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Usability engineering

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encountering human error. Error should be reduced as much as possible in order to avoid frustration or injury. There are two main types of human errors which are categorized as slips and mistakes. Slips are a very common kind of error involving automatic behaviors (i.e. typos, hitting the wrong menu item). When we experience slips, we have the correct goal in mind, but execute the wrong action. Mistakes on the other hand involve conscious deliberation that result in the incorrect conclusion. When we experience mistakes, we have the wrong goal in mind and thereby execute the wrong action.
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reverse), they might step on the gas intending to drive, but instead accelerate into a garage wall or another car. In order to avoid modal errors, designers often employ modeless states in which users do not have to choose a mode at all, or they must execute a continuous action while intending to execute a certain mode (i.e. pressing a key continuously in order to activate "lasso" mode in Photoshop).
101:. In this sense, it is not strictly a design role, and many usability engineers have a background in computer science because of this. Despite this point, its connection to the design trade is absolutely crucial, not least as it delivers the framework by which designers can work so as to be sure that their products will connect properly with their target usership. 296:
This tool is produced by Mind Design Systems is available freely to federal government employees. According to the official company website this tool consists of two tightly-integrated applications. The first is the UTE Manager, which helps a tester set up test scenarios (tasks) as well as survey and
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The second UTE application is the UTE Runner. The UTE Runner presents the test participants with the test scenarios (tasks) as well as any demographic and survey questions. In addition, the UTE Runner tracks the actions of the subject throughout the test including clicks, keystrokes, and scrolling.
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to define problems that occur during the use of such a system. Usability Engineering involves the testing of designs at various stages of the development process, with users or with usability experts. The history of usability engineering in this context dates back to the 1980s. In 1988, authors
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Even though slips are the more common type of error, they are no less dangerous. A certain type of slip error, a mode error, can be especially dangerous if a user is executing a high-risk task. For instance, if a user is operating a vehicle and does not realize they are in the wrong mode (i.e.
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In usability engineering, it's important target and identify human errors when interacting with the product of interest because if a user is expected to engage with a product, interface, or service in some way, the very introduction of a human in that engagement increases the potential of
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There are a variety of online resources that make the job of a usability engineer a little easier. Online tools are only a useful tool, and do not substitute for a complete usability engineering analysis. Some examples of these include:
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in the usability engineering lifecycle. Ensuring good usability via this process prevents problems in product adoption after release. Rather than focusing on finding solutions for usability problems—which is the focus of a
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are held by some to be a context, efficiency, and satisfaction with which specific users should be able to perform tasks. Advocates of this approach engage in task analysis, then prototype interface design, and
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demographic questions. The UTE Manager also compiles the test results and produces customized reports and summary data, which can be used as quantitative measures of usability observations and recommendations.
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Usability engineers conduct usability evaluations of existing or proposed interfaces and their findings are fed back to the designer for use in design or redesign. Common usability evaluation methods include:
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This is a product of the National Institute of Standards and Technology. This toolkit is focused on evaluating the HTML of a website versus a wide range of usability guidelines and includes:
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This tool is a product of UsableNet.com and implements the section 508 Usability and Accessibility guidelines as well as the W3C Web Accessibility Initiative Guidelines.
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Usability Evaluation and Interface Design: Cognitive Engineering, Intelligent Agents, and Virtual Reality, Volume 1 (Human Factors and Ergonomics)
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describes methods to use throughout a product development process—so designers can ensure they take into account the most important barriers to
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Usability engineers sometimes work to shape an interface such that it adheres to accepted operational definitions of
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Framework for Logging Usability Data (FLUD) – a file format and parser for representation of user interaction logs
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Web Category Analysis Tool (WebCAT) – lets the usability engineer construct and conduct a web category analysis
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were also developed by the NIST. Usability.gov, a no-longer maintained website formerly operated by the US
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Web Variable Instrumenter Program (WebVIP) – instruments a website to capture a log of user interaction
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The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications
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on those designs. On the basis of such tests, the technology is potentially redesigned if necessary.
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Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications
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The National Institute of Standards and Technology has collaborated with industry to develop the
