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Wand of Orcus

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outward from this cavern hoping that it might be found. The wand can be found sitting upon a pedestal in the center of the cavern. Any character that makes the conscious choice to touch the circlet to the skull is destroyed along with the items, unless he concentrates on controlling the wand before touching it. Anarchocles feels an insane sense of revenge for his imprisonment, and wants to kill anyone he can, especially anyone in possession of the circlet. If the characters find the wand but are not in possession of the circlet, they can send the wand away either by using great magic, or they can accomplish the same feat if one of the characters sacrifices his own life to reactivate the wand's ability to shift from one plane to another. Tenebrous is being eaten up from the inside by the power of the Last Word, so he will die if he doesn't find the Wand of Orcus in Agathion, assuming the characters destroyed the wand or sent it away.
322:, and safeguarded the item to keep it from being used against him. When Anarchocles died, Orcus removed the skull from his destroyed corpse, and placed it on the end of a long iron scepter, infusing it with some of Orcus's own essence, thus creating the Wand of Orcus. A character wearing the circlet can see through the eyes of the skull when within a few hundred feet. If the circlet is touched to the skull, both the circlet and the wand turn to dust. Anarchocles is aware of what happens outside the circlet, and if he senses that the wand is near, he will force the characters to touch the circlet to the skull, thus destroying both items and granting Anarchocles eternal rest. If the player characters are able to restore the memories of the drow Erehe, he can tell them how Kiaransalee brought him and the drow Kestod to a cavern in a secluded area of Agathion. 244:, the Queen of Darkness", although if killed Tiamat and the wand will be removed from the current plane of existence for centuries, but will eventually return to existence. If the characters succeed, the wand explodes violently, leaving only a small white gem. Bahamut tells them to plant this gem and tend the tree that comes from it: "For as long as you and your realm align with the cause of Good, this tree will prevent any demons from entering the Kingdom of Bloodstone. But should you, your people, or your descendents turn to Evil, the tree will wither, and the demons take a most powerful revenge." The adventure's epilogue notes that while the Tree-Gem of Bloodstone keeps Orcus from entering the lands, it will take him a full century to rebuild the Wand of Orcus. 269:, although the wand had gone missing by the time of the adventure. The shade had been slain long ago, and the wand was stolen, leaving behind "a velvet-lined case on a crystal stand bearing the impression of the skull-headed wand that once rested within". The adventure states that the wand was since reclaimed from the looters by its rightful owner, "as Master Blaise knew it would be". 333:, some legends say that the skull atop the wand "once belonged to a god of virtue and chivalry who dared challenge Orcus in battle" while other legends identify it as the skull of a human hero, implying that it was magically enlarged to its current size; regardless, the goodness that once resided in this skull has been warped and perverted to monstrous evil. 232:. If the characters decide to keep the Wand of Orcus instead, the party members begin to fall under its evil influence and stop at nothing to possess it; any character who travels to an empty plane of the Abyss with the wand can set up a layer under his own rule, and after 30 days he will irrevocably become a demon lord. When the characters meet 220:
similarly notes that Orcus sometimes allows mortals to obtain the wand so that they may spread chaos and evil, but adds that he grows bored after only a year or so and reclaims his wand and usually the soul of the mortal who wielded it as well. Within the mechanics of the game, the artifact has been
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The player characters can find the wand in Agathion, in the Reliquary, the central cavern of a complex of caves, protected by invisible barriers. The wand is still intelligent and extraordinarily powerful despite being weakened since the death of Orcus, and created the maze of caverns that stretch
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also notes that Orcus himself is "best known in some circles for his wand, an artifact of malefic might", and notes that the wand is more accurately described as a rod, and it also serves as his symbol. He relies heavily on his wand in combat, and prefers to kill foes in melee with it. The wand
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has noted that "he weapon that Orcus wields in battle is almost as famous as the demon lord himself". Furthermore, the device has at times been employed in books, games, and other media within the franchise as a thing distinct from Orcus himself, such that adventurers may encounter the wand as a
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that an attempt by a character other than Orcus to use the wand to annihilate another creature only has a 50% chance of being successful, and the user will be subjected to a curse each time this is tried. The fourth edition
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notes that while this "ghastly weapon" is the property of Orcus, "at times it is said that he will allow his wand to pass into the Prime Material Plane in order to wreak chaos and evil upon all living things there." The
265:. In this adventure, the wizard Blaise constructed a vault centuries ago to house his "collection" of unusual monsters, forcing each to guard a treasure. One of these treasures was the Wand of Orcus guarded by a 59:
universe, many different authors have written materials describing artifacts created by or associated with the character. The Wand of Orcus is consistently the most important and most described of these artifacts.
