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628: 1228:, an entertainment conglomerate. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. Prior to the acquisition by Sammy, Sega began the process of re-integrating its subsidiaries into the main company, which was completed by October 2004. Sega would also restructure the development studios again, consolidating the divisions further into the Global Entertainment, Amusement Software, and New Entertainment R&D divisions. 1388:. Factors that influenced the acquisition included the former Technosoft president stating that they did not want the Technosoft brand to desist, and so handing over the intellectual properties to Sega was the only other option. Sega and Technosoft also had an established collaboration during the Genesis/Mega Drive era and so this pre-established relationship was also a factor when acquiring the brand rights to Technosoft games. 637: 186: 388:(also known as the Mega Drive outside North America) in 1988. Two of the employees working on these hardware developments were Hideki Sato and Masami Ishikawa. Hired on at Sega in 1979, Ishikawa was involved in SG-1000 and Master System development, and later led development of the Genesis. He later held a management position in the research and development division. 818:, Sega began to separate the amusement division into the Amusement Machine Research and Development teams, or AM teams. According to Suzuki, Sega employed approximately 600 people in research and development, and that AM2 began as a group of around 100 people. He has also stated the reason for this separation was the advent of advanced computer graphics technology. 90:, in 1965. With the merger, the company took the name Sega Enterprises, Ltd., using the branding of Nihon Goraku Bussan at the time that was first used by its predecessor, Service Games of Japan, in 1954. Shortly afterward, Sega stopped its focus on slot machines and stopped leasing to military bases in order to focus on becoming a 113:
According to Rosen, poor conditions in the US coin-op manufacturing market prompted the company's development of electromechanical games. Both Nihon Goraku Bussan and Rosen Enterprises had had engineers on staff. Because Sega imported second-hand machines that frequently required maintenance, Sega
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in 2006, which was renamed to Sega Studios San Francisco in 2008. In early 2008, Sega announced that they would re-establish an Australian presence, as a subsidiary of Sega of Europe, with a development studio branded as Sega Studios Australia. In the same year, Sega launched a subscription based
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for $ 10 million. Stolar's reasoning from the move was to recapture the success of sports games that Sega had had in the Genesis years. The move resulted in some difficulty for Sega when Electronic Arts refused to publish games for the system due to their demand to be the exclusive publisher of
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One of Sega's most important research and development hires occurred in 1962. Hisashi Suzuki, an engineer, joined in large part because foreign-ran companies including Sega used five-day work weeks, whereas most Japanese companies worked six days at the time. Suzuki was hired as a designer, and
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in 2008. Since then, the strategies for Asian and Western markets have become independent. The Western line-up consisted of emulations of games and pay-to-play apps, which were eventually overshadowed by more social and free-to-play games, eventually leading to 19 of the older mobile games being
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Suzuki himself has stressed the significant difference between design and development in electromechanical games that is less so in video games. Eventually, Suzuki would become Sega's head of the research and development division and later a member of the company's board of directors, until his
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I debuted as Sega's mascot, and went head-to-head against Nintendo's Mario. But it didn't work out in the end. For the longest time after that, I beat myself up about it, thinking about why it turned out the way it did. I spent a lot of time on this riverbank, staring at the
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began the transition from importer to manufacturer by constructing replacement guns and flippers for its imported games. According to former Sega director Akira Nagai, this led to Sega developing their own games as well. Rosen sketched out the design of Sega's first game,
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s success, Sega created between eight and ten games a year for the next two years, and exported all of them. Despite this, rampant piracy in the industry would eventually lead to Sega stepping away from exporting its games. One such example occurred when Sega developed
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Prior to their work in developing arcade games, Nihon Goraku Bussan and its sister company, Nihon Kikai Seizō, were focused on the production of slot machines and jukeboxes. The two companies were merged in 1964, and acquired Rosen Enterprises, owned by
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Due to the decline of packaged game sales both domestically and outside Japan in the 2010s, Sega began layoffs and reduction of their Western businesses, such as Sega shutting down five offices based in Europe and Australia on July 1, 2012.
77:, which became a surprise success and led to more arcade machine development. Since beginning development of its own arcade games, Sega has maintained first-party research and development teams and studios for arcade and console games. 1284:
series. In 2008, Sega announced the closure of Sega Racing Studio, although the studio was later acquired by Codemasters. Closures of Sega Studios San Francisco and Sega Studios Australia followed in 2010 and 2013, respectively.
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In what has been called "a brief moment of remarkable creativity", in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers. Studios included
210:, which was already producing microprocessor-based games. After the acquisition, Sega sold its arcade games as "Gremlin/Sega", which changed to "Sega/Gremlin" in 1981. Sega's acquisition of Gremlin occurred in time for the 396:
During the 1980s, Sega made a number of new hires to its in-house research and development. Rikiya Nakagawa joined Sega as a programmer in 1983. Working for Sega's development division, he programmed arcade games including
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basketball series were critically acclaimed. Additionally, with the release of Sega's NAOMI arcade system board, the focus of the arcade divisions shifted to produce games that could easily be ported to the Dreamcast.
737:, who had joined Sega in 1988. After Yashura joined Naka and Ohshima, their focus shifted to the protagonist, who Sega hoped could become its mascot. The protagonist was initially a rabbit able to grasp objects with 1153:
garnered criticism for technical problems including erratic camera angles and glitches, but was praised for its "luscious" visuals, "vast, twisting environments" and iconic set pieces. It has been described as the
745:, a teal hedgehog created by Ohshima. Naka's prototype was then fleshed out with Ohshima's character design and levels conceived by Yasuhara. The team, which included Kodama and totaled 15 people, took the name 146:
retirement in 2004. Another important hire was Hideki Sato, who was hired in 1971. He later became the deputy general manager of research and development in 1989, and president of the company in 2001.
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flash website called "PlaySEGA" which played emulated versions of Sega Genesis as well original web-based flash games. It was subsequently shut down due to low subscription numbers. In 2013, following
4713: 1186:, Suzuki left AM2 on October 1, 2003 in order to start a new studio with Sega, called Digitalrex. He was promoted to non-executive board director. Hiroshi Kataoka was placed in charge of AM2. 3834: 217:
During Sega's ownership of Gremlin, Rosen applied a strategy in which both Sega's Japanese and Gremlin's American research and development would establish a presence in arcades. At Gremlin,
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helped to pull the arcade game market out of the 1982 downturn and created new genres of video games. Suzuki and his team relocated to "Studio 128", a more private location where
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as his first project. He, Naka, and Kodama worked together on the game as well as its sequel. In 1990, Nakayama decided Sega needed a flagship series and mascot to compete with
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sports games for Dreamcast. While the Dreamcast would have none of EA's popular sports games, "Sega Sports" games developed mainly by Visual Concepts helped to fill that void.
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Exodus of talent (Mizuguchi and Nakagawa leave shortly after the mergers, Ohba leaves in 2004, Naka leaves in 2006, Suzuki retires in 2009, Oguchi takes a management role)
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In its appreciation of 3D space and in the way themes of evolution and transcendence are intertwined with, and layered on top of, exhilarating abstract soundscapes,
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Sega announced at the Tokyo Game Show in September 2016 that they acquired the intellectual property and development rights to the games developed and published by
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One of the strangest titles to come out of Sega's workshop ... It's actually a more addictive and challenging game than the original game that it is based on.
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that involved a fast-moving character rolling in a ball through a long winding tube. Sega management accepted the duo's project and they were joined by designer
5066: 4403: 133:. According to Rosen, after its American release in 1970, it was cloned by three Chicago manufacturers. This negatively affected the game's market performance. 373:. A year before the acquisition, Nakayama advocated that Sega enter the home consumer market in Japan, leading to the SC-3000 computer released in 1983, the 3390: 353:
seriously hurt Sega, leading Gulf and Western to sell its North American arcade manufacturing organization and the licensing rights for its arcade games to
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for the SG-1000. He was promoted to project leader while still in his first year at the company. Suzuki's next project was the motorcycle racing game
202:-based games. Attempts to build microprocessors had cost the company US$ 5 million in losses in 1977 and 1978. On September 29, 1978, Sega purchased 5000: 4619: 4906: 3225: 741:
ears, but the concept proved too complex for available hardware. The team moved on to animals that could roll into a ball, and eventually settled on
241:, which featured two and four-person multiplayer, but underperformed in arcades. Sam Palahnuk, along with Bivens and others, developed and released 3824: 3691: 2472: 2110: 1109: 4806: 262:
was developed by Steve Hanawa of Sega and released in 1981. At the insistence of Sega/Gremlin employee Elizabeth Falconer, Sega/Gremlin licensed
2250: 483:. At the time Suzuki joined Sega, there was only one development division at the company. In his first year, he created a 2D boxing game called 3076: 2664: 2327: 3874: 1369:
pulled due to quality concerns in May 2015. Beginning in 2012, Sega also began acquiring studios for mobile development, with studios such as
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initially was responsible for a number of slot machines and jukeboxes. He transitioned to electromechanical games, where he designed 1970's
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was designed by Lane Hauck and programmed by Bill Blewitt with some influence from Sega of Japan. Hauck would also design the shooting game
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was hired into Sega's Consumer Development division. His first task was designing maps and checking floppy disks for a game titled
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To accomplish his desire to make a 3D game despite technological limitations at the time, he specified the design of Sega's new
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DeWyze, Jeanette (July 15, 1982). "Exactly Zaxxon! Gremlin Industries and the Boiinngg, Swoosh, Zzzap! World of Video Games".
