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We Love Katamari

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517:, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. The player moves the Prince throughout each level, collecting objects in order to fulfill objectives set by his father. Collecting a certain number of objects causes the katamari to grow in size, allowing it to pick up larger objects that couldn't be rolled up earlier. Objects range from household objects like coins, pencils, and dice, to larger ones like buildings, mountains, and clouds. If the katamari collides with a moving object or a wall, objects attached to the katamari will fall off and decrease its size. Rolling against a wall allows the player katamari to "climb" it in order to reach higher areas. 563:
trophy. Recalling the incident from his childhood, and imagining his father fishing the trophy back out of the river, he realizes the love underlying his father's stern exterior all these years. He bursts into the room, crying, and kneels before his father to beg forgiveness. The father places a hand on his son's head and supports the future King's relationship with his future wife. After this reconciliation, all is well between the Emperor, the son, and his fiancée. But soon afterward, the Emperor falls ill. The Emperor crowns his son as the new King of All Cosmos and collapses shortly after.
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presents" that unlock clothing that the Prince and his cousins can wear. A cooperative two-player mode is available, where each player controls half of the katamari and must work together to roll up objects, as well as a "Battle" mode where players compete against each other to roll up more objects than their opponent.
551:. After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. King of All Cosmos seeks to help fulfill the wishes of his fans—with the help of his son and his son's cousins, who again travel Earth, rolling things into a Katamari. 523:
differs from its predecessor in its level design. The standard game mode is "Make A Star", where the katamari must grow to a specific size as determined by the King. New game modes include making the katamari as big as possible with a limited number of objects, rolling up snow to create the head of a
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intact, such as its unique gameplay, heavily-stylized visuals, and soundtrack. Its new additions, such as multiplayer modes and additional level objectives, were also met with praise. Some believed the game did not feel like the creative leap of the original, and its new ideas did not change much
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At a later undisclosed time, the King is now a grown man, pacing back and forth in a waiting room. Suddenly, he hears the sound of a baby crying in the delivery room, as he rushes to investigate, and a nurse appears from a doorway to call him. Later, the King and the Queen are then shown happily
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The future King's father lectures. In frustration and anger, the son lashes out, knocking his father to the ground. The king walks away without any further dispute, confusing the future king. Later that evening, the future king spies his father deep in thought, staring at the second-place boxing
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to roll over food items to gain body mass. Completing missions unlocks an alternative version of the level that features a new objective. In most missions, players can find a cousin of the Prince which, when rolled up, can be selected as a playable character. There are also items known as "royal
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in the form of a Christmas-themed version of the original, without involvement from Takahashi. When he discovered the project's existence, executives stated development of the sequel would continue with or without his input. In response, Takahashi agreed to direct the sequel, tentatively titled
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The second story tells the life of the King of All Cosmos before becoming King. His father always pushed his son to go further and punished the future King whenever he failed a task. In his early life, he was a boxer. After losing first place in a boxing tournament, the Emperor throws his son's
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second-place trophy into the river out of disappointment. At some undisclosed time, after an argument concerning a strawberry shortcake, the future King runs away from home and gets into fights with street punks who in one altercation slice off the front of his
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when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it.
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praised the game, stating that "the way the scale changes seamlessly is incredibly cunning with areas becoming accessible and later off-limits again according to the size of your flotsam-encrusted orb".
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had similar comments stating that the music was just as cool as its predecessor but with more production values implemented into it. They further appreciated the ability to select their preferred song.
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rarely attempts realism, focusing heavily on characters and environments that are heavily stylized and bizarre in nature. This absurdity carried over to the story, which Takahashi wrote as being a
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in reference to this concept, as well as the level structure focusing around taking requests from fictional fans. Takahashi noted that such concepts would have been impossible to implement in
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is that it represents a move in which Electronic Arts, the world's biggest games publisher, has been prepared to release a title that is new, entertaining, and ultimately original".
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thought the music was better than its predecessor and noted that songs previously introduced being re-recorded with a wider range of vocals and the addition of classical pieces
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was designed at a larger scale compared to the first game, and possessed a larger development team of 30 people. Takahashi mandated that it had to keep the spirit of
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praised the co-op mode introduced into the game, noting that it took some getting used to, but that the game was just as polished and fun as the single-player mode.
