182:, so he asked one of the designers to "create him a character design". When he asked the designer if she wanted to create a male or female character, she responded "Woman!", to which Mikami approved. As the character developed, Mikami wanted her name to represent a mix of cultures due to life aboard a space station in the future, with "Vanessa" being French, the "Z." middle name alluding to a British name, and "Schneider" being German. Game producer Hiroyuki Koboyashi meanwhile wanted the character to be a "cool and sexy mercenary with a tough exterior that hides her dark past".
211:, and felt there was importance in recognizing the line between tasteful and distasteful approaches to the subject. Koboyashi meanwhile during an E3 presentation for the game emphasized that significant work had gone to make the character sexy, namely in regards to her buttocks, stating that due to the game being in third person perspective and her back perpetually towards the camera "of course we have to focus on the important parts."
186:
weren't done by utilizing motion capture, but were instead hand animated by
Kenichi Ueda. They wanted to have the character fight as if she were dancing, with movements that were intended to be "stylish and rhythmic". These animations were done by heavily studying female dancers, with an emphasis on artistic motions. Her crouching animation in particular was meant to resemble a
409:. Going further, he described her as someone with "the typical proportions assigned to voluptuous videogame vixens, and stands in a posture that makes scoliosis look sexy", feeling that while the game focused on the gyration of her breasts and buttocks the allure was hampered by the presentation. Jordan Mammo meanwhile in an article for
194:
energy that can be fired through her gloves. A wide variety of different colored suits can also be unlocked during the course of gameplay, each having a unique "energy" attack. One particular suit, Papillon, is a black suit that leaves large amounts of skin exposed, revealing a butterfly tattoo on her lower right abdomen.
295:
in terms of strong female characters in media and their appeal. However, he also pointed out that the character was held back by the game she was featured in, both due to its gameplay and exclusivity to the
Gamecube, stating "It is not like a developer can contrive to create an icon, but there is the
204:
s release. Mikami himself noted similar sentiment, lamenting that he'd gotten "ahead of himself" when creating the game, and sees her as an "independent adult woman" when it comes to her appeal. While he acknowledged the character's emphasis on sex appeal, he felt there was a distinction between her
193:
In terms of character design, Vanessa is a woman with short brown hair and orange sunglasses, wearing a skintight black and white bodysuit that wraps around her body and connects to her spine. The suit in turn has a protrusion jutting from the back near the collar, where it stores large amounts of
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that connect to her spine and allow her to fire energy beams from her palms and to perform powerful attacks called "energy drives". After destroying the CAMS central core, Vanessa encounters a digital projection of the client, whose appearance is identical to her own. She speculates that she is a
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magazine suggested that if
Kobayashi had "set out to create the world's most beautiful female video game character, he has certainly succeeded", further describing her as "immeasurably more elegant than Lara Croft" as a character and a "celebration of the female form" that he felt only came from
185:
Early on the character was intended to use traditional firearms, something Mikami really wanted to include in the game. However, they were unable to complete the animations for these weapons in time, and her attacks were changed to energy bolts coming from her hands instead. Vanessa's animations
157:
s
Gamecube exclusivity. Retrospectives further blamed the title's poorly received gameplay as weighing her down, and argued that in any other title the character would have become iconic. Despite this though, arguments have also been made that that very gameplay is in part why she is regarded as
413:
voiced praise for
Vanessa, stating that while in early previews it was easy to see her in the same light as characters like Lara Croft due to the emphasis on sex appeal and then-present firearms, in the game itself "she did something far more interesting: she danced". In his eyes this brought a
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praised the character's lack of dialogue, adding that "hips are her vocabulary, and that arrogant raised shoulder and endlessly tapping finger say far more than dialogue ever could", though expressed heavy disdain for the character's voice itself, stating "If any lead character ever reinforced
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in particular also devoted several articles to the subject, describing her in 2012 as one of the "sexiest new characters" of the past decade, and stating that while in their view most female characters were designed to appeal to a typically male demographic, Vanessa intertwined "sex appeal and
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cited her as an example of the distinction between "being cool" and "trying to look cool" in a character's portrayal, with the latter seen as more negative, and how much visual appeal played into that factor. In his view, while elements such as her sunglasses could be seen as fitting into the
400:'s decision to go mute, it's Vanessa Schneider". They additionally felt that the character could be seen as a personification of the game's unforgiving style through her cold demeanor, but also its immensely wasted potential. Despite their glowing praise of the character,
344:
added that "the cybernetically enhanced beauty and gracefulness of
Vanessa Z. Schneider has and likely never will be equaled", naming her one of the female female characters in console gaming and featuring her in several issues of their "Girls of Gaming" publication.