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Engrossing, demanding, and utterly awe-inspiring, Yuji Naka's vision has finally come full circle in this phenomenal title.
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also used discrete logic hardware, during this time frame Sega was still focused on electromechanical games.
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Brief development of SG-1000, II, Master System, and Sega Genesis, and why certain advancements were made.
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At the end of 1982, Sega/Gremlin announced a name change to Sega Electronics, Inc. Starting that year, a
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I wish more time was spent to make this game truly remarkable, rather than the decent game we see today.
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with regular schedules, and the ability to pick up and examine detailed objects (also introducing the
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was very popular at launch and sold well for Sega. Suzuki's success followed with additional titles
288:—outsourcing development of games was not an uncommon practice at the time. Another such title was 3897: 1406: 1275: 1225: 1058: 833: 500: 354: 4542: 2852: 3984: 2825: 2182: 2067: 2045: 1963: 1601: 1414: 1397: 1374: 1344: 1321: 1302: 1256: 1248: 377: 290: 258: 207: 1306: 1066: 5108: 5042: 4879: 4774: 4343: 3774: 3454: 3186: 3159: 3097: 3023: 2997: 2936: 2769: 2604: 2508: 2427: 1917: 1877: 1813: 1776: 1705: 1636: 1606: 1581: 1554: 1514: 1489: 1463: 1436: 1425: 1392: 1340: 1325: 1317: 1280: 1237: 1221: 1078: 792: 780: 734: 705: 614: 549: 362: 330: 285: 173: 103: 2222: 2036: 1410: 1378: 1261: 1139:
went over budget and was rumored to have cost Sega over $ 50 million. As the first fully 3D
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As Sega entered the end of the 1970s, the company began to make attempts to transition into
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joined Sega in 1984. As part of his earliest work, he worked on project planning for the
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was purchased by Sega Sammy after going bankrupt. After the buyout, Sega implemented a
827: 636: 610: 405: 399: 358: 199: 99: 91: 4578: 3421: 2065:"Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa". 3155: 2992: 2529: 2293: 1746: 1675: 1174:
In 2001, AM2 of CRI was renamed to SEGA-AM2 Co., Ltd. After serving as a producer on
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following the acquisition of Rosen Enterprises in 1965. Originally an importer of
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for the SF-7000 expansion for the SG-1000, and his first game he programmed was
543: 280: 60: 3504: 27: 4552: 4244: 3450: 3235: 2765: 2600: 1873: 1772: 1701: 1432: 1385: 1074: 869: 840: 746: 738: 726: 441: 411: 370: 231: 4907:"SEGA Removing Games From Mobile Catalog that Fail to Meet Quality Standards" 4296:"Magic 2018 – Da tite kubo a Yu Suzuki a Bill Sienkiewicz ospiti e programma" 3624:"From the Living Room to the Grave: Remembering the Top 10 Dreamcast Games". 3458: 3190: 3001: 2773: 1610: 1585: 4811: 4779: 4708: 4583: 4511: 4214: 3721: 3579: 3472:
Montfort, Nick; Consalvo, Mia. "The Dreamcast, Console of the Avant-Garde".
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within CS1, Sonic Team within CS2; Takashi Iizuka relocates to America, CS3)
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and rebrands it as "Atlus", Sega of America moves into their California HQ
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while working on the game, who had been hired as a designer in 1987 with
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A surreal adventure with a certain brand of humor rarely achieved today.
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Global Entertainment, New Entertainment, and Amusement Machine divisions
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Console Wars: Sega, Nintendo, and the Battle That Defined a Generation
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with Index, and re-branded the video game assets of the company as
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Studio consolidation, reintegration, and numerous moves (2003-2012)
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Acquisition of Index Corporation and changes since (2012-present)
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joined Sega in 1984. Her first work was on character design for
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Vore, Bryan (March 2012). "Alex Kidd: Sega's Forgotten Mascot".
3077:"Sonic the Hedgehog co-creator Hirokazu Yasuhara joins Nintendo" 1997: 1985: 1044: 839:
Mizuguchi separates from Sasaki, Sasaki's group AM12, then AM5 (
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of coin-operated amusement machines. Products imported included
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Loading... The Journal of the Canadian Game Studies Association
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bought a controlling share in Sega and created the new company
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to move smoothly on a curve by determining its position with a
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created by Naka, who had developed an algorithm that allowed a
5156:"Sega acquires Two Point Hospital developer Two Point Studios" 4993:"From Sonic Jump to Speed Battle: The story of Sega Hardlight" 4427:"Sega and Sammy complete merger, new holding company launched" 3628:. Vol. 16, no. 166. February 2007. pp. 116–117. 3385: 3230: 3044:"Game Design Psychology: The Full Hirokazu Yasuhara Interview" 2622: 2620: 2534: 1271: 1190: 1087: 832:
Formation of AM Annex from AM3 (AM Annex -> AM8 -> AM9 (
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created as part of their training process. For his next game,
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Japanese management buyout and video game consoles (1983-1991)
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Smith, Sean (June 22, 2006). "Company Profile: Sonic Team".
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Amusement Machine Research and Development Teams (1991-1993)
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Kodama later became a producer for Sega, and was dubbed by
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Teams such as Team Shinobi and Sonic Team (not the studio).
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https://tools.wmflabs.org/iabot/index.php?page=runbotsingle
3647:. Vol. 15, no. 151. November 2005. p. 198. 1211:
End of first-party consoles, development for other systems
692:, Naka created pseudo-3D animation effects. He met artist 71:, Sega began developing its own arcade games in 1966 with 3610:. Vol. 15, no. 150. October 2005. p. 165. 2420:
Marley, Scott (December 2016). "Q&A with Yu Suzuki".
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In the mobile market, Sega released its first app on the
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Studios merged, then later reacquired by Sega. (Sega Wow)
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starring Sega's mascot, Sonic the Hedgehog, Sonic Team's
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with programming by Medo Moreno. Murphy Bivens designed
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Arcade hardware: Super Scaler, Out Run, X Board, Y Board
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Petronille, Mark; Audureau, William (January 1, 2013).