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ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the
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opposed the idea of a sequel as he believed the video game industry's focus on sequels was detrimental to employee creativity. He agreed to direct
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looking down at their son, the Prince of All Cosmos, newly born and wrapped in a blanket, the character that the player controls during the game.
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noted that unlike its predecessor, the music of the game is less focused on catchiness and moves into a more experimental direction.
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story about the characters knowing and talking about them being in a game. The multiplayer modes were originally created for
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noted that the music was just as artsy as its predecessor and found dogs barking the theme song brilliant.
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Although the game was received positively overall, some reviews critique specific aspects of the game.
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found it to be one of the best out there although considered it to be inferior to its predecessor.
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noted at the mechanics aren't perfect, criticizing the imbalance in difficulty between levels.
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on the contrary, was more critical regarding co-op and stated that it didn't work well at all.
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criticized the versus mode for having only three stages, making it have little replay value.
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also noted that the co-op can take some getting used to, but can be a great acquired taste.
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was critical of the gameplay and stated it wasn't as appealing as the first game.
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gave it 86 out of 100. It sold over 116,000 copies in Japan by the end of 2005.
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further elaborated that they expected more creative changes to the gameplay.
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story of how the King of All Cosmos is reacting to the unexpected success of
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noted that the game didn't offer enough advancements from its predecessor.
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gave it a favorable review and stated that "what's most important about
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as a response to the significant support from fans for the original
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game to have involvement from Takahashi, and was followed by
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re-released the game in Japan on June 8, 2006 under the
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as a response to the significant support from fans for
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The music was also received positively among critics.
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Takahashi chose to theme the sequel around supplying