268:, both during its pre-release and in full page ads afterward that emphasized her physical curves. Near the game's release, Capcom released a promotional wallpaper of the character as part of their mobile phone engagement program. For the 2011 video game
177:
was unsatsified with how the title was progressing. Originally called "Robot War Game" as a placeholder, he considered that the concept itself was not the problem, but the lead character. He wanted to recapture the simplicity of games as produced on the
227:. She is contracted by a mysterious client to destroy Computerized Armament Management System (CAMS) robots that have gone berserk. Robots of this type had been responsible for killing Vanessa's parents. To combat the CAMS, Vanessa wears "Aegis suits",
239:
shined more light on the game's story, establishing that
Vanessa is indeed a clone and that the game's title, "Product Number 3", is a reference to her. Throughout the game the character has little spoken dialogue, and when she does she is voiced by
306:
praised the character as "one of the most sassy characters to emerge in some time", noting that while the character had little personality displayed, the emphasis on her dancing gave her and the game a significant amount of charm. The staff of
883:
Well, I'm not sure about that. You know a person's memory can be so vague. These days they can plant any memory into a person's mind. You never know if your memory is for real or made up. For all I know, my memory could have been planted as
321:
due to the gameplay. They further added that a lack of variety in the character's appearance hampered her, noting that while she was off to a strong start due to moving with elegance and grace, "one truly badass character design is all
414:
creative spark to the game, and that the emphasis on her dancing and limitations of her gameplay helped illustrate Mikami's story about being human through "coming to grips with something as frequently frustrating as having a body".
46:
127:. A mercenary working in space, she is tasked with destroying berserk robots, utilizing a high-tech bodysuit that allows her to fire energy blasts from her hands. By the end of the game, she realizes she's a
404:
acknowledged the confusing nature of the character, stating that by the end of the game the only thing known for certain was "she can dance and shoot robots." This sentiment was shared by Josh Hsieh of
358:
had been a better game the character may have reached more iconic status to rival them, instead of just being "teeth-rotting eye candy." In later articles they described her design as a cross between "
388:
negative aspect, her overall presentation was positive, particularly through her movement and how sexy it was to him and even elements such as the sunglasses gave her an air of "wanting to show off".
340:
Japanese developers. He further stated her behind "sways with so much grace it borders on illegal", and described her as a "death ballerina" when using her Energy Drive attack. Other staff members of
335:
describing her as "one of gaming's sexiest and overlooked heroines", adding that watching her was "a thing of beauty" and dubbing her a "sexy force of nature to be reckoned with." Dave
Halverson of
366:'s armor", but added "she is absolutely beautiful one of the most gracefully designed characters in any game", and argued that Vanessa deserved a chance to succeed as a star in a much better game.
135:, Vanessa was designed to be sexy with an emphasis on dancing, with animator Kenichi Ueda creating her animations by hand after studying the movements of female dancers. She is voiced by
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Emphasis was put into
Vanessa's animations to ensure she maintained "rhythm", such as stamping her feet while idle or counting it off with her free hand when attacking.
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Vanessa was mostly well received, with much praise going towards both her sex appeal and her constant motion. Several outlets compared her to characters such as
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general mechanics into an inseparable cocktail of feminine artistry". They also shared
Etherington's comparison to Lara Croft and Samus, stating that if
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Vanessa has also been discussed by other character designers in the gaming industry. Korean developer Kim Hyung-Tae, creative director of the game
232:
clone of the client, but the client counters that none of their memories may be real. Vanessa debates whether to continue her work as a mercenary.
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meanwhile cited her as a positive example of female heroines in gaming that were becoming more prevalent in the wake of Lara Croft's success.
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I guess my face is popular around here. Let me guess, you must be the client. ... So, everything was a one-man show. You're the original. /
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The development team grew quite attached to the character while creating the game, wanting to see her used in projects after
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1361:"Stellar Blade X NieR: Automata: Yoko Taro and Hyung-Tae Kim on How Their Blockbusters Inspire One Another"
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took direct inspiration from Vanessa, namely from her default suit and the darker Intera Fusion variant.
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was far more critical however, stating the character had less in common with Croft than it did
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The character has been heavily praised for her physical attractiveness and sex appeal, with
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character designer and artist Tomoharu Saito meanwhile in an article for Japanese magazine
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999:[New Content Added to the Ringtone/Wallpaper Site “Capcom Ringtone Graphics”].
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Analysis of other elements of her character were more varied. In a 2006 article,
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Are you still going to try to make ends meet by being a mercenary? /
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1328:"123 games with untapped franchise potential [ClassicRadar]"
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1235:. No. 6. Fusion Publishing, Inc. January 2004. p. 94.
1212:. No. 4. Fusion Publishing, Inc. January 2004. p. 51.
716:. No. 1. Fusion Publishing, Inc. January 2009. p. 10.
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1289:
Kietzmann, Ludwig; Angelo, Anthony John (September 4, 2015).
