573:. The puzzle elements focused back on the solving of problems rather than exploring large environments for keys as had been happening in earlier sequels. Several elements, such as the UI menus and the opening tutorial level, were entirely redesigned so the game would act as a reintroduction of the character to players. In addition to new moves, Lara's existing moveset and animations were tweaked to be easier for players to activate. The targeting system was improved so Lara would lock into enemies within range and could toggle between them. In addition, the enemy AI was reworked to be more reactive and strategic. Speaking on the companion AI, Sandham remembered it being difficult to program effectively as it was a new feature in gaming at the time. While a multiplayer option was considered, it was rejected due to time and resource limits. A separate tutorial area was similarly removed to reduce workload, with tutorial elements instead incorporated into the opening levels.
434:. In addition Lara can sprint, walk, move certain objects, take manual control of the game camera to look around the area, climb, monkey swing using suitable overhead surfaces, crawl through narrow spaces, roll, and jump across gaps. There are also secret actions such as turning mid-jump, performing swan dives into water, and performing a handstand. In deep bodies of water, Lara can swim around, with a limited amount of breath before she must surface or risk drowning. In shallower water, Lara can only wade at walking pace and jump vertically. In addition to her standard and returning moves, Lara can climb up poles and ropes, swing on ropes to cross gaps or navigate between the floors of a level, use a scope to aim a weapon accurately, and climb around corners. Some environmental elements such as torches can also be interacted with.
580:, the team redesigned and rebuilt it as far as possible, with an estimated 90% of the code being new. The engine redesign allowed the environment to have more 3D architecture and interactive objects within levels than earlier titles, along with more context-sensitive lighting. Lara's model was redesigned to remove the polygonal appearance of earlier instalments as much as possible. She was also given more animation during cutscenes, allowing her to blink and have lip movements when talking. The cutscene design, which had real-time sequences merging into gameplay and "natural" zone transitions linking the narrative, was inspired by the cinematic style of
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shaped into the plotline. Sandham's extensive involvement in the story was due to no-one else wanting to be involved. The limited location kept the narrative and aesthetic focused, while also giving a rich mythology from which to draw enemies and environments. While the location provided a lot of interesting elements, it also proved challenging due to a potentially-limited colour and texture palette. A trip on location was initially planned, but production deadlines meant it was cancelled, with the team instead going to the
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have multiple types for different effects on enemies. Players can switch between manual and automatic targeting systems. A laser scope can also be found, which when attached to a compatible weapon allows for accurate aiming from a first-person perspective. Key items in multiple levels are the binoculars for seeing distant areas, the crowbar for prying items from set places or opening some doors, and flares for illuminating dark areas. The inventory system is different from earlier entries, which used a ring system.
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503:, Lara begins summoning Horus, but Set disrupts the ritual and attacks Lara. Lara escapes, using the Amulet to trap Set beneath the pyramid. Exhausted and injured as the temple crumbles, Lara meets Von Croy waiting outside. Unsure about whether he is himself, Lara does not take his hand as she hangs from a ledge, and Von Croy is forced to run as the temple collapses, leaving Lara's fate uncertain.
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decided to kill off Lara and close the series. They formed the plan over a fortnight, and managed to keep it secret until it was too late to make any changes. When Core Design CEO Jeremy Heath-Smith discovered the team's plan, he reprimanded the team. Despite ultimately failing, the team were generally happy to have killed off Lara.
499:. Azizas sacrifices himself driving the truck into the serpent. Lara rescues Jean-Yves, then pursues Von Croy into the Crusader vaults beneath the Citadel to retrieve the tablet containing Set's binding incantation. While Set offers Lara a chance to be his ally, Lara refuses and retrieves the Amulet. Beneath the
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The voice of Lara was recast from the earlier game, with Judith
Gibbins being replaced by Jonell Elliott. Elliott had an established career in voice over prior to auditioning for the role of Lara. She said that she was fortunate enough to have the voice they were looking for, and her ability to voice
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The story goal was kept simple and clear, although there were several twists to the narrative. In an early draft of the planned finale, Sandham had Lara decapitated, but dropped the concept as Core Design's executives would not stand for it. In a series retrospective, Sandham noted that Core Design's
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titles non-stop since 1996, and general fatigue with the character, the Core Design staff wrote the narrative to end with Lara's death. While the same basic engine was used, it was extensively redesigned for better graphics and more intelligent enemy behaviour. The
Dreamcast version emerged following
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since completing the original game. This led to both franchise fatigue, and emerging physical and mental health issues among the staff. They were also running out of ideas for keeping the franchise relevant. Since they were being given a large amount of creative freedom by Eidos, the staff secretly
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Reception of the game was generally positive, with many praising it as a return to form, but noting a lack of major innovation. Several critics felt the series was becoming stale. The
Dreamcast port was generally criticised for its poor technical performance compared to other platforms. As of 2009,
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Combat involves Lara engaging enemies which appear at certain points in the environment. Lara's main weapons are her recurring dual pistols with unlimited ammunition. A shotgun, Uzis, revolver, grenade launcher, and crossbow can also be found across the game; all have limited ammunition, and some
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and
