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I'm sure those that are still reading this have formed one of three opinions in their head: "he's right", "easy for you to say", or "I don't care because I'd rather be playing games". Whatever opinion you have, I hope you still take the message to heart. Because maybe one day those that boldly worked
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I stayed out of a lot of project matters when I first started working on video game articles. My main reason was because I thought the veteran editors knew better than me, and I should leave the work to their experienced hands. Eventually it dawned on me that if I didn't help, I would never learn to
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There's really only one reason that comes to mind why you shouldn't be bold: "I don't have time to do it." Even the most dedicated editors have to sleep, pick up their kid, finish their homework, or do the dishes. We can't fault each other there. So we boldly do what we can. We build video game
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This issue we are trying a new type of newsletter feature: an editorial. Of course, the views expressed in this feature are the views of the contributing editor. If you enjoyed this new feature and would like to see similar features in future issues, please drop us a note at the
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Admittedly, it wasn't easy at first because I was (still am actually) afraid of making a mistake and angering my fellow editors. But in the big scheme of things, it's better to at least try. If nobody did anything, we certainly wouldn't have such a large number of
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be helpful. So I started to get my hands dirty by adding my cents to discussions and collaborating with others on a group of articles. On occasion, I messed up, cited policy wrong, and I'm sure looked a bit silly. But it all seemed to work out ok.
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is a phrase that never goes out of style on
Knowledge (XXG). It is an integral part to collaborating here, which begins with someone taking action. Of course, that's easier said than done, but like most things in life I doesn't have to be.
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on articles and helped the project are gone. I know I don't plan to be here forever. And we already have had a number of video game editors retire from
Knowledge (XXG). Maybe one day, the only one left to be bold is you.
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articles together so they can shine. Because
Knowledge (XXG) had given us the opportunity to create a repository of real world video game knowledge.
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It contains the advice or opinions of one or more
Knowledge (XXG) contributors. This page is not an encyclopedia article, nor is it one of
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It encourages others to be bold (the more carrying the weight the easier to lift).
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So the question I pose to you now, will you be bold?
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