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takes over AM2 as AM2 of CRI, Yu Suzuki still in charge
2990:"Sonic's Architect: GI Interviews Hirokazu Yasuhara". 2463:"Out Ran: Meeting Yu Suzuki, Sega's original outsider" 1574:"Sega and Utamatic Purchase Assets of Service Games". 4536: 4534: 2082:"Sega/Gremlin Changes Name to Sega Electronics Inc". 256:, its last TTL-based game, and released it in 1979. 2326:. SoftBank Publishing. August 2000. pp. 93–96. 1755:(Interview). p. 9 – via Internet Archive. 1747:"Did you know that Sega was started by an American?" 1684:(Interview). p. 9 – via Internet Archive. 1676:"Did you know that Sega was started by an American?" 822:
Reorganization and frequent team changes (1993-1998)
3185:. No. 26. Imagine Publishing. pp. 24–29. 3179:Smith, Sean (2006). "Company Profile: Sonic Team". 2218:"The Next Level: Sega's Plans for World Domination" 1599:"Service Games Inc. Bought By Sega and Uta Matic". 1158:series' creative apex. In sports, Visual Concepts' 900:
Independent corporations and AM2 of CRI (1998-2003)
465:, in 1988. He eventually became the head of Sega's 4737:"Atlus 'extremely happy' to join forces with Sega" 4049:"The 20 Best Platformers: 1989 to 2009: Number 7: 1812:(in Japanese). Amusement News Agency. p. 43. 157:, its first video-based game, in 1973. A clone of 4962:"Sega's Western mobile division hit with layoffs" 4844:"Sega to close five European, Australian offices" 4210:"CSK Research Institute Becomes Sega-AM2 Co. Ltd" 3013: 3011: 2501:The Sega Arcade Revolution: A History in 62 Games 1629:The Sega Arcade Revolution, A History in 62 Games 1547:The Sega Arcade Revolution, A History in 62 Games 1196:Remainder of studios spun off into nine companies 1149:was considered "the centerpiece of the launch". 1031:Prior to the Dreamcast's release, Sega purchased 547:were developed. He also worked on development of 5063:"Sega announces acquisitions of Technosoft IP's" 4468:Feldman, Curt; Thorsen, Tor (January 24, 2005). 891:Nagoshi is granted his own AM, AM11, later AM4 ( 888:Sega Digital Studio, later AM10, as a sound team 3855:In 2011, Suzuki stated that the actual cost of 3745:"Features - The Rise And Fall Of The Dreamcast" 3266:"Features - The Rise And Fall Of The Dreamcast" 3259: 3257: 1526: 1501: 1475: 905:Transitions into independent companies in 2000 791:AM4, 5, and 6 as support groups at the time. - 4237:"The Arcade Pioneer: The Story of Yu Suzuki". 3718:. Vol. 22, no. 227. pp. 98–99. 2724:. No. 251. February 2010. pp. 80–82. 1421:and formation of Sega Europe's "five pillars". 149:After being acquired by American conglomerate 4396:"Sega development studios return to the fold" 2320:"Sega New President's Story: Rikiya Nakagawa" 8: 1938:"Sega's Sato trying to rejuvenate gamemaker" 2985: 2983: 2737:"Flying the Friendly Skies to the GameCube" 2415: 2413: 2350:"NG Alphas: An Interview With Hisao Oguchi" 594:Phantasy Star IV: The End of the Millennium 272:and released it in 1981. Sega's 1982 game 1531:, Japanese Machine Manufacturers Co., Ltd. 1255:employees. In 2006, Sega Europe purchased 247:, with Sega/Gremlin releasing it in 1983. 81:Early research and development (1960-1977) 4543:"Codemasters Acquires Sega Racing Studio" 4365:"Sammy reveals new logo, changes at Sega" 3929: 3927: 244:Star Trek: Strategic Operations Simulator 191:Star Trek: Strategic Operations Simulator 4470:"Sega officially out of the sports game" 3213:. No. 9. June 1994. pp. 45–50. 2626: 2583: 2450:. No. 9. June 1994. pp. 45–50. 2380: 2021: 2009: 1856: 1316:Sale of Visual Concepts and purchase of 903: 578:She also served as the main designer on 529:. Former Sega director Akira Nagai said 5069:from the original on September 26, 2018 5003:from the original on September 12, 2018 4942:from the original on September 12, 2018 4749:from the original on September 15, 2015 4622:from the original on September 15, 2015 4124:from the original on September 10, 2014 4032:sfn error: no target: CITEREFMott2013 ( 3808:sfn error: no target: CITEREFMott2013 ( 3587:from the original on September 26, 2014 3357:from the original on September 28, 2014 3347:"IGN Presents the History of Dreamcast" 3299:sfn error: no target: CITEREFKent2001 ( 2735:Padilla, Raymond (September 21, 2002). 2681: 2679: 2677: 2330:from the original on September 29, 2019 2286:"Sega arcade development chief resigns" 2201:sfn error: no target: CITEREFKent2001 ( 1789:from the original on September 11, 2018 1718:from the original on September 11, 2018 1537: 1480:, Japanese Amusement Products Co., Ltd. 1456: 1208:purchased, negotiations with EA go sour 1199:Sonic Team USA (later Sega Studios USA) 1127:day/night cycle with variable weather, 598:Additionally, she provided artwork for 284:are believed to have been developed by 5113:: CS1 maint: archived copy as title ( 5106: 5047:: CS1 maint: archived copy as title ( 5040: 5029:from the original on February 25, 2018 4735:MacGregor, Kyle (September 19, 2013). 4341: 3934:Justice, Brandon (September 8, 1999). 3692:"The Story of Sega's Oddest Game Ever" 3543:from the original on November 22, 2014 3314:Sato, Yukiyoshi Ite (April 27, 2000). 3202: 3200: 3119:"The Essential 50: Sonic the Hedgehog" 3095: 2958:"The Essential 50: Sonic the Hedgehog" 2934: 2637: 2635: 2573:from the original on October 14, 2017. 2494: 2492: 2490: 2475:from the original on December 20, 2015 2439: 2437: 2161:from the original on November 10, 2013 2121:from the original on December 19, 2013 2043: 1981: 1979: 1961: 1915: 1232:In 2005, Sega sold Visual Concepts to 1119:, a "revenge epic in the tradition of 4972:from the original on January 18, 2017 4653:from the original on January 27, 2013 4294:Vazzoler, Marlen (January 27, 2018). 4258: 4256: 4254: 4151:from the original on January 17, 2015 3950:from the original on October 30, 2014 3912:from the original on November 4, 2014 3877:from the original on November 5, 2014 3785:from the original on October 30, 2014 3755:from the original on October 27, 2014 3743:Perry, Douglass (September 9, 2009). 3606:"Retro Reviews: Typing of the Dead". 3393:from the original on October 31, 2014 3276:from the original on October 27, 2014 3264:Perry, Douglass (September 9, 2009). 2911: 2909: 2715: 2713: 2394:"現代の最終兵器『ダイナマイト刑事』 | セガボイス | セガ 製品情報" 2358:. No. 32. August 1997. pp.  2265:from the original on December 2, 2013 1737: 1735: 1733: 1622: 1620: 1351:, a wholly owned subsidiary of Sega. 250:In addition, Sega of Japan developed 7: 5095:from the original on August 27, 2018 4768:Pitcher, Jenna (February 18, 2014). 4683:from the original on October 5, 2018 4375:from the original on August 28, 2018 4027: 3803: 3672:from the original on August 30, 2011 3412:Parish, Jeremy (September 3, 2009). 