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Wetrix

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31: 557:(1985). John conceived programming methods that would have taken the most advantage of the available technology, such as having hundreds of foes on the screen at a time, and animating environmental elements in a "dynamic" manner. The environmental animations would be incorporated by having almost every part of the level be inflammable, and including flowing water that reacts to the explosions. 665:
majority of the Pickfords' focus was on the basic elements of the gameplay, particularly their interaction between each other. Ste described the visuals for the "simplest elements" as the hardest to get right, even more than the special effects; he recalled creating "eight or nine" variations of the uppers and downers, and "quite a few" for the water bubbles. Although a
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on 14 August 1997, although only the Nintendo 64 version. It revealed Zed Two to be the developer, Ocean the publisher, and with no screenshot, only had the following description: "players must create (or open) channels of water and evaporate it using balloons that also fall onto the screen. The more
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The two-player mode divided critics. Its supporters highlighted the competitive nature of the mode, a result of each player having to focus on keeping their own board intact while attacking the opponent. Others were underwhelmed. Schneider and Ricciardi found it weaker than two-player modes in other
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criticized the Game Boy Color version's color palette for making it hard to notice the location of lakes. Another point of critique was the general product's limited depth and replay-ability, where the experience wears thin after a few hours and was repetitive due to a lack of variation in gameplay
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once it is full. Fireballs pop up which can evaporate water, which gives the player an amount of points depending on how much water was vaporized. By evaporating water with fireballs, the player is also able to reduce the level of the drain in order to avoid losing. There are also hazards that ruin
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where the player, on a square landscape, produces mounds to hold water bubbles falling from the sky. Uppers, pieces that raise a part of the landscape that come in the shapes of rectangles, squares, and T-shapes, create walls for the lakes, while Downers do the opposite. If there is no wall in its
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felt the issue was worsened by the controls not being sensitive enough. The problem was also blamed on misleading shadows, made harder to focus on them due to distracting visuals. The few angle choices also made looking for water trickles hard, not helped by the draining water's lack of graphical
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was the Pickfords' first puzzle video game, a genre that was "surprisingly difficult" for them. Explained Ste, "we tried to think about the thought processes and the emotions involved in playing a great puzzle game -- then tried to re-create and enhance those experiences with our own gameplay." A
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was generally well-received by critics, who applauded its addictiveness and original concept but were critical of the limited camera mobility and divided on its difficulty, steep learning curve, and two-player mode. It garnered the highest rating for a review of a Western-developed title from the
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The PC version was mostly only done by the Pickfords from January to October 1997, while a different team consisting of Amir Latif, David Gill, and Jan van Valburg programmed the Nintendo 64 release from around June to Christmas 1997. The brothers had no other source of income, meaning finishing
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has Pro, which quickens the speed of the game, and Practice, which teaches basic rules. Challenge modes include those that end after a certain amount of time, such as one minute and five minutes, and others that must be survived within a number of pieces, including 100 and 500. There are also
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found the Game Boy Color port inferior to the original Nintendo 64 release for its slower falling speed. Also brought up was the game's addictiveness. It was attributed to the difficulty, high-score list, multipliers, different methods of earning points, visual rewards, and additional modes.
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and animations for the water flowing and 3D landscape shifting up and down were the easiest parts of development. John described the water animation as "a simple cellular system where each cell compares itself with its neighbours and exchanges water if there's a difference".
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had its budget cut by Infogrames, which was moved to other projects, feeling the puzzle title would not fit their reputation of producing "mega hit" games. This prevented Ocean US from selling more copies of the Nintendo 64 version than they did, and caused a seven-player
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battle mode, with the same goal as Classic but a different water meter with four colored spaces. One player can launch an attack at the other depending on which color space the water level is at; the meter also can not be lowered by evaporating a lake with a fireball.
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Reviewers found it overly tricky to place pieces, most attributed to the limited camera mobility; there are only three choices for viewing the map, two distant ones that make seeing where pieces will land very difficult, and another too close to see the entire map.
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to develop a Game Boy Color port. Although the IP rights were held between Ocean and Zed Two, the port's development began without the knowledge of the Pickfords. The brothers were angry once they found out. Ocean and Zed Two settled by having the latter hold
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wrote that the slightest mistake could instantly end a play-through. She and Schneider felt the game should have adequately accustomed beginners to the gameplay, and John Davison argued the amount of randomization between uppers and water was too much.
540:, were dissatisfied with the stillborn projects and perceived declining creativity at the studio. They left to form their own independent company, Zed Two, in an attempt to "re-learn game design from the very basics". The studio's first project was 601:
However, as the Pickforks realized when searching for deals, "publishers only wanted big, ambitious expensive games, and weren't interested in cheap, small games, even if they were profitable", explained Ste. When pitching the puzzle game to
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reviewer Shaun White disliked the mode's slow pace, also expressing annoyance towards attacks temporarily obscuring the playing fields. Fielder and Gantayat also criticized the lack of four-player modes, such as tournaments and two-on-twos.
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The high difficulty and steep learning curve generally garnered a mixed response; critics suggested that while it would appeal to hardcore puzzle game veterans, it may not be suited for all players, especially first-timers. Reviewers from
1754:"colourful and flashy on the surface", but "staggeringly ordinary". His main criticism was that the typical appealing elements of puzzle games, such as simplicity, quirkiness, and addictiveness, felt forced instead of naturally executed. 689:
project as a PC title, with no plans for porting to consoles. This was because, at the time, no small independent studio had the budget to develop for major consoles. After Zed Two's inquisition, a friend of the Pickfords, who worked at
575:. Drops of water would fall onto them and combine to form pools of liquid that flowed and dropped off the plane. To further test the water meshing, John programmed the ability to shift the vectors of the plane. The water was a success. 706:
for approval. As Ste recalled the Japanese company's reaction, "We booted up the game in the meeting room, they took one look and just said, 'Yep, we need all the games we can get!' And that was it, we were in business!"
