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Warhammer: Mark of Chaos

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branded across his eye with the mark of chaos. The campaign starts with an adult Stefan fending off an attack by chaos marauders. The battle is won and Gruber, Stefan and the other captains hold a council of war. Stefan heads north towards a fortress and engages in several battles with Chaos and Orc forces along the way. He takes the fortress, though he damages it in the process. After a heated exchange between himself and Gruber, he is sent to help the elves after the Reiksmarshal brings "requests" from the Emperor. It's at this point we meet Aurelion, an Archmage of Saphery. Stefan sets camp while the elves go to gather their forces who are arriving by sea. The elves depart and Aurelion finds her people have been scattered. She gathers them and after fighting Chaos and Skaven forces they arrive at a fortress soon to be assaulted. The story switches back to Stefan who makes his way to the fortress to relieve Aurelion and the other defenders. After the battle Stefan and Aurelion speak with Prince Khalanos who wants Stefan to go north with him to counter the advance of Chaos while Stefan's orders are to head east to deal with a gathering. In the end they go their separate ways and Stefan, after helping Brother Gunther (a warrior priest of Sigmar defending a shrine from the Skaven), learns that Count Otto Gruber (whose army could not be found) was guilty of worshiping Nurgle, the Chaos god of the rot. Stefan is outraged for it was Gruber who accused his father and grandfather taking their lands for his own and in fact, accusing them to cover his own misdeeds. Stefan retrieves a Daemon slayer's sword from the tomb of a vampire count and heads east to deal with Gruber. He is stopped, however, by plague clouds, and he is forced to pull back. Meanwhile, Aurelion and her warriors decide to find out more about the clouds. They locate and destroy a shrine dedicated to Nurgle, allowing Stefan to make for Gruber's fortress. Stefan arrives to find a massacre: Gruber's army has been slaughtered after they had discovered his treachery. Stefan attacks and destroys Gruber's defenses and mortally wounds Gruber. By right of deed and ancestry, Stefan claims Gruber's sword, a Runefang and symbol of an Elector Count of the Empire. The Reiksmarshal returns and informs Stefan that the Emperor has restored him the lands taken by Gruber and named him the new Count of Ostermark. Stefan then must face Thorgar the Bloodied One, a Chaos Champion that has ascended to Daemonhood, in the Campaign's final chapter.
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offensive and defensive skills and bonuses. Heroes also gain experience from fighting, and by gaining levels the player is able to unlock various skills that supplement its combat abilities. Unlike units which consist of multiple models, Heroes are controlled individually. However they can be attached to standard units, fighting alongside the unit's models, giving the unit a morale boost and increasing its fighting capability through the use of skills. Hero units can also initiate or be challenged to duels, where they fight the opposing army's hero uninterrupted until one slays the other, resulting in a morale penalty for the losing side. The duel is for the most part out of the player's control, however the player is also free to activate any duel-specific skills the hero has during the course of the duel, to affect its outcome.
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your hero units. This enables a player to outfit an army in a variety of styles suitable for their playing style. Although the player is free to choose any configuration, there are also examples of army configurations for each of the 12 factions featured in game. In a tribute to the tabletop game, players are also able to customise their army's colours and banners. In addition, there is also a comprehensive model editor where players can change the look of individual models using a variety of heads, limbs, armour and weaponry sets. These army configurations can then be saved for use later.
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figure of their champion. The player is then able to select their army and move to another location. This will bring up a force selection screen, and the player will then have to select a limited number of troops and heroes to play the next scenario with. Although the campaign is for the most part linear, there are also optional side quests, which although mostly unrelated to the main story will usually result in the heroes acquiring additional gold, troops or equipment that can be used in the campaign. As well as traditional large scale battles there are also
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was claimed to feature "dynamic cooperative campaign mode and a full assortment of multiplayer modes for both casual and competitive gamers". However, the cooperative campaign was omitted from the released game, even though still marketed as featuring this (the developer's homepage still listed it as
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in that orders are issued to units in their entirety, as opposed to being issued to individuals. As well as standard orders you are also able to arrange your units into a number of formations, with each formation conferring advantages against specific kinds of attacks. Units will also gain experience
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The game was received with mixed and extremely varying reviews. Reviewers generally praised its distinctive and varied visuals, with the character models and the special effects earning high praise from the majority of reviews, but also criticised the rather basic combat animations and a shallowness
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On the map the player can also access towns and encampments, which serve as the replacement for bases found in other strategy and tactic games. The player can use the gold acquired in previous battles to purchase replacements, new or improved units, upgrades such as better armour or attack power for
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Prior to the battle, each player has a certain number of points with which to select an army, which is chosen by the host of the game prior to army selection. The points can be used in a variety of different ways, either buying new units, upgrading units or buying additional equipment or skills for
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The majority of the single campaign is a number of different battle scenarios, in which your pre-selected force will combat a number of enemy forces. Winning the scenario will award the player gold. Between battles the game switches to a map of the area, with the location of their army denoted by a
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The single player campaigns received criticism for its linearity, and the storytelling especially when compared to the game's opening cinematic. The multiplayer support was also disparaged for its temperamental and glitch-prone account system and connection issues, although this was addressed and