3294: 2196: 2109:Pollack, Andrew (October 24, 1982). 1654: 1652: 1477:Nihon goraku bussan kabushiki gaisha 1439:, Demiurge sold back to its creator. 1395:, known for its positively reviewed 851:Original AM5 becomes Mirai R&D? 55:on June 3, 1960 and became known as 4786:from the original on April 29, 2015 4265:"Sega Studio Mergers: Full Details" 3861:Gallegos, Anthony (March 2, 2011). 3825:"On-Screen Help, In-Game Hindrance" 3207:"Yu Suzuki: Sega's driving force". 2542:from the original on March 30, 2012 2461:Robinson, Martin (March 22, 2015). 2444:"Yu Suzuki: Sega's driving force". 2145:Miami Herald  – via  1503:Kabushiki gaisha Sega Entapuraizezu 1381:becoming fully owned subsidiaries. 1236:, and purchased UK-based developer 954:AM5 / R&D #5 (previously AM12) 943:AM4 / R&D #4 (previously AM11) 848:CD splits into three CS departments 469:research and development division. 423:, and his first game developed was 342:Hardware R&D, Ishikawa and Sato 4991:Cowley, Rick (November 20, 2017). 4716:from the original on April 8, 2013 4579:"SEGA acquires Sports Interactive" 4541:Hayward, Andrew (April 25, 2008). 4486:from the original on July 17, 2015 4437:from the original on June 12, 2018 4406:from the original on July 11, 2018 3983:. October 27, 1999. Archived from 3569:Parkin, Simon (January 30, 2008). 3381:"IGN Presents the History of Sega" 3345:Fahs, Travis (September 9, 2010). 3226:"IGN Presents the History of SEGA" 2863:from the original on 22 March 2018 2853:"Behind the Design: Phantasy Star" 2832:from the original on 20 April 2016 2798:from the original on 23 March 2016 2698:from the original on June 10, 2017 2530:"IGN Presents the History of SEGA" 2300:from the original on April 7, 2020 1897:Horowitz, Ken (October 17, 2006). 1528:Nihon kikai seizō kabushiki gaisha 1442:Sega Networks created, then merged 1265:series. Sega of America purchased 998:AM9 / R&D #9 (previously CS4) 987:AM8 / R&D #8 (previously CS3) 976:AM7 / R&D #7 (previously CS2) 965:AM6 / R&D #6 (previously CS1) 365:of Sega in 1984 with backing from 24: 5130:"Sega acquires Two Point Studios" 5128:Sinclair, Brendan (May 9, 2019). 4886:from the original on May 10, 2015 4860:from the original on May 10, 2015 4823:from the original on May 18, 2015 4591:from the original on May 18, 2015 4559:from the original on May 18, 2015 4519:from the original on May 18, 2015 4507:"SEGA acquires Creative Assembly" 4363:Hirohiko Niizumi (June 1, 2004). 4275:from the original on June 8, 2015 3896:Kolan, Patrick (August 7, 2007). 3491:Kennedy, Sam (January 29, 2008). 3056:from the original on July 9, 2018 3020:The History of Sonic the Hedgehog 2916:Horowitz, Ken (January 5, 2012). 2894:from the original on 17 June 2018 2851:Horowitz, Ken (6 December 2017). 2561:Grazza, Brian (October 5, 2017). 1580:. September 5, 1960. p. 71. 1009:AM10 (previously Digital Studio) 34:User:Red Phoenix/sandbox/Amy Rose 4641:Lien, Tracy (January 24, 2013). 4587:. Gamer Network. April 4, 2006. 3837:from the original on May 2, 2014 3453:. October 2000. pp. 68–78. 2882:Horowitz, Ken (5 January 2012). 2768:. October 2000. pp. 68–78. 2720:"Power Profiles: Rieko Kodama". 2686:Horowitz, Ken (August 6, 2004). 2284:Fahey, Rob (December 18, 2003). 2230:from the original on May 2, 2012 2216:Battelle, John (December 1993). 1202:Sato's presidency of the company 810:Other North American development 635: 626: 429:. He also worked as director on 212:golden age of arcade video games 206:-based arcade game manufacturer 4702:Phillips, Tom (April 5, 2013). 4612:"Is PlaySega Worth Your Money?" 4505:Bramwell, Tom (March 9, 2005). 4247:. January 2016. pp. 96–99. 4178:from the original on 2015-01-17 4097:from the original on 2015-01-17 4047:Noble, McKinley (May 6, 2009). 3823:Lamosca, Adam (June 24, 2007). 3698:. July 21, 2008. Archived from 3654:Provo, Frank (August 8, 2000). 3379:Fahs, Travis (April 21, 2009). 3316:"New Management for Sega's AM2" 3224:Fahs, Travis (April 21, 2009). 2649:. April 4, 2003. Archived from 2528:Fahs, Travis (April 21, 2009). 2071:. July 4, 1981. pp. 41–42. 910:R&D Department Designation 814:Some time after the release of 459:, and directed his first game, 351:downturn in the arcade business 98:jukeboxes and pinball games by 4842:Harris, Jake (June 28, 2012). 4618:. GatewayBlend Entertainment. 4425:Fahey, Rob (October 4, 2004). 3414:"9.9.99, A Dreamcast Memorial" 51:and publisher, was founded as 1: 4322:"Sega-AM2 gets new president" 4263:Doree, Adam (July 25, 2013). 3075:Curtis, Tom (April 4, 2012). 1810:それは「ポン」から始まった-アーケードTVゲームの成り立ち 1435:'s intellectual property and 560:Hired as a graphic designer, 507:graphics and sprite-scaling. 453:was hired on as a tester for 63:to Japan and manufacturer of 40:Sega research and development 4968:. Chris Kerr. 4 March 2016. 4394:Fahey, Rob (June 29, 2004). 1019:AM2 of CRI (previously AM2) 885:Sega PC, headed by Shun Arai 591:Kodama was the director for 380:in 1983 and II in 1984, the 181:Sega/Gremlin era (1978-1983) 5154:Wales, Matt (May 9, 2019). 4880:"SEGA Mobile Game Closures" 4805:Rose, Mike (May 11, 2012). 4059:. p. 3. Archived from 2586:, p. 100-102, 112-114. 2249:Sato (September 18, 2013). 1527: 1502: 1476: 1274:'s bankruptcy, Sega bought 804:is founded in North America 169:transistor-transistor logic 151:Gulf and Western Industries 121:personally. As a result of 47:, a Japanese multinational 5188: 4905:Rao, Chloi (May 8, 2015). 4348:: CS1 maint: url-status ( 3102:: CS1 maint: url-status ( 2941:: CS1 maint: url-status ( 2918:"Sega Stars: Naoto Ōshima" 2884:"Sega Stars: Naoto Ōshima" 2688:"Sega Stars: Rieko Kodama" 2050:: CS1 maint: url-status ( 1968:: CS1 maint: url-status ( 1922:: CS1 maint: url-status ( 1311:Sega Studios San Francisco 1251:was also formed by former 753:Technological developments 571:Alex Kidd in Miracle World 26:Link to IAManagement Bot: 3148:Harris, Blake J. (2014). 1899:"Sega Stars: Hideki Sato" 1797:– via Shmuplations. 1726:– via Shmuplations. 1518: 1493: 1467: 729:. Naka's prototype was a 717:(1991) originated with a 568:, and she also worked on 32:Temporary sub-sandbox at 3443:"Sega's new beginning". 2758:"Sega's new beginning". 2603:. 2002. pp. 20–23. 1876:. 2002. pp. 16–19. 1313:, Sega Studios Australia 1164:football series and its 802:Sega Technical Institute 749:for the game's release. 684:, which he and composer 648:co-creators: programmer 2505:McFarland & Company 2150:(subscription required) 1633:McFarland & Company 1551:McFarland & Company 1391:In 2019, Sega acquired 92:publicly traded company 3859:was $ 47 million: See 3154:. New York, New York: 2818:"The Making of OutRun" 2499:Horowitz, Ken (2018). 