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A screen mate is a downloadable virtual pet that creates a small animation that walks around a computer desktop and over open screens unpredictably. Each pets is a small animation of an animal (such as a sheep or a frog, or in some cases a human or bottle cap) that can be interacted by clicking on or
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Digital pets have no concrete physical form other than the hardware they run on. Interaction with virtual pets may or may not be goal oriented. If it is, then the user must keep it alive as long as possible and often help it to grow into higher forms. Keeping the pet alive and growing often requires
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Long-term interactivity includes action that affects the pet's growth, behavior or life span. For example, training a pet may have a good effect on the pet's behavior. Long-term interactivity is quite important for a sense of reality as the user would think that he has some lasting influence on the
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and unpredictability. The user can interact with the pet and this process of personalizing can make the pet more distinctive. Personalizing increases the feeling of responsibility for the pet to the user. For example, if a
Tamagotchi is unattended for long enough, it will "die".
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feeding, grooming and playing with the pet. Some digital pets require more than just food to keep them alive. Daily interaction is required in the form of playing games, virtual petting, providing love and acknowledgment can help keep your virtual pet happy and growing healthy.
442:. Since the computing power is more powerful than with webpage or gadget based digital pets, these are usually able to achieve a higher level of visual effects and interactivity. Pet-raising simulations often lack a victory condition or challenge, and can be classified as
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Two kinds of interactivity are often combined. Training (long-term interaction) may happen through continuing short-term interaction. Similarly, playing with a pet (short-term interaction) may, if continued over the long term, make the pet more optimistic.
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The pet may be capable of learning to do a variety of tasks. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole develops
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The popularity of virtual pets in the United States, and the constant need for attention the pets required, led to them being banned from schools across the country, a move that hastened the virtual pet's decline from popularity.
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There are many common features between different digital pets, some of them are used to give a sense of reality to the user (such as the pet responding to "touch"), and some for enhancing playability (such as training).
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From the late 1990s to the early 2000s, virtual pets specialized to be official mascots of personal websites known as "cyber pets" (or "cyberpets") could be especially seen in websites hosted with
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Short-term interactivity includes direct interaction or action to reaction from the pet. Example: "touch" a pet with mouse cursor and the pet will give a direct response to the "touching".
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to display the pet's internal variable, health state or emotion like earlier generations (such as
Tamagotchi). Instead, users can only understand the pet by interpreting their actions,
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To increase user's personal attachment to the pet, the pet interacts with the user. Interactivity can be classified into two categories: Short-term and long-term.
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564:'s face and the line "If you don't buy this magazine, we'll kill this virtual pet!" Illustrated by Mark Fredrickson. The cover parodies the January 1973 issue of
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725:, etc. This helps to make a pet's behavior seem natural, rather than calculated, and fosters a feeling of a relationship between user and digital pet.
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dragging, which lifts the pet as if you were picking it up. Most screen mates are free to download and used for entertainment purposes.
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affects the way people think about their identity, and many children think that Furby is alive in a "Furby kind of way" in
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which depicted a gun being held to a real dog's head and the line, "If you don't buy this magazine, we'll kill this dog."
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that focus on the care, raising, breeding or exhibition of simulated animals. Such games are described as a sub-class of
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Frank, A.; Stern, A.; and Resner, B. 1997. Socially intelligent virtual petz. In
Socially Intelligent Agents.
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There is research concerning the relationship between digital pets and their owners, and their impact on the
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during the late 1990s. Today, there are also "Digital Pets" which have physical robotic bodies, known as
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Virtual pet sites are usually free to play for all who sign up. They can be accessed through
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cover on regular issue #362, October 1997 shows a gun being pointed at a virtual pet with
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Please help update this article to reflect recent events or newly available information.
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Free creatures : The role of uselessness in the design of artificial pets, 2000
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With advanced video gaming technology, most modern digital pets do not show a
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To give a sense of reality to users, most digital pets have certain level of
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Some sites adopt out pets to put on a webpage and use for role-playing in
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The first-known virtual pet was a screen-cursor chasing cat called
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in the spring of 1996, eventually becoming a franchise known as
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876:"From Tamagotchi to "Nintendogs": Why people like digital pets"
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released the first widely popular virtual pets in 1995 with
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Digital pets can be simulations of real animals, as in the
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and often include a virtual community, such as Neopia in
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Digital pets like
Tamagotchi and Digimon were a massive
1010:"Remember Tamagotchi? The 1990s' cult toys are back"
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Rita
Koselka (2 December 1996). "Save on dog food".
