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him that it's impossible to win and that there is no prize. After the player's character wins the game, Van Tastic's boss calls him again and cancels the show. Van Tastic challenges the winner to a final competition for an even better grand prize. After the contestant agrees, Van Tastic destroys the set, revealing it to be Hell. He burns the other contestants to death, and reveals himself to be a demon. After the winner defeats Van Tastic, his boss calls him to renew the show.
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in which seven contestants compete for The Prize, which will be anything in the world that the contestant desires. To win The Prize, the contestants compete across four stages of violent battles and competitions. While the contestants compete, Van Tastic speaks to his boss over the phone, reassuring
236:
Arenas include the site of a car crash, the ceiling of a bathroom, a plaza, the space underneath a
Christmas Tree, an oil pipeline, a heavily fortified front yard, a space station, a toy pirate ship in an electrified bathtub, an arena with spiked walls, the tops of skyscrapers, the back of a pickup
702:
praised the game's style and voice acting, but criticized the gameplay and soundtrack, saying that "The single-player mode is plain and simple, and the multiplayer mode, once you get over the novelty of shooting people over the
Internet, really lacks depth." Hilary Goldstein of IGN criticizes the
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Game show mode is the main single-player story mode, in which the player chooses one of three doors to determine the gamemode and arena. Each set of three doors makes up one stage, and each of the four stages becomes successively more difficult and the matches become longer. Battle mode allows
381:, with a similar low barrier to entry and mechanisms to rubber band players between first and last place. During development, testers would regularly test different variations of each in-game element individually before allowing the art team to give it a design. It was also tested without
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on the Xbox. The same Live enabled demos were originally given out for one year with the purchase of the Xbox Live starter kit. As of 2010, Xbox Live for the original Xbox was discontinued, ending support for online play of all Xbox titles, including
300:: An unintelligible monster that was developed from a single cell to clean oil spills by eating the oil. He suffers from a constant hunger and is always looking for things to eat. He represents the concept of
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to prioritize the multiplayer experience and players to adjust to changes in real time without updates to AI. Development was held to a strict schedule, allowing the game to ship three weeks early.
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was originally designed as a PC game, but the game was eventually ported to the Xbox. Development was complicated by two of the three creative designers leaving half way through the project.
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players to play against one another and choose all of the settings the mini-game. As of the game's release, battle mode could be played through split screen, system link, or Xbox Live.
290:: A flightless Canadian bird that wishes he could fly. He lives with his mother and is outwardly meek, but his inner monologue is harsh and bitter. He represents the concept of
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221:, to complete a specific objective, and players can use a variety of weapons and power-ups to affect the game. Possible objectives include collecting stars for points,
348:: A slim, pale man that is asleep in his armchair for the duration of the game. His chair is self-aware and competes on Otto's behalf. He represents the concept of
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310:: A manipulative woman that uses her sex appeal to her advantage. Her plastic dress bursts apart in the opening cut scene, and her character is covered by two
233:. Single player has the addition gamemode of chicken, in which many flesh-eating chickens pursue the player, and the player has to destroy them first.
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280:: A rabbit suffering from manic rage following the removal of his feet for good luck charms. He represents the concept of
358:: The host, who appears to be a charismatic human but is revealed to be a demonic creature. He represents the concept of
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294:. After winning, he receives cardboard cutouts of "everything in the world", which then leaves him still unsatisfied.
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is played as a series of arena style mini-games. The player competes with three other players, human or
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was the final project released by Presto
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was first conceived in the mid-1990s as a casual multiplayer game to compete against
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was the last game developed by Presto
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drawn-out gameplay and the inconsistency of the gameshow dynamic.
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The game was met with average to mixed reception upon release, as
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There are seven playable contestants, each based on one of the
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342:. After winning, she receives countless wrapped gifts.
284:. After winning, he receives a bionic arm with a gun.
332:. After winning, he receives a duplicate of himself.
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304:. After winning, he receives a giant hamburger.
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352:. After winning, Otto's chair receives Lucy.
956:. No. 116. p. 144. Archived from
318:. After winning, she receives Otto's chair.
1423:Video games developed in the United States
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1438:Multiplayer and single-player video games
802:"Game maker Presto Studios closes doors"
395:was one of the two games distributed to
774:"Xbox Live starter kit games confirmed"
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241:is unlocked after completing the game.
1069:Goldstein, Hilary (October 17, 2002).
1038:Zacarias, Eduardo (October 19, 2002).
1050:from the original on January 17, 2008
7:
1418:Seven deadly sins in popular culture
1180:Gerstmann, Jeff (October 18, 2002).
979:Gerstmann, Jeff (October 18, 2002).
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324:: A humanoid lion that suffers from
1005:Williams, Bryn (October 19, 2002).
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918:Bramwell, Tom (January 22, 2003).
800:Cohen, Peter (September 2, 2002).
772:Parker, Sam (September 25, 2002).
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694:gave it a score of 67.28%, while
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202:, and it received mixed reviews.
1205:Goldstein, Hilary (2002-10-17).
1147:Bub, Andrew (December 9, 2002).
1114:Semsey, Rob (October 30, 2002).
946:McNamara, Andy (December 2002).
747:Saladino, Michael (2002-11-15).
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749:"Postmortem: Presto's Whacked!"
328:. He represents the concept of
1348:Gundam 0079: The War for Earth
698:gave it 59 out of 100. Critic
418:is backward compatible on the
1:
256:takes place on the set of a
1103:. January 2003. p. 90.
