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Umbra (3D technology company)

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data at runtime to perform efficient queries that can be used to e.g. determine the set of visible objects for the player or determine the set of objects that are within a given distance from a point. The difference from past versions is that Umbra 3 has a pre-process stage where it compiles the visibility data which is then used at runtime to perform visibility-related queries. A new feature in 2012 is the streaming functionality allowing building of visibility data at runtime.
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At the Game Developers Conference 2014 Umbra announced Umbra for Cloud and Umbra VR. The latter is based on Umbra's Stereo Camera feature which the company explains allows that "both eyes can use the results of a single occlusion culling operation – effectively halving the required processing time."
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In 2011 Umbra mostly concentrated on developing Umbra 3. The solution offers performance optimization by optimizing critical parts of a game such as rendering and by providing tools to help with content streaming and game logic. Umbra 3 builds an internal representation of a game scene and uses this
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Umbra 3.2 was released on 1 February 2013. The "next-generation" update has several important new features such as streaming which enables streaming open worlds, shadow and light culling as well as hierarchical occluder data which also helps open world performance.
1999:(who was one of the developers of their SurRender engine.) Because of its continuing development, and also to help distinguish that it was not dependent on the SurRender engine, it was renamed dPVS. The technology was eventually spun off into its own company, 1903:
would feature built-in occlusion culling preprocessing powered by Umbra. It first appeared in Unity 3. Prior to Unity 5's release Umbra's occlusion culling solution was available only with paid Pro licenses.
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visibility optimization tool. Designed for developing games with large and dynamic worlds, dPVS computes visibility databases in real time. dPVS also reduces the time required for static
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to be used as part of the graphical upgrade being made to World of Tanks. The deal also allows other Wargaming studios to use Umbra's Visibility Technology.
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Edge Magazine's website next-generation.biz reported on 15 December 2011 that Umbra's technology is an integral part of Bungie's new 3D engine and game.
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On 14 August 2012, Umbra announced its partnership with Nintendo which allows the licensing of the Umbra 3 middleware for Wii U developers.
2315: 1422: 741: 1763: 2226:"Startupit | Amazon osti suomalaisen ohjelmistoyhtiön – Moni maailman tunnetuimmista pelisarjoista käyttää Umbran 3d-mallinnusta" 1134: 1048: 2043: 1427: 1064: 83: 2176: 2228:[Amazon bought a Finnish software company - Many of the world's most famous game series use Umbra's 3D modeling]. 1474: 1341: 1457: 1408: 1383: 676: 761: 2020: 1398: 1378: 2139: 1462: 1393: 1363: 2116: 1469: 1346: 1323: 905: 354: 349: 344: 339: 334: 329: 1872:. Umbra was released in September 2007. In 2009, Umbra Occlusion Booster was released, and it was optimized for 1951: 1865:
and continued its development. The next generation of this technology, named Umbra, was a hardware accelerated
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In February 2015, Umbra announced Umbra Cloud and rebranded both the product and the company as simply Umbra.
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SurRender Umbra: A Visibility Determination Framework for Dynamic Environments
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ArenaNet's Guild Wars 2 was released on 28 August and the game uses Umbra 3.
