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Wheatley (Portal)

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never "sounded as if they were just making things up as you go along". While they later discovered that Merchant was famous in the United Kingdom, they noted that he was not chosen for his fame. Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games. While they wrote a script for Wheatley, Merchant had an "improvisational style" that they let him employ in the dialogue. Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words". This was one of the qualities that made them want to cast Merchant.
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spillage to complete the attachment of the corrupted cores. With Wheatley distracted, Chell tries to initiate the core transfer, however bombs rigged in the stalemate resolution annex explode before this can take place. As the failsafes on the reactor core fail, the roof collapses revealing the full moon above. Chell fires a portal between the room and the Moon's surface, dragging her and Wheatley's module through it; GLaDOS, now having regained her body, knocks Wheatley off into space while saving Chell from the same fate, and then restores the facility to normal working order.
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GLaDOS to retake her main unit back from Wheatley. Wheatley, coerced by the core programming in GLaDOS, puts them through a series of deranged test chambers in his newly renamed "Wheatley Science" facility, leading them to a series of death traps. Chell and GLaDOS are able to escape, due to Wheatley's lack of foresight, and make their way to his chamber to try to attempt a reversal of the core transfer, but first must subdue his programming by three other faulty personality cores to distract him.
490: 2218: 298:, and noted that while initially he didn't know the gravitas of the role, reaction by others made him take the role a lot more seriously. He described the recording sessions as "exhausting", so much so that by the end he was "not looking forward to it", but once the project wrapped, he was overwhelmed with the fan response and would return for a sequel. 324: 193:, the main artificial intelligence that operates the Aperture Science facility, from becoming rampant, though Wheatley is later revealed to have been built to act as an "intelligence dampener" towards GLaDOS to hamper her capability for thought. Initially serving as a comedic foil to the player-character 376:
supply and sabotage the turret manufacturing line before returning to GLaDOS. Without these hazards to stop her, Chell follows his instructions to transfer his core into that of GLaDOS. With the threat of GLaDOS quenched, Wheatley prepares to send Chell to the surface, but he becomes power-hungry due
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While Chell and GLaDOS work their way up from deep underground, Wheatley begins fumblingly experimenting with his control of the facility, causing several key systems to fail. By the time Chell and GLaDOS arrive, the core reactor in the facility is set to overload, and the only way to stop it is for
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before its release, showing the player-character Chell holding him. Wheatley came from combining several ideas from multiple "personality cores" that the player would meet throughout the game. The idea was removed as it supposedly made the game feel too cluttered and the player never got to really
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in escaping and surviving GLaDOS's traps. In the bonus Portal-themed stage, Wheatley is now able to move and levitate under his own power; he is reunited with Chell and accompanies her through GLaDOS's new test chambers, expressing remorse for his previous actions and trying to ingratiate himself
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Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games. He also stated that sidekicks in video games have
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Wheatley, recalling the earlier battle with GLaDOS, takes steps to prevent Chell from activating the core transfer mechanism and assaults her with bombs. However, he did not account for tubes carrying the various gels through the room, which Chell destroys with the bombs and uses the resulting
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hibernation, with the intent on helping her escape the deteriorating Aperture Science facility. Wheatley then helps Chell find a portal gun. Wheatley leads Chell to the chamber containing the remains of GLaDOS, and accidentally reactivates GLaDOS while trying to engineer their escape. Chell is
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Charles Onyett wrote that it's "difficult to overstate how Merchant's obvious enthusiasm for the role benefits the game" and that "no word Wheatley speaks is without witty inflection, and the consistently clever writing perfectly complements the onscreen action". He also wrote that Merchant's
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material along with a request that he provide the voice of Wheatley. Merchant agreed to the role. Wheatley's characterisation was always designed with a British voice in mind. While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of watching
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wrote that Wheatley was "chirpy and well-intentioned" but also "dim-witted". The editor added that the "interactions between the player, GLaDOS and Wheatley are what give "Portal 2" its charm and provide much of the humor that keeps the game captivating puzzle after puzzle".
