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Tomb Raider: The Last Revelation

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573:. The puzzle elements focused back on the solving of problems rather than exploring large environments for keys as had been happening in earlier sequels. Several elements, such as the UI menus and the opening tutorial level, were entirely redesigned so the game would act as a reintroduction of the character to players. In addition to new moves, Lara's existing moveset and animations were tweaked to be easier for players to activate. The targeting system was improved so Lara would lock into enemies within range and could toggle between them. In addition, the enemy AI was reworked to be more reactive and strategic. Speaking on the companion AI, Sandham remembered it being difficult to program effectively as it was a new feature in gaming at the time. While a multiplayer option was considered, it was rejected due to time and resource limits. A separate tutorial area was similarly removed to reduce workload, with tutorial elements instead incorporated into the opening levels. 434:. In addition Lara can sprint, walk, move certain objects, take manual control of the game camera to look around the area, climb, monkey swing using suitable overhead surfaces, crawl through narrow spaces, roll, and jump across gaps. There are also secret actions such as turning mid-jump, performing swan dives into water, and performing a handstand. In deep bodies of water, Lara can swim around, with a limited amount of breath before she must surface or risk drowning. In shallower water, Lara can only wade at walking pace and jump vertically. In addition to her standard and returning moves, Lara can climb up poles and ropes, swing on ropes to cross gaps or navigate between the floors of a level, use a scope to aim a weapon accurately, and climb around corners. Some environmental elements such as torches can also be interacted with. 580:, the team redesigned and rebuilt it as far as possible, with an estimated 90% of the code being new. The engine redesign allowed the environment to have more 3D architecture and interactive objects within levels than earlier titles, along with more context-sensitive lighting. Lara's model was redesigned to remove the polygonal appearance of earlier instalments as much as possible. She was also given more animation during cutscenes, allowing her to blink and have lip movements when talking. The cutscene design, which had real-time sequences merging into gameplay and "natural" zone transitions linking the narrative, was inspired by the cinematic style of 538:
shaped into the plotline. Sandham's extensive involvement in the story was due to no-one else wanting to be involved. The limited location kept the narrative and aesthetic focused, while also giving a rich mythology from which to draw enemies and environments. While the location provided a lot of interesting elements, it also proved challenging due to a potentially-limited colour and texture palette. A trip on location was initially planned, but production deadlines meant it was cancelled, with the team instead going to the
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have multiple types for different effects on enemies. Players can switch between manual and automatic targeting systems. A laser scope can also be found, which when attached to a compatible weapon allows for accurate aiming from a first-person perspective. Key items in multiple levels are the binoculars for seeing distant areas, the crowbar for prying items from set places or opening some doors, and flares for illuminating dark areas. The inventory system is different from earlier entries, which used a ring system.
630: 4723: 377: 503:, Lara begins summoning Horus, but Set disrupts the ritual and attacks Lara. Lara escapes, using the Amulet to trap Set beneath the pyramid. Exhausted and injured as the temple crumbles, Lara meets Von Croy waiting outside. Unsure about whether he is himself, Lara does not take his hand as she hangs from a ledge, and Von Croy is forced to run as the temple collapses, leaving Lara's fate uncertain. 1045: 1040: 1014: 1009: 1004: 904: 1035: 1030: 1025: 999: 994: 899: 894: 889: 884: 530:
decided to kill off Lara and close the series. They formed the plan over a fortnight, and managed to keep it secret until it was too late to make any changes. When Core Design CEO Jeremy Heath-Smith discovered the team's plan, he reprimanded the team. Despite ultimately failing, the team were generally happy to have killed off Lara.
499:. Azizas sacrifices himself driving the truck into the serpent. Lara rescues Jean-Yves, then pursues Von Croy into the Crusader vaults beneath the Citadel to retrieve the tablet containing Set's binding incantation. While Set offers Lara a chance to be his ally, Lara refuses and retrieves the Amulet. Beneath the 696:
The voice of Lara was recast from the earlier game, with Judith Gibbins being replaced by Jonell Elliott. Elliott had an established career in voice over prior to auditioning for the role of Lara. She said that she was fortunate enough to have the voice they were looking for, and her ability to voice
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The story goal was kept simple and clear, although there were several twists to the narrative. In an early draft of the planned finale, Sandham had Lara decapitated, but dropped the concept as Core Design's executives would not stand for it. In a series retrospective, Sandham noted that Core Design's
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titles non-stop since 1996, and general fatigue with the character, the Core Design staff wrote the narrative to end with Lara's death. While the same basic engine was used, it was extensively redesigned for better graphics and more intelligent enemy behaviour. The Dreamcast version emerged following
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since completing the original game. This led to both franchise fatigue, and emerging physical and mental health issues among the staff. They were also running out of ideas for keeping the franchise relevant. Since they were being given a large amount of creative freedom by Eidos, the staff secretly
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Reception of the game was generally positive, with many praising it as a return to form, but noting a lack of major innovation. Several critics felt the series was becoming stale. The Dreamcast port was generally criticised for its poor technical performance compared to other platforms. As of 2009,
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Combat involves Lara engaging enemies which appear at certain points in the environment. Lara's main weapons are her recurring dual pistols with unlimited ammunition. A shotgun, Uzis, revolver, grenade launcher, and crossbow can also be found across the game; all have limited ammunition, and some
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and Richard Morton; the script was written by Sandham and Hope Caton. The title and concept came from the team wanting to create something new, a "revelation" for the series. The development team began by reading books on ancient civilizations, then designed levels based on these, which Sandham
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is said to be imprisoned. She finds the legendary Amulet of Horus within the tomb, and escapes with it after being betrayed by her guide, who is working for Von Croy. Writing on the Amulet reveals that Lara's actions have released Set. Guided by her friend Jean-Yves, Lara explores ruins beneath
678:. The main theme "kind of just came to ", with the opening harp motif appearing first. Due to the game's location, Connelly wrote it to have Egyptian-style themes and motifs. He used early level designs and story drafts as inspiration for his themes. Connelly reused a piece he had written for 42: 1201:(ELSPA), indicating sales of at least 100,000 units in the UK. ELSPA gave the game's PlayStation release a "Platinum" certification, for sales of at least 300,000 units in the region. As of 2009, the game has sold around five million units worldwide, making it the fourth best-selling 482:
Having foreseen Lara's actions, Semerkhet left instructions for summoning Horus into the world at the turn of the millennium by cladding a stone statue of the god in his Armour and empowering it with the Amulet. While at Karnak, Von Croy ambushes Lara and steals the Amulet. Reaching
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gave the PlayStation release a score of 79% based on 18 reviews. The PC release saw a slightly lower score of 75% based on 23 reviews. The Dreamcast version was the lowest-rated version, scoring 62% based on 22 reviews. A common point raised across all versions was the attempt by
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heavily starting in October 1999, allotting a budget of $ 5 million. Described by Eidos vice president Paul Baldwin as the company's largest marketing campaign to date, it included billboard advertisements in multiple cities, themed products at multiple stores, ads using the
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emerged in May 1999. The PlayStation version released on 24 November in North America and 3 December in Europe. The PC version was released 24 November in North America, and 3 December in Europe. A "Millennium Edition" for the PC version included a limited edition comic from
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before going on an adventure to Egypt. The level was offered for download from a special website. A Gold Edition of the game, developed by a veteran team led by Phil Campbell, was originally in production. The level plans would have followed a plot with Lara pursuing the
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felt it was an underwhelming game originally, and the technical performance on Dreamcast made it worse. Justice was underwhelmed by the game overall, and panned the gameplay as slow and clumsy. In his review for the Mac version, Christopher Breen of
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for an artefact called the Iris. Upon discovering the Iris, Von Croy's haste to retrieve it triggers a trap, forcing Lara to escape without him. In the game's present of late 1999, Lara is in Egypt exploring the Tomb of Set, where the
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also noted solid technical performance, and felt it was the best of the sequels produced up to that point, praising the more coherent story and its positive influence on the gameplay and puzzle design. Vincent Lopez for
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to reinvigorate the series with its return to tomb environments. The most common complaint for the Dreamcast port were technical issues which made existing problems controlling Lara using tank controls stand out more.
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that was intended as a reinvention of the series. The game ran into multiple production difficulties during its three-year development, including narrative cuts explaining Lara's survival of the events from
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Lara arrives to find Cairo overrun by Set's forces. With help from the Egyptian Army sergeant Azizas, Lara gathers triggers for a truckload of explosives to kill a giant serpent blocking the path into the
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a dedicated PC version was developed. As a result, the team could incorporate additional graphical elements and techniques such as bump mapping which were unachievable on the PlayStation hardware. The
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Retrospective articles on the game itself and the series describe it as a strong game, but showing the beginning of the series' decline during the Core Design era. The game's developers remembered
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was generally positive about the game but disliked the control scheme as it led to multiple deaths. Mielke voiced similar sentiments to the PlayStation version in addition to technical problems.
2860: 1882: 1267:. After a mixed to negative reception at its 2003 release, Eidos Interactive took the franchise away from Core Design and gave it to Crystal Dynamics for future entries. The narratives of 419:. Key to progress is solving puzzles scattered through the level, which can rely on both pulling different types of switches or finding key items. During some levels, Lara has access to a 546:
attempted killing-off of Lara provided some catharsis for the team despite knowing it would likely not succeed. Lara's relationship with Jean-Yves was compared by staff to that between
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on 29 November 2012. The Dreamcast version was released on 24 March 2000 in Europe and 25 March in North America. The PlayStation and Dreamcast versions were published in Japan by
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after accidentally setting him free. Gameplay features Lara navigating levels split into multiple areas and room complexes, fighting enemies and solving puzzles to progress.
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noted a continued solid foundation for the series, but accused Eidos of milking the series due to the lack of evolution over the annual releases. Stephen Frost of
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highlighted a lack of innovation in some areas such as the controls and basic gameplay design, but overall felt the game to be an enjoyable entry in the series.
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as one of their favourite titles despite the circumstances of its production. Despite Core Design's attempt to kill off Lara Croft, Eidos insisted that the
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was less enthusiastic than Zdyrko due to the lack of innovation in the gameplay and engine design, while noting that the PC version was technically stable.
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console. The aim was to have the title running at 60 frames per second, and incorporate improved lighting alongside graphical features from the PC version.
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s Jess Lungridan was highly critical of the port, feeling that its technical problems undermined the presentation and compounded previously-raised issues.
564:. Eidos issued a public apology to Empereur following complaints from him about the character, and decided not to use the character in future instalments. 401:, exploring a series of ancient ruins and tombs in search of ancient artefacts. The levels are split between a mandatory two-level tutorial area set in 3153: 3113: 2576: 1726: 1624: 1540: 3695: 2883: 2744: 2306: 2203: 1161: 1069: 3193: 3641: 2236: 1165:
was positive about the series' return to Sega consoles, enjoying the game design and content but noted that its graphics looked dated for the time.
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comic series, a pewter figurine of Lara, and an exclusive collectable card game. The edition was sold through Eidos, Babbage's, Software, Etc. and
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uses horizontal scrolling menus, and adds another layer for combining items or switching ammunition types for weapons. Consumable items such as
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gave the game a perfect score, praising it as the best game in the series to date and noting its improved graphics and gameplay mechanics over
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series continued. The production team split into two groups, working on separate projects. A veteran team, composed of many staff from
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opens with a flashback to a teenage Lara Croft in 1984, when she and her mentor Werner Von Croy are exploring a section of
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engine and gameplay style. The game was released in 2000 for PlayStation, Dreamcast and PC, and in 2001 for Mac OS.
