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User talk:Razr Nation/sandbox/Gravity Bone

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754:"The first version was run around with a gun and shoot things and stuff explodes. Very high octane action game. Then it got dialed in a different direction. The second one you were more of a computer hacker and you're always hacking stuff all the time. In another one - what was it? - it moved in a more spy direction, trying to quietly take out enemies and not be seen. It kept on just changing and changing and changing until it got into a more story-oriented direction." 731:"It was probably about a year ago, or so. But it doesn't really take that long really. Gravity Bone started out very different from what it was and that ended up getting scrapped and then I kind of reiterated off that, and that version also got scrapped, and so on and so forth until this version came out. There were maybe about four different revisions done." 766:"I wanted the player to think the level was going to end, and then it ends up kind of twisting, and then the player thinks he's dead, but he's not really and then he thinks the level's over, but it's not really over and there's a whole bunch more. So, yeah, there's an element of toying around with the player's expectations." 718:"Brendon Chung works as a level designer for Pandemic Studios. He's worked on Full Spectrum Warrior and the upcoming Lord of the Rings: Conquest. So if your first reaction after playing Gravity Bone was, 'Why isn't this guy working for a major developer?', then rest assured he is indeed working for a major developer." 553:"If I was to classify it in any particular way it’s like a traditional platformer/puzzler but instead of the story being progressed by lengthy dialogue or massive walls of text you’re instead treated to environmental clues, flash backs and weird jump cuts that allows you to piece the story together as you go along." 758:"I just wanted to create a universe where stuff like this is normal, where stuff like this isn't strange like we think it is. "Oh, sure, I'm on a mission to take a picture of a bird and they're willing to pay me top dollar for that." It's perfectly normal espionage work for the people in this world." 742:
Although the original version of the game has shooting elements, these were removed "Maybe around the third revision or so, I kind of got stuck on this idea of the hero never fires a gun, but he just has a bunch of tools on his belt, like a power drill or a can of pressurized Freon, a screwdriver. I
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The first version of the game "was based on a series of Quake 2 maps I did ten years ago called "Citizen Abel". They were more traditional first-person shooter games where you ran around with a gun, shot monsters, you know. It was a bit more conventional. But that didn't really feel satisfying, so I
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Quote: "In the distance of the first stage are what appear to be stunt planes weaving over a mountain valley, and on the deck in front of you are participants of some kind of black tie gala.What exactly they're celebrating is anyone's guess, but the fact that you never know anything for sure in this
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Quote: "Creator Brendon Chung has an impeccable flair for graphic design, and imbued Gravity Bone with a look that invokes Portal with its utilitarian graphics and deadpan sense of humor. But whereas in Portal we’re confined in a sterile world of white and gray, GB is bursting with delicious color,
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Quote: "The game doesn't waste any time getting started, setting your character on a descending elevator before even encountering a menu. The title fades in and out, the doors open, and the action begins. I suppose you could say you play as a spy, though that might not be
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Quote: "But in its short two levels, Gravity Bone jams in not only a ton of humor, more than a few memorable game moments, and a semi-cohesive story, but it also creates a comedy that’s inherently ludic in nature. Gravity Bone is humor that only works because it’s a
770:"The music itself, I got from an Asian filmmaker named Wong Kar Wai, and he uses a lot of South American music, and it's from that I got this great music. He makes these really beautiful films and I've always wanted to use the same music in a videogame." 297:
and features blocky-headed characters that are infinitely more interesting to look at and interact with than the frightening Realdolls game players are often forced to contend with in modern FPS’s."
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Quote: "The cohesiveness of its striking visual presentation, soundtrack and effects, and almost entirely incomprehensible story combine to create an atmosphere of peculiar strength."
762:"the whole element of videogames is that you make visuals and light and sound and narrative and then the player interacts with that. It's what brings it to the next level." 528: 508:
Quote: "However, using the now "classic" Quake 2 engine, Gravitybone absolutely explodes with panache. It's distinct from head to toe and unified in its vision."
384:, short-form games that seamlessly integrate a humorous narrative and gameplay into one memorable ride. But that would be selling Gravity Bone completely short." 186:
Quote: "Gravity Bone, lest you didn’t know, was an earlier game from Brendon ‘Zombie Atom Smasher’ Chung, and it was one of RPS’ faves a few years ago."
