Knowledge (XXG)

Virtual reality headset

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military personnel use the headset. The disadvantage is the headset is made for an indoor area, with a cool environment, and away from any heat, so when military personnel has just the headset on, no military equipment, it is not like their basic training. The advantages consist of repeating the situations multiple times and the cost of having the headset is less, due to no military equipment being needed.
1920: 470:. It allows them to perform essential procedures in a virtual, controlled environment. Students perform surgeries on virtual patients, which allows them to acquire the skills needed to perform surgeries on real patients. It also allows the students to revisit the surgeries from the perspective of the lead 362:
are commonly used in virtual reality headsets due to their compactness and lightweight structure. The lenses do not use multiple pieces of material in their lenses like other lenses, but the lens will be broken down into sections, allowing the individual to have a wider range of view. The issue seen
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Quote: "our system automatically adjusts the VR headset according to the user's eyeglasses prescription. Since the optical correction is automatically embedded into the headset, the user no longer needs to wear eyeglasses inside the headset. We adjust the position of each lens in the headset with
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The virtual reality headset allows military personnel to interact with virtual reality people to make it feel real. They can talk to one another and do varying actions to make the virtual reality world feel like they are actually in the real world. There are also disadvantages and advantages when
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Traditionally, students had to participate in surgeries and often they would miss essential parts. Now, with the use of VR headsets, students can watch surgical procedures from the perspective of the lead surgeon without missing essential parts. Students can also pause, rewind, and fast-forward
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There are different optics and visual qualities that affect how an individual perceives the image quality and how they experience the virtual world. The image clarity depends on the display resolution, optic quality, refresh rate, and field of view.
106:. The VR glasses use a technology called head-tracking, which changes the field of vision as a person turns their head. The technology may not be perfect, as there is latency if the head moves too fast. Still, it does offer an immersive experience. 1157: 1617: 698: 1448: 184:
players a new visual perspective of seeing the battlefield from inside the cockpit of their craft. However, these early headsets failed commercially due to their limited technology, and they were described by
113:. Unlike headsets with integrated displays, these units are essentially enclosures which a smartphone can be inserted into. VR content is viewed from the screen of the device itself through lenses acting as a 177:
in 1997, which has an optional positional sensor, allowing the wearer to view the surroundings, with the perspective moving as the user's head moves, giving a deep sense of immersion. These VR headsets gave
390:—the time it takes from a change in input to have a visual effect—than ordinary video games. If the system is too sluggish to react to head movement, then it can cause the user to experience 917: 1161: 1447:
Gu, Luo; Cheng, Dewen; Yongtian, Wang (21 May 2018). "Design of an immersive head mounted display with coaxial catadioptric optics". In Kress, Bernard C; Stolle, Hagen; Osten, Wolfgang (eds.).
1609: 641: 1648: 247:, which focuses on "room scale" VR environments that users can naturally navigate within and interact with. The Vive was released in April 2016 and PlayStation VR in October 2016. 1679: 610: 1191: 427:
hardware to determine at what point the user is looking and reduces rendering resolution farther from the user's gaze. This can be unnoticeable to the user because human
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by the researchers. This hack should be difficult to execute outside research settings but would make its target vulnerable to many risks such as
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VR headset mounted smartphones have been used to capture high-quality videos and images of the retina for documenting peripheral retinal lesions.
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of the headset are responsible for mapping the up-close display to a wide field of view, while also providing a more comfortable distant point of
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algorithm to merge the data from the IMU and any other tracking sources. The sensor fusion algorithms that are used are often variants of a
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The Fresnel lens has been commonly employed in the present VR lens due to its ability to realize the light weight and compact structure.
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IMU for 3DOF motion tracking, and optionally more tracking technology for 6DOF motion tracking. 6DOF devices typically use a
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Laffont, Pierre-Yves; Martin, Tobias; Gross, Martin; Tan, Wei De; Lim, CT; Au, Affa; Wong, Rick (5โ€“8 December 2016).