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Lara as a teenager also helped her land the role. Elliott would voice Lara for the next two titles, with actress
443: 4774: 4677: 4461: 4212: 4089: 4061: 4054: 3472: 3417: 2925: 1167: 875: 262: 2198: 487:, Lara and Jean-Yves race against Von Croy's minions to retrieve the Armour of Horus from the buried ruins of 4754: 4653: 4620: 4494: 4468: 4429: 4282: 4240: 3918: 2562: 1712: 1610: 1530: 1237: 1214: 560:. The character of Jean-Yves caused controversy due to his coincidental resemblance to French archaeologist 354: 3681: 2891: 2734: 4854: 4156: 3503: 3439: 3179: 1484: 3655: 3407: 4552: 2608: 867: 819: 596: 500: 391: 291: 276: 248: 146: 83: 3828: 3566: 2631: 41: 4759: 4727: 4698: 4559: 4335: 4254: 4233: 4205: 3847: 567:
The atmosphere and puzzle design deliberately harkened back to the design principles of the original
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title with over five million copies sold worldwide. Eidos insisted the series continue, and two more
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was a bestseller for two months in the UK. The PC version received a "Silver" sales award from the
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series had been exclusive to Sony's PlayStation following an exclusivity deal during production of
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gave it four stars out of five, calling it "a worthy sequel in an already formidable franchise."
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s David Zdyrko, while saying it was more of the same established gameplay at its core, praised
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packs and ammunition can be found through the level, including secret caches of supplies.
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the end of Sony's PlayStation exclusivity agreement with Eidos. The music was composed by
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to create a standalone level; the narrative pretext features Lara in conversation with
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and been credited as "Additional Sound Effects". He drew inspiration from the original
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in 1997. With the end of the deal in 1999, Core Design decided to port the game to
542:'s Egyptian section and finding books on the region with lots of reference images. 3011: 2917: 734:
on 19 July. A port for Mac OS, developed by Westlake Interactive and published by
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Thorpe, Nick; Jones, Darran (December 2016). "20 Years of an Icon: Tomb Raider".
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Price, James (November 1999). "Review - Tomb Raider: The Last Revelation".
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Daujam, Mathieu; Price, James (11 April 2006). "Previous Adventures".
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As with previous entries, Lara is controlled through levels using
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as the best yet in the series but unlikely to win over new fans.
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in which the player assumes the role of archaeologist-adventurer
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While using the same basic engine design as had been used up to
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Tomb Raider: The Last Revelation Instruction Booklet (Windows)
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game at the time after the first three games in the series.
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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Japanese PlayStation and Dreamcast versions published by
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Entertainment and Leisure Software Publishers Association
2884:"Various Tomb Raider Legends, Rumors and outright Lies!" 1833:
Unlock the Past: A Retrospective Tomb Raider Documentary
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Tomb Raider: The Last Revelation Official Strategy Guide
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began in mid-1998, with development running parallel to
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series. The narrative follows archaeologist-adventurer
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the following year. It is the fourth instalment in the
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The story was created by Andrew Sandham, Pete Duncan,
