308:
can call down a
Citadel, which allows for additional structures to be built at that location. The number of structures that can be built at any one control point can vary, and the resources that can be drawn from them are likewise finite. In order to augment resource generation and building capacity past what is currently available to them, players must scout and claim additional base locations, often by force. A scenario will typically end once all base locations are under player control, though occasionally missions will have other objectives as well. After each mission, the player is granted currency with which to upgrade units, structures, and their Wraith.
321:
ideologies of Earth began to claim and settle worlds for their own purposes rather than cooperate as a cohesive group. One fateful day, however, the entire human population of the planet Albion was wiped out by an unknown force, and humanity joined forces to create a vast military government organization to seek out and defeat this mysterious aggressor. They encountered a belligerent race known as the Swarm, and reports sent from the front lines painted a picture of a successful war effort against alien aggressors.
293:
337:
training. It was precisely because of this training and instinctive competence that the player character was chosen to pilot the Wraith, a highly advanced
Imperium weapon and command vehicle appropriated by the rebels. With only one Wraith known to exist, the rebels plan to use it as a spearhead in their fight against Imperium, believing that they have a technological advantage over their opponents for the first time.
325:
military's version of events. Some wondered if the war was truly still being fought, while others wondered if it ever was. Many who spoke loudly against the military's behavior disappeared. Eventually, the military (who would come to be known as the
Imperium) granted its general Caston the title of Emperor and despite a huge public backlash, was able to quickly put down anyone who openly rebelled against them.
349:"...all we had was a 10 page memo describing some simple tenants and images we thought the game should have - for instance, seeing hordes of troops laying siege to an enemy fortification but getting cut to pieces by rapid fire ground cannon; or seeing a low-altitude bomber drop its payload as it's shot down by enemy SAM sites or watching a squad of futuristic gunships dog-fighting overhead."
250:. The player controls a powerful combat vehicle known as the Wraith that transports rebel units onto the battlefield, fighting against the military. For the first few months of its development, it had no script written for it and as the release date neared, gameplay videos were created to demonstrate its support for the 3dfx graphics card. It received a port to the
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is a young man from the planet
Caliban who successfully managed to avoid conscription by the Imperium through a combination of intellect and combat prowess. His actions eventually brought him to the attention of an anti-Imperium rebel group, who, recognizing his potential, decided to give him further
311:
At the beginning of the single player campaign, the player has two weapons (a
Gatling laser and heat seeking missiles), though these can be upgraded to weapons such as heat seeking missiles, landmines and mortar bombs - these weapons, along with the Wraith's armor, are upgradeable. All structures are
269:
Upon release, it garnered generally favorable reviews. It was praised for its graphical presentation and gameplay as well as its online multiplayer support, but drew some criticism for its overly difficult computer-controlled enemies and control schemes. It was awarded the title of 1997's best action
307:
s single-player campaign are structured around building and fortifying bases in order to amass enough offensive capability to attack, defeat, and claim enemy bases. Unlike many RTS games, bases must be built upon predetermined points on the map. By positioning the Wraith over a claim square, players
353:
Late into development, several more features were implemented - mainly to lower the learning curve of the game - which included training missions, tips and voice cues, among other improvements. A contentious subject among the developers was whether to make the game's use of arrow keys consistent
324:
But third-party reports - all vehemently denied by the military - told of usable alien technology being recovered from Albion, and along with the entire planet being placed under quarantine (allegedly due to radioactivity), these reports caused many to begin questioning the authenticity of the
43:
320:
When the ability to travel through space was discovered, the people of Earth were split along ideological lines. Though some predicted that man's newfound ability to explore the stars will bring the world's population together for the greater good, for the most part the various factions and
357:
As development was finalised, support for the 3dfx chip was also implemented, and according to McClure, the development team was "stunned" by the results - so much that they delayed the release until
October to create gameplay videos for the game, and made them available on
776:
explosions and fire, nary a polygon out of place, and some cool lighting effects. It supports 3Dfx's Glide API directly, and those with 3Dfx-based accelerators can expect a high-resolution, high-frame-rate experience that has to be seen firsthand."
698:
lauded that the game "is groundbreaking gaming at its best: fast, challenging, and beautiful. It's absolutely way beyond recommended." However, one problematic aspect of the gameplay among some reviewers was the AI's difficulty -
768:- however, one side effect they named was that it required at least a 200Mhz Pentium CPU with a 3D accelerator to run the game smoothly; even then, it would "crash and burn" unless they had the latest graphics drivers installed.
354:
across its first person view and its map; however, according to the producer Don McClure, he and Kobler decided to keep the controls inconsistent, as it made the map "more intuitive" for first time players.
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was "trying to please all of the people all of the time by making do everything at once" and instead wound up only satisfying "some of the people for some of the time".
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opined that the gameplay mimicked "fighting off the
Forkish invaders with guile, cunning, and the assistance of a platoon of well-armed sprouts", with
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s reviewer noted that after the "first 3 or so missions" of the campaign, the game got "REALLY hard" to the point that they "stopped playing it";
345:
For the first six months of development, no script was written - according to
Cyclone Studios' president and the game's director, Helmut Kobler:
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745:, it was set to carve out a niche in the real time strategy market. However, one of the lone critics of the action-strategy mix was
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available to the player at the start of the game and like the weapons and the Wraith's armor, can be upgraded to varying levels.
