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military personnel use the headset. The disadvantage is the headset is made for an indoor area, with a cool environment, and away from any heat, so when military personnel has just the headset on, no military equipment, it is not like their basic training. The advantages consist of repeating the situations multiple times and the cost of having the headset is less, due to no military equipment being needed.
1920:
470:. It allows them to perform essential procedures in a virtual, controlled environment. Students perform surgeries on virtual patients, which allows them to acquire the skills needed to perform surgeries on real patients. It also allows the students to revisit the surgeries from the perspective of the lead
362:
are commonly used in virtual reality headsets due to their compactness and lightweight structure. The lenses do not use multiple pieces of material in their lenses like other lenses, but the lens will be broken down into sections, allowing the individual to have a wider range of view. The issue seen
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Quote: "our system automatically adjusts the VR headset according to the user's eyeglasses prescription. Since the optical correction is automatically embedded into the headset, the user no longer needs to wear eyeglasses inside the headset. We adjust the position of each lens in the headset with
503:
The virtual reality headset allows military personnel to interact with virtual reality people to make it feel real. They can talk to one another and do varying actions to make the virtual reality world feel like they are actually in the real world. There are also disadvantages and advantages when
477:
Traditionally, students had to participate in surgeries and often they would miss essential parts. Now, with the use of VR headsets, students can watch surgical procedures from the perspective of the lead surgeon without missing essential parts. Students can also pause, rewind, and fast-forward
706:
304:
There are different optics and visual qualities that affect how an individual perceives the image quality and how they experience the virtual world. The image clarity depends on the display resolution, optic quality, refresh rate, and field of view.
106:. The VR glasses use a technology called head-tracking, which changes the field of vision as a person turns their head. The technology may not be perfect, as there is latency if the head moves too fast. Still, it does offer an immersive experience.
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players a new visual perspective of seeing the battlefield from inside the cockpit of their craft. However, these early headsets failed commercially due to their limited technology, and they were described by
113:. Unlike headsets with integrated displays, these units are essentially enclosures which a smartphone can be inserted into. VR content is viewed from the screen of the device itself through lenses acting as a
177:
in 1997, which has an optional positional sensor, allowing the wearer to view the surroundings, with the perspective moving as the user's head moves, giving a deep sense of immersion. These VR headsets gave
390:—the time it takes from a change in input to have a visual effect—than ordinary video games. If the system is too sluggish to react to head movement, then it can cause the user to experience
917:
1161:
1447:
Gu, Luo; Cheng, Dewen; Yongtian, Wang (21 May 2018). "Design of an immersive head mounted display with coaxial catadioptric optics". In Kress, Bernard C; Stolle, Hagen; Osten, Wolfgang (eds.).
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247:, which focuses on "room scale" VR environments that users can naturally navigate within and interact with. The Vive was released in April 2016 and PlayStation VR in October 2016.
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hardware to determine at what point the user is looking and reduces rendering resolution farther from the user's gaze. This can be unnoticeable to the user because human
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352:. One challenge with this is providing consistency of focus: because eyes are free to turn within the headset, it is important to avoid having to refocus to prevent
312:(up to 110ยฐ for some devices according to manufacturers), the magnification factor makes flaws in display technology much more apparent. One issue is the so-called
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378:. The lenses can also be adjusted dynamically to account for a user's eyeglass prescription so that the user can use the headset without corrective eyeglasses.
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699:"Tom Kalinske Talks About His Time Overseeing Sega As Its CEO In the 90s; Reveals That Sega Passed On Virtual Boy Technology, Considered Releasing 3DO"
261:; these viewers are capable of being constructed using low-cost materials (and a smartphone with a gyroscope), such as cardboard (hence the naming).
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by the researchers. This hack should be difficult to execute outside research settings but would make its target vulnerable to many risks such as
488:
VR headset mounted smartphones have been used to capture high-quality videos and images of the retina for documenting peripheral retinal lesions.
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of the headset are responsible for mapping the up-close display to a wide field of view, while also providing a more comfortable distant point of
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algorithm to merge the data from the IMU and any other tracking sources. The sensor fusion algorithms that are used are often variants of a
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The
Fresnel lens has been commonly employed in the present VR lens due to its ability to realize the light weight and compact structure.
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405:(GPU) also needs to be powerful enough to render the required amount of frames. Oculus cited the limited processing power of
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IMU for 3DOF motion tracking, and optionally more tracking technology for 6DOF motion tracking. 6DOF devices typically use a
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Laffont, Pierre-Yves; Martin, Tobias; Gross, Martin; Tan, Wei De; Lim, CT; Au, Affa; Wong, Rick (5โ8 December 2016).
