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557:(1985). John conceived programming methods that would have taken the most advantage of the available technology, such as having hundreds of foes on the screen at a time, and animating environmental elements in a "dynamic" manner. The environmental animations would be incorporated by having almost every part of the level be inflammable, and including flowing water that reacts to the explosions.
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majority of the
Pickfords' focus was on the basic elements of the gameplay, particularly their interaction between each other. Ste described the visuals for the "simplest elements" as the hardest to get right, even more than the special effects; he recalled creating "eight or nine" variations of the uppers and downers, and "quite a few" for the water bubbles. Although a
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on 14 August 1997, although only the
Nintendo 64 version. It revealed Zed Two to be the developer, Ocean the publisher, and with no screenshot, only had the following description: "players must create (or open) channels of water and evaporate it using balloons that also fall onto the screen. The more
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The two-player mode divided critics. Its supporters highlighted the competitive nature of the mode, a result of each player having to focus on keeping their own board intact while attacking the opponent. Others were underwhelmed. Schneider and
Ricciardi found it weaker than two-player modes in other
1863:. The gameplay remained largely unaltered, new features including a Story Mode with bosses and cute-looking characters that Imagineer commanded Zed Two to add to make the product more appealing to Japanese audiences. Despite a positive critical reception and decent sales, there have been no further
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criticized the Game Boy Color version's color palette for making it hard to notice the location of lakes. Another point of critique was the general product's limited depth and replay-ability, where the experience wears thin after a few hours and was repetitive due to a lack of variation in gameplay
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once it is full. Fireballs pop up which can evaporate water, which gives the player an amount of points depending on how much water was vaporized. By evaporating water with fireballs, the player is also able to reduce the level of the drain in order to avoid losing. There are also hazards that ruin
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where the player, on a square landscape, produces mounds to hold water bubbles falling from the sky. Uppers, pieces that raise a part of the landscape that come in the shapes of rectangles, squares, and T-shapes, create walls for the lakes, while
Downers do the opposite. If there is no wall in its
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felt the issue was worsened by the controls not being sensitive enough. The problem was also blamed on misleading shadows, made harder to focus on them due to distracting visuals. The few angle choices also made looking for water trickles hard, not helped by the draining water's lack of graphical
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was the
Pickfords' first puzzle video game, a genre that was "surprisingly difficult" for them. Explained Ste, "we tried to think about the thought processes and the emotions involved in playing a great puzzle game -- then tried to re-create and enhance those experiences with our own gameplay." A
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was generally well-received by critics, who applauded its addictiveness and original concept but were critical of the limited camera mobility and divided on its difficulty, steep learning curve, and two-player mode. It garnered the highest rating for a review of a
Western-developed title from the
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The PC version was mostly only done by the
Pickfords from January to October 1997, while a different team consisting of Amir Latif, David Gill, and Jan van Valburg programmed the Nintendo 64 release from around June to Christmas 1997. The brothers had no other source of income, meaning finishing
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has Pro, which quickens the speed of the game, and
Practice, which teaches basic rules. Challenge modes include those that end after a certain amount of time, such as one minute and five minutes, and others that must be survived within a number of pieces, including 100 and 500. There are also
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found the Game Boy Color port inferior to the original
Nintendo 64 release for its slower falling speed. Also brought up was the game's addictiveness. It was attributed to the difficulty, high-score list, multipliers, different methods of earning points, visual rewards, and additional modes.
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and animations for the water flowing and 3D landscape shifting up and down were the easiest parts of development. John described the water animation as "a simple cellular system where each cell compares itself with its neighbours and exchanges water if there's a difference".
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had its budget cut by
Infogrames, which was moved to other projects, feeling the puzzle title would not fit their reputation of producing "mega hit" games. This prevented Ocean US from selling more copies of the Nintendo 64 version than they did, and caused a seven-player
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battle mode, with the same goal as Classic but a different water meter with four colored spaces. One player can launch an attack at the other depending on which color space the water level is at; the meter also can not be lowered by evaporating a lake with a fireball.
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Reviewers found it overly tricky to place pieces, most attributed to the limited camera mobility; there are only three choices for viewing the map, two distant ones that make seeing where pieces will land very difficult, and another too close to see the entire map.
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to develop a Game Boy Color port. Although the IP rights were held between Ocean and Zed Two, the port's development began without the knowledge of the Pickfords. The brothers were angry once they found out. Ocean and Zed Two settled by having the latter hold
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wrote that the slightest mistake could instantly end a play-through. She and Schneider felt the game should have adequately accustomed beginners to the gameplay, and John Davison argued the amount of randomization between uppers and water was too much.
540:, were dissatisfied with the stillborn projects and perceived declining creativity at the studio. They left to form their own independent company, Zed Two, in an attempt to "re-learn game design from the very basics". The studio's first project was
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However, as the Pickforks realized when searching for deals, "publishers only wanted big, ambitious expensive games, and weren't interested in cheap, small games, even if they were profitable", explained Ste. When pitching the puzzle game to
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reviewer Shaun White disliked the mode's slow pace, also expressing annoyance towards attacks temporarily obscuring the playing fields. Fielder and Gantayat also criticized the lack of four-player modes, such as tournaments and two-on-twos.
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The high difficulty and steep learning curve generally garnered a mixed response; critics suggested that while it would appeal to hardcore puzzle game veterans, it may not be suited for all players, especially first-timers. Reviewers from
1754:"colourful and flashy on the surface", but "staggeringly ordinary". His main criticism was that the typical appealing elements of puzzle games, such as simplicity, quirkiness, and addictiveness, felt forced instead of naturally executed.
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project as a PC title, with no plans for porting to consoles. This was because, at the time, no small independent studio had the budget to develop for major consoles. After Zed Two's inquisition, a friend of the Pickfords, who worked at
575:. Drops of water would fall onto them and combine to form pools of liquid that flowed and dropped off the plane. To further test the water meshing, John programmed the ability to shift the vectors of the plane. The water was a success.