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included Wheatley to his "best supporting character in video games", and stated that "It's hard to get angry at, or form any kind of emotional connection to, something that has no face. Wheatley, however, makes up for his lack of humanity with dry, British repartee."
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makeover". He also wrote that he was the "most delightful artificial-intelligence program one could hope to meet, and his witty quips and general clumsiness are a frequent source of amusement" and that he is "splendidly voiced" by Merchant. Editors for
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and sends her and Chell into the depths of Aperture Science. As Chell and GLaDOS fall, GLaDOS reveals that Wheatley was actually meant to be a "tumor", with the purpose of generating an endless stream of bad ideas in order to control her.
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learn about the multiple robots, so several were combined into the character of Wheatley. Wheatley was designed with the purpose of making a character who "you’d be seeing a lot". Erik Wolpaw added that Wheatley served as an "offset" of
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Jamin Smith expressed that Merchant's voice was 'familiar' and wrote that Wheatley "possesses more personality than the cast of most other games put together" despite "a lack of any distinguishing features at all" in its appearance.
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separated from Wheatley by GLaDOS and forced to perform more tests. Wheatley manages to rediscover Chell and helps her escape to maintenance areas behind the testing chambers out of GLaDOS's reach. He guides her to destroy GLaDOS's
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Original plans had Wheatley remain dead after being crushed by GLaDOS in the first chapter of the game, with her remaining as the main antagonist. The player would then meet six other spheres—including a paranoid sphere and a
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staff also wrote that he served as the game's "comic relief" and called him "alternately hapless and sinister, the mesmerizing animations of his 'eye light' and a changing role throughout make him an unforgettable presence".
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Ben Kuchera wrote that "the casting was a brilliant choice". He also wrote that "there is something about his delivery that works wonderfully, and it seems like he was having a good time recording his lines". Kevin Wong of
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wrote that "if Stephen Merchant doesn't win every video game voice actor award for his portrayal of the protagonist's wacky robot sidekick, there is no justice in either this world or any virtual one". An editor for
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After the credits, Wheatley is shown in the game's epilogue to be floating adrift in space, apologetic for the trouble he has caused, and forced to listen to the deranged ramblings of the space personality core.
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s Tom Hoggins wrote that the "delightfully skittish" Wheatley's "casual, nervous patter reacting naturally to the events unfolding around you" was performed well by Merchant. He later wrote that the dialogue of
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scientists as an "Intelligence Dampening Sphere" (or, as GLaDOS puts it, "the dumbest moron who ever lived") as a means to hamper GLaDOS's decision-making processes by injecting poor judgment into her routines.
1537: 1127: 253:; while her voice is "slower-speaking and more deliberate", Wheatley is a "frantic person", which Erik says is performed well by Merchant due to being able to relay information quickly in his speech. 915: 657:
also included Wheatley on their "Iconic Video Game Characters", stating that "Wheatley is a fantastic villain, and his unique humor made him a fan-favorite character among the Portal fan base."
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was funny due in part to "the way that the frantic, nervous babble of Wheatley contrasts so effectively with the cynical, sinister goading from GLaDOS" and that neither are overbearing.
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s Dan Stapleton praised Wheatley as "fantastically voiced" by Merchant and wrote that he was "basically playing the same mind-bogglingly stupid character from the
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Ben PerLee wrote that Wheatley was "cute but stupid" and called him "adorable and bumbling, a lovable little guy who is much more involved than you might expect".
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s Craig Pearson wrote that "his nervous English voice ... is another indicator that while Valve might not have known what they had with the original
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s Chris Kohler wrote that "you'll fall in love with Wheatley, a friendly robot with a heart of gold and the charming voice of actor Stephen Merchant".
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sphere". This was changed, however, as the other spheres did not have enough time for the players to grow attached to them, and because
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staff wrote that Merchant's portrayal of Wheatley was "neurotically stuttering and blubbering" and that his "idiosyncratic staccato
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s Nick Cowen wrote that Wheatley was a "stammering, motor-mouthed droid" and at times "funny and monstrous and spine chilling".
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Adam Ghiggino wrote that Merchant's performance was "brilliant" and that he has "a lot of emotion to movement".