Richard Morton; the script was written by Sandham and Hope Caton. The title and concept came from the team wanting to create something new, a "revelation" for the series. The development team began by reading books on ancient civilizations, then designed levels based on these, which Sandham
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is said to be imprisoned. She finds the legendary Amulet of Horus within the tomb, and escapes with it after being betrayed by her guide, who is working for Von Croy. Writing on the Amulet reveals that Lara's actions have released Set. Guided by her friend Jean-Yves, Lara explores ruins beneath
678:. The main theme "kind of just came to ", with the opening harp motif appearing first. Due to the game's location, Connelly wrote it to have Egyptian-style themes and motifs. He used early level designs and story drafts as inspiration for his themes. Connelly reused a piece he had written for
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1201:(ELSPA), indicating sales of at least 100,000 units in the UK. ELSPA gave the game's PlayStation release a "Platinum" certification, for sales of at least 300,000 units in the region. As of 2009, the game has sold around five million units worldwide, making it the fourth best-selling
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Having foreseen Lara's actions, Semerkhet left instructions for summoning Horus into the world at the turn of the millennium by cladding a stone statue of the god in his Armour and empowering it with the Amulet. While at Karnak, Von Croy ambushes Lara and steals the Amulet. Reaching
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gave the PlayStation release a score of 79% based on 18 reviews. The PC release saw a slightly lower score of 75% based on 23 reviews. The
Dreamcast version was the lowest-rated version, scoring 62% based on 22 reviews. A common point raised across all versions was the attempt by
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heavily starting in
October 1999, allotting a budget of $ 5 million. Described by Eidos vice president Paul Baldwin as the company's largest marketing campaign to date, it included billboard advertisements in multiple cities, themed products at multiple stores, ads using the
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emerged in May 1999. The PlayStation version released on 24 November in North
America and 3 December in Europe. The PC version was released 24 November in North America, and 3 December in Europe. A "Millennium Edition" for the PC version included a limited edition comic from
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before going on an adventure to Egypt. The level was offered for download from a special website. A Gold
Edition of the game, developed by a veteran team led by Phil Campbell, was originally in production. The level plans would have followed a plot with Lara pursuing the
491:'s palace, while Set's forces move in to guard ancient sites. While Lara recovers the Armour of Horus, Von Croy kidnaps Jean-Yves and holds him for ransom in Cairo, asking for the Armour in exchange. On his way to Cairo, Von Croy is possessed by Set.
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felt it was an underwhelming game originally, and the technical performance on
Dreamcast made it worse. Justice was underwhelmed by the game overall, and panned the gameplay as slow and clumsy. In his review for the Mac version, Christopher Breen of
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for an artefact called the Iris. Upon discovering the Iris, Von Croy's haste to retrieve it triggers a trap, forcing Lara to escape without him. In the game's present of late 1999, Lara is in Egypt exploring the Tomb of Set, where the
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also noted solid technical performance, and felt it was the best of the sequels produced up to that point, praising the more coherent story and its positive influence on the gameplay and puzzle design. Vincent Lopez for
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to reinvigorate the series with its return to tomb environments. The most common complaint for the
Dreamcast port were technical issues which made existing problems controlling Lara using tank controls stand out more.
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that was intended as a reinvention of the series. The game ran into multiple production difficulties during its three-year development, including narrative cuts explaining Lara's survival of the events from
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Lara arrives to find Cairo overrun by Set's forces. With help from the Egyptian Army sergeant Azizas, Lara gathers triggers for a truckload of explosives to kill a giant serpent blocking the path into the
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a dedicated PC version was developed. As a result, the team could incorporate additional graphical elements and techniques such as bump mapping which were unachievable on the PlayStation hardware. The
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Retrospective articles on the game itself and the series describe it as a strong game, but showing the beginning of the series' decline during the Core Design era. The game's developers remembered
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was generally positive about the game but disliked the control scheme as it led to multiple deaths. Mielke voiced similar sentiments to the PlayStation version in addition to technical problems.
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1267:. After a mixed to negative reception at its 2003 release, Eidos Interactive took the franchise away from Core Design and gave it to Crystal Dynamics for future entries. The narratives of
419:. Key to progress is solving puzzles scattered through the level, which can rely on both pulling different types of switches or finding key items. During some levels, Lara has access to a
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attempted killing-off of Lara provided some catharsis for the team despite knowing it would likely not succeed. Lara's relationship with Jean-Yves was compared by staff to that between
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on 29 November 2012. The Dreamcast version was released on 24 March 2000 in Europe and 25 March in North America. The PlayStation and Dreamcast versions were published in Japan by
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after accidentally setting him free. Gameplay features Lara navigating levels split into multiple areas and room complexes, fighting enemies and solving puzzles to progress.
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noted a continued solid foundation for the series, but accused Eidos of milking the series due to the lack of evolution over the annual releases. Stephen Frost of
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highlighted a lack of innovation in some areas such as the controls and basic gameplay design, but overall felt the game to be an enjoyable entry in the series.
