446:
front of the camera. To increase the game's processing speed, the developers made the hand appear on screen as a silhouette. A minigame was provided as an example of something that could be played with this model. In it, players had to cross a ravine, and to do so, they had to put their hands over the ravine to create a bridge for them to cross. When they began testing this model, they found that it was having trouble detecting the hand due to problems with the illumination. At times, shadows would form which the camera would detect by accident. To fix this, the developers laid a black mat underneath so shadows couldn't form. However, someone with a dark suntan would not be detected by the camera, as they would blend in with the mat. They considered a finger sleeve for the player's index finger, which would allow the camera to detect the person regardless of skin tone. They also used a glove at one point. Bundling the game with the finger sleeve and black mat was considered at one point, though Abe stated that it was bound to fail. They moved onto other models, including one that captured the player's feet on camera so that the player could hold the
Nintendo DSi with two hands. They however were unsure it would make for good gameplay, thinking it would look weird. Another idea involved secretly taking a picture of someone's face who is standing in front of the Nintendo DSi and using the person's face in-game, such as sticking it up a nostril, but this also did not feel right. At this point, the developers focused on the inside camera of the DSi rather than the outside one, using it to capture the player's own face. The test model for this involved players setting the Nintendo DSi on a flat surface, which the developers found alright, but lacked the sense of speed the
463:. The finale scenes were not implemented into the game yet, one developer commenting that if no one had implemented it, the project would have been cancelled. It couldn't implement it simply from a proposal, and had to make a working model first. When they tested it, they found it very fun, and decided to show it to Iwata as soon as possible. The response from other Intelligent Systems employees to this feature was positive, with people bursting out laughing. Sugioka commented that even the serious employees, practically "busted a gut laughing". While the developers designed the minigames, they also thought of what kinds of gestures would be good for resulting in funny videos. An example of a minigame is one in which players shake their heads from side to side. This was something people do not want others to see them do, and rarely are able to see themselves doing it, so they wanted to implement a game that involves this. They had people test the minigames, watching them as they played. Because some people do not enjoy having their pictures taken, they made it so that the game does not save images from game to game or when the system is closed. The guidelines for the Nintendo DSi were that if a picture is taken, the camera has to make a sound. However, if the game kept making a sound while players played it, it would interfere with the gameplay. The problem was addressed by erasing the videos and photos. If the player does not successfully complete a game, no photos will be taken. Abe stated that if it were a retail game, it may never have been released. Because a game must have a certain amount of content to justify being sold at retail, it was distributed through the
618:
game works, that it's not fun. They criticized the minigames for giving the player a lot of time, saying that it loses the intensity of its predecessor as a result, which was praised for allowing the player to play them in short bursts. In Anoop
Gantayat's impressions, he commented that because it shows himself in silhouette form, it's hard for him to tell the difference between his head and hand sometimes, and that the game often couldn't tell either. He said that he was not able to complete a full game of it because of this problem, and that the minigames weren't very fun anyway, suggesting that gamers save their yen. Tiny Cartridge found the "goofy microgames" to be enjoyable, as well as the slideshow at the end showing the player acting silly at the end of a set of minigames, but criticized it for having difficulty in getting the camera to work due to the lighting.
454:
the player in full detail. She thought that people would be happy to see that at the end, and they added it to the final proposal on the last day. The scenes replaying the players' actions were created as a way to make players say "You got me!" and as a neat way to play the game without touching the DSi. The developers thought that the idea was neat, and though games like it have been done before, they've been a little embarrassing. Due to this, the players' responses are "Oh, I see" as opposed to "Oh, this is interesting..." The proposal also mentioned that players could make funny faces while playing to add to this feature, which the developers sounded like a lot of fun. The developers went on a trip to
1650:
1388:
607:
602:
597:
592:
587:
582:
577:
572:
567:
562:
365:
hands with the silhouettes shown on the screen. Once the player gets into the pose, it proceeds to the minigame, and the player must move per what the minigame requires – for example, one minigame requires the player to dry a dog's fur by shaking their head back and forth. Kat & Ana's stages require two players.
