163:
technology can also be packaged into an extremely sophisticated app for smartphones or tablets. Such apps might use the device's built-in sensors to collect information on a user's typical behavior patterns. If the app detects a change in behavior, it may provide a signal that help is needed before a crisis occurs" (Technology and the Future of Mental Health
Treatment, n.d.). This connects to Quan-Haase reading about surveillance. The use of a mobile app that knows people behavior has private information about the people who use it. The people are being watched by the app creator or company. Functional view argues that societies, in order to operate effectively, require some element of security and safety. To achieve these goals, personal information in surveillance are only for a degree, not of kind. "This form of surveillance is harmless since third-party companies are primarily interested in aggregate data and will use this information for the purpose of developing and marketing better products, which will benefit consumers in the long run". (Quan-Haase, 2016, p. 222-223). There are many pros of using mental health app such as it is convenience, lower cost, and 24-hour service.
217:
Recent research done with self-rated mental health (SRMH) involves survey research which is conducted by with a question that asks respondents to rate their overall mental or emotional health from poor to excellent. The research found with SRMH showed that 62% of people with a mental health problem rated themselves as having positive mental health. The respondents who rated their mental health as good when compared to those with poor mental health, had 30% lower odds of having a mental health problem at a follow-up. This research showcased that without treatment, people with a mental health problem did better if they perceived their mental health in a positive way by declaring a good overall mental or emotional health.
159:
measure physical evidence of levels of distress and suffering, such as changes in hormones or adrenalin in blood, and changes in brain activity. Apps may also be able to predict high stress situations, based on location, time, activity (e.g. purchasing of alcohol) and nearby presence of high risk people. The technology could then send calming messages to patients, automatically alert carers and even automatically administer meds.
221:
the interaction of 10 participants with human therapists versus a chatbot (simulated using a Wizard of Oz protocol), finding evidence to suggest that when compared against a human therapist control, participants find chatbot-provided therapy less useful, less enjoyable, and their conversations less smooth (a key dimension of a positively-regarded therapy session).
127:(PTSD). The VR system offers a sense of realism in a safe environment. By gradually exposing the person to their fear with a Virtual Environment the patient becomes accustomed to the trigger of their problem to an extent that it no longer becomes an issue. This form of treatment has also been applied to other
216:
The development of mobile phone apps using cognitive behavioral therapy (CBT) has an increasing research area. Using the idea of cognitive behavioral therapy (CBT) apps, self-rated mental health (SRMH) situations can be implemented into these apps and used as information before seeing a professional.
254:
There is uncertainty around the ethical and legal implications of digital technologies in the mental health context, including the use of artificial intelligence, machine learning, deep learning, and other forms of automation. Ethical and legal issues tend to not be explicitly addressed in empirical
220:
While studies have investigated the clinical efficacy of remote-, internet- and chatbot-based therapy, there are other factors, such as enjoyment and smoothness, that are important for evaluating therapy sessions. Research published in 2019 reported a comparative study of therapy sessions following
162:
There are different technologies that are used in the mental health field over the past 30 years. "Mobile devices like cell phones, smartphones, and tablets are giving the public, doctors, and researchers new ways to access help, monitor progress, and increase understanding of mental wellbeing. New
190:
evaluation study, published in the open access journal JMIR mHealth & uHealth, that used an AI-based emotionally intelligent mobile chatbot app, Wysa, identified a significantly higher average improvement in symptoms of depression and a higher proportion of positive in-app experience among the
158:
As technology improves, it may soon be possible for mobile phones or other devices to sense when people are changing state (e.g. entering a manic or a deeply depressed phase), for instance by noticing a change in voice pattern or usage frequency, or facial tension. It may also become possible to
143:(fear of spiders). Computer games have also been used to provide therapy for adolescents. Many adolescents are reluctant to have therapy and a computer game is a fun, anonymous and accessible way to receive therapeutic advice. An example of a computer game that provides such therapy is
245:
From an economical perspective, digital interventions for mental health conditions seem to be cost-effective compared to no intervention or non-therapeutic responses such as monitoring. However, when compared to in-person therapy or medication their added value is currently uncertain.
28:
is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental health care. Mental health technologies used by professionals as an adjunct to mainstream clinical practices include
255:
studies on algorithmic and data-driven technologies in mental health initiatives. Concerns have been raised about the near-complete lack of involvement of mental health service users, the scant consideration of
208:. It can be downloaded with a prescription onto a mobile device, and is intended for use in tandem with other treatments. Patients play it for 30 minutes a day, 5 days a week, over a month-long treatment plan.
100:
includes a health category, which presents many mental health improving and education games. Additionally, her own game, Super Better for PC, IOS and
Android is also meant for mental health improvement.
186:(AI) text-based conversational applications delivered securely and privately over mobile devices have the ability to scale globally and offer contextual and always-available support. A recent
224:
A study suggests that combining cognitive behavioral therapy (CBT) with SlowMo, an app that helps people notice their "unhelpful fast-thinking" might be more effective for treating
1347:
1405:
1273:
767:
275:
Wechsler LR, Tsao JW, Levine SR, Swain-Eng RJ, Adams RJ, Demaerschalk BM, et al. (American
Academy of Neurology Telemedicine Work Group) (February 2013).