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as one of their favourite titles despite the circumstances of its production. Despite Core Design's attempt to kill off Lara Croft, Eidos insisted that the
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was less enthusiastic than Zdyrko due to the lack of innovation in the gameplay and engine design, while noting that the PC version was technically stable.
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console. The aim was to have the title running at 60 frames per second, and incorporate improved lighting alongside graphical features from the PC version.
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s Jess Lungridan was highly critical of the port, feeling that its technical problems undermined the presentation and compounded previously-raised issues.
564:. Eidos issued a public apology to Empereur following complaints from him about the character, and decided not to use the character in future instalments.
401:, exploring a series of ancient ruins and tombs in search of ancient artefacts. The levels are split between a mandatory two-level tutorial area set in
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was positive about the series' return to Sega consoles, enjoying the game design and content but noted that its graphics looked dated for the time.
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comic series, a pewter figurine of Lara, and an exclusive collectable card game. The edition was sold through Eidos, Babbage's, Software, Etc. and
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uses horizontal scrolling menus, and adds another layer for combining items or switching ammunition types for weapons. Consumable items such as
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gave the game a perfect score, praising it as the best game in the series to date and noting its improved graphics and gameplay mechanics over
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series continued. The production team split into two groups, working on separate projects. A veteran team, composed of many staff from
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opens with a flashback to a teenage Lara Croft in 1984, when she and her mentor Werner Von Croy are exploring a section of
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engine and gameplay style. The game was released in 2000 for PlayStation, Dreamcast and PC, and in 2001 for Mac OS.
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Lara as a teenager also helped her land the role. Elliott would voice Lara for the next two titles, with actress
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560:. The character of Jean-Yves caused controversy due to his coincidental resemblance to French archaeologist
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The atmosphere and puzzle design deliberately harkened back to the design principles of the original
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title with over five million copies sold worldwide. Eidos insisted the series continue, and two more
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was a bestseller for two months in the UK. The PC version received a "Silver" sales award from the
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series had been exclusive to Sony's PlayStation following an exclusivity deal during production of
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2599:"Sega And Eidos Interactive Partner To Bring "Tomb Raider: The Last Revelation" To Sega Dreamcast"
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gave it four stars out of five, calling it "a worthy sequel in an already formidable franchise."
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s David Zdyrko, while saying it was more of the same established gameplay at its core, praised
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packs and ammunition can be found through the level, including secret caches of supplies.
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the end of Sony's PlayStation exclusivity agreement with Eidos. The music was composed by
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773:. The Gold Edition was scrapped for unspecified reasons, and Campbell would move on to
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to create a standalone level; the narrative pretext features Lara in conversation with
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and been credited as "Additional Sound Effects". He drew inspiration from the original
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in 1997. With the end of the deal in 1999, Core Design decided to port the game to
542:'s Egyptian section and finding books on the region with lots of reference images.
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on 19 July. A port for Mac OS, developed by Westlake Interactive and published by
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Thorpe, Nick; Jones, Darran (December 2016). "20 Years of an Icon: Tomb Raider".
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686:. The Dreamcast release included an exclusive music track created by British
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Price, James (November 1999). "Review - Tomb Raider: The Last Revelation".
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1989:"Core Design's Susie Hamilton Reveals Lara's New Revelations (GameSpot)"
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1869:"20 years on, the Tomb Raider story told by the people who were there"
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Daujam, Mathieu; Price, James (11 April 2006). "Previous Adventures".
3604:"History of Tomb Raider: Blowing the dust off 17 years of Lara Croft"
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As with previous entries, Lara is controlled through levels using
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as the best yet in the series but unlikely to win over new fans.
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in which the player assumes the role of archaeologist-adventurer
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Tomb Raider: The Last Revelation Instruction Booklet (Windows)
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754:. As part of the promotion in the UK, Eidos collaborated with
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game at the time after the first three games in the series.
2434:"Eidos PLC Interim Results - 6 Months to 30 September 1999"
1411:"History of Tomb Raider - Tomb Raider: The Last Revelation"
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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Japanese PlayStation and Dreamcast versions published by
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Entertainment and Leisure Software Publishers Association
2884:"Various Tomb Raider Legends, Rumors and outright Lies!"
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Unlock the Past: A Retrospective Tomb Raider Documentary
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Tomb Raider: The Last Revelation Official Strategy Guide
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began in mid-1998, with development running parallel to
405:, and the other levels taking place across locations in
3468:"ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK"
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series. The narrative follows archaeologist-adventurer
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the following year. It is the fourth instalment in the
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The story was created by Andrew Sandham, Pete Duncan,
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2847:"The amazing stories of a man you've never heard of"
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2023:"Eidos apologises to archaeologist over Lara Croft"
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2814:"Fantasy Meets Reality in Lara Croft 'Interview'"
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1847:Ten Years of Tomb Raider: A GameTap Retrospective
1485:"Retrospective: Tomb Raider: The Last Revelation"
595:Previous instalments had first been produced for
3305:"Tomb Raider: The Last Revelation for Dreamcast"
2668:"Tomb Raider: The Last Revelation for Dreamcast"
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599:and then ported to PC without any changes. With
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3642:"Making Of: Tomb Raider: The Angel Of Darkness"
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640:, having previously worked on sound design for
383:(center) explores a level in third-person view.