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as an item for the Spy class called "The Ap-Sap". Stephen Merchant reprised his role as Wheatley for the game.
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s Russ Pitts wrote that Wheatley was "a helpful – if dumb – robot companion with a chipper English accent".
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wrote that Merchant's portrayal of Wheatley "really adds to the personality and character of the game".
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Wheatley is one of several personality cores created for GLaDOS; specifically, he was designed by the
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adventure world, caring for a group of Frankenturrets and offering the player various sidequests.
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Andy Robinson wrote that Wheatley's personality was "equally loud" to GLaDOS and "brilliant".
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s Chad Sapieha wrote that Merchant was "enormously entertaining as a slow-witted sphere".
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narrative, Wheatley is one of several spherical "personality cores" developed to restrain
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Tyler Wilde wrote that Wheatley was "surprisingly expressive" and called it "bumbling".
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to GLaDOS's core programming; he places GLaDOS's personality into a module powered by a
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Merchant himself has compared Wheatley's personality to characters typically played by
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s John Young described its eyeball's appearance as a "giant blue eyeball resembles a
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and cited Wheatley's "chirpy idiocy" as a contributing factor to its quality.
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However, not all of Wheatley's reception has been positive; in an article by
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s Ryan McCaffrey wrote that Wheatley was "played to perfection" by Merchant.
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The core also appeared as a laser-based engraving on a panel manufactured by
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are "outstanding" though players may have a "divided opinion" on Wheatley.
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Merchant was chosen for the role both because the designers were fans of
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listed Wheatley as 37th in their list of "top 50 video game villains".
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as an antenna that can be equipped to the car of the player's choice.
2246: 1156:. December 16, 2011. Archived from the original on February 10, 2012. 760:'s Larry Frum called Wheatley "silly, frantic and almost childlike". 715: 512:. Wheatley earned a Spike TV nomination for 'Character of the Year'. 436: 250: 190: 1120:"'Elder Scrolls V: Skyrim' dominates Interactive Achievement Awards" 41: 2353: 1540:. The Globe and Mail. Archived from the original on April 23, 2011 488: 1444:. Future Publishing. Archived from the original on April 20, 2011 563:
s Will Freeman wrote that the "apparently sentient computers" in
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Stephen Merchant won two awards for his voice role as Wheatley: "
784: 470: 2091: 1666:"10 Iconic Video Game Characters Introduced in the Last Decade" 1005: 757: 706: 317: 908:"Portal 2 developer interview: Chet Falisek and Erik Wolpaw" 1783:"Review: Portal 2 Marries Indie Design, Blockbuster Budget" 1404:. Future plc. Archived from the original on April 24, 2011 1364:. Future plc. Archived from the original on April 23, 2011 496:
received significant praise for his portrayal of Wheatley.
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and because of Merchant's role in the television series