2489: 2415: 1855:"We Love Katamari Critic Reviews for PlayStation 2" 359: 343: 274: 224: 212: 176: 166: 141: 122: 110: 66: 54: 37: 1716: 663:The game was released in Japan on July 7, 2005 as 594:in April 2005. It was demonstrated at that year's 2213:"Review: We Love Katamari Reroll + Royal Reverie" 2180:"Review: We Love Katamari Reroll+ Royal Reverie" 1173: 505:The Prince rolling his katamari through a city. 2106: 2104: 1167: 1008:was met with positive reception upon release. 2391: 2141: 2139: 1683:"The Demolition of Japan's Videogame History" 947: 8: 1941:. Archived from the original on July 7, 2016 1519:John Agnello, Anthony (September 14, 2018). 904: 735: 1514: 1512: 2398: 2384: 2376: 2334:Academy of Interactive Arts & Sciences 1977:McGarvery, Sterling (September 20, 2005). 1114:Academy of Interactive Arts & Sciences 903: 876: 734: 709: 43: 34: 2557:Multiplayer and single-player video games 2020:. No. 98. November 2005. p. 94. 1356: 1354: 1352: 1350: 1348: 1102:9th Annual Interactive Achievement Awards 2031: 2029: 2027: 1886: 1884: 1882: 1710: 1708: 1446:Vasconcellos, Eduardo (April 25, 2005). 1247: 1245: 1243: 1241: 1127:received "generally favorable reviews". 690:Developed by Monkeycraft, a remaster of 2089:from the original on September 24, 2015 1972: 1970: 1765:from the original on September 13, 2020 1609: 1558:"Keita Takahashi talks Katamari Damacy" 1404: 1402: 1400: 1398: 1396: 1394: 1197: 1136: 2303: 2070: 2068: 1952: 1791:We Love Katamari Reroll+ Royal Reverie 1607: 1605: 1603: 1601: 1599: 1597: 1595: 1593: 1591: 1589: 1521:"Opinion: It's Time for More Katamari" 1497:from the original on February 26, 2021 1427:from the original on November 13, 2018 1270: 1268: 1266: 1125:We Love Katamari Reroll+ Royal Reverie 873:We Love Katamari Reroll+ Royal Reverie 696:We Love Katamari Reroll+ Royal Reverie 467:We Love Katamari Reroll+ Royal Reverie 1849: 1847: 1832:from the original on February 9, 2023 1314: 1312: 1310: 1308: 632:due to it being an original project. 7: 2049:. September 20, 2005. Archived from 1409:Navarro, Alex (September 15, 2005). 1259:. September 20, 2005. pp. 6–45. 908: 881: 739: 714: 640:while feeling new at the same time. 1909:from the original on March 26, 2014 1253:We Love Katamari instruction manual 870: 705: 2256:from the original on June 12, 2023 2223:from the original on June 12, 2023 2192:from the original on June 12, 2023 2159:from the original on June 12, 2023 2124:from the original on June 12, 2023 2017:Official U.S. PlayStation Magazine 1931:[We Love Katamari (PS2)]. 1867:from the original on July 15, 2012 1731:from the original on April 9, 2007 1693:from the original on June 15, 2019 1662:from the original on July 14, 2019 1319:Sulic, Ivan (September 15, 2005). 949: 835:Official U.S. PlayStation Magazine 25: 1715:Meston, Tim (February 17, 2006). 1681:Anderson, John (March 24, 2016). 1556:Theobald, Phil (March 10, 2005). 1537:from the original on June 3, 2020 1485:"E3 2005: We Still Love Katamari" 1361:Reiner, Andrew (September 2005). 1333:from the original on June 3, 2020 1277:"We Love Katamari Review for PS2" 541:The first story in the game is a 328: 2597:Video games scored by Yuu Miyake 2075:Hill, Jason (February 9, 2006). 1820:Romano, Sal (February 8, 2023). 993: 988: 983: 978: 973: 968: 963: 958: 953: 948: 493:, was released on June 2, 2023. 2178:Handley, Zoey (June 10, 2023). 1232:"Ea Declares: We Love Katamari" 1175:Minna Daisuki Katamari Damashii 448:overall. It was the only other 392:. It is the sequel to the 2004 2592:Video games developed in Japan 2242:McCrae, Scott (June 5, 2023). 1180:Everyone Loves Katamari Damacy 669:Everyone Loves Katamari Damacy 1: 2602:Video games about size change 1614:Leone, Matt (July 22, 2005). 1275:Syriel (September 14, 2005). 1206:"Proof that We Love Katamari" 1162:Minna Daisuki Katamari Damacy 665:Minna Daisuki Katamari Damacy 596:Electronic Entertainment Expo 2288:] (in Japanese). Tokyo: 1979:"Reviews - We Love Katamari" 1891:Fahey, Rob (July 26, 2005). 1753:[We Love Katamari]. 1483:Sulic, Ivan (May 18, 2005). 2286:Famitsu Game Whitebook 2006 2211:Soto, Fran (June 8, 2023). 1616:"Feature: We Love Katamari" 1570:. p. 2. Archived from 1174: 1110:Children's Game of the Year 384:developed and published by 2618: 2310:: CS1 maint: unfit URL ( 2278:Famitsū Gēmu Hakusho 2006 2082:The Sydney Morning Herald 1959:: CS1 maint: unfit URL ( 1893:"We Love Katamari Review" 1411:"We Love Katamari Review" 1363:"We Love Katamari Review" 1321:"We Love Katamari Review" 1168: 1146:developed by Monkeycraft. 