327:began in 1998. Due to the strain of developing
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3100:"Tomb Raider: The Last Revelation Review (PC)"
3060:"Tomb Raider: The Last Revelation Review (DC)"
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2134:"NG Alphas: Tomb Raider: The Last Revelation"
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1915:"Interview with Andy Sandham (Core Design)"
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2496:"Tomb Raider: The Last Revelation for PC"
2060:"PC Gaming World Interview: Adrian Smith"
3739:"Retro Diary - 5 December - 9 January".
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2334:"Exclusive interview with Jonell Elliot"
1706:
1704:
1702:
1700:
1604:
1602:
1600:
1598:
1375:
1373:
3334:
3332:
3299:
3297:
3252:"Tomb Raider: The Last Revelation (PS)"
3222:"Tomb Raider: The Last Revelation (DC)"
3180:"Tomb Raider: The Last Revelation (DC)"
3133:
3131:
3093:
3091:
3053:
3051:
3049:
2966:"Tomb Raider: The Last Revelation (PC)"
2918:"Tomb Raider: The Last Revelation (DC)"
2293:
2291:
2289:
2287:
1713:"Tomb Raider: The Last Revelation (PS)"
1611:"Tomb Raider: The Last Revelation (PC)"
1328:
1298:port developed by Westlake Interactive.
1288:
693:, which played in a bonus art gallery.
336:in his first major work on the series.
3565:Wainwright, Lauren (4 November 2011).
3484:from the original on 18 September 2017
2364:"Keeley Hawes New Voice Of Lara Croft"
2344:from the original on 19 September 2012
2187:from the original on 21 December 2021.
2100:"Interview with Adrian Smith - Part 2"
1956:"Interview with Adrian Smith - Part 2"
1758:"Interview with Adrian Smith - Part 1"
1529:Perry, Douglass C. (15 October 1999).
1455:. Piggyback Interactive. p. 178.
1245:was intended as the finale of the old
3728:from the original on 27 October 2020.
3196:from the original on 26 December 2022
3076:from the original on 16 December 2004
2579:from the original on 11 December 2019
2239:from the original on 3 September 2014
2106:. 1999. pp. 9–20. Archived from
1867:Yin-Poole, Wesley (27 October 2016).
1835:(Tomb Raider Anniversary Bonus DVD).
848:
800:
427:with a sidecar for vehicle sections.
415:titles, the game is presented from a
7:
4825:Video games scored by Peter Connelly
4578:Lara Croft and the Guardian of Light
3773:from the original on 27 October 2020
3156:from the original on 4 December 2004
2826:from the original on 12 October 2020
2648:from the original on 25 October 2020
2411:from the original on 25 October 2020
2374:from the original on 4 February 2013
2035:from the original on 18 October 2020
1962:. 1999. pp. 1–8. Archived from
1885:from the original on 27 October 2016
847:
799:
726:. The PC version was re-released on
4585:Lara Croft and the Temple of Osiris
3406:Breen, Christopher (October 2000).
3116:from the original on 5 January 2005
2845:Purchese, Robert (9 January 2020).
2812:Headlam, Bruce (30 December 1999).
2676:. IGN Entertainment. Archived from
2504:. IGN Entertainment. Archived from
2472:. IGN Entertainment. Archived from
2227:Greening, Chris (20 October 2010).
2003:from the original on 12 August 2020
1609:Lopez, Vincent (10 December 1999).
1381:Tomb Raiver IV: The Last Revelation
790:
3799:Official U.S. PlayStation Magazine
3698:from the original on 3 August 2018
3682:"Tomb Raider Chronicles Interview"
3680:Lopez, Vincent (18 October 2000).
3408:"Tomb Raider: The Last Revelation"
3178:Justice, Brandon (24 March 2000).
3138:Mielke, James (29 November 1999).
3012:"Tomb Raider 4 [sic] (DC)"
2940:from the original on 24 March 2023
2863:from the original on 16 April 2020
2747:from the original on 12 April 2023
2735:"Eidos Cranks Up the Lara Machine"
2630:Schouten, Ryyoni (14 March 2000).
2561:Makuch, Eddie (29 November 2012).
2440:. 24 November 1999. Archived from
2299:"Tomb Raider: The Last Revelation"
2262:"An Interview With Peter Connelly"
2170:Tomb Raider Retrospective Part Two
2073:. 12 November 1999. Archived from
1929:from the original on 29 April 2017
1627:from the original on 16 March 2023
1579:. 12 November 1999. Archived from
1543:from the original on 21 April 2016
1279:form a loosely-connected trilogy.