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for approval. As Ste recalled the Japanese company's reaction, "We booted up the game in the meeting room, they took one look and just said, 'Yep, we need all the games we can get!' And that was it, we were in business!"
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critic admitted the sound effects intensified the gameplay, stating the alarm "will almost certainly send a shiver down your spine". Also highlighted was the electronically-altered announcer voice, which Bad Hare of
1801:(1997). The sound effects were positively-commented on, a common note being their accuracy to real-life environmental elements, such as the splashes, ripples, and evaporation of water and the explosion of bombs. An
606:, it did not initially grasp the publisher. However, within a week, the water demo was heavily played by testers, as well as a receptionist in-between calls. This won Zed Two a deal with Ocean to publish two games:
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Supporters of the challenge argued that it teaches players to long-term plan and not panic over small water drains. Detractors complained it was artificial and made the game more obnoxious than enjoyable.
431:. The PC version was produced from January to October 1997 by the brothers themselves, while the Nintendo 64 port was developed with three additional programmers from around June to Christmas 1997.
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Opinions on the graphics ranged from Jon finding them "lame" and Fielder stating they need more finesse, to positive claims of taking advantage of console space even considering its simple style.
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s James Price, "As it brooks little familiarity with lesser skilled players, you actually feel as if you're achieving something by reaching level 15 with an unbelievably high number of points."
401:. For design, the biggest focus was on the basic elements' interaction with each other, as well as the puzzle game style's originality; the use of falling blocks was the only similarity between
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s Simon argued it was mature in comparison to most other Nintendo 64 titles. Most of the praise was directed at the water, particularly its realistic flowing, ripple effects, transparency and
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water you dispose of the more points you acquire." On 12 March 1998, the cover art was revealed, and the date for the Nintendo 64 version was set at April 1998. It was delayed to June 1998,
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to be more original. One method was a creativity aspect, where there were infinite ways to build the landscape and, thus, players could experiment with different methods of scoring points.
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water level on the Game Boy Color, but Imagineer went with theirs instead. The port was released in Japan on 29 October 1999 and in Europe on 29 September 2000. The Dreamcast port,
770:
mode the brothers worked on to remain unfinished. The PC version was announced by Infogrames on 19 November 1998, and released on 15 January 1999, selling 30,000 copies worldwide.
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the player's structure, such as Mines which blast holes into the ground, Ice Cubes that freeze the water, and earthquakes that quickly turn the landscape flat once it is too high.
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blocks, that raise the ground. While water can be evaporated with fireballs, hazards such as Mines, Ice Cubes, and earthquakes also fall and ruin the player's construction.
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669:-style game was the initial concept, the only overlap between the two puzzle games was blocks falling to the ground. From the Pickfords' perspective, most other
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The Pickfords' personal enjoyment of the water demo then gave them the idea to turn it into its own puzzle game. The game was initially named, as a joke,
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series. A common complaint was the decreased size of each player's map as a result of the split-screen, making it even harder to see the pieces.
482:. As an L-shaped Upper is about to fall, so is an ice cube that will freeze the water. There is also a rainbow filling the currently-made rivers.
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published the game on 27 November 1998 in Japan. It sold over 105,000 units in the West, and just above 12,000 in Japan. Despite selling well,
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s Trent C. Ward noted that with previous puzzle video games, "the further developers got from Tetris, the more annoyed people got", making
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1768:. Other praised aspects include the special effects, the vibrant color palette and psychedelic backgrounds. Less positively, a writer for
719:
needed to be done quickly to pay their rent. This budget limitation meant having to resort to a pre-made 3D model built into a package of
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The Nintendo 64 version sold over 105,000 units in the West, and just above 12,000 in Japan, while the PC version sold 30,000 copies.
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s Ron Dulin had trouble placing pieces with the mouse, and Ward struggled with the controls overall, especially the keyboard setups.
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1818:(1996). Schneider expressed being spooked out by it, and Lucas claimed the warble effect matched with the cute character designed.
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Handicap modes that start a game with a half-full water drain, an ice layer, Raised Land, Random Land, and Random Holes. The only
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claimed an individual's first playthrough can end in seconds. Lucas, a frequent player of puzzle gamers and self-admitted pro at
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called them "colorful and little else", bashing them as so outdated they would be suitable in the 8-bit console era.
698:. The programmer showed the brothers and Ocean the cartridge a week after the deal, and Ocean approved. Then, at an
598:. Therefore, it could be used to make them established enough to produce the more ambitious hack and slash project.
594:. In their mind, the game would be cheaper and simpler to create, thus less of a risk to potential publishers, than
560:
While Ste created the backgrounds and monsters, John experimented with water animation in a "testbed" separate from
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found the board too small to create enough lakes to handle the overwhelming amount of water. Anne Royal of
1674:. The challenge was attributed to the controls, fast object dropping, and the randomization of what falls.
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was released on 12 June 1998. Ocean released the Nintendo 64 and PC versions on 19 June 1998 in Europe.
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was planned to have water moving as a "dynamic fluid". The testbed consisted of a flat plane grid of
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1670:(1990), which also involved building enclosures, was still in the first tutorial stage an hour into
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Much brainstorming was done on what type of puzzle game to produce, such as being in the style of
394:-esque puzzle game out of a water demo they worked on for another one of their Zed Two games, the
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s critical and commercial success inspired Imagineer to commission Zed Two to develop a sequel,
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from being a truly amazing puzzle title. The PC version was also criticized for its controls.
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s code. Unlike other 3D games at the time that used a flat plane moving up and down as water,
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landscape. To do this, enclosures are created with Uppers, which fall in a similar manner to
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and looks between stages. Huhtala noted the maximum difficulty to be at the tenth level.
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810:, was commissioned but dropped near its completion, at the end of the console's lifespan.
