Knowledge (XXG)

Uncle Roy All Around You

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42:. "The defining characteristic of this game is the way it mixes preprogrammed game content with live performance that takes place on the city streets." Players "on the street" set out on a journey to find a fictional character called Uncle Roy. Simultaneously players online journeyed through a parallel 3D world, all the while guiding or misleading street players. The game was staged in May/June 2003 in central London. Players on the street were given a mobile device to use to navigate through the city and keep contact with game operators and online players. In URAY, 47:
players find Uncle Roy's office where it is possible for the online to meet the street players through webcam. The street players are asked if they are willing to "commit to help a stranger for the next year and if so, whether they are prepared to release their personal contact details". Later the street players are invited into a limousine, where they are asked the same question. Players are paired up to meet if they both committed to the agreement.
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was particularly important in URAY to keep players out of danger in the streets and ensure players advanced through the stages of the game properly. Actors were used in some scenarios of the game and operators were some times required to deal with technical issues. The orchestration team consisted of
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was used instead of location tracking. Street players were presented with a map that they could pan around and subsequently mark their location upon. The mobile device allowed street players to record and send short audio clips to the online players. The notable end of the game is when the street
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Steve Benford; Will Seager; Martin Flintham; Rob Anastasi; Duncan Rowland; Jan Humble; Danaë Stanton; John Bowers; Nick Tandavanitj; Matt Adams; Ju Row Farr; Amanda Oldroyd; Jon Sutton (2004),
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Flintham, Martin; Anastasi, Rob; Benford, Steve; Drozd, Adam; Mathrick, James; Rowland, Duncan; Tandavanitj, Nick; Adam, Matt; Row-Farr, Ju; Oldroyd, Amanda; Sutton, Jon (2003).
142: 255: 161: 279: 274: 284: 248: 43: 50: 39: 111: 119: 115: 107: 289: 200: 241: 225: 162:"The error of our ways: the experience of self-reported position in a location-based game" 27: 268: 73:
Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play
172: 99: 31: 103: 35: 213: 143:"Uncle Roy all around you: mixing games and theatre on the city streets" 87: 221: 71:
Montola, Markus; Stenros, Jaakko; Waern, Annika (2009).
229: 136: 134: 132: 130: 249: 8: 256: 242: 98:collaborations with performance artists 63: 7: 210: 208: 228:. You can help Knowledge (XXG) by 169:UbiComp 2004: Ubiquitous Computing 14: 171:, Springer: 70–87, archived from 212: 147:Level up Conference Proceedings 88:"Chris Greenhalgh's Home Page" 1: 75:. Morgan Kaufmann Publishers. 306: 207: 44:self-reported positioning 149:. University of Utrecht. 34:. URAY was built in the 20:Uncle Roy All Around You 224:-related article is a 54:more than 10 people. 38:project on the EQUIP 280:Location-based games 108:Day of the Figurines 275:Mixed reality games 86:Greenhalgh, Chris. 237: 236: 112:Active Ingredient 297: 258: 251: 244: 216: 209: 204: 203: 201:Official website 186: 185: 184: 183: 177: 166: 157: 151: 150: 138: 125: 124: 120:Exploding Places 95: 94: 83: 77: 76: 68: 305: 304: 300: 299: 298: 296: 295: 294: 285:Pervasive games 265: 264: 263: 262: 199: 198: 195: 190: 189: 181: 179: 175: 164: 159: 158: 154: 140: 139: 128: 92: 90: 85: 84: 80: 70: 69: 65: 60: 17: 12: 11: 5: 303: 301: 293: 292: 287: 282: 277: 267: 266: 261: 260: 253: 246: 238: 235: 234: 217: 206: 205: 194: 193:External links 191: 188: 187: 152: 126: 78: 62: 61: 59: 56: 28:pervasive game 16:Pervasive game 15: 13: 10: 9: 6: 4: 3: 2: 302: 291: 288: 286: 283: 281: 278: 276: 273: 272: 270: 259: 254: 252: 247: 245: 240: 239: 233: 231: 227: 223: 218: 215: 211: 202: 197: 196: 192: 178:on 2013-10-29 174: 170: 163: 156: 153: 148: 144: 137: 135: 133: 131: 127: 123: 121: 117: 113: 109: 105: 101: 89: 82: 79: 74: 67: 64: 57: 55: 52: 51:Orchestration 48: 45: 41: 37: 33: 29: 25: 21: 230:expanding it 219: 180:, retrieved 173:the original 168: 155: 146: 100:Blast Theory 97: 91:. Retrieved 81: 72: 66: 49: 40:architecture 32:Blast Theory 23: 19: 18: 104:Rider Spoke 290:Game stubs 269:Categories 182:2013-10-27 93:2013-10-17 58:References 116:Love City 30:made by 36:Equator 26:) is a 110:) and 220:This 176:(PDF) 165:(PDF) 226:stub 222:game 24:URAY 271:: 167:, 145:. 129:^ 118:, 106:, 96:. 257:e 250:t 243:v 232:. 122:) 114:( 102:( 22:(

Index

pervasive game
Blast Theory
Equator
architecture
self-reported positioning
Orchestration
"Chris Greenhalgh's Home Page"
Blast Theory
Rider Spoke
Day of the Figurines
Active Ingredient
Love City
Exploding Places




"Uncle Roy all around you: mixing games and theatre on the city streets"
"The error of our ways: the experience of self-reported position in a location-based game"
the original
Official website
Stub icon
game
stub
expanding it
v
t
e
Categories
Mixed reality games

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