64:, but they are also used in other applications, including simulators and trainers. VR headsets typically include a
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167:, was announced at CES in 1994. The VFX-1 has stereoscopic displays, 3-axis head-tracking, and stereo headphones.
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of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.
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with the lens consists of seeing the ridges of the lenses when the headset is not properly aligned on the head.
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surgeries. They also can perfect their techniques in a real headset, mounted in a risk-free environment.
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500:. It is a particularly useful tool for training military personnel without putting them in harm's way.
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An image displayed by a VR headset, showing compensation for lens distortion and chromatic aberration
220:
for $ 2 billion. The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016.
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1703:"SMI's 250Hz Eye Tracking and Foveated Rendering Are For Real, and the Cost May Surprise You"
324:. This was especially noticeable in earlier prototypes and development kits, which had lower
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394:, a kind of motion sickness. According to a Valve engineer, the ideal latency would be 7-15
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Virtual reality headsets are being currently used as a means to train medical students for
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A U.S. soldier being prepared to use a ground combat training virtual reality headset at
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973:"Oculus apologizes for shipping delays, will waive shipping fees for all orders to date"
542:, the majority of the participants did not suspect anything when their VR headsets were
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910:"Doom's John Carmack Leaves id Software To Focus On The Oculus Virtual Reality Headset"
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Besides training purposes, augmented reality headsets are also already being used for
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1882:"Avatars, Virtual Reality Technology, and the U.S. Military: Emerging Policy Issues"
1004:"Sony announces Project Morpheus, a virtual reality headset coming to PlayStation 4"
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1353:"Screen-Door Effect: PlayStationVR Supposedly Has "None", Probably Doesn't Matter"
1786:"Virtual-reality headset mounted smartphone-based Indentation fundus videography"
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display (providing separate images for each eye), stereo sound, and sensors like
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1387:"Intel Claims It Can Improve Image Quality for HMDs โ Daniel Pohl Tells Us How"
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Virtual
Reality Filmmaking: Techniques & Best Practices for VR Filmmakers
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2016:
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1641:"How fast does "virtual reality" have to be to look like "actual reality"?"
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634:"Forget head tracking on Oculus Rift, Fove VR headset can track your eyes"
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1214:"IFA 2014: Samsung Galaxy Note 4, Note Edge, Gear VR and Gear S hands-on"
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Because virtual reality headsets stretch a single display across a wide
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1418:"Wearality's 150 Degree Lenses Are a Balancing Act, Not a Breakthrough"
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demonstrated some headset prototypes, which led to a partnership with
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2099:
1184:"LG's G5 is a radical reinvention of the flagship Android smartphone"
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Virtual reality headsets have significantly higher requirements for
284:
In 2019, Oculus and PlayStation VR dominated the VR headset market.
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1580:"John Carmack Talks Virtual Reality Latency Mitigation Strategies"
1305:"Oculus and PlayStation VR Jockey Atop the Virtual Reality Market"
531:
448:
335:
317:
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130:
32:
VR headset, which must be wired to a PC and uses external tracking
20:
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Virtual reality headsets and viewers have also been designed for
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84:
16:
Head-mounted device that provides virtual reality for the wearer
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1933:
155:. It was never released for consoles, but was utilized for the
240:
60:
environment for the user. VR headsets are widely used with VR
666:
Research
Handbook on the Law of Virtual and Augmented Reality
423:
is a new technique to reduce the rendering workload. It uses
1097:"Valve's VR headset is called the Vive and it's made by HTC"
1759:"Virtual reality system helps surgeons, reassures patients"
1733:"Virtual reality system helps surgeons, reassures patients"
1672:"Xbox One, PS4 "too limited" for Oculus Rift, says creator"
1244:"You Can Now Watch and Upload 360-Degree Videos on YouTube"
814:"Oculus Rift virtual reality headset gets Kickstarter cash"
151:
was announced in 1991 and seen in early 1993 at the Winter
1900:"VR headsets can be hacked with an Inception-style attack"
1610:"Virtual reality developers struggle with motion sickness"
1543:
Rectifeye: A Vision-Correcting System for
Virtual Reality
603:"The complete guide to virtual reality in 2016 (so far)"
208:, including John Carmack who later became the company's
128:
was a company that made early VR headsets in the 1980s.