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criticized the earthquake mechanic for effectively ending games, and opined it prevented
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449:, developers of the Game Boy Color port, to commission Zed Two to develop a sequel, the
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694:, used the PC source to secretly code a Nintendo 64 port with the Manchester company's
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soundtrack was well-received for suiting the gameplay, Schneider analogizing it as if
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way, water will seep off the edges and into a drain represented by a water meter;
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673:-inspired titles made too little changes to the rules, so they intended for
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respectively). The player's goal is to hold water bubbles falling on a 3D
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rights for future iterations. John also created his own prototype of a
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in the United States on 16 December 1999 with distribution handled by
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113:
83:
3333:
Hsu, Dan; Davison, John; Ricciardi, John; Hager, Dean (July 1998).
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1650:
s success as both an original and enjoyable puzzle game profound.
1632:
elements refreshing, given the amount of other titles that copied
1508:
632:. This was the last deal Ocean made, as it began its merging into
466:
261:
102:
582:, but the title was later changed to something less similar to
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2618:
is a classic puzzle game that falls very much in the mould of
2535:
2499:
2467:
2435:
2364:
1335:
737:
590:. Zed Two planned to release it as their first product before
699:
1628:
journalists Eliot Fish and Tom Holloway found its spin on
1616:
due to its use of falling pieces within a 3D perspective.
628:(2000). However, the brothers were allowed free rein with
1576:(1989). Due to the fact that it involves falling pieces,
750:
suspecting it was due to issues of manufacturing copies.
3451:
McNamara, Andy; Storm, Jon; Reiner, Andrew (July 1998).
445:
in years. The critical and commercial success motivated
1552:
received generally positive reviews, including one in
459:, which made little alterations to the main gameplay.
2238:"The Making of Wetrix and its Route to Nintendo 64"
427:(2000), while allowing the brothers free rein with
320:
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159:
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50:
40:
23:
802:in Europe on 31 March 2000. A Japanese version of
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4087:(in Spanish). No. 5. May 2000. p. 65
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1636:mechanics without doing anything innovative.
753:In North America, the Nintendo 64 version of
345:developed by Zed Two, the studio of brothers
8:
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4270:Video games developed in the United Kingdom
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614:. Ocean required the small studio to turn
29:
20:
4059:. Vol. 2, no. 3. pp. 60–63
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2166:"Playing Catch Up: Ste and John Pickford"
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1859:(2000), which was a launch title for the
656:series, but they ultimately settled on a
505:In addition to the regular Classic mode,
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3459:. No. 63. FuncoLand. Archived from
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3436:
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2735:"Infogrames Announces Wetrix for the PC"
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4181:from the original on 30 September 2016
4120:from the original on 12 September 2015
4032:. Vol. 2, no. 5. p. 128
3882:. No. 44. August 1998. p. 94
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3233:(in French). No. 103. p. 106
2614:Available on both PC and Nintendo 64,
1975:
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1967:
1965:
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1959:
741:was the first publication to announce
702:conference, the brothers showed it to
409:. Zed Two signed a two-game deal with
4230:Cancelled PlayStation (console) games
4169:"Aqua Aqua for PlayStation 2 Reviews"
3868:
3866:
3864:
3862:
3860:
3265:(in French). No. 78. p. 152
2645:from the original on 15 December 2020
2130:
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1957:
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902:
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7:
3845:from the original on 5 November 2021
3195:. Strategy Plus, Inc. Archived from
2841:from the original on 7 November 2021
2768:"3D puzzle game hits retail shelves"
2507:from the original on 8 November 2021
2475:from the original on 7 November 2021
2443:from the original on 7 November 2021
2411:from the original on 6 November 2021
2372:from the original on 7 November 2021
2250:from the original on 7 November 2021
2178:from the original on 7 November 2021
1584:entries, but the Nintendo 64 titles
901:
826:
35:North American Nintendo 64 cover art
3807:from the original on 5 October 2016
3769:from the original on 5 October 2016
3755:Gantayat, Anoop (10 January 2000).
3531:Gerstmann, Jeff (7 February 2000).
2799:Bramwell, Tom (29 September 2000).
2716:Price, James (May 1998). "Wetrix".
2684:. No. 58. May 1998. p. 98
2164:Wallis, Alistar (7 December 2006).
1995:from the original on 5 October 2016
1050:
1003:
817:
417:. It required the brothers to turn
3795:Ward, Trent C. (25 January 1999).
3579:from the original on 20 April 2018
3545:from the original on 20 April 2018
3505:from the original on 27 March 2005
3043:from the original on 18 April 2012
2829:"Acclaim Publishing Wetrix+ in US"
2733:Lyons, Robert (19 November 1998).
2101:from the original on 20 April 2018
14:
2766:Lyons, Robert (15 January 1999).
2321:. No. 48. pp. 150–153.
2236:Watts, Martin (24 January 2015).
1580:was heavily compared to not only
1412:
1113:
974:
942:
3984:Presley, Paul (13 August 2001).
3031:"Wetrix for Nintendo 64 Reviews"
2089:Fielder, Lauren (11 June 1998).
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978:
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956:
951:
946:
941:
3831:Pseudo supprimé (16 May 2000).
3567:Dulin, Ron (12 February 1999).
3185:Royal, Anne (5 February 1999).
2827:White, Matt (6 December 1999).
2325:from the original on 2021-11-06
413:, a week before its merge with
3603:Fragmaster (20 January 2000).
2722:. No. 15. pp. 50–51.
1750:journalist Paul Presley found
1:
3699:. No. 56. pp. 58–59
3401:Anderson, Paul (March 2000).
2596:"This game is dam hard to do"
2145:. No. 68. pp. 70–73
4139:Toyama, Kevin (April 2001).
3721:Toose, Dan (December 1998).
3192:Computer Games Strategy Plus
2873:. No. 8. pp. 28–29
1701:Computer Games Strategy Plus
1034:Computer Games Strategy Plus
3343:. No. 108. p. 135
3289:Huhtala, Alex (June 1998).
2863:Bickham, Jes (April 2000).
2635:"NINTENDO64全発売ソフト一覧(1998年)"
2431:"A 3D Puzzle game? On N64?"
2313:"Behind the Scenes: Wetrix"
551:video game in the style of
532:In the mid-1990s, brothers
4291:
4240:Falling block puzzle games
3959:Game Boy Official Magazine
3833:"Test de Wetrix sur DCAST"
3641:Holloway, Tom (May 2001).