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critic admitted the sound effects intensified the gameplay, stating the alarm "will almost certainly send a shiver down your spine". Also highlighted was the electronically-altered announcer voice, which Bad Hare of
1801:(1997). The sound effects were positively-commented on, a common note being their accuracy to real-life environmental elements, such as the splashes, ripples, and evaporation of water and the explosion of bombs. An 606:, it did not initially grasp the publisher. However, within a week, the water demo was heavily played by testers, as well as a receptionist in-between calls. This won Zed Two a deal with Ocean to publish two games: 1691:
Supporters of the challenge argued that it teaches players to long-term plan and not panic over small water drains. Detractors complained it was artificial and made the game more obnoxious than enjoyable.
431:. The PC version was produced from January to October 1997 by the brothers themselves, while the Nintendo 64 port was developed with three additional programmers from around June to Christmas 1997. 1757:
Opinions on the graphics ranged from Jon finding them "lame" and Fielder stating they need more finesse, to positive claims of taking advantage of console space even considering its simple style.
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s James Price, "As it brooks little familiarity with lesser skilled players, you actually feel as if you're achieving something by reaching level 15 with an unbelievably high number of points."
401:. For design, the biggest focus was on the basic elements' interaction with each other, as well as the puzzle game style's originality; the use of falling blocks was the only similarity between 1764:
s Simon argued it was mature in comparison to most other Nintendo 64 titles. Most of the praise was directed at the water, particularly its realistic flowing, ripple effects, transparency and
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water you dispose of the more points you acquire." On 12 March 1998, the cover art was revealed, and the date for the Nintendo 64 version was set at April 1998. It was delayed to June 1998,
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to be more original. One method was a creativity aspect, where there were infinite ways to build the landscape and, thus, players could experiment with different methods of scoring points.
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water level on the Game Boy Color, but Imagineer went with theirs instead. The port was released in Japan on 29 October 1999 and in Europe on 29 September 2000. The Dreamcast port,
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mode the brothers worked on to remain unfinished. The PC version was announced by Infogrames on 19 November 1998, and released on 15 January 1999, selling 30,000 copies worldwide.
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the player's structure, such as Mines which blast holes into the ground, Ice Cubes that freeze the water, and earthquakes that quickly turn the landscape flat once it is too high.
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blocks, that raise the ground. While water can be evaporated with fireballs, hazards such as Mines, Ice Cubes, and earthquakes also fall and ruin the player's construction.
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The Pickfords' personal enjoyment of the water demo then gave them the idea to turn it into its own puzzle game. The game was initially named, as a joke,
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series. A common complaint was the decreased size of each player's map as a result of the split-screen, making it even harder to see the pieces.
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published the game on 27 November 1998 in Japan. It sold over 105,000 units in the West, and just above 12,000 in Japan. Despite selling well,
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s Trent C. Ward noted that with previous puzzle video games, "the further developers got from Tetris, the more annoyed people got", making
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needed to be done quickly to pay their rent. This budget limitation meant having to resort to a pre-made 3D model built into a package of
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The Nintendo 64 version sold over 105,000 units in the West, and just above 12,000 in Japan, while the PC version sold 30,000 copies.
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s Ron Dulin had trouble placing pieces with the mouse, and Ward struggled with the controls overall, especially the keyboard setups.
4178: 2892: 4107: 2642: 1818:(1996). Schneider expressed being spooked out by it, and Lucas claimed the warble effect matched with the cute character designed. 3604: 2767: 510:
Handicap modes that start a game with a half-full water drain, an ice layer, Raised Land, Random Land, and Random Holes. The only
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claimed an individual's first playthrough can end in seconds. Lucas, a frequent player of puzzle gamers and self-admitted pro at
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called them "colorful and little else", bashing them as so outdated they would be suitable in the 8-bit console era.
698:. The programmer showed the brothers and Ocean the cartridge a week after the deal, and Ocean approved. Then, at an 598:. Therefore, it could be used to make them established enough to produce the more ambitious hack and slash project. 594:. In their mind, the game would be cheaper and simpler to create, thus less of a risk to potential publishers, than 560:
While Ste created the backgrounds and monsters, John experimented with water animation in a "testbed" separate from
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found the board too small to create enough lakes to handle the overwhelming amount of water. Anne Royal of
1674:. The challenge was attributed to the controls, fast object dropping, and the randomization of what falls. 4274: 4264: 2828: 2165: 511: 328: 4025: 1572: 795: 779: 757:
was released on 12 June 1998. Ocean released the Nintendo 64 and PC versions on 19 June 1998 in Europe.
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was planned to have water moving as a "dynamic fluid". The testbed consisted of a flat plane grid of
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Much brainstorming was done on what type of puzzle game to produce, such as being in the style of
394:-esque puzzle game out of a water demo they worked on for another one of their Zed Two games, the 1765: 767: 691: 537: 174: 4140: 1853:
s critical and commercial success inspired Imagineer to commission Zed Two to develop a sequel,
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from being a truly amazing puzzle title. The PC version was also criticized for its controls.
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s code. Unlike other 3D games at the time that used a flat plane moving up and down as water,
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landscape. To do this, enclosures are created with Uppers, which fall in a similar manner to
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and looks between stages. Huhtala noted the maximum difficulty to be at the tenth level.
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criticized the earthquake mechanic for effectively ending games, and opined it prevented
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soundtrack was well-received for suiting the gameplay, Schneider analogizing it as if
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way, water will seep off the edges and into a drain represented by a water meter;
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respectively). The player's goal is to hold water bubbles falling on a 3D
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rights for future iterations. John also created his own prototype of a
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in the United States on 16 December 1999 with distribution handled by
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Hsu, Dan; Davison, John; Ricciardi, John; Hager, Dean (July 1998).
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s success as both an original and enjoyable puzzle game profound.