2256: 2254: 2222: 2220: 2218: 2847:"The amazing stories of a man you've never heard of" 2127: 2125: 4691: 4670: 4645: 4612: 4569: 4544: 4511: 4478: 4446: 4392: 4385: 4299: 4134: 4106: 4078: 4043: 4013: 3978: 3950: 3877: 2094: 2092: 2023:"Eidos apologises to archaeologist over Lara Croft" 1950: 1948: 1946: 1944: 1409:Blache, Fabian; Fielder, Lauren (31 October 2000). 258: 242: 165: 132: 120: 108: 96: 82: 72: 60: 48: 34: 3375:"Tomb Raider: The Last Revelation for PlayStation" 2807: 2805: 2464:"Tomb Raider: The Last Revelation for PlayStation" 1752: 1750: 1748: 1746: 1744: 3461: 3459: 2814:"Fantasy Meets Reality in Lara Croft 'Interview'" 2428: 2426: 1847:Ten Years of Tomb Raider: A GameTap Retrospective 1485:"Retrospective: Tomb Raider: The Last Revelation" 595:Previous instalments had first been produced for 3305:"Tomb Raider: The Last Revelation for Dreamcast" 2668:"Tomb Raider: The Last Revelation for Dreamcast" 2054: 2052: 2050: 1983: 1981: 1478: 1476: 1474: 1472: 599:and then ported to PC without any changes. With 4150:Monty Python's Flying Circus: The Computer Game 3642:"Making Of: Tomb Raider: The Angel Of Darkness" 3005: 3003: 1654: 1652: 1650: 1648: 1646: 1644: 1642: 1336: 1334: 1332: 640:, having previously worked on sound design for 383:(center) explores a level in third-person view. 327:began in 1998. Due to the strain of developing 3140:"Tomb Raider: The Last Revelation Review (PS)" 3100:"Tomb Raider: The Last Revelation Review (PC)" 3060:"Tomb Raider: The Last Revelation Review (DC)" 1908: 1906: 1904: 1902: 1900: 750:comic, and a demo disc distribution deal with 4343: 3855: 2959: 2957: 2955: 2134:"NG Alphas: Tomb Raider: The Last Revelation" 1404: 1402: 1400: 1398: 8: 4628:Lara Croft: Tomb Raider – The Cradle of Life 3635: 3633: 3631: 3275: 3273: 3271: 2911: 2909: 1681: 1679: 1524: 1522: 1520: 1518: 1516: 1453:Lara Croft Tomb Raider Legend Complete Guide 1446: 1444: 1442: 1252:A new team within Core Design began work on 1022: 991: 881: 843: 738:, was released in North America on 12 June. 4820:Video games developed in the United Kingdom 3539:. 22 April 2009. p. 16. Archived from 2159: 2157: 2155: 2153: 1915:"Interview with Andy Sandham (Core Design)" 1789: 1787: 1785: 1783: 1566:"Preview: Tomb Raider: The Last Revelation" 1560: 1558: 1531:"Preview: Tomb Raider: The Last Revelation" 4389: 4350: 4336: 4328: 3862: 3848: 3840: 1862: 1860: 1858: 1856: 1854: 1815: 1813: 1811: 851: 842: 803: 794: 636:(pictured 2016) acted as the composer for 525:had produced games annually for publisher 352:titles began production at the same time; 316:as she races to imprison the Egyptian god 40: 31: 3340:"Tomb Raider: The Last Revelation for PC" 3245: 3243: 3241: 3215: 3213: 3211: 2496:"Tomb Raider: The Last Revelation for PC" 2060:"PC Gaming World Interview: Adrian Smith" 3739:"Retro Diary - 5 December - 9 January". 3369: 3367: 3173: 3171: 2532:Tomb Raider: The Last Revelation Website 2334:"Exclusive interview with Jonell Elliot" 1706: 1704: 1702: 1700: 1604: 1602: 1600: 1598: 1375: 1373: 3334: 3332: 3299: 3297: 3252:"Tomb Raider: The Last Revelation (PS)" 3222:"Tomb Raider: The Last Revelation (DC)" 3180:"Tomb Raider: The Last Revelation (DC)" 3133: 3131: 3093: 3091: 3053: 3051: 3049: 2966:"Tomb Raider: The Last Revelation (PC)" 2918:"Tomb Raider: The Last Revelation (DC)" 2293: 2291: 2289: 2287: 1713:"Tomb Raider: The Last Revelation (PS)" 1611:"Tomb Raider: The Last Revelation (PC)" 1328: 1298:port developed by Westlake Interactive. 1288: 693:, which played in a bonus art gallery. 336:in his first major work on the series. 3565:Wainwright, Lauren (4 November 2011). 3484:from the original on 18 September 2017 2364:"Keeley Hawes New Voice Of Lara Croft" 2344:from the original on 19 September 2012 2187:from the original on 21 December 2021. 2100:"Interview with Adrian Smith - Part 2" 1956:"Interview with Adrian Smith - Part 2" 1758:"Interview with Adrian Smith - Part 1" 1529:Perry, Douglass C. (15 October 1999). 1455:. Piggyback Interactive. p. 178. 1245:was intended as the finale of the old 3728:from the original on 27 October 2020. 3196:from the original on 26 December 2022 3076:from the original on 16 December 2004 2579:from the original on 11 December 2019 2239:from the original on 3 September 2014 2106:. 1999. pp. 9–20. Archived from 1867:Yin-Poole, Wesley (27 October 2016). 1835:(Tomb Raider Anniversary Bonus DVD). 848: 800: 427:with a sidecar for vehicle sections. 415:titles, the game is presented from a 7: 4825:Video games scored by Peter Connelly 4578:Lara Croft and the Guardian of Light 3773:from the original on 27 October 2020 3156:from the original on 4 December 2004 2826:from the original on 12 October 2020 2648:from the original on 25 October 2020 2411:from the original on 25 October 2020 2374:from the original on 4 February 2013 2035:from the original on 18 October 2020 1962:. 