3299:. No. 199. p. 68
2604:. 19 June 1998. p. 54
2567:Staines and Ashford Leader
2142:Official Nintendo Magazine
1835:Official Nintendo Magazine
1741:Official Nintendo Magazine
1677:Official Nintendo Magazine
1564:described as a mixture of
1467:Official Nintendo Magazine
390:The Pickfords conceived a
4149:. No. 76. p. 77
4106:G-Wok (17 January 2001).
4084:Revista Oficial Dreamcast
3929:. August 1998. p. 98
3731:. No. 62. p. 94
3689:Fish, Eliot (June 1998).
3651:. No. 91. p. 71
3340:Electronic Gaming Monthly
2569:. 18 June 1998. p. 5
2495:"Wetrix Storms into June"
2135:White, Shaun (May 1998).
1771:Revista Oficial Dreamcast
1168:Electronic Gaming Monthly
925:
920:
915:
910:
850:
845:
840:
835:
806:for the Dreamcast, named
723:for the rubber duck. The
618:into a game starring the
28:
3296:Computer and Video Games
3223:Take Two (August 2000).
2965:"Wetrix for Nintendo 64"
2404:. 1998. pp. 23–24.
1828:(1994) and those of the
1739:critics Jon and Reiner.
1735:detail, argued Fish and
1622:critic Victor Lucas and
1100:Computer and Video Games
514:feature is a two-player
4024:Chris (December 1998).
3962:. No. 5. p. 9
3372:The Electric Playground
2930:"Wetrix+ for Dreamcast"
2773:Computer Games Magazine
2740:Computer Games Magazine
2046:The Electric Playground
1822:puzzle titles, such as
1619:The Electric Playground
3487:Bad Hare (July 1998).
3453:"Wetrix - Nintendo 64"
3075:Marriott, Scott Alan.
653:The Incredible Machine
483:
3403:"Wetrix+ - Dreamcast"
2463:"Wetrix Box Surfaces"
1612:game most similar to
796:Acclaim Entertainment
780:intellectual property
534:Ste and John Pickford
470:
347:Ste and John Pickford
134:Ste and John Pickford
4260:Ocean Software games
4245:Game Boy Color games
3255:Switch (July 1998).
3008:on 14 September 2009
1812:compared to that of
800:Take-Two Interactive
471:The second level of
89:Take-Two Interactive
3986:"PC Review: Wetrix"
3927:Nintendo of America
3463:on 9 September 1999
3199:on November 1, 2003
3159:on 16 November 2014
3125:on 16 November 2014
3089:on 16 November 2014
899:
824:
4108:"Aqua Aqua Review"
3998:on 2 December 2006
3419:on 26 October 2000
3365:Steinberg, Scott.
3077:"Wetrix+ – Review"
2942:on 13 October 2014
2801:"Console Releases"
2780:on 27 October 2003
2747:on 27 October 2003
2439:. 14 August 1997.
2368:. 9 January 1998.
2360:"Wetrix Interview"
1766:reflection mapping
822:
692:Software Creations
685:Zed Two began the
538:Software Creations
484:
439:Japanese magazine
355:personal computers
4255:Nintendo 64 games
3925:. Vol. 111.
3499:IDG Entertainment
3149:"Wetrix – Review"
3115:"Wetrix – Review"
2975:on 17 August 2009
2639:Nintendo of Japan
2503:. 17 April 1998.
2471:. 13 March 1998.
1793:Jean-Michel Jarre
1546:
1545:
895:
894:
792:Xicat Interactive
732:Release and ports
494:puzzle video game
480:puzzle video game
357:in 1998, and the
343:puzzle video game
334:
333:
275:29 September 2000
119:Infogrames Europe
78:Xicat Interactive
4282:
4225:1998 video games
4191:
4190:
4188:
4186:
4165:
4159:
4158:
4156:
4154:
4136:
4130:
4129:
4127:
4125:
4103:
4097:
4096:
4094:
4092:
4075:
4069:
4068:
4066:
4064:
4048:
4042:
4041:
4039:
4037:
4021:
4008:
4007:
4005:
4003:
3994:. Archived from
3981:
3972:
3971:
3969:
3967:
3950:
3939:
3938:
3936:
3934:
3913:
3892:
3891:
3889:
3887:
3870:
3855:
3854:
3852:
3850:
3828:
3817:
3816:
3814:
3812:
3792:
3779:
3778:
3776:
3774:
3752:
3741:
3740:
3738:
3736:
3718:
3709:
3708:
3706:
3704:
3686:
3661:
3660:
3658:
3656:
3638:
3627:
3626:
3624:
3622:
3613:. Archived from
3600:
3589:
3588:
3586:
3584:
3564:
3555:
3554:
3552:
3550:
3533:"Wetrix+ Review"
3528:
3515:
3514:
3512:
3510:
3497:. No. 118.
3484:
3473:
3472:
3470:
3468:
3448:
3429:
3428:
3426:
3424:
3415:. Archived from
3398:
3389:
3388:
3386:
3384:
3375:. Archived from
3362:
3353:
3352:
3350:
3348:
3330:
3309:
3308:
3306:
3304:
3286:
3275:
3274:
3272:
3270:
3252:
3243:
3242:
3240:
3238:
3220:
3209:
3208:
3206:
3204:
3182:
3169:
3168:
3166:
3164:
3155:. Archived from
3147:Biondich, Paul.
3144:
3135:
3134:
3132:
3130:
3121:. Archived from
3113:Frankle, Gavin.