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elements refreshing, given the amount of other titles that copied
1508: 632:. This was the last deal Ocean made, as it began its merging into 466: 261: 102: 582:, but the title was later changed to something less similar to 3761: 2833: 2618:
is a classic puzzle game that falls very much in the mould of
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journalists Eliot Fish and Tom Holloway found its spin on
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due to its use of falling pieces within a 3D perspective.
628:(2000). However, the brothers were allowed free rein with 1576:(1989). Due to the fact that it involves falling pieces, 750:
suspecting it was due to issues of manufacturing copies.
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McNamara, Andy; Storm, Jon; Reiner, Andrew (July 1998).
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in years. The critical and commercial success motivated
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received generally positive reviews, including one in
459:, which made little alterations to the main gameplay. 2238:"The Making of Wetrix and its Route to Nintendo 64" 427:(2000), while allowing the brothers free rein with 320: 308: 197: 173: 159: 149: 139: 127: 50: 40: 23: 802:in Europe on 31 March 2000. A Japanese version of 3911: 3909: 3907: 3905: 3903: 3901: 3899: 3897: 4087:(in Spanish). No. 5. May 2000. p. 65 3025: 3023: 1048: 1001: 4019: 4017: 4015: 4013: 3360: 3358: 3108: 3106: 3104: 3070: 3068: 3066: 3064: 3062: 3060: 3058: 1636:mechanics without doing anything innovative. 753:In North America, the Nintendo 64 version of 345:developed by Zed Two, the studio of brothers 8: 3142: 3140: 1410: 1111: 972: 940: 897: 4270:Video games developed in the United Kingdom 3636: 3634: 3632: 3526: 3524: 3522: 3520: 3716: 3714: 3562: 3560: 3482: 3480: 3478: 2307: 2305: 2303: 2301: 2299: 2297: 2295: 2293: 2291: 2289: 2287: 2285: 2084: 2082: 2080: 2078: 2076: 2074: 2072: 2070: 2068: 2034: 2032: 2030: 905: 896: 830: 821: 614:. Ocean required the small studio to turn 29: 20: 4059:. Vol. 2, no. 3. pp. 60–63 3979: 3977: 2711: 2709: 2707: 2705: 2703: 2701: 2699: 2283: 2281: 2279: 2277: 2275: 2273: 2271: 2269: 2267: 2265: 2166:"Playing Catch Up: Ste and John Pickford" 2028: 2026: 2024: 2022: 2020: 2018: 2016: 2014: 2012: 2010: 1859:(2000), which was a launch title for the 656:series, but they ultimately settled on a 505:In addition to the regular Classic mode, 3948: 3946: 3944: 3790: 3788: 3786: 3784: 3750: 3748: 3746: 3684: 3682: 3680: 3678: 3676: 3674: 3672: 3670: 3668: 3666: 3459:. No. 63. FuncoLand. Archived from 3446: 3444: 3442: 3440: 3438: 3436: 3434: 3396: 3394: 3250: 3248: 2959: 2957: 2924: 2922: 2735:"Infogrames Announces Wetrix for the PC" 2354: 2352: 2350: 2348: 2346: 2344: 2342: 2340: 2231: 2229: 2227: 2225: 2223: 2221: 2219: 2217: 2215: 2213: 3598: 3596: 3594: 3218: 3216: 3214: 3180: 3178: 3176: 3174: 2992: 2990: 2858: 2856: 2670: 2668: 2666: 2664: 2662: 2660: 2211: 2209: 2207: 2205: 2203: 2201: 2199: 2197: 2195: 2193: 1935: 1876: 4181:from the original on 30 September 2016 4120:from the original on 12 September 2015 4032:. Vol. 2, no. 5. p. 128 3882:. No. 44. August 1998. p. 94 3826: 3824: 3822: 3328: 3326: 3324: 3322: 3320: 3318: 3316: 3314: 3284: 3282: 3280: 3233:(in French). No. 103. p. 106 2614:Available on both PC and Nintendo 64, 1975: 1973: 1971: 1969: 1967: 1965: 1963: 1961: 1959: 741:was the first publication to announce 702:conference, the brothers showed it to 409:. Zed Two signed a two-game deal with 4230:Cancelled PlayStation (console) games 4169:"Aqua Aqua for PlayStation 2 Reviews" 3868: 3866: 3864: 3862: 3860: 3265:(in French). No. 78. p. 152 2645:from the original on 15 December 2020 2130: 2128: 2126: 2124: 2122: 2120: 2118: 2116: 1957: 1955: 1953: 1951: 1949: 1947: 1945: 1943: 1941: 1939: 902: 827: 7: 3845:from the original on 5 November 2021 3195:. Strategy Plus, Inc. Archived from 2841:from the original on 7 November 2021 2768:"3D puzzle game hits retail shelves" 2507:from the original on 8 November 2021 2475:from the original on 7 November 2021 2443:from the original on 7 November 2021 2411:from the original on 6 November 2021 2372:from the original on 7 November 2021 2250:from the original on 7 November 2021 2178:from the original on 7 November 2021 1584:entries, but the Nintendo 64 titles 901: 826: 35:North American Nintendo 64 cover art 3807:from the original on 5 October 2016 3769:from the original on 5 October 2016 3755:Gantayat, Anoop (10 January 2000). 