64:, but they are also used in other applications, including simulators and trainers. VR headsets typically include a 2031: 497: 449: 167:, was announced at CES in 1994. The VFX-1 has stereoscopic displays, 3-axis head-tracking, and stereo headphones. 80:
of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.
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with the lens consists of seeing the ridges of the lenses when the headset is not properly aligned on the head.
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surgeries. They also can perfect their techniques in a real headset, mounted in a risk-free environment.
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An image displayed by a VR headset, showing compensation for lens distortion and chromatic aberration
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for $ 2 billion. The final consumer-oriented release of Oculus Rift began shipping on 28 March 2016.
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Virtual reality headsets are being currently used as a means to train medical students for
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A U.S. soldier being prepared to use a ground combat training virtual reality headset at
1702: 1541: 1458: 973:"Oculus apologizes for shipping delays, will waive shipping fees for all orders to date" 542:, the majority of the participants did not suspect anything when their VR headsets were 3200: 2927: 2830: 2800: 2750: 2617: 2487: 2355: 2226: 1812: 910:"Doom's John Carmack Leaves id Software To Focus On The Oculus Virtual Reality Headset" 551: 535: 527: 349: 274: 270: 254: 232: 136: 481:
Besides training purposes, augmented reality headsets are also already being used for
3331: 3115: 3060: 2922: 2888: 2765: 2745: 2512: 2480: 2164: 2076: 1984: 1829: 1562: 1484: 582: 572: 410: 345: 309: 228: 164: 140: 92: 88: 77: 69: 1882:"Avatars, Virtual Reality Technology, and the U.S. Military: Emerging Policy Issues" 1004:"Sony announces Project Morpheus, a virtual reality headset coming to PlayStation 4" 3301: 3253: 3195: 3152: 2999: 2989: 2883: 2863: 2548: 2465: 2455: 2450: 2435: 2362: 2307: 2297: 2282: 2154: 2121: 2061: 454: 424: 359: 197: 186: 125: 99: 65: 1353:"Screen-Door Effect: PlayStationVR Supposedly Has "None", Probably Doesn't Matter" 1786:"Virtual-reality headset mounted smartphone-based Indentation fundus videography" 664: 68:
display (providing separate images for each eye), stereo sound, and sensors like
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Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers
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Because virtual reality headsets stretch a single display across a wide
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demonstrated some headset prototypes, which led to a partnership with
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Virtual reality headsets have significantly higher requirements for
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In 2019, Oculus and PlayStation VR dominated the VR headset market.
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VR headset, which must be wired to a PC and uses external tracking
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Virtual reality headsets and viewers have also been designed for
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Head-mounted device that provides virtual reality for the wearer
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environment for the user. VR headsets are widely used with VR
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Research Handbook on the Law of Virtual and Augmented Reality
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is a new technique to reduce the rendering workload. It uses
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was announced in 1991 and seen in early 1993 at the Winter
1900:"VR headsets can be hacked with an Inception-style attack" 1610:"Virtual reality developers struggle with motion sickness" 1543:
Rectifeye: A Vision-Correcting System for Virtual Reality
603:"The complete guide to virtual reality in 2016 (so far)" 208:, including John Carmack who later became the company's 128:
was a company that made early VR headsets in the 1980s.