2180:"Rosen Departs Sega". 1808:Akagi, Masumi (2005). 1771:(in Japanese). Tokyo: 1700:(in Japanese). Tokyo: 1627:Horowitz, Ken (2018). 1545:Horowitz, Ken (2018). 1295:DigitalRex and AM Plus 1094:The Typing of the Dead 1041:CSK Research Institute 807:Sega Multimedia Studio 613:as the "First Lady of 195: 57:Sega Enterprises, Ltd. 3539:. November 29, 2001. 2788:"名作アルバム - 『ガールズガーデン』" 2643:"名作アルバム -『ファンタシースター』" 2155:The McClatchy Company 1745:(December 23, 1996). 1674:(December 23, 1996). 1135:in its modern form), 1129:non-player characters 882:STI collapses in 1996 313:New hires, including 188: 4999:. Steel Media, LLC. 3863:"GDC: The Future of 3557:is a work of genius. 2338:– via Sega-16. 1447:Ryu Ga Gotoku studio 1247:. In the same year, 1234:Take-Two Interactive 1001:United Game Artists 670:In 1983, programmer 604:Sonic the Hedgehog 2 108:Midway Manufacturing 49:video game developer 4271:. Superglobal Ltd. 4063:on January 28, 2010 3987:on December 3, 2000 3902:: Through the Ages" 3424:on February 1, 2014 2597:Sega Arcade History 2567:Hardcore Gaming 101 2157:. August 27, 1983. 2040:. pp. 1, 8–20. 1870:Sega Arcade History 1768:Sega Arcade History 1697:Sega Arcade History 1445:CS Studios return ( 1407:Relic Entertainment 1307:Sega Sports R&D 1276:Relic Entertainment 1226:Sega Sammy Holdings 1123:." Incorporating a 1059:United Game Artists 1022:SEGA-AM2 Co., Ltd. 906: 834:United Game Artists 501:arcade system board 321:, Rikiya Nakagawa, 307:Sega DD 1, 2, and 3 194:, released in 1983. 61:coin-operated games 53:Nihon Goraku Bussan 5065:. September 2016. 3129:on August 22, 2004 2968:on August 22, 2004 2826:Imagine Publishing 2629:, p. 153-157. 2507:. pp. 92–97. 2324:Dreamcast Magazine 2115:The New York Times 1415:Three Rings Design 1398:Two Point Hospital 1375:Three Rings Design 1362:with a version of 1345:corporate spin-off 1322:Sports Interactive 1303:Sega Racing Studio 1257:Sports Interactive 1249:Sega Racing Studio 1004:Tetsuya Mizuguchi 949:Toshihiro Nagoshi 924:Wow Entertainment 904: 714:Sonic the Hedgehog 711:. The gameplay of 646:Sonic the Hedgehog 600:Sonic the Hedgehog 378:video game console 278:and its 1983 game 208:Gremlin Industries 196: 167:utilized discrete 5134:GamesIndustry.biz 4712:. Gamer Network. 4515:. Gamer Network. 4431:Gamesindustry.biz 4402:. Gamer Network. 4400:GamesIndustry.biz 3781:. July 13, 1999. 3165:978-0-06-227669-8 2828:. 29 April 2016. 2747:on June 27, 2008. 2610:978-4-7577-0790-0 2471:. Gamer Network. 2428:Future Publishing 2290:Gamesindustry.biz 2141:"The Bottom Line" 2012:, pp. 18–24. 1883:978-4-7577-0790-0 1437:Two Point Studios 1426:Index Corporation 1393:Two Point Studios 1365:Super Monkey Ball 1341:Index Corporation 1330:AM3 folds in 2009 1326:Amplitude Studios 1318:Creative Assembly 1301:Rise and fall of 1281:Company of Heroes 1238:Creative Assembly 1222:Sammy Corporation 1220:During mid-2004, 1079:WOW Entertainment 1029: 1028: 946:Amusement Vision 932:AM3 / R&D #3 921:AM1 / R&D #1 798:Sega CD continues 793:Tetsuya Mizuguchi 781:Toshihiro Nagoshi 735:Hirokazu Yasuhara 686:Hiroshi Kawaguchi 550:G-LOC: Air Battle 503:, which utilized 447:Heavyweight Champ 426:Doki Doki Penguin 392:Significant hires 384:in 1985, and the 363:management buyout 331:Tetsuya Mizuguchi 286:Ikegami Tsushinki 5179: 5172: 5171: 5169: 5167: 5151: 5145: 5144: 5142: 5140: 5125: 5119: 5118: 5112: 5104: 5102: 5100: 5085: 5079: 5078: 5076: 5074: 5059: 5053: 5052: 5046: 5038: 5036: 5034: 5019: 5013: 5012: 5010: 5008: 4988: 4982: 4981: 4979: 4977: 4958: 4952: 4951: 4949: 4947: 4928: 4922: 4921: 4919: 4917: 4902: 4896: 4895: 4893: 4891: 4876: 4870: 4869: 4867: 4865: 4839: 4833: 4832: 4830: 4828: 4802: 4796: 4795: 4793: 4791: 4765: 4759: 4758: 4756: 4754: 4732: 4726: 4725: 4723: 4721: 4699: 4693: 4692: 4690: 4688: 4669: 4663: 4662: 4660: 4658: 4638: 4632: 4631: 4629: 4627: 4607: 4601: 4600: 4598: 4596: 4575: 4569: 4568: 4566: 4564: 4538: 4529: 4528: 4526: 4524: 4502: 4496: 4495: 4493: 4491: 4465: 4459: 4453: 4447: 4446: 4444: 4442: 4422: 4416: 4415: 4413: 4411: 4391: 4385: 4384: 4382: 4380: 4360: 4354: 4353: 4347: 4339: 4337: 4335: 4318: 4312: 4311: 4309: 4307: 4291: 4285: 4284: 4282: 4280: 4260: 4249: 4248: 4243:. No. 150. 4234: 4228: 4227: 4225: 4223: 4218:. August 1, 2001 4206: 4200: 4194: 4188: 4187: 4185: 4183: 4160: 4158: 4156: 4133: 4131: 4129: 4106: 4104: 4102: 4079: 4073: 4072: 4070: 4068: 4044: 4038: 4037: 4025: 4019: 4018: 4006: 4000: 3999: 3994: 3992: 3969: 3963: 3962: 3957: 3955: 3931: 3922: 3921: 3919: 3917: 3893: 3887: 3886: 3884: 3882: 3853: 3847: 3846: 3844: 3842: 3820: 3814: 3813: 3801: 3795: 3794: 3792: 3790: 3771: 3765: 3764: 3762: 3760: 3740: 3734: 3733: 3711: 3709: 3707: 3688: 3682: 3681: 3679: 3677: 3651: 3639:"Retro Reviews: 3636: 3630: 3629: 3621: 3615: 3614: 3603: 3597: 3596: 3594: 3592: 3566: 3560: 3559: 3550: 3548: 3523: 3517: 3516: 3514: 3512: 3503:. Archived from 3488: 3482: 3481: 3469: 3463: 3462: 3440: 3434: 3433: 3431: 3429: 3420:. Archived from 3409: 3403: 3402: 3400: 3398: 3376: 3367: 3366: 3364: 3362: 3342: 3333: 3332: 3330: 3328: 3311: 3305: 3304: 3292: 3286: 3285: 3283: 3281: 3261: 3252: 3251: 3249: 3247: 3238:. Archived from 3221: 3215: 3214: 3204: 3195: 3194: 3176: 3170: 3169: 3145: 3139: 3138: 3136: 3134: 3125:. Archived from 3114: 3108: 3107: 3101: 3093: 3091: 3089: 3072: 3066: 3065: 3063: 3061: 3040: 3034: 3033: 3015: 3006: 3005: 2987: 2978: 2977: 2975: 2973: 2964:. Archived from 2953: 2947: 2946: 2940: 2932: 2930: 2928: 2913: 2904: 2903: 2901: 2899: 2890:. Ken Horowitz. 2879: 2873: 2872: 2870: 2868: 2859:. Ken Horowitz. 2848: 2842: 2841: 2839: 2837: 2814: 2808: 2807: 2805: 2803: 2784: 2778: 2777: 2755: 2749: 2748: 2743:. Archived from 2732: 2726: 2725: 2717: 2708: 2707: 2705: 2703: 2683: 2672: 2662: 2660: 2658: 2653:on April 7, 2016 2639: 2630: 2624: 2615: 2614: 2593: 2587: 2581: 2575: 2574: 2558: 2552: 2551: 2549: 2547: 2525: 2519: 2518: 2496: 2485: 2484: 2482: 2480: 2458: 2452: 2451: 2441: 2432: 2431: 2426:. No. 163. 2417: 2408: 2407: 2405: 2404: 2390: 2384: 2378: 2372: 2371: 2369: 2367: 2346: 2340: 2339: 2337: 2335: 2316: 2310: 2309: 2307: 2305: 2281: 2275: 2274: 2272: 2270: 2246: 2240: 2239: 2237: 2235: 2213: 2207: 2206: 2194: 2188: 2187: 2177: 2171: 2170: 2168: 2166: 2151: 2137: 2131: 2130: 2128: 2126: 2106: 2100: 2094: 2088: 2087: 2086:. December 1982. 2079: 2073: 2072: 2062: 2056: 2055: 2049: 2041: 2037:San Diego Reader 2031: 2025: 2019: 2013: 2007: 2001: 1995: 1989: 1983: 1974: 1973: 1967: 1959: 1957: 1955: 1934: 1928: 1927: 1921: 1913: 1911: 1909: 1894: 1888: 1887: 1866: 1860: 1854: 1848: 1842: 1836: 1830: 1824: 1823: 1805: 1799: 1798: 1796: 1794: 1763: 1757: 1756: 1739: 1728: 1727: 1725: 1723: 1692: 1686: 1685: 1668: 1662: 1656: 1647: 1646: 1635:. pp. 3–6. 