775:(in Portuguese). No. 106. October 2003. p. 65.
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1231:"Console Editor's Top 10 Favorite Girls of Gaming".
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1392:Saito, Tomoharu (July 2003). "Game Beauty Muse".
1400:] (in Japanese). No. 51. T1103679070783.
296:definite possibility of cult appeal." The book
1100:. University Press of Mississippi. p. 5.
847:Capcom 30th Anniversary Character Encyclopedia
264:Vanessa's image was used heavily in promoting
237:30th Anniversary Capcom Character Encyclopedia
223:, Vanessa is a freelance mercenary working on
150:, though acknowledged she was hampered due to
1291:"Watch: Gamecube Prison dances with mechs in
8:
1179:Jones, Darran (June 2011). "Future Classic:
748:. No. 163. June 2006. pp. 99–101.
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205:design and works by other companies such as
158:well, due to the character's human element.
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1160:. No. 171. October 2003. p. 163.
1255:"The Sexiest New Characters of the Decade"
1032:Costume Inspiration Blog – Jill Valentine"
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1063:Etherington, Daniel (September 6, 2003).
1504:Video game characters introduced in 2003
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507:: The Reason for Starting This Project"
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1458:from the original on November 26, 2022
1326:GamesRadar Staff (December 23, 2012).
1233:Play Magazine Presents Girls of Gaming
1210:Play Magazine Presents Girls of Gaming
1131:. No. 24. June 2003. p. 96.
975:from the original on November 21, 2021
939:from the original on February 12, 2023
804:The Future Of Video Games 2K4 Gamecube
792:
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714:Play Magazine Presents Girls of Gaming
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705:
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558:from the original on December 16, 2010
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612:Varanini, Giancarlo (April 2, 2003).
515:(in Japanese). Capcom. Archived from
450:(in Japanese). Capcom. Archived from
281:Daniel Etherington in an article for
7:
1494:Fictional mercenaries in video games
471:
469:
326:has to offer. Gamers deserve more".
1373:from the original on April 17, 2024
1307:from the original on April 30, 2022
1077:from the original on April 30, 2022
1007:from the original on April 18, 2005
909:Let me sleep on it. I'm going home.
287:compared her to characters such as
1340:from the original on June 16, 2011
274:, several skins for the character
14:
1446:Mammo, Jordan (August 12, 2015).
1065:"Cyber Heroine Rivals Lara Croft"
921:Schilling, Chris (May 20, 2012).
586:. August 12, 2010. Archived from
1499:Female characters in video games
1411:Hsieh, Josh (October 19, 2003).
1096:Brown, Jeffrey A. (April 2011).
1026:Heart, Ryan (October 28, 2011).
1359:Krabbe, Esra (April 16, 2024).
1263:. June 23, 2012. Archived from
1189:. No. 91. pp. 76–77.
1003:(in Japanese). April 11, 2003.
661:. No. 19. pp. 16–21.
244:, who portrayed Vanessa with a
996:着メロ/待ち受け画像サイト「カプコン着音画報」に新コンテンツ
651:Halverson, Dave (July 2003). "
546:Interview: Hiroyuki Kobayashi"
1:
173:s development, game director
117:is a character from the 2003
896:Capcom (September 9, 2003).
870:Capcom (September 9, 2003).
271:Ultimate Marvel vs. Capcom 3
845:Loe, Casey (October 2013).
814:. NextGenVideos.com. 2003.
131:. Created by game director
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578:"Interview: Shinji Mikami"
50:Vanessa as she appears in
1157:Electronic Gaming Monthly
310:Electronic Gaming Monthly
112:
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1208:"Vanessa Z. Schneider".
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712:"Vanessa Z. Schneider".
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87:Kenichi Ueda (animation)
481:Behind the Voice Actors
252:Promotion and reception
477:"Vanessa Z. Schneider"
261:
900:(Nintendo GameCube).
874:(Nintendo GameCube).
554:. September 8, 2003.
259:
162:Conception and design
1427:on December 18, 2006
448:column: -2- Vanessa"
229:powered exoskeletons
104:Vanessa Z. Schneider
29:Vanessa Z. Schneider
18:Video game character
1484:Capcom protagonists
1448:"Dance Dance Dance"
1267:on November 7, 2013
1044:on October 30, 2011
23:Fictional character
590:on August 29, 2011
262:
1452:Unwinnable Weekly
1415:Product Number 03
411:Unwinnable Weekly
360:Victoria's Secret
225:colonized planets
219:As introduced in
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1489:Fictional clones
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683:タイトルネーミングについて・・・
680:Mikami, Shinji.
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501:Mikami, Shinji.
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442:Mikami, Shinji.
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298:Dangerous Curves
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418:References
293:Samus Aran
289:Lara Croft
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1377:April 17,
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