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1089:What Do You Mean, `It's Just Like a Real Dog'?
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842:. New Riders Publishing. pp. 477â487.
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688:Learn how and when to remove this message
1040:"Tamagotchi: Love It, Feed It, Mourn It"
836:Rollings, Andrew; Ernest Adams (2003).
819:
292:List of business simulation video games
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935:J. D. Biersdorfer (24 February 2000).
394:, the pet does not usually reproduce.
114:Construction and management simulation
1050:from the original on 28 November 2022
886:from the original on 10 November 2021
307:List of space flight simulation games
7:
626:adding citations to reliable sources
916:from the original on 9 January 2022
1020:from the original on 12 April 2017
990:from the original on 21 March 2022
504:were introduced in 1996 and 1997.
382:series, or fantasy ones, like the
27:Type of artificial human companion
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781:Competition or trial amongst pets
297:List of city-building video games
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947:from the original on 4 June 2022
937:"Screen Mates for Fun or Profit"
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984:"Tamagotchi reborn as an adult"
906:"Are virtual pets video games?"
613:needs additional citations for
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574:Relationship with digital pet
775:Supplies or toys for the pet
468:List of artificial pet games
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761:Example of common features
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365:artificial human companion
1179:List of video game genres
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798:List of virtual pet games
45:This article needs to be
1471:Digital collectible card
1118:16 February 2012 at the
1078:, MAD #362 October 1997.
582:of people. For example,
119:Business simulation game
1556:Roguelike deck-building
1464:Roguelike deck-building
1094:5 February 2023 at the
236:Combat flight simulator
808:Animals in video games
392:biological simulations
361:pet-raising simulation
241:Space flight simulator
214:Sports management game
146:Social simulation game
98:Simulation video games
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2254:1990s fads and trends
2244:Life simulation games
1798:Tactical role-playing
1563:Tactical role-playing
1074:16 April 2023 at the
270:Vehicular combat game
129:Government simulation
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2178:Vertically scrolling
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622:improve this article
529:entertainment robots
440:life simulation game
136:Life simulation game
1808:Turn-based strategy
1713:Submarine simulator
1519:Action role-playing
1426:Interactive fiction
1044:archive.nytimes.com
986:. 4 February 2004.
778:Dressing up the pet
766:Responds to calling
452:emergent properties
260:Submarine simulator
226:Vehicle simulations
92:Part of a series on
2209:Video game modding
2151:Nonlinear gameplay
1813:Turn-based tactics
1781:Real-time strategy
1100:The New York Times
941:The New York Times
910:boardgamestips.com
784:Meeting other pets
723:facial expressions
251:Space trading game
221:Fishing video game
124:City-building game
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856:on 2 May 2020
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742:Interactivity
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719:body language
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705:Communication
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639: â
638:
637:"Virtual pet"
634:
633:Find sources:
627:
623:
617:
616:
611:This section
609:
605:
600:
599:
593:
591:
590:'s research.