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In June 2019, Valve released their own headset, the
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developed a headset with dedicated displays for its
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New York, NY: Routledge. pp. 12โ€“14. 1095:Dante D'Orazio; Vlad Savov (1 March 2015). 941:"Facebook buying Oculus VR for $ 2 billion" 265:partnered with Oculus VR to co-develop the 204:; the project was led by several prominent 3033: 3019: 3011: 2853: 2718: 2704: 2696: 2570: 2320: 2089: 1952: 1938: 1930: 257:kits for virtual reality viewers known as 1811: 1801: 1128:"HTC Vive VR headset delayed until April" 879:"The Future of Gaming in Virtual Reality" 200:campaign began for a VR headset known as 1851:"How VR is training the perfect soldier" 1033:Souppouris, Aaron (15 September 2015). 781:"VFX-1 VIRTUAL REALITY HELMET by Forte" 593: 163:in 1994. Another early VR headset, the 83:VR headsets typically use at least one 1651:from the original on 23 September 2017 1158:"PlayStation VR Launches October 2016" 1138:from the original on 23 September 2017 1045:from the original on 24 September 2017 953:from the original on 24 September 2017 920:from the original on 23 September 2017 858:from the original on 24 September 2017 709:from the original on 24 September 2015 2623:Software related to augmented reality 2170:Simultaneous localization and mapping 1784:Singh, Deependra (2 September 2022). 1682:from the original on 21 December 2013 1450:Digital Optics for Immersive Displays 1320: 1318: 1194:from the original on 22 February 2016 227:demonstrated a prototype headset for 7: 1713:from the original on 13 January 2019 1590:from the original on 16 January 2016 1515:"VR Lens Basics: Present And Future" 1002:McWhertor, Michael (18 March 2014). 413:as the reason why they targeted the 269:(which is only compatible with some 143:video game console, released in 2016 2222:Omnidirectional (360-degree) camera 1861:from the original on 9 January 2018 1224:from the original on 13 August 2016 1076:from the original on 26 August 2017 669:. Edward Elgar Publishing Limited. 530:' Quest VR system to obtain users' 374:, which are typically corrected in 2196:Image-based modeling and rendering 1670:Makuch, Eddie (13 November 2013). 1620:from the original on 23 March 2016 1428:from the original on 29 March 2016 1363:from the original on 31 March 2016 1126:Robertson, Adi (8 December 2015). 1014:from the original on 24 March 2016 908:Wilhelm, Alex (22 November 2013). 663:Barfield, W.; Blitz, M.J. (2018). 291:, without a partnership with HTC. 14: 1513:Thompson, Sora (1 January 2018). 1284:from the original on 12 July 2016 983:from the original on 22 July 2016 889:from the original on 5 April 2016 877:Onyett, Charles (3 August 2012). 824:from the original on 25 July 2018 791:from the original on 3 March 2016 644:from the original on 5 March 2016 613:from the original on 4 March 2016 538:sessions. In another study using 417:market with their first devices. 1918: 1453:. Vol. 10676. p. 133. 1254:from the original on 9 July 2016 1107:from the original on 9 July 2015 846:Kumparak, Greg (26 March 2014). 601:Kuchera, Ben (15 January 2016). 578:List of virtual reality headsets 462:Medical training and diagnostics 1701:Mason, Will (15 January 2016). 1639:Orland, Kyle (4 January 2013). 