3110:
3099:
3098:
3096:
3094:
3085:. Archived from
3072:
3053:
3052:
3050:
3048:
3027:
3018:
3017:
3015:
3013:
3004:. Archived from
2994:
2985:
2984:
2982:
2980:
2971:. Archived from
2961:
2952:
2951:
2949:
2947:
2938:. Archived from
2926:
2917:
2916:
2914:
2912:
2903:. Archived from
2889:
2883:
2882:
2880:
2878:
2860:
2851:
2850:
2848:
2846:
2824:
2818:
2817:
2815:
2813:
2796:
2790:
2789:
2787:
2785:
2776:. Archived from
2763:
2757:
2756:
2754:
2752:
2743:. Archived from
2730:
2724:
2723:
2713:
2694:
2693:
2691:
2689:
2672:
2655:
2654:
2652:
2650:
2631:
2625:
2624:
2611:
2609:
2592:
2586:
2585:
2576:
2574:
2559:
2553:
2552:
2550:
2548:
2539:. Archived from
2523:
2517:
2516:
2514:
2512:
2491:
2485:
2484:
2482:
2480:
2459:
2453:
2452:
2450:
2448:
2427:
2421:
2420:
2418:
2416:
2410:
2399:
2388:
2382:
2381:
2379:
2377:
2356:
2335:
2334:
2332:
2330:
2309:
2260:
2259:
2257:
2255:
2233:
2188:
2187:
2185:
2183:
2161:
2155:
2154:
2152:
2150:
2132:
2111:
2110:
2108:
2106:
2086:
2063:
2062:
2060:
2058:
2049:. Archived from
2036:
2005:
2004:
2002:
2000:
1983:(15 June 1998).
1977:
1923:
1917:
1911:
1905:
1899:
1893:
1887:
1881:
1852:
1780:
1763:
1725:
1687:
1681:Excitedly wrote
1649:
1642:
1436:
1435:
1434:
1430:
1429:
1425:
1424:
1420:
1419:
1415:
1414:
1137:
1136:
1135:
1131:
1130:
1126:
1125:
1121:
1120:
1116:
1115:
1074:
1073:
1072:
1068:
1067:
1063:
1062:
1058:
1057:
1053:
1052:
1027:
1026:
1025:
1021:
1020:
1016:
1015:
1011:
1010:
1006:
1005:
998:
997:
996:
992:
991:
987:
986:
982:
981:
977:
976:
966:
965:
964:
960:
959:
955:
954:
950:
949:
945:
944:
900:
825:
823:Aggregate scores
790:was released by
566:
536:, developers at
300:
292:16 December 1999
291:
274:
265:
248:
239:
222:
213:
117:
106:
87:
76:
33:
21:
4290:
4289:
4285:
4284:
4283:
4281:
4280:
4279:
4250:Imagineer games
4235:Dreamcast games
4215:
4214:
4200:
4195:
4194:
4184:
4182:
4167:
4166:
4162:
4152:
4150:
4146:Next Generation
4138:
4137:
4133:
4123:
4121:
4113:Game Revolution
4105:
4104:
4100:
4090:
4088:
4077:
4076:
4072:
4062:
4060:
4050:
4049:
4045:
4035:
4033:
4023:
4022:
4011:
4001:
3999:
3983:
3982:
3975:
3965:
3963:
3952:
3951:
3942:
3932:
3930:
3915:
3914:
3895:
3885:
3883:
3879:Next Generation
3872:
3871:
3858:
3848:
3846:
3830:
3829:
3820:
3810:
3808:
3794:
3793:
3782:
3772:
3770:
3754:
3753:
3744:
3734:
3732:
3720:
3719:
3712:
3702:
3700:
3688:
3687:
3664:
3654:
3652:
3640:
3639:
3630:
3620:
3618:
3610:PlanetDreamcast
3602:
3601:
3592:
3582:
3580:
3569:"Wetrix Review"
3566:
3565:
3558:
3548:
3546:
3530:
3529:
3518:
3508:
3506:
3486:
3485:
3476:
3466:
3464:
3450:
3449:
3432:
3422:
3420:
3411:. No. 83.
3400:
3399:
3392:
3382:
3380:
3364:
3363:
3356:
3346:
3344:
3332:
3331:
3312:
3302:
3300:
3288:
3287:
3278:
3268:
3266:
3254:
3253:
3246:
3236:
3234:
3222:
3221:
3212:
3202:
3200:
3184:
3183:
3172:
3162:
3160:
3146:
3145:
3138:
3128:
3126:
3112:
3111:
3102:
3092:
3090:
3074:
3073:
3056:
3046:
3044:
3029:
3028:
3021:
3011:
3009:
2998:"Wetrix for PC"
2996:
2995:
2988:
2978:
2976:
2963:
2962:
2955:
2945:
2943:
2928:
2927:
2920:
2910:
2908:
2907:on 26 June 2002
2891:
2890:
2886:
2876:
2874:
2862:
2861:
2854:
2844:
2842:
2826:
2825:
2821:
2811:
2809:
2798:
2797:
2793:
2783:
2781:
2765:
2764:
2760:
2750:
2748:
2732:
2731:
2727:
2715:
2714:
2697:
2687:
2685:
2674:
2673:
2658:
2648:
2646:
2637:(in Japanese).
2633:
2632:
2628:
2607:
2605:
2594:
2593:
2589:
2572:
2570:
2561:
2560:
2556:
2546:
2544:
2543:on 10 June 2001
2525:
2524:
2520:
2510:
2508:
2493:
2492:
2488:
2478:
2476:
2461:
2460:
2456:
2446:
2444:
2429:
2428:
2424:
2414:
2412:
2408:
2397:
2390:
2389:
2385:
2375:
2373:
2358:
2357:
2338:
2328:
2326:
2311:
2310:
2263:
2253:
2251:
2235:
2234:
2191:
2181:
2179:
2163:
2162:
2158:
2148:
2146:
2134:
2133:
2114:
2104:
2102:
2091:"Wetrix Review"
2088:
2087:
2066:
2056:
2054:
2039:Lucas, Victor.