690:"The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial"
623:"A Virtual Reality Exposure Therapy Application for Iraq War Military Personnel with Post Traumatic Stress Disorder: From Training to Toy to Treatment"
842:"An Empathy-Driven, Conversational Artificial Intelligence Agent (Wysa) for Digital Mental Well-Being: Real-World Data Evaluation Mixed-Methods Study"
155:
Relatively new technology such as mobile phones have also been used to help people with mental health problems by providing timely information.
1594:
810:
750:
551:
1558:
643:
Coyle D, Matthews M, Sharry J, Nisbet A, Doherty G (2005). "Personal
Investigator: A Therapeutic 3D Game for Adolescent Psychotherapy".
426:
Nicolas L (September 2012). "" [EHealth, health networks and electronic health record: Towards a culture of sharing and trust].
1425:
1433:
1266:
1039:
1106:"Digitally supported CBT to reduce paranoia and improve reasoning for people with schizophrenia-spectrum psychosis: the SlowMo RCT"
1375:
81:
Traditional methods of helping people with a mental health problem have been to use approaches such as medication, counselling,
124:
16:
The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as
919:"Assessing the Efficacy of Mobile Health Apps Using the Basic Principles of Cognitive Behavioral Therapy: Systematic Review"
1070:
805:. Themes in Canadian Sociology (Second ed.). Don Mills, Ontario, Canada: Oxford University Press. pp. 222–223.
1259:
975:(June 2018). "The Meaning and Predictive Value of Self-rated Mental Health among Persons with a Mental Health Problem".
622:
195:
171:
82:
826:
787:
892:
1604:
1410:
630:
NATO Advanced
Research Workshop on Novel Approaches to the Diagnosis and Treatment of Posttraumatic Stress Disorder
256:
1482:
585:
1599:
1438:
1342:
603:
505:
Doherty G, Coyle D, Matthews M (July 2010). "Design and evaluation guidelines for mental health technologies".
85:(CBT), exercise and a healthy diet. New technology can also be used in conjunction with traditional methods.
1301:
1207:"Ethics and Law in Research on Algorithmic and Data-Driven Technology in Mental Health Care: Scoping Review"
458:"Tablet computers for implementing NICE antenatal mental health guidelines: protocol of a feasibility study"
183:
110:
1563:
1415:
1352:
652:
1609:
1395:
1362:
277:"Teleneurology applications: Report of the Telemedicine Work Group of the American Academy of Neurology"
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179:
147:, which has notably been shown to be about as effective as face-to-face therapy in a clinical trial.
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806:
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547:
487:
435:
408:
377:"Using noninferiority tests to evaluate telemedicine and e-health services: systematic review"
357:
306:
66:
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approved the first video game treatment, a game for children aged 8–12 with certain types of
1390:
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1218:
1174:
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Gega L, Jankovic D, Saramago P, Marshall D, Dawson S, Brabyn S, et al. (January 2022).
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25:
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38:
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Garety P, Ward T, Emsley R, Greenwood K, Freeman D, Fowler D, et al. (August 2021).
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50:
1077:(Plain English summary). National Institute for Health and Care Research. 2022-05-19.
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62:
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526:
1527:
1459:
1155:"Digital interventions in mental health: evidence syntheses and economic modelling"
1024:
Extended
Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
621:
Rizzo A, Pair J, Graap K, Manson B, McNerney PJ, Wiederhold B, et al. (2006).
17:
688:
Merry SN, Stasiak K, Shepherd M, Frampton C, Fleming T, Lucassen MF (April 2012).
541:
518:
292:
1512:
1332:
972:
473:
456:
Marcano-Belisario JS, Gupta AK, O'Donoghue J, Morrison C, Car J (January 2016).
1082:
123:(VR) (simulated real environments through digital media) to successfully treat
1385:
1282:
1251:
666:
204:
988:
1380:
1071:"Mobile app combined with face-to-face therapy helped people with psychosis"
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54:
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996:
954:
877:
723:
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361:
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24:. The use of such technologies as a supplement to mainstream therapies for
743:
The Use of
Technology in Mental Health: Applications, Ethics and Practice
543:
The Use of
Technology in Mental Health: Applications, Ethics and Practice
342:
225:
166:
Technology companies are developing mobile-based artificial intelligence
783:
768:"Technologies for Heart and Mind: New Directions in Embedded Assessment"
1467:
1400:
739:"Using Cell/Mobile Phone SMS to Enhance Client Crisis and Peer Support"
167:
132:
70:
21:
935:
705:
393:
1443:
1170:
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191:
more engaged users of the app as compared to the less engaged users.
1165:(1). National Institute for Health and Care Research (NIHR): 1–182.
259:, and the potential for overmedicalization and techno-solutionism.
135:(where anxiety is triggered by a certain situation). For example,
1223:
858:
375:
Kummervold PE, Johnsen JA, Skrøvseth SO, Wynn R (September 2012).