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is introduced to Wheatley when he revives her from her
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Fictional artificial intelligence in the Portal series
1574:"Portal 2: Ars shares the correct way to do science" 2413: 2391: 2338: 2331: 2298: 2265: 2232: 2225: 2159: 2134: 2127: 1975:"Review: 'Portal 2' a Blast for the Thinking Gamer" 1009:. ViacomCBS Domestic Media Networks. Archived from 161:franchise, first introduced in the 2011 video game 131: 126: 107: 90: 80: 67: 54: 24: 691:, this time around they’re a lot more confident". 2470:Artificial intelligence characters in video games 2030:"Portal 2 review: A hilarious sci-fi puzzle game" 1892:. Pro-G Media Ltd. April 19, 2011. Archived from 2001:"'Portal 2' videogame review: Physics is phunny" 508:, and "Best Performance by a Human Male" at the 502:Outstanding Achievement in Character Performance 420:Wheatley appears in Valve's multiplayer shooter 1603:"The Best Supporting Characters in Video Games" 901: 899: 897: 1332:"Power Play: Another Portal to puzzling bliss" 873:"Portal 2: For fun, for everyone, for science" 821: 819: 817: 167:. He is voiced by British comedian and writer 2103: 1065:"NASA sends 'Portal 2's' Wheatley into space" 8: 1841:Adam Ghiggino21 Apr, 2011 (April 21, 2011). 1634:"Bowser voted top of 50 video game villains" 1870:: CS1 maint: numeric names: authors list ( 2335: 2229: 2131: 2110: 2096: 2088: 506:15th Annual Interactive Achievement Awards 429:He appears as a non-playable character in 1358:"Portal 2 REVIEW: This is also a triumph" 938:"Portal 2 interview and hands-on preview" 340:Please consider summarizing the material. 2495:Video game characters introduced in 2011 2036:. CBS Interactive Inc. April 19, 2011. 1514:. Enthusiast Gaming LLC. Archived from 813: 1863: 1550: 1454: 1414: 1374: 1159: 866: 864: 846: 650:Guinness World Records Gamer's Edition 119:Richard Lord (pre-release placeholder) 21: 2465:Anthropomorphic video game characters 1538:"Top five GLaDOS insults in Portal 2" 1309:. Guardian News & Media Limited. 1279:. Guardian News & Media Limited. 994: 992: 585:s Jon Hicks praised the narrative of 7: 1811:Onyett, Charles (November 7, 2019). 1672:from the original on 4 November 2021 1646:from the original on 19 October 2021 1130:from the original on 3 November 2013 1338:. Postmedia Network. April 25, 2011 448:with Chell. He also appears in the 283:, up until they went to Merchant's 1396:McCaffrey, Ryan (April 21, 2011). 524:burr" was a "fascinating choice". 232:Wheatley was first revealed in an 14: 1721:Pearson, Craig (March 29, 2011). 1691:PC Gamer Staff (April 19, 2011). 1484:. GameZone Online. Archived from 1436:Robinson, Andy (April 19, 2011). 1193:from the original on May 31, 2011 936:Leader, Michael (March 1, 2011). 879:. CBS Interactive. Archived from 714:Wheatley "steals the show" while 270:. Merchant was sent a package of 2216: 1951:. April 19, 2011. Archived from 1781:Kohler, Chris (April 21, 2011). 1536:Sapieha, Chad (April 19, 2011). 1301:Freeman, Will (April 24, 2011). 1118:Martin, Liam (October 2, 2012). 999:Frushtick, Russ (May 12, 2011). 871:Bakalar, Jeff (April 22, 2011). 402:Wheatley appears in an official 322: 40: 2485:Robot characters in video games 2074:from the original on 2011-05-04 2040:from the original on 2012-08-14 2011:from the original on 2011-04-20 1926:from the original on 2012-10-12 1914:Wilde, Tyler (April 22, 2011). 1823:from the original on 2012-08-30 1793:from the original on 2011-04-24 1763:from the original on 2012-08-22 1733:from the original on 2012-08-29 1703:from the original on 2015-12-31 1615:from the original on 2021-08-30 1584:from the original on 2011-04-24 1572:Kuchera, Ben (April 19, 2011). 1313:from the original on 2014-01-06 1283:from the original on 2014-01-06 1253:from the original on 2011-04-19 1241:Hoggins, Tom (April 19, 2011). 