1624: 1615: 1614: 1596: 1590: 1589: 1571: 1565: 1564: 1553:. pp. 3–6. 1542: 1532: 1530: 1520: 1512: 1506: 1505: 1495: 1494:株式会社セガ・エンタープライゼズ 1487: 1481: 1479: 1469: 1461: 1411:Demiurge Studios 1379:Demiurge Studios 1278:, known for its 1262:Football Manager 1259:, known for its 1240:, known for its 1141:platforming game 1133:Quick-time event 1110:Ecco the Dolphin 1083:Amusement Vision 927:Rikiya Nakagawa 907: 893:Amusement Vision 639: 630: 587:Phantasy Star II 557:arcade cabinet. 361:and completed a 153:, Sega released 127: 18:User:Red Phoenix 5187: 5186: 5182: 5181: 5180: 5178: 5177: 5176: 5175: 5165: 5163: 5162:. Gamer Network 5153: 5152: 5148: 5138: 5136: 5127: 5126: 5122: 5105: 5098: 5096: 5089:"Archived copy" 5087: 5086: 5082: 5072: 5070: 5061: 5060: 5056: 5039: 5032: 5030: 5023:"Archived copy" 5021: 5020: 5016: 5006: 5004: 4997:PocketGamer.biz 4990: 4989: 4985: 4975: 4973: 4960: 4959: 4955: 4945: 4943: 4930: 4929: 4925: 4915: 4913: 4904: 4903: 4899: 4889: 4887: 4878: 4877: 4873: 4863: 4861: 4854:CBS Interactive 4841: 4840: 4836: 4826: 4824: 4804: 4803: 4799: 4789: 4787: 4767: 4766: 4762: 4752: 4750: 4734: 4733: 4729: 4719: 4717: 4701: 4700: 4696: 4686: 4684: 4671: 4670: 4666: 4656: 4654: 4640: 4639: 4635: 4625: 4623: 4609: 4608: 4604: 4594: 4592: 4577: 4576: 4572: 4562: 4560: 4540: 4539: 4532: 4522: 4520: 4504: 4503: 4499: 4489: 4487: 4480:CBS Interactive 4467: 4466: 4462: 4454: 4450: 4440: 4438: 4424: 4423: 4419: 4409: 4407: 4393: 4392: 4388: 4378: 4376: 4362: 4361: 4357: 4340: 4333: 4331: 4320: 4319: 4315: 4305: 4303: 4293: 4292: 4288: 4278: 4276: 4262: 4261: 4252: 4236: 4235: 4231: 4221: 4219: 4208: 4207: 4203: 4195: 4191: 4181: 4179: 4162: 4154: 4152: 4135: 4127: 4125: 4108: 4100: 4098: 4081: 4080: 4076: 4066: 4064: 4051:Sonic Adventure 4046: 4045: 4041: 4031: 4026: 4022: 4008: 4007: 4003: 3990: 3988: 3975:Sonic Adventure 3971: 3970: 3966: 3953: 3951: 3938:Sonic Adventure 3933: 3932: 3925: 3915: 3913: 3895: 3894: 3890: 3880: 3878: 3860: 3854: 3850: 3840: 3838: 3822: 3821: 3817: 3807: 3802: 3798: 3788: 3786: 3773: 3772: 3768: 3758: 3756: 3742: 3741: 3737: 3713: 3705: 3703: 3702:on May 27, 2012 3690: 3689: 3685: 3675: 3673: 3653: 3638: 3637: 3633: 3623: 3622: 3618: 3605: 3604: 3600: 3590: 3588: 3568: 3567: 3563: 3546: 3544: 3525: 3524: 3520: 3510: 3508: 3507:on May 16, 2007 3490: 3489: 3485: 3471: 3470: 3466: 3449:. No. 89. 3442: 3441: 3437: 3427: 3425: 3411: 3410: 3406: 3396: 3394: 3378: 3377: 3370: 3360: 3358: 3344: 3343: 3336: 3326: 3324: 3313: 3312: 3308: 3298: 3293: 3289: 3279: 3277: 3263: 3262: 3255: 3245: 3243: 3223: 3222: 3218: 3206: 3205: 3198: 3178: 3177: 3173: 3166: 3158:. p. 386. 3147: 3146: 3142: 3132: 3130: 3116: 3115: 3111: 3094: 3087: 3085: 3074: 3073: 3069: 3059: 3057: 3042: 3041: 3037: 3030: 3017: 3016: 3009: 2989: 2988: 2981: 2971: 2969: 2955: 2954: 2950: 2933: 2926: 2924: 2915: 2914: 2907: 2897: 2895: 2881: 2880: 2876: 2866: 2864: 2850: 2849: 2845: 2835: 2833: 2816: 2815: 2811: 2801: 2799: 2794:(in Japanese). 2786: 2785: 2781: 2764:. No. 89. 2757: 2756: 2752: 2734: 2733: 2729: 2719: 2718: 2711: 2701: 2699: 2685: 2684: 2675: 2656: 2654: 2641: 2640: 2633: 2625: 2618: 2611: 2599:(in Japanese). 2595: 2594: 2590: 2582: 2578: 2569:. Kurt Kalata. 2560: 2559: 2555: 2545: 2543: 2527: 2526: 2522: 2515: 2498: 2497: 2488: 2478: 2476: 2460: 2459: 2455: 2443: 2442: 2435: 2419: 2418: 2411: 2402: 2400: 2392: 2391: 2387: 2379: 2375: 2365: 2363: 2355:Next Generation 2348: 2347: 2343: 2333: 2331: 2318: 2317: 2313: 2303: 2301: 2283: 2282: 2278: 2268: 2266: 2248: 2247: 2243: 2233: 2231: 2215: 2214: 2210: 2200: 2195: 2191: 2179: 2178: 2174: 2164: 2162: 2149: 2139: 2138: 2134: 2124: 2122: 2108: 2107: 2103: 2095: 2091: 2081: 2080: 2076: 2064: 2063: 2059: 2042: 2033: 2032: 2028: 2020: 2016: 2008: 2004: 1996: 1992: 1984: 1977: 1960: 1953: 1951: 1936: 1935: 1931: 1914: 1907: 1905: 1896: 1895: 1891: 1884: 1872:(in Japanese). 1868: 1867: 1863: 1855: 1851: 1843: 1839: 1831: 1827: 1820: 1807: 1806: 1802: 1792: 1790: 1783: 1765: 1764: 1760: 1752:Next Generation 1741: 1740: 1731: 1721: 1719: 1712: 1694: 1693: 1689: 1681:Next Generation 1670: 1669: 1665: 1657: 1650: 1643: 1626: 1625: 1618: 1598: 1597: 1593: 1573: 1572: 1568: 1561: 1544: 1543: 1539: 1535: 1513: 1509: 1488: 1484: 1462: 1458: 1453: 1337: 1231: 1218: 1206:Visual Concepts 1146:Sonic Adventure 1045:CSK Corporation 1039:In April 2000, 1033:Visual Concepts 982:Noriyoshi Ohba 902: 824: 768: 755: 668: 667: 666: 665: 642: 641: 640: 632: 631: 576:Ninja Princess. 566:Champion Boxing 486:Champion Boxing 436:Super Monaco GP 394: 367:CSK Corporation 346: 304: 294:, developed by 183: 125: 83: 42: 36: 22: 21: 20: 12: 11: 5: 5185: 5183: 5174: 5173: 5146: 5120: 5080: 5054: 5014: 4983: 4953: 4923: 4897: 4871: 4834: 4797: 4760: 4727: 4694: 4664: 4633: 4610:Rigney, Ryan. 4602: 4570: 4530: 4497: 4460: 4448: 4417: 4386: 4355: 4330:. July 8, 2003 4313: 4286: 4250: 4229: 4201: 4189: 4074: 4039: 4030:, p. 370. 4020: 4001: 3964: 3923: 3888: 3848: 3815: 3806:, p. 406. 3796: 3779:, the History" 3766: 3735: 3683: 3631: 3616: 3598: 3561: 3518: 3497:HD (Xbox 360)" 3483: 3464: 3435: 3404: 3368: 3334: 3306: 3297:, p. 581. 3287: 3253: 3216: 3196: 3171: 3164: 3140: 3117:Kennedy, Sam. 3109: 3067: 3035: 3029:978-1926778563 3028: 3022:. Pix'n Love. 3007: 2979: 2956:Kennedy, Sam. 2948: 2905: 2874: 2843: 2809: 2779: 2750: 2727: 2722:Nintendo Power 2709: 2673: 2631: 2616: 2609: 2588: 2576: 2553: 2520: 2513: 2486: 2453: 2433: 2409: 2385: 2383:, p. 135. 2373: 2341: 2311: 2276: 2241: 2208: 2199:, p. 343. 2189: 2172: 2132: 2101: 2089: 2084:Arcade Express 2074: 2057: 2026: 2014: 2002: 1990: 1975: 1950:. May 24, 2001 1929: 1889: 1882: 1861: 1849: 1837: 1825: 1819:978-4990251208 1818: 1800: 1781: 1758: 1729: 1710: 1687: 1663: 1648: 1641: 1616: 1591: 1566: 1559: 1536: 1534: 1533: 1507: 1482: 1455: 1451: 1450: 1443: 1440: 1429: 1422: 1417:, creation of 1339:Also in 2013, 1336: 1333: 1332: 1331: 1328: 1314: 1299: 1296: 1293: 1290: 1217: 1214: 1213: 1212: 1209: 1203: 1200: 1197: 1194: 1121:Chinese cinema 1027: 1026: 1023: 1020: 1016: 1015: 1013: 1010: 1006: 1005: 1002: 999: 995: 994: 991: 988: 984: 983: 980: 977: 973: 972: 969: 966: 962: 961: 958: 955: 951: 950: 947: 944: 940: 939: 936: 933: 929: 928: 925: 922: 918: 917: 914: 911: 901: 898: 897: 896: 889: 886: 883: 880: 875: 874: 873: 866: 859: 849: 846: 845: 844: 830: 828:Team Andromeda 823: 820: 812: 811: 808: 805: 799: 796: 795:, Kenji Sasaki 789: 784: 774: 767: 764: 763: 762: 759: 754: 751: 644: 643: 634: 633: 625: 624: 623: 622: 621: 611:Nintendo Power 406:Alien Syndrome 400:Ninja Princess 393: 390: 359:Hayao Nakayama 344: 343: 340: 337: 334: 