2038:
2037:
2008:
1998:
1996:
1985:"Wetrix Review"
1981:Schneider, Peer
1979:
1978:
1937:
1932:
1927:
1926:
1920:
1914:
1908:
1902:
1896:
1890:
1884:
1878:
1873:
1850:
1845:
1778:
1761:
1723:
1685:
1647:
1640:
1547:
1432:
1427:
1422:
1417:
1399:Next Generation
1133:
1128:
1123:
1118:
1070:
1065:
1060:
1055:
1023:
1018:
1013:
1008:
994:
989:
984:
979:
962:
957:
952:
947:
820:
816:
734:
725:polygon meshing
696:development kit
683:
642:
622:, which became
620:Tasmanian Devil
564:
530:
525:
465:
304:
295:
286:
282:
278:
269:
266:29 October 1999
260:
256:
252:
249:15 January 1999
243:
234:
230:
226:
217:
208:
204:
168:
166:
123:
112:
101:
97:
93:
82:
71:
67:
63:
59:
36:
19:
18:1998 video game
12:
11:
5:
4288:
4286:
4278:
4277:
4272:
4267:
4262:
4257:
4252:
4247:
4242:
4237:
4232:
4227:
4217:
4216:
4213:
4212:
4199:
4198:External links
4196:
4193:
4192:
4160:
4131:
4098:
4070:
4043:
4009:
3973:
3940:
3922:Nintendo Power
3893:
3856:
3818:
3780:
3742:
3710:
3662:
3628:
3590:
3556:
3516:
3501:. p. 62.
3489:"Wetrix (N64)"
3474:
3430:
3390:
3379:on 15 May 2004
3354:
3310:
3276:
3244:
3210:
3170:
3136:
3100:
3054:
3019:
2986:
2953:
2918:
2884:
2852:
2819:
2791:
2758:
2725:
2695:
2656:
2626:
2587:
2554:
2518:
2486:
2454:
2422:
2383:
2336:
2261:
2189:
2171:Game Developer
2156:
2112:
2064:
2053:on 15 May 2004
2006:
1934:
1933:
1931:
1928:
1925:
1924:
1918:
1912:
1906:
1900:
1894:
1888:
1882:
1875:
1874:
1872:
1869:
1844:
1841:
1798:Top Gear Rally
1732:Nintendo Power
1707:Jeff Gerstmann
1561:Nintendo Power
1544:
1543:
1540:
1537:
1534:
1531:
1525:
1524:
1521:
1518:
1515:
1512:
1504:
1503:
1500:
1497:
1494:
1491:
1483:
1482:
1479:
1476:
1473:
1470:
1462:
1461:
1458:
1455:
1452:
1449:
1446:Nintendo Power
1441:
1440:
1437:
1408:
1405:
1402:
1394:
1393:
1390:
1387:
1384:
1381:
1373:
1372:
1369:
1366:
1363:
1360:
1352:
1351:
1348:
1345:
1342:
1339:
1331:
1330:
1327:
1324:
1321:
1318:
1310:
1309:
1306:
1303:
1300:
1297:
1289:
1288:
1285:
1282:
1279:
1276:
1268:
1267:
1264:
1261:
1258:
1255:
1247:
1246:
1243:
1240:
1237:
1234:
1226:
1225:
1222:
1219:
1216:
1213:
1205:
1204:
1201:
1198:
1195:
1192:
1184:
1183:
1180:
1177:
1174:
1171:
1163:
1162:
1159:
1156:
1153:
1150:
1142:
1141:
1138:
1109:
1106:
1103:
1095:
1094:
1091:
1088:
1085:
1082:
1076:
1075:
1046:
1043:
1040:
1037:
1029:
1028:
999:
970:
967:
938:
930:
929:
924:
919:
914:
908:
907:
904:
893:
892:
889:
886:
883:
880:
874:
873:
870:
867:
864:
861:
855:
854:
849:
844:
839:
833:
832:
829:
818:
815:
812:
733:
730:
717:Vampire Circus
682:
679:
641:
638:
636:a week later.
616:Vampire Circus
608:Vampire Circus
604:Ocean Software
596:Vampire Circus
592:Vampire Circus
569:Vampire Circus
562:Vampire Circus
549:hack and slash
542:Vampire Circus
529:
526:
524:
521:
464:
461:
442:Famitsu Weekly
419:Vampire Circus
411:Ocean Software
399:Vampire Circus
396:hack and slash
363:Game Boy Color
332:
331:
322:
318:
317:
312:
306:
305:
303:
302:
293:
283:
277:
276:
267:
257:
254:Game Boy Color
251:
250:
241:
231:
225:
224:
215:
205:
199:
195:
194:
188:Game Boy Color
177:
171:
170:
167:Martin Goodall
163:
157:
156:
153:
147:
146:
143:
137:
136:
131:
125:
124:
122:
121:
110:
98:
95:Game Boy Color
92:
91:
80:
68:
61:Ocean Software
54:
48:
47:
44:
38:
37:
34:
26:
25:
17:
13:
10:
9:
6:
4:
3:
2:
4287:
4276:
4275:Zed Two games
4273:
4271:
4268:
4266:
4265:Windows games
4263:
4261:
4258:
4256:
4253:
4251:
4248:
4246:
4243:
4241:
4238:
4236:
4233:
4231:
4228:
4226:
4223:
4222:
4220:
4211:
4207:
4206:
4202:
4201:
4197:
4180:
4176:
4175:
4170:
4164:
4161:
4148:
4147:
4142:
4135:
4132:
4119:
4115:
4114:
4109:
4102:
4099:
4086:
4085:
4080:
4074:
4071:
4058:
4054:
4051:Simon; Nick.
4047:
4044:
4031:
4027:
4020:
4018:
4016:
4014:
4010:
3997:
3993:
3992:
3987:
3980:
3978:
3974:
3961:
3960:
3955:
3949:
3947:
3945:
3941:
3928:
3924:
3923:
3918:
3912:
3910:
3908:
3906:
3904:
3902:
3900:
3898:
3894:
3881:
3880:
3875:
3869:
3867:
3865:
3863:
3861:
3857:
3844:
3841:(in French).