1274:"Best VR headsets to buy in 2016, whatever your budget"
1066:"Valve's VR headset revealed with Oculus-like features"
1508:
1506:
1504:
287:
In June 2019, Valve released their own headset, the
277:
developed a headset with dedicated displays for its
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3214:
3176:
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2418:
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2178:
2147:
2092:
2085:
1994:
253:released a series of specifications and associated
808:
806:
729:"Sega's Wonderful Simulation Games Over The Years"
1035:"Sony's Project Morpheus is now 'PlayStation VR'"
117:, rather than using dedicated internal displays.
1549:. SA '16 SIGGRAPH ASIA 2016 VR Showcase. Macau.
841:
839:
755:"Sega Medium Scale Attractions Hardware (VR-1)"
496:Virtual reality headsets have been used by the
320:become visible, kind of like looking through a
514:Virtual reality ยง Concerns and challenges
212:. In March 2014, the project's parent company
3026:
2711:
1945:
316:, where the gaps between rows and columns of
8:
1380:
1378:
534:credentials and inject false details during
1331:. New York, NY: Routledge. pp. 12โ14.
1095:Dante D'Orazio; Vlad Savov (1 March 2015).
941:"Facebook buying Oculus VR for $ 2 billion"
265:partnered with Oculus VR to co-develop the
204:; the project was led by several prominent
3033:
3019:
3011:
2853:
2718:
2704:
2696:
2570:
2320:
2089:
1952:
1938:
1930:
257:kits for virtual reality viewers known as
1811:
1801:
1128:"HTC Vive VR headset delayed until April"
879:"The Future of Gaming in Virtual Reality"
200:campaign began for a VR headset known as
1851:"How VR is training the perfect soldier"
1033:Souppouris, Aaron (15 September 2015).
781:"VFX-1 VIRTUAL REALITY HELMET by Forte"
593:
163:in 1994. Another early VR headset, the
83:VR headsets typically use at least one
1651:from the original on 23 September 2017
1158:"PlayStation VR Launches October 2016"
1138:from the original on 23 September 2017
1045:from the original on 24 September 2017
953:from the original on 24 September 2017
920:from the original on 23 September 2017
858:from the original on 24 September 2017
709:from the original on 24 September 2015
2623:Software related to augmented reality
2170:Simultaneous localization and mapping
1784:Singh, Deependra (2 September 2022).
1682:from the original on 21 December 2013
1450:Digital Optics for Immersive Displays
1320:
1318:
1194:from the original on 22 February 2016
227:demonstrated a prototype headset for
7:
1713:from the original on 13 January 2019
1590:from the original on 16 January 2016
1515:"VR Lens Basics: Present And Future"
1002:McWhertor, Michael (18 March 2014).
413:as the reason why they targeted the
269:(which is only compatible with some
143:video game console, released in 2016
2222:Omnidirectional (360-degree) camera
1861:from the original on 9 January 2018
1224:from the original on 13 August 2016
1076:from the original on 26 August 2017
669:. Edward Elgar Publishing Limited.
530:' Quest VR system to obtain users'
374:, which are typically corrected in
2196:Image-based modeling and rendering
1670:Makuch, Eddie (13 November 2013).
1620:from the original on 23 March 2016
1428:from the original on 29 March 2016
1363:from the original on 31 March 2016
1126:Robertson, Adi (8 December 2015).
1014:from the original on 24 March 2016
908:Wilhelm, Alex (22 November 2013).
663:Barfield, W.; Blitz, M.J. (2018).
291:, without a partnership with HTC.
14:
1513:Thompson, Sora (1 January 2018).
1284:from the original on 12 July 2016
983:from the original on 22 July 2016
889:from the original on 5 April 2016
877:Onyett, Charles (3 August 2012).
824:from the original on 25 July 2018
791:from the original on 3 March 2016
644:from the original on 5 March 2016
613:from the original on 4 March 2016
538:sessions. In another study using
417:market with their first devices.
1918:
1453:. Vol. 10676. p. 133.
1254:from the original on 9 July 2016
1107:from the original on 9 July 2015
846:Kumparak, Greg (26 March 2014).
601:Kuchera, Ben (15 January 2016).
578:List of virtual reality headsets
462:Medical training and diagnostics
1701:Mason, Will (15 January 2016).
1639:Orland, Kyle (4 January 2013).
1397:from the original on 6 May 2016
1385:James, Paul (21 October 2013).
1357:Talk Amongst Yourselves (Kinja)
445:Applications of virtual reality
431:is far less sensitive than the
281:smartphone known as LG 360 VR.