1255:Tomb Raider: The Angel of Darkness
1219:Tomb Raider: The Angel of Darkness
1055:PlayStation: The Official Magazine
521:. By this point, series developer
25:
4708:Tomb Raider Collectible Card Game
4034:Asterix and the Power of the Gods
3718:"Tomb Raider Chronicles Released"
3616:from the original on 26 June 2015
3466:Caoili, Eric (26 November 2008).
3383:. CBS Interactive. Archived from
3348:. CBS Interactive. Archived from
3313:. CBS Interactive. Archived from
3034:from the original on 8 April 2023
2790:from the original on 23 June 2023
2714:from the original on 28 July 2014
2607:. 30 January 2000. Archived from
2272:from the original on 10 July 2007
1729:from the original on 24 July 2023
1711:Zdyrko, David (3 December 1999).
1501:from the original on 26 July 2019
1141:In its review of the PC version,
1024:
993:
883:
650:The game's music was composed by
368:for the next console generation.
4722:
4721:
3830:Tomb Raider: The Last Revelation
3583:from the original on 10 May 2008
3250:Frost, Stephen (February 2000).
3098:Smith, Steve (8 December 1999).
2988:from the original on 8 June 2023
2307:Official Dreamcast Magazine (UK)
2204:Official Dreamcast Magazine (US)
1483:Walker, John (25 October 2011).
1043:
1038:
1033:
1028:
1023:
1012:
1007:
1002:
997:
992:
902:
897:
892:
887:
882:
638:Tomb Raider: The Last Revelation
388:Tomb Raider: The Last Revelation
272:Tomb Raider: The Last Revelation
35:Tomb Raider: The Last Revelation
3761:"Tomb Raider: Chronicles Ships"
3602:Marshall, Rick (9 March 2013).
3058:Mielke, James (24 March 2000).
2229:"Interview with Peter Connelly"
654:, who had previously worked on
3640:Edge staff (17 January 2011).
3612:. Digital Trends Media Group.
3567:"The Redemption of Lara Croft"
3504:"ELSPA Sales Awards: Platinum"
2632:"Tomb Raider: The European Ad"
1354:. 12 June 2000. Archived from
1235:, developed the direct sequel
666:, in addition to the music of
1:
3283:Official PlayStation Magazine
3220:Lundrigan, Jeff (June 2000).
2733:IGN staff (18 October 1999).
2701:電撃スパイク『トゥームレイダー: アニバーサリー』製品情報
1106:Official PlayStation Magazine
4599:Tomb Raider I–III Remastered
4027:Asterix and the Great Rescue
3794:"Hype - Tomb Raider: Legend"
3749:. December 2013. p. 13.
3528:"Corporate Strategy Meeting"
3440:"ELSPA Sales Awards: Silver"
2964:Edge staff (November 1999).
2766:Edge staff (December 1999).
2314:. April 2000. pp. 12–23
475:, human ally to Set's rival
344:was the fourth best-selling
290:. It was first released for
4840:Video games set in Cambodia
4790:PlayStation (console) games
2563:"Tomb Raider 1-5 hit Steam"
2132:Russo, Tom (October 1999).
1391:. 7 April 2000. p. 27.
1162:Official Dreamcast Magazine
4881:
4850:Westlake Interactive games
3010:Sewart, Greg (June 2000).
2916:Scott, Dean (April 2000).
1212:
358:for the same platforms as
4800:Single-player video games
4795:PlayStation Network games
4717:
4502:Shadow of the Tomb Raider
4367:
4262:Ninja: Shadow of Darkness
3020:Electronic Gaming Monthly
2211:. March 2000. p. 10.
1181:Electronic Gaming Monthly
1088:Review aggregate website
934:Electronic Gaming Monthly
866:
861:
856:
818:
813:
808:
39:
4845:Video games set in Egypt
4661:The Legend of Lara Croft
2926:Computer and Video Games
2700:
2528:"The Millennium Edition"
2395:"Tomb Raider IV Planned"
2393:IGN staff (3 May 1999).
1380:
1168:Computer and Video Games
876:Computer and Video Games
417:third person perspective
4835:Video games set in 1999
4830:Video games set in 1984
4815:Video games about cults
4780:Eidos Interactive games
4621:Lara Croft: Tomb Raider
4495:Rise of the Tomb Raider
3792:OPM staff (June 2005).
2882:Campbell, Phil (2009).
1823:; Smith, Jeremy Heath;
1238:Tomb Raider: Chronicles
1215:Tomb Raider: Chronicles
471:and enters the tomb of
355:Tomb Raider: Chronicles
3722:Tomb Raider Chronicles
2368:Tomb Raider Chronicles
2338:Tomb Raider Chronicles
1764:. 1999. Archived from
647:
384:
4865:Great Pyramid of Giza
4785:Fiction about mummies
4683:Tomb Raider: Firefall
4678:Tomb Raider: The Ride
4553:Lara Croft: Relic Run
4437:The Angel of Darkness
3941:The Angel of Darkness
2710:(in Japanese). 2007.
