42:. "The defining characteristic of this game is the way it mixes preprogrammed game content with live performance that takes place on the city streets." Players "on the street" set out on a journey to find a fictional character called Uncle Roy. Simultaneously players online journeyed through a parallel 3D world, all the while guiding or misleading street players. The game was staged in May/June 2003 in central London. Players on the street were given a mobile device to use to navigate through the city and keep contact with game operators and online players. In URAY,
47:
players find Uncle Roy's office where it is possible for the online to meet the street players through webcam. The street players are asked if they are willing to "commit to help a stranger for the next year and if so, whether they are prepared to release their personal contact details". Later the street players are invited into a limousine, where they are asked the same question. Players are paired up to meet if they both committed to the agreement.
214:
53:
was particularly important in URAY to keep players out of danger in the streets and ensure players advanced through the stages of the game properly. Actors were used in some scenarios of the game and operators were some times required to deal with technical issues. The orchestration team consisted of
46:
was used instead of location tracking. Street players were presented with a map that they could pan around and subsequently mark their location upon. The mobile device allowed street players to record and send short audio clips to the online players. The notable end of the game is when the street
160:
Steve
Benford; Will Seager; Martin Flintham; Rob Anastasi; Duncan Rowland; Jan Humble; Danaë Stanton; John Bowers; Nick Tandavanitj; Matt Adams; Ju Row Farr; Amanda Oldroyd; Jon Sutton (2004),
141:
Flintham, Martin; Anastasi, Rob; Benford, Steve; Drozd, Adam; Mathrick, James; Rowland, Duncan; Tandavanitj, Nick; Adam, Matt; Row-Farr, Ju; Oldroyd, Amanda; Sutton, Jon (2003).
142:
255:
161:
279:
274:
284:
248:
43:
50:
39:
111:
119:
115:
107:
289:
200:
241:
225:
162:"The error of our ways: the experience of self-reported position in a location-based game"
27:
268:
73:
Pervasive Games. Theory and Design. Experiences on the
Boundary Between Life and Play
172:
99:
31:
103:
35:
213:
143:"Uncle Roy all around you: mixing games and theatre on the city streets"
87:
221:
71:
Montola, Markus; Stenros, Jaakko; Waern, Annika (2009).
229:
136:
134:
132:
130:
249:
8:
256:
242:
98:collaborations with performance artists
63:
7:
210:
208:
228:. You can help Knowledge (XXG) by
169:UbiComp 2004: Ubiquitous Computing
14:
171:, Springer: 70–87, archived from
212:
147:Level up Conference Proceedings
88:"Chris Greenhalgh's Home Page"
1:
75:. Morgan Kaufmann Publishers.
306:
207:
44:self-reported positioning
149:. University of Utrecht.
34:. URAY was built in the
20:Uncle Roy All Around You
224:-related article is a
54:more than 10 people.
38:project on the EQUIP
280:Location-based games
108:Day of the Figurines
275:Mixed reality games
86:Greenhalgh, Chris.
237:
236:
112:Active Ingredient
297:
258:
251:
244:
216:
209:
204:
203:
201:Official website
186:
185:
184:
183:
177:
166:
157:
151:
150:
138:
125:
124:
120:Exploding Places
95:
94:
83:
77:
76:
68:
305:
304:
300:
299:
298:
296:
295:
294:
285:Pervasive games
265:
264:
263:
262:
199:
198:
195:
190:
189:
181:
179:
175:
164:
159:
158:
154:
140:
139:
128:
92:
90:
85:
84:
80:
70:
69:
65:
60:
17:
12:
11:
5:
303:
301:
293:
292:
287:
282:
277:
267:
266:
261:
260:
253:
246:
238:
235:
234:
217:
206:
205:
194:
193:External links
191:
188:
187:
152:
126:
78:
62:
61:
59:
56:
28:pervasive game
16:Pervasive game
15:
13:
10:
9:
6:
4:
3:
2:
302:
291:
288:
286:
283:
281:
278:
276:
273:
272:
270:
259:
254:
252:
247:
245:
240:
239:
233:
231:
227:
223:
218:
215:
211:
202:
197:
196:
192:
178:on 2013-10-29
174:
170:
163:
156:
153:
148:
144:
137:
135:
133:
131:
127:
123:
121:
117:
113:
109:
105:
101:
89:
82:
79:
74:
67:
64:
57:
55:
52:
51:Orchestration
48:
45:
41:
37:
33:
29:
25:
21:
230:expanding it
219:
180:, retrieved
173:the original
168:
155:
146:
100:Blast Theory
97:
91:. Retrieved
81:
72:
66:
49:
40:architecture
32:Blast Theory
23:
19:
18:
104:Rider Spoke
290:Game stubs
269:Categories
182:2013-10-27
93:2013-10-17
58:References
116:Love City
30:made by
36:Equator
26:) is a
110:) and
220:This
176:(PDF)
165:(PDF)
226:stub
222:game
24:URAY
271::
167:,
145:.
129:^
118:,
106:,
96:.
257:e
250:t
243:v
232:.
122:)
114:(
102:(
22:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.