1999. pp. 1–8. Archived from 1885:from the original on 27 October 2016 847: 799: 726:. The PC version was re-released on 4585:Lara Croft and the Temple of Osiris 3406:Breen, Christopher (October 2000). 3116:from the original on 5 January 2005 2845:Purchese, Robert (9 January 2020). 2812:Headlam, Bruce (30 December 1999). 2676:. IGN Entertainment. Archived from 2504:. IGN Entertainment. Archived from 2472:. IGN Entertainment. Archived from 2227:Greening, Chris (20 October 2010). 2003:from the original on 12 August 2020 1609:Lopez, Vincent (10 December 1999). 1381:Tomb Raiver IV: The Last Revelation 790: 3799:Official U.S. PlayStation Magazine 3698:from the original on 3 August 2018 3682:"Tomb Raider Chronicles Interview" 3680:Lopez, Vincent (18 October 2000). 3408:"Tomb Raider: The Last Revelation" 3178:Justice, Brandon (24 March 2000). 3138:Mielke, James (29 November 1999). 3012:"Tomb Raider 4 [sic] (DC)" 2940:from the original on 24 March 2023 2863:from the original on 16 April 2020 2747:from the original on 12 April 2023 2735:"Eidos Cranks Up the Lara Machine" 2630:Schouten, Ryyoni (14 March 2000). 2561:Makuch, Eddie (29 November 2012). 2440:. 24 November 1999. Archived from 2299:"Tomb Raider: The Last Revelation" 2262:"An Interview With Peter Connelly" 2170:Tomb Raider Retrospective Part Two 2073:. 12 November 1999. Archived from 1929:from the original on 29 April 2017 1627:from the original on 16 March 2023 1579:. 12 November 1999. Archived from 1543:from the original on 21 April 2016 1279:form a loosely-connected trilogy. 1255:Tomb Raider: The Angel of Darkness 1219:Tomb Raider: The Angel of Darkness 1055:PlayStation: The Official Magazine 521:. By this point, series developer 25: 4708:Tomb Raider Collectible Card Game 4034:Asterix and the Power of the Gods 3718:"Tomb Raider Chronicles Released" 3616:from the original on 26 June 2015 3466:Caoili, Eric (26 November 2008). 3383:. CBS Interactive. Archived from 3348:. CBS Interactive. Archived from 3313:. CBS Interactive. Archived from 3034:from the original on 8 April 2023 2790:from the original on 23 June 2023 2714:from the original on 28 July 2014 2607:. 30 January 2000. Archived from 2272:from the original on 10 July 2007 1729:from the original on 24 July 2023 1711:Zdyrko, David (3 December 1999). 1501:from the original on 26 July 2019 1141:In its review of the PC version, 1024: 993: 883: 650:The game's music was composed by 368:for the next console generation. 4722: 4721: 3830:Tomb Raider: The Last Revelation 3583:from the original on 10 May 2008 3250:Frost, Stephen (February 2000). 3098:Smith, Steve (8 December 1999). 2988:from the original on 8 June 2023 2307:Official Dreamcast Magazine (UK) 2204:Official Dreamcast Magazine (US) 1483:Walker, John (25 October 2011). 1043: 1038: 1033: 1028: 1023: 1012: 1007: 1002: 997: 992: 902: 897: 892: 887: 882: 638:Tomb Raider: The Last Revelation 388:Tomb Raider: The Last Revelation 272:Tomb Raider: The Last Revelation 35:Tomb Raider: The Last Revelation 3761:"Tomb Raider: Chronicles Ships" 3602:Marshall, Rick (9 March 2013). 3058:Mielke, James (24 March 2000). 2229:"Interview with Peter Connelly" 654:, who had previously worked on 3640:Edge staff (17 January 2011). 3612:. Digital Trends Media Group. 3567:"The Redemption of Lara Croft" 3504:"ELSPA Sales Awards: Platinum" 2632:"Tomb Raider: The European Ad" 1354:. 12 June 2000. Archived from 1235:, developed the direct sequel 666:, in addition to the music of 1: 3283:Official PlayStation Magazine 3220:Lundrigan, Jeff (June 2000). 2733:IGN staff (18 October 1999). 2701:電撃スパイク『トゥームレイダー: アニバーサリー』製品情報 1106:Official PlayStation Magazine 4599:Tomb Raider I–III Remastered 4027:Asterix and the Great Rescue 3794:"Hype - Tomb Raider: Legend" 3749:. December 2013. p. 13. 3528:"Corporate Strategy Meeting" 3440:"ELSPA Sales Awards: Silver" 2964:Edge staff (November 1999). 2766:Edge staff (December 1999). 2314:. April 2000. pp. 12–23 475:, human ally to Set's rival 344:was the fourth best-selling 290:. It was first released for 4840:Video games set in Cambodia 4790:PlayStation (console) games 2563:"Tomb Raider 1-5 hit Steam" 2132:Russo, Tom (October 1999). 1391:. 7 April 2000. p. 27. 1162:Official Dreamcast Magazine 4881: 4850:Westlake Interactive games 3010:Sewart, Greg (June 2000). 2916:Scott, Dean (April 2000). 1212: 358:for the same platforms as 4800:Single-player video games 4795:PlayStation Network games 4717: 4502:Shadow of the Tomb Raider 4367: 4262:Ninja: Shadow of Darkness 3020:Electronic Gaming Monthly 2211:. March 2000. p. 10. 