3531:Gerstmann, Jeff (7 February 2000). 2799:Bramwell, Tom (29 September 2000). 2716:Price, James (May 1998). "Wetrix". 2684:. No. 58. May 1998. p. 98 2164:Wallis, Alistar (7 December 2006). 1995:from the original on 5 October 2016 1050: 1003: 817: 417:. It required the brothers to turn 3795:Ward, Trent C. (25 January 1999). 3579:from the original on 20 April 2018 3545:from the original on 20 April 2018 3505:from the original on 27 March 2005 3043:from the original on 18 April 2012 2829:"Acclaim Publishing Wetrix+ in US" 2733:Lyons, Robert (19 November 1998). 2101:from the original on 20 April 2018 14: 2766:Lyons, Robert (15 January 1999). 2321:. No. 48. pp. 150–153. 2236:Watts, Martin (24 January 2015). 1580:was heavily compared to not only 1412: 1113: 974: 942: 3984:Presley, Paul (13 August 2001). 3031:"Wetrix for Nintendo 64 Reviews" 2089:Fielder, Lauren (11 June 1998). 1431: 1426: 1421: 1416: 1411: 1132: 1127: 1122: 1117: 1112: 1069: 1064: 1059: 1054: 1049: 1022: 1017: 1012: 1007: 1002: 993: 988: 983: 978: 973: 961: 956: 951: 946: 941: 3831:Pseudo supprimé (16 May 2000). 3567:Dulin, Ron (12 February 1999). 3185:Royal, Anne (5 February 1999). 2827:White, Matt (6 December 1999). 2325:from the original on 2021-11-06 413:, a week before its merge with 3603:Fragmaster (20 January 2000). 2722:. No. 15. pp. 50–51. 1750:journalist Paul Presley found 1: 3699:. No. 56. pp. 58–59 3401:Anderson, Paul (March 2000). 2596:"This game is dam hard to do" 2145:. No. 68. pp. 70–73 4139:Toyama, Kevin (April 2001). 3721:Toose, Dan (December 1998). 3192:Computer Games Strategy Plus 2873:. No. 8. pp. 28–29 1701:Computer Games Strategy Plus 1034:Computer Games Strategy Plus 3343:. No. 108. p. 135 3289:Huhtala, Alex (June 1998). 2863:Bickham, Jes (April 2000). 2635:"NINTENDO64全発売ソフト一覧(1998年)" 2431:"A 3D Puzzle game? On N64?" 2313:"Behind the Scenes: Wetrix" 551:video game in the style of 532:In the mid-1990s, brothers 4291: 4240:Falling block puzzle games 3959:Game Boy Official Magazine 3833:"Test de Wetrix sur DCAST" 3641:Holloway, Tom (May 2001). 3299:. No. 199. p. 68 2604:. 19 June 1998. p. 54 2567:Staines and Ashford Leader 2142:Official Nintendo Magazine 1835:Official Nintendo Magazine 1741:Official Nintendo Magazine 1677:Official Nintendo Magazine 1564:described as a mixture of 1467:Official Nintendo Magazine 390:The Pickfords conceived a 4149:. No. 76. p. 77 4106:G-Wok (17 January 2001). 4084:Revista Oficial Dreamcast 3929:. August 1998. p. 98 3731:. No. 62. p. 94 3689:Fish, Eliot (June 1998). 3651:. No. 91. p. 71 3340:Electronic Gaming Monthly 2569:. 18 June 1998. p. 5 2495:"Wetrix Storms into June" 2135:White, Shaun (May 1998). 1771:Revista Oficial Dreamcast 1168:Electronic Gaming Monthly 925: 920: 915: 910: 850: 845: 840: 835: 806:for the Dreamcast, named 723:for the rubber duck. The 618:into a game starring the 28: 3296:Computer and Video Games 3223:Take Two (August 2000). 2965:"Wetrix for Nintendo 64" 2404:. 1998. pp. 23–24. 1828:(1994) and those of the 1739:critics Jon and Reiner. 1735:detail, argued Fish and 1622:critic Victor Lucas and 1100:Computer and Video Games 514:feature is a two-player 4024:Chris (December 1998). 3962:. No. 5. p. 9 3372:The Electric Playground 2930:"Wetrix+ for Dreamcast" 2773:Computer Games Magazine 2740:Computer Games Magazine 2046:The Electric Playground 1822:puzzle titles, such as 1619:The Electric Playground 3487:Bad Hare (July 1998). 3453:"Wetrix - Nintendo 64" 3075:Marriott, Scott Alan. 653:The Incredible Machine 483: 3403:"Wetrix+ - Dreamcast" 2463:"Wetrix Box Surfaces" 1612:game most similar to 796:Acclaim Entertainment 780:intellectual property 534:Ste and John Pickford 470: 347:Ste and John Pickford 134:Ste and John Pickford 4260:Ocean Software games 4245:Game Boy Color games 3255:Switch (July 1998). 