30:
893:"Children with ADHD can now be prescribed a video game, FDA says"
199:
46:
1255:
803:
Technology and
Society: Social Networks, Power, and Inequality
745:. Springfield, IL: Charles C. Thomas Pub Ltd. pp. 56–67.
34:
451:
449:
827:"How Chatbots and AI are Changing the Healthcare Industry"
170:
applications that use evidence-based techniques, such as
115:
Virtual reality § Healthcare and clinical therapies
645:
1551:
1457:
1424:
1361:
1348:
Health Insurance Portability and Accountability Act
1318:
1289:
917:Rathbone AL, Clarry L, Prescott J (November 2017).
840:Inkster B, Sarda S, Subramanian V (November 2018).
326:"What is e-health (2): the death of telemedicine?"
546:. Springfield, IL: Charles C. Thomas Publishers.
174:(CBT), to provide early intervention to support
1406:Participative decision-making in organizations
632:. Washington, DC: IOS Press. pp. 235–250.
1267:
8:
212:Technology and cognitive behavioral therapy
1274:
1260:
1252:
540:Anthony K, Nagel DA, Goss S, eds. (2010).
1232:
1222:
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944:
934:
867:
857:
741:. In Anthony K, Nagel DA, Goss S (eds.).
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402:
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341:
300:
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1434:Health information on Knowledge (XXG)
1200:
1198:
1026:. ACM. pp. LBW1712:1–LBW1712:6.
977:Journal of Health and Social Behavior
966:
964:
891:Thomas N, Woodyatt A (16 June 2020).
7:
1020:"Perceptions of Chatbots in Therapy"
923:Journal of Medical Internet Research
381:Journal of Medical Internet Research
330:Journal of Medical Internet Research
1205:Gooding P, Kariotis T (June 2021).
1426:Health information on the Internet
14:
1110:Efficacy and Mechanism Evaluation
1018:Bell S, Wood C, Sarkar A (2019).
96:speaker Jane McGonigal's website
250:Ethical, legal and social issues
1559:Open-source healthcare software
766:Morris ME (February 15, 2007).
125:post-traumatic stress disorder
1:
1595:Treatment of mental disorders
1159:Health Technology Assessment
519:10.1016/j.intcom.2010.02.006
324:Della Mea V (22 June 2001).
293:10.1212/WNL.0b013e3182823361
196:Food and Drug Administration
172:cognitive behavioral therapy
83:cognitive behavioral therapy
1376:Doctor–patient relationship
1283:Telemedicine and telehealth
474:10.1136/bmjopen-2015-009930
428:Revue MĂ©dicale de Bruxelles
1626:
1411:Patient Activation Measure
1083:10.3310/nihrevidence_50569
507:Interacting with Computers
257:algorithmic accountability
108:
1483:Remote patient monitoring
971:McAlpine DD, McCreedy E,
755:– via Google Books.
667:10.1108/17415650580000034
556:– via Google Books.
1439:Online patient education
1343:Electronic health record
989:10.1177/0022146518755485
846:JMIR mHealth and uHealth
772:Intel Technology Journal
737:Goss S, Ferns J (2010).
1032:10.1145/3290607.3313072
184:Artificial intelligence
119:Rizzo et al. have used
111:Virtual reality therapy
1564:Patient opinion leader
1416:Shared decision-making
1353:Personal health record
1396:Knowledge translation
1363:Patient participation
801:Quan-Haase A (2015).
608:Google Play App Store
194:On 15 June 2020, the
77:Specific technologies
1569:Research participant
343:10.2196/jmir.3.2.e22
241:Economic evaluations
180:emotional well-being
1290:Background concepts
784:10.1535/itj.1101.07
1543:Telerehabilitation
1297:Health informatics
1211:JMIR Mental Health
628:. In Roy M (ed.).
236:Effects and impact
59:video conferencing
1605:Mobile technology
1582:
1581:
1518:Teleophthalmology
1508:Telemental health
1493:Tele-epidemiology
1338:De-identification
1310:Telecommunication
936:10.2196/jmir.8598
812:978-0-19-901471-2
752:978-0-398-07953-6
706:10.1136/bmj.e2598
553:978-0-398-07953-6
394:10.2196/jmir.2169
131:problems such as
67:instant messaging
43:computer programs
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1391:Health education
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786:. Archived from
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572:Games For Change
568:"Game Directory"
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272:
232:than CBT alone.
98:Games For Change
26:mental disorders
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1614:
1600:Virtual reality
1585:
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1574:Virtual patient
1547:
1503:Teledermatology
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829:. 11 July 2022.
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658:10.1.1.101.9049
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641:
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592:. 12 June 2023.
590:Apple App Store
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228:in people with
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188:real world data
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121:virtual reality
117:
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105:Virtual reality
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51:social networks
39:virtual reality
12:
11:
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1488:Tele-audiology
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1473:Remote surgery
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983:(2): 200–214.
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790:on 2008-08-18.
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513:(4): 243–252.
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287:(7): 670–676.
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151:Mobile devices
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137:fear of flying
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63:computer games
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