1181:Electronic Gaming Monthly 1088:Review aggregate website 934:Electronic Gaming Monthly 866: 861: 856: 818: 813: 808: 39: 4845:Video games set in Egypt 4661:The Legend of Lara Croft 2926:Computer and Video Games 2700: 2528:"The Millennium Edition" 2395:"Tomb Raider IV Planned" 2393:IGN staff (3 May 1999). 1380: 1168:Computer and Video Games 876:Computer and Video Games 417:third person perspective 4835:Video games set in 1999 4830:Video games set in 1984 4815:Video games about cults 4780:Eidos Interactive games 4621:Lara Croft: Tomb Raider 4495:Rise of the Tomb Raider 3792:OPM staff (June 2005). 2882:Campbell, Phil (2009). 1823:; Smith, Jeremy Heath; 1238:Tomb Raider: Chronicles 1215:Tomb Raider: Chronicles 471:and enters the tomb of 355:Tomb Raider: Chronicles 3722:Tomb Raider Chronicles 2368:Tomb Raider Chronicles 2338:Tomb Raider Chronicles 1764:. 1999. Archived from 647: 384: 4865:Great Pyramid of Giza 4785:Fiction about mummies 4683:Tomb Raider: Firefall 4678:Tomb Raider: The Ride 4553:Lara Croft: Relic Run 4437:The Angel of Darkness 3941:The Angel of Darkness 2710:(in Japanese). 2007. 1277:The Angel of Darkness 709:The first rumours of 701:taking over in 2006. 632: 501:Great Pyramid of Giza 379: 365:The Angel of Darkness 92:Derek Leigh-Gilchrist 4765:Classic Mac OS games 3724:. 17 November 2000. 3546:on 30 September 2013 3452:on 21 February 2009. 3416:. No. 10/2000. 2370:. 21 February 2006. 2167:(24 February 2013). 1662:(24 November 1999). 724:Electronics Boutique 464:titular god of chaos 4423:The Last Revelation 4157:Axel's Magic Hammer 3912:The Last Revelation 3290:. pp. 106–110. 2611:on 29 February 2000 2104:Tomb Raider website 1993:Core Design Fansite 1960:Tomb Raider website 1919:Core Design Fansite 1831:(narrator) (2007). 1762:Tomb Raider website 1269:The Last Revelation 1265:The Last Revelation 1233:The Last Revelation 1225:The Last Revelation 1195:The Last Revelation 1136:The Last Revelation 1097:The Last Revelation 845: 797: 743:The Last Revelation 716:Top Cow Productions 711:The Last Revelation 684:The Last Revelation 601:The Last Revelation 513:The Last Revelation 455:The Last Revelation 440:The Last Revelation 360:The Last Revelation 342:The Last Revelation 325:The Last Revelation 4810:Video game sequels 4528:Curse of the Sword 4178:Curse of Enchantia 4143:Torvak the Warrior 3934:Curse of the Sword 3747:Imagine Publishing 2819:The New York Times 2680:on 20 January 2007 2508:on 20 January 2007 2444:on 25 October 2020 2110:on 4 February 2002 1427:on 26 October 2010 1385:Dreamcast Magazine 1358:on 24 October 2012 1258:, a title for the 1113:. James Mielke of 795: 662:scores created by 648: 562:Jean-Yves Empereur 497:Citadel of Saladin 385: 4805:Tomb Raider games 4770:Core Design games 4737: 4736: 4608: 4607: 4325: 4324: 4248:Blam! Machinehead 4069:Operation Phoenix 3288:Future Publishing 2979:Future Publishing 2931:Future Publishing 2894:on 8 January 2010 2781:Future Publishing 2536:Eidos Interactive 2476:on 5 January 2008 2438:Investigate.co.uk 2312:Dennis Publishing 2146:. pp. 41–44. 2077:on 1 October 2000 2031:. 2 August 2001. 1837:Eidos Interactive 1804:. pp. 16–29. 1802:Future Publishing 1670:Eidos Interactive 1583:on 23 August 2000 1389:SoftBank Creative 1085: 1084: 841: 840: 771:Fountain of Youth 583:Final Fantasy VII 527:Eidos Interactive 298:in 1999, then on 296:Microsoft Windows 288:Eidos Interactive 286:and published by 268: 267: 142:Microsoft Windows 67:Eidos Interactive 16:(Redirected from 4872: 4750:1999 video games 4725: 4724: 4390: 4352: 4345: 4338: 4329: 3997:II: Son of Chuck 3928:(Game Boy Color) 3864: 3857: 3850: 3841: 3816: 3815: 3813: 3811: 3806:. pp. 54–55 3789: 3783: 3782: 3780: 3778: 3769:. 20 June 2001. 3766:Inside Mac Games 3757: 3751: 3750: 3745:. No. 123. 3736: 3730: 3729: 3714: 3708: 3707: 3705: 3703: 3677: 3668: 3667: 3665: 3663: 3654:. Archived from 3637: 3626: 3625: 3623: 3621: 3599: 3593: 3592: 3590: 3588: 3562: 3556: 3555: 3553: 3551: 3545: 3532: 3524: 3518: 3517: 3512:. Archived from 3500: 3494: 3493: 3491: 3489: 3463: 3454: 3453: 3448:. Archived from 3436: 3430: 3429: 3427: 3425: 3403: 3397: 3396: 3394: 3392: 3387:on 29 April 2019 3371: 3362: 3361: 3359: 3357: 3352:on 29 April 2019 3336: 3327: 3326: 3324: 3322: 3301: 3292: 3291: 3277: 3266: 3265: 3247: 3236: 3235: 3217: 3206: 3205: 3203: 3201: 3175: 3166: 3165: 3163: 3161: 3135: 3126: 3125: 3123: 3121: 3095: 3086: 3085: 3083: 3081: 3055: 3044: 3043: 3041: 3039: 3033: 3023:. No. 131. 3016: 3007: 2998: 2997: 2995: 2993: 2987: 2970: 2961: 2950: 2949: 2947: 2945: 2939: 2929:. No. 222. 