589:
588:Sherry Turkle
585:
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538:, Tripod, or
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517:United States
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187:Immersive sim
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175:Farm life sim
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2239:Virtual pets
2199:Toys-to-life
2139:
2132:
2084:
2029:Player modes
1993:Personalized
1978:
1967:
1935:
1841:Other genres
1771:Auto battler
1739:Falling-sand
1701:Lunar Lander
1609:
1511:Role-playing
1494:
1436:Visual novel
1398:Metroidvania
1390:
1344:
1276:Third-person
1249:Shoot 'em up
1234:First-person
1126:
1107:
1099:
1083:
1064:
1052:. Retrieved
1043:
1034:
1022:. Retrieved
1013:
1004:
992:. Retrieved
978:
967:
961:
949:. Retrieved
940:
930:
918:. Retrieved
909:
900:
888:. Retrieved
879:
870:
858:. Retrieved
854:the original
838:
755:
751:
748:
745:
732:
708:
699:
684:
678:October 2021
675:
665:
658:
651:
644:
632:
620:Please help
615:verification
612:
577:
565:
555:
553:
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533:
506:
491:
487:
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478:
471:
456:
448:
433:
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409:web browsers
406:
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360:
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348:
346:
179:
57:January 2021
54:
46:
29:
2259:Toy animals
2115:Hypercasual
2036:Multiplayer
1952:Educational
1902:Programming
1897:Photography
1870:Incremental
1666:Kart racing
1610:Virtual pet
1441:Walking sim
1416:Escape room
1315:Beat 'em up
1254:Bullet hell
1054:28 November
951:18 February
890:10 November
880:Corinspired
711:message box
546:Controversy
436:video games
353:digital pet
349:virtual pet
207:Kart racing
197:Racing game
192:Sports game
180:Virtual pet
76:virtual pet
2233:Categories
2156:Open world
2067:Production
1988:Nonviolent
1671:Sim racing
1638:Government
1573:Simulation
1264:Twin-stick
1198:Platformer
972:: 237â238.
860:6 December
814:References
648:newspapers
498:Tamagotchi
466:See also:
424:chat rooms
384:Tamagotchi
202:Sim racing
151:Dating sim
74:Tamagotchi
1942:Christian
1930:Advergame
1818:Artillery
1551:Roguelike
1529:Soulslike
1408:Adventure
1244:Light gun
920:9 January
540:Angelfire
536:GeoCities
403:Web-based
107:Subgenres
2194:Minigame
2146:Masocore
2092:Fan game
1962:Licensed
1887:Non-game
1758:Strategy
1628:Business
1327:Fighting
1286:Survival
1271:Tactical
1116:Archived
1092:Archived
1072:Archived
1048:Archived
1018:Archived
988:Archived
945:Archived
914:Archived
884:Archived
792:See also
735:autonomy
580:emotions
525:Ludobots
480:PF.Magic
141:God game
2161:Sandbox
2003:Serious
1936:BishÅjo
1853:Fitness
1825:Wargame
1683:Vehicle
1656:Fishing
1595:Farming
1495:Sokoban
1359:Stealth
1345:Pac-Man
1221:Shooter
1024:1 March
994:1 March
662:scholar
511:across
502:Digimon
462:History
413:Neopets
388:Digimon
285:History
161:BishÅjo
47:updated
2110:Casual
2103:Design
2085:Doujin
1998:Sci-fi
1974:Sexual
1947:Comedy
1923:Themes
1907:Typing
1880:Rhythm
1858:Horror
1696:Combat
1661:Racing
1648:Sports
1605:Social
1590:Dating
1541:MMORPG
1481:Puzzle
1189:Action
969:Forbes
846:
664:
657:
650:
643:
635:
515:, the
2187:Other
2140:Kaizo
2133:Gacha
2079:Indie
2041:Co-op
1980:Eroge
1968:Otome
1957:Girls
1892:Party
1875:Music
1732:Other
1706:Space
1393:clone
1354:Snake
1347:clone
1308:Other
1229:Arena
753:pet.
669:JSTOR
655:books
584:Furby
513:Japan
398:Types
359:, or
166:Otome
156:Eroge
2087:soft
2018:News
1848:Cozy
1776:MOBA
1582:Life
1339:Maze
1259:Rail
1239:Hero
1056:2022
1026:2021
996:2021
953:2017
922:2022
892:2021
862:2011
844:ISBN
803:AIBO
715:icon
713:nor
641:news
519:and
500:and
493:Petz
488:Catz
484:Dogz
474:Neko
380:Petz
2127:FMV
2074:AAA
2051:PVP
2046:MMO
2008:Art
1620:CMS
1600:God
624:by
557:Mad
527:or
509:fad
386:or
369:pet
2235::
1766:4X
1098:,
1046:.
1042:.
1012:.
943:.
939:.
912:.
908:.
878:.
822:^
721:,
554:A
531:.
446:.
419:.
371:.
355:,
347:A
72:A
1160:e
1153:t
1146:v
1058:.
1028:.
998:.
955:.
924:.
894:.
864:.
691:)
685:(
680:)
676:(
666:·
659:·
652:·
645:·
618:.
336:e
329:t
322:v
59:)
55:(
49:.
20:)
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