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advised that without a clear strategy, the player would "soon be sent packing no matter how skilled are at controlling ".
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commending the game for "giving both a tankโs-eye view of the unfolding action and overall control of the battle".
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managed to combine "two crowded genres" and to be "a very refreshing break from both"; the game was praised by
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saw the campaign get "increasingly more difficult" to the point that it was almost impossible to play; and
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complimenting the gameplay as well. The first person perspective was also well-received, with
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for "drawing together" and as a result, making it a "satisfying whole"; and according to
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opined that the game's soundtrack was "as convincing as any
Hollywood sci-fi music".
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246:, released in North America on October 14, 1997 and in Japan on July 24, 1998 for
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Locking onto an enemy - this shows the first-person perspective of the game.
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804:, was released on December 9, 1998, followed by a port of the first game,
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wrote that the game offered an "interesting twist and mix" on the genre;
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considered the graphics to be "excellent", they were described by
260:, which was released in December 1998; and before that, a sequel,
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1524:
1209:"Uprising Review [date mislabeled as "May 2, 2000"]"
688:
giving praise for the "cinematic feel of the battles", and
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as "clean and smooth", and they were also complimented by
756:
The game's graphics were generally commended by critics -
1351:. Vol. 5, no. 2. Imagine Media. Archived from
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1308:. No. 52. Future Publishing. Archived from
1410:"The winners of the 1997 Computer Games Awards"
670:The game received average to positive reviews.
266:, was released for the PC on December 9, 1998.
284:rerelease in March and May 2016 respectively.
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8:
642:
572:
486:
448:
398:
112:Doug Banks, Jon Cortelyou, Patrick MacKellar
1128:Bergren, Paul (December 1997). "Uprising".
719:The mix of action and strategy elements in
1669:Video games developed in the United States
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102:Daryl Allison, Justin Bates, David Dodge
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790:named it the best action game of 1997.
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1416:. Strategy Plus, Inc. Archived from
1025:. Strategy Plus, Inc. Archived from
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1298:Longhurst, Richard (January 1998).
817:The game received a re-release for
372:
27:1997 action real-time strategy game
749:, with their criticism being that
25:
1689:First-person strategy video games
574:
488:
450:
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242:video game by American developer
1467:"Uprising: Join or Die on Steam"
1432:"Release: Uprising: Join or Die"
1160:Garcia, Thomas (November 1997).
1047:Coffey, Robert (February 1998).
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1483:from the original on 2020-03-14
1225:from the original on 2004-12-12
1207:Ryan, Michael E. (1997-11-07).
1178:from the original on 1998-06-13
927:from the original on 2020-03-21
1659:Real-time strategy video games
1341:Bennett, Dan (February 1998).
911:"Uprising: Join or Die (Game)"
1:
1093:Edge staff (Christmas 1997).
981:Bateman, Selby (1997-11-20).
1444:. 2016-03-17. Archived from
1414:Computer Games Strategy Plus
1373:Jones, Gareth (March 1998).
1022:Computer Games Strategy Plus
845:. 1998-02-07. Archived from
801:Uprising 2: Lead and Destroy
787:Computer Games Strategy Plus
723:generally garnered praise -
658:Computer Games Strategy Plus
443:Computer Games Strategy Plus
273:Computer Games Strategy Plus
263:Uprising 2: Lead and Destroy
1664:Tank simulation video games
1269:. January 2008. p. 160
1705:
821:on March 17, 2016 and for
1408:CGSP staff (1998-01-19).
772:said the graphics boast "
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663:Best Action Game of 1997
47:North American cover art
1616:Requiem: Avenging Angel
229:, also known as simply
843:"Online Gaming Review"
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276:. The game received a
1684:Cyclone Studios games
1511:Uprising: Join or Die
1255:Uprising: Join or Die
1061:Computer Gaming World
1051:Uprising: Join or Die
1015:Smith, Peter (1997).
481:Computer Gaming World
347:
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226:Uprising: Join or Die
36:Uprising: Join or Die
18:Uprising (video game)
1253:"Rebel with cause (
947:"Uprising - Review"
810:, released for the
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379:
1679:Windows-only games
1385:Next Media Pty Ltd
877:"Director Diaries"
377:
298:
240:real-time strategy
217:real-time strategy
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1477:Valve Corporation
1162:"Uprising Review"
1108:Future Publishing
957:All Media Network
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141:Microsoft Windows
16:(Redirected from
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1654:1997 video games
1626:Related articles
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1387:. pp. 58โ60
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167:October 14, 1997
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1068:. p. 156
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1049:"Rising Fun (
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766:PC Gamer US
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648:Publication
383:Publication
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252:PlayStation
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98:Designer(s)
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1442:CD Projekt
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1375:"Uprising"
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1343:"Uprising"
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1300:"Uprising"
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829:References
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798:A sequel,
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374:Reception
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1437:GOG.com
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536:6.75/10
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