20:
95:(Issue 26), Mark Day found the physical quality and layout to be excellent, but questioned why mercenaries could only come from Army or Marines rather than Navy and Scouts. He also questioned why huge plasma rifles were offered in the weapons update, but not simple laser pistols.
86:
is a good effort, worthy of the game it supplements. Players and referees who have an inclination towards the more martial aspect of the game should be sure and include the book into their campaigns."
167:-generated characters were so much better than those generated using the original system. They had more (and better) skills, as well as lots of fun perks like advanced training and commendations."
343:
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forever. Previously, Merchants, Scouts, and Navy personnel were favored, because these careers were all space-based and thus what we considered to be the stuff of sci-fi. But
348:
297:
134:
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book, intended to be a supplement to the three volumes of the original game. This volume covers how to create a mercenary character for a
129:, saying, "If you would like to spend an evening rolling up some rather interesting characters, you will like this book."
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323:
247:
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177:
252:
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116:, this will be a welcome extension to the rules and will add to the already wide scope of them."
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campaign, and how the player can try to have the mercenary recruited. The book also updates the
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324:"Fantastic v27n10 [1980-07] (Daisy Chainsaw)"
271:
Johnson, Forrest (May–June 1980). "Capsule
Reviews".
312:
https://www.blackgate.com/2014/07/22/game-changers/
35:in 1978 for the science fiction role-playing game
344:Role-playing game supplements introduced in 1978
226:Day, Mark (June 1979). "The Dragon's Augury".
8:
301:. New York: St. Martin's Press. p. 224.
202:Watson, Tony (March–April 1979). "Reviews".
16:Science-fiction role-playing game supplement
125:(Issue No. 28) Forrest Johnson recommended
349:Traveller (role-playing game) supplements
298:The Complete Guide to Role-Playing Games
221:
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135:The Complete Guide to Role-Playing Games
98:In the August-September 1979 edition of
191:
78:(Issue No. 22) Tony Watson recommended
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112:9 out of 10, saying, "If you are into
250:(August–September 1979). "Open Box".
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72:In the March-April 1979 edition of
14:
146:expansions, and recommended it.
119:In the May-June 1980 edition of
1:
31:is a supplement published by
142:called this one of the best
89:In the June 1979 edition of
64:weapons and combat system.
28:Traveller Book 4: Mercenary
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159:changed the way we played
178:Fantastic Science Fiction
33:Game Designers' Workshop
149:James Maliszewski for
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82:, saying, "Over all,
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279:Steve Jackson Games
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132:In his 1990 book
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274:The Space Gamer
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122:The Space Gamer
75:The Space Gamer
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155:in 2014 said "
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248:Turnbull, Don
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326:. July 1980.
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106:Don Turnbull
104:(Issue 14),
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253:White Dwarf
101:White Dwarf
338:Categories
293:Swan, Rick
210:Metagaming
186:References
152:Black Gate
234:TSR, Inc.
165:Mercenary
161:Traveller
157:Mercenary
144:Traveller
140:Rick Swan
127:Mercenary
114:Traveller
110:Mercenary
84:Mercenary
80:Mercenary
68:Reception
62:Traveller
58:Traveller
54:Traveller
50:Mercenary
38:Traveller
295:(1990).
212:: 24–25.
45:Contents
181:v27 n10
171:Reviews
277:(28).
256:(14).
232:(26).
229:Dragon
208:(22).
92:Dragon
281:: 28.
260:: 14.
236:: 41.
108:gave
340::
218:^
194:^
41:.
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