kisei tournament, the player's time is often composed entirely of byo-yomi periods (for example, in an eight-hour game, the player may have 480 periods of one minute each), rather than having a main block of thinking time. In this case, the actual counting of
469:
in its last two seasons. The rules are similar to the normal counterpart, except each of the two participating teams (of two players each) has 2 minutes on their clock. On each team's turn, a third member would draw out a number (from 0 to 3), and the two playing members must take turns pulling out
179:
Such methods exact a points penalty, or fine, on the player who breaches their time limit. One example occurs in Go, where the Ing Rules enforce fines on breaches of main time and overtime periods. The rules may also provide for a sudden death time control in addition to the penalty. In tournament
721:
For the most part, both methods are substantially the same in terms of the amount of time players get and consume. At the end of the move, after the clock is hit, the remaining reserve time will be identical with
Bronstein and Simple Delay. The difference is in the time available to complete the
441:
uses the classic sudden death format for each round of questioning. Each duel between two players consists of four rounds, and each player is allotted one minute on their clock for each of the first three rounds. The winner of each round has their remaining time added to their clock in the final
229:
After the main time is depleted, a player has a certain number of periods (for example five periods, each of thirty seconds). If a move is completed before the time expires, the time period resets and restarts the next turn. If a move is not completed within a time period, the time period will
455:, pits one minute for each of the player's and the chasers' clocks. However, before the showdown, the player is presented with a list of choices about the number of chasers to face, with their respective cash prizes and time advantages (which would be subtracted from the chasers' clock).
171:, reaching a fixed number of moves can trigger the gain of a fixed amount of extra time. This usually occurs in long games after the 40th move: e.g. 120 minutes to complete the first 40 moves, and another 30 minutes added to the leftover 120 minutes to complete the rest of the game.
722:
current move and becomes apparent when the reserve time runs down close to zero. Because
Bronstein does not award the per-move allotment until after the move has been completed, you can run out of time and lose the match before getting the per-move allotment for the current move.
266:
second rather than the first byo-yomi period. In effect, the player has one minute per move plus four extra one-minute packets which may be used as needed, e.g. four moves of two minutes each, or one move of five minutes, or any other combination.
396:), the clock waits for a fixed delay period during each move before the player's main time starts counting down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down.
470:
and stacking as many blocks as required by the number, then stop the clock to end their turn by hitting a button. The first team to make the tower fall or run out of time loses. A rule violation applies a 5-second time penalty.
192:
Each player's clock starts with a specified time (such as one minute or ten minutes). While one player is deciding a move, their clock time decreases and their opponent's clock time increases. This is analogous to an
96:
The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players.
420:
always tell whether the delay time or the main time is counting down. The simple delay is the form of delay most often used in the United States, while the
Bronstein delay is more often used in most other countries.
289:
Canadian byo-yomi imposes a certain average speed of play, but allows the player to spend more time to ponder on difficult moves. Several byo-yomi periods in one move per period variant (also known as
376:
and US Chess rules, each player gets the increment for the first move as well. For example, with "G/3;inc2", each player starts with three minutes and two seconds on the first move. Not all digital
286:
these minutes expire before they have made 25 more moves, they lose. If they make 25 more moves in less than 15 minutes, they are granted another 15 minutes of byo-yomi, and so on indefinitely.
167:
Here the game time is separated into two basic domains: the main time and the overtime. To switch between the two requires some trigger event, often the expiration of the main time. In
80:, which counts time spent on each player's turn separately. A player that spends more time than the time control allows is penalized, usually by the loss of the game. Time pressure (or
1103:
313:
After using all of their main time, a player must make a certain number of moves within a certain period of time — for example, twenty moves within five minutes. In
159:
This is the simplest methodology. Each player is assigned a fixed amount of time for the whole game. If a player's main time expires, they generally lose the game.
277:
When analog game clocks are used to enforce byo-yomi, it is more convenient to assign additional time for a block of moves, rather than for each move. In
2332:
124:" games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). "
1889:
2347:
2307:
2327:
756:
2322:
1879:
2267:
2130:
2120:
1884:
521:
2405:
1875:
1870:
1198:
765:
2342:
2242:
2135:
2105:
860:
600:
549:
2312:
2302:
2220:
2110:
855:
254:
to the nearest whole increment, such as one minute, and the actual counting of time occurs toward the end of one player's time.