453:
The project was bogged down and teetering on the edge of an abyss when they were going to submit their final proposal. Mori ran into a programmer on her way home, who told her that the camera was actually running the whole time someone was playing the game, displaying a silhouette but also capturing
368:
At the end of the minigames, pictures of the player's movement are displayed in a slideshow unique to the character. For example, Mona's adds stuff to the player, Jimmy T's throws them into a comic strip, Kat & Ana have fighting practice, and Wario animates their actions. Footageplay antics also
445:
was used to make the
Nintendo DSi Camera application before the Nintendo DSi hardware existed, and the developers used the camera to create a test model. Abe found the first test model to be strange. It involved players having to hold the Nintendo DSi in either hand and holding the opposite hand in
364:
The player must put their head and hand to match head and hand outlines on the screen to make sure that the player is at an ideal distance from the DSi. Once the player keeps their pose for three seconds, the game begins. Before each minigame, the player must match their head and sometimes hand or
305:
It is one of the first video games released for the DSiWare service in Japan, North
America, and PAL regions. This is the first time that Wario has been featured for a console launch instead of Mario and one of two consecutive Wario Ware games for a handheld launch; the second being Wario Ware DIY
617:
In IGN's
Japanese DSiWare impressions, they commented that they found the camera not up to the task of making this game entertaining. They disliked that the player's head and hands are shown as silhouettes, and how difficult it was to get the right lighting. They also commented that even when the
339:
356:. There are four sets of minigames – one featuring Wario, one featuring Mona, one featuring Jimmy T., and one featuring Kat & Ana. 2 sets were added by an update. It only has 20 minigames, a fraction of the minigames found in the average
360:
title. This title also allows for more time to play the minigames. It uses the
Nintendo DSi's built-in digital camera to make a silhouette of the player to use as a character in the microgames with the Nintendo DSi placed on a flat surface.
644:
on the other hand gave a more positive review, 7.8 out of 10, praising the fun of the minigames, but saying that the lack of saving feature to the pictures taken on the game is a weak point of it, while also criticizing the camera.
458:
and took pictures using an underwater camera. While no one wanted to have their picture taken at first, people came to see what was going on. The developers found the psychology of this to be interesting, and it connected to
633:
gave a "poor" 4 out of 10, criticizing the number of minigames and the sensitivity of the camera, ending the review by saying that "you can get much better value from your 500 Nintendo points than spending them on
722:
2420:
1716:
1688:
404:. It was eventually released in Japan on December 24. The game was later released in North America on April 5, 2009 for the same platform. It was developed by
901:
1375:
2410:
1132:
776:
808:
1225:
29:
2405:
1739:
1097:
926:
743:
306:
being released during the DSi XL release in late March 2010. It contains only a fraction of the mini-games featured in previous entries in the
1764:
1755:
1157:
841:
1870:
708:
2430:
2004:
1748:
1599:
1413:
378:
2191:
2117:
1681:
1406:
2282:
1063:
1034:
1000:
718:
1286:
2175:
1792:
1785:
1778:
1334:
873:
964:
2254:
2247:
1898:
1799:
1192:
2168:
1674:
64:
2435:
2060:
1469:
1968:
2425:
2324:
2131:
1975:
1723:
905:
2395:
2268:
2124:
1994:
1891:
1884:
1834:
1806:
1533:
1309:
1254:
1118:
2310:
2296:
1863:
1771:
245:
345:
shows a silhouette of the player as seen by the camera. This screenshot shows the player about to pick a nose.
2025:
1653:
1434:
780:
755:
2400:
2233:
1341:
804:
249:
1259:
1217:
2184:
2149:
1813:
1620:
1369:
98:
1087:
2331:
2289:
1982:
934:
677:
293:
52:
36:
2067:
2018:
2011:
1697:
1567:
1476:
1427:
1420:
1279:
416:. Its designers included Naoko Mori, Goro Abe, and Taku Sugioka. The developers intended on making
405:
278:
124:
88:
76:
45:
2415:
1841:
1827:
1732:
1582:
1167:
146:
28:
2219:
1877:
1820:
1613:
833:
669:
327:
323:
319:
298:
114:
2240:
2039:
1501:
1494:
1448:
868:
425:
226:
151:
993:"Iwata Asks – Nintendo DSi. Volume 5: WarioWare: Snapped! Part 1: WarioWare: Don't Touch?!"