133:"It's a game that appears to toy with the notions of heroism and villainy, and the ways the player identifies with, and is directed toward, both roles." 318: 562:"The enjoyment from these games comes from noticing all the subtle environmental clues and then using your imagination to draw the connecting dots." 750:
The characted is not called Citizen Abel. Brendon stated, "You never really see the character, the character never talks, it's just a label I had."
666: 550:"Gravity Bone puts you in Blendo Game’s Citizen Abel world, a place where everything is stripped down to its most simplistic representation." 480: 557:"Gravity Bone and Thirty Flights of Loving’s true strength comes from its ability to tell a story in the extremely short time frame." 161: 737:
kept adding bits and bits of more and more unconventional first-person shooter elements until this final version came out."
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was made in the Quake 2 engine because "Quake 2 was released open source, so you can redistribute it for free."
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Quote: "Gravity Bone, a free PC story-game made by Atom Zombie Smasher and Flotilla developers Blendo Games,"
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had "enough panache in its two levels to make it somewhat of an indie sleeper hit of the end of 2008."
235:"Gravity Bone is a 3d first-person espionage game that takes place in the seedy world of Nuevo Aires." 23: 284:
Quote: "Gravity Bone is a stylish first-person action game set in the seedy world of Nuevo Aires."
690: 611: 432: 338: 78: 139:"it's a pleasure to experience, and never ceases to delight and surprise over its short run." 63: 703: 624: 445: 354: 91: 747:
Brendon stated, "So from that, I would definitely be interested in continuing this."
262: 775:"...the voice itself for the briefings is one of those text-to-speech programs." 183:
Quote: "Blendo Games’ delightfully inventive cubist spy mini-opus Gravity Bone."
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is "like David Lynch's Mulholland Drive but way less self-serious and annoying."
53: 210: 529:"Gravity Bone and Thirty Flights of Loving: Hyper-Accelerated Story Telling" 505:
Quote: "Gravitybone was designed from the ground up to be an experience."
594: 639:"If you own a PC, you owe it to yourself to play Gravity Bone." 58: 667:"The man behind the strange wonderful world of Gravity Bone" 108:
The game is a first person adventure with a simple gameplay.
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The game is only 15 minutes long and consists of two stages.
644:"it’s one of the coolest things I’ve played on PC lately" 590:"Take 15 Minutes To Play This Awesome Free PC Game" 368:GB was developed by Brendon Chung (Blendo Games). 162:"Gravity Bone's Sequel: Thirty Flights Of Loving" 743:thought that was kind of funny and interesting." 353:timestamp mismatch; June 15, 2009 suggested ( 8: 413:"Indie Darling Gravity Bone Gets a Sequel" 209:. The Indie Games Database. Archived from 502:Award: "Best Arthouse Game - Gravitybone" 479:Scarpelli, Michael (December 28, 2008). 376:fits into the recent mold of games like 699: 698:Italic or bold markup not allowed in: 688: 620: 619:Italic or bold markup not allowed in: 609: 441: 440:Italic or bold markup not allowed in: 430: 350: 346: 336: 87: 86:Italic or bold markup not allowed in: 76: 24:User talk:Hahc21/sandbox/Gravity Bone 7: 411:Hamilton, Kirk (February 28, 2012). 52:Onyett, Charles (January 28, 2009). 531:. The Refined Geek. August 24, 2012 588:Hamilton, Kirk (August 23, 2012). 