2297:
2287:
808:
2292:
2282:
2277:
945:
907:
437:
337:
the required rate of play alters in additional overtime periods — EG 1hour + 10 in 5, 20 in 5, 30 in 5, 40 in 5 etc.
2427:
2337:
2272:
1853:
1615:
1166:
458:
451:
28:
652:
1691:
1171:
380:
automatically give the increment for the first move; for those that don't, the increment time has to be added manually.
685:
2441:
2390:
2100:
516:
1986:
571:
2582:
2514:
2492:
2400:
2385:
2049:
2001:
1996:
1654:
1332:
1176:
740:
630:
2446:
2380:
2230:
2125:
1974:
415:
Bronstein delay and Simple delay are very similar, but not equal. In
Bronstein delay the amount of time is added
2422:
2395:
2237:
1352:
1347:
1304:
1203:
1959:
2587:
2531:
2061:
1726:
1072:
297:
Unused time during one byo-yomi period does not carry forward to future moves. This is in contrast to the
88:) is the situation where one player has very little time on their clock to complete their remaining moves.
2115:
2044:
1342:
1188:
1093:
938:
870:
1756:
2247:
2170:
2056:
1438:
1161:
1120:
902:
1751:
2592:
1964:
1901:
1860:
1821:
1603:
1593:
1523:
1337:
1268:
1193:
1078:
877:
2412:
2192:
1954:
1944:
1831:
1801:
1771:
1743:
1716:
1659:
1560:
1528:
1488:
1443:
1156:
1098:
973:
921:
916:
843:
801:
274:, the player has 30 seconds per move plus 10 extra one-minute periods which may be used as needed.
37:
2519:
2417:
2160:
1969:
1610:
1498:
1110:
978:
2597:
2502:
2375:
2187:
2145:
2076:
2028:
2011:
1991:
1843:
1781:
1721:
1696:
1543:
1508:
1503:
1483:
1471:
1314:
1282:
1248:
1228:
1065:
1059:
1038:
1020:
887:
223:
608:
2497:
2370:
2212:
2155:
2066:
2016:
1865:
1811:
1806:
1796:
1711:
1632:
1622:
1598:
1565:
1137:
1051:
825:
57:
so that each round of the match can finish in a timely way and the tournament can proceed.
2462:
2436:
2257:
2252:
2202:
2140:
1949:
1924:
1909:
1706:
1664:
1647:
1548:
1466:
1428:
1406:
1391:
1322:
1299:
1258:
1253:
1132:
1115:
955:
744:
409:
262:
247:
136:
1731:
1642:
2561:
2477:
2225:
2071:
1934:
1929:
1766:
1761:
1627:
1585:
1555:
1384:
1327:
1215:
1183:
1149:
1142:
1127:
1088:
1083:
1010:
1005:
850:
794:
541:
501:
442:
round, which also starts at one minute (or 30 seconds in the original
British version).
2576:
2536:
2526:
2509:
2182:
2165:
2092:
1981:
1939:
1919:
1701:
1683:
1674:
1637:
1570:
1493:
1478:
1433:
1416:
1411:
1401:
1233:
995:
933:
366:
282:
2556:
2482:
2467:
2197:
2023:
2006:
1914:
1848:
1791:
1786:
1518:
1513:
1453:
1396:
1243:
1015:
1000:
990:
926:
892:
865:
833:
496:
488:
271:
226:; the term literally means "counting the seconds", or more generally, "countdown".
81:
1836:
1826:
1575:
1538:
1421:
1032:
1027:
985:
838:
377:
54:
2472:
1533:
1369:
1359:
1292:
1276:
968:
761:
750:
656:
511:
506:
478:
148:
105:
77:
61:
50:
706:
17:
2487:
1816:
1776:
1379:
1374:
1263:
1238:
963:
677:
429:
314:
194:
73:
2365:
2175:
1461:
1223:
579:
181:
737:
250:
title matches, there is no main time; instead, the time used is rounded
897:
780:
622:
1039:
1364:
817:
770:
465:
302:
219:
168:
101:
69:
65:
36:
294:) serve essentially the same purpose, albeit to a lesser extent.
2551:
882:
373:
790:
281:, a player typically gets 5 minutes for 10 to 20 moves. The
139:, anything under twenty minutes could be considered "blitz".
258:
person or a game clock with a byo-yomi option is necessary.
230:
expire, and the next time period begins. This is written as
128:" games typically give five to ten minutes per player, and "
707:"Simple Delay Setting Replaces Bronstein in US Clock Rules"
786:
350:
These are the timing methods most often used in chess.