1578:Lang, Ben (24 February 2013).
1303:Marvin, Rob (4 October 2019).
939:Welch, Chris (25 March 2014).
518:In 2024, researchers from the
300:Resolution and display quality
1:
2638:Vuforia Augmented Reality SDK
1880:Wilson, Clay (9 April 2008).
632:Miles, Stuart (19 May 2015).
2674:List of PlayStation VR games
2067:Virtual reality applications
1064:Warren, Tom (3 June 2014).
848:"A Brief History Of Oculus"
98:Some VR headsets also have
3371:
2032:Projection augmented model
1763:Medical Center Development
1737:Medical Center Development
511:
498:United States Armed Forces
442:
328:than the retail versions.
2669:List of Oculus Rift games
2248:Omnidirectional treadmill
2217:Free viewpoint television
2186:Asynchronous reprojection
2022:On-set virtual production
2007:Computer-mediated reality
2002:Cinematic virtual reality
1968:
1416:Lang, Ben (13 May 2015).
779:Cochrane, Nathan (1994).
568:Augmented reality headset
189:as like "looking through
3343:Virtual reality headsets
2980:List of game controllers
2664:List of Meta Quest games
2072:Virtual reality sickness
1925:Virtual reality headsets
1803:10.4103/2211-5056.355559
1325:Tricart, Celine (2018).
403:graphics processing unit
392:virtual reality sickness
231:, which was later named
2836:Virtual reality headset
2139:Virtual retinal display
2127:Virtual reality headset
1886:CRS Report for Congress
1555:10.1145/2996376.2996382
522:were able to exploit a
38:virtual reality headset
2727:Video game controllers
2659:List of HTC Vive games
2052:Six degrees of freedom
1160:. Sony. Archived from
458:
439:Uses in various fields
341:
159:VR-1 motion simulator
144:
33:
2508:The Sword of Damocles
2410:Windows Mixed Reality
2047:Simulation hypothesis
1927:at Wikimedia Commons
1904:MIT Technology Review
697:Vinciguerra, Robert.
520:University of Chicago
452:
366:The lenses introduce
339:
206:video game developers
134:
24:
3338:Computer peripherals
2628:Virtual reality game
2273:Cyberith Virtualizer
2105:Head-mounted display
1190:. 21 February 2016.
483:image-guided surgery
382:Latency requirements
372:chromatic aberration
50:3D near-eye displays
3348:American inventions
2933:Gesture recognition
2806:Musical Instruments
1790:Taiwan J Ophthalmol
1459:2018SPIE10676E..1FG
785:Game Bytes Magazine
263:Samsung Electronics
54:positional tracking
46:head-mounted device
3353:1994 introductions
2771:Interactive urinal
2368:Microsoft HoloLens
2191:Foveated rendering
1467:10.1117/12.2315687
703:The Rev. Rob Times
459:
421:Foveated rendering
342:
314:screen-door effect
191:toilet paper tubes
145:
104:gaming controllers
34:
3325:
3324:
3008:
3007:
2968:
2967:
2938:Haptic technology
2796:Motion controller
2741:Arcade controller
2693:
2692:
2689:
2688:
2562:
2561:
2336:Golden-i headsets
2261:
2260:
2253:Wearable computer
2057:Spatial computing
1973:Augmented reality
1923:Media related to
1616:. 21 March 2016.
1476:978-1-5106-1878-7
1359:. 27 March 2016.
1338:978-1-315-28039-4
820:. 1 August 2012.
676:978-1-78643-859-1
492:Military training
429:peripheral vision
161:arcade attraction
76:for tracking the
3360:
3035:
3028:
3021:
3012:
2897:Telephone keypad
2857:Physical buttons
2854:
2850:Controller parts
2734:Controller types
2720:
2713:
2706:
2697:
2596:virtual graffiti
2571:
2441:Google Cardboard
2331:Apple Vision Pro
2321:
2288:PlayStation Move
2212:360-degree video
2090:
2027:Persistent world
1961:Extended reality
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979:. 2 April 2016.