2353:
1560:
1555:
1128:
1027:"Iwata Asks – Nintendo DSi. Volume 5: WarioWare: Snapped! Part 3: Big One-off Performance"
744:"DSi Ware Launch Guide – A guide to all the downloadable games that drop on Christmas Eve"
2046:
1455:
1055:
1026:
992:
441:, which Intelligent Systems was invited to the development of. The camera included with
2374:
2348:
2053:
1462:
1296:
1272:
1249:
455:
310:
series, and does not feature any boss stages. It stars five of the characters from the
138:
2389:
2303:
2212:
2205:
2096:
2079:
1961:
1951:
1348:
553:
200:
2369:
2156:
2110:
2103:
2089:
1932:
1606:
1519:
1362:
1355:
1092:
623:
493:
409:
401:
397:
290:
286:
274:
41:
377:
338:
956:
863:
2317:
2275:
2261:
2198:
1853:
1706:
1627:
1526:
1056:"Iwata Asks – Nintendo DSi. Volume 5: WarioWare: Snapped! Part 2: "You Got Me!""
235:
231:
174:
1196:
1634:
1577:
1123:
751:
503:
353:
270:
267:
450:
series has. The catchphrase for this version was "WarioWare: Don't Touch?!".
2226:
1939:
1572:
1387:
1550:
1162:
1059:
1030:
996:
930:
629:
529:
413:
282:
263:
57:
420:
a game that could be played and enjoyed by people who don't play games.
1925:
464:
1666:
1918:
187:
1314:
376:
337:
315:
213:
165:
1670:
1268:
1264:
709:"New Nintendo DSi Ushers in Era of Personalization and Sharing"
713:
640:
541:
433:
in Mori's hands. It was conceived when the idea of creating a
385:'s development, with a caption of "WarioWare: Don't Touch?!"
302:
series of video games. It is the sixth game in the series.
621:
On the western market, it received very mixed reviews.
864:"Camera-Based Wario Ware Leads Downloadable DS Launch"
400:
service in
October 2008 upon the announcement of the
2362:
2341:
2141:
2077:
1992:
1949:
1908:
1851:
1704:
1591:
1543:
1511:
1486:
1395:
1323:
241:
225:
157:
145:
133:
123:
113:
97:
87:
75:
63:
51:
35:
21:
627:calculate an average of 51%, based on 14 reviews.
902:"DSi Ware Launch: Utsusu! Made in Wario Hands On"
957:"Nintendo DSi Hits America on April 5 for $ 170"
1082:
1080:
681:
896:
894:
892:
890:
1682:
1280:
559:
437:title that makes use of a camera, similar to
8:
1186:
1184:
927:"Keynote Address by Satoru Iwata, President"
904:. Anoop Gantayat. 2008-12-24. Archived from
799:
797:
514:
429:, director Sugioka left the development of
1689:
1675:
1667:
1287:
1273:
1265:
513:
478:
27:
18:
2421:Multiplayer and single-player video games
1021:
1019:
1017:
987:
985:
983:
981:
779:. Andria Sang. 2008-12-16. Archived from
1151:
1149:
369:show up on the title screen afterwards.
700:
654:
423:Due to his focus on the development of
827:
825:
777:"DSi Ware kicks off on Christmas Eve"
7:
1717:Shadow Dragon and the Blade of Light
805:"Tiny Review: Utsusu! Made in Wario"
518:
483:
474:
2411:Video games set in amusement parks
1600:Super Mario Land 2: 6 Golden Coins
561:
14:
2192:Cubivore: Survival of the Fittest
1166:. CBS Interactive. Archived from
1649:
1648:
1386:
605:
600:
595:
590:
585:
580:
575:
570:
565:
560:
396:for the Japanese version of the
1260:Official North American website
1228:from the original on 2021-04-16
1156:Ramsay, Randolph (2009-04-03).