1397:from the original on 6 May 2016 1385:James, Paul (21 October 2013). 1357:Talk Amongst Yourselves (Kinja) 445:Applications of virtual reality 431:is far less sensitive than the 281:smartphone known as LG 360 VR. 1578:Lang, Ben (24 February 2013). 1303:Marvin, Rob (4 October 2019). 939:Welch, Chris (25 March 2014). 518:In 2024, researchers from the 300:Resolution and display quality 1: 2638:Vuforia Augmented Reality SDK 1880:Wilson, Clay (9 April 2008). 632:Miles, Stuart (19 May 2015). 2674:List of PlayStation VR games 2067:Virtual reality applications 1064:Warren, Tom (3 June 2014). 848:"A Brief History Of Oculus" 98:Some VR headsets also have 3371: 2032:Projection augmented model 1763:Medical Center Development 1737:Medical Center Development 511: 498:United States Armed Forces 442: 328:than the retail versions. 2669:List of Oculus Rift games 2248:Omnidirectional treadmill 2217:Free viewpoint television 2186:Asynchronous reprojection 2022:On-set virtual production 2007:Computer-mediated reality 2002:Cinematic virtual reality 1968: 1416:Lang, Ben (13 May 2015). 779:Cochrane, Nathan (1994). 568:Augmented reality headset 189:as like "looking through 3343:Virtual reality headsets 2980:List of game controllers 2664:List of Meta Quest games 2072:Virtual reality sickness 1925:Virtual reality headsets 1803:10.4103/2211-5056.355559 1325:Tricart, Celine (2018). 403:graphics processing unit 392:virtual reality sickness 231:, which was later named 2836:Virtual reality headset 2139:Virtual retinal display 2127:Virtual reality headset 1886:CRS Report for Congress 1555:10.1145/2996376.2996382 522:were able to exploit a 38:virtual reality headset 2727:Video game controllers 2659:List of HTC Vive games 2052:Six degrees of freedom 1160:. Sony. Archived from 458: 439:Uses in various fields 341: 159:VR-1 motion simulator 144: 33: 2508:The Sword of Damocles 2410:Windows Mixed Reality 2047:Simulation hypothesis 1927:at Wikimedia Commons 1904:MIT Technology Review 697:Vinciguerra, Robert. 520:University of Chicago 452: 366:The lenses introduce 339: 206:video game developers 134: 24: 3338:Computer peripherals 2628:Virtual reality game 2273:Cyberith Virtualizer 2105:Head-mounted display 1190:. 21 February 2016. 483:image-guided surgery 382:Latency requirements 372:chromatic aberration 50:3D near-eye displays 3348:American inventions 2933:Gesture recognition 2806:Musical Instruments 1790:Taiwan J Ophthalmol 1459:2018SPIE10676E..1FG 785:Game Bytes Magazine 263:Samsung Electronics 54:positional tracking 46:head-mounted device 3353:1994 introductions 2771:Interactive urinal 2368:Microsoft HoloLens 2191:Foveated rendering 1467:10.1117/12.2315687 703:The Rev. Rob Times 459: 421:Foveated rendering 342: 314:screen-door effect 191:toilet paper tubes 145: 104:gaming controllers 34: 3325: 3324: 3008: 3007: 2968: 2967: 2938:Haptic technology 2796:Motion controller 2741:Arcade controller 2693: 2692: 2689: 2688: 2562: 2561: 2336:Golden-i headsets 2261: 2260: 2253:Wearable computer 2057:Spatial computing 1973:Augmented reality 1923:Media related to 1616:. 21 March 2016. 1476:978-1-5106-1878-7 1359:. 27 March 2016. 1338:978-1-315-28039-4 820:. 1 August 2012. 