1277:The Angel of Darkness
709:The first rumours of
701:taking over in 2006.
632:
501:Great Pyramid of Giza
379:
365:The Angel of Darkness
92:Derek Leigh-Gilchrist
4765:Classic Mac OS games
3724:. 17 November 2000.
3546:on 30 September 2013
3452:on 21 February 2009.
3416:. No. 10/2000.
2370:. 21 February 2006.
2167:(24 February 2013).
1662:(24 November 1999).
724:Electronics Boutique
464:titular god of chaos
4423:The Last Revelation
4157:Axel's Magic Hammer
3912:The Last Revelation
3290:. pp. 106–110.
2611:on 29 February 2000
2104:Tomb Raider website
1993:Core Design Fansite
1960:Tomb Raider website
1919:Core Design Fansite
1831:(narrator) (2007).
1762:Tomb Raider website
1269:The Last Revelation
1265:The Last Revelation
1233:The Last Revelation
1225:The Last Revelation
1195:The Last Revelation
1136:The Last Revelation
1097:The Last Revelation
845:
797:
743:The Last Revelation
716:Top Cow Productions
711:The Last Revelation
684:The Last Revelation
601:The Last Revelation
513:The Last Revelation
455:The Last Revelation
440:The Last Revelation
360:The Last Revelation
342:The Last Revelation
325:The Last Revelation
4810:Video game sequels
4528:Curse of the Sword
4178:Curse of Enchantia
4143:Torvak the Warrior
3934:Curse of the Sword
3747:Imagine Publishing
2819:The New York Times
2680:on 20 January 2007
2508:on 20 January 2007
2444:on 25 October 2020
2110:on 4 February 2002
1427:on 26 October 2010
1385:Dreamcast Magazine
1358:on 24 October 2012
1258:, a title for the
1113:. James Mielke of
795:
662:scores created by
648:
562:Jean-Yves Empereur
497:Citadel of Saladin
385:
4805:Tomb Raider games
4770:Core Design games
4737:
4736:
4608:
4607:
4325:
4324:
4248:Blam! Machinehead
4069:Operation Phoenix
3288:Future Publishing
2979:Future Publishing
2931:Future Publishing
2894:on 8 January 2010
2781:Future Publishing
2536:Eidos Interactive
2476:on 5 January 2008
2438:Investigate.co.uk
2312:Dennis Publishing
2146:. pp. 41–44.
2077:on 1 October 2000
2031:. 2 August 2001.
1837:Eidos Interactive
1804:. pp. 16–29.
1802:Future Publishing
1670:Eidos Interactive
1583:on 23 August 2000
1389:SoftBank Creative
1085:
1084:
841:
840:
771:Fountain of Youth
583:Final Fantasy VII
527:Eidos Interactive
298:in 1999, then on
296:Microsoft Windows
288:Eidos Interactive
286:and published by
268:
267:
142:Microsoft Windows
67:Eidos Interactive
16:(Redirected from
4872:
4750:1999 video games
4725:
4724:
4390:
4352:
4345:
4338:
4329:
3997:II: Son of Chuck
3928:(Game Boy Color)
3864:
3857:
3850:
3841:
3816:
3815:
3813:
3811:
3806:. pp. 54–55
3789:
3783:
3782:
3780:
3778:
3769:. 20 June 2001.
3766:Inside Mac Games
3757:
3751:
3750:
3745:. No. 123.
3736:
3730:
3729:
3714:
3708:
3707:
3705:
3703:
3677:
3668:
3667:
3665:
3663:
3654:. Archived from
3637:
3626:
3625:
3623:
3621:
3599:
3593:
3592:
3590:
3588:
3562:
3556:
3555:
3553:
3551:
3545:
3532:
3524:
3518:
3517:
3512:. Archived from
3500:
3494:
3493:
3491:
3489:
3463:
3454:
3453:
3448:. Archived from
3436:
3430:
3429:
3427:
3425:
3403:
3397:
3396:
3394:
3392:
3387:on 29 April 2019
3371:
3362:
3361:
3359:
3357:
3352:on 29 April 2019
3336:
3327:
3326:
3324:
3322:
3301:
3292:
3291:
3277:
3266:
3265:
3247:
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3201:
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3135:
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3121:
3095:
3086:
3085:
3083:
3081:
3055:
3044:
3043:
3041:
3039:
3033:
3023:. No. 131.
3016:
3007:
2998:
2997:
2995:
2993:
2987:
2970:
2961:
2950:
2949:
2947:
2945:
2939:
2929:. No. 222.