1135:from the original on 2023-11-04
1100:from the original on 2019-05-04
1066:from the original on 2015-07-25
1037:from the original on 2015-07-25
1003:from the original on 2015-07-25
967:from the original on 2016-12-26
876:from the original on 2016-12-22
844:from the original on 2019-07-27
811:from the original on 2019-02-17
725:from the original on 2020-11-30
2406:Video games developed in Japan
2283:Metal Combat: Falcon's Revenge
1335:Wario Land: Super Mario Land 3
1:
2255:Kaeru no Tame ni Kane wa Naru
1218:"Warioware: Snapped! Review"
1191:Harris, Craig (2009-04-03).
1158:"WarioWare: Snapped! Review"
955:Kohler, Chris (2009-02-18).
933:. 2008-10-02. Archived from
862:Kohler, Chris (2008-10-31).
754:. 2008-12-23. Archived from
392:was originally announced as
296:service, and is part of the
1193:"Wario Ware Snapped Review"
832:Tanaka, John (2008-12-25).
807:. Tiny Review. 2008-12-24.
682:
664:Photographing Made in Wario
443:DS Face Training for Adults
439:DS Face Training for Adults
2452:
1976:Nintendo Puzzle Collection
2431:Intelligent Systems games
2269:Mario Kart: Super Circuit
1765:Genealogy of the Holy War
1644:
1534:Wario: Master of Disguise
1384:
1305:
673:
522:
519:
487:
484:
26:
1969:Pokémon Puzzle Challenge
1250:Official Chinese website
467:service for 500 points.
1255:Official German website
275:Nintendo SPD Group No.1
2234:Eco Shooter: Plant 530
1871:The Thousand-Year Door
1342:Virtual Boy Wario Land
834:"DSi Ware Impressions"
386:
381:Proposal given during
346:
2185:Code Name: S.T.E.A.M.
1749:Mystery of the Emblem
1621:Rhythm Heaven Megamix
1370:Wario Land: Shake It!
1119:"WarioWare: Snapped!"
1088:"WarioWare: Snapped!"
683:Utsusu Meido in Wario
380:
341:
1983:Planet Puzzle League
840:. News Corporation.
394:Utsusu Made in Wario
294:digital distribution
2176:Kousoku Card Battle
1698:Intelligent Systems
1568:Intelligent Systems
1096:. CBS Interactive.
516:
481:
461:WarioWare: Snapped!
406:Intelligent Systems
390:WarioWare: Snapped!
383:WarioWare: Snapped!
350:WarioWare: Snapped!
343:WarioWare: Snapped!
279:Intelligent Systems
259:WarioWare: Snapped!
46:Intelligent Systems
22:WarioWare: Snapped!
2436:Nintendo DSi games
2169:Trade & Battle
2104:Super Famicom Wars
661:Known in Japan as
479:
431:WarioWare: Snapped
387:
347:
314:series, including
2426:Party video games
2383:
2382:
2220:Dragon Quest Wars
2118:Black Hole Rising
2005:Mega Party Games!
1878:Super Paper Mario
1793:The Sacred Stones
1786:The Blazing Blade
1779:The Binding Blade
1664:
1663:
1614:Super Smash Bros.
1495:Mario & Wario
1414:Mega Party Games!
614:
613:
512:
511:
412:and published by
281:and published by
255:
254:
170:December 24, 2008
105:Kazuhiko Furukawa
2443:
2396:2008 video games
2241:Galactic Pinball
2061:Get It Together!
2047:Game & Wario
1899:The Origami King
1800:Path of Radiance
1691:
1684:
1677:
1668:
1652:
1651:
1470:Get It Together!
1456:Game & Wario
1407:Mega Microgames!