242:. Using up the last period means that the player has
76:, time controls are typically enforced by means of a
2455:
2358:
2211:
2091:
2037:
1900:
1742:
1682:
1673:
1584:
1452:
1313:
1214:
1050:
954:
824:
327:
number of moves to be completed in each time period
463:includes a mini-game based on the dexterity game
298:
802:
132:" games give between ten and sixty minutes.
8:
623:"Byoyomi Explained - British Go Association"
428:Time control has also been utilised in some
751:US Patent No. 4,884,255 for Fischer's clock
1679:
809:
795:
787:
533:
151:to regulate games varies considerably.
200:Use of this time control is uncommon.
552:from the original on 20 December 2016
7:
445:Likewise, the head-to-head round of
522:List of professional Go tournaments
246:. In some systems, such as certain
218:This timing method is also used in
783:description of how time is called.
653:"The Origins of Canadian Byo-Yomi"
633:from the original on 7 August 2017
25:
738:FIDE Tournament Time Control rule
2550:
2221:List of strong chess tournaments
481:
1199:Gökyay Association Chess Museum
766:U.S. Women's Chess Championship
757:Game time controls on BrainKing
688:from the original on 2006-12-06
601:"NSA Official Tournament Rules"
236:number of byo-yomi time periods
147:The exact approach to using a
53:play of almost all two-player
1:
2319:Computer chess championships
605:National Scrabble Association
335:Progressive Canadian Overtime
29:Time control (disambiguation)
449:, the primetime spin-off of
222:. The word is borrowed from
2101:Bishop and knight checkmate
762:A sudden death time control
517:International Go Federation
346:Increment and delay methods
108:of short time limits are: "
2614:
2264:Other world championships
26:
2545:
2111:Opposite-coloured bishops
2238:World Chess Championship
1204:World Chess Hall of Fame
2532:Simultaneous exhibition
2442:Chess newspaper columns
2131:Rook and bishop vs rook
2121:Queen and pawn vs queen
576:American Go Association
34:Mechanism used in chess
1987:Richter–Veresov Attack
1975:Queen's Indian Defence
781:British Go Association
682:British Go Association
572:"Ing's SST Laws of Go"
49:is a mechanism in the
42:
2248:Candidates Tournament
2136:Rook and pawn vs rook
2106:King and pawn vs king
2057:List of chess gambits
1960:King's Indian Defence
1638:Isolated Queen's Pawn
1162:List of chess players
1104:Top player comparison
903:Internet chess server
321:. This is written as
40:
1965:Nimzo-Indian Defence
1861:Scandinavian Defense
1822:Semi-Italian Opening
1727:King's Indian Attack
1616:first-move advantage
1269:Threefold repetition
1194:Bobby Fischer Center
1079:Charlemagne chessmen
1073:Göttingen manuscript
878:Correspondence chess
764:determines the 2008
711:www.chicagopoint.com
240:byo-yomi time period
41:Chess set with timer
27:For other uses, see
2193:Two knights endgame
1945:Bogo-Indian Defence
1832:Two Knights Defense
1772:Nimzowitsch Defence
1462:Artificial castling
1099:Soviet chess school
974:Dubrovnik chess set
392:(also known as the
2423:endgame literature
1970:Old Indian Defense
1880:Accelerated Dragon
1752:Alekhine's Defence
1484:Checkmate patterns
