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Umihara Kawase

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the line is able to take her weight. From here Kawase is able to swing between platforms, lower herself down to other ledges and swing herself up to higher ledges. Due to the flexible nature of her line she can also catapult herself great distances by stretching the line to breaking point. The line can also be used to stun fish and reel them in, and once reeled in Kawase will store them in her rucksack and score points in doing so.
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opened up the fields to more complex layouts using a great deal of angled and jutting blocks. The move to a 3D game world was not universally welcomed, however, as it decreases the ease with which the player can identify the exact point in space where platforms begin and end. Slightly adjusted line
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games have simple controls. The eponymous player character is able to run, jump, climb onto ledges, climb ladders and, crucially, throw her fishing line. When thrown, the fishing line will hook onto nearly all surfaces within the games. When the line is firmly hooked onto a surface or an enemy fish
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contains a total of 49 fields of which four are exit fields and six are boss fields. The game makes good use of the SFC's colour palette for digitized photographic backgrounds. The rope physics sometimes strain the Super Famicom's CPU, leading to slowdown, but this is rare. The game permits saving
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games contains multiple routes through the fields and multiple final exits. Using shortcuts and optimised door routes can allow the game to be completed within minutes in the hands of a skilled player. Enjoyment of the game typically lies not in merely making it to the first or easiest final exit
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Fields are enclosed areas containing a number of static and moving platforms, ladders, spikes, enemy sea-life and one or more exit doors. The doors are often positioned in hard to reach places and it is the player's goal to plan a safe route to one. Each exit door in a field takes the player to a
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While the controls are simple and responsive, an uncompromising physics model means that graceful control of the game's swinging techniques will not come immediately. Out of this, though, comes great scope for advanced techniques through full utilization of the physics. Perfect execution of
468:. Half of the original staff were involved in its development. The gameplay is similar to past games. The game includes a cast of playable characters including a younger Kawase, her classic self, her future descendant named Noko Yokoyama, and her childhood friend Emiko. 475:
publishing it in North America. Agatsuma Entertainment published the game for the European market under its original Japanese title, unlike the North American release. The game was released in North America, Europe and Australia exclusively for
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magazine. The June, July and August 1997 issues (SLPM-80100, SLPM-80108, and SLPM-80117) of this Japanese publication contain 3 new fields each along with information on techniques required to complete
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The game was an independent collaboration between developer Kiyoshi Sakai, illustrator Toshinobu Kondo, and several others. It was published by TNN, "Think about Needs of Notice for human being".
807:. Publisher: T2 Publishing Co. Ltd. Publication: March 31, 1997). Full colour guide book includes gameplay basics, enemies, field maps with routes and "Toshinobu Kondo presents" artwork section. 294:
different field, and the goal is to find a safe route through the fields and arrive at a final exit door (at which point the credits scroll and the game is over). Each of the
361:, was ported for PC in 2015. The slowdown from the Super Famicom version is no longer present though the game remains largely the same with the addition of a practice mode. 1455: 1132: 1465: 404:
physics (the rope is shorter, but more elastic and springy), along with no presence of slowdown, are the other main notable changes from its predecessor.
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techniques such as the one- and two-step rocket jump are required both in later fields and for those who intend to improve their field completion times.
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meaning sea-belly-river-back. This is an extraction from a Japanese kitchen idiom "Sea fish are fat in the belly; river fish are fat in the back".
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starring the sushi chef Kawase Umihara, who has become lost in a world of surreal salt-water and fresh-water creatures. The series began with