1390:
1289:
1282:
1275:
1266:
1237:
1236:
1234:
1233:
1214:
1208:
1207:
1205:
1204:
1195:. Archived from
1188:
1179:
1178:
1176:
1175:
1153:
1144:
1143:
1141:
1140:
1115:
1109:
1108:
1106:
1105:
1084:
1075:
1074:
1072:
1071:
1052:
1046:
1045:
1043:
1042:
1023:
1012:
1011:
1009:
1008:
989:
976:
975:
973:
972:
952:
946:
945:
943:
942:
923:
917:
916:
914:
913:
898:
885:
884:
882:
881:
859:
853:
852:
850:
849:
829:
820:
819:
817:
816:
801:
792:
791:
789:
788:
773:
767:
766:
764:
763:
740:
734:
733:
731:
730:
719:News Corporation
705:
688:
687:
685:
675:
659:
610:
609:
608:
604:
603:
599:
598:
594:
593:
589:
588:
584:
583:
579:
578:
574:
573:
569:
568:
564:
563:
517:
482:
480:Aggregate scores
426:WarioWare D.I.Y.
217:
204:
191:
178:
169:
152:Nintendo DSiWare
31:
19:
2451:
2450:
2446:
2445:
2444:
2442:
2441:
2440:
2386:
2385:
2384:
2379:
2358:
2354:Game Boy Player
2337:
2137:
2073:
1988:
1945:
1904:
1847:
1700:
1695:
1665:
1660:
1640:
1587:
1561:Yoshio Sakamoto
1556:Hiroji Kiyotake
1539:
1507:
1482:
1391:
1382:
1319:
1301:
1293:
1246:
1241:
1240:
1231:
1229:
1216:
1215:
1211:
1202:
1200:
1190:
1189:
1182:
1173:
1171:
1155:
1154:
1147:
1138:
1136:
1129:CBS Interactive
1117:
1116:
1112:
1103:
1101:
1086:
1085:
1078:
1069:
1067:
1054:
1053:
1049:
1040:
1038:
1025:
1024:
1015:
1006:
1004:
991:
990:
979:
970:
968:
954:
953:
949:
940:
938:
925:
924:
920:
911:
909:
900:
899:
888:
879:
877:
861:
860:
856:
847:
845:
831:
830:
823:
814:
812:
803:
802:
795:
786:
784:
775:
774:
770:
761:
759:
742:
741:
737:
728:
726:
707:
706:
702:
697:
692:
691:
667:
660:
656:
651:
615:
606:
601:
596:
591:
586:
581:
576:
571:
566:
477:
473:
375:
336:
221:
212:
208:
199:
195:
186:
182:
173:
164:
108:
106:
104:
82:
70:
44:
17:
16:2008 video game
12:
11:
5:
2449:
2447:
2439:
2438:
2433:
2428:
2423:
2418:
2413:
2408:
2403:
2398:
2388:
2387:
2381:
2380:
2378:
2377:
2375:Yuka Tsujiyoko
2372:
2366:
2364:
2360:
2359:
2357:
2356:
2351:
2349:Super Game Boy
2345:
2343:
2339:
2338:
2336:
2335:
2328:
2321:
2314:
2307:
2300:
2293:
2286:
2279:
2272:
2265:
2258:
2251:
2244:
2237:
2230:
2223:
2216:
2209:
2202:
2195:
2188:
2181:
2180:
2179:
2172:
2160:
2153:
2145:
2143:
2139:
2138:
2136:
2135:
2128:
2121:
2114:
2107:
2100:
2093:
2085:
2083:
2075:
2074:
2072:
2071:
2064:
2057:
2050:
2043:
2036:
2029:
2022:
2015:
2008:
2000:
1998:
1990:
1989:
1987:
1986:
1979:
1972:
1965:
1957:
1955:
1947:
1946:
1944:
1943:
1936:
1929:
1922:
1914:
1912:
1906:
1905:
1903:
1902:
1895:
1888:
1881:
1874:
1867:
1859:
1857:
1849:
1848:
1846:
1845:
1838:
1831:
1824:
1817:
1810:
1803:
1796:
1789:
1782:
1775:
1768:
1761:
1760:
1759:
1745:
1744:
1743:
1729:
1728:
1727:
1712:
1710:
1702:
1701:
1696:
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1679:
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1603:
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1565:
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1558:
1547:
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1538:
1537:
1530:
1523:
1515:
1513:
1509:
1508:
1506:
1505:
1498:
1490:
1488:
1484:
1483:
1481:
1480:
1473:
1466:
1459:
1452:
1445:
1438:
1431:
1424:
1417:
1410:
1402:
1400:
1393:
1392:
1385:
1383:
1381:
1380:
1379:
1378:
1366:
1359:
1352:
1345:
1338:
1330:
1328:
1321:
1320:
1318:
1317:
1312:
1306:
1303:
1302:
1294:
1292:
1291:
1284:
1277:
1269:
1263:
1262:
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1201:. Retrieved
1197:the original
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109:Tetsuya Sato
103:Masahiro Oku
69:Taku Sugioka
53:Publisher(s)
42:Nintendo SPD
37:Developer(s)
2318:Wild Gunman
2276:Mario Paint
2262:Mario Bros.