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On 3 April 2014, Umbra announced that its latest technology was licensed by
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Umbra's technology has been licensed for use in video games by
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Umbra's technology is used in many major video games such as
2198:"World of Tanks Upgrades to the Umbra 3 Visibility Solution" 2044:"Epic unveils Unreal Engine 4 Integrated Partners Program" 1637:
is a graphics software technology company founded 2007 in
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Originally started at Hybrid Graphics, under the name
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Umbra provides the occlusion culling system for the
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Umbra specializes in 1573: 1563: 1562: 2115:. Edge Magazine. Archived from 1: 2321:2021 mergers and acquisitions 2306:Software companies of Finland 2234:(in Finnish). 22 January 2021 2206:(Press release). 3 April 2014 2138:Matt Liebl (13 August 2012). 1475:Timeline of stellar astronomy 2140:"Guild Wars 2 using Umbra 3" 2042:Will Freeman (6 June 2013). 2316:Companies based in Helsinki 1950:Umbra Occlusion Booster is 1135:Hertzsprung–Russell diagram 2337: 2254:"Umbra Cloud announcement" 1049:Kelvin–Helmholtz mechanism 2256:. Umbra. 26 February 2015 1558: 312: 99: 2279:Retrieved 08 April 2023. 1857:Umbra was spun off from 1788:Deus Ex: Mankind Divided 1752:Lord of the Rings Online 1716:The Witcher 3: Wild Hunt 1428:With multiple exoplanets 2175:Ben Lang (8 May 2014). 1941:Umbra Occlusion Booster 214:Asymptotic giant branch 1550:Tidal disruption event 1039:Circumstellar envelope 273:Luminous blue variable 2093:. Unity. 8 March 2010 1728:Killzone: Shadow Fall 1708:Batman: Arkham Knight 1075:Effective temperature 1980:dPVS is an advanced 1849:and several others. 1835:Specular Interactive 1712:Call of Duty: Ghosts 1545:Planet-hosting stars 1423:With resolved images 1394:Historical brightest 1324:Photometric-standard 1250:Solar radio emission 1044:Eddington luminosity 824:Triple-alpha process 762:Thorne–Żytkow object 137:Young stellar object 2001:Umbra Software Ltd. 1369:Highest temperature 1140:Color–color diagram 1005:Protoplanetary disk 809:Proton–proton chain 487:Chemically peculiar 34: 1897:Unity Technologies 1780:Dragon Age Origins 1374:Lowest temperature 1125:Photometric system 1095:Absolute magnitude 1029:Circumstellar dust 642:Stellar black hole 278:Stellar population 164:Herbig–Haro object 2231:Helsingin Sanomat 1982:computer graphics 1927:In January 2021, 1867:occlusion culling 1841:, Red Duck Inc., 1831:Vicarious Visions 1815:Microsoft Studios 1679:handheld consoles 1643:occlusion culling 1632: 1631: 1588: 1587: 1491:Substellar object 1470:Planetary nebulae 889:Luminous red nova 799:Deuterium burning 785: 784: 268:Instability strip 248:Wolf-Rayet nebula 202:Horizontal branch 147:Pre-main-sequence 16:(Redirected from 2328: 2280: 2272: 2266: 2265: 2263: 2261: 2250: 2244: 2243: 2241: 2239: 2222: 2216: 2215: 2213: 2211: 2194: 2188: 2187: 2185: 2183: 2172: 2166: 2165: 2158: 2152: 2151: 2149: 2147: 2135: 2129: 2128: 2126: 2124: 2109: 2103: 2102: 2100: 2098: 2087: 2081: 2080: 2078: 2076: 2065: 2059: 2058: 2056: 2054: 2039: 2033: 2032: 2030: 2028: 2016: 1876:systems such as 1748:The Secret World 1685:acquired Umbra. 1628: 1625: 1580:Stars portal 1578: 1577: 1566: 1565: 1222:Planetary system 1145:Strömgren sphere 1017:Asteroseismology 738:Black hole star 310: 236:Planetary nebula 197:Red-giant branch 86: 79: 72: 63: 35: 21: 2336: 2335: 2331: 2330: 2329: 2327: 2326: 2325: 2286: 2285: 2284: 2283: 2273: 2269: 2259: 2257: 2252: 2251: 2247: 2237: 2235: 2224: 2223: 2219: 2209: 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Index

Umbra Software
Subsidiary
Video games
v
t
e
Stars
List
Formation
Accretion
Molecular cloud
Bok globule
Young stellar object
Protostar
Pre-main-sequence
Herbig Ae/Be
T Tauri
Herbig–Haro object
Hayashi track
Henyey track
Evolution
Main sequence
Red-giant branch
Horizontal branch
Red clump
Asymptotic giant branch
post-AGB
super-AGB
Blue loop
Planetary nebula

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