1015:The Sydney Morning Herald 912: 909: 885: 882: 859:The Sydney Morning Herald 743: 740: 718: 715: 443:for keeping the style of 42: 2577:PlayStation 2-only games 2280: 1789:Series Rolls Ahead With 1287:International Data Group 382:puzzle-action video game 2547:Cooperative video games 1652:"Now Playing in Japan" 1448:"Namco Loves Katamari" 685:PlayStation 2 The Best 587: 506: 49:North American box art 1755:www.katamaridamacy.jp 1144:Reroll Royal Reverie+ 643:Like the first game, 578: 504: 319:Reroll+ Royal Reverie 240:Reroll+ Royal Reverie 2567:Now Production games 2438:Me & My Katamari 2014:"We Love Katamari". 1939:Kadokawa Corporation 1159:. Known in Japan as 455:Me & My Katamari 2572:PlayStation 2 games 2053:on October 17, 2006 1632:on January 15, 2010 1464:on October 12, 2008 1379:on January 20, 2008 1293:on December 8, 2005 906: 879: 737: 712: 687:budget title line. 2587:Video game sequels 2582:Puzzle video games 2502:King of All Cosmos 2452:Beautiful Katamari 2077:"We Love Katamari" 2037:"We Love Katamari" 1801:. February 8, 2023 1798:Anime News Network 1759:Namco Bandai Games 1718:"We Love Katamari" 1574:on August 12, 2020 1234:. August 11, 2005. 1212:. February 3, 2006 877: 710: 681:Namco Bandai Games 588: 515:King of All Cosmos 507: 407:King of All Cosmos 302:September 20, 2005 2529: 2528: 2480:Touch My Katamari 1995:on March 26, 2014 1658:. 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USA: 1057:GameSpy 1034:GamePro 811:GameSpy 787:GamePro 763:Famitsu 659:Release 586:in 2005 526:snowman 483:Windows 360:Mode(s) 275:Release 258:Windows 2445:Mobile 2042:X-Play 1805:May 7, 1095:X-Play 1071:X-Play 847:X-Play 804:8.4/10 780:8.5/10 729:86/100 489:, and 469:, for 354:action 350:Puzzle 213:Series 2507:Music 2473:Amore 2416:Games 2284:[ 1257:Namco 1131:Notes 1032:Both 913:Score 886:Score 840:4.5/5 768:34/40 744:Score 719:Score 386:Namco 81:Namco 61:Namco 2341:2023 2312:link 2298:2015 2262:2023 2229:2023 2198:2023 2165:2023 2130:2023 2095:2014 2059:2021 2046:G4TV 2044:via 2001:2021 1961:link 1947:2021 1915:2021 1873:2014 1838:2023 1807:2024 1771:2021 1737:2014 1699:2019 1668:2021 1638:2021 1580:2021 1543:2021 1503:2021 1470:2021 1433:2021 1385:2021 1339:2021 1299:2021 1218:2023 1036:and 925:8/10 828:8/10 756:9/10 537:Plot 2369:at 1989:IGN 1656:IGN 1626:IGN 1568:IGN 1490:IGN 1458:IGN 1326:IGN 1087:IGN 1083:IGN 1046:IGN 935:4/5 864:5/5 852:4/5 823:IGN 816:4/5 792:4/5 509:In 307:PAL 97:PAL 2538:: 2332:. 2328:. 2308:}} 2304:{{ 2252:. 2246:. 2219:. 2215:. 2188:. 2182:. 2155:. 2149:. 2138:^ 2120:. 2114:. 2103:^ 2085:. 2079:. 2067:^ 2039:. 2026:^ 1987:. 1981:. 1969:^ 1957:}} 1953:{{ 1905:. 1901:. 1895:. 1881:^ 1863:. 1857:. 1846:^ 1828:. 1824:. 1795:. 1727:. 1721:. 1707:^ 1689:. 1685:. 1654:. 1624:. 1618:. 1588:^ 1566:. 1560:. 1533:. 1529:. 1523:. 1511:^ 1493:. 1487:. 1456:. 1450:. 1423:. 1419:. 1413:. 1393:^ 1371:. 1365:. 1347:^ 1329:. 1323:. 1307:^ 1285:. 1279:. 1265:^ 1240:^ 1208:. 1178:, 1172:, 1123:, 1116:. 1104:, 679:. 613:. 485:, 481:, 477:, 473:, 465:, 461:A 409:. 366:, 352:, 329:WW 298:NA 289:JP 264:, 260:, 256:, 252:, 248:, 86:NA 77:JP 2399:e 2392:t 2385:v 2343:. 2314:) 2300:. 2264:. 2231:. 2200:. 2167:. 2132:. 2097:. 2061:. 2003:. 1963:) 1949:. 1917:. 1875:. 1840:. 1809:. 1793:" 1773:. 1739:. 1701:. 1670:. 1640:. 1582:. 1545:. 1505:. 1472:. 1435:. 1387:. 1341:. 1301:. 1220:. 1184:. 1182:) 1166:( 667:( 331:: 309:: 300:: 291:: 99:: 88:: 79:: 20:)

Index

We ♥ Katamari

Developer(s)
Namco
Publisher(s)
JP
NA
Namco Hometek
PAL
Electronic Arts
Director(s)
Keita Takahashi
Producer(s)
Designer(s)
Artist(s)
Composer(s)
Yuu Miyake
Katamari
Platform(s)
PlayStation 2
Nintendo Switch
PlayStation 4
PlayStation 5
Windows
Xbox One
Xbox Series X/S
JP
NA
PAL
Genre(s)

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