2199:Devil World
2142:Other games
2125:Dual Strike
1864:Paper Mario
1854:Paper Mario
1772:Thracia 776
1756:New Mystery
1707:Fire Emblem
1628:Pizza Tower
1527:Wario World
1520:Wario Blast
520:Publication
373:Development
250:multiplayer
147:Platform(s)
125:Composer(s)
119:Ko Takeuchi
89:Designer(s)
77:Producer(s)
65:Director(s)
2390:Categories
2342:Technology
1635:Antonblast
1578:Suzak Inc.
1544:Developers
1325:Wario Land
1232:2021-04-16
1203:2009-07-12
1174:2009-07-12
1139:2018-01-06
1124:Metacritic
1104:2018-01-06
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1041:2018-01-06
1007:2018-01-06
971:2018-01-06
941:2009-02-20
912:2009-01-10
880:2018-01-06
848:2018-01-06
815:2018-01-05
787:2009-01-10
762:2018-01-05
752:archive.is
729:2018-01-06
695:References
504:Metacritic
485:Aggregator
354:theme park
271:video game
71:Naoko Mori
2416:WarioWare
2227:Duck Hunt
2163:Card Hero
1995:WarioWare
1940:Stretchmo
1814:Awakening
1573:Good-Feel
1512:Spin-offs
1397:WarioWare
1376:marketing
1315:Character
476:Reception
471:Reception
448:WarioWare
435:WarioWare
358:WarioWare
312:WarioWare
308:WarioWare
299:WarioWare
115:Artist(s)
2150:Alleyway
2068:Move It!
2033:Snapped!
2019:Touched!
2012:Twisted!
1655:Category
1583:Treasure
1551:Nintendo
1477:Move It!
1442:Snapped!
1428:Touched!
1421:Twisted!
1226:Archived
1163:GameSpot
1133:Archived
1098:Archived
1064:Archived
1060:Nintendo
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874:Archived
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670:Japanese
630:GameSpot
530:GameSpot
418:Snapped!
414:Nintendo
334:Gameplay
324:Jimmy T.
285:for the
283:Nintendo
264:minigame
227:Genre(s)
58:Nintendo
2332:Yakuman
2290:Metroid
1926:Crashmo
1592:Related
678:Hepburn
636:Snapped
465:DSiWare
398:DSiWare
291:DSiWare
242:Mode(s)
158:Release
2363:People
2311:Tennis
2297:Soccer
2040:D.I.Y.
1919:Pushmo
1910:Pushmo
1842:Engage
1828:Heroes
1740:Echoes
1733:Gaiden
1449:D.I.Y.
1399:series
1327:series
1300:series
547:7.8/10
508:53/100
408:under
326:, and
236:rhythm
232:Action
134:Series
1821:Fates
1297:Wario
961:Wired
869:Wired
649:Notes
523:Score
488:Score
316:Wario
268:party
262:is a
139:Wario
2080:Wars
2054:Gold
1463:Gold
535:4/10
320:Mona
277:and
838:IGN
714:IGN
641:IGN
638:".
542:IGN
498:51%
289:'s
214:CHN
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201:NA
188:EU
175:AU
166:JP
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