2922:
2913:
2904:
2903:
2901:
2899:
2890:. Archived from
2879:
2873:
2872:
2870:
2868:
2842:
2836:
2835:
2833:
2831:
2809:
2800:
2799:
2797:
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2789:
2772:
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2696:
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2655:
2653:
2627:
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2618:
2616:
2595:
2589:
2588:
2586:
2584:
2558:
2552:
2551:
2549:
2547:
2538:. Archived from
2524:
2518:
2517:
2515:
2513:
2492:
2486:
2485:
2483:
2481:
2460:
2454:
2453:
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2430:
2421:
2420:
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2390:
2384:
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2330:
2324:
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2279:
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2258:
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2224:
2213:
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2195:
2189:
2188:
2161:
2148:
2147:
2129:
2120:
2119:
2117:
2115:
2096:
2087:
2086:
2084:
2082:
2056:
2045:
2044:
2042:
2040:
2019:
2013:
2012:
2010:
2008:
1985:
1976:
1975:
1973:
1971:
1952:
1939:
1938:
1936:
1934:
1910:
1895:
1894:
1892:
1890:
1864:
1849:
1844:
1825:Livingstone, Ian
1817:
1806:
1805:
1800:. No. 163.
1791:
1778:
1777:
1775:
1773:
1754:
1739:
1738:
1736:
1734:
1708:
1695:
1694:
1693:. November 1996.
1683:
1674:
1673:
1656:
1637:
1636:
1634:
1632:
1606:
1593:
1592:
1590:
1588:
1562:
1553:
1552:
1550:
1548:
1526:
1511:
1510:
1508:
1506:
1480:
1467:
1466:
1448:
1437:
1436:
1434:
1432:
1423:. Archived from
1406:
1393:
1392:
1377:
1368:
1367:
1365:
1363:
1338:
1316:
1305:
1299:
1293:
1177:
1133:
1048:
1047:
1046:
1042:
1041:
1037:
1036:
1032:
1031:
1027:
1026:
1017:
1016:
1015:
1011:
1010:
1006:
1005:
1001:
1000:
996:
995:
907:
906:
905:
901:
900:
896:
895:
891:
890:
886:
885:
846:
798:
777:to help develop
589:Metal Gear Solid
392:action-adventure
277:action-adventure
249:Action-adventure
234:
218:
209:
193:
185:24 November 1999
184:
44:
32:
21:
4880:
4879:
4875:
4874:
4873:
4871:
4870:
4869:
4775:Dreamcast games
4740:
4739:
4738:
4733:
4713:
4687:
4666:
4641:
4604:
4565:
4540:
4507:
4474:
4442:
4416:Tomb Raider III
4381:
4363:
4356:
4326:
4321:
4295:
4130:
4102:
4074:
4039:
4009:
3974:
3946:
3873:
3868:
3825:
3820:
3819:
3809:
3807:
3802:. No. 93.
3791:
3790:
3786:
3776:
3774:
3759:
3758:
3754:
3738:
3737:
3733:
3716:
3715:
3711:
3701:
3699:
3679:
3678:
3671:
3661:
3659:
3639:
3638:
3629:
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3600:
3596:
3586:
3584:
3564:
3563:
3559:
3549:
3547:
3543:
3530:
3526:
3525:
3521:
3516:on 15 May 2009.
3502:
3501:
3497:
3487:
3485:
3465:
3464:
3457:
3438:
3437:
3433:
3423:
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3405:
3404:
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3390:
3388:
3373:
3372:
3365:
3355:
3353:
3338:
3337:
3330:
3320:
3318:
3303:
3302:
3295:
3286:. No. 52.
3279:
3278:
3269:
3260:. No. 62.
3249:
3248:
3239:
3230:. No. 66.
3219:
3218:
3209:
3199:
3197:
3177:
3176:
3169:
3159:
3157:
3137:
3136:
3129:
3119:
3117:
3097:
3096:
3089:
3079:
3077:
3057:
3056:
3047:
3037:
3035:
3031:
3027:. p. 164.
3014:
3009:
3008:
3001:
2991:
2989:
2985:
2977:. No. 78.
2968:
2963:
2962:
2953:
2943:
2941:
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2920:
2915:
2914:
2907:
2897:
2895:
2881:
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2866:
2864:
2844:
2843:
2839:
2829:
2827:
2811:
2810:
2803:
2793:
2791:
2787:
2783:. p. 132.
2779:. No. 79.
2770:
2765:
2764:
2760:
2750:
2748:
2732:
2731:
2727:
2717:
2715:
2702:
2698:
2697:
2693:
2683:
2681:
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2665:
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2614:
2612:
2597:
2596:
2592:
2582:
2580:
2560:
2559:
2555:
2545:
2543:
2542:on 6 March 2000
2526:
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2462:
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2285:
2275:
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2260:
2259:
2252:
2242:
2240:
2226:
2225:
2216:
2199:"Lara Revealed"
2197:
2196:
2192:
2163:
2162:
2151:
2142:. No. 58.
2131:
2130:
2123:
2113:
2111:
2098:
2097:
2090:
2080:
2078:
2058:
2057:
2048:
2038:
2036:
2028:The Irish Times
2021:
2020:
2016:
2006:
2004:
1987:
1986:
1979:
1969:
1967:
1966:on 2 March 2000
1954:
1953:
1942:
1932:
1930:
1912:
1911:
1898:
1888:
1886:
1866:
1865:
1852:
1819:
1818:
1809:
1793:
1792:
1781:
1771:
1769:
1768:on 1 March 2000
1756:
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1742:
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1710:
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1450:
1449:
1440:
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1428:
1408:
1407:
1396:
1387:. No. 14.