676:978-1-78643-859-1 492:Military training 429:peripheral vision 161:arcade attraction 76:for tracking the 3360: 3035: 3028: 3021: 3012: 2897:Telephone keypad 2857:Physical buttons 2854: 2850:Controller parts 2734:Controller types 2720: 2713: 2706: 2697: 2596:virtual graffiti 2571: 2441:Google Cardboard 2331:Apple Vision Pro 2321: 2288:PlayStation Move 2212:360-degree video 2090: 2027:Persistent world 1961:Extended reality 1954: 1947: 1940: 1931: 1922: 1908: 1907: 1896: 1890: 1889: 1877: 1871: 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1993: 1986: 1985:Mixed reality 1983: 1980: 1977: 1974: 1971: 1970: 1967: 1962: 1955: 1950: 1948: 1943: 1941: 1936: 1935: 1932: 1928: 1926: 1921: 1913: 1905: 1901: 1895: 1892: 1887: 1883: 1876: 1873: 1860: 1856: 1852: 1846: 1843: 1831: 1827: 1823: 1819: 1814: 1809: 1804: 1799: 1795: 1791: 1787: 1780: 1777: 1764: 1760: 1754: 1751: 1738: 1734: 1728: 1725: 1712: 1708: 1704: 1697: 1694: 1681: 1677: 1673: 1666: 1663: 1650: 1646: 1642: 1635: 1632: 1619: 1615: 1611: 1605: 1602: 1589: 1585: 1581: 1574: 1571: 1568:servomotors". 1564: 1560: 1556: 1552: 1545: 1544: 1536: 1533: 1520: 1516: 1509: 1507: 1505: 1501: 1497: 1486: 1482: 1478: 1472: 1468: 1464: 1460: 1456: 1452: 1451: 1443: 1440: 1427: 1423: 1419: 1412: 1409: 1396: 1392: 1388: 1381: 1379: 1375: 1362: 1358: 1354: 1348: 1345: 1340: 1334: 1330: 1329: 1321: 1319: 1315: 1310: 1306: 1299: 1296: 1283: 1279: 1275: 1269: 1266: 1253: 1249: 1245: 1239: 1236: 1223: 1219: 1215: 1209: 1206: 1193: 1189: 1185: 1179: 1176: 1163: 1159: 1153: 1150: 1137: 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In 2014, 202:Oculus Rift 196:In 2012, a 115:stereoscope 111:smartphones 62:video games 27:Oculus Rift 3332:Categories 3317:VR headset 3178:Sunglasses 2879:Hat switch 2869:Arrow keys 2791:Microphone 2542:Unreleased 2528:Virtuality 2503:SixthSense 2346:Magic Leap 2042:Room-scale 1717:13 January 1584:Road to VR 1422:Road to VR 1391:Road to VR 914:TechCrunch 852:TechCrunch 589:References 540:Beat Saber 512:See also: 443:See also: 368:distortion 354:eye strain 295:Technology 273:devices). 165:Forte VFX1 74:gyroscopes 48:that uses 42:VR headset 3285:Blindfold 3224:Ballistic 3158:Trifocals 3128:Pince-nez 3111:Lorgnette 3041:Types of 2916:Sensitive 2902:Trackball 2786:Light gun 2756:Dance pad 2586:ARToolKit 2498:Sensorama 2461:Oculus Go 2037:Real life 2017:Metaverse 2012:Immersion 1830:252053522 1565:. No. 13. 1563:208022568 1485:126123242 1188:The Verge 1132:The Verge 1101:The Verge 1070:The Verge 977:The Verge 946:The Verge 759:System 16 415:PC gaming 214:Oculus VR 175:Glasstron 3307:Eyepatch 3206:Wayfarer 3191:Mirrored 3148:Shooting 3143:Scissors 3106:Lensless 3071:Browline 3066:Bifocals 2985:Multitap 2955:Touchpad 2781:Keyboard 2776:Joystick 2633:visionOS 2567:Software 2436:EyePhone 2341:HTC Vive 2179:Software 1995:Concepts 1859:Archived 1855:Wareable 1822:36660130 1711:Archived 1707:UploadVR 1680:Archived 1676:GameSpot 1649:Archived 1624:23 March 1618:Archived 1594:30 March 1588:Archived 1432:31 March 1426:Archived 1401:30 March 1395:Archived 1367:30 March 1361:Archived 1282:Archived 1252:Archived 1222:Archived 1192:Archived 1168:15 March 1136:Archived 1105:Archived 1074:Archived 1043:Archived 1039:Engadget 1018:23 March 1012:Archived 981:Archived 957:26 March 951:Archived 918:Archived 887:Archived 856:Archived 822:Archived 818:BBC News 789:Archived 764:17 April 739:17 April 707:Archived 682:13 April 642:Archived 611:Archived 562:See also 556:grooming 548:phishing 544:attacked 407:Xbox One 376:software 218:Facebook 3302:Contact 3295:Blinker 3290:Blinder 3269:Welding 3259:Swedish 3244:Foggles 3234:Doggles 3216:Goggles 3201:Shutter 3186:Aviator 3163:Windsor 3138:Rimless 3133:Pinhole 3123:Monocle 3096:Groucho 3086:Chicken 3081:Cat eye 3076:Bug-eye 3052:glasses 3043:eyewear 2973:Related 2907:Trigger 2761:Gamepad 2574:General 2554:Sega VR 2324:Current 2317:Devices 2110:optical 2093:Display 1865:9 April 1813:9843566 1769:12 June 1743:12 June 1686:1 March 1521:. Purch 1455:Bibcode 1288:12 July 1258:12 July 1008:Polygon 987:30 July 893:1 March 828:21 July 795:1 March 648:1 March 617:1 March 607:Polygon 472:surgeon 468:surgery 457:in 2013 388:latency 149:Sega VR 121:History 44:) is a 2995:R.O.B. 2943:Stylus 2811:Paddle 2613:OpenXR 2608:OpenVR 2581:ARCore 2481:Rift S 2431:castAR 2419:Former 2385:PICO 4 2100:EyeTap 1828:  1820:  1810:  1561:  1483:  1473:  1335:  673:  554:, and 346:lenses 332:Optics 318:pixels 251:Google 3278:Other 3168:X-ray 3153:Smart 3116:Opera 3061:Belay 3050:(Eye) 2874:D-pad 2821:Wheel 2816:Pedal 2801:Mouse 2652:Games 2643:WebXR 2426:AntVR 2390:Pimax 2236:Other 1826:S2CID 1559:S2CID 1547:(PDF) 1481:S2CID 1309:PCMag 1248:Wired 532:login 508:Risks 433:fovea 350:focus 279:LG G5 237:Valve 3254:Snow 2533:VR-1 2380:OSVR 2132:list 1987:(MR) 1981:(VR) 1975:(AR) 1963:(XR) 1867:2018 1837:2022 1818:PMID 1771:2023 1745:2023 1719:2019 1688:2016 1657:2017 1626:2016 1596:2016 1527:2019 1492:2019 1471:ISBN 1434:2016 1403:2016 1369:2016 1333:ISBN 1290:2016 1260:2016 1230:2015 1200:2016 1170:2016 1144:2017 1113:2017 1082:2017 1051:2017 1020:2016 989:2016 959:2014 926:2017 895:2016 864:2017 830:2018 797:2016 766:2020 741:2020 715:2015 684:2024 671:ISBN 650:2016 619:2016 409:and 401:The 370:and 344:The 245:Vive 225:Sony 171:Sony 157:Sega 147:The 137:PSVR 135:The 85:MEMS 78:pose 72:and 52:and 40:(or 2679:VR2 2476:CV1 2356:Pro 1808:PMC 1798:doi 1551:doi 1463:doi 883:IGN 526:in 255:DIY 241:HTC 210:CTO 193:". 153:CES 30:CV1 25:An 3334:: 3091:GI 1902:. 1884:. 1857:. 1853:. 1824:. 1816:. 1806:. 1794:12 1792:. 1788:. 1761:. 1735:. 1709:. 1705:. 1678:. 1674:. 1647:. 1643:. 1612:. 1586:. 1582:. 1557:. 1517:. 1503:^ 1494:. 1479:. 1469:. 1461:. 1424:. 1420:. 1393:. 1389:. 1377:^ 1355:. 1317:^ 1307:. 1280:. 1276:. 1250:. 1246:. 1220:. 1216:. 1186:. 1134:. 1130:. 1103:. 1099:. 1072:. 1068:. 1041:. 1037:. 1010:. 1006:. 975:. 949:. 943:. 916:. 912:. 885:. 881:. 854:. 850:. 838:^ 816:. 805:^ 787:. 783:. 757:. 731:. 705:. 701:. 640:. 636:. 609:. 605:. 558:. 550:, 485:. 474:. 435:. 398:. 356:. 95:. 36:A 3034:e 3027:t 3020:v 2827:) 2823:( 2719:e 2712:t 2705:v 2373:2 1953:e 1946:t 1939:v 1906:. 1888:. 1869:. 1839:. 1800:: 1773:. 1747:. 1721:. 1690:. 1659:. 1628:. 1598:. 1553:: 1529:. 1465:: 1457:: 1436:. 1405:. 1371:. 1341:. 1311:. 1292:. 1262:. 1232:. 1202:. 1172:. 1146:. 1115:. 1084:. 1053:. 1022:. 991:. 961:. 928:. 897:. 866:. 832:. 799:. 768:. 743:. 717:. 686:. 652:. 621:.

Index


Oculus Rift
CV1
head-mounted device
3D near-eye displays
positional tracking
virtual reality
video games
stereoscopic
accelerometers
gyroscopes
pose
MEMS
sensor fusion
Kalman filter
eye-tracking
gaming controllers
smartphones
stereoscope
VPL Research

PSVR
PlayStation 4
Sega VR
CES
Sega
arcade attraction
Forte VFX1
Sony
Glasstron

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