311: 308: 303: 300: 200:microprocessor 182: 179: 82: 79: 41: 38: 23: 15: 14: 13: 10: 9: 6: 4: 3: 2: 5184: 5161: 5157: 5150: 5147: 5135: 5131: 5124: 5121: 5116: 5110: 5094: 5090: 5084: 5081: 5068: 5064: 5058: 5055: 5050: 5044: 5028: 5024: 5018: 5015: 5007:September 11, 5002: 4998: 4994: 4987: 4984: 4971: 4967: 4963: 4957: 4954: 4941: 4937: 4933: 4927: 4924: 4912: 4908: 4901: 4898: 4885: 4882:. Sega Blog. 4881: 4875: 4872: 4859: 4855: 4851: 4850: 4845: 4838: 4835: 4822: 4818: 4814: 4813: 4808: 4801: 4798: 4785: 4781: 4777: 4776: 4771: 4764: 4761: 4748: 4744: 4743: 4738: 4731: 4728: 4715: 4711: 4710: 4705: 4698: 4695: 4682: 4678: 4677:gamasutra.com 4674: 4668: 4665: 4652: 4648: 4644: 4637: 4634: 4621: 4617: 4613: 4606: 4603: 4590: 4586: 4585: 4580: 4574: 4571: 4558: 4554: 4550: 4549: 4544: 4537: 4535: 4531: 4518: 4514: 4513: 4508: 4501: 4498: 4485: 4481: 4477: 4476: 4471: 4464: 4461: 4458:, pp. 253-257 4457: 4456:Horowitz 2018 4452: 4449: 4436: 4432: 4428: 4421: 4418: 4405: 4401: 4397: 4390: 4387: 4374: 4370: 4366: 4359: 4356: 4351: 4345: 4329: 4328: 4323: 4317: 4314: 4301: 4297: 4290: 4287: 4274: 4270: 4266: 4259: 4257: 4255: 4251: 4246: 4242: 4241: 4233: 4230: 4217: 4216: 4211: 4205: 4202: 4199:, pp. 246-247 4198: 4197:Horowitz 2018 4193: 4190: 4177: 4173: 4169: 4167: 4150: 4146: 4142: 4140: 4123: 4119: 4115: 4113: 4096: 4092: 4088: 4086: 4078: 4075: 4062: 4058: 4054: 4052: 4043: 4040: 4035: 4029: 4024: 4021: 4016: 4012: 4005: 4002: 3998: 3986: 3982: 3981:Game Informer 3978: 3976: 3968: 3965: 3961: 3949: 3945: 3941: 3939: 3930: 3928: 3924: 3911: 3907: 3903: 3901: 3892: 3889: 3876: 3872: 3868: 3866: 3858: 3852: 3849: 3836: 3832: 3831: 3826: 3819: 3816: 3811: 3805: 3800: 3797: 3784: 3780: 3778: 3770: 3767: 3754: 3750: 3746: 3739: 3736: 3732: 3729: 3727: 3723: 3717: 3716:Game Informer 3701: 3697: 3693: 3687: 3684: 3671: 3667: 3666: 3661: 3659: 3650: 3646: 3645:Game Informer 3642: 3635: 3632: 3627: 3626:Game Informer 3620: 3617: 3613: 3609: 3608:Game Informer 3602: 3599: 3586: 3582: 3581: 3576: 3574: 3565: 3562: 3558: 3556: 3542: 3538: 3537: 3532: 3530: 3522: 3519: 3506: 3502: 3498: 3496: 3487: 3484: 3479: 3475: 3468: 3465: 3460: 3456: 3452: 3448: 3447: 3439: 3436: 3423: 3419: 3415: 3408: 3405: 3392: 3388: 3387: 3382: 3375: 3373: 3369: 3356: 3352: 3348: 3341: 3339: 3335: 3323: 3322: 3317: 3310: 3307: 3302: 3296: 3291: 3288: 3275: 3271: 3267: 3260: 3258: 3254: 3242:on 2012-08-24 3241: 3237: 3233: 3232: 3227: 3220: 3217: 3212: 3211: 3203: 3201: 3197: 3192: 3188: 3184: 3183: 3175: 3172: 3167: 3161: 3157: 3156:HarperCollins 3153: 3152: 3144: 3141: 3128: 3124: 3120: 3113: 3110: 3105: 3099: 3084: 3083: 3078: 3071: 3068: 3055: 3051: 3050: 3045: 3039: 3036: 3031: 3025: 3021: 3014: 3012: 3008: 3003: 2999: 2995: 2994: 2993:Game Informer 2986: 2984: 2980: 2967: 2963: 2959: 2952: 2949: 2944: 2938: 2923: 2919: 2912: 2910: 2906: 2893: 2889: 2885: 2878: 2875: 2862: 2858: 2854: 2847: 2844: 2831: 2827: 2823: 2819: 2813: 2810: 2797: 2793: 2789: 2783: 2780: 2775: 2771: 2767: 2763: 2762: 2754: 2751: 2746: 2742: 2738: 2731: 2728: 2723: 2716: 2714: 2710: 2697: 2693: 2689: 2682: 2680: 2678: 2674: 2670: 2666: 2652: 2648: 2644: 2638: 2636: 2632: 2628: 2627:Horowitz 2018 2623: 2621: 2617: 2612: 2606: 2602: 2598: 2592: 2589: 2585: 2584:Horowitz 2018 2580: 2577: 2572: 2568: 2564: 2557: 2554: 2541: 2537: 2536: 2531: 2524: 2521: 2516: 2514:9781476631967 2510: 2506: 2502: 2495: 2493: 2491: 2487: 2474: 2470: 2469: 2464: 2457: 2454: 2449: 2448: 2440: 2438: 2434: 2430:. p. 61. 2429: 2425: 2424: 2416: 2414: 2410: 2399: 2395: 2389: 2386: 2382: 2381:Horowitz 2018 2377: 2374: 2361: 2357: 2356: 2351: 2345: 2342: 2329: 2325: 2321: 2315: 2312: 2299: 2295: 2294:Gamer Network 2291: 2287: 2280: 2277: 2264: 2260: 2256: 2252: 2245: 2242: 2229: 2225: 2224: 2219: 2212: 2209: 2204: 2198: 2193: 2190: 2185: 2184: 2176: 2173: 2160: 2156: 2152: 2148: 2142: 2136: 2133: 2120: 2116: 2112: 2105: 2102: 2098: 2097:Horowitz 2018 2093: 2090: 2085: 2078: 2075: 2070: 2069: 2061: 2058: 2053: 2047: 2039: 2038: 2030: 2027: 2024:, p. 43. 2023: 2022:Horowitz 2018 2018: 2015: 2011: 2010:Horowitz 2018 2006: 2003: 1999: 1998:Horowitz 2018 1994: 1991: 1987: 1986:Horowitz 2018 1982: 1980: 1976: 1971: 1965: 1949: 1945: 1944: 1939: 1933: 1930: 1925: 1919: 1904: 1900: 1893: 1890: 1885: 1879: 1875: 1871: 1865: 1862: 1858: 1857:Horowitz 2018 1853: 1850: 1846: 1845:Horowitz 2018 1841: 1838: 1834: 1833:Horowitz 2018 1829: 1826: 1821: 1815: 1811: 1804: 1801: 1793:September 11, 1788: 1784: 1782:9784757707900 1778: 1774: 1770: 1769: 1762: 1759: 1754: 1753: 1748: 1744: 1738: 1736: 1734: 1730: 1722:September 11, 1717: 1713: 1711:9784757707900 1707: 1703: 1699: 1698: 1691: 1688: 1683: 1682: 1677: 1673: 1667: 1664: 1660: 1659:Horowitz 2018 1655: 1653: 1649: 1644: 1642:9781476631967 1638: 1634: 1630: 1623: 1621: 1617: 1612: 1608: 1604: 1603: 1595: 1592: 1587: 1583: 1579: 1578: 1570: 1567: 1562: 1560:9781476631967 1556: 1552: 1548: 1541: 1538: 1529: 1524: 1516: 1511: 1508: 1504: 1499: 1491: 1486: 1483: 1478: 1473: 1465: 1460: 1457: 1454: 1448: 1444: 1441: 1438: 1434: 1430: 1427: 1423: 1420: 1416: 1412: 1408: 1404: 1403: 1402: 1400: 1399: 1394: 1389: 1387: 1382: 1380: 1376: 1372: 1367: 1366: 1361: 1356: 1352: 1350: 1346: 1342: 1334: 1329: 1327: 1323: 1319: 1315: 1312: 1308: 1304: 1300: 1297: 1294: 1291: 1288: 1287: 1286: 1283: 1282: 1277: 1273: 1268: 1264: 1263: 1258: 1254: 1250: 1246: 1244: 1239: 1235: 1229: 1227: 1223: 1215: 1210: 1207: 1204: 1201: 1198: 1195: 1192: 1189: 1188: 1187: 1185: 1184: 1179: 1178: 1172: 1169: 1168: 1163: 1162: 1157: 1152: 1148: 1147: 1142: 1138: 1134: 1130: 1126: 1122: 1118: 1117: 1112: 1111: 1106: 1105: 1100: 1096: 1095: 1090: 1089: 1084: 1080: 1076: 1072: 1068: 1064: 1060: 1054: 1052: 1051: 1046: 1042: 1037: 1034: 1024: 1021: 1018: 1017: 1014: 1011: 1008: 1007: 1003: 1000: 997: 996: 992: 989: 986: 985: 981: 978: 975: 974: 970: 967: 964: 963: 960:Kenji Sasaki 959: 956: 953: 952: 948: 945: 942: 941: 938:Hisao Oguchi 937: 934: 931: 930: 926: 923: 920: 919: 915: 913:Company name 912: 909: 908: 899: 894: 890: 887: 884: 881: 879: 876: 871: 867: 864: 860: 857: 853: 852: 850: 847: 842: 838: 837: 835: 831: 829: 826: 825: 821: 819: 817: 809: 806: 803: 800: 797: 794: 790: 788: 785: 782: 778: 775: 773: 770: 769: 765: 760: 757: 756: 752: 750: 748: 744: 740: 736: 732: 731:platform game 728: 724: 720: 716: 715: 710: 708: 703: 699: 698:Phantasy Star 695: 694:Naoto Ohshima 691: 690:Phantasy Star 687: 683: 682: 681:Girl's Garden 677: 673: 663: 659: 658:Naoto Ohshima 656:) and artist 655: 651: 647: 638: 629: 620: 619: 616: 612: 608: 605: 601: 597: 595: 590: 588: 583: 582: 581:Phantasy Star 577: 573: 572: 567: 563: 558: 556: 552: 551: 