36:
224:
putting on the site and to familiarise me with the content guidelines. It strikes me that others are liable to have been scared off continuing to contribute when faced with these issues. Anonymous and new users will often add inappropriate content to articles, though they mean well but simply don't understand what is required of the articles they edit. We must all remember we were all new once: I originally contributed a whole load of junk that was similar to what some IPs do now, but I learnt how fix my approach to topics.
160:
mixture of products, characters and a few developers. Hopefully I've got a few more in the works, though I unfortunately can't work at the same pace as I used to these days. Most of the articles I've worked on have involved me coming along, observing an article in a dire situation and rewriting the entire thing. Sometimes this has taken me a matter of days, others have been a slow process over months.
258:. I'm also trying to ease myself into some history related articles. Writing video game articles with their associated characters and developers follows the same sort of pattern, so writing some history articles represents a nice change of pace, though the research for those topics is an entirely different ball game from video games. For instance, you can't just Google for
128:
back in 2005. There was a request on the old forums for the game to help build the article, so I came along and expanded it with a whole load of game guide stuff and original research—I knew no different back then. I went back a couple of years later and fixed the article up properly; it's now listed
223:
Starting off. I had some turbulent times when I began editing; I quickly ran into problems with deletionists (though don't take my comments regarding deletionists as any indication that I think inclusionists are any better), and it took an uninvolved admin to fully explain the issues with what I was
208:
Now that's a tough one. I imagine it might link in with the wider situation in the industry. The day-to-day advertising that you might see on TV or walking down a high street is usually focused on console games, as is much of the mainstream media, so perhaps many editors are simply more aware and
159:
Definitely article development and improvement. I've been considerably involved in a significant number of articles, usually with the objective of pushing them up to a minimum of good article status. I've been behind 23 articles that have reached good article status at present, comprising of a
272:
Well, I'm a history undergraduate, which seems to be mostly responsible for a recent lack of time for
Knowledge (XXG) editing, but the knowledge and research skills from that will undoubtedly come in useful in future Knowledge (XXG) exploits. I also partook in some
252:, which I'm currently driving in a GA direction. Unfortunately, Telltale Games seems to be producing games faster than I can write articles at the moment, since I need to start giving some thought to writing the article for the recently announced
59:
289:
71:
204:
Most of your article work deals with computer games, which typically receive less editing attention towards higher quality ratings than console games. Why do think that is and how can that be changed?
65:
209:
better informed about the console market. However, while we occasionally hear stories of the overall decline of the PC market, you'll get reports showing that the exact opposite is happening (
25:
149:
You know, I can't remember. I presume it was me just signing up, occasionally going to the talk page and reading a few things, and just gradually getting more and more involved.
281:
games a few years back, you can probably find some of them if you look in the right places, but I wouldn't say they represent the best that custom content can provide.
135:
fiction articles, which at the time were a complete mess, though it wasn't until a collision with one of the extreme deletionists and some guidance from the erstwhile
213:). I don't think there is anything we personally can do on Knowledge (XXG) to bring more attention to the PC part of the project, as its part of a wider phenomenon.
21:
105:
This issue we continue our regular feature, profiling a "Featured editor". This is a chance to learn more about the various editors who contribute to the
182:, which I believe are the only two featured or good articles concerning cancelled video game projects on the entire site. I'm particularly happy about
254:
17:
178:
35:
248:
242:
124:
131:
186:, which represents my first (and currently only) article that has reached FA by my work alone;
98:
172:
259:
139:
that I actually came to understand how to approach those sorts of topics encyclopedically.
210:
106:
191:
136:
278:
195:
236:
262:
and take a reference from an industry journalist like IGN for that sort of stuff.
198:, an animator and cartoonist whose career has spanned LucasArts, ILM and Pixar.
113:
has been a regular VG editor and joined
Knowledge (XXG) on December 23, 2005.
110:
89:
166:
What article(s) are you most proud of writing or exemplifies your best work?
219:
What do you think is the most difficult part of editing on
Knowledge (XXG)?
155:
As an active member, what do you think you bring the most to the project?
118:
What drew you to
Knowledge (XXG), and what prompted you to begin editing?
274:
34:
234:
At present, I'm mostly found around articles relating to
170:
I'd have to say I'm rather proud of my featured articles
190:
was a collaboration with the content machine that is
230:
Are there any projects you are working on right now?
268:What else would you like others to know about you?
194:. I'm also quite happy with the work I've done on
129:as a good article. I later became involved in the
288:Also read about our previous Featured editor:
145:How did you become involved with the project?
8:
18:Knowledge (XXG):WikiProject Video games
7:
255:Sam & Max: The Devil's Playhouse
122:Specifically, it was the article on
60:Changes to Featured and Good content
51:Volume 3, No. 1 — 1st Quarter, 2010
44:WikiProject Video Games Newsletter
32:
277:work for models and textures in
179:Sam & Max: Freelance Police
1:
66:News items and announcements
306:
109:and the roles they fill.
249:Tales of Monkey Island
39:
125:Day of Defeat: Source
38:
240:and some aspects of
107:Video games project
40:
101:
99:User:Guyinblack25
88:Featured editor:
80:
74:
68:
62:
297:
184:Freelance Police
173:StarCraft: Ghost
96:
76:
70:
64:
58:
305:
304:
300:
299:
298:
296:
295:
294:
260:Guy of Lusignan
97:Interviewed by
93:
82:
78:Featured editor
55:
46:
30:
29:
28:
12:
11:
5:
303:
301:
285:
284:
283:
282:
265:
264:
263:
246:—specifically
227:
226:
225:
216:
215:
214:
201:
200:
199:
163:
162:
161:
152:
151:
150:
142:
141:
140:
92:
86:
84:
56:
42:
33:
31:
15:
14:
13:
10:
9:
6:
4:
3:
2:
302:
293:
292:
291:
280:
279:Source engine
276:
271:
270:
269:
266:
261:
257:
256:
251:
250:
245:
244:
243:Monkey Island
239:
238:
237:Sam & Max
233:
232:
231:
228:
222:
221:
220:
217:
212:
211:such as these
207:
206:
205:
202:
197:
196:Steve Purcell
193:
189:
185:
181:
180:
175:
174:
169:
168:
167:
164:
158:
157:
156:
153:
148:
147:
146:
143:
138:
134:
133:
127:
126:
121:
120:
119:
116:
115:
114:
112:
108:
103:
102:
100:
91:
87:
85:
81:
79:
73:
67:
61:
54:
53:
52:
47:
45:
37:
27:
23:
19:
287:
286:
267:
253:
247:
241:
235:
229:
218:
203:
187:
183:
177:
171:
165:
154:
144:
130:
123:
117:
104:
95:
94:
83:
77:
57:
50:
49:
48:
43:
41:
22:Newsletter
192:Gary King
137:Deckiller
132:StarCraft
26:20100407
24: |
20: |
275:modding
72:Feature
290:PresN
188:Ghost
111:S@bre
90:Sabre
16:<
176:and
75:|
69:|
63:|
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.