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described the puzzles as "smart but logical" and "fit thematically into the story." The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". A second review also observes this option, noting
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is a graduate student trying to write 1,000 words for his dissertation. The protagonist's girlfriend, Violet, threatens to leave otherwise. The protagonist faces a stream of distractions, including a window with a view of the campus, and a computer with access to
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for "succeed in the difficult task of capturing the intricacies of a dynamic relationship." The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is.
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with an average score of 8.53. That score is the highest of any
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took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner,
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was selected as the best interactive fiction game for 2008 by both the
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that at least one puzzle changes based on the choice.
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132:. It is a one-room puzzle game.
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385:from the original on 2009-01-07
360:from the original on 2009-02-01
316:from the original on 2009-01-15
269:from the original on 2009-02-04
194:Interactive Fiction Competition
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505:Mullin, Eileen (2009-03-27).
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224:won four awards in the 2008
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577:LGBTQ-related video games
572:2000s interactive fiction
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381:. Stephen Granade.
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175:called out
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561:Categories
517:2009-04-07
411:2008-11-25
389:2009-01-17
364:2009-01-17
320:2009-01-17
273:2009-02-03
232:References
310:Onion Inc
157:Reception
151:webcomics
102:Adventure
78:Z-machine
511:Archived
383:Archived
358:Archived
348:"Violet"
314:Archived
267:Archived
215:Lost Pig
93:Genre(s)
541:IPlayIF
487:), and
108:Mode(s)
84:Release
547:Violet
222:Violet
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121:Violet
73:Engine
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22:Violet
147:blogs
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