1223:from the original on 2011-04-12 1181:Tuttle, Will (April 21, 2011). 1075:from the original on 2024-03-02 1046:from the original on 2013-09-28 978:from the original on 2011-03-17 948:from the original on 2011-03-07 918:from the original on 2011-03-09 411:; Fall of the Space Core, Vol 1 2475:Male characters in video games 2064:isn't as good as the original" 1999:Young, John (April 20, 2011). 1973:Kesten, Lou (April 20, 2011). 1751:Davis, Ryan (April 19, 2011). 1506:Pitts, Russ (April 19, 2011). 1476:PerLee, Ben (April 19, 2011). 1271:Cowen, Nick (April 19, 2011). 1211:Hoggins, Tom (April 8, 2011). 1: 2058:Bright, Peter (May 3, 2011). 1356:Hicks, Jon (April 19, 2011). 1034:"The Portal 2 that never was" 826:Edge Staff (March 18, 2011). 145:Intelligence Dampening Sphere 1032:Welsh, Oli (March 8, 2012). 730:turn in solid performances. 510:2011 Spike Video Game Awards 1213:"Portal 2 hands-on preview" 906:Brown, David (2011-03-04). 475:International Space Station 409:The Elder Scrolls V: Skyrim 244:series, in a screenshot of 205:, Wheatley has appeared in 46:Wheatley, as he appears in 2516: 2480:Portal (series) characters 2382:Thinking with Time Machine 1508:"Reviews: Portal 2 Review" 1183:"GameSpy: Portal 2 Review" 966:GL News (March 14, 2011). 2214: 2189:Bridge Constructor Portal 1557:: CS1 maint: unfit URL ( 1461:: CS1 maint: unfit URL ( 1421:: CS1 maint: unfit URL ( 1381:: CS1 maint: unfit URL ( 1249:. Telegraph Media Group. 1219:. Telegraph Media Group. 1166:: CS1 maint: unfit URL ( 944:. Den of Geek World Ltd. 914:. Telegraph Media Group. 853:: CS1 maint: unfit URL ( 337:and excessively detailed. 197:during the first half of 171:, and created in part by 39: 29: 2060:"Thinking on rails: why 1442:Computer and Video Games 599:Computer and Video Games 220:Since his appearance in 2443:Tag: The Power of Paint 1916:"Portal 2 Super Review" 1759:. CBS Interactive Inc. 1126:. Hearst Magazines UK. 240:, the developer of the 153:artificial intelligence 127:In-universe information 1402:Official Xbox Magazine 1362:Official Xbox Magazine 968:"Portal 2 – Interview" 579:Official Xbox Magazine 497: 234:alternate reality game 1668:. 12 September 2021. 492: 406:created by Valve for 363:The player-character 147:, otherwise known as 2500:Video game sidekicks 767:Entertainment Weekly 228:Concept and creation 2375:Portal Stories: Mel 1896:on October 16, 2011 1642:. 24 January 2013. 1303:"Portal 2 – review" 1273:"Portal 2 – review" 455:He also appears in 19:Fictional character 2368:Portal: Revolution 2005:Electronics Weekly 1981:. Associated Press 1723:"Portal 2 preview" 1438:"Review: Portal 2" 828:"Portal 2 Preview" 624:The Globe and Mail 498: 485:Critical reception 477:, attached to the 2490:Video game bosses 2452: 2451: 2429:The cake is a lie 2409: 2408: 2400:Portal: No Escape 2294: 2293: 2212: 2211: 2203:Aperture Desk Job 2196:Aperture Hand Lab 1886:"Portal 2 Review" 1843:"Portal 2 Review" 1813:"Portal 2 Review" 1753:"Portal 2 Review" 1693:"Portal 2 review" 1488:on April 23, 2011 1478:"Portal 2 Review" 1243:"Portal 2 review" 1042:. Gamer Network. 777:computer with an 465:Other appearances 346: 345: 310:missed Wheatley. 151:, is a fictional 141: 140: 2507: 2336: 2230: 2220: 2132: 2112: 2105: 2098: 2089: 2083: 2082: 2080: 2079: 2055: 2049: 2048: 2046: 2045: 2026: 2020: 2019: 2017: 2016: 1996: 1990: 1989: 1987: 1986: 1970: 1964: 1963: 1961: 1960: 1941: 1935: 1934: 1932: 1931: 1911: 1905: 1904: 1902: 1901: 1882: 1876: 1875: 1869: 1861: 1859: 1858: 1853:on June 22, 2012 1849:. 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Index

Portal

Portal 2
Lego Dimensions
Erik Wolpaw
Stephen Merchant
Personality Core
artificial intelligence
Portal
Portal 2
Stephen Merchant
Erik Wolpaw
GLaDOS
Chell
Team Fortress 2
Lego Dimensions
alternate reality game
Valve
GLaDOS
British comedy
Extras
podcasts
Richard Ayoade
agents
Woody Allen
Morgan Freeman
playtesters
too long
Aperture
Chell

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