200:"has the ability to steal the souls of those it touches", and is particularly useful against groups of adventurers because "each party member slain by the power of the Wand of Orcus will return as a wraith". 171:
describes the wand, with third edition statistics, as a "black obsidian and iron rod" which is "topped with the skull of a human hero slain by Orcus". The fourth edition
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states that the wand also bestowed the magical abilities to move at double speed, cure light wounds once per day, speak with animals, or cause a serious wound. The
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This instrument causes "death (or annihilation) to any creature" by touching it to their flesh, except for creatures of like status to Orcus himself. The
849: 319: 637: 123:, also by Gygax, in the section on treasure (artifacts and relics). Another illustration of the wand appears on page 101 of the second edition 203:
In addition, the wand "communicates silently with its wielder, in Abyssal, using brutal and gory imagery to highlight its blood-soaked ends".
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describes the wand as "a heavy mace tipped with an enormous skull" and states that its smooth obsidian haft is studded with blood rubies.
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reveals how Orcus created the wand. Long ago, he trapped the spirit of a mighty hero named Anarchocles within a circlet of control for a
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states that the wand "transforms those it slays into undead horrors". In addition to the damage it dispenses, the
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described as overpowered to the point that it has "the potential to inadvertently derail a campaign".
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game. There, it is also called "the wand of death" or "Orcus's Wand", and is described as "a rod of
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describes the wand as "a 3-foot long iron scepter with a human skull set into one end", while the
791: 296:(2003) on pages 53–54 state that the aspect "wields a weaker version of Orcus's famous wand". 823: 412: 77: 228:, the player characters may obtain the Wand of Orcus, and flee with it from the Abyss to the 729: 725: 262: 258: 734: 484: 479: 253: 133: 128: 377: 809: 773: 595: 437: 229: 108: 25: 240:
can only be destroyed if it is "steeped in the black and foul blood from the heart of
843: 698: 137: 749: 154:(2002) by Monte Cook, on page 122. The Wand of Orcus appears in the 5th edition 781: 777: 617: 586: 408: 361: 283: 101: 86: 62: 19: 678:"Dungeons & Dragons: 10 Overpowered Magic Items That Can Derail A Campaign" 753: 561: 506: 459: 432: 404: 141: 82: 663:"Dungeons And Dragons: 10 Most Powerful Artifacts (& How To Obtain Them)" 566: 442: 314: 124: 304:
as being part of what makes Orcus "the most monstrous evil in the game".
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on page 18. The wand was further detailed on page 162 of the 1979
357:"Dungeons & Dragons: The 15 Most Powerful Villains, Ranked" 286:, his wand was locked away in Agathion, the fourth layer of 148:. Third edition game statistics for the wand appear in the 282:
reveals that when Orcus was either deposed or slain by