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719:
718:
716:
714:
694:
688:
687:
685:
683:
660:
654:
653:
651:
649:
629:
623:
622:
620:
618:
598:
259:Google Cardboard
216:was acquired by
139:headset for the
3370:
3369:
3363:
3362:
3361:
3359:
3358:
3357:
3328:
3327:
3326:
3321:
3273:
3210:
3172:
3045:
3039:
3009:
3004:
2964:
2911:
2845:
2729:
2724:
2694:
2685:
2647:
2603:Meta Horizon OS
2591:Interactive art
2558:
2537:
2523:Virtual fixture
2493:Samsung Gear VR
2446:Google Daydream
2414:
2395:PlayStation VR2
2312:
2257:
2231:
2200:
2174:
2160:Finger tracking
2143:
2117:Head-up display
2081:
1990:
1979:Virtual reality
1964:
1958:
1916:
1911:
1898:
1897:
1893:
1879:
1878:
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1182:
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1177:
1167:
1165:
1164:on 22 July 2016
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510:
494:
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447:
441:
384:
334:
302:
297:
267:Samsung Gear VR
243:to produce the
223:In March 2014,
123:
58:virtual reality
17:
12:
11:
5:
3368:
3367:
3364:
3356:
3355:
3350:
3345:
3340:
3330:
3329:
3323:
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3320:
3319:
3314:
3312:Shutter system
3309:
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2928:Force feedback
2925:
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2847:
2846:
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2833:
2831:Remote control
2828:
2818:
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2808:
2803:
2798:
2793:
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2778:
2773:
2768:
2763:
2758:
2753:
2751:Digital camera
2748:
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2649:
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2646:
2645:
2640:
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2630:
2625:
2620:
2618:Pervasive game
2615:
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2605:
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2598:
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2577:
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2564:
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2500:
2495:
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2488:PlayStation VR
2485:
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2256:
2255:
2250:
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2239:
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2233:
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2227:VR photography
2224:
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2201:
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2188:
2182:
2180:
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2175:
2173:
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2167:
2162:
2157:
2151:
2149:
2148:3D interaction
2145:
2144:
2142:
2141:
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2134:
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2029:
2024:
2019:
2014:
2009:
2004:
1998:
1996:
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1989:
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1982:
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1969:
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1915:
1914:External links
1912:
1910:
1909:
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1842:
1796:(4): 462โ464.
1776:
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1519:Tom's Hardware
1500:
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689:
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624:
592:
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587:
586:
585:
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575:
570:
563:
560:
552:Internet fraud
536:online banking
528:Meta Platforms
509:
506:
493:
490:
463:
460:
440:
437:
383:
380:
360:Fresnel lenses
333:
330:
301:
298:
296:
293:
275:LG Electronics
271:Samsung Galaxy
233:PlayStation VR
122:
119:
70:accelerometers
15:
13:
10:
9:
6:
4:
3:
2:
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2934:
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2929:
2926:
2924:
2923:Accelerometer
2921:
2920:
2918:
2914:
2908:
2905:
2903:
2900:
2898:
2895:
2892:
2890:
2889:Select button
2887:
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2779:
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2767:
2766:Gaming keypad
2764:
2762:
2759:
2757:
2754:
2752:
2749:
2747:
2746:Balance board
2744:
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2589:
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2544:
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2534:
2531:
2529:
2526:
2524:
2521:
2519:
2516:
2514:
2513:VFX1 Headgear
2511:
2509:
2506:
2504:
2501:
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2496:
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2194:
2192:
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2177:
2171:
2168:
2166:
2165:Pose tracking
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2108:
2107:
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2078:
2077:Virtual world
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2025:
2023:
2020:
2018:
2015:
2013:
2010:
2008:
2005:
2003:
2000:
1999:
1997:
1993:
1986:
1985:Mixed reality
1983:
1980:
1977:
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1568:servomotors".
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735:. 6 June 2013
734:
733:Arcade Heroes
730:
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643:
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584:
583:Mixed reality
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579:
576:
574:
573:Curved screen
571:
569:
566:
565:
561:
559:
557:
553:
549:
545:
541:
537:
533:
529:
525:
524:vulnerability
521:
515:
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473:
469:
461:
456:
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422:
418:
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412:
411:PlayStation 4
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364:
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311:
310:field of view
306:
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229:PlayStation 4
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183:
182:
181:MechWarrior 2
176:
173:released the
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142:
141:PlayStation 4
138:
133:
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107:
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101:
96:
94:
93:Kalman filter
90:
89:sensor fusion
86:
81:
79:
75:
71:
67:
63:
59:
56:to provide a
55:
51:
47:
43:
39:
31:
28:
23:
19:
3316:
3249:Night-vision
3239:Fatal Vision
3229:Dark adaptor
3196:Solar viewer
3054:/ spectacles
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1739:(in Samoan)
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1198:21 February
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1830:252053522
1565:. No. 13.
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1101:The Verge
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