2922: 2913: 2904: 2903: 2901: 2899: 2890:. Archived from 2879: 2873: 2872: 2870: 2868: 2842: 2836: 2835: 2833: 2831: 2809: 2800: 2799: 2797: 2795: 2789: 2772: 2763: 2757: 2756: 2754: 2752: 2730: 2724: 2723: 2721: 2719: 2696: 2690: 2689: 2687: 2685: 2664: 2658: 2657: 2655: 2653: 2627: 2621: 2620: 2618: 2616: 2595: 2589: 2588: 2586: 2584: 2558: 2552: 2551: 2549: 2547: 2538:. Archived from 2524: 2518: 2517: 2515: 2513: 2492: 2486: 2485: 2483: 2481: 2460: 2454: 2453: 2451: 2449: 2430: 2421: 2420: 2418: 2416: 2390: 2384: 2383: 2381: 2379: 2360: 2354: 2353: 2351: 2349: 2330: 2324: 2323: 2321: 2319: 2303: 2295: 2282: 2281: 2279: 2277: 2258: 2249: 2248: 2246: 2244: 2224: 2213: 2212: 2195: 2189: 2188: 2161: 2148: 2147: 2129: 2120: 2119: 2117: 2115: 2096: 2087: 2086: 2084: 2082: 2056: 2045: 2044: 2042: 2040: 2019: 2013: 2012: 2010: 2008: 1985: 1976: 1975: 1973: 1971: 1952: 1939: 1938: 1936: 1934: 1910: 1895: 1894: 1892: 1890: 1864: 1849: 1844: 1825:Livingstone, Ian 1817: 1806: 1805: 1800:. No. 163. 1791: 1778: 1777: 1775: 1773: 1754: 1739: 1738: 1736: 1734: 1708: 1695: 1694: 1693:. November 1996. 1683: 1674: 1673: 1656: 1637: 1636: 1634: 1632: 1606: 1593: 1592: 1590: 1588: 1562: 1553: 1552: 1550: 1548: 1526: 1511: 1510: 1508: 1506: 1480: 1467: 1466: 1448: 1437: 1436: 1434: 1432: 1423:. Archived from 1406: 1393: 1392: 1377: 1368: 1367: 1365: 1363: 1338: 1316: 1305: 1299: 1293: 1177: 1133: 1048: 1047: 1046: 1042: 1041: 1037: 1036: 1032: 1031: 1027: 1026: 1017: 1016: 1015: 1011: 1010: 1006: 1005: 1001: 1000: 996: 995: 907: 906: 905: 901: 900: 896: 895: 891: 890: 886: 885: 846: 798: 777:to help develop 589:Metal Gear Solid 392:action-adventure 277:action-adventure 249:Action-adventure 234: 218: 209: 193: 185:24 November 1999 184: 44: 32: 21: 4880: 4879: 4875: 4874: 4873: 4871: 4870: 4869: 4775:Dreamcast games 4740: 4739: 4738: 4733: 4713: 4687: 4666: 4641: 4604: 4565: 4540: 4507: 4474: 4442: 4416:Tomb Raider III 4381: 4363: 4356: 4326: 4321: 4295: 4130: 4102: 4074: 4039: 4009: 3974: 3946: 3873: 3868: 3825: 3820: 3819: 3809: 3807: 3802:. No. 93. 3791: 3790: 3786: 3776: 3774: 3759: 3758: 3754: 3738: 3737: 3733: 3716: 3715: 3711: 3701: 3699: 3679: 3678: 3671: 3661: 3659: 3639: 3638: 3629: 3619: 3617: 3601: 3600: 3596: 3586: 3584: 3564: 3563: 3559: 3549: 3547: 3543: 3530: 3526: 3525: 3521: 3516:on 15 May 2009. 3502: 3501: 3497: 3487: 3485: 3465: 3464: 3457: 3438: 3437: 3433: 3423: 3421: 3405: 3404: 3400: 3390: 3388: 3373: 3372: 3365: 3355: 3353: 3338: 3337: 3330: 3320: 3318: 3303: 3302: 3295: 3286:. No. 52. 3279: 3278: 3269: 3260:. No. 62. 3249: 3248: 3239: 3230:. No. 66. 3219: 3218: 3209: 3199: 3197: 3177: 3176: 3169: 3159: 3157: 3137: 3136: 3129: 3119: 3117: 3097: 3096: 3089: 3079: 3077: 3057: 3056: 3047: 3037: 3035: 3031: 3027:. p. 164. 3014: 3009: 3008: 3001: 2991: 2989: 2985: 2977:. No. 78. 2968: 2963: 2962: 2953: 2943: 2941: 2937: 2920: 2915: 2914: 2907: 2897: 2895: 2881: 2880: 2876: 2866: 2864: 2844: 2843: 2839: 2829: 2827: 2811: 2810: 2803: 2793: 2791: 2787: 2783:. p. 132. 2779:. No. 79. 2770: 2765: 2764: 2760: 2750: 2748: 2732: 2731: 2727: 2717: 2715: 2702: 2698: 2697: 2693: 2683: 2681: 2666: 2665: 2661: 2651: 2649: 2629: 2628: 2624: 2614: 2612: 2597: 2596: 2592: 2582: 2580: 2560: 2559: 2555: 2545: 2543: 2542:on 6 March 2000 2526: 2525: 2521: 2511: 2509: 2494: 2493: 2489: 2479: 2477: 2462: 2461: 2457: 2447: 2445: 2432: 2431: 2424: 2414: 2412: 2392: 2391: 2387: 2377: 2375: 2362: 2361: 2357: 2347: 2345: 2332: 2331: 2327: 2317: 2315: 2301: 2297: 2296: 2285: 2275: 2273: 2260: 2259: 2252: 2242: 2240: 2226: 2225: 2216: 2199:"Lara Revealed" 2197: 2196: 2192: 2163: 2162: 2151: 2142:. No. 58. 2131: 2130: 2123: 2113: 2111: 2098: 2097: 2090: 2080: 2078: 2058: 2057: 2048: 2038: 2036: 2028:The Irish Times 2021: 2020: 2016: 2006: 2004: 1987: 1986: 1979: 1969: 1967: 1966:on 2 March 2000 1954: 1953: 1942: 1932: 1930: 1912: 1911: 1898: 1888: 1886: 1866: 1865: 1852: 1819: 1818: 1809: 1793: 1792: 1781: 1771: 1769: 1768:on 1 March 2000 1756: 1755: 1742: 1732: 1730: 1710: 1709: 1698: 1685: 1684: 1677: 1658: 1657: 1640: 1630: 1628: 1608: 1607: 1596: 1586: 1584: 1564: 1563: 1556: 1546: 1544: 1528: 1527: 1514: 1504: 1502: 1482: 1481: 1470: 1463: 1450: 1449: 1440: 1430: 1428: 1408: 1407: 1396: 1387:. No. 14. 