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from the Warhammer game, and the units available to each race are taken straight from the tabletop wargame. All the races are visually distinctive, and have their own unique units, although there is a lot of crossover between factions and each type of unit will usually have an equivalent unit in
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The objective for each battle is defeat of the enemy army by either completely destroying it or causing the remaining units to flee off the battlefield. Battles are fought on a variety of landscapes and settings, with specific terrain types granting bonuses or penalties to units. Units also have
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The Empire is placed from the perspective of "Stefan von Kessel" a captain in the army of Ostermark under Count Otto Gruber. He is plagued by his sad past – his father, the former Count of Ostermark and grandfather were killed for Chaos worship, deprived of their lands, and the child Stefan was
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In addition to standard units there are special "Hero" units; unique individuals considerably more powerful than the average combatant. In addition to being able to use and learn new abilities, they can also be equipped with additional weapons, armour or potions that grant the hero with both
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by their ambition, lust or the other base instincts and emotions of humanity. In addition to human warriors and Marauders they also have access to supernatural creatures such as Daemons and Spawns of Chaos. The 3 playable factions are the cults of the chaos gods
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was marketed as of "epic" scale, with "thousands of characters battling on screen"; in reality, the game features hundreds rather than thousands of individual characters. Namco, the publisher, targeted the substantial tabletop game fan base by naming
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Two different styles of box art were released, one depicting an Empire Warrior Priest and the other depicting a Chaos Champion. At the same time, a Collector's Edition was released, containing the official soundtrack on audio CD, the official
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another race. Within each race there are also three different factions, which are available to be used in multiplayer games. However beyond cosmetic differences, and the selection of troops there is minimal difference between the 3 factions.
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are an ancient and elegant race. In addition to their normal ranks of elven spearmen and archers, they have a considerable number of elite troops, and an above average number of magical specialists. The 3 playable factions are the
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a faithful translation to computer game format. However, core elements of the tabletop game (e.g. formation movement rules, combat resolution systems, and unit overlap prohibitions) are missing, invalidating tabletop tactics.
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Further common sources of criticism in reviews, discussion and technical support are that the game suffers from numerous bugs, instability and prohibitively long load screens: "the standard loading screen is preceded by
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battles where one team has to defend a stronghold from the opposing army, and a reinforcements mode, where capturing strategic points on the map awards points that enable players to buy new units during the battle.
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series of video games. The entire soundtrack is included in audio CD format in the Collectors Edition box set. The CD is not sold separately, however it is available for download direct from Soule's website.
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The troops present in the game are presented as "units", which is anything from 1 to 96 individual "models", with the specific number depending on the type of unit. The control system is similar to the
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The game received criticism upon release, mainly centered on two things: the marketing of the game, and, related to this, the lack of faithfulness to the Warhammer tabletop original.
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in its looks and organisation. Their forces are primarily human soldiers of various specialties. In addition they are, along with the Dwarves, one of the few races who have developed
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The game, according to the developers, is a game "focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management". Set in the Warhammer
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scenarios in which a hero character of your choice will enter straight into a duel with an enemy champion, with victory of either champion immediately ending the scenario.
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their existing units and also wargear and items for their hero units. Conversations between characters will also occur at certain points on the map, advancing the story.
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There are two single player campaigns, each separated into four chapters, one following the Empire and Elven Forces and the other the Hordes of Chaos and Skaven forces.
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or over the internet. Multiplayer battles are played in much the same way as the single player. The game includes four different game modes, including normal battles,
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In addition to the four playable races there are also additional races that serve as both additional enemies in the single player campaigns and also as
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games; however, the basic game play model is significantly more simplified, and battles are more similar to real-time strategy games like
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gameplay aspects like base-building, resource harvesting or in-battle unit production. Instead, the gameplay is intended to be focused on
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weaponry, and have access to handguns, cannons, and other gunpowder based siege weapons. The 3 playable factions are the
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Despite the criticisms received however, the game was received positively overall, obtaining an average score of 73 at
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The map of the Warhammer Old World. The campaigns of the game are set primarily in the Empire and the region of Kislev.
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to mutate members of their race to create giant rats and rat ogres. The 3 playable factions are the
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The setting of Mark of Chaos is the Old World of the Warhammer Fantasy universe, one year after the
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are also present in the single player campaign, but are not available to be used by the player.
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over the course of a battle or campaign and will gain improved statistics and more models.