1353:symbols in Unicode
1348:annotation symbols
1111:Geography of chess
979:Staunton chess set
743:2020-07-27 at the
678:"A. Default Rules"
272:NHK Cup tournament
43:
2583:Chess terminology
2570:
2569:
2447:Chess periodicals
2376:Chess in the arts
2308:Chess composition
2146:Philidor position
2087:
2086:
2029:Trompowsky Attack
2012:Semi-Slav Defence
1902:Queen's Pawn Game
1782:Four Knights Game
1757:Caro–Kann Defence
1722:Zukertort Opening
1509:Discovered attack
1229:Cheating in chess
1066:Versus de scachis
460:Family Game Night
309:Canadian overtime
292:Japanese byo-yomi
279:Canadian byo-yomi
16:(Redirected from
2605:
2557:Chess portal
2555:
2554:
2498:Leela Chess Zero
2429:Oxford Companion
2381:early literature
2371:Chess aesthetics
2116:Pawnless endgame
2067:Bongcloud Attack
2045:List of openings
2017:Chigorin Defense
1955:GrĂĽnfeld Defence
1866:Sicilian Defence
1812:Ponziani Opening
1807:Philidor Defence
1802:Petrov's Defence
1744:King's Pawn Game
1717:Larsen's Opening
1680:
1041:
811:
804:
797:
788:
771:Sensei's Library
753:
725:
724:
718:
717:
703:
697:
696:
694:
693:
674:
668:
667:
665:
664:
655:. Archived from
649:
643:
642:
640:
638:
619:
613:
612:
607:. Archived from
597:
591:
590:
588:
587:
578:. Archived from
568:
562:
561:
559:
557:
546:gemma.ujf.cas.cz
538:
491:
486:
485:
484:
447:Beat the Chasers
163:Overtime formats
21:
2613:
2612:
2608:
2607:
2606:
2604:
2603:
2602:
2573:
2572:
2571:
2566:
2549:
2541:
2451:
2437:Chess libraries
2354:
2258:FIDE Grand Prix
2253:Chess World Cup
2207:
2203:Wrong rook pawn
2141:Lucena position
2083:
2033:
1950:Catalan Opening
1925:English Defence
1910:Budapest Gambit
1896:
1854:Austrian Attack
1738:
1707:English Opening
1669:
1665:School of chess
1648:Minority attack
1580:
1549:Queen sacrifice
1448:
1309:
1305:White and Black
1300:Touch-move rule
1259:Perpetual check
1254:Fifty-move rule
1210:
1046:
1043:
950:
820:
815:
749:
745:Wayback Machine
734:
729:
728:
715:
713:
705:
704:
700:
691:
689:
676:
675:
671:
662:
660:
651:
650:
646:
636:
634:
621:
620:
616:
599:
598:
594:
585:
583:
570:
569:
565:
555:
553:
540:
539:
535:
530:
487:
482:
480:
477:
426:
410:David Bronstein
406:Bronstein delay
402:
400:Bronstein delay
386:
357:(also known as
348:
343:
332:
328:
324:
311:
263:professional Go
241:
237:
233:
216:
211:
206:
190:
177:
175:Penalty formats
165:
157:
145:
94:
35:
32:
23:
22:
15:
12:
11:
5:
2611:
2609:
2601:
2600:
2595:
2590:
2588:Rules of chess
2585:
2575:
2574:
2568:
2567:
2565:
2564:
2559:
2546:
2543:
2542:
2540:
2539:
2534:
2529:
2524:
2523:
2522:
2517:
2507:
2506:
2505:
2500:
2495:
2490:
2480:
2478:Chess composer
2475:
2470:
2465:
2459:
2457:
2453:
2452:
2450:
2449:
2444:
2439:
2434:
2433:
2432:
2425:
2420:
2410:
2409:
2408:
2403:
2398:
2393:
2388:
2383:
2373:
2368:
2362:
2360:
2356:
2355:
2353:
2352:
2351:
2350:
2345:
2340:
2335:
2333:North American
2330:
2325:
2317:
2316:
2315:
2310:
2305:
2300:
2295:
2290:
2285:
2280:
2275:
2270:
2262:
2261:
2260:
2255:
2250:
2245:
2235:
2234:
2233:
2226:Chess Olympiad
2223:
2217:
2215:
2209:
2208:
2206:
2205:
2200:
2195:
2190:
2185:
2180:
2179:
2178:
2173:
2168:
2163:
2158:
2150:
2149:
2148:
2143:
2133:
2128:
2123:
2118:
2113:
2108:
2103:
2097:
2095:
2089:
2088:
2085:
2084:
2082:
2081:
2080:
2079:
2077:Scholar's mate
2074:
2069:
2059:
2054:
2053:
2052:
2041:
2039:
2035:
2034:
2032:
2031:
2026:
2021:
2020:
2019:
2014:
2009:
2004:
1999:
1992:Queen's Gambit
1989:
1984:
1979:
1978:
1977:
1972:
1967:
1962:
1957:
1952:
1947:
1942:
1937:
1935:Benoni Defence
1930:Indian Defence
1927:
1922:
1917:
1912:
1906:
1904:
1898:
1897:
1895:
1894:
1893:
1892:
1887:
1882:
1873:
1863:
1858:
1857:
1856:
1846:
1844:Owen's Defence
1841:
1840:
1839:
1834:
1829:
1824:
1819:
1814:
1809:
1804:
1799:
1794:
1789:
1784:
1774:
1769:
1767:Modern Defence
1764:
1762:French Defence
1759:
1754:
1748:
1746:
1740:
1739:
1737:
1736:
1735:
1734:
1729:
1719:
1714:
1709:
1704:
1699:
1697:Bird's Opening
1694:
1688:
1686:
1677:
1671:
1670:
1668:
1667:
1662:
1657:
1652:
1651:
1650:
1645:
1640:
1635:
1628:Pawn structure
1625:
1620:
1619:
1618:
1608:
1607:
1606:
1596:
1590:
1588:
1582:
1581:
1579:
1578:
1573:
1568:
1563:
1558:
1553:
1552:
1551:
1541:
1536:
1531:
1526:
1521:
1516:
1511:
1506:
1501:
1496:
1491:
1486:
1481:
1476:
1475:
1474:
1472:Alekhine's gun
1464:
1458:
1456:
1450:
1449:
1447:
1446:
1441:
1436:
1431:
1426:
1425:
1424:
1419:
1414:
1409:
1404:
1394:
1389:
1388:
1387:
1385:Half-open file
1377:
1372:
1367:
1362:
1357:
1356:
1355:
1350:
1345:
1340:
1335:
1328:Chess notation
1325:
1319:
1317:
1311:
1310:
1308:
1307:
1302:
1297:
1296:
1295:
1285:
1283:Pawn promotion
1280:
1273:
1272:
1271:
1266:
1261:
1256:
1251:
1241:
1236:
1231:
1226:
1220:
1218:
1212:
1211:
1209:
1208:
1207:
1206:
1201:
1196:
1186:
1184:Women in chess
1181:
1180:
1179:
1174:
1169:
1159:
1154:
1153:
1152:
1147:
1146:
1145:
1140:
1130:
1125:
1124:
1123:
1108:
1107:
1106:
1101:
1096:
1094:Hypermodernism
1091:
1089:Romantic chess
1086:
1084:Lewis chessmen
1081:
1076:
1069:
1056:
1054:
1048:
1047:
1045:
1044:
1037:
1035:
1030:
1025:
1024:
1023:
1018:
1013:
1008:
1003:
998:
993:
983:
982:
981:
976:
971:
960:
958:
952:
951:
949:
948:
943:
942:
941:
931:
930:
929:
924:
922:world rankings
914:
913:
912:
911:
910:
900:
890:
885:
880:
875:
874:
873:
868:
863:
858:
851:Computer chess
848:
847:
846:
836:
830:
828:
822:
821:
816:
814:
813:
806:
799:
791:
785:
784:
778:
773:definition of
768:
759:
754:
747:
733:
732:External links
730:
727:
726:
698:
669:
644:
627:www.britgo.org
614:
611:on 2007-09-27.
592:
563:
542:"Instructions"
532:
531:
529:
526:
525:
524:
519:
514:
509:
504:
502:Rules of chess
499:
493:
492:
476:
473:
472:
471:
456:
443:
425:
422:
401:
398:
385:
382:
347:
344:
342:
339:
330:
326:
322:
310:
307:
301:often used in
239:
235:
231:
215:
212:
210:
207:
205:
202:
189:
186:
176:
173:
164:
161:
156:
153:
144:
141:
93:
92:Classification
90:
64:games such as
33:
24:
14:
13:
10:
9:
6:
4:
3:
2:
2610:
2599:
2596:
2594:
2591:
2589:
2586:
2584:
2581:
2580:
2578:
2563:
2560:
2558:
2553:
2548:
2547:
2544:
2538:
2537:Solving chess
2535:
2533:
2530:
2528:
2527:Chess prodigy
2525:
2521:
2518:
2516:
2513:
2512:
2511:
2510:Chess problem
2508:
2504:
2501:
2499:
2496:
2494:
2491:
2489:
2486:
2485:
2484:
2481:
2479:
2476:
2474:
2471:
2469:
2466:
2464:
2461:
2460:
2458:
2454:
2448:
2445:
2443:
2440:
2438:
2435:
2431:
2430:
2426:
2424:
2421:
2419:
2418:opening books
2416:
2415:
2414:
2411:
2407:
2406:short stories
2404:
2402:
2399:
2397:
2394:
2392:
2389:
2387:
2384:
2382:
2379:
2378:
2377:
2374:
2372:
2369:
2367:
2364:
2363:
2361:
2359:Art and media
2357:
2349:
2346:
2344:
2341:
2339:
2336:
2334:
2331:
2329:
2326:
2324:
2321:
2320:
2318:
2314:
2311:
2309:
2306:
2304:
2301:
2299:
2296:
2294:
2291:
2289:
2286:
2284:
2281:
2279:
2276:
2274:
2271:
2269:
2266:
2265:
2263:
2259:
2256:
2254:
2251:
2249:
2246:
2244:
2241:
2240:
2239:
2236:
2232:
2229:
2228:
2227:
2224:
2222:
2219:
2218:
2216:
2214:
2210:
2204:
2201:
2199:
2196:
2194:
2191:
2189:
2186:
2184:
2181:
2177:
2174:
2172:
2171:triangulation
2169:
2167:
2166:Tarrasch rule
2164:
2162:
2159:
2157:
2154:
2153:
2151:
2147:
2144:
2142:
2139:
2138:
2137:
2134:
2132:
2129:
2127:
2126:Queen vs pawn
2124:
2122:
2119:
2117:
2114:
2112:
2109:
2107:
2104:
2102:
2099:
2098:
2096:
2094:
2090:
2078:
2075:
2073:
2070:
2068:
2065:
2064:
2063:
2060:
2058:
2055:
2051:
2048:
2047:
2046:
2043:
2042:
2040:
2036:
2030:
2027:
2025:
2022:
2018:
2015:
2013:
2010:
2008:
2005:
2003:
2000:
1998:
1995:
1994:
1993:
1990:
1988:
1985:
1983:
1982:London System
1980:
1976:
1973:
1971:
1968:
1966:
1963:
1961:
1958:
1956:
1953:
1951:
1948:
1946:
1943:
1941:
1940:Modern Benoni
1938:
1936:
1933:
1932:
1931:
1928:
1926:
1923:
1921:
1920:Dutch Defence
1918:
1916:
1913:
1911:
1908:
1907:
1905:
1903:
1899:
1891:
1888:
1886:
1883:
1881:
1877:
1874:
1872:
1869:
1868:
1867:
1864:
1862:
1859:
1855:
1852:
1851:
1850:
1847:
1845:
1842:
1838:
1835:
1833:
1830:
1828:
1825:
1823:
1820:
1818:
1815:
1813:
1810:
1808:
1805:
1803:
1800:
1798:
1797:King's Gambit
1795:
1793:
1790:
1788:
1785:
1783:
1780:
1779:
1778:
1775:
1773:
1770:
1768:
1765:
1763:
1760:
1758:
1755:
1753:
1750:
1749:
1747:
1745:
1741:
1733:
1730:
1728:
1725:
1724:
1723:
1720:
1718:
1715:
1713:
1712:Grob's Attack
1710:
1708:
1705:
1703:
1702:Dunst Opening
1700:
1698:
1695:
1693:
1692:Benko Opening
1690:
1689:
1687:
1685:
1684:Flank opening
1681:
1678:
1676:
1672:
1666:
1663:
1661:
1658:
1656:
1653:
1649:
1646:
1644:
1641:
1639:
1636:
1634:
1631:
1630:
1629:
1626:
1624:
1621:
1617:
1614:
1613:
1612:
1609:
1605:
1602:
1601:
1600:
1597:
1595:
1592:
1591:
1589:
1587:
1583:
1577:
1574:
1572:
1569:
1567:
1564:
1562:
1559:
1557:
1554:
1550:
1547:
1546:
1545:
1542:
1540:
1537:
1535:
1532:
1530:
1527:
1525:
1522:
1520:
1517:
1515:
1512:
1510:
1507:
1505:
1502:
1500:
1497:
1495:
1492:
1490:
1487:
1485:
1482:
1480:
1477:
1473:
1470:
1469:
1468:
1465:
1463:
1460:
1459:
1457:
1455:
1451:
1445:
1442:
1440:
1439:Transposition
1437:
1435:
1432:
1430:
1427:
1423:
1420:
1418:
1415:
1413:
1410:
1408:
1405:
1403:
1400:
1399:
1398:
1395:
1393:
1390:
1386:
1383:
1382:
1381:
1378:
1376:
1373:
1371:
1368:
1366:
1363:
1361:
1358:
1354:
1351:
1349:
1346:
1344:
1341:
1339:
1336:
1334:
1331:
1330:
1329:
1326:
1324:
1321:
1320:
1318:
1316:
1312:
1306:
1303:
1301:
1298:
1294:
1291:
1290:
1289:
1286:
1284:
1281:
1279:
1278:
1274:
1270:
1267:
1265:
1262:
1260:
1257:
1255:
1252:
1250:
1247:
1246:
1245:
1242:
1240:
1237:
1235:
1232:
1230:
1227:
1225:
1222:
1221:
1219:
1217:
1213:
1205:
1202:
1200:
1197:
1195:
1192:
1191:
1190:
1189:Chess museums
1187:
1185:
1182:
1178:
1175:
1173:
1170:
1168:
1165:
1164:
1163:
1160:
1158:
1157:Notable games
1155:
1151:
1148:
1144:
1141:
1139:
1136:
1135:
1134:
1131:
1129:
1126:
1122:
1119:
1118:
1117:
1114:
1113:
1112:
1109:
1105:
1102:
1100:
1097:
1095:
1092:
1090:
1087:
1085:
1082:
1080:
1077:
1075:
1074:
1070:
1068:
1067:
1063:
1062:
1061:
1058:
1057:
1055:
1053:
1049:
1042:
1036:
1034:
1031:
1029:
1026:
1022:
1019:
1017:
1014:
1012:
1009:
1007:
1004:
1002:
999:
997:
994:
992:
989:
988:
987:
984:
980:
977:
975:
972:
970:
967:
966:
965:
962:
961:
959:
957:
953:
947:
946:World records
944:
940:
937:
936:
935:
932:
928:
925:
923:
920:
919:
918:
917:Rating system
915:
909:
906:
905:
904:
901:
899:
896:
895:
894:
891:
889:
886:
884:
881:
879:
876:
872:
869:
867:
864:
862:
859:
857:
854:
853:
852:
849:
845:
842:
841:
840:
837:
835:
832:
831:
829:
827:
823:
819:
812:
807:
805:
800:
798:
793:
792:
789:
782:
779:
776:
772:
769:
767:
763:
760:
758:
755:
752:
748:
746:
742:
739:
736:
735:
731:
723:
712:
708:
702:
699:
687:
683:
679:
673:
670:
659:on 2006-11-20
658:
654:
648:
645:
632:
628:
624:
618:
615:
610:
606:
602:
596:
593:
582:on 2006-12-31
581:
577:
573:
567:
564:
551:
547:
543:
537:
534:
527:
523:
520:
518:
515:
513:
510:
508:
505:
503:
500:
498:
495:
494:
490:
479:
474:
468:
467:
462:
461:
457:
454:
453:
448:
444:
440:
439:
435:
434:
433:
431:
423:
421:
418:
413:
411:
408:(named after
407:
399:
397:
395:
391:
383:
381:
379:
375:
370:
368:
367:Bobby Fischer
364:
360:
356:
351:
345:
340:
338:
336:
320:
316:
308:
306:
304:
300:
299:Fischer clock
295:
293:
287:
284:
283:IGS Go server
280:
275:
273:
267:
264:
259:
255:
253:
249:
245:
227:
225:
221:
213:
208:
203:
201:
198:
196:
187:
185:
183:
174:
172:
170:
162:
160:
154:
152:
150:
142:
140:
138:
133:
131:
127:
123:
119:
115:
111:
107:
103:
98:
91:
89:
87:
83:
79:
75:
71:
67:
63:
58:
56:
52:
48:
39:
30:
19:
18:Time controls
2483:Chess engine
2468:Chess boxing
2428:
2198:Wrong bishop
2050:theory table
2024:Torre Attack
2007:Slav Defence
1915:Colle System
1890:Scheveningen
1849:Pirc Defence
1792:Italian Game
1787:Giuoco Piano
1732:RĂ©ti Opening
1655:Piece values
1643:MarĂłczy Bind
1604:the exchange
1594:Compensation
1524:Interference
1514:Double check
1288:Time control
1287:
1275:
1249:by agreement
1177:grandmasters
1121:South Africa
1071:
1064:
1040:Score sheets
986:Chess pieces
893:Online chess
839:Chess titles
834:Chess theory
774:
720:
714:. Retrieved
710:
701:
690:. Retrieved
681:
672:
661:. Retrieved
657:the original
647:
635:. Retrieved
626:
617:
609:the original
604:
595:
584:. Retrieved
580:the original
575:
566:
554:. Retrieved
545:
536:
497:Time trouble
489:Japan portal
464:
459:
450:
446:
436:
427:
416:
414:
405:
403:
393:
390:simple delay
389:
387:
384:Simple delay
378:chess clocks
371:
362:
358:
354:
352:
349:
334:
319:lost on time
318:
312:
296:
291:
288:
278:
276:
268:
260:
256:
251:
244:lost on time
243:
228:
217:
204:Game formats
199:
191:
178:
166:
158:
155:Sudden death
146:
134:
129:
125:
121:
117:
113:
109:
99:
95:
85:
82:time trouble
59:
47:time control
46:
44:
2593:Rules of Go
2413:Chess books
2213:Tournaments
2072:Fool's mate
1837:Vienna Game
1827:Scotch Game
1660:Prophylaxis
1576:Zwischenzug
1561:Undermining
1529:Overloading
1489:Combination
1338:descriptive
1033:Chess table
1028:Chess clock
844:Grandmaster
331:time period
143:Methodology
55:board games
2577:Categories
2520:joke chess
2473:Chess club
2161:opposition
1623:Middlegame
1611:Initiative
1534:Pawn storm
1499:Deflection
1370:Key square
1360:Fianchetto
1293:Fast chess
1277:En passant
969:chessboard
716:2024-01-01
692:2006-11-25
663:2006-11-20
586:2006-11-25
528:References
512:Shot clock
507:Fast chess
438:Grand Slam
430:game shows
424:Other uses
149:game clock
106:categories
78:game clock
62:turn-based
51:tournament
2503:Stockfish
2493:Deep Blue
2488:AlphaZero
2396:paintings
2188:Tablebase
2152:Strategy
2062:Irregular
1817:Ruy Lopez
1777:Open Game
1544:Sacrifice
1504:Desperado
1407:connected
1380:Open file
1375:King walk
1333:algebraic
1264:Stalemate
1239:Checkmate
964:Chess set
956:Equipment
452:The Chase
355:increment
323:main time
195:hourglass
188:Hourglass
2598:Horology
2562:Category
2515:glossary
2176:Zugzwang
2156:fortress
2093:Endgames
2002:Declined
1997:Accepted
1675:Openings
1633:Hedgehog
1599:Exchange
1586:Strategy
1566:Windmill
1417:isolated
1402:backward
1224:Castling
1167:amateurs
1060:Timeline
934:Variants
888:Glossary
871:software
856:glossary
775:byo-yomi
741:Archived
686:Archived
631:Archived
550:Archived
475:See also
394:US delay
365:, after
232:maintime
224:Japanese
214:Byo-yomi
182:Scrabble
116:", and "
2463:Arbiter
2456:Related
2313:Solving
2303:Amateur
1885:Najdorf
1467:Battery
1454:Tactics
1429:Swindle
1412:doubled
1392:Outpost
1323:Blunder
1138:Armenia
1052:History
898:Premove
866:engines
861:matches
826:Outline
388:In the
363:Fischer
86:Zeitnot
2401:poetry
2391:novels
2366:CaĂŻssa
2298:Senior
2288:Junior
1876:Dragon
1871:Alapin
1556:Skewer
1422:passed
1365:Gambit
1172:female
1133:Europe
1116:Africa
1011:Knight
1006:Bishop
372:Under
122:Bullet
110:bullet
104:, the
2348:WCSCC
2293:Youth
2283:Blitz
2278:Rapid
2268:Women
2231:Women
2183:Study
2038:Other
1571:X-ray
1494:Decoy
1479:Block
1434:Tempo
1397:Pawns
1315:Terms
1234:Check
1216:Rules
1150:India
1143:Spain
1128:China
1021:Fairy
996:Queen
927:norms
818:Chess
637:9 May
556:9 May
466:Jenga
417:after
359:bonus
341:Chess
333:. In
303:chess
220:shogi
169:chess
130:rapid
126:Blitz
118:rapid
114:blitz
102:chess
70:shogi
66:chess
2386:film
2343:WCCC
2338:TCEC
2328:CSVN
2273:Team
2243:List
1519:Fork
1444:Trap
1244:Draw
1016:Pawn
1001:Rook
991:King
939:List
908:list
883:FIDE
639:2018
558:2018
404:The
374:FIDE
361:and
120:". "
112:", "
60:For
2323:CCC
1539:Pin
1343:PGN
353:In
329:in
261:In
238:of
135:In
100:In
84:or
72:or
2579::
719:.
709:.
684:.
680:.
629:.
625:.
603:.
574:.
548:.
544:.
432::
325:+
315:Go
252:up
248:Go
234:+
209:Go
137:Go
74:go
68:,
45:A
1878:/
810:e
803:t
796:v
777:.
695:.
666:.
641:.
589:.
560:.
31:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.