3840:
3839:
3838:Jeuxvideo.com
3834:
3827:
3825:
3823:
3819:
3806:
3802:
3798:
3791:
3789:
3787:
3785:
3781:
3768:
3764:
3763:
3758:
3751:
3749:
3747:
3743:
3730:
3729:
3724:
3717:
3715:
3711:
3698:
3697:
3692:
3685:
3683:
3681:
3679:
3677:
3675:
3673:
3671:
3669:
3667:
3663:
3650:
3649:
3644:
3637:
3635:
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1593:Bust-A-Move 2
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453:launch title
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451:PlayStation 2
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325:Single-player
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301:31 March 2000
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145:John Pickford
144:
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141:Programmer(s)
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4204:
4183:. Retrieved
4172:
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4151:. Retrieved
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4134:
4122:. Retrieved
4111:
4101:
4089:. Retrieved
4082:
4073:
4061:. Retrieved
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4034:. Retrieved
4029:
4000:. Retrieved
3996:the original
3989:
3964:. Retrieved
3957:
3933:28 September
3931:. Retrieved
3920:
3884:. Retrieved
3877:
3847:. Retrieved
3836:
3809:. Retrieved
3800:
3771:. Retrieved
3760:
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3653:. Retrieved
3646:
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3615:the original
3608:
3581:. Retrieved
3572:
3547:. Retrieved
3536:
3509:28 September
3507:. Retrieved
3492:
3465:. Retrieved
3461:the original
3456:
3421:. Retrieved
3417:the original
3406:
3381:. Retrieved
3377:the original
3370:
3345:. Retrieved
3338:
3303:28 September
3301:. Retrieved
3294:
3267:. Retrieved
3260:
3235:. Retrieved
3228:
3203:28 September
3201:. Retrieved
3197:the original
3190:
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3123:the original
3118:
3091:. Retrieved
3087:the original
3080:
3045:. Retrieved
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3010:. Retrieved
3006:the original
3002:GameRankings
3001:
2977:. Retrieved
2973:the original
2969:GameRankings
2968:
2944:. Retrieved
2940:the original
2935:GameRankings
2933:
2909:. Retrieved
2905:the original
2901:Simply Games
2900:
2894:
2887:
2875:. Retrieved
2868:
2843:. Retrieved
2832:
2822:
2810:. Retrieved
2804:
2794:
2782:. Retrieved
2778:the original
2771:
2761:
2749:. Retrieved
2745:the original
2738:
2728:
2719:N64 Magazine
2717:
2688:28 September
2686:. Retrieved
2679:
2647:. Retrieved
2629:
2619:
2615:
2613:
2606:. Retrieved
2601:Daily Record
2599:
2590:
2580:
2578:
2571:. Retrieved
2566:
2557:
2545:. Retrieved
2541:the original
2534:
2528:
2521:
2509:. Retrieved
2498:
2489:
2477:. Retrieved
2466:
2457:
2445:. Retrieved
2434:
2425:
2413:. Retrieved
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2374:. Retrieved
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2327:. Retrieved
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2252:. Retrieved
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2180:. Retrieved
2169:
2159:
2147:. Retrieved
2140:
2103:. Retrieved
2094:
2055:. Retrieved
2051:the original
2044:
1997:. Retrieved
1988:
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1378:N64 Magazine
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859:GameRankings
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773:Ocean hired
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583:
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568:
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559:
552:
541:
531:
516:split screen
512:multi-player
506:
504:
486:
485:
472:
454:
440:
435:
433:
428:
422:
418:
406:
402:
398:
391:
389:
382:
373:
372:
367:
366:
365:in 1999 (as
337:
336:
335:
279:
253:
240:19 June 1998
227:
223:19 June 1998
214:12 June 1998
201:
169:Keith Tinman
155:Ste Pickford
94:
64:
57:N64, Windows
56:
52:Publisher(s)
42:Developer(s)
15:
4141:"Aqua Aqua"
4030:Ultimate PC
3886:18 February
3383:12 November
2895:Wetrix (DC)
2877:25 December
2784:22 November
2751:22 November
2649:25 December
2579:June 19th//
2563:"Key Dates"
2391:"Credits".
2149:10 November
1803:Ultimate PC
1608:(1990) the
1602:considered
1587:Tetrisphere
1529:Ultimate PC
903:Publication
721:3D Studio 4
625:Taz Express
523:Development
424:Taz Express
351:Nintendo 64
329:multiplayer
202:Nintendo 64
180:Nintendo 64
175:Platform(s)
165:Suddi Raval
161:Composer(s)
129:Designer(s)
4219:Categories
4174:Metacritic
4091:7 November
4036:5 November
4002:25 October
3966:5 December
3849:5 November
3735:4 November
3703:2 November
3655:5 November
3347:25 October
3269:4 November
3262:Consoles +
3237:4 November
3230:Consoles +
3036:Metacritic
2845:7 November
2511:8 November
2479:7 November
2447:7 November
2415:6 November
2402:Infogrames
2376:7 November
2329:6 November
2254:6 November
2182:7 November
2057:25 October
1930:References
1815:Wipeout XL
1695:Consoles +
1080:Consoles +
878:Metacritic
828:Aggregator
681:Production
650:(1991) or
634:Infogrames
415:Infogrames
349:, for the
4210:MobyGames
4185:3 October
4124:2 October
4079:"Wetrix+"
3811:3 October
3773:3 October
3757:"Wetrix+"
3621:4 October
3605:"Wetrix+"
3583:3 October
3549:3 October
3467:3 October
3423:3 October
3413:FuncoLand
3367:"Wetrix+"
3163:3 October
3129:3 October
3093:3 October
3012:3 October
2979:3 October
2946:3 October
2806:Eurogamer
2105:3 October
1999:3 October
1856:Aqua Aqua
1795:composed
912:Dreamcast
837:Dreamcast
819:Reception
814:Reception
808:Aquapanic
798:, and by
775:Imagineer
759:Imagineer
546:isometric
491:isometric
477:isometric
456:Aqua Aqua
447:Imagineer
379:isometric
374:Wetrix GB
359:Dreamcast
280:Dreamcast
192:Dreamcast
151:Artist(s)
108:Imagineer
65:Dreamcast
4179:Archived
4153:28 March
4118:Archived
4063:28 April
4057:Total 64
4053:"Wetrix"
4026:"Wetrix"
3954:"Wetrix"
3917:"Wetrix"
3874:"Wetrix"
3843:Archived
3805:Archived
3797:"Wetrix"
3767:Archived
3723:"Wetrix"
3691:"Wetrix"
3643:"Wetrix"
3577:Archived
3573:GameSpot
3543:Archived
3538:GameSpot
3503:Archived
3335:"Wetrix"
3291:"Wetrix"
3257:"Wetrix"
3225:"Wetrix"
3187:"Wetrix"
3041:Archived
2911:26 April
2865:"Wetrix"
2839:Archived
2812:26 April
2676:"Wetrix"
2643:Archived
2608:26 April
2573:26 April
2547:26 April
2505:Archived
2473:Archived
2441:Archived
2406:Archived
2370:Archived
2323:Archived
2248:Archived
2176:Archived
2137:"Wetrix"
2099:Archived
2095:GameSpot
2041:"Wetrix"
1993:Archived
1867:titles.