1425: 1231: 818: 804: 777: 287: 1084: 1257: 821:. Publisher: Shinseisha. Publication: March 1997). Full colour three part techniques section, monochrome field maps and guide. 1445: 1420: 1205: 1062: 1028: 994: 1435: 1343: 539: 34: 1374: 329: 199: 64: 1282: 789:. This edition of the Japanese illustration magazine contains works by Toshinobu Kondo, many of which are of 748:, was released on Nintendo Switch in Japan in April 2019, and later in Europe and North America in July from 1415: 1388: 1336: 438: 130: 1460: 140: 396: 392: 164: 1430: 1153: 936: 511: 501: 168: 121: 105: 1381: 1133:"Yumi's Odd Odyssey Is Coming To Europe Under Its Original Japanese Title, Sayonara Umihara Kawase" 603: 561: 551: 412: 372: 43: 1440: 1179: 619: 315: 1319: 1311: 814: 800: 773: 757: 632: 608: 587: 575: 529: 229: 188: 146: 290:
known as fields. Each field connects to one or more fields deeper within the game via doors.
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door, but in exploring the game's many routes and mastering the challenging rope physics.
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Kawase, Noko and Emiko appear as playable characters in the crossover fighting game
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in 2020 in Japan on April 23, May 15 in Europe, and October 30 in North America. A
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This article is about the video game series. For the first game in the series, see
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is her first name in English contexts, and one localization changed her name to
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in the shape of Kawase's pink rucksack but no other collectibles are present.
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The game was also the first in the series released outside of Asia, with
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Kawase appears as a playable character in the crossover puzzle game
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Stray Sheep Volume 5 - Happy Angel (Toshinobu Kondo Personal Works)
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is the second game in the series. It was released in 1997 for the
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comes first in the game's title because of the conventions of
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and developed by the same team as the original. The move to a
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is the first game in the series released in 1994 for the
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port of the game was released worldwide in May 2020.
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Umihara Kawase Shun ~second edition~ Maruan Series 1
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The game was later released for 443:A third game in the series called 14: 1065:from the original on 24 June 2019 1031:from the original on 17 June 2019 708: 658: 458:in Japan, initially localized as 33:to comply with Knowledge (XXG)'s 997:from the original on 27 May 2019 951:"Umihara Kawase for SNES (1994)" 20: 1131:McFerran, Damien (2014-04-15). 250:in 1994, which was followed by 1451:Video games developed in Japan 1018:海腹川背の歴史 プロトタイプ3 パート1「ショートカット」編 770:Umihara Kawase Hyper Technique 419:for PlayStation Portable, and 1: 825:TECH PlayStation Extra CD-ROM 389:, "Umihara Kawase In Season") 1426:Nintendo Switch Online games 1325:PlayStation.jp product page. 1316:PlayStation.jp product page. 1052:海腹川背の歴史 プロトタイプ3 パート2「正規ルート」編 863:The name is written as four 780:. Publication: 29 March 1995 330:Umihara Kawase (video game) 65:Umihara Kawase (video game) 1482: 1049:k sak (11 December 2018). 1015:k sak (11 December 2018). 981:k sak (17 November 2018). 436: 370: 327: 70:Japanese video game series 62: 1369: 892:Though her given name is 452: 385: 233: 83: 1083:Ishaan (April 8, 2013). 937:"VGJUNK: UMIHARA KAWASE" 46:may contain suggestions. 31:may need to be rewritten 1389:Sayonara Umihara Kawase 446:Sayonara Umihara Kawase 439:Sayonara Umihara Kawase 432:Sayonara Umihara Kawase 417:Umihara Kawase Portable 264:Umihara Kawase Bazooka! 256:Sayonara Umihara Kawase 213:Umihara Kawase Bazooka! 131:Marvelous Entertainment 141:Agatsuma Entertainment 1446:Video game franchises 1421:Nintendo Switch games 746:Umihara Kawase Fresh! 496:Umihara Kawase Fresh! 485:Umihara Kawase Fresh! 357:The game, along with 260:Umihara Kawase Fresh! 411:, a version without 169:PlayStation Portable 1436:PlayStation 4 games 1382:Umihara Kawase Shun 1321:Umihara Kawase Shun 1313:Umihara Kawase Shun 939:. February 3, 2011. 413:in-game advertising 379:Umihara Kawase Shun 373:Umihara Kawase Shun 366:Umihara Kawase Shun 252:Umihara Kawase Shun 1394:Yumi's Odd Odyssey 1112:. October 29, 2013 461:Yumi's Odd Odyssey 314:The games contain 282:The game world of 1403: 1402: 1212:. 30 January 2020 1160:. 25 January 2019 984:海腹川背の歴史 プロトタイプ1~2 793:(cover included). 758:Microsoft Windows 742: 741: 702:Microsoft Windows 633:Microsoft Windows 609:Atsuhiro Motoyama 596:Koichi Mitsuboshi 220: 219: 189:Microsoft Windows 73:Video game series 61: 60: 35:quality standards 1473: 1353: 1346: 1339: 1330: 1299: 1298: 1296: 1294: 1289:. 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Index


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Umihara Kawase (video game)

Genre(s)
Platform
Developer(s)
Publisher(s)
Marvelous Entertainment
Natsume Inc.
Agatsuma Entertainment
Success
Nicalis
Super Famicom
PlayStation
PlayStation Portable
Nintendo DS
Nintendo 3DS
Nintendo Switch
PlayStation Vita
Microsoft Windows
Umihara Kawase
Japanese
platform games
Super Famicom
levels
1ups
Umihara Kawase (video game)

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