3008:on 14 September 2009 1812:compared to that of 800:Take-Two Interactive 471:The second level of 89:Take-Two Interactive 3986:"PC Review: Wetrix" 3927:Nintendo of America 3463:on 9 September 1999 3199:on November 1, 2003 3159:on 16 November 2014 3125:on 16 November 2014 3089:on 16 November 2014 899: 824: 4108:"Aqua Aqua Review" 3998:on 2 December 2006 3419:on 26 October 2000 3365:Steinberg, Scott. 3077:"Wetrix+ – Review" 2942:on 13 October 2014 2801:"Console Releases" 2780:on 27 October 2003 2747:on 27 October 2003 2439:. 14 August 1997. 2368:. 9 January 1998. 2360:"Wetrix Interview" 1766:reflection mapping 822: 692:Software Creations 685:Zed Two began the 538:Software Creations 484: 439:Japanese magazine 355:personal computers 4255:Nintendo 64 games 3925:. Vol. 111. 3499:IDG Entertainment 3149:"Wetrix – Review" 3115:"Wetrix – Review" 2975:on 17 August 2009 2639:Nintendo of Japan 2503:. 17 April 1998. 2471:. 13 March 1998. 1793:Jean-Michel Jarre 1546: 1545: 895: 894: 792:Xicat Interactive 732:Release and ports 494:puzzle video game 480:puzzle video game 357:in 1998, and the 343:puzzle video game 334: 333: 275:29 September 2000 119:Infogrames Europe 78:Xicat Interactive 4282: 4225:1998 video games 4191: 4190: 4188: 4186: 4165: 4159: 4158: 4156: 4154: 4136: 4130: 4129: 4127: 4125: 4103: 4097: 4096: 4094: 4092: 4075: 4069: 4068: 4066: 4064: 4048: 4042: 4041: 4039: 4037: 4021: 4008: 4007: 4005: 4003: 3994:. Archived from 3981: 3972: 3971: 3969: 3967: 3950: 3939: 3938: 3936: 3934: 3913: 3892: 3891: 3889: 3887: 3870: 3855: 3854: 3852: 3850: 3828: 3817: 3816: 3814: 3812: 3792: 3779: 3778: 3776: 3774: 3752: 3741: 3740: 3738: 3736: 3718: 3709: 3708: 3706: 3704: 3686: 3661: 3660: 3658: 3656: 3638: 3627: 3626: 3624: 3622: 3613:. Archived from 3600: 3589: 3588: 3586: 3584: 3564: 3555: 3554: 3552: 3550: 3533:"Wetrix+ Review" 3528: 3515: 3514: 3512: 3510: 3497:. No. 118. 3484: 3473: 3472: 3470: 3468: 3448: 3429: 3428: 3426: 3424: 3415:. Archived from 3398: 3389: 3388: 3386: 3384: 3375:. Archived from 3362: 3353: 3352: 3350: 3348: 3330: 3309: 3308: 3306: 3304: 3286: 3275: 3274: 3272: 3270: 3252: 3243: 3242: 3240: 3238: 3220: 3209: 3208: 3206: 3204: 3182: 3169: 3168: 3166: 3164: 3155:. Archived from 3147:Biondich, Paul. 3144: 3135: 3134: 3132: 3130: 3121:. Archived from 3113:Frankle, Gavin. 3110: 3099: 3098: 3096: 3094: 3085:. Archived from 3072: 3053: 3052: 3050: 3048: 3027: 3018: 3017: 3015: 3013: 3004:. Archived from 2994: 2985: 2984: 2982: 2980: 2971:. Archived from 2961: 2952: 2951: 2949: 2947: 2938:. Archived from 2926: 2917: 2916: 2914: 2912: 2903:. Archived from 2889: 2883: 2882: 2880: 2878: 2860: 2851: 2850: 2848: 2846: 2824: 2818: 2817: 2815: 2813: 2796: 2790: 2789: 2787: 2785: 2776:. Archived from 2763: 2757: 2756: 2754: 2752: 2743:. Archived from 2730: 2724: 2723: 2713: 2694: 2693: 2691: 2689: 2672: 2655: 2654: 2652: 2650: 2631: 2625: 2624: 2611: 2609: 2592: 2586: 2585: 2576: 2574: 2559: 2553: 2552: 2550: 2548: 2539:. Archived from 2523: 2517: 2516: 2514: 2512: 2491: 2485: 2484: 2482: 2480: 2459: 2453: 2452: 2450: 2448: 2427: 2421: 2420: 2418: 2416: 2410: 2399: 2388: 2382: 2381: 2379: 2377: 2356: 2335: 2334: 2332: 2330: 2309: 2260: 2259: 2257: 2255: 2233: 2188: 2187: 2185: 2183: 2161: 2155: 2154: 2152: 2150: 2132: 2111: 2110: 2108: 2106: 2086: 2063: 2062: 2060: 2058: 2049:. Archived from 2036: 2005: 2004: 2002: 2000: 1983:(15 June 1998). 1977: 1923: 1917: 1911: 1905: 1899: 1893: 1887: 1881: 1852: 1780: 1763: 1725: 1687: 1681:Excitedly wrote 1649: 1642: 1436: 1435: 1434: 1430: 1429: 1425: 1424: 1420: 1419: 1415: 1414: 1137: 1136: 1135: 1131: 1130: 1126: 1125: 1121: 1120: 1116: 1115: 1074: 1073: 1072: 1068: 1067: 1063: 1062: 1058: 1057: 1053: 1052: 1027: 1026: 1025: 1021: 1020: 1016: 1015: 1011: 1010: 1006: 1005: 998: 997: 996: 992: 991: 987: 986: 982: 981: 977: 976: 966: 965: 964: 960: 959: 955: 954: 950: 949: 945: 944: 900: 825: 823:Aggregate scores 790:was released by 566: 536:, developers at 300: 292:16 December 1999 291: 274: 265: 248: 239: 222: 213: 117: 106: 87: 76: 33: 21: 4290: 4289: 4285: 4284: 4283: 4281: 4280: 4279: 4250:Imagineer games 4235:Dreamcast games 4215: 4214: 4200: 4195: 4194: 4184: 4182: 4167: 4166: 4162: 4152: 4150: 4146:Next Generation 4138: 4137: 4133: 4123: 4121: 4113:Game Revolution 4105: 4104: 4100: 4090: 4088: 4077: 4076: 4072: 4062: 4060: 4050: 4049: 4045: 4035: 4033: 4023: 4022: 4011: 4001: 3999: 3983: 3982: 3975: 3965: 3963: 3952: 3951: 3942: 3932: 3930: 3915: 3914: 3895: 3885: 3883: 3879:Next Generation 3872: 3871: 3858: 3848: 3846: 3830: 3829: 3820: 3810: 3808: 3794: 3793: 3782: 3772: 3770: 3754: 3753: 3744: 3734: 3732: 3720: 3719: 3712: 3702: 3700: 3688: 3687: 3664: 3654: 3652: 3640: 3639: 3630: 3620: 3618: 3610:PlanetDreamcast 3602: 3601: 3592: 3582: 3580: 3569:"Wetrix Review" 3566: 3565: 3558: 3548: 3546: 3530: 3529: 3518: 3508: 3506: 3486: 3485: 3476: 3466: 3464: 3450: 3449: 3432: 3422: 3420: 3411:. No. 83. 3400: 3399: 3392: 3382: 3380: 3364: 3363: 3356: 3346: 3344: 3332: 3331: 3312: 3302: 3300: 3288: 3287: 3278: 3268: 3266: 3254: 3253: 3246: 3236: 3234: 3222: 3221: 3212: 3202: 3200: 3184: 3183: 3172: 3162: 3160: 3146: 3145: 3138: 3128: 3126: 3112: 3111: 3102: 3092: 3090: 3074: 3073: 3056: 3046: 3044: 3029: 3028: 3021: 3011: 3009: 2998:"Wetrix for PC" 2996: 2995: 2988: 2978: 2976: 2963: 2962: 2955: 2945: 2943: 2928: 2927: 2920: 2910: 2908: 2907:on 26 June 2002 2891: 2890: 2886: 2876: 2874: 2862: 2861: 2854: 2844: 2842: 2826: 2825: 2821: 2811: 2809: 2798: 2797: 2793: 2783: 2781: 2765: 2764: 2760: 2750: 2748: 2732: 2731: 2727: 2715: 2714: 2697: 2687: 2685: 2674: 2673: 2658: 2648: 2646: 2637:(in Japanese). 2633: 2632: 2628: 2607: 2605: 2594: 2593: 2589: 2572: 2570: 2561: 2560: 2556: 2546: 2544: 2543:on 10 June 2001 2525: 2524: 2520: 2510: 2508: 2493: 2492: 2488: 2478: 2476: 2461: 2460: 2456: 2446: 2444: 2429: 2428: 2424: 2414: 2412: 2408: 2397: 2390: 2389: 2385: 2375: 2373: 2358: 2357: 2338: 2328: 2326: 2311: 2310: 2263: 2253: 2251: 2235: 2234: 2191: 2181: 2179: 2163: 2162: 2158: 2148: 2146: 2134: 2133: 2114: 2104: 2102: 2091:"Wetrix Review" 2088: 2087: 2066: 2056: 2054: 2039:Lucas, Victor. 2038: 2037: 2008: 1998: 1996: 1985:"Wetrix Review" 1981:Schneider, Peer 1979: 1978: 1937: 1932: 1927: 1926: 1920: 1914: 1908: 1902: 1896: 1890: 1884: 1878: 1873: 1850: 1845: 1778: 1761: 1723: 1685: 1647: 1640: 1547: 1432: 1427: 1422: 1417: 1399:Next Generation 1133: 1128: 1123: 1118: 1070: 1065: 1060: 1055: 1023: 1018: 1013: 1008: 994: 989: 984: 979: 962: 957: 952: 947: 820: 816: 734: 725:polygon meshing 696:development kit 683: 642: 622:, which became 620:Tasmanian Devil 564: 530: 525: 465: 304: 295: 286: 282: 278: 269: 266:29 October 1999 260: 256: 252: 249:15 January 1999 243: 234: 230: 226: 217: 208: 204: 168: 166: 123: 112: 101: 97: 93: 82: 71: 67: 63: 59: 36: 19: 18:1998 video game 12: 11: 5: 4288: 4286: 4278: 4277: 4272: 4267: 4262: 4257: 4252: 4247: 4242: 4237: 4232: 4227: 4217: 4216: 4213: 4212: 4199: 4198:External links 4196: 4193: 4192: 4160: 4131: 4098: 4070: 4043: 4009: 3973: 3940: 3922:Nintendo Power 3893: 3856: 3818: 3780: 3742: 3710: 3662: 3628: 3590: 3556: 3516: 3501:. p. 62. 3489:"Wetrix (N64)" 3474: 3430: 3390: 3379:on 15 May 2004 3354: 3310: 3276: 3244: 3210: 3170: 3136: 3100: 3054: 3019: 2986: 2953: 2918: 2884: 2852: 2819: 2791: 2758: 2725: 2695: 2656: 2626: 2587: 2554: 2518: 2486: 2454: 2422: 2383: 2336: 2261: 2189: 2171:Game Developer 2156: 2112: 2064: 2053:on 15 May 2004 2006: 1934: 1933: 1931: 1928: 1925: 1924: 1918: 1912: 1906: 1900: 1894: 1888: 1882: 1875: 1874: 1872: 1869: 1844: 1841: 1798:Top Gear Rally 1732:Nintendo Power 1707:Jeff Gerstmann 1561:Nintendo Power 1544: 1543: 1540: 1537: 1534: 1531: 1525: 1524: 1521: 1518: 1515: 1512: 1504: 1503: 1500: 1497: 1494: 1491: 1483: 1482: 1479: 1476: 1473: 1470: 1462: 1461: 1458: 1455: 1452: 1449: 1446:Nintendo Power 1441: 1440: 1437: 1408: 1405: 1402: 1394: 1393: 1390: 1387: 1384: 1381: 1373: 1372: 1369: 1366: 1363: 1360: 1352: 1351: 1348: 1345: 1342: 1339: 1331: 1330: 1327: 1324: 1321: 1318: 1310: 1309: 1306: 1303: 1300: 1297: 1289: 1288: 1285: 1282: 1279: 1276: 1268: 1267: 1264: 1261: 1258: 1255: 1247: 1246: 1243: 1240: 1237: 1234: 1226: 1225: 1222: 1219: 1216: 1213: 1205: 1204: 1201: 1198: 1195: 1192: 1184: 1183: 1180: 1177: 1174: 1171: 1163: 1162: 1159: 1156: 1153: 1150: 1142: 1141: 1138: 1109: 1106: 1103: 1095: 1094: 1091: 1088: 1085: 1082: 1076: 1075: 1046: 1043: 1040: 1037: 1029: 1028: 999: 970: 967: 938: 930: 929: 924: 919: 914: 908: 907: 904: 893: 892: 889: 886: 883: 880: 874: 873: 870: 867: 864: 861: 855: 854: 849: 844: 839: 833: 832: 829: 818: 815: 812: 733: 730: 717:Vampire Circus 682: 679: 641: 638: 636:a week later. 616:Vampire Circus 608:Vampire Circus 604:Ocean Software 596:Vampire Circus 592:Vampire Circus 569:Vampire Circus 562:Vampire Circus 549:hack and slash 542:Vampire Circus 529: 526: 524: 521: 464: 461: 442:Famitsu Weekly 419:Vampire Circus 411:Ocean Software 399:Vampire Circus 396:hack and slash 363:Game Boy Color 332: 331: 322: 318: 317: 312: 306: 305: 303: 302: 293: 283: 277: 276: 267: 257: 254:Game Boy Color 251: 250: 241: 231: 225: 224: 215: 205: 199: 195: 194: 188:Game Boy Color 177: 171: 170: 167:Martin Goodall 163: 157: 156: 153: 147: 146: 143: 137: 136: 131: 125: 124: 122: 121: 110: 98: 95:Game Boy Color 92: 91: 80: 68: 61:Ocean Software 54: 48: 47: 44: 38: 37: 34: 26: 25: 17: 13: 10: 9: 6: 4: 3: 2: 4287: 4276: 4275:Zed Two games 4273: 4271: 4268: 4266: 4265:Windows games 4263: 4261: 4258: 4256: 4253: 4251: 4248: 4246: 4243: 4241: 4238: 4236: 4233: 4231: 4228: 4226: 4223: 4222: 4220: 4211: 4207: 4206: 4202: 4201: 4197: 4180: 4176: 4175: 4170: 4164: 4161: 4148: 4147: 4142: 4135: 4132: 4119: 4115: 4114: 4109: 4102: 4099: 4086: 4085: 4080: 4074: 4071: 4058: 4054: 4051:Simon; Nick. 4047: 4044: 4031: 4027: 4020: 4018: 4016: 4014: 4010: 3997: 3993: 3992: 3987: 3980: 3978: 3974: 3961: 3960: 3955: 3949: 3947: 3945: 3941: 3928: 3924: 3923: 3918: 3912: 3910: 3908: 3906: 3904: 3902: 3900: 3898: 3894: 3881: 3880: 3875: 3869: 3867: 3865: 3863: 3861: 3857: 3844: 3841:(in French). 3840: 3839: 3838:Jeuxvideo.com 3834: 3827: 3825: 3823: 3819: 3806: 3802: 3798: 3791: 3789: 3787: 3785: 3781: 3768: 3764: 3763: 3758: 3751: 3749: 3747: 3743: 3730: 3729: 3724: 3717: 3715: 3711: 3698: 3697: 3692: 3685: 3683: 3681: 3679: 3677: 3675: 3673: 3671: 3669: 3667: 3663: 3650: 3649: 3644: 3637: 3635: 3633: 3629: 3617:on 5 May 2001 3616: 3612: 3611: 3606: 3599: 3597: 3595: 3591: 3578: 3574: 3570: 3563: 3561: 3557: 3544: 3540: 3539: 3534: 3527: 3525: 3523: 3521: 3517: 3504: 3500: 3496: 3495: 3490: 3483: 3481: 3479: 3475: 3462: 3458: 3457:Game Informer 3454: 3447: 3445: 3443: 3441: 3439: 3437: 3435: 3431: 3418: 3414: 3410: 3409: 3408:Game Informer 3404: 3397: 3395: 3391: 3378: 3374: 3373: 3368: 3361: 3359: 3355: 3342: 3341: 3336: 3329: 3327: 3325: 3323: 3321: 3319: 3317: 3315: 3311: 3298: 3297: 3292: 3285: 3283: 3281: 3277: 3264: 3263: 3258: 3251: 3249: 3245: 3232: 3231: 3226: 3219: 3217: 3215: 3211: 3198: 3194: 3193: 3188: 3181: 3179: 3177: 3175: 3171: 3158: 3154: 3150: 3143: 3141: 3137: 3124: 3120: 3116: 3109: 3107: 3105: 3101: 3088: 3084: 3083: 3078: 3071: 3069: 3067: 3065: 3063: 3061: 3059: 3055: 3042: 3038: 3037: 3032: 3026: 3024: 3020: 3007: 3003: 2999: 2993: 2991: 2987: 2974: 2970: 2966: 2960: 2958: 2954: 2941: 2937: 2936: 2931: 2925: 2923: 2919: 2906: 2902: 2898: 2896: 2888: 2885: 2872: 2871: 2866: 2859: 2857: 2853: 2840: 2836: 2835: 2830: 2823: 2820: 2808: 2807: 2802: 2795: 2792: 2779: 2775: 2774: 2769: 2762: 2759: 2746: 2742: 2741: 2736: 2729: 2726: 2721: 2720: 2712: 2710: 2708: 2706: 2704: 2702: 2700: 2696: 2683: 2682: 2677: 2671: 2669: 2667: 2665: 2663: 2661: 2657: 2644: 2640: 2636: 2630: 2627: 2623: 2621: 2617: 2603: 2602: 2597: 2591: 2588: 2584: 2583://Nintendo 64 2582: 2568: 2564: 2558: 2555: 2542: 2538: 2537: 2532: 2530: 2522: 2519: 2506: 2502: 2501: 2496: 2490: 2487: 2474: 2470: 2469: 2464: 2458: 2455: 2442: 2438: 2437: 2432: 2426: 2423: 2407: 2403: 2396: 2395: 2387: 2384: 2371: 2367: 2366: 2361: 2355: 2353: 2351: 2349: 2347: 2345: 2343: 2341: 2337: 2324: 2320: 2319: 2314: 2308: 2306: 2304: 2302: 2300: 2298: 2296: 2294: 2292: 2290: 2288: 2286: 2284: 2282: 2280: 2278: 2276: 2274: 2272: 2270: 2268: 2266: 2262: 2249: 2245: 2244: 2243:Nintendo Life 2239: 2232: 2230: 2228: 2226: 2224: 2222: 2220: 2218: 2216: 2214: 2212: 2210: 2208: 2206: 2204: 2202: 2200: 2198: 2196: 2194: 2190: 2177: 2173: 2172: 2167: 2160: 2157: 2144: 2143: 2138: 2131: 2129: 2127: 2125: 2123: 2121: 2119: 2117: 2113: 2100: 2096: 2092: 2085: 2083: 2081: 2079: 2077: 2075: 2073: 2071: 2069: 2065: 2052: 2048: 2047: 2042: 2035: 2033: 2031: 2029: 2027: 2025: 2023: 2021: 2019: 2017: 2015: 2013: 2011: 2007: 1994: 1990: 1986: 1982: 1976: 1974: 1972: 1970: 1968: 1966: 1964: 1962: 1960: 1958: 1956: 1954: 1952: 1950: 1948: 1946: 1944: 1942: 1940: 1936: 1929: 1922: 1919: 1916: 1913: 1910: 1907: 1904: 1901: 1898: 1895: 1892: 1889: 1886: 1883: 1880: 1877: 1870: 1868: 1866: 1862: 1861:PlayStation 2 1858: 1857: 1849: 1842: 1840: 1837: 1836: 1831: 1827: 1826: 1825:Puzzle Bobble 1819: 1817: 1816: 1811: 1810: 1804: 1800: 1799: 1794: 1790: 1787: 1784: 1777: 1773: 1772: 1767: 1760: 1755: 1753: 1749: 1748: 1742: 1738: 1737:Game Informer 1733: 1727: 1722: 1718: 1714: 1713: 1708: 1703: 1702: 1697: 1696: 1689: 1684: 1679: 1678: 1673: 1669: 1668: 1663: 1662: 1657: 1651: 1646: 1639: 1635: 1631: 1627: 1626: 1621: 1620: 1615: 1611: 1607: 1606: 1601: 1600: 1595: 1594: 1593:Bust-A-Move 2 1589: 1588: 1583: 1579: 1575: 1574: 1569: 1568: 1563: 1562: 1557: 1556: 1551: 1541: 1538: 1535: 1532: 1530: 1527: 1526: 1522: 1519: 1516: 1513: 1511: 1510: 1506: 1505: 1501: 1498: 1495: 1492: 1490: 1489: 1485: 1484: 1480: 1477: 1474: 1471: 1469: 1468: 1464: 1463: 1459: 1456: 1453: 1450: 1448: 1447: 1443: 1442: 1438: 1409: 1406: 1403: 1401: 1400: 1396: 1395: 1391: 1388: 1385: 1382: 1380: 1379: 1375: 1374: 1370: 1367: 1364: 1361: 1359: 1358: 1357:Jeuxvideo.com 1354: 1353: 1349: 1346: 1343: 1340: 1338: 1337: 1333: 1332: 1328: 1325: 1322: 1319: 1317: 1316: 1312: 1311: 1307: 1304: 1301: 1298: 1296: 1295: 1291: 1290: 1286: 1283: 1280: 1277: 1275: 1274: 1270: 1269: 1265: 1262: 1259: 1256: 1254: 1253: 1249: 1248: 1244: 1241: 1238: 1235: 1233: 1232: 1231:Game Informer 1228: 1227: 1223: 1220: 1217: 1214: 1212: 1211: 1207: 1206: 1202: 1199: 1196: 1193: 1191: 1190: 1186: 1185: 1181: 1178: 1175: 1172: 1170: 1169: 1165: 1164: 1160: 1157: 1154: 1151: 1149: 1148: 1144: 1143: 1139: 1110: 1107: 1104: 1102: 1101: 1097: 1096: 1092: 1089: 1086: 1083: 1081: 1078: 1077: 1047: 1044: 1041: 1038: 1036: 1035: 1031: 1030: 1000: 971: 968: 939: 937: 936: 932: 931: 928: 923: 918: 913: 909: 898:Review scores 890: 887: 884: 881: 879: 876: 875: 871: 868: 865: 862: 860: 857: 856: 853: 848: 843: 838: 834: 813: 811: 809: 805: 801: 797: 793: 789: 785: 781: 776: 771: 769: 764: 760: 756: 751: 749: 744: 740: 739: 731: 729: 726: 722: 718: 714: 708: 705: 701: 697: 693: 688: 680: 678: 676: 672: 668: 663: 660:-esque game. 659: 655: 654: 649: 648: 639: 637: 635: 631: 627: 626: 621: 617: 613: 609: 605: 599: 597: 593: 589: 585: 581: 576: 574: 570: 563: 558: 556: 555: 550: 547: 543: 539: 535: 527: 522: 520: 517: 513: 508: 503: 500: 499:the game ends 495: 492: 488: 481: 478: 474: 469: 462: 460: 458: 457: 453:launch title 452: 451:PlayStation 2 448: 444: 443: 437: 432: 430: 426: 425: 420: 416: 412: 408: 404: 400: 397: 393: 388: 386: 385: 380: 376: 375: 370: 369: 364: 360: 356: 352: 348: 344: 340: 339: 330: 326: 325:Single-player 323: 319: 316: 313: 311: 307: 301:31 March 2000 298: 294: 289: 285: 284: 281: 272: 268: 263: 259: 258: 255: 246: 242: 237: 233: 232: 229: 220: 216: 211: 207: 206: 203: 200: 196: 193: 189: 185: 181: 178: 176: 172: 164: 162: 158: 154: 152: 148: 145:John Pickford 144: 142: 141:Programmer(s) 138: 135: 132: 130: 126: 120: 115: 111: 109: 104: 100: 99: 96: 90: 85: 81: 79: 74: 70: 69: 66: 62: 58: 55: 53: 49: 45: 43: 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Index


Developer(s)
Publisher(s)
Ocean Software
NA
Xicat Interactive
EU
Take-Two Interactive
JP
Imagineer
EU
Infogrames Europe
Designer(s)
Ste and John Pickford
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Nintendo 64
Windows
Game Boy Color
Dreamcast
NA
EU
EU
NA
JP
EU
NA
EU

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