290:. Game statistics for the aspect of Orcus in the 298:Dungeons & Dragons 4th Edition for Dummies 236:, the Platinum Dragon, he tells them that the 350: 348: 346: 8: 819:Dungeons and Dragons 4th Edition for Dummies 75:The Wand of Orcus is first presented in the 67:freestanding element of the game or story. 720: 718: 556: 554: 552: 550: 16:Tabletop role-playing game magical weapon 18: 581: 579: 577: 454: 452: 342: 113:by Gary Gygax, with an illustration by 620:; Stewart, Doug Stewart, eds. (1995). 612: 610: 501: 499: 497: 495: 399: 397: 251:is briefly mentioned in the adventure 693: 691: 689: 687: 7: 661:Taguiam, Rhenn (November 22, 2020). 47:media. Because of the popularity of 850:Dungeons & Dragons magic items 23:The Wand of Orcus in the original 14: 104:. It was mentioned in the first 329:According to the fourth edition 676:DiSalvo, Paul (April 9, 2021). 180:Encyclopedia Magica Volume Four 106:Advanced Dungeons & Dragons 1: 378:"Review of Eldritch Wizardry" 355:Baird, Scott (June 9, 2018). 182:adds to the description from 144:setting, in the section on 871: 822:. John Wiley & Sons. 638:"Wizards.com Magic Items" 482:; Baur, Wolfgang (1994). 759:Hellbound: The Blood War 708:The Throne of Bloodstone 279:Hellbound: The Blood War 226:The Throne of Bloodstone 71:Appearance and abilities 738:. Wizards of the Coast. 376:Mortdred (2001-02-05). 115:David C. Sutherland III 81:supplement in 1976, by 626:. Vol. Four. TSR. 419:Lake Geneva, Wisconsin 157:Dungeon Master's Guide 93:Dungeons & Dragons 57:Dungeons & Dragons 44:Dungeons & Dragons 30: 650:on December 29, 2009. 589:; Schubert, Stephen; 536:Dungeon Masters Guide 512:Book of Vile Darkness 465:Dungeon Masters Guide 218:Book of Vile Darkness 213:Dungeon Masters Guide 197:Book of Vile Darkness 169:Book of Vile Darkness 151:Book of Vile Darkness 120:Dungeon Masters Guide 91:original (white box) 41:described in various 22: 796:Wizards of the Coast 601:Wizards of the Coast 541:Wizards of the Coast 517:Wizards of the Coast 787:Miniatures Handbook 623:Encyclopedia Magica 293:Miniatures Handbook 274:The Dark of the War 193:Encyclopedia Magica 792:Renton, Washington 211:The first edition 31: 730:Cordell, Bruce R. 726:Rateliff, John D. 414:Eldritch Wizardry 224:In the adventure 184:Eldritch Wizardry 78:Eldritch Wizardry 862: 834: 833: 806: 800: 799: 776:; Donais, Mike; 770: 764: 763: 746: 740: 739: 722: 713: 712: 695: 682: 681: 673: 667: 666: 658: 652: 651: 649: 643:. Archived from 642: 634: 628: 627: 614: 605: 604: 583: 572: 571: 558: 545: 544: 527: 521: 520: 503: 490: 489: 480:Smith, Lester W. 476: 470: 469: 456: 447: 446: 429: 423: 422: 401: 392: 391: 389: 388: 373: 367: 366: 352: 320:skeleton warrior 263:Bruce R. Cordell 259:John D. Rateliff 870: 869: 865: 864: 863: 861: 860: 859: 855:Fantasy weapons 840: 839: 838: 837: 830: 810:Slavicsek, Bill 808: 807: 803: 774:Tweet, Jonathan 772: 771: 767: 748: 747: 743: 735:Reverse Dungeon 724: 723: 716: 703:Dobson, Michael 697: 696: 685: 675: 674: 670: 660: 659: 655: 647: 640: 636: 635: 631: 616: 615: 608: 585: 584: 575: 560: 559: 548: 529: 528: 524: 505: 504: 493: 485:Planes of Chaos 478: 477: 473: 458: 457: 450: 431: 430: 426: 403: 402: 395: 386: 384: 375: 374: 370: 354: 353: 344: 339: 310: 254:Reverse Dungeon 209: 129:Planes of Chaos 73: 37:is a fictional 17: 12: 11: 5: 868: 866: 858: 857: 852: 842: 841: 836: 835: 828: 816:(2010-12-15). 814:Baker, Richard 801: 765: 741: 714: 699:Niles, Douglas 683: 668: 653: 629: 606: 596:Monster Manual 573: 546: 522: 491: 471: 448: 438:Monster Manual 424: 417:(1 ed.). 393: 368: 341: 340: 338: 335: 331:Monster Manual 312:The adventure 309: 306: 300:describes the 208: 205: 189:Monster Manual 173:Monster Manual 163:The adventure 110:Monster Manual 72: 69: 39:magical weapon 26:Monster Manual 15: 13: 10: 9: 6: 4: 3: 2: 867: 856: 853: 851: 848: 847: 845: 831: 829:9781118052570 825: 821: 820: 815: 811: 805: 802: 797: 793: 789: 788: 783: 779: 775: 769: 766: 761: 760: 755: 751: 750:McComb, Colin 745: 742: 737: 736: 731: 727: 721: 719: 715: 710: 709: 704: 700: 694: 692: 690: 688: 684: 679: 672: 669: 664: 657: 654: 646: 639: 633: 630: 625: 624: 619: 613: 611: 607: 602: 598: 597: 592: 588: 582: 580: 578: 574: 569: 568: 563: 557: 555: 553: 551: 547: 542: 538: 537: 532: 526: 523: 518: 514: 513: 508: 502: 500: 498: 496: 492: 487: 486: 481: 475: 472: 467: 466: 461: 455: 453: 449: 444: 440: 439: 434: 428: 425: 420: 416: 415: 410: 406: 400: 398: 394: 383: 379: 372: 369: 364: 363: 358: 351: 349: 347: 343: 336: 334: 332: 327: 323: 321: 317: 316: 307: 305: 303: 302:Wand of Orcus 299: 295: 294: 289: 285: 281: 280: 275: 270: 268: 264: 260: 256: 255: 250: 245: 243: 239: 238:Wand of Orcus 235: 231: 230:Seven Heavens 227: 222: 219: 214: 207:Use in gaming 206: 204: 201: 198: 194: 190: 185: 181: 176: 174: 170: 166: 161: 159: 158: 153: 152: 147: 143: 139: 138:Wolfgang Baur 135: 131: 130: 126: 122: 121: 116: 112: 111: 107: 103: 99: 95: 94: 88: 84: 80: 79: 70: 68: 65: 64: 58: 54: 50: 46: 45: 40: 36: 35:Wand of Orcus 28: 27: 21: 818: 804: 785: 782:Heinsoo, Rob 778:Elias, Skaff 768: 757: 744: 733: 706: 680:. The Gamer. 671: 665:. Game Rant. 656: 645:the original 632: 621: 618:Henson, Dale 594: 591:Wyatt, James 587:Mearls, Mike 565: 534: 531:Wyatt, James 525: 510: 483: 474: 463: 436: 427: 413: 409:Blume, Brian 385:. Retrieved 371: 360: 330: 328: 324: 313: 311: 301: 297: 291: 277: 273: 272:The booklet 271: 252: 248: 246: 237: 225: 223: 217: 212: 210: 202: 196: 192: 188: 183: 179: 177: 172: 168: 164: 162: 155: 149: 134:Lester Smith 127: 119: 109: 105: 100:topped by a 92: 76: 74: 61: 56: 42: 34: 32: 24: 754:Cook, Monte 562:Cook, Monte 507:Cook, Monte 460:Gygax, Gary 433:Gygax, Gary 405:Gygax, Gary 362:Screen Rant 288:Pandemonium 284:Kiaransalee 146:Pandemonium 87:Brian Blume 63:Screen Rant 55:within the 844:Categories 387:2007-11-19 337:References 257:(2000) by 142:Planescape 132:(1994) by 89:, for the 83:Gary Gygax 567:Dead Gods 315:Dead Gods 165:Dead Gods 125:boxed set 784:(2003). 756:(1996). 732:(2000). 705:(1988). 593:(2008). 564:(1997). 533:(2008). 509:(2002). 462:(1979). 435:(1977). 411:(1976). 308:Creation 160:(2014). 140:for the 98:obsidian 234:Bahamut 53:villain 29:(1977). 826:  762:. TSR. 711:. TSR. 570:. TSR. 488:. TSR. 468:. TSR. 421:: TSR. 382:RPGnet 242:Tiamat 648:(PDF) 641:(PDF) 267:shade 102:skull 51:as a 49:Orcus 824:ISBN 261:and 249:Wand 247:The 136:and 85:and 33:The 443:TSR 276:in 846:: 812:; 794:: 790:. 780:; 752:; 728:; 717:^ 701:; 686:^ 609:^ 599:. 576:^ 549:^ 539:. 515:. 494:^ 451:^ 441:. 407:; 396:^ 380:. 359:. 345:^ 832:. 798:. 603:. 543:. 519:. 445:. 390:. 365:.

Index


Monster Manual
magical weapon
Dungeons & Dragons
Orcus
villain
Screen Rant
Eldritch Wizardry
Gary Gygax
Brian Blume
original (white box) Dungeons & Dragons
obsidian
skull
Monster Manual
David C. Sutherland III
Dungeon Masters Guide
boxed set
Planes of Chaos
Lester Smith
Wolfgang Baur
Planescape
Pandemonium
Book of Vile Darkness
Dungeon Master's Guide
Seven Heavens
Bahamut
Tiamat
Reverse Dungeon
John D. Rateliff
Bruce R. Cordell

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