546: 545: 540: 536: 532: 528: 527: 522: 521: 516: 515: 514:Space Harrier 510: 506: 502: 499: 495: 493: 488: 487: 482: 479:in 1983 as a 478: 474: 470: 468: 464: 463: 462:Altered Beast 458: 457: 452: 451:Makoto Uchida 448: 444: 443: 438: 437: 433:, as well as 432: 428: 427: 422: 421:Master System 418: 414: 413: 408: 407: 402: 401: 391: 389: 387: 383: 382:Master System 379: 376: 372: 368: 364: 360: 356: 352: 347: 341: 338: 335: 332: 328: 324: 320: 316: 312: 309: 306: 305: 301: 299: 297: 293: 292: 287: 283: 282: 277: 276: 271: 267: 266: 261: 260: 255: 254: 248: 246: 245: 240: 239: 234: 233: 228: 227: 222: 221: 215: 213: 209: 205: 201: 193: 192: 187: 180: 178: 176: 175: 170: 166: 162: 161: 156: 152: 147: 144: 143:Killer Shark— 140: 134: 132: 124: 120: 118: 111: 109: 105: 102:, as well as 101: 97: 93: 89: 80: 78: 76: 75: 70: 66: 65:slot machines 62: 58: 54: 50: 46: 39: 37: 35: 30: 29: 19: 5164:. Retrieved 5159: 5149: 5137:. Retrieved 5133: 5123: 5097:. Retrieved 5083: 5071:. Retrieved 5057: 5031:. Retrieved 5017: 5005:. Retrieved 4996: 4986: 4974:. Retrieved 4965: 4956: 4944:. Retrieved 4935: 4926: 4914:. Retrieved 4910: 4900: 4888:. Retrieved 4874: 4862:. Retrieved 4847: 4837: 4825:. Retrieved 4810: 4800: 4788:. Retrieved 4773: 4763: 4751:. Retrieved 4740: 4730: 4718:. Retrieved 4707: 4697: 4685:. Retrieved 4676: 4667: 4655:. Retrieved 4646: 4636: 4624:. Retrieved 4615: 4605: 4593:. Retrieved 4582: 4573: 4561:. Retrieved 4546: 4521:. Retrieved 4510: 4500: 4488:. Retrieved 4473: 4463: 4451: 4439:. Retrieved 4430: 4420: 4408:. Retrieved 4399: 4389: 4379:November 16, 4377:. Retrieved 4368: 4358: 4332:. Retrieved 4325: 4316: 4304:. Retrieved 4302:(in Italian) 4299: 4289: 4277:. Retrieved 4268: 4238: 4232: 4220:. Retrieved 4213: 4204: 4192: 4180:. Retrieved 4171: 4168:(Dreamcast)" 4165: 4153:. Retrieved 4144: 4141:(Dreamcast)" 4138: 4126:. Retrieved 4117: 4114:(Dreamcast)" 4111: 4099:. Retrieved 4090: 4087:(Dreamcast)" 4084: 4077: 4065:. Retrieved 4061:the original 4056: 4050: 4042: 4023: 4014: 4010: 4004: 3996: 3989:. Retrieved 3985:the original 3980: 3974: 3967: 3959: 3952:. Retrieved 3943: 3937: 3914:. Retrieved 3905: 3899: 3891: 3879:. Retrieved 3870: 3864: 3856: 3851: 3839:. Retrieved 3830:The Escapist 3828: 3818: 3799: 3787:. Retrieved 3776: 3769: 3757:. Retrieved 3748: 3738: 3725: 3720: 3719: 3715: 3704:. Retrieved 3700:the original 3695: 3686: 3674:. Retrieved 3663: 3657: 3648: 3644: 3640: 3634: 3625: 3619: 3611: 3607: 3601: 3589:. Retrieved 3578: 3572: 3564: 3554: 3552: 3545:. Retrieved 3534: 3528: 3521: 3511:December 10, 3509:. Retrieved 3505:the original 3500: 3494: 3486: 3477: 3473: 3467: 3444: 3438: 3428:December 10, 3426:. Retrieved 3422:the original 3417: 3407: 3395:. Retrieved 3384: 3359:. Retrieved 3350: 3325:. Retrieved 3319: 3309: 3290: 3278:. Retrieved 3269: 3244:. Retrieved 3240:the original 3229: 3219: 3208: 3180: 3174: 3149: 3143: 3131:. Retrieved 3127:the original 3112: 3086:. Retrieved 3080: 3070: 3058:. Retrieved 3047: 3038: 3019: 2991: 2970:. Retrieved 2966:the original 2951: 2925:. Retrieved 2921: 2896:. Retrieved 2887: 2877: 2865:. Retrieved 2856: 2846: 2834:. Retrieved 2821: 2812: 2800:. Retrieved 2791: 2782: 2759: 2753: 2745:the original 2740: 2730: 2721: 2700:. Retrieved 2691: 2655:. Retrieved 2651:the original 2646: 2596: 2591: 2579: 2566: 2556: 2544:. Retrieved 2533: 2523: 2500: 2479:December 24, 2477:. Retrieved 2466: 2456: 2445: 2421: 2401:. Retrieved 2397: 2388: 2376: 2364:. Retrieved 2353: 2344: 2332:. Retrieved 2323: 2314: 2302:. Retrieved 2289: 2279: 2269:November 23, 2267:. Retrieved 2254: 2244: 2232:. Retrieved 2221: 2211: 2192: 2181: 2175: 2163:. Retrieved 2144: 2135: 2125:November 27, 2123:. Retrieved 2114: 2104: 2092: 2083: 2077: 2066: 2060: 2035: 2029: 2017: 2005: 1993: 1952:. Retrieved 1943:Taipei Times 1941: 1932: 1906:. Retrieved 1902: 1892: 1869: 1864: 1859:, p. 7. 1852: 1840: 1828: 1809: 1803: 1791:. Retrieved 1767: 1761: 1750: 1743:Rosen, David 1720:. Retrieved 1696: 1690: 1679: 1672:Rosen, David 1666: 1628: 1600: 1594: 1575: 1569: 1546: 1540: 1510: 1485: 1459: 1452: 1431:Purchase of 1405:Purchase of 1396: 1390: 1383: 1363: 1360:iTunes Store 1357: 1353: 1338: 1279: 1267:Secret Level 1260: 1242: 1230: 1219: 1181: 1177:Virtua Cop 3 1175: 1173: 1165: 1159: 1155: 1150: 1144: 1136: 1114: 1108: 1102: 1098: 1092: 1086: 1073:, Sega AM2, 1055: 1050:Aero Dancing 1048: 1038: 1030: 1012:Wave Master 872:), later AM8 865:), later AM7 858:), later AM6 815: 813: 779:- including 712: 706: 697: 689: 679: 675: 669: 661: 653: 645: 618: 607: 603: 599: 592: 585: 579: 575: 569: 565: 562:Rieko Kodama 559: 548: 542: 539:After Burner 538: 534: 530: 526:Enduro Racer 524: 518: 512: 508: 498:Super Scaler 490: 484: 471: 460: 456:After Burner 454: 446: 440: 434: 430: 424: 417:Hisao Oguchi 410: 404: 398: 395: 386:Sega Genesis 348: 345: 327:Hisao Oguchi 323:Rieko Kodama 289: 279: 273: 263: 257: 252: 249: 242: 236: 230: 224: 219: 216: 197: 190: 172: 164: 158: 154: 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4145:Metacritic 4118:Metacritic 4091:Metacritic 3451:Future plc 3236:Ziff Davis 3088:August 21, 2927:August 21, 2766:Future plc 2601:Enterbrain 2403:2015-05-17 2255:Siliconera 2234:October 9, 1954:August 21, 1908:August 21, 1874:Enterbrain 1773:Enterbrain 1702:Enterbrain 1519:日本機械製造株式会社 1468:日本娯楽物産株式会社 1433:Technosoft 1424:Sega buys 1386:Technosoft 1075:Sonic Team 1025:Yu Suzuki 993:Yuji Naka 979:Overworks 971:Shun Arai 870:Sonic Team 841:Sega Rosso 747:Sonic Team 739:prehensile 727:dot matrix 481:programmer 442:Rad Mobile 412:Choplifter 371:Isao Okawa 310:Studio 128 238:Eliminator 232:Space Fury 131:Jet Rocket 5160:Eurogamer 4966:Gamasutra 4812:Gamasutra 4780:Vox Media 4709:Eurogamer 4584:Eurogamer 4512:Eurogamer 4441:March 31, 4306:March 31, 4279:March 31, 4222:March 31, 4215:Gamasutra 4028:Mott 2013 4017:(26): 27. 3804:Mott 2013 3749:Gamasutra 3722:Alex Kidd 3580:Eurogamer 3459:1350-1593 3327:March 31, 3295:Kent 2001 3270:Gamasutra 3191:1742-3155 3082:Gamasutra 3049:Gamasutra 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Index

User:Red Phoenix
https://tools.wmflabs.org/iabot/index.php?page=runbotsingle
User:Red Phoenix/sandbox/Amy Rose
Sega
video game developer
coin-operated games
slot machines
jukeboxes
Periscope
David Rosen
publicly traded company
Rock-Ola
Williams
gun games
Midway Manufacturing
Periscope
Gulf and Western Industries
Pong
transistor-transistor logic
Fonz
An arcade cabinet with Star Trek logos
Star Trek: Strategic Operations Simulator
microprocessor
San Diego
Gremlin Industries
golden age of arcade video games
Head On
Carnival
Space Fury
Eliminator

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