1382: 1379: 1378: 1371: 1361: 1359: 1340: 1339: 1330: 1325: 1320: 1319: 1311:Mac OS port by 1306: 1302: 1294: 1290: 1285: 1221: 1211: 1175: 1173:Next Generation 1159:UK publication 1131: 1122:Next Generation 1111:Tomb Raider III 1103:James Price of 1086: 1044: 1039: 1034: 1029: 1013: 1008: 1003: 998: 986:Next Generation 903: 898: 893: 888: 796:Aggregate score 793: 789: 741:Eidos promoted 707: 680:Tomb Raider III 656:Tomb Raider III 643:Tomb Raider III 627: 578:Tomb Raider III 518:Tomb Raider III 509: 452: 374: 238: 229: 222: 213: 204: 197: 194:3 December 1999 188: 179: 161: 103: 91: 89: 30: 29:1999 video game 23: 22: 15: 12: 11: 5: 4878: 4876: 4868: 4867: 4862: 4857: 4852: 4847: 4842: 4837: 4832: 4827: 4822: 4817: 4812: 4807: 4802: 4797: 4792: 4787: 4782: 4777: 4772: 4767: 4762: 4757: 4755:3D platformers 4752: 4742: 4741: 4735: 4734: 4732: 4731: 4718: 4715: 4714: 4712: 4711: 4704: 4695: 4693: 4689: 4688: 4686: 4685: 4680: 4674: 4672: 4668: 4667: 4665: 4664: 4657: 4649: 4647: 4643: 4642: 4640: 4639: 4631: 4624: 4616: 4614: 4610: 4609: 4606: 4605: 4603: 4602: 4595: 4588: 4581: 4573: 4571: 4567: 4566: 4564: 4563: 4556: 4548: 4546: 4542: 4541: 4539: 4538: 4531: 4524: 4515: 4513: 4509: 4508: 4506: 4505: 4498: 4491: 4482: 4480: 4476: 4475: 4473: 4472: 4465: 4458: 4450: 4448: 4444: 4443: 4441: 4440: 4433: 4426: 4419: 4412: 4409:Tomb Raider II 4405: 4396: 4394: 4387: 4383: 4382: 4380: 4379: 4374: 4368: 4365: 4364: 4357: 4355: 4354: 4347: 4340: 4332: 4323: 4322: 4320: 4319: 4314: 4309: 4303: 4301: 4297: 4296: 4294: 4293: 4286: 4279: 4272: 4265: 4258: 4251: 4244: 4237: 4234:Bubba 'n' Stix 4230: 4223: 4216: 4209: 4202: 4195: 4188: 4181: 4174: 4167: 4160: 4153: 4146: 4138: 4136: 4132: 4131: 4129: 4128: 4121: 4118:Fighting Force 4113: 4111: 4108:Fighting Force 4104: 4103: 4101: 4100: 4093: 4085: 4083: 4076: 4075: 4073: 4072: 4065: 4058: 4050: 4048: 4041: 4040: 4038: 4037: 4030: 4022: 4020: 4011: 4010: 4008: 4007: 4000: 3993: 3985: 3983: 3976: 3975: 3973: 3972: 3965: 3962:Rick Dangerous 3957: 3955: 3952:Rick Dangerous 3948: 3947: 3945: 3944: 3937: 3930: 3922: 3915: 3908: 3901: 3894: 3886: 3884: 3875: 3874: 3869: 3867: 3866: 3859: 3852: 3844: 3838: 3837: 3824: 3823:External links 3821: 3818: 3817: 3784: 3752: 3731: 3709: 3669: 3658:on 31 May 2013 3627: 3609:Digital Trends 3594: 3557: 3519: 3495: 3473:Game Developer 3455: 3431: 3398: 3363: 3328: 3293: 3267: 3237: 3207: 3167: 3127: 3087: 3045: 2999: 2981:. p. 76. 2951: 2933:. p. 84. 2905: 2874: 2837: 2801: 2758: 2725: 2707:Dengeki Online 2691: 2659: 2622: 2590: 2553: 2519: 2487: 2455: 2422: 2385: 2355: 2325: 2310:. No. 6. 2283: 2250: 2214: 2207:. No. 4. 2190: 2149: 2121: 2088: 2046: 2014: 1997:Embracer Group 1977: 1940: 1923:Embracer Group 1896: 1850: 1845:Also known as 1827:(interviews); 1807: 1779: 1740: 1696: 1675: 1638: 1594: 1554: 1512: 1468: 1461: 1438: 1394: 1369: 1327: 1326: 1324: 1321: 1318: 1317: 1300: 1287: 1286: 1284: 1281: 1210: 1207: 1083: 1082: 1080: 1078: 1075: 1066: 1065: 1062: 1060: 1058: 1050: 1049: 1020: 1018: 989: 981: 980: 977: 974: 971: 963: 962: 959: 956: 953: 945: 944: 942: 940: 937: 929: 928: 926: 923: 921: 913: 912: 910: 908: 879: 871: 870: 865: 860: 854: 853: 850: 839: 838: 835: 832: 829: 823: 822: 817: 812: 806: 805: 802: 791: 788: 785: 780:The Nomad Soul 766:Peter Stothard 706: 703: 691:Paul Oakenfold 652:Peter Connelly 634:Peter Connelly 626: 623: 610:Tomb Raider II 540:British Museum 511:Production of 508: 505: 451: 448: 373: 370: 334:Peter Connelly 323:Production of 266: 265: 260: 256: 255: 246: 240: 239: 237: 236: 226: 221: 220: 211: 201: 196: 195: 186: 176: 167: 163: 162: 160: 159: 154: 149: 144: 138: 136: 130: 129: 122: 118: 117: 115:Peter Connelly 112: 106: 105: 104:Andrew Sandham 100: 94: 93: 90:Martin Gibbins 86: 80: 79: 76: 70: 69: 64: 58: 57: 52: 46: 45: 37: 36: 28: 24: 18:Tomb Raider IV 14: 13: 10: 9: 6: 4: 3: 2: 4877: 4866: 4863: 4861: 4858: 4856: 4855:Windows games 4853: 4851: 4848: 4846: 4843: 4841: 4838: 4836: 4833: 4831: 4828: 4826: 4823: 4821: 4818: 4816: 4813: 4811: 4808: 4806: 4803: 4801: 4798: 4796: 4793: 4791: 4788: 4786: 4783: 4781: 4778: 4776: 4773: 4771: 4768: 4766: 4763: 4761: 4758: 4756: 4753: 4751: 4748: 4747: 4745: 4730: 4729: 4720: 4719: 4716: 4710: 4709: 4705: 4703: 4701: 4697: 4696: 4694: 4690: 4684: 4681: 4679: 4676: 4675: 4673: 4669: 4663: 4662: 4658: 4656: 4655: 4651: 4650: 4648: 4644: 4637: 4636: 4632: 4630: 4629: 4625: 4623: 4622: 4618: 4617: 4615: 4611: 4601: 4600: 4596: 4594: 4593: 4592:Lara Croft Go 4589: 4587: 4586: 4582: 4580: 4579: 4575: 4574: 4572: 4568: 4562: 4561: 4557: 4555: 4554: 4550: 4549: 4547: 4543: 4537: 4536: 4532: 4530: 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Index

Tomb Raider IV

Developer(s)
Core Design
Publisher(s)
Eidos Interactive
Producer(s)
Programmer(s)
Writer(s)
Composer(s)
Peter Connelly
Tomb Raider
Platform(s)
Microsoft Windows
PlayStation
Dreamcast
Mac OS
NA
EU
EU
NA
NA
Genre(s)
Action-adventure
platform
Single-player
action-adventure
video game
Core Design
Eidos Interactive

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