1759:Total 64
1721:GameSpot
1712:GameSpot
1605:Welltris
1596:(1998).
1573:Populous
1273:GameSpot
1189:EP Daily
704:Nintendo
647:Lemmings
554:Gauntlet
463:Gameplay
341:is a 3D
310:Genre(s)
3991:PC Zone
3494:GamePro
3153:AllGame
3119:AllGame
3082:AllGame
3047:9 March
2318:GamesTM
1809:GamePro
1786:ambient
1783:new age
1747:PC Zone
1667:Rampart
1555:Famitsu
1488:PC Zone
1294:GameSpy
1263:16.5/20
1252:GamePro
1242:8.25/10
1210:Famitsu
1179:22.5/40
935:AllGame
788:Wetrix+
711:either
573:vectors
544:, a 3D
528:Origins
368:Wetrix+
321:Mode(s)
228:Windows
198:Release
184:Windows
46:Zed Two
4205:Wetrix
2620:Tetris
2616:Wetrix
2581:Wetrix
2529:Wetrix
2394:Wetrix
1865:Wetrix
1848:Wetrix
1843:Legacy
1830:Tetris
1789:techno
1776:Wetrix
1752:Wetrix
1717:Wetrix
1672:Wetrix
1645:Wetrix
1634:Tetris
1630:Tetris
1614:Wetrix
1610:Tetris
1582:Tetris
1578:Wetrix
1567:Tetris
1550:Wetrix
1542:81/100
1457:7.4/10
1350:7.8/10
1347:8.4/10
1341:8.7/10
1329:78/100
1320:84/100
1287:6.8/10
1284:8.8/10
1194:7.5/10
888:81/100
869:78.94%
804:Wetrix
784:Wetrix
763:Wetrix
755:Wetrix
743:Wetrix
713:Wetrix
687:Wetrix
675:Wetrix
671:Tetris
667:Tetris
662:Wetrix
658:Tetris
640:Design
630:Wetrix
612:Wetrix
588:Wetrix
584:Tetris
580:Wetris
507:Wetrix
489:is an
487:Wetrix
473:Wetrix
436:Wetrix
429:Wetrix
407:Tetris
403:Wetrix
392:Tetris
384:Tetris
338:Wetrix
315:Puzzle
24:Wetrix
3728:Hyper
3696:Hyper
3648:Hyper
2870:DC-UK
2409:(PDF)
2398:(PDF)
1871:Notes
1851:'
1779:'
1762:'
1724:'
1686:'
1648:'
1641:'
1625:Hyper
1509:DC-UK
1362:15/20
1315:Hyper
1221:31/40
906:Score
831:Score
565:'
475:, an
421:into
4187:2016
4155:2020
4126:2018
4093:2021
4065:2022
4038:2021
4004:2021
3968:2021
3935:2018
3888:2020
3851:2021
3813:2016
3775:2016
3737:2021
3705:2021
3657:2021
3623:2016
3585:2016
3551:2016
3511:2018
3469:2016
3425:2016
3385:2021
3349:2021
3305:2018
3271:2021
3239:2021
3205:2018
3165:2016
3131:2016
3095:2016
3049:2012
3014:2016
2981:2016
2948:2016
2913:2024
2879:2021
2847:2021
2814:2024
2786:2021
2753:2021
2690:2018
2681:Edge
2651:2021
2610:2024
2575:2024
2549:2024
2513:2021
2481:2021
2449:2021
2417:2021
2378:2021
2331:2021
2256:2021
2184:2021
2151:2021
2107:2016
2059:2021
2001:2016
1658:and
1656:Edge
1599:Edge
1590:and
1570:and
1514:7/10
1502:5/10
1299:8/10
1278:6/10
1236:5/10
1200:8/10
1158:7/10
1147:Edge
610:and
405:and
371:and
361:and
353:and
4208:at
3801:IGN
3762:IGN
2834:IGN
2536:IGN
2500:IGN
2468:IGN
2436:IGN
2365:IGN
1989:IGN
1709:of
1638:IGN
1539:N/A
1536:N/A
1533:N/A
1523:N/A
1520:N/A
1517:N/A
1499:N/A
1496:N/A
1493:N/A
1481:N/A
1478:91%
1475:70%
1472:N/A
1460:N/A
1454:N/A
1451:N/A
1439:N/A
1407:N/A
1404:N/A
1392:N/A
1389:74%
1386:N/A
1383:N/A
1371:N/A
1368:N/A
1365:N/A
1344:N/A
1336:IGN
1326:83%
1323:N/A
1308:N/A
1305:N/A
1302:N/A
1281:N/A
1266:N/A
1260:N/A
1257:N/A
1245:N/A
1239:N/A
1224:N/A
1218:N/A
1215:N/A
1203:N/A
1197:N/A
1182:N/A
1176:N/A
1173:N/A
1161:N/A
1155:N/A
1152:N/A
1140:N/A
1108:N/A
1105:N/A
1093:N/A
1090:75%
1087:N/A
1084:50%
1045:N/A
1042:N/A
1039:N/A
969:N/A
922:N64
917:GBC
891:N/A
885:N/A
882:N/A
872:64%
866:N/A
863:72%
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