1382:
1379:
1378:
1371:
1361:
1359:
1340:
1339:
1330:
1325:
1320:
1319:
1311:Mac OS port by
1306:
1302:
1294:
1290:
1285:
1221:
1211:
1175:
1173:Next Generation
1159:UK publication
1131:
1122:Next Generation
1111:Tomb Raider III
1103:James Price of
1086:
1044:
1039:
1034:
1029:
1013:
1008:
1003:
998:
986:Next Generation
903:
898:
893:
888:
796:Aggregate score
793:
789:
741:Eidos promoted
707:
680:Tomb Raider III
656:Tomb Raider III
643:Tomb Raider III
627:
578:Tomb Raider III
518:Tomb Raider III
509:
452:
374:
238:
229:
222:
213:
204:
197:
194:3 December 1999
188:
179:
161:
103:
91:
89:
30:
29:1999 video game
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22:
15:
12:
11:
5:
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4857:
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4777:
4772:
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4757:
4755:3D platformers
4752:
4742:
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4735:
4734:
4732:
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4409:Tomb Raider II
4405:
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4382:
4380:
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4368:
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4286:
4279:
4272:
4265:
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4237:
4234:Bubba 'n' Stix
4230:
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4209:
4202:
4195:
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4118:Fighting Force
4113:
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4108:Fighting Force
4104:
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4008:
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4000:
3993:
3985:
3983:
3976:
3975:
3973:
3972:
3965:
3962:Rick Dangerous
3957:
3955:
3952:Rick Dangerous
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3937:
3930:
3922:
3915:
3908:
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3824:
3823:External links
3821:
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3817:
3784:
3752:
3731:
3709:
3669:
3658:on 31 May 2013
3627:
3609:Digital Trends
3594:
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3519:
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3473:Game Developer
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3328:
3293:
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3167:
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3087:
3045:
2999:
2981:. p. 76.
2951:
2933:. p. 84.
2905:
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2758:
2725:
2707:Dengeki Online
2691:
2659:
2622:
2590:
2553:
2519:
2487:
2455:
2422:
2385:
2355:
2325:
2310:. No. 6.
2283:
2250:
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2207:. No. 4.
2190:
2149:
2121:
2088:
2046:
2014:
1997:Embracer Group
1977:
1940:
1923:Embracer Group
1896:
1850:
1845:Also known as
1827:(interviews);
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832:
829:
823:
822:
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812:
806:
805:
802:
791:
788:
785:
780:The Nomad Soul
766:Peter Stothard
706:
703:
691:Paul Oakenfold
652:Peter Connelly
634:Peter Connelly
626:
623:
610:Tomb Raider II
540:British Museum
511:Production of
508:
505:
451:
448:
373:
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334:Peter Connelly
323:Production of
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115:Peter Connelly
112:
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104:Andrew Sandham
100:
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90:Martin Gibbins
86:
80:
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76:
70:
69:
64:
58:
57:
52:
46:
45:
37:
36:
28:
24:
18:Tomb Raider IV
14:
13:
10:
9:
6:
4:
3:
2:
4877:
4866:
4863:
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4858:
4856:
4855:Windows games
4853:
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4447:Second series
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4406:
4403:
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4398:
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4378:
4375:
4373:
4372:List of media
4370:
4369:
4366:
4362:
4361:
4353:
4348:
4346:
4341:
4339:
4334:
4333:
4330:
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4312:Nathan McCree
4310:
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3447:
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3441:
3435:
3432:
3420:. p. 112
3419:
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3376:
3370:
3368:
3364:
3351:
3347:
3346:
3341:
3335:
3333:
3329:
3317:on 5 May 2019
3316:
3312:
3311:
3306:
3300:
3298:
3294:
3289:
3285:
3284:
3276:
3274:
3272:
3268:
3264:. p. 95.
3263:
3262:Imagine Media
3259:
3258:
3253:
3246:
3244:
3242:
3238:
3234:. p. 96.
3233:
3232:Imagine Media
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2888:Phil Campbell
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2858:
2857:Gamer Network
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2209:Imagine Media
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2018:
2015:
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1462:1-9035-1181-X
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1347:Business Wire
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1260:PlayStation 2
1257:
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844:Review scores
836:
833:
830:
828:
825:
824:
821:
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807:
786:
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782:
781:
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775:Quantic Dream
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721:
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712:
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694:
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689:
685:
681:
677:
673:
669:
668:John Williams
665:
664:Nathan McCree
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535:Kieron O'Hara
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4276:Herdy Gerdy
4220:Battlecorps
4213:Dragonstone
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3926:Tomb Raider
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3990:Chuck Rock
3980:Chuck Rock
3919:Chronicles
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3804:Ziff Davis
3777:14 October
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2179:(Video).
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372:Gameplay
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4016:Asterix
3587:26 June
3478:Informa
3257:NextGen
3227:NextGen
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