31: 321:. Game Drink Code. Archived from 372:Quote: "It would be easy to say 160:Meer, Alec (February 28, 2012). 1: 665:Chick, Tom (1 January 2009). 261:Yu, Derek (January 2, 2009). 319:"The genius of Gravity Bone" 121:game is part of its charm." 843: 54:"Gravity Bone Impressions" 382:You Have To Burn The Rope 232:Release date: August 2008 673:. Sci Fi. Archived from 265:. The Indie Games Source 241:Genres: FPS, Mod / Hack 481:"2008 Special Awards" 18:User talk:Razr Nation 164:. Rock Paper Shotgun 677:on 27 February 2009 213:on February 4, 2010 305:Source 5 - Review 22:(Redirected from 834: 707: 701: 696: 694: 686: 684: 682: 628: 622: 617: 615: 607: 605: 603: 567:Rated them 8/10. 540: 538: 536: 492: 490: 488: 449: 443: 438: 436: 428: 426: 424: 358: 352: 348: 344: 342: 334: 332: 330: 325:on June 25, 2009 274: 272: 270: 222: 220: 218: 173: 171: 169: 95: 89: 84: 82: 74: 72: 70: 64:News Corporation 27: 842: 841: 837: 836: 835: 833: 832: 831: 830: 825: 820: 815: 810: 805: 800: 795: 790: 785: 780: 779: 697: 687: 680: 678: 664: 658: 654: 649: 648: 618: 608: 601: 599: 587: 581: 577: 572: 571: 534: 532: 527: 521: 517: 512: 511: 486: 484: 478: 472: 468: 463: 462: 439: 429: 422: 420: 410: 404: 400: 395: 394: 345: 335: 328: 326: 317: 311: 307: 302: 301: 268: 266: 260: 254: 250: 245: 244: 238:Engine: Quake 2 216: 214: 205: 199: 195: 190: 189: 167: 165: 159: 153: 149: 144: 143: 85: 75: 68: 66: 51: 45: 41: 36: 29: 28: 21: 20: 12: 11: 5: 840: 838: 829: 826: 824: 821: 819: 816: 814: 811: 809: 806: 804: 801: 799: 796: 794: 791: 789: 786: 784: 781: 778: 777: 772: 767: 764: 759: 756: 751: 748: 745: 739: 733: 728: 720: 714: 713: 709: 708: 659: 656: 655: 653: 650: 647: 646: 641: 635: 634: 630: 629: 598:. 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Retrieved 57: 47: 712:Information 681:15 November 633:Information 602:November 3, 545:Information 535:November 3, 497:Information 454:Information 363:Information 279:Information 227:Information 178:Information 100:Information 117:accurate." 828:Source 20 823:Source 19 818:Source 18 813:Source 17 808:Source 16 803:Source 15 798:Source 14 793:Source 13 788:Source 12 783:Source 11 652:Source 10 691:cite web 612:cite web 575:Source 9 515:Source 8 487:March 4, 466:Source 7 433:cite web 423:March 8, 398:Source 6 339:cite web 329:March 7, 269:March 7, 248:Source 4 217:March 7, 193:Source 3 168:March 7, 147:Source 2 79:cite web 69:March 7, 39:Source 1 137:Quote: 131:Quote: 124:Quote: 34:Sources 700:|work= 671:FidGit 657:Source 621:|work= 595:Kotaku 580:Source 520:Source 471:Source 442:|work= 417:Kotaku 403:Source 390:game." 378:Portal 310:Source 253:Source 198:Source 152:Source 88:|work= 44:Source 16:< 704:help 683:2012 625:help 604:2012 537:2012 489:2012 446:help 425:2012 355:help 331:2012 271:2012 219:2012 170:2012 92:help 71:2012 380:or 59:IGN 695:: 693:}} 689:{{ 669:. 616:: 614:}} 610:{{ 592:. 437:: 435:}} 431:{{ 415:. 349:/ 343:: 341:}} 337:{{ 83:: 81:}} 77:{{ 62:. 56:. 706:) 702:( 685:. 627:) 623:( 606:. 539:. 491:. 448:) 444:( 427:. 357:) 333:. 273:. 221:. 172:. 94:) 90:( 73:. 26:)

Index

User talk:Razr Nation
User talk:Hahc21/sandbox/Gravity Bone
"Gravity Bone Impressions"
IGN
News Corporation
cite web
help
"Gravity Bone's Sequel: Thirty Flights Of Loving"
"Gravity Bone"
the original
"Gravity Bone"
"The genius of Gravity Bone"
the original
cite web
help
"Indie Darling Gravity Bone Gets a Sequel"
cite web
help
"2008 Special Awards"
"Gravity Bone and Thirty Flights of Loving: Hyper-Accelerated Story Telling"
"Take 15 Minutes To Play This Awesome Free PC Game"
Kotaku
cite web
help
"The man behind the strange wonderful world of Gravity Bone"
the original
cite web
help

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