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The game features an orchestral soundtrack composed entirely by award-winning composer
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In addition to the campaign, the multiplayer modes can also be played as single player
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written by Anthony Reynolds, an art book, posters and several Warhammer themed
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The Hordes of Chaos are Humans from the Northlands, corrupted by the gods of
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The gameplay is primarily focused on battlefield tactics, thus not featuring
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battles. Its gameplay is superficially similar to its predecessors and the
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The Army Editor, displaying the wide range of model customisation options.
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of tactical depth for a game focusing purely on battlefield operations.
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after being impressed by their work on the real-time strategy title
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The game allows for up to four players to battle using either a
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"Stamina". 1336: 1334: 1332: 1048:its own loading screen, for meta-loading 1922:from the original on September 27, 2007 1809:from the original on September 29, 2007 1595:from the original on September 30, 2007 1243:Warhammer: Mark of Chaos - Battle March 1070: 531:is a vast human empire which resembles 1835:from the original on October 21, 2006 1699:from the original on February 6, 2012 1658:from the original on January 11, 2009 1615:"Jeremy Soule's Soundtrack Catalogue" 1307:"Warhammer: Mark of Chaos – Features" 1114:Hatfield, Daemon (November 7, 2006). 761:Men of the Empire, Make Ready! 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Archived from 1075: 1027:Before release, 876: 841: 839:Aggregate scores 593:Chaos Undivided. 313:game set in the 268: 259: 242: 233: 224: 201: 192: 183: 77: 66: 33: 21: 3056: 3055: 3051: 3050: 3049: 3047: 3046: 3045: 2976: 2975: 2974: 2969: 2918: 2879:Ian Livingstone 2862: 2841: 2810: 2739: 2695: 2676:Warhammer Quest 2500: 2475: 2422: 2411: 2379: 2374: 2344: 2339: 2317: 2263: 2240: 2071: 2031:Warhammer Quest 1990: 1983: 1940: 1935: 1925: 1923: 1910: 1909: 1905: 1895: 1893: 1883: 1882: 1878: 1868: 1866: 1855:"Deepsilver TV" 1853: 1852: 1848: 1838: 1836: 1827: 1826: 1822: 1812: 1810: 1797: 1796: 1792: 1782: 1780: 1757: 1756: 1752: 1742: 1740: 1721:Lopez, Miguel. 1720: 1719: 1715: 1702: 1700: 1676: 1675: 1671: 1661: 1659: 1646: 1645: 1638: 1628: 1626: 1625:on May 28, 2018 1613: 1612: 1608: 1598: 1596: 1583: 1582: 1578: 1568: 1566: 1553: 1552: 1548: 1538: 1536: 1525:"Races – Chaos" 1523: 1522: 1518: 1508: 1506: 1493: 1492: 1488: 1478: 1476: 1463: 1462: 1458: 1451: 1438: 1437: 1433: 1423: 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1053: 1051: 1049: 1043: 1040: 1039:Mark of Chaos 1035: 1034:Mark of Chaos 1030: 1025: 1019: 1017: 1015: 1011: 1006: 1002: 992: 990: 989: 985: 984: 980: 978: 976: 972: 971: 967: 965: 963: 959: 958: 954: 952: 950: 946: 945: 941: 939: 938: 934: 933: 929: 927: 926: 922: 921: 917: 915: 914: 910: 909: 905: 903: 902: 901:Game Informer 898: 897: 893: 891: 890: 886: 885: 874:Review scores 866: 864: 861: 860: 856: 854: 851: 850: 829: 823: 820: 817: 814: 811: 808: 805: 802: 799: 796: 793: 790: 787: 784: 781: 778: 775: 772: 769: 766: 763: 760: 757: 754: 751: 748: 745: 744: 739: 738: 737: 734: 733: 728: 727: 722: 721: 716: 715: 710: 702: 700: 698: 694: 688: 686: 685: 680: 676: 668: 666: 659: 657: 655: 651: 643: 641: 639: 635: 631: 627: 622: 620: 616: 612: 608: 604: 600: 595: 594: 590: 589: 584: 583: 577: 572: 570: 566: 562: 557: 552: 550: 546: 542: 538: 534: 530: 526: 523: 515: 513: 511: 502: 497: 489: 487: 483: 480: 476: 467: 460: 458: 456: 451: 447: 445: 439: 434:Single Player 433: 431: 427: 424: 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Index


Developer(s)
Black Hole Entertainment
Publisher(s)
NA
Namco Bandai Games
PAL
Deep Silver
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Jeremy Soule
Warhammer Fantasy
Platform(s)
Windows
Xbox 360
NA
EU
AU
NA
AU
EU
NA
EU
Genre(s)
Real-time tactics
Single-player
multiplayer

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