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Web Static Analyzer Tool (WebSAT) – checks web page HTML against typical usability guidelines
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VisVIP Tool – produces a 3D visualization of user navigation paths through a website
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Usability Engineering: Scenario-Based Development of Human-Computer Interaction
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Usability Engineering: Scenario-Based Development of Human-Computer Interaction
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The Section 508 government guidelines applicable to all public-sector websites.
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The ADA Guidelines for accessibility of state and local government websites.
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Making use : scenario-based design of human–computer interactions
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is a leader in the field of usability engineering. In his 1993 book
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Coakes, Elayne; Willis, Dianne; Lloyd-Jones, Raymond, eds. (2000).
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FLUDViz Tool – produces a 2D visualization of a single user session
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implementing the product. Nielsen’s work describes how to perform
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The Usability Engineering Lifecycle: A Practitioner's Handbook
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is a professional discipline that focuses on improving the
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Common Industry Specification for Usability – Requirements
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TreeDec – adds navigation aids to the pages of a website
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Usability Engineering: Process, Products & Examples
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specifications for successful usability in biometrics
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Cambridge, Mass.: MIT Press. 143:General Services Administration 111:user requirements documentation 1: 685:. London: Springer. pp.  42:Digital Equipment Corporation 500:Faulkner, Xristine (2000). 774: 713:, accessed 5 November 2022 519:Smith, Michael J. (2001). 261:The Web Metrics Tool Suite 595:; Julie A. Jacko (2007). 573:Leventhal, Laura (2007). 305:The UsableNet Liftmachine 82:and how to use usability 481:Mayhew, Deborah (1999). 366:Nielsen, Jakob (1993). 202:Cognitive task analysis 105:International standards 207:Cognitive walkthroughs 554:Jacko, Julie (2012). 502:Usability Engineering 438:Usability engineering 368:Usability engineering 313:Notable practitioners 222:Heuristic evaluations 59:Usability Engineering 17:Usability engineering 241:Think aloud protocol 95:interaction designer 543:John Millar Carroll 485:. Morgan Kaufmann. 466:. Morgan Kaufmann. 440:. Morgan Kaufmann. 418:. Morgan Kaufmann. 412:John Millar Carroll 150:Universal Usability 113:. For example, the 549:. Morgan Kaufmann. 212:Contextual inquiry 187:Evaluation methods 606:978-0-8058-5870-9 584:978-0-13-157008-5 577:. Prentice Hall. 565:978-1-4398-2943-1 539:Rosson, Mary Beth 530:978-0-8058-3607-3 511:978-0-333-77321-5 492:978-1-55860-561-9 473:978-1-55860-569-5 447:978-0-12-518406-9 408:Rosson, Mary Beth 344:Larry Constantine 246:Usability testing 128:usability testing 765: 742: 741: 739: 733:. Archived from 732: 723: 714: 707: 701: 700: 684: 674: 668: 667: 665: 664: 650: 610: 588: 569: 550: 534: 515: 496: 477: 465: 451: 429: 403: 386:Carroll, John M. 381: 349:Mary Beth Rossen 25:computer science 773: 772: 768: 767: 766: 764: 763: 762: 748: 747: 746: 745: 737: 730: 725: 724: 717: 708: 704: 697: 676: 675: 671: 662: 660: 652: 651: 647: 642: 617: 607: 591: 585: 572: 566: 553: 537: 531: 518: 512: 499: 493: 480: 474: 454: 448: 432: 426: 406: 400: 384: 378: 365: 362: 339:John M. 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CRC Press. 598: 594: 593:Sears, Andrew 590: 586: 580: 576: 571: 567: 561: 558:. CRC Press. 557: 552: 548: 544: 540: 536: 532: 526: 523:. CRC Press. 522: 517: 513: 507: 503: 498: 494: 488: 484: 479: 475: 469: 464: 463: 457: 453: 449: 443: 439: 435: 431: 427: 425:1-55860-712-9 421: 417: 413: 409: 405: 401: 399:0-262-03279-1 395: 391: 387: 383: 379: 377:0-12-518405-0 373: 369: 364: 363: 359: 355: 352: 350: 347: 345: 342: 340: 337: 335: 334:Jakob Nielsen 332: 330: 327: 325: 324:Donald Norman 322: 320: 317: 316: 312: 310: 304: 302: 298: 291: 286: 283: 280: 277: 274: 271: 268: 267: 266: 260: 258: 251: 247: 244: 242: 239: 236: 234: 231: 228: 225: 223: 220: 218: 215: 213: 210: 208: 205: 203: 200: 198: 195: 194: 193: 186: 184: 180: 173: 168: 165: 162: 159: 158: 157: 155: 154:accessibility 151: 146: 144: 140: 136: 131: 129: 124: 120: 116: 112: 104: 102: 100: 96: 92: 87: 86: 81: 77: 73: 69: 65: 61: 60: 55: 54:Jakob Nielsen 51: 47: 43: 39: 35: 30: 26: 22: 18: 735:the original 705: 680: 672: 661:. 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Palgrave. 501: 482: 461: 456:Spool, Jared 437: 415: 389: 367: 360:Bibliography 308: 299: 295: 264: 255: 217:Focus groups 197:Card sorting 190: 181: 177: 147: 132: 108: 98: 83: 75: 68:learnability 57: 38:John Bennett 16: 15: 620:Digital.gov 329:Alan Cooper 233:RITE method 50:prototyping 696:1852330406 663:2023-08-19 640:References 354:Steve Krug 226:Interviews 85:heuristics 72:efficiency 29:psychology 758:Usability 123:usability 121:part 11) 21:usability 752:Category 545:(2002). 436:(1993). 414:(2002). 388:(2000). 119:ISO 9241 237:Surveys 64:Nielsen 693:  689:–125. 603:  581:  562:  527:  508:  489:  470:  444:  422:  396:  374:  174:Errors 76:before 738:(PDF) 731:(PDF) 691:ISBN 601:ISBN 579:ISBN 560:ISBN 525:ISBN 506:ISBN 487:ISBN 468:ISBN 442:ISBN 420:ISBN 394:ISBN 372:ISBN 44:and 40:—of 36:and 27:and 687:119 93:or 46:IBM 754:: 718:^ 656:. 541:; 410:; 91:UX 70:, 62:, 699:. 666:. 609:. 587:. 568:. 533:. 514:. 495:. 476:. 450:. 428:. 402:. 380:.

Index

usability
computer science
psychology
John Whiteside
John Bennett
Digital Equipment Corporation
IBM
prototyping
Jakob Nielsen
Usability Engineering
Nielsen
learnability
efficiency
usability tests
heuristics
UX
interaction designer
user requirements documentation
International Organization for Standardization
ISO 9241
usability
usability testing
Common Industry Specification for Usability – Requirements
specifications for successful usability in biometrics
General Services Administration
Universal Usability
accessibility
Card sorting
Cognitive task analysis
Cognitive walkthroughs

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