Knowledge (XXG)

War 2410

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163:. Hundreds of years of technological advances gave them the sentience needed to ultimately make decisions for themselves on the battlefield (and beyond). Three groups of soldiers were originally designed to protect humanity have revolted against their masters after becoming completely self-aware. As a result, four factions are fighting it out for control of the 29: 185: 212:
to destroy the other factions; some missions require players to capture enemy bases for the war effort. Players can take all the time that they want in these missions due to a lack of any form of limitation regarding time. Each side has
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can be earned through performing various acts of bravery. A complete map can be viewed as a part of the game's "radar intelligence" probe. Later missions tend to cover more than one quadrant of this 16-grid radar screen.
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The player is in command of the GDA (Global Defense Alliance) and the primary objective for the game's twenty missions is the total annihilation of M.A.R.S. (a group of unsavory
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gave the game an overall rating of 3.25 out of 5 (the equivalent to a ranking of 65% or a letter grade of C).
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who have turned against their masters), the Orcs, and the Cromes (which can be summarized as a group of
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Players always have the option to wait for the enemy to approach them before attacking.
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developed by American studio Advanced Productions that takes place in the year 2410.
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This war would decide the fate of humanity and set the stage clear for its sequel,
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more than 400 years after the scientific breakthrough was first realized.
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In the year 2003, scientists have developed the perfect soldier through
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Index


Developer(s)
Advanced Productions
Publisher(s)
Composer(s)
Platform(s)
Super NES
NA
Genre(s)
Strategy
Single-player
turn-based strategy
Super Nintendo Entertainment System
genetic engineering
Earth
War 3010: The Revolution

superhumans
self-sentient
self-aware
robots
superweapon
infantry
tanks
air force
medals
Allgame
Nintendo Power

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