859:"Whacked! for Xbox Reviews"
399:for the initial rollout of
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721:"Microsoft ships Whacked!"
1149:"'Whacked' (Xbox) Review"
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1116:"Whacked! Review (Xbox)"
1040:"Whacked! - XB - Review"
383:artificial intelligence
219:artificial intelligence
1355:Star Trek: Hidden Evil
1307:The Journeyman Project
1100:Official Xbox Magazine
885:Marriott, Scott Alan.
627:Official Xbox Magazine
192:Microsoft Game Studios
54:Microsoft Game Studios
1128:on September 28, 2011
1413:Presto Studios games
1161:on December 19, 2002
1019:on December 18, 2005
899:on November 15, 2014
194:exclusively for the
65:Phil Saunders (Lead)
1007:"GameSpy: Whacked!"
887:"Whacked! - Review"
829:"Whacked! for Xbox"
479:
444:
422:, albeit with some
1362:Stephen King's F13
1296:Journeyman Project
442:
1408:Party video games
1385:
1384:
1330:3: Legacy of Time
1323:2: Buried in Time
1207:"Whacked! Review"
1182:"Whacked! Review"
1071:"Whacked! Review"
981:"Whacked! Review"
960:on April 29, 2004
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271:seven deadly sins
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125:November 29, 2002
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1157:. Archived from
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371:The concept for
227:king of the hill
186:and released in
138:January 16, 2003
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1340:Other titles
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1214:. Retrieved
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1189:. Retrieved
1185:
1175:
1165:February 25,
1163:. Retrieved
1159:the original
1152:
1142:
1132:February 25,
1130:. Retrieved
1126:the original
1119:
1109:
1098:
1097:"Whacked!".
1092:
1082:February 25,
1080:. Retrieved
1074:
1064:
1054:February 25,
1052:. Retrieved
1043:
1033:
1023:February 25,
1021:. Retrieved
1017:the original
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990:February 25,
988:. Retrieved
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964:February 25,
962:. Retrieved
958:the original
951:
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931:February 25,
929:. Retrieved
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903:February 25,
901:. Retrieved
897:the original
890:
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870:February 25,
868:. Retrieved
862:
840:February 25,
838:. Retrieved
834:GameRankings
832:
809:. Retrieved
805:
795:
785:February 25,
783:. Retrieved
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752:
728:. Retrieved
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692:GameRankings
689:
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457:GameRankings
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397:beta testers
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49:Publisher(s)
37:Developer(s)
483:Publication
367:Development
312:censor bars
166:multiplayer
93:Platform(s)
76:Jamey Scott
71:Composer(s)
61:Designer(s)
1428:Xbox games
1392:Categories
1216:2022-03-29
1191:2022-03-29
948:"Whacked!"
920:"Whacked!"
864:Metacritic
811:2022-03-29
758:2022-03-29
730:2023-03-13
707:References
696:Metacritic
467:Metacritic
448:Aggregator
356:Van Tastic
326:narcissism
265:Characters
223:deathmatch
180:party game
1251:MobyGames
925:Eurogamer
531:Eurogamer
439:Reception
434:Reception
401:Xbox Live
258:game show
231:dodgeball
200:Xbox Live
1376:Whacked!
1246:Whacked!
1235:Whacked!
1186:GameSpot
1121:TeamXbox
1048:Archived
1044:GameZone
985:GameSpot
806:Macworld
779:GameSpot
725:GameSpot
640:TeamXbox
604:GameZone
555:GameSpot
424:glitches
420:Xbox 360
416:Whacked!
412:Whacked!
406:Whacked!
393:Whacked!
387:Whacked!
373:Whacked!
302:gluttony
254:Whacked!
215:Whacked!
210:Gameplay
204:Whacked!
175:Whacked!
147:Genre(s)
22:Whacked!
1012:GameSpy
892:Allgame
567:GameSpy
493:AllGame
336:Charity
158:Mode(s)
104:Release
1298:series
1154:X-Play
652:X-Play
645:5.7/10
633:7.3/10
620:6.6/10
608:6.7/10
560:5.6/10
471:59/100
461:67.28%
288:Eugene
83:Engine
486:Score
451:Score
350:sloth
340:greed
330:pride
322:Lance
282:wrath
278:Lucky
249:Story
178:is a
152:Party
1240:IMDb
1167:2015
1134:2015
1084:2015
1056:2015
1025:2015
992:2015
966:2015
933:2015
905:2015
872:2015
842:2015
787:2015
629:(US)
548:2/10
536:5/10
360:evil
346:Otto
316:lust
308:Lucy
298:Toof
292:envy
239:Hell
196:Xbox
188:2002
98:Xbox
1249:at
1238:at
1211:IGN
1076:IGN
615:IGN
190:by
1394::
1209:.
1184:.
1151:.
1118:.
1073:.
1046:.
1042:.
1009:.
983:.
950:.
922:.
889:.
861:.
850:^
831:.
820:^
804:.
776:.
751:.
739:^
723:.
408:.
225:,
164:,
134:JP
121:EU
112:NA
1279:e
1272:t
1265:v
1219:.
1194:.
1169:.
1136:.
1086:.
1058:.
1027:.
994:.
968:.
935:.
907:.
874